Blender Exterior Overcast Render Breakdown - GLOWBOX

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 44

  • @rohancloete720
    @rohancloete720 11 місяців тому +4

    Thanks for your consistent, informative, and inspirational uploads. The renders look great as always!

  • @daniellunazapata4984
    @daniellunazapata4984 6 місяців тому +1

    Super useful to know a different workflow that I am used to. Thanks for the tips!

  • @sahebfahmi
    @sahebfahmi 7 місяців тому

    First time watching your tutorial but won't be the last as it so useful and informative...thanks for sharing knowledge and experience mate.

    • @oliverhiggins8376
      @oliverhiggins8376  7 місяців тому

      That’s great to hear, stay tuned there’s more cool vids in the pipeline :)

  • @pimmiecreeper4459
    @pimmiecreeper4459 9 днів тому

    At the last image, where is your foliage from? It looks so good!

  • @bramboterman8343
    @bramboterman8343 9 місяців тому +2

    Brilliant work!
    Love the lighting! Cycles?
    The wood cladding is a texture on a plane with a normal map? They looks so natural!

    • @oliverhiggins8376
      @oliverhiggins8376  9 місяців тому +1

      Cycles yep! The wood is a texture with the gap between the wood boards removed, I remade the actual physical geometry and randomly placed the textures for each board for variation (using random island), as well as a color node randomiser to brighten and darken each physical plank

  • @TheTinnedBeanReviewChannel
    @TheTinnedBeanReviewChannel 10 місяців тому +1

    So helpful! And the design is stunning

  • @emergencyDuck
    @emergencyDuck 11 місяців тому +2

    Very informative, thanks! Just one question, what's the advantage of using geometry nodes to shift UVs over the "Shift U" and "Shift V" options of the array modifier? Did you need more control? Beautiful render btw!

    • @oliverhiggins8376
      @oliverhiggins8376  11 місяців тому

      I haven’t used that in the array modifier before but it is also linked to a brightness and darkness gradient in the node tree so there may be more flexibility there :)

    • @emergencyDