Once I jumped in the customization menu and seen you can customize even the glow of the lights on your AC I knew I was gonna be in the customization menu for hours
in armored core you dont "get annihilated by someone with an incredible mech", you get annihilated by FirstLast2010 by their thingamabob with tank legs, a pile bunker, their bare fist, and two chapter 1 rocket pods
I love having a game where I can make the John Deer logo as an emblem, slap it on a few parts of my tank tread build and paint the whole guy in John Deer colors while my opponent has painstakingly made ahegao face emblems and literally plastered every inch of his mech with them.
Yeah but you won't be able to fix your mech unless a certified John Deere technician does it for you with expensive, proprietary parts (that are the same or worse than the other guys, just chipped so your mech will only work with them).
My memories of the PS2 games are: starting a mission, failing that mission, eating massive mech maintenance costs and the mission in question fucking off for the rest of the playthrough. Pretty much failed my way to the end credits.
@@m.czandogg9576Yeah that's just how old AC was. When you see old fans complaining about how tough the bosses are it's because there seriously wasn't room for that sort of thing back then. You could complete a mission but still lose money. In AC1 if you got enough debt you'd be automatically enrolled in the Human+ program, given a random ability (one of which was basically Moonlight Blade) and tossed back to the start of the game with your current mech.
@@TheDinohunter2000Yeah, pretty much all augmented humans are Human Plus, though incidentally the #1 pilot in the Arena (Freud) is infamously all natural; just a normal man who loves to pilot ACs.
To be fair everything has a really good field they excel at its just that some of it needs a bit more balancing to be better in general instead of only in that field
I mean for the most part it's true. Just about everything has its a pro and con you can exploit, even the meta builds aren't the end-all-be-all. The only weapons i'd say aren't balanced compared to the rest are the standard assault Rifle weapons and that one burst pistol with the U-handle I can't remember the name of. Those guns really got the short end of the stick.
It is really incredible how this entire game manages to be so fucking cool all of the time. Even when you're getting your shit stomped in repeatedly by the game's bosses. Hell, *especially* then
I have a deep personal hatred for the chapter one boss that will live in my heart forever and that's the kind of thing only true art can make you feel.
And it's cooler still when you come back to that boss, packing some combination of better knowledge, skill, and equipment, and just steamroll those same bosses. But unlike the feeling you'd get in a Souls game/RPG, your gear can only get you so far; you can't grind out levels and return so OP that you can one-shot a boss. Thus, the skill component remains crucial, which makes the satisfaction of the steamrolling that much more real.
16:33 and to add to that, they got that right from DAY ONE. All the way back a million years ago, AC1 allowed you sell parts at the cost you bought them for.
My current early game build is shotgun and pilebunker in hands, and grenade launcher and laser sword on the shoulders. Basically get the stagger, get the charged pilebunker, switch and get the charged sword, get the shotgun, get the launcher. Melees take too much time to recharge, so I like to double them.
I played AC2 so much as a kid, even though I had no idea what I was doing. Anyway, man Balteus really teaches you to read your weapon descriptions. Can't wait for Woolie to get to that boss and it's bonkers cinematics.
I hope FS does cool NG+ stuff more often after this. One of my favorite parts of Dark Souls 2 was all the extra stuff NG+ added but they never did it again
This was my first Armored Core game after years of meticulously playing through the Souls games. It's addictive, fun, and tense. I love it just as much as Elden Ring.
Here are some tips for Armored Core that could be useful for newcomers: - AC6 has a lot of replay value due to the decisions made in the campaign (that includes multiple endings), as well as the unlockables of New Game + and beyond! - You DO NOT need to have played the previous AC games to get into this one, very similar on how Final Fantasy dev teams create its titles. - The series different from Souls: There are no i-frames, but different types of boost maneuvers. - The movement speed in AC6 is between AC3 and AC5 - There is a heavy focus on customization: do not get attached to a single build and be flexible. - There are plenty of custom paint jobs and the posibility of downloading weapons for making decals. - Legs are one of the most important parts of your mech, because they determine how much weight your vehicle can carry. - Your power engine / energy source is on other one as it modifies the amount of energy available, as well as how slow or fast your energy bar will recharge, when its depleted.
I'm glad that I had the chance to play AC: For Answer before playing AC6. Getting to grips with the customization and speed in that did wonders for making sure I was on board from the word go.
There's a lot to be said about bosses not actually being as "build dependent" as they seem. Though specializing to match and counter a boss's weaknesses makes it dramatically easier, *any* mech build with sufficient ammo/damage can beat any boss with enough caution and the right approach.
@@MarilynMalkovichYeah, they kinda butched a lot of weapons and no sniper (linear rifles kiiiiinda fill that niche but not the same), but in my exp you can beat the game with almost anything
FYI, and this is something that fucked me up super hard, the Target Lock actually DOES NOT break for any reason if you do not touch your Right Stick. It just takes time for your FCS to adjust and reacquire, partially dependent on the stats it has vs the distance of the enemy.
Chapter 4's boss is also what made me realize this the hard way lol. 50+ attempts and as soon as I realized what target lock actually does I won right away. @@BigsGaming
I'd like to add that while switching up your mech for certain scenarios is highly recommended if you truly want to beat things with only 1 build its very possible you just might be handicapping yourself.
The thing i find cool and funny is how they basically recreated the dynamic, to a lesser extent, of Galm and Pixy from Ace Combat Zero. Like, some of V.IV Rusty's dialogue sounds straight out of Ace Combat Zero, to the point that Rusty's signature catchphrase is calling you "buddy" just like Pixy too.
@@ennuiespada I did notice the similarity with being able to hear enemy radio chatter. I'm genuinely curious if the similarities to Ace Combat are coincidental, inspiration, or BanNam mandate since publisher is in charge of both.
YES Finally people are starting to get it, the Souls series is just Fantasy Armored Core "Fuck Souls games" yes. And yes Armored Core has always been mission-based Woolie's right, every AC main numbered entry is usually followed up by 1 or more pseudo-sequels that refine the mechanics, and I really hope we get one for 6 as well because if this game is already AMAZING then can you IMAGINE what a 6.5 will be?!? If you play this game with a Souls-like mentality you WILL have a bad time, Armored Core is not, and has never been, a Souls-like
The helicopter boss seems pretty hard, especially with your partially gimped build, until you learn how you're supposed to fight it. How you're supposed to fight just about everything, really. The answer is to go in hard. Go hard, go fast, keep going. Don't stop won't stop can't stop.
Almost on the same level as the last second dodge flying towards the canon. Is the dodging a shot from behind the quick turning and swiftly counter attacking.
