Qcb2,4 wasn't neither hit confirmable nor ch confirmable , and the 1st hit was -6~-5 ob, he was also a neutral god , 3+4 was -8 ob ch launcher that pushed back , neutral orbital heel recoverred super quick like it is now and it was -5 , d4 was -11 and even harder to punish chz hitboxes were smaller compared to T7 , bryan's movement in T6 is among the top 10 in T6 covers a lot of distance and also every character in T6 had 1 or 2 homing moves , bryan had df4 which was homing , ff4 tracked really well but it wasnt homing , bryan's greatest weakness was his general tracking which was weak af in T6
@@antoniomendes6618 bryan's neutral compared to other t6 characters was godlike tho had a weakness in tracking , bryan's movement is really good in T6 cuz his bd covers a lot of distance and his ssr also covers a lot of distance and add that his sidewalk is also decent , despite bryan's bad tracking in T6 he still had 2 moves which tracked really well and could lockdown well , but he is definitely at his best when he is near the wall , from tag 2 and onwards bryan's tracking got progressively buffed , F+3 , db2 and d2 in t6 had 0 tracking and in tag 2 all theese moves track to his weakside reliably and thats the same case with T7 and don't forget that T6 hitboxes are much smaller
@@КонстантинПаршуков-о6б Looks up the credits. It is him in all iterations except for in Street Fighter x Tekken. Unfortunately he was not credited in Tekken 3 or Tag (no new recordings since 3). He's credited since Tekken 4 onwards.
Qcb2,4 wasn't neither hit confirmable nor ch confirmable , and the 1st hit was -6~-5 ob, he was also a neutral god , 3+4 was -8 ob ch launcher that pushed back , neutral orbital heel recoverred super quick like it is now and it was -5 , d4 was -11 and even harder to punish chz hitboxes were smaller compared to T7 , bryan's movement in T6 is among the top 10 in T6 covers a lot of distance and also every character in T6 had 1 or 2 homing moves , bryan had df4 which was homing , ff4 tracked really well but it wasnt homing , bryan's greatest weakness was his general tracking which was weak af in T6
Was* neither
@@r_p_g_tk He still has trash tracking and his movement was still bad, proportionaly. Never was a neutral god either.
@@r_p_g_tk That wasn't my point. You wrote a double negative, so you said the opposite of what I could see you meant.
@@KarlKognitiv i accidentally responded to ur comment i wanted to respond to the other guy and I know I wrote double negative , it was by an accident
@@antoniomendes6618 bryan's neutral compared to other t6 characters was godlike tho had a weakness in tracking , bryan's movement is really good in T6 cuz his bd covers a lot of distance and his ssr also covers a lot of distance and add that his sidewalk is also decent , despite bryan's bad tracking in T6 he still had 2 moves which tracked really well and could lockdown well , but he is definitely at his best when he is near the wall , from tag 2 and onwards bryan's tracking got progressively buffed , F+3 , db2 and d2 in t6 had 0 tracking and in tag 2 all theese moves track to his weakside reliably and thats the same case with T7 and don't forget that T6 hitboxes are much smaller
Bro that combo section was crazy. When t6 combo video?
Would be a nice idea, haven’t even scratched the surface with this game
@@Topbruv would be sick
They also changed his voice in this game 😓
The same voice actor redid his voice lines. Bamco didn't change his voice.
@@KarlKognitiv its still the same va from tekken 4-5?
@@jakewlord23 David Schaufele yeah
@@KarlKognitiv really? Doesn't sound like him at all. Especially with maniacal laughs.
@@КонстантинПаршуков-о6б Looks up the credits. It is him in all iterations except for in Street Fighter x Tekken. Unfortunately he was not credited in Tekken 3 or Tag (no new recordings since 3). He's credited since Tekken 4 onwards.
Can you make video for lili pls
They should make modern hatchet kick -14 as well
Great insight
Nice analysis man