King Under the Mountain (2021) - Dwarf Fortress Building Colony Sim
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- Опубліковано 25 сер 2024
- King Under the Mountain Gameplay with Splattercat! Let's Play King Under the Mountain and check out a game where you'll build a dwarf fortress deep into the stone of a massive mountain.
Download King Under The Mountain : store.steampow...
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I worked with the chap who made this game. Really nice guy and very much worth supporting!
Did he, per chance, use Godot (game engine) to make it?
@@tr91456 No, he coded it in Java (he might have re-factored or re-made it since then, it was like 2017)
@@ColourOfTheGods Ah ok, i just thought some stuff looked similar to some of the engines features. Anyway, it looks great so far!
biologist here, for anyone interested: the eternal pot thingy basically works because bacteria can't survive in boiling temperatures, nothing more to it :D
The simple answer is ussually the correct one. Boiling kills things, thus continued boiling makes things not live there.
Yup. Eternal stews, eternal fry oil, ect. basically work by keeping them at temps that keep bacterial growth from occurring.
@Ikari, G. Thermophiles aren't really found in most places that would have an eternal pot, they're usually only found in hydrothermal vents or volcanoes.
@Ikari, G. Yes, magic thermophiles have teleported into your cooking pot.
This looks like a shitty graphics mod for RimWorld
Digging out a tunnel would generally leave you with a higher volume of matter than the volume of the tunnel you cleared out. Higher volume because it's likely going to end up less densely packed then wherever you dug it out from. Having to deal with this dynamic is something mining has to deal with. Setting up a system to have to extract the matter from your tunneling and find someplace to put it (perhaps for even further processing) could make for any interesting gameplay mechanic in any game about tunneling, mining and dwarves.
I agree! And it would really demonstrate what minecart tracks were really for.
you need to get out more
@@curatedpixels boo, you need to
@@HansLemurson ...What were they for? Inquiring minds want to know!
@@werewolf4358 Carrying out heavy loads of broken rock out of the tunnels to clear them out. And you build tracks because you're going to keep hauling back and forth along the same route over and over, so you want to make that journey as easy as possible.
When mining a vein of course, the carts are filled with ore, rather than rock, but getting to the ore in the first place involved a lot of rock removal.
For the record, tomatos will continue to ripen around other tomatos due gases they naturally give off as they age, but containing them in a sealed container will cause rot. Potatos, on the other hand, need to be away from light or they will turn green and try to re-grow, which results in them converting their stored starch into growing bits (roots and stems), with said bits being toxic.
So if your potatoes start to grow stuff (and you cut that stuff off) they'll be less starchy?
@@jameshill2450 When they start growing shoots, they start to lose starch and become more mushy and shrivelled and start producing more defensive poisons. Since starch is the entire point of potatoes, that's why we try to keep them in the dark!
i don't think people understand what a skill it is that you can keep interesting banter going on nonstop for the length of a video
This! Anyone can play random indie games, but he's got a talent for talking to himself and being funny and on point
He has the gift of the gab. My theory is his studying geology lead him to kisding the Blarney Stone. I sometimes have his videos playing a game I am not interested in just to listen to him ramble while I do chores.
I've never considered gift of the gab to be a good thing. So it's mixed for me. I'm OK with a youtuber talking most of the time and not constantly just to fill space with words.
Makes me wonder if splatter is secretly a part of the Deadpool metaverse singularity.
Forest Service contractor, here. Rimworld does have interesting weights on rainstorm probability when the map is on fire--it will be more likely to rain when there's fire. In some cases, this is true of real life, too, though in extreme cases the firestorm-induced thunderstorm generates lightning which perpetuates the fire...
Dry lightning is terrifying!
I've translated some parts of this game , the dev is actually really invested in this game and he's got big projects for it !
Why even bother, I already have all that this game will ever be, in rimworld.
@@SoulWhite then don't. Pretty simple.
@@SoulWhite why even bother with rimworld when you have og dwarf fortress?
@@SoulWhite How do you know that?