It's super weird being an Armored Core vet and playing 6. I was so used to the old lock-on system and accepting of insane challenges that I didn't findout about the hard lock-on until the end of my second playthrough. This Armored Core removed the turn speed stat from the equation, so it took me a WHILE to reach sometime I had trouble tracking.
Same. I didn’t learn about it until Ibis, and to be honest I think it damages the game. Not only do they design the bosses with hard lock in mind so we get stupid shit like Cel, but playing on controller is once again just outright worse off compared to Mouse and Keyboard. My biggest complaint outside of the stagger system is that I’ve never had an FCS quite as awful in 4th and 5th gen as I had in 6 and when you relent and decide to use the system they designed the game around they tune your accuracy down further like absolute psychos. Just let me aim myself and design the game around that, there’s no sense in having a shooter at these ranges with auto lock-on.
The interesting thing about the hard lockon is that Vaati did a test to see what the difference between accuracy of hard lock versus soft lock: there's a pretty extreme drop off on accuracy with hard lock. You get the advantage of keeping the enemy on your screen with the malus of not being able to hit them.
One stat the game doesn't warn you when you go over the limit is the max weight of the thrusters. Each thrusters capabilities dramatically drops if your AC is too heavy for them. And using some do the more balanced or faster thrusters require light weight builds.
It was always funny seeing people think Souls invented the concept of fighting an enemy the same size as you, with equipment and stats you could have. That was the premise of Armored Core since the first game.
@@Rat_Reborn45 no one does what, use the term "souls-like" to refer to RPG action games where you circle strafe, dodge with a stamina bar and fight enemies who behave and are equipped like players? All the things AC did first?
@@SoaringLettuceso many games could fall under that description. Skyrim could fit under that description. Breath of the Wild could fit under that description. What does and doesn't make a souls-like is way more specific than that broad ass description and you know it
I’ve played like 60 hours of the game which is more than enough to get through new game ++, and I have never once had to switch off of my double Zimmerman, double grenade launcher wheelchair build. I’ve swapped shoulder weapons just to see how they felt, but I’ve never switched from double shotguns or wheelchair legs. It just deals with everything way too easily. It’s fun though.
I thought it was just me but AC6 is hands down one of the coolest games to ever exist. It styles on you effortlessly, and every mission even on replay gives you super cool guy moments. I can't wait to see sppedruns It's gonna be insane
It's funny to hear him say "It's not sekiro" and then immediately describe how its just like sekiro. You had a ton of loadout options for your tools and abilities that may not swap out the same, but most bosses are weak to something other than just your standard attacks in that game.
Balteus is just a knowledge check. If you've been reading weapon descriptions you know that pulse shields are weak agains pulse weapons, that's all you need.
@@dootdootington386 Pulse guns don't charge. Laser and Plasma guns do. The pulse gun that's recommended for that fight is pretty much the fastest firing gun in the game that isn't the gatling gun. One thing that a lot of people miss when fighting Balteus as well is that your starting blade is a PULSE blade, which means it's also effective against his shield.
yeah, i had more problems with the juggernaut tbh. i bubble spammed (pulse gun) balteus which almost instantly destroys its shield, and then slashed (using the PULSE sword, not the laser sword). if you go towards it and have quick legs, the missiles won't be that hard to dodge either.
yeah Dunkey just put out his review and all he does is compare it to Elden Ring and calls it 'mindless monkey' gameplay because you can make an OP mech. Everyone did that in Elden Ring too though? It was just Moonveil Katana and Rivers of Blood for like a year.
Because of the expectation that, even if you have proof otherwise, a game company can only make one kind of game. That's why people say Sekiro is a soulslike and act like Deracine doesn't count when people say From only made soulslikes in the last 10 years. And yes I know they made a Monster Hunter spinoff.
For me it was always so exhausting as an AC old head to see Fromsoft discourse revolve around Dark Souls so much that it's blanketed the company's entire discography before Demon Souls. Like, AC's been around since the late 90's but up until AC6 was announced it felt like the mass public thought Fromsoft's first game was actually Demon Souls. Then after it was announced, all discourse was "Is AC6 a futuristic Dark Souls clone" and I just sighed and wished things were different.
For the people having trouble with the difficult tutorial boss, forget your laser sword and just get UNDER the friggin robot Shinji, that bitch is like a shark and needs you to be in front of it at all times
@@chuckleshelicopterwigwamjo6305 Them msking it under the boss is a milestone, let them complete step 1 before they start thinking about pushing those L2s
@rokudodamaza It's one input though. If they've made it there, it's a waste not to take the next step. The whole point of this boss being this way is to teach players the full value of their kit. Utilizing everything you have turns the fight into an ez clap, and that's what the game is communicating
@@chuckleshelicopterwigwamjo6305 You're reading too much into this, of course they're gonna do step two once they go there but the problem players have is that they keep dying by the boss which is why the sure way to not get hit is just do step one, which is a way to not get hit, even if they fire just one bullet from their gun after that just let them, backseating should be kept to a minimum, let them play how they want not good, better or optimally. If someone has trouble with something then give the bare minimum so they don't have that trouble but I don't want everyone to beat the boss in this new cool game in 30 seconds and then the community shits on it for years on how it's the worst boss or some nonsense
Only real problems I have with the controls is they seem specifically tuned with the expectation the average player is going to be using target assist most of the time, it can get cumbersome with the default controls if you arent in some places and that boost toggle seems largely useless and just filling space. I also cant say ive had anything in the game break my Target Assist, even the fastest enemies in the game zipping behind me. The only time ive had it break is when I accidently nudges the right stick which disables Target Assist temporarily.
The boost toggle seems to be a hold over from 5th gen, but the problem is that it absolutely sucks shit in 6. In 5th gen toggle boost on or off changed how you fell and allowed for hard braking or turning. In 6 having boost off just gimps your horizontal aerial movement to nobody’s benefit. In older AC games there were reasons to fall slow or move slower, AC6 has no such reason because it already plays a lot slower so having to effectively start your car for every jump is just senseless.
This wascmy first armored core game and the controls feels so natural. Obviously took a beating from the armored attack helicopter but after that i only had trouble with the wall. I need to replay some missions but its honestly a fantastic game, i'm just nit that big of an robot anime fan to maje any cosplay and it has not animal parts for any beast wars cosplay. So ill have to just experiment with looks
3:01 YES, thank you Woolie. This has nothing to do with souls, Armored Core is it's own thing. Pat had no reason to bring the series up, it's like anyone talking about AC develops spontaneous tourettes and can't stop blurting "Souls! Souls!" just because it's a From game.
