Your art is so charming, and the info you give is amazing and easily 'digestible' I have used tons of your tips! I have no idea how you do not have more subs! Thank you for all the work you put into this!
@@wacomatrixo I am glad to hear it! Showing your channel to every nerd I know. There is a lot of love put into this and I want you to go big. I will comment alot on your vids, see if that whole 'engagement' thing is real or not haha
Just finished my go of this - very frantic and a good time! the gang learned some hard mothership lessons - first droid was torn up by gaunt crawlers hiding in medbay cadaver - then they tried to stand and fight the alpha gaunt - the cut-in-half droid died fighting the thing off- the last two took some time to prepare the cargo bay for depressurization and argue with Rayne - but they were running out of time and the Alpha Gaunt re-emerged from the artifact - one droid snuck away to turn the breakers back on while the other stood alone against the Alpha and a swarm of Crawlers in the cargo hold - with seconds on the clock he blew the big bastard + the artifact out the airlock with a critical success on a mining laser shot. The other droid ran into the cryopod room to hide and recharge -them both losing consciousness - not knowing if they were safe or not. Nice and dramatic and open-ended if we want to continue. totally would run this one-shot again!
Hi, it looks like it's not supported anymore (0 editions rules), but there's a copy being shared on the Discord still: discord.com/channels/461670627468771329/705276606767431723/1274827555391672401
@@wacomatrixo Well, thank you for the swift response, but I fear I am cursed because it leads me to a strange place. "NO TEXT CHANNELS, You find yourself in a strange place. You don't have access to any text channels, or there are none on this server." What this means, I do not know? What I can tell you is that I just picked up Mothership and have started running my first one shot. Finding the rules, brief and crunchy, the system pleasingly light and unburdened for the players. My last campaigns were run in Burning Wheel, which is a great system, deep and satisfying, but boy does that game burden your soul with bringing to bear every fraught conflict of belief for your players. It's more of a meta-therapy session than a game. Frankly, I'd rather deal with cosmic horrors and existential dread than then moral quagmire that we descended into every time we dipped our toes into Burning Wheel.
@@davidbrinnen Can I just confirm that you've joined the Mothership discord? That's the only reason I can think that the link might not be working. Glad you're enjoying Mothership so far, would love to hear about how your first one-shot goes.
@@wacomatrixo I am on Discord, but I do not know if I am on Mothership discord... OK, I was not. Now I am. And it works! Thanks for the hint. Got the chart. Yes, my discord use is limited to Vintage Story and DAZ3D(for work) so I am not really up to speed with that. The most painful thing about Mothership so far has been having to order the stuff from the US - with the usual shipping burden. I suppose I could have gone digital, but... being long in the tooth... I like to have books. Furthermore, I will gladly let you know how things go with the one shot, I am running Ypilion14 as a starter. But to get my crew engaged I've not only got them doing the resupply run and cargo pickup but told them that their corporation has a deep cover asset on the asteroid mining station that has vital intel that they need to recover (this being Mike, the very fellow that has gone missing). I know my players, they are an overly cautious bunch (my own fault running them through the Call of Cthulhu meat grinder too many times) so I need to be sure they are hooked in to the adventure and don't just leg at the first sign of extradimensional tentacles. Every game is a negotiation, between the players getting what they want and at the same time building the story into some kind of coherent structure which they want to navigate. As with Burning Wheel, I try to make every failure something that adds to the structure of the story. As opposed to something that just doesn't happen. I work on the basis that if failure is a boring outcome, let them have success. As GM, I can always raise the stakes, to match the competence of the players. So why not let them do what they want?
Hi, it looks like it's not supported anymore (0 editions rules), but there's a copy being shared on the Discord still: discord.com/channels/461670627468771329/705276606767431723/1274827555391672401
Your art is so charming, and the info you give is amazing and easily 'digestible' I have used tons of your tips! I have no idea how you do not have more subs! Thank you for all the work you put into this!
@@michaelflynn3970 thank you so much! Comments like these really inspire me!
@@wacomatrixo I am glad to hear it! Showing your channel to every nerd I know. There is a lot of love put into this and I want you to go big.