@@SoulWhite Why bother with video games anyways? It's just temporary distraction from the despair and loneliness we endure before we finally die.
everyone's trying to make Dwarf Fortress more accessible the wong way. It's not about making mechanics simpler. It's about making the time go faster and UI be less obnoxious.
UI is the big one. Not sure on time going faster, unless you just mean having like more game speeds. Honestly a lot of games having months being turned into seasons, or even a day or two being a season, kind of annoy me.
But the absence of Z levels in this game absolutely floors me. I don't need like a hundred of them or however many are in DF, but I'd like the ability to build a two story building if I like?
Yep
Yeah. It isn't that DF has super complex mechanics, its that they're generally obfuscated by bad UI.
Though, the most glaring issue are some of the bad choices that lead to pretty much unavoidable FPS-death.
T W O
C A T S
Lot of Things are done the wong way...especially in China i guess
"That's a dope name for a colony. Necrohammer!" Yeah, it's pretty good. Doesn't hold a candle to 'Boatmurdered', though.
Necrohammer is no Steelclutches.
So, I know Splat has a geography background, but him just spitting out names of ore was pretty impressive.
Edit: Geology, not geography.
why would a background in geography make knowing type of ores easy?
Geology, not geography
I know them from playing modded Minecraft...no college debt needed.
@@Lobster_Lars ah, thanks mate. With English not being 1st language, I slip up sometimes.
@@markorahoske6931 in Danish schools the class Geography does include Geology
Day can't be completed without a cup of coffee and a Splat video.
wtf, people really drink coffee before bed?if i drink 1 cup in any part of the day besides morning , i can say bye bye to my sleep
@@timo8032 He might mean a day as a collection of things you want done during the day. Not as a finishing action.
I might also mean exactly that but happen to be in different time zone ( yes they do exist ).
@@timo8032 if I have coffee at any point in the day I won’t be sleeping. I quit caffeine as a kid when I was drinking a 12 pack of pepsi a day. Now a hershey kiss gives me a caffeine high.
> Splatty, "I told you fire was going to happen."
No boom now, boom later. There's always a boom.
Your videos have opened my eyes to games that I would overlook. Just saying. I appreciate the things u do.
I share your feelings about how delicate it is to find a place between Rimworld and Dwarf Fortress. It already has its own charm, and room to grow around it so I'm hopeful.
Finally someone who tries to make Dwarf Fortress actually playable.
I mean Dwarf Fortress is already trying to make Dwarf Fortress actually playable
This looks like a significantly watered down Dwarf Fortress with a flashier (but simpler) interface.
well, It'll have to do until Dwarf Fortress comes out on steam.
Dwarf Fortress, to be fair, is incredibly complicated and hard to get into. Difficult to know from half an hours worth of play what a game has to offer.
Also, in development. Hopefully they find some key differentiation points, because it's hard to go toe to toe with games like DF and RW that have been in development for so long.
To quote the movie Old Cold. "King of the MOUNTAIN! Mountain, mountain... King of the MOUNTAIN! Mountain, mountain..."
Maybe the dwarves need their own beddrooms to get some intimacy, so new workers are born?
I mean noone wants to get down and dirty, while next bed coaltrousers is snoring.
Without Z levels it is not a mountain, but just a hill.
Wouldn't that just be a plane though? I'm confused, this a joke or reference? This comment must have a z-level because it went over my head.
Haha we austrians make this joke about germans all the time when they talk about their "mountains" at home
@@stoertebecker5 You austrians are good at influencing germans ya?
@@rafewheadon1963 i know what you Wanna say, but in Vienna He was a crazy homeless person. Nobody talked to him and He would have frozen on a park bench. The germans made him their supreme leader, take from that what you want 😂
Not a Hall but a mall.
Your videos are very enjoyable.
Never boring, never to much cussing but also not sterile.
You can tell it's not Dorf Fortress by how carelessly Splat makes his entrance. LOL
Seeds are something that was missing from Rimworld, enough so that someone made a mod and I added than mod. I say keep the seeds.
If it were anyone else, I'd say, "lol that's not how you say cassiterite," but my man here's got that rock knowledge. I thought it was ca-SIT-er-ite, not cass-i-TARE-ite. Learning something new!