So with this and Daemon x Machina slapping hard, do you think we can convince from soft to make a Zoids game? You know I think this, but with animal mech would slap ha- what are you doing? Get your hands off me! I just want a good Zoids gam- is that a tazer!? AA-
Did woolie just listen to pat saying he beat a boss that was really hard because of his build and then think that’s means you can’t beat the game with one build?
On loading the AC data from dudes you fight in the arena: I'm in the middle of my NG+ playthrough, and most of the AC data from the later arena battles still have some part or parts that I don't have. I'm still wondering what parts there can be which I haven't unlocked yet.
Some of them are locked behind chests hidden throughout the levels. I believe if you manage to find all the chests you’ll be able to make all the AC data pilots by the end of NG
Some use hidden parts and some use Battle Log and NG+/++parts - I believe the plasma whip that Pat mentions towards the end is available in NG normal (first playthrough) via battle log collection, while Rusty’s energy scythe is only available after unlocking it in NG+
The Helicopter at the start is not hard at all, once you realize you have to be as close as you can for your bullets to not ricochet and that you have a sword.
As a newcomer to the Armored Core series, I’m down for the massive customization options, although my brain in the beginning went “alright. You’re going to make Metal Wolf. We are going to overwhelm EVERYTHING with the firepower of the President of the United States.” And although the game will have you bashing against a wall if your mech isn’t right, you can kind of brute force your way through some of the bosses. Nothing will get in my way of Pilebunkering enemies like it’s Bloodborne.
I wonder if I just managed to land on a pretty effective build and gameplan, because I just stuck with the same general build with some minor adjustments for indoor missions where vertical missiles would hit the ceiling and I was able to get through things pretty smoothly. Assault rifle sustaining fire and gattling gun for reload coverage and burst damage with missiles for damage, all on a med light core. Only issue was it used a lot of ammo but with resupplies that didn't often matter in fights, only when it came to expenses. I just didn't like how the charge attacks stopped you from moving, but also didn't want to play as close range and flimsy.
In my experience, the fear and hate for the hard lock was vastly over blown. I can't think of a single time it was of any use over regular aim except for exclusively Missile Barrage AC builds
It's kind of hilarious that Pat almost compared this entirely to the Souls series and then specifically to Demon's Souls... My boi really be out here lying through his teeth trying to bait the uninformed for really no discernable reason. Nice of Woolie to tell him to throw those terrible 'comparisons' in the trash fairly quick.
They massively nerfed the boss fights through patches at this point. Playing on launch the difficulty spike on 1st playthrough bosses (Balteus and IBIS) went to the ceiling.
man as far as customization, changing the light colors on your mech also changes the color of the jet boost. Want green flames? have green flames. Personally i like blue, it looks so damn cool. Change colors, change individual colors, create custom decals, create custom placed custom decals. Add weathering, change the shininess of mech parts, dear god theres so much.
Legit the easiest boss in the game,so much so that they make you fight it a second time later on to show you how OP you are...HORRENDOUSLY DOWN BAD SKILL ISSUE
That's rough, but probably for the best. If he's willing to give up from the helicopter, then he stands absolutely 0 chance against any of the end chapter bosses.
3:02 No AC games sorta did this but you could get by with a generalist build. AC6 is not an AC game. It's the BOTW of Armored Core. Until the last 25% of the game you would have 0 issue in the old games just making a build off the cuff as long as it had enough firepower or AP. This game has been soulsified to require you to have enough poise damage to force damage phases in bosses that weren't present before. Old AC wanted to present a challenge? Drop an arena AC or three against you during the mission. This boss every other mission that has constant unavoidable damage unless you build for speed BS is awful. And I say this as someone who has genuinely completed EVERY mission.
I mean I'd agree but I took out Balteus with 3 different style builds. Tank and spank, Zone of the Enders and an EN weapon based quad. Thankfully the game does throw multiple ACs at you and they are my favorite fights.
Gen4/5 here. Totally agree. The gameplay being entirely based around the stagger mechanic is cancerous and all of the weapons are balanced like actual trash. The game controls like a Gundam game more than AC. Your hero unit doesn’t carry half the weight of a NEXT or Gen 5, being able to stop on a dime and instantly leap into the air without RJ legs. I like AC6 for so many reasons but the basic movement feel, hard lock on, and stagger make it impossible for me to completely love. Like the look of the Basho core? Enjoy having your EN output smothered like a newborn. Want to use any form of Rocket/Shoulder unit? Have fun getting locked in place. Get staggered? A wizard decided to place a curse on you and while your GIANT UNFEELING ROBOT is catching its breath like a fat man on a treadmill your armor will transform into styrofoam and wafer cookies for no goddamned reason. Money is too easy to obtain. There are way too many checkpoints and supply caches. There’s basically two of every weapon, one that sucks and a direct improvement of that same model, but no more for that category. Also what happened to long ranged weaponry besides missiles? Not a single Sniper Rifle? Why is it if I want to engage someone outside of arms reach I have to build a lightweight missile barge and play keep away? Every fight devolves into the same ‘Rush up to 120m and spin around eachother while hoping you outperform in the Stability Damage category, because whoever is staggered first loses”. And to top it all off, it’s the slowest AC I’ve played of the three gens. Didn’t think you could go slower than Gen 5 but look at me being blown the hell away by bizarre design choices. Complete lack of fine tuning too. No minor tweaking of your weight balance, turn speed, camera range, weapon damage/reload/accuracy, booster output, of any kind. I’m sure they wanted to simplify it to appeal to a wider audience but the minutiae is what makes Armored Core unique from every other big robot game.
This video has convinced me more than anything else I've seen (although I've admittedly not looked into the game much). The little mentions of things like bosses "filtering" or being hard or whatever always throws me off though, because, I'm just so tired of FromSoft's approach to boss design, specifically in terms of difficulty. Like, I've beaten every boss in Dark Souls 1-3 and Bloodborne (including DLC), so I know I CAN, but I also hold the opinion that, with a handful of exceptions, the bosses are the worst parts of the game for me. Just, the notion of grinding my face against the same boss for 30+ minutes is just, not fun to me (usually). Like, I appreciate when a game challenges me, and the notion that Armored Core 6 encourages you so heavily to experiment to find a better solution only increases that appreciation, but as someone who has enjoyed every FromSoft game I've played less than the last one (still have gotten nowhere close to beating Sekiro, and while I keep considering it, I don't own Elden Ring), I'm just reluctant to even say I want this game.
The game is teaching you because it respects the player's ability to learn. Bosses are more than a bigger HP pool at the end of some missions to simply chew through.