I will comment alot on your vids, see if that whole 'engagement' thing is real or not haha
Love it.
Setting up a game with a couple of n00bs to the world of pen n paper games.
Love the videos
Just finished my go of this - very frantic and a good time! the gang learned some hard mothership lessons - first droid was torn up by gaunt crawlers hiding in medbay cadaver - then they tried to stand and fight the alpha gaunt - the cut-in-half droid died fighting the thing off- the last two took some time to prepare the cargo bay for depressurization and argue with Rayne - but they were running out of time and the Alpha Gaunt re-emerged from the artifact - one droid snuck away to turn the breakers back on while the other stood alone against the Alpha and a swarm of Crawlers in the cargo hold - with seconds on the clock he blew the big bastard + the artifact out the airlock with a critical success on a mining laser shot. The other droid ran into the cryopod room to hide and recharge -them both losing consciousness - not knowing if they were safe or not. Nice and dramatic and open-ended if we want to continue. totally would run this one-shot again!
Oh that sounded like a hoot, well done!
great animation - deff going to inflict this on my players this halloween!
How's the prep for the Halloween game going?
@@wacomatrixo it's going - probably going to be a weekend thing instead but i promise ill comment a small report with how it goes!
This is great content for MoSh GMs!
Sounds interesting.
love love!
Great ideas
I tried to follow then link, Android Origins Table: but just got "not found". What am I missing?
Hi, it looks like it's not supported anymore (0 editions rules), but there's a copy being shared on the Discord still: discord.com/channels/461670627468771329/705276606767431723/1274827555391672401
@@wacomatrixo Well, thank you for the swift response, but I fear I am cursed because it leads me to a strange place. "NO TEXT CHANNELS, You find yourself in a strange place. You don't have access to any text channels, or there are none on this server." What this means, I do not know? What I can tell you is that I just picked up Mothership and have started running my first one shot. Finding the rules, brief and crunchy, the system pleasingly light and unburdened for the players. My last campaigns were run in Burning Wheel, which is a great system, deep and satisfying, but boy does that game burden your soul with bringing to bear every fraught conflict of belief for your players. It's more of a meta-therapy session than a game. Frankly, I'd rather deal with cosmic horrors and existential dread than then moral quagmire that we descended into every time we dipped our toes into Burning Wheel.
@@davidbrinnen Can I just confirm that you've joined the Mothership discord? That's the only reason I can think that the link might not be working.
Glad you're enjoying Mothership so far, would love to hear about how your first one-shot goes.
@@wacomatrixo I am on Discord, but I do not know if I am on Mothership discord... OK, I was not. Now I am. And it works! Thanks for the hint. Got the chart. Yes, my discord use is limited to Vintage Story and DAZ3D(for work) so I am not really up to speed with that. The most painful thing about Mothership so far has been having to order the stuff from the US - with the usual shipping burden. I suppose I could have gone digital, but... being long in the tooth... I like to have books. Furthermore, I will gladly let you know how things go with the one shot, I am running Ypilion14 as a starter. But to get my crew engaged I've not only got them doing the resupply run and cargo pickup but told them that their corporation has a deep cover asset on the asteroid mining station that has vital intel that they need to recover (this being Mike, the very fellow that has gone missing). I know my players, they are an overly cautious bunch (my own fault running them through the Call of Cthulhu meat grinder too many times) so I need to be sure they are hooked in to the adventure and don't just leg at the first sign of extradimensional tentacles. Every game is a negotiation, between the players getting what they want and at the same time building the story into some kind of coherent structure which they want to navigate. As with Burning Wheel, I try to make every failure something that adds to the structure of the story. As opposed to something that just doesn't happen. I work on the basis that if failure is a boring outcome, let them have success. As GM, I can always raise the stakes, to match the competence of the players. So why not let them do what they want?
fucking love it 💗💓
That android chart. What ever happened to that?
Hi, it looks like it's not supported anymore (0 editions rules), but there's a copy being shared on the Discord still: discord.com/channels/461670627468771329/705276606767431723/1274827555391672401