That light spot on the mouse is a cool touch
I just came here to learn of the arduous life of the Tomatoes on the bottom of an open truck. And to learn that tomatoes can fart. 10/10
Oooo pocket tots. Sounds like fried and/or mashed potatoes wrapped in a pocket of pastry dough... Now I'm hungry.
"it's Rimworld with dwarves"... So they made your perfect game?
A perpetual stew, is what it's called. They're too hot for bacteria to group up enough for colonies so you have someone constantly adding water and stirring and she's a good'un.
Been playing this a bunch recently (kickstarter supporter). Splat might be on an earlier alpha as I noticed a few differences (new update this week)? Anyway game is super fun, though once you've built everything its hard to want to keep going. I never noticed fire being an issue in my game. I also wouldn't stockpile all of the rock outside, you are in a mine, mason workshop will get to it eventually. This wastes so much time hauling. Additionally toss a door on your earlier bedroom and you'll get a big "Enclosed bedroom" bonus to happiness. Finally I found the game super satisfying to achieve brewing beer. Anyway there is a few bugs. Looking forward to how the game progresses.
Your potato pocket rant cracked me up so much, I knew I had to subscribe.
Great Sling Blade impersonation Splat!
Splatty is one of those people who never found out that pawns in Rimworld only put out fires inside of home area. You need to manualy extend home area immediately as a fire starts and pawns will put it out before it spreads.
Splatty, "Only you can prevent forest fires."
Good morning from the SoBay Splatt. You had me at Dwarves.
This all reminds me of the great Forest fire of FirstServer, back in Minecraft's Alpha. An entire continent of unstoppable fires. That took a long time to replant.
Or Boatmurdered, and that.. unfortunate incident of the elephants and the lava. Adding z-levels would be a neat addition and bit of a differentiator with Rimworld, but would make pathfinding and AI harder.
Dwarf workers union negotiated for higher pay based on how much a dwarf is carrying. They have to keep those pockets full.
One feature Rimworld (and every other colony game I've seen) is lacking and that I feel would put this on the map is multiple vertical levels. Since the game is about dwarves, it would be cool if you could actually "dig too deep and too greedily". Have the option to dig down which opens up a new level of resources, but might also include tunnels, underground rivers and creatures (natural and/or eldritch) that consider dwarves to be exceptionally tasty.
This all day/all night. Levels to differentiate it from RW and nice, built-in graphical interface to differentiate it from DF. Oh dude, it's waaaay easier said than done, though.
This is an interesting game for me, as I tend to play Rimworld by digging my settlers into the mountain.
How do you you deal with the insects
@@victorvonsteuben1728 Haven't tried it myself, but I might be able to share some knowledge. Light makes it less likely for insects to spawn in that area and cold temperatures decrease the chances further. Of course you want your pawns to be warm, but you might be able to manipulate the temperature in areas your pawns aren't often. Also, you can dig a small room in a mountain somewhere far away from your base and try to make a "Sweet spot" for insects. When an infestation event happens there's an increased likelihood for them to spawn there instead (even though you might consider this to be a bit exploity).
I love that Splat makes rooms the same way I do when I play Dungeon Keeper
*A long time ago I waslooking for this game for 9 hours* but cant seem to find it. And now IT HAS APPEARED in front of my face?!
Added this to my Wishlist based on this video. Keenly watching progress, cos i love all of these sorts of games.
Like the idea but I feel like you can get a better experience with a heavily modded rimworld.
I saw dwarves so I clicked. ^^
Thanks for showcasing.
Rimworld is Dwarf Fortress in space
This game is Rimworld with Dwarves
Mafs
Granary stores grains (wheat, barley, and maybe hops), you need a food stockpile for stuff the dwarves can actually eat as is.
Can confirm the roof falling on a dwarf will kill them
"Often confused with turquoise -
Oh it's turquoise!
Poor man's RimWorld? Nah. Poor man's Dwarf Fortress? I can see that. This is more of a RimWorld clone I feel. Looks fun though, won't lie. But, I'd rather just buy RimWorld and mod it to heck, or just get the real McCoy.