If we're being honest the game is only hard if you DO grind your face against it. The reason people find it hard mainly comes down to refusing to adapt. Using pistol against energy shielded bosses that are fast and evade your shots instead of missiles that lock on and energy weapons that SHRED shields. Its a self made problem.
As a AC old head, I'll be honest and say I really didn't care for the souls-esque end chapter boss fights. but I'd say in the game's favor that at the very least they are quick fights. And if you die you can go immediately back into the fight with very little delay and try again or change loadout if needed. So concessions are made to give you a fighting chance if need be.
@@ricoanderson6626 Noted, does seem like I'd probably enjoy this game then, I'll keep it in mind. Everything I'm hearing about it honestly makes me think more of Monster Hunter than Dark Souls, in regards to it being more mission-based and with all the emphasis on coming prepared for specific encounters. Plus with it being as quick and painless to become prepared as it sounds, that's the worst part of Monster Hunter gone with. Things being quick definitely makes a game asking of persistance a lot more tolerable (Celeste comes to mind, and that's my favorite video game, so). So yeah, I appreciate the thoughts, I'll probably pick up the game at some point then.
I duel-wielded chainguns and had a missle pack and a heavy grenade launcher on my shoulders, at times i'd use two rockets. I literally just chaingun people to death RIGHT in their face, basically using chainguns as mellee weapons. xD Beat the game three times in 2-3 days.
My go to build when things were too hot to handle was a Heavy Biped with dual chaingun, 1 SONGBIRDS double grenade launcher, and a laser sword with the Assault Armor expansion. A cheesier build than most, but damn if it didn't make me feel like the king of the battlefield when I went on missions with it.
@@danhectic5629 It's pretty good, but I'd argue shotguns and melee are better for C-spider. You wanna stay up in its face as much as possible and what better to hit with while in it's face than shotguns and swords
From Software: I won't miss.
All or nothing.
Watch out for friendly fire
Western Game Devs: Those freaks actually did it...
Japanese Game Devs: Did what? The bare minimum? This is just another hurdle.
MY FUCKIN HEART DUDE, god I love this line
@@DeepestDankest
I can’t wait for all the other AAA game devs to also call Armored Core 6 an “anomaly” because it is a good, finished game. XD
The customization is second to none, I've probably spent as much time painting my little robots as I have flying them into battle.
Once I jumped in the customization menu and seen you can customize even the glow of the lights on your AC I knew I was gonna be in the customization menu for hours
I spent around 6 hours recreating decals from NFS Pro Street and putting them on all of my ACs. Same way I did that in Forza games lmfao
It was really cool of FromSoft to include a full length action game with their Gunpla simulator
I haven’t got to fully customizing the color of my Mech yet because work, but I’m wanting to have a Bardock color for my mech lol
Facts I have over 30 ACs so far XD I have several Gundams, Macross, my AC builds from previous games. Imma start building pokemon soon ahahh
Another game where my only complaint is that I want MORE of it.
Did you know the game changes heavily in NG+?
@jam227 I've gone through new game ++, 100%ed the game. I still want mooooore.
@@0mnil0rd
True fellow raven. True.
in armored core you dont "get annihilated by someone with an incredible mech", you get annihilated by FirstLast2010 by their thingamabob with tank legs, a pile bunker, their bare fist, and two chapter 1 rocket pods
Once you see some obscure anime character plastered on the side of the AC with a pile bunker the battle is already lost 😂
I love having a game where I can make the John Deer logo as an emblem, slap it on a few parts of my tank tread build and paint the whole guy in John Deer colors while my opponent has painstakingly made ahegao face emblems and literally plastered every inch of his mech with them.
Yeah but you won't be able to fix your mech unless a certified John Deere technician does it for you with expensive, proprietary parts (that are the same or worse than the other guys, just chipped so your mech will only work with them).
@@joolsstoo3085 Enforced brand loyalty is the stupidest shit.
Very fast Italian robot moving at incredibly high speeds.
VERY fast Italian robot moving at incredible hihg speed
Pizza Core
ARMORED TOWER 6
My memories of the PS2 games are: starting a mission, failing that mission, eating massive mech maintenance costs and the mission in question fucking off for the rest of the playthrough.
Pretty much failed my way to the end credits.
Lol wtf that sounds gnarly.
@@m.czandogg9576Yeah that's just how old AC was. When you see old fans complaining about how tough the bosses are it's because there seriously wasn't room for that sort of thing back then. You could complete a mission but still lose money.
In AC1 if you got enough debt you'd be automatically enrolled in the Human+ program, given a random ability (one of which was basically Moonlight Blade) and tossed back to the start of the game with your current mech.
@@colbyboucher6391I love that on said NG+ you'd be given a name of two letters, a dash, and three numbers... just like 621
@@magickoopa24621 is already playing in Human+ huh
@@TheDinohunter2000Yeah, pretty much all augmented humans are Human Plus, though incidentally the #1 pilot in the Arena (Freud) is infamously all natural; just a normal man who loves to pilot ACs.
“The robot parts all seem very well balanced”
Oh Pat. Never change.
I’m getting tired of using dual machine guns dual stun needle launchers for max viability, they gotta make auto rifles better
To be fair everything has a really good field they excel at its just that some of it needs a bit more balancing to be better in general instead of only in that field
I mean for the most part it's true.
Just about everything has its a pro and con you can exploit, even the meta builds aren't the end-all-be-all.
The only weapons i'd say aren't balanced compared to the rest are the standard assault Rifle weapons and that one burst pistol with the U-handle I can't remember the name of.
Those guns really got the short end of the stick.
Dual gaitling guns and songbirds with a heavy tank
Pat: “The robot parts all seem very well balanced”
Every double Zimmerman build: 😂🤣
It is really incredible how this entire game manages to be so fucking cool all of the time. Even when you're getting your shit stomped in repeatedly by the game's bosses. Hell, *especially* then
I have a deep personal hatred for the chapter one boss that will live in my heart forever and that's the kind of thing only true art can make you feel.
And it's cooler still when you come back to that boss, packing some combination of better knowledge, skill, and equipment, and just steamroll those same bosses.
But unlike the feeling you'd get in a Souls game/RPG, your gear can only get you so far; you can't grind out levels and return so OP that you can one-shot a boss. Thus, the skill component remains crucial, which makes the satisfaction of the steamrolling that much more real.
Nobody is more upset with woolie more than woolie over not playing AC6
16:33 and to add to that, they got that right from DAY ONE. All the way back a million years ago, AC1 allowed you sell parts at the cost you bought them for.
It's actually refreshing that shotguns are so good. It's a nice change of pace from the dual gatling spam of the Nexus days.
