It's a good tutorial, but there are comethings you would comment before set up the scene like the focal length, just to adjust it from the beginin. But it's a really good work.
Love the tut my guy. Great presentation. I for one would love to see how you do the texture animation. I'll keep an eye out for future redshift tuts. Thanks for all you do!
A tutorial for the color user data would be amazing! Maybe adding some general knowledge of the user data node with other use cases like x-particles might make the tutorial more worthwhile to make.
I was planning on doing a user data node tutorial based on this project, but now you mention it, it is a bit simple. WIll look to incorporate an x-particles use case too! Thanks.
Amazing Tutorial! I always wanted to know how the window frame shadows were created. Really transforms the scene! One question, can you share your viewport display settings? Everytime I add an area light my viewport goes black and the objects reflect the area light. I don't know how to fix that and get the grey geometry you have. Makes it so much more manageable to work with lights then.
Thanks! It's often the simplest solution that works. Yeah, I have my viewport set to "Quick shading (lines)". If you go to the "Display" option at the top of the viewport window in question. Then select "Quick shading (lines)" from the list. Or, use the shortcut, "N" key followed by "D" key on the keyboard, whilst in your viewport.
Thanks for this amazing tutorial, learned so much ! I just have a question about your material : When the animation focus on the objects (00:03), is it only the lighting and the overall set up of your scene that gives you the nice stray of intern reflection, or your transluscent material has some kind of particularity ? Like the IOR and other wizardry, or could it be working with a basic tinted glass material ? Thank you again :)
Really awesome tutorial! Thank you a lot! Quick question, for some reason the physical sun doesn’t make any change on the scene :( do you why this could be happening?
I'm only now learning Redshift, but aren't your G.I. levels low for Brute Force? Or is it that it's rounding up to 256 and that's fine for the scene? Or is it just the overrides that round up to the max Unified Sample value?
It totally depends on your scene. For the still renders in this tutorial, i didnt need any more than 128 samples to get a clean image. Infact, you could probably go lower. A good order of operations when tweaking your samples. Is first make sure depth of field and motion blur is off (Those rely heavily on the unified sampler). Set your unified sampling to a min of 4 and max of 8. Then adjust your overides until you get a clean image (you WILL get aliasing and jagged edges, but that's the job of the unified sampler, so dont worry about that for now). Then raise your GI samples until you stop seeing a perceivable difference. Once your happy, then start increasing the unified sampler (and turn your DOF and motion blur on). Which is like a multiplier for your primary rays. And will clean your image. It's essentialy an adaptive sampler, so depending on how much noise is in the scene, the more work it needs to do. That said, all of this may be completely obsolete soon, once the automatic sampler is finished. I used it for the final animation, and it works pretty well. Hope that helps! It's a bit long, ha, sorry.
@@TheRooksNest It does help a lot! Thank you for the breakdown, I appreciate your thoroughness. I believe where I got confused, is I thought that things would actually render faster with more secondary samples - and that the GI rays were one of those secondary samples. I was under the impression you might get faster renders with double or quadruple the secondary samples in the G.I. Rays - but I must have gone astray of the sampling logic, it's still a bit new to me. And that's incredible that you are finding the automatic sampler effective, I suppose it will know what parts of your scene are most prominent and thus need the most help with those secondary samples? That would be incredible.
is strange I wanted to be member of your patreon today the 27 and is only valid for 4 days and the 1 of November I have to pay again (should be 30 days or I missing something)
This is just amazing! Actually been searching for something like this for a while! Definitely suscribed!
Thanks! That's good to hear! Appreciate the support! Also... Is there anything else you've been searching for...?
I really want this channel to grow. Come onnnnn... Come for the tutorial, stay for the accent.
Haha...wait...what accent?
@@TheRooksNest Haha! I guess I'm the one with the accent.
It's a good tutorial, but there are comethings you would comment before set up the scene like the focal length, just to adjust it from the beginin. But it's a really good work.
really amazing,thanks! Love this style,3000times!
My pleasure! Thank you!
Great tutorial, trying to do this in Blender, would like to know the material used for those lovely blues.
Great work! Thank you for sharing your approach!
My pleasure!
Excellent! Thanks! & yes pleeeezzz tut on animated materials! :)
Love the tut my guy. Great presentation. I for one would love to see how you do the texture animation. I'll keep an eye out for future redshift tuts. Thanks for all you do!