So to those who want this, all the more power to ya'!
I'm all for more games like this tbh, plus as someone that has put hundreds of hours into Rimworld & other Rimworld type games this feels like a fresh breath of air.
Oooo.... Don't disparage pines. They'll tar your hide. (But seriously, there's a reason your house is made with pine. Mostly because you live in the US.)
That last bit was textbook film critic trying to be nice it could alsmost be - "It was very well lit - great costuming, and technically very proficient" before proceeding to pan the important parts of the work
If you want to make farming harder than rimworld there is also the banished mechanic: you start with only one or 2 crops and have to buy other seeds even if they are infinite afterwards.
Overall this game sits in a strange place between dwarf fortress and rimworld. It has less complexity and richness than warf fortress (but is better looking) and it is a less good game than a modded rimworld (you can play dwarves with the lord of the rim mods or the warhammer dwarves mod)
“This is Rimworld with dwarves.” Oh, you mean Dwarf Fortress…
Love the sling blade reference lmao
What you got against Beech?! D: It's also a hardwood, and is a lot easierto work and alot straighter than oak tends to be. Trust me, if you were a dwarfy lad, you'd prefer a nice beech forest to make your furniture than an oak one! (though oak furniture is pretty beautiful, can't deny). Anyway, fun to watch as ever :D
Stone dropping an inconvenient amount is faithful to the DF experience. You eventually just.... get used to it, and leave it there.
My dream game is dwarf fortress made into a graphical game, not just a tile replacer, but i just don't see it ever happening. There is a ton of graphical "dwarf fortress" like games and they aren't terrible but just severely lack the depth and detail that makes dwarf fortress absolutely amazing but then i rarely play dwarf fortress due to the just not wanting to deal with it's interface and graphical issues plus the complexity of it. I haven't played it in years so i'd probably have a lot to re-learn. If it could some how be made with graphics and a good interface it would be so much easier to jump in and deal with the complex stuff but oh wells. I just wish that modern companies would try a hand at making a ridiculously complex game with tons of mechanics but in a graphical interface one day. No company seems ot have the balls to do it but if they did they could be like the next Minecraft in my opinion. It doesn't necessarily need to be super hard like dwarf fortress either, just have a crap ton of randomness and complexity that makes each playthrough insanely different. The stories i have had from playing dwarf fortress is unlike any other game I've played, the Drama and craziness that happens is insane and it's all completely random which is crazy, it's not scripted. The problem with modern games that use procedural content and it fails in my opinion is due to lack of complexity in the game, procedural generation needs complexity to make it fun, otherwise you mind as well just hand make everything for a better experience in less complex games.
Loved your play of this and how fast you got to digging out your home. I disagreed with you on a few points here for the first time in...all of your videos! :) It seemed like your review at the end really zoomed in on how derivative of Rimworld and Dwarf Fortress this is. This looked like a good clone of Dwarf Fortress pre-Z axis but with Rimworld graphics and interface (the pinched walls and limbless sprites also made popular in Prison Architect). But that's about as far as the comparisons to Rimworld need to go. This would make a great entry level game for people that have rejected DF for the graphics and I'm glad someone made a bridging game like this. Kudos to the dev for making a product of love.
14:48 hahaha I relate so much to this. Obsessing over small details.
I like the fact you give your opinion most streamers don't and i find it quite frustrating
This is making me even more keen for the Steam version of Dwarf Fortress.
> Splatty, "We need to start..."
Diggy diggy hole.
I really like Rimworld, and I really like the dwarf side of this game. I have not really played Dwarf Fortress because just looking at the game makes my head hurt, something about the graphics and levels. Looking forward to this when it is available.
I actually like the surplus of stone. Its more logical considering that you are tunneling into a mountain.
Hmm, that is fair. The game does looks solid and seems fun to play but unless there is something else like new mechanics or storyline or anything that makes it unique, it'll be outshined quite easily. I hope the dev can come up with something interesting cause the game does look good.
Feel the same way. Theres ssoooooo many colony/civilization building games. Even before rumored there were a TON. Rimworld just made even more developers jump on the genre. This game looks really good..but what would make me stick with this and not something else like Rimworld, or Gnomoria which I have played for a while.