Yeah I honestly can't think of a single AC game with a shotgun worth using till now
In PvP you can counter dual Zimmerman users by using dual stun guns to ACS stun them faster and then punish them with dual stun needle launchers
@@SgtWall1ce And you can counteract that with Laser Shotguns and Plasma Missiles
@@SgtWall1ceusing a sheild also stops the dual zimmermans and other builds that rely on burst damage.
Shotguns were always good old-gen if you knew how to blade and move effectively.
CBT = Classic BattleTech
Psst, hey Woolie...
...theres Pilebunkers.
And double shotguns!
My current early game build is shotgun and pilebunker in hands, and grenade launcher and laser sword on the shoulders. Basically get the stagger, get the charged pilebunker, switch and get the charged sword, get the shotgun, get the launcher. Melees take too much time to recharge, so I like to double them.
I played AC2 so much as a kid, even though I had no idea what I was doing.
Anyway, man Balteus really teaches you to read your weapon descriptions. Can't wait for Woolie to get to that boss and it's bonkers cinematics.
We all dig giant robots. Nice.
Most of AC6's best stuff is hidden in NG+ and NG++
I hope FS does cool NG+ stuff more often after this.
One of my favorite parts of Dark Souls 2 was all the extra stuff NG+ added but they never did it again
My favorites are the death laser wings
@@Shadest Well, for me that would be a good thing. Granted I didn't like DS2 so DS2 but extra annoying kept me from doing any NG+ routes
It helps that Armored Core is a much shorter game and the replay value is more appreciated.@@Shadest
Just beat all 3 now log hunting and other thing
the only thing that costs in theory is reseting your OST chips
This was my first Armored Core game after years of meticulously playing through the Souls games. It's addictive, fun, and tense. I love it just as much as Elden Ring.
Here are some tips for Armored Core that could be useful for newcomers:
- AC6 has a lot of replay value due to the decisions made in the campaign (that includes multiple endings), as well as the unlockables of New Game + and beyond!
- You DO NOT need to have played the previous AC games to get into this one, very similar on how Final Fantasy dev teams create its titles.
- The series different from Souls: There are no i-frames, but different types of boost maneuvers.
- The movement speed in AC6 is between AC3 and AC5
- There is a heavy focus on customization: do not get attached to a single build and be flexible.
- There are plenty of custom paint jobs and the posibility of downloading weapons for making decals.
- Legs are one of the most important parts of your mech, because they determine how much weight your vehicle can carry.
- Your power engine / energy source is on other one as it modifies the amount of energy available, as well as how slow or fast your energy bar will recharge, when its depleted.
I'm glad that I had the chance to play AC: For Answer before playing AC6. Getting to grips with the customization and speed in that did wonders for making sure I was on board from the word go.
Remember, one Zimmerman paired wirh other weapons is fine. Two is the work of them Debil games.
Zimmerman plus Pilebunker makes a happy puncher
The amount of times I've completely lost track of the end game bosses as they dart around the arena like a light speed pinball.
There's a lot to be said about bosses not actually being as "build dependent" as they seem. Though specializing to match and counter a boss's weaknesses makes it dramatically easier, *any* mech build with sufficient ammo/damage can beat any boss with enough caution and the right approach.
Right. It's just there's only a handful of weapons that offer that.
@@MarilynMalkovichYeah, they kinda butched a lot of weapons and no sniper (linear rifles kiiiiinda fill that niche but not the same), but in my exp you can beat the game with almost anything
ROBOT GO BRRRRR
I mean, you hear about PVP stuff because you look for PVP stuff, Woolie. But there are other reasons people love these games.
FYI, and this is something that fucked me up super hard, the Target Lock actually DOES NOT break for any reason if you do not touch your Right Stick. It just takes time for your FCS to adjust and reacquire, partially dependent on the stats it has vs the distance of the enemy.
i didn't realize this till i watched a video on the chapter 4 cause i was getting stomped
Chapter 4's boss is also what made me realize this the hard way lol. 50+ attempts and as soon as I realized what target lock actually does I won right away. @@BigsGaming
I didn't realize until the ng++ Final boss
If I had noticed sooner it wouldn't have been so difficult to deal with final bosses on the previous playthroughs either
You mean FCS?
reminds me of when smt4 introduced automatically buying all the demons you needed to fuse a new demon. such an awesome feature
I'd like to add that while switching up your mech for certain scenarios is highly recommended if you truly want to beat things with only 1 build its very possible you just might be handicapping yourself.
$10 that woolie paints his AC like EVA unit 1
I'll take that wager, and I'll place a side bet that he's gonna make the Guardian Icon from ReBoot
Gene Park already tweeted the color codes for the EVA 01 painting.
AC 6, the funny War Crimes game!
The thing i find cool and funny is how they basically recreated the dynamic, to a lesser extent, of Galm and Pixy from Ace Combat Zero.
Like, some of V.IV Rusty's dialogue sounds straight out of Ace Combat Zero, to the point that Rusty's signature catchphrase is calling you "buddy" just like Pixy too.
The game is structured in a similar way to Ace Combat too imo, doing mission after mission while improving or changing your plane(mech)
@@ennuiespada
I did notice the similarity with being able to hear enemy radio chatter. I'm genuinely curious if the similarities to Ace Combat are coincidental, inspiration, or BanNam mandate since publisher is in charge of both.
@@ricoanderson6626 It wouldn't surprise me if people that worked on Ace Combat 7 worked on Armored Core 6
YES
Finally people are starting to get it, the Souls series is just Fantasy Armored Core
"Fuck Souls games" yes. And yes Armored Core has always been mission-based
Woolie's right, every AC main numbered entry is usually followed up by 1 or more pseudo-sequels that refine the mechanics, and I really hope we get one for 6 as well because if this game is already AMAZING then can you IMAGINE what a 6.5 will be?!?
If you play this game with a Souls-like mentality you WILL have a bad time, Armored Core is not, and has never been, a Souls-like
As someone on twitter said:
AC (4) For Answer
AC (V) Verdict Day
AC (6) VIctory?
The helicopter boss seems pretty hard, especially with your partially gimped build, until you learn how you're supposed to fight it. How you're supposed to fight just about everything, really. The answer is to go in hard. Go hard, go fast, keep going. Don't stop won't stop can't stop.
Woolie v Balteus lets go
Pat like “if the robot goes very fast lock-on will break” shows he touching that right stick too often
This is 100% my goty
Nowhere elsewhere can I pile bunker the bridge of a starship and ride it down into a fireball
I am debating with this game, Sea of Stars, FF 16 and Baldur's Gate 3!
D&D players: your ac is only 6?
Almost on the same level as the last second dodge flying towards the canon. Is the dodging a shot from behind the quick turning and swiftly counter attacking.