Thanks buddy. Cool, I think I'll do a little part two then! Should be a short one...
A tutorial for the color user data would be amazing! Maybe adding some general knowledge of the user data node with other use cases like x-particles might make the tutorial more worthwhile to make.
I was planning on doing a user data node tutorial based on this project, but now you mention it, it is a bit simple. WIll look to incorporate an x-particles use case too! Thanks.
Nice RS lights tips, keep doing more like this tutorial! Suscribed :)
Love it!!
golden tuto
Awesome tutorial! thanks so much
Amazing tutorial, thank you for all the effort you put into it :)
thanks for the lighting tips! amazing to learn from you
Nice, moaarr redshift!!!
If you've got anything Redshift based in particular that you would like me to cover in a video. Let me know!
@@TheRooksNest Redshift integration with X-Particles will be cool.
Cool! I'll have a look around for some inspiration (things to copy).
The Rook's Nest yeess! Maybe using forester plugin with redshift? I cant get around with the default materials...
Amazing Tutorial! I always wanted to know how the window frame shadows were created. Really transforms the scene!
One question, can you share your viewport display settings? Everytime I add an area light my viewport goes black and the objects reflect the area light. I don't know how to fix that and get the grey geometry you have. Makes it so much more manageable to work with lights then.
Thanks! It's often the simplest solution that works.
Yeah, I have my viewport set to "Quick shading (lines)". If you go to the "Display" option at the top of the viewport window in question. Then select "Quick shading (lines)" from the list. Or, use the shortcut, "N" key followed by "D" key on the keyboard, whilst in your viewport.
Very nice!Thank you!
Thanks for this amazing tutorial, learned so much !
I just have a question about your material :
When the animation focus on the objects (00:03), is it only the lighting and the overall set up of your scene that gives you the nice stray of intern reflection, or your transluscent material has some kind of particularity ? Like the IOR and other wizardry, or could it be working with a basic tinted glass material ?
Thank you again :)
Thanks man!!
Really awesome tutorial! Thank you a lot! Quick question, for some reason the physical sun doesn’t make any change on the scene :( do you why this could be happening?
I'm only now learning Redshift, but aren't your G.I. levels low for Brute Force? Or is it that it's rounding up to 256 and that's fine for the scene? Or is it just the overrides that round up to the max Unified Sample value?
It totally depends on your scene. For the still renders in this tutorial, i didnt need any more than 128 samples to get a clean image. Infact, you could probably go lower.
A good order of operations when tweaking your samples. Is first make sure depth of field and motion blur is off (Those rely heavily on the unified sampler). Set your unified sampling to a min of 4 and max of 8. Then adjust your overides until you get a clean image (you WILL get aliasing and jagged edges, but that's the job of the unified sampler, so dont worry about that for now). Then raise your GI samples until you stop seeing a perceivable difference. Once your happy, then start increasing the unified sampler (and turn your DOF and motion blur on). Which is like a multiplier for your primary rays. And will clean your image. It's essentialy an adaptive sampler, so depending on how much noise is in the scene, the more work it needs to do.
That said, all of this may be completely obsolete soon, once the automatic sampler is finished. I used it for the final animation, and it works pretty well.
Hope that helps! It's a bit long, ha, sorry.
@@TheRooksNest It does help a lot! Thank you for the breakdown, I appreciate your thoroughness. I believe where I got confused, is I thought that things would actually render faster with more secondary samples - and that the GI rays were one of those secondary samples. I was under the impression you might get faster renders with double or quadruple the secondary samples in the G.I. Rays - but I must have gone astray of the sampling logic, it's still a bit new to me. And that's incredible that you are finding the automatic sampler effective, I suppose it will know what parts of your scene are most prominent and thus need the most help with those secondary samples? That would be incredible.
Really helpful 💝. thanks. it will be cool if upload animation tut too. 👍
Glad to help! Yeah, I keep putting it off, will do it this week!
@@TheRooksNest 👍💝
I download the file on patron I have a question the files comes without the materials is it like that... or there's something wrong?.
hey man, how to use redshift render your head portrait's egg? can you make e tutorial? THX
is strange I wanted to be member of your patreon today the 27 and is only valid for 4 days and the 1 of November I have to pay again (should be 30 days or I missing something)
THANK YOU!!!
thank you!
asset download link?