We are almost there to make a complete circle in this genre from Dwarf Fortress to Dwarf Fortress :D
Deforestation is the answer to fires.
Looks like you got this idea from real life. ;)
If you add sawdust to your meals it will stretch them out even farther...
Sometimes you just need to have that game that's in between the two.
"Avoid buttatoes." - SplatterCat
I was wondering when someone would mix Dwarf Fortress and Rimworld. Still it looks pretty cool, definitely one for the wish list!
Which is interesting as I remember that everyone just called Rimworld a simplified Dwarf Fortress in the beginning! :D
I really like the music for this game.
You had me at dwarf
Cool idea but if you just mod Rimworld with Warhammer dwarf / other race mods and maybe even z-level mod, medieval, and no technology mod, you get an even better experience.
This is awesome. And you are amazing! Splattercat and the Swedish Wargoat are my favorite indie game channels by far. ❤✌
I really like watching youtubers play rimworld-like games, so that I don't have to.
I was listening to this video while looking at something else for a while.. but what started at 17:39 had me coming back at 18:03.. Obviously not going to eat butt potatoes!
Reckon you make me some biscuits
Tubers don't grow on bushes. They're chunky edible roots underground.
YT detected this game to be DF.
I think there couldbe a niche for this. Like Dwarf Fortress but with a lower barrier of entrance. Sort of a "diet" version. I would fancy that.
Surprised you didn't note the 3d stylized blocks and little graphics! I love the faux 3d blocks inside the mountain
Definitely an interesting game. Gonna keep an eye on it.
It looked like the building menu had an option to select the material and type for what you were building some of the furniture out of. When you built the cauldron it had 'Metal' as the material and 'Any' as the type. I'm pretty sure you can build furniture out of specific types of stone or wood to fit your desired aesthetic. I don't know if it changes the graphic, but you could always find out.
Годно 👍
I do love all these games that try. But colony building isn't what makes dwarf fortress awesome. Its the physics and the crazy story engine.
The rest of us over here just waiting for the steam release of DF
take all the stone and build the mnt out to the river :D
keep up the great work!
Compost.... the soup!
by now this kind of game is just one of many. seen like 4-5 games like this already, some pretty "polished". its time they bring in smth new, smth fresh.
for example:
- would love to see some 3d version of this. the "planning rooms/ mining commands etc" would still stay in this top down bird fiew, but the rest would be first person style and 3d. aka you can walk around in the rooms you build and fight/ craft / collect yourself. im thinking of smth as in "genesis alpha one" (another game which does this very well but with a spaceship).
- some dungeons that can spawn which you can explore
- some enemy nest that settle somewhere that grow and become more dangerous if you dont destroy it
- some trap/tech/ tower defence elements to defend strategically.
- more layers so you can actually dig pretty deep down and get new materials for better equip, but also stronger enemies
- some weather conditions like storms and floods you have to plan for (rooms that dont flood here and there for dwarves to run to when a flood fills the whole mountain), some tech skilltree taht allows you to build pumps to get the water out again), etc.
just some new, more complex stuff and things to do / think about while planning your rooms and progress etc.
So, what you're saying is we're playing Dwarf Rimworld?
It’s Prison Architect with a dwarf skin…less so Rimworld
if i had a penny for every roguelike, dwarf fortress-like, colony sim game Splatterman reviews, I'd be playing dwarf fortress on bahamas.
Someone make a "penny for lazy MrDeothor" fund, please. I'm too lazy.
Bergentrückung!
Im kinda hoping this game goes for great combat like orcs and goblins invading and killing elves
cant wait until come out
Man, this game is going to have hard time finding its niche. I just get feel of "What if very early builds of DF but with Rimworld UI?" That won't be enough at all. I hope there's its own thing planned.
I would eat chest pocket ravioli any day of the week
I always thought rimwold with dwarfs was Dwarf Fortress
Yes, can confirm only baller woods will do.
Fyi oldest perpetual stew currently cooking is in Thailand
5 years plast mods and woala X3 Epic game
Reminds me of oxygen not included.