It's super weird being an Armored Core vet and playing 6. I was so used to the old lock-on system and accepting of insane challenges that I didn't findout about the hard lock-on until the end of my second playthrough. This Armored Core removed the turn speed stat from the equation, so it took me a WHILE to reach sometime I had trouble tracking.
Same. I didn’t learn about it until Ibis, and to be honest I think it damages the game. Not only do they design the bosses with hard lock in mind so we get stupid shit like Cel, but playing on controller is once again just outright worse off compared to Mouse and Keyboard. My biggest complaint outside of the stagger system is that I’ve never had an FCS quite as awful in 4th and 5th gen as I had in 6 and when you relent and decide to use the system they designed the game around they tune your accuracy down further like absolute psychos. Just let me aim myself and design the game around that, there’s no sense in having a shooter at these ranges with auto lock-on.
The interesting thing about the hard lockon is that Vaati did a test to see what the difference between accuracy of hard lock versus soft lock: there's a pretty extreme drop off on accuracy with hard lock. You get the advantage of keeping the enemy on your screen with the malus of not being able to hit them.
One stat the game doesn't warn you when you go over the limit is the max weight of the thrusters.
Each thrusters capabilities dramatically drops if your AC is too heavy for them. And using some do the more balanced or faster thrusters require light weight builds.
True but if you have low ammo hard hitting weapons and you purge them manually opens some possibilities
It was always funny seeing people think Souls invented the concept of fighting an enemy the same size as you, with equipment and stats you could have.
That was the premise of Armored Core since the first game.
Literally no one has said that.
@@Rat_Reborn45 no one does what, use the term "souls-like" to refer to RPG action games where you circle strafe, dodge with a stamina bar and fight enemies who behave and are equipped like players?
All the things AC did first?
@@SoaringLettuce quit straw manning, schizo.
That's the whole point of 9-Ball the best character is simply you just better.
@@SoaringLettuceso many games could fall under that description. Skyrim could fit under that description. Breath of the Wild could fit under that description.
What does and doesn't make a souls-like is way more specific than that broad ass description and you know it
I’ve played like 60 hours of the game which is more than enough to get through new game ++, and I have never once had to switch off of my double Zimmerman, double grenade launcher wheelchair build. I’ve swapped shoulder weapons just to see how they felt, but I’ve never switched from double shotguns or wheelchair legs. It just deals with everything way too easily. It’s fun though.
I thought it was just me but AC6 is hands down one of the coolest games to ever exist. It styles on you effortlessly, and every mission even on replay gives you super cool guy moments. I can't wait to see sppedruns It's gonna be insane
It's funny to hear him say "It's not sekiro" and then immediately describe how its just like sekiro. You had a ton of loadout options for your tools and abilities that may not swap out the same, but most bosses are weak to something other than just your standard attacks in that game.
Ace Combat is extra for this, because both games are BamCo (though the newest is distribution) and they both have Fire(s) of (x) as a subtitle
Good job woolington
You can literally see Woolie's raging boner, piercing through his desk as Pat describes AC VI.
Remember someone already did a 'no weapon' run
Zero Lenny?
I would like to point out AC has been armored core much longer than any other game.
Cool robots going fast is a winning premise
Balteus is just a knowledge check. If you've been reading weapon descriptions you know that pulse shields are weak agains pulse weapons, that's all you need.
Margit has returned in mech form.
I was that guy that just slapped his shit regardless because I'm stupid and don't like how charge guns feel.
@@dootdootington386 Pulse guns don't charge. Laser and Plasma guns do. The pulse gun that's recommended for that fight is pretty much the fastest firing gun in the game that isn't the gatling gun.
One thing that a lot of people miss when fighting Balteus as well is that your starting blade is a PULSE blade, which means it's also effective against his shield.
yeah, i had more problems with the juggernaut tbh. i bubble spammed (pulse gun) balteus which almost instantly destroys its shield, and then slashed (using the PULSE sword, not the laser sword). if you go towards it and have quick legs, the missiles won't be that hard to dodge either.
3:01 thank you Woolie 😂
AC always been its own thing and Souls is its own thing idk why people can't just allow that.
yeah Dunkey just put out his review and all he does is compare it to Elden Ring and calls it 'mindless monkey' gameplay because you can make an OP mech.
Everyone did that in Elden Ring too though? It was just Moonveil Katana and Rivers of Blood for like a year.
Because of the expectation that, even if you have proof otherwise, a game company can only make one kind of game.
That's why people say Sekiro is a soulslike and act like Deracine doesn't count when people say From only made soulslikes in the last 10 years.
And yes I know they made a Monster Hunter spinoff.
For me it was always so exhausting as an AC old head to see Fromsoft discourse revolve around Dark Souls so much that it's blanketed the company's entire discography before Demon Souls. Like, AC's been around since the late 90's but up until AC6 was announced it felt like the mass public thought Fromsoft's first game was actually Demon Souls.
Then after it was announced, all discourse was "Is AC6 a futuristic Dark Souls clone" and I just sighed and wished things were different.
Its always annoying when trying to recommend AC to people and they only know its made by FS so their first inclination is that its just robot souls.
@@ricoanderson6626 I remember someone saying they thought Dark Souls was their first game.
I don’t believe in fast robots, I like tank treads and big guns.
For the people having trouble with the difficult tutorial boss, forget your laser sword and just get UNDER the friggin robot Shinji, that bitch is like a shark and needs you to be in front of it at all times
What? The sword is your best damage in the tutorial. Do get under the boss, then use sword while under. Ez clap
@@chuckleshelicopterwigwamjo6305 Them msking it under the boss is a milestone, let them complete step 1 before they start thinking about pushing those L2s
@rokudodamaza It's one input though. If they've made it there, it's a waste not to take the next step. The whole point of this boss being this way is to teach players the full value of their kit. Utilizing everything you have turns the fight into an ez clap, and that's what the game is communicating
@@chuckleshelicopterwigwamjo6305 You're reading too much into this, of course they're gonna do step two once they go there but the problem players have is that they keep dying by the boss which is why the sure way to not get hit is just do step one, which is a way to not get hit, even if they fire just one bullet from their gun after that just let them, backseating should be kept to a minimum, let them play how they want not good, better or optimally. If someone has trouble with something then give the bare minimum so they don't have that trouble but I don't want everyone to beat the boss in this new cool game in 30 seconds and then the community shits on it for years on how it's the worst boss or some nonsense
Only real problems I have with the controls is they seem specifically tuned with the expectation the average player is going to be using target assist most of the time, it can get cumbersome with the default controls if you arent in some places and that boost toggle seems largely useless and just filling space.
I also cant say ive had anything in the game break my Target Assist, even the fastest enemies in the game zipping behind me. The only time ive had it break is when I accidently nudges the right stick which disables Target Assist temporarily.
The boost toggle seems to be a hold over from 5th gen, but the problem is that it absolutely sucks shit in 6. In 5th gen toggle boost on or off changed how you fell and allowed for hard braking or turning. In 6 having boost off just gimps your horizontal aerial movement to nobody’s benefit. In older AC games there were reasons to fall slow or move slower, AC6 has no such reason because it already plays a lot slower so having to effectively start your car for every jump is just senseless.
NG++ may as well be a new campaign itself
GAME IS JUST KEEPS BEING AWESOME EVEN HAS A GREAT BUDDY
This wascmy first armored core game and the controls feels so natural.
Obviously took a beating from the armored attack helicopter but after that i only had trouble with the wall.
I need to replay some missions but its honestly a fantastic game, i'm just nit that big of an robot anime fan to maje any cosplay and it has not animal parts for any beast wars cosplay.
So ill have to just experiment with looks
3:01 YES, thank you Woolie. This has nothing to do with souls, Armored Core is it's own thing. Pat had no reason to bring the series up, it's like anyone talking about AC develops spontaneous tourettes and can't stop blurting "Souls! Souls!" just because it's a From game.
Armored core was its own thing. It didn't have souls bosses coming after you with sword combos in it until now.
@@MarilynMalkovichImho Ibis is the only one that gives me that sensation. All the rest just fell like a new flavor of AC enemies.
As opposed to AC5 where cool robot go slow
So with this and Daemon x Machina slapping hard, do you think we can convince from soft to make a Zoids game? You know I think this, but with animal mech would slap ha-
what are you doing? Get your hands off me! I just want a good Zoids gam- is that a tazer!?
AA-
Pat already figured out the meta
Hardest thing of adapting from Dark Souls to AC6: No s, do not dodge towards attacks, will get you killed.
Did woolie just listen to pat saying he beat a boss that was really hard because of his build and then think that’s means you can’t beat the game with one build?
I hope this game attracts even more people into mech games with high customization options!
On ng++ and I ain’t stopping
On loading the AC data from dudes you fight in the arena: I'm in the middle of my NG+ playthrough, and most of the AC data from the later arena battles still have some part or parts that I don't have. I'm still wondering what parts there can be which I haven't unlocked yet.
Some of them are locked behind chests hidden throughout the levels. I believe if you manage to find all the chests you’ll be able to make all the AC data pilots by the end of NG
Some use hidden parts and some use Battle Log and NG+/++parts - I believe the plasma whip that Pat mentions towards the end is available in NG normal (first playthrough) via battle log collection, while Rusty’s energy scythe is only available after unlocking it in NG+
The Helicopter at the start is not hard at all, once you realize you have to be as close as you can for your bullets to not ricochet and that you have a sword.
And then the helicopter just flies outside the combat zone and hides behind an invisible wall
@@Shadest gee, i wonder what u can do to get it closer to you, surely the indestructible buildings on the opposite side wont help you!
Use the boosting maneuvers to hit it with your sword.
Like that Warhammer 40K meme with the Baneblade and the Comissar.@@Shadest
"There is no way to beat it as deprived"
so that was a fuggin lie lol
As a newcomer to the Armored Core series, I’m down for the massive customization options, although my brain in the beginning went “alright. You’re going to make Metal Wolf. We are going to overwhelm EVERYTHING with the firepower of the President of the United States.” And although the game will have you bashing against a wall if your mech isn’t right, you can kind of brute force your way through some of the bosses. Nothing will get in my way of Pilebunkering enemies like it’s Bloodborne.
Mech Issues go BRRRRRRRRR
Balteus is a joke with the pulse gun and laser sword just boost straight ahead when the barrage of missles starts to lock on and its helpless
I wonder if I just managed to land on a pretty effective build and gameplan, because I just stuck with the same general build with some minor adjustments for indoor missions where vertical missiles would hit the ceiling and I was able to get through things pretty smoothly. Assault rifle sustaining fire and gattling gun for reload coverage and burst damage with missiles for damage, all on a med light core. Only issue was it used a lot of ammo but with resupplies that didn't often matter in fights, only when it came to expenses. I just didn't like how the charge attacks stopped you from moving, but also didn't want to play as close range and flimsy.
Did you guys prefer the hard lock on as opposed to the soft one?
Hard lock for boss fights and enemy ACs, soft lock for regular trash
I only hard locked for a few (not all) of the bosses. Generally speaking I can softlock with AC battles just fine
In my experience, the fear and hate for the hard lock was vastly over blown.
I can't think of a single time it was of any use over regular aim except for exclusively Missile Barrage AC builds
If you’re on controller then hard lock is useful, if mouse and keyboard then just use mouse aim it’s more effective
@@ricoanderson6626 A good chunk of the issues were due to PVP, especially with turn speed no longer being a variable stat.
the game is so freaking cool
I was able to get Balteus on the 1st try albeit with 1 pip of health left. It definitely could've gone easier with the pulse gun.
It's kind of hilarious that Pat almost compared this entirely to the Souls series and then specifically to Demon's Souls... My boi really be out here lying through his teeth trying to bait the uninformed for really no discernable reason. Nice of Woolie to tell him to throw those terrible 'comparisons' in the trash fairly quick.
I recommend people to play AC6 on mouse and keyboard. You don't have to use lock (which also hurts your aim and hit chance) for full controls.
I would compare AC6 closer to a Monster hunter than a souls like.
I was thinking the same. Something about the progression and mission structure feels a bit monster hunter.
After I beat NG++, I gotta S-Rank every mission. Loved AC6, and I hope we get DLC or a sequel game.
Ace Combat 6 is the most confusing because the subtitles are similar.
Fires of Liberation and Fires of Rubicon
The way pat has his hand behind his head while explaining made me realize how condescending i must look when i do it
They massively nerfed the boss fights through patches at this point. Playing on launch the difficulty spike on 1st playthrough bosses (Balteus and IBIS) went to the ceiling.
The way I described AC6 for people is Doom eternal in 3rd person.
the fact that players are getting filtered by the first boss is that I can get their used copy for cheap
AC, has always only ever meant Armored Core.
Reverse joint is the best legs
wait it let's you buy AC data build parts at checkpoints?!
No, it lets you swap out parts you’ve already bought
@@kot4311 ok the AC data 'buy all' is just between missions, thanks.
finally another zoe game
man as far as customization, changing the light colors on your mech also changes the color of the jet boost. Want green flames? have green flames. Personally i like blue, it looks so damn cool. Change colors, change individual colors, create custom decals, create custom placed custom decals. Add weathering, change the shininess of mech parts, dear god theres so much.
No, is your type of generator that changes the color of your boosters, you have orange, blue and red, just that
Best game this year IMO but then again i might be biased since I've been waiting 10 years for this game...
But yeah pile bunker is the best
My name is AC. Lol Adam Ch- (not spelling the rest)
Alsovmy favorite shit
Like.
My buddy literally can't beat the starting helicopter boss. He's already given up on the game SMH
Massive skill issue
Legit the easiest boss in the game,so much so that they make you fight it a second time later on to show you how OP you are...HORRENDOUSLY DOWN BAD SKILL ISSUE
Is he just trying to brute force it? Like a change in tactics makes the difference between the boss grinding you down and you running through it.
That's rough, but probably for the best. If he's willing to give up from the helicopter, then he stands absolutely 0 chance against any of the end chapter bosses.
Even DSP did it and Balteus
3:02 No AC games sorta did this but you could get by with a generalist build. AC6 is not an AC game. It's the BOTW of Armored Core. Until the last 25% of the game you would have 0 issue in the old games just making a build off the cuff as long as it had enough firepower or AP. This game has been soulsified to require you to have enough poise damage to force damage phases in bosses that weren't present before. Old AC wanted to present a challenge? Drop an arena AC or three against you during the mission. This boss every other mission that has constant unavoidable damage unless you build for speed BS is awful. And I say this as someone who has genuinely completed EVERY mission.
I mean I'd agree but I took out Balteus with 3 different style builds. Tank and spank, Zone of the Enders and an EN weapon based quad. Thankfully the game does throw multiple ACs at you and they are my favorite fights.
Gen4/5 here. Totally agree. The gameplay being entirely based around the stagger mechanic is cancerous and all of the weapons are balanced like actual trash. The game controls like a Gundam game more than AC. Your hero unit doesn’t carry half the weight of a NEXT or Gen 5, being able to stop on a dime and instantly leap into the air without RJ legs. I like AC6 for so many reasons but the basic movement feel, hard lock on, and stagger make it impossible for me to completely love. Like the look of the Basho core? Enjoy having your EN output smothered like a newborn. Want to use any form of Rocket/Shoulder unit? Have fun getting locked in place. Get staggered? A wizard decided to place a curse on you and while your GIANT UNFEELING ROBOT is catching its breath like a fat man on a treadmill your armor will transform into styrofoam and wafer cookies for no goddamned reason.
Money is too easy to obtain. There are way too many checkpoints and supply caches. There’s basically two of every weapon, one that sucks and a direct improvement of that same model, but no more for that category. Also what happened to long ranged weaponry besides missiles? Not a single Sniper Rifle? Why is it if I want to engage someone outside of arms reach I have to build a lightweight missile barge and play keep away? Every fight devolves into the same ‘Rush up to 120m and spin around eachother while hoping you outperform in the Stability Damage category, because whoever is staggered first loses”. And to top it all off, it’s the slowest AC I’ve played of the three gens. Didn’t think you could go slower than Gen 5 but look at me being blown the hell away by bizarre design choices. Complete lack of fine tuning too. No minor tweaking of your weight balance, turn speed, camera range, weapon damage/reload/accuracy, booster output, of any kind. I’m sure they wanted to simplify it to appeal to a wider audience but the minutiae is what makes Armored Core unique from every other big robot game.
This video has convinced me more than anything else I've seen (although I've admittedly not looked into the game much). The little mentions of things like bosses "filtering" or being hard or whatever always throws me off though, because, I'm just so tired of FromSoft's approach to boss design, specifically in terms of difficulty. Like, I've beaten every boss in Dark Souls 1-3 and Bloodborne (including DLC), so I know I CAN, but I also hold the opinion that, with a handful of exceptions, the bosses are the worst parts of the game for me. Just, the notion of grinding my face against the same boss for 30+ minutes is just, not fun to me (usually). Like, I appreciate when a game challenges me, and the notion that Armored Core 6 encourages you so heavily to experiment to find a better solution only increases that appreciation, but as someone who has enjoyed every FromSoft game I've played less than the last one (still have gotten nowhere close to beating Sekiro, and while I keep considering it, I don't own Elden Ring), I'm just reluctant to even say I want this game.
The game is teaching you because it respects the player's ability to learn. Bosses are more than a bigger HP pool at the end of some missions to simply chew through.
If we're being honest the game is only hard if you DO grind your face against it. The reason people find it hard mainly comes down to refusing to adapt. Using pistol against energy shielded bosses that are fast and evade your shots instead of missiles that lock on and energy weapons that SHRED shields. Its a self made problem.
As a AC old head, I'll be honest and say I really didn't care for the souls-esque end chapter boss fights. but I'd say in the game's favor that at the very least they are quick fights. And if you die you can go immediately back into the fight with very little delay and try again or change loadout if needed.
So concessions are made to give you a fighting chance if need be.
@@diagun3150 Like world smartest Pat selling all his shit for no reason. Then being to stubborn to simply reset the mission an buy some gear back.
@@ricoanderson6626 Noted, does seem like I'd probably enjoy this game then, I'll keep it in mind. Everything I'm hearing about it honestly makes me think more of Monster Hunter than Dark Souls, in regards to it being more mission-based and with all the emphasis on coming prepared for specific encounters. Plus with it being as quick and painless to become prepared as it sounds, that's the worst part of Monster Hunter gone with. Things being quick definitely makes a game asking of persistance a lot more tolerable (Celeste comes to mind, and that's my favorite video game, so).
So yeah, I appreciate the thoughts, I'll probably pick up the game at some point then.
I duel-wielded chainguns and had a missle pack and a heavy grenade launcher on my shoulders, at times i'd use two rockets. I literally just chaingun people to death RIGHT in their face, basically using chainguns as mellee weapons. xD Beat the game three times in 2-3 days.
My go to build when things were too hot to handle was a Heavy Biped with dual chaingun, 1 SONGBIRDS double grenade launcher, and a laser sword with the Assault Armor expansion.
A cheesier build than most, but damn if it didn't make me feel like the king of the battlefield when I went on missions with it.
hmm basically my build but TWO chainguns must be the answer to the stupid pinecone spider.
@@danhectic5629
It's pretty good, but I'd argue shotguns and melee are better for C-spider. You wanna stay up in its face as much as possible and what better to hit with while in it's face than shotguns and swords
two fisting Ol' Painless did work- but yea i miss my sword. everybody's about the shotguns but i haven't tried one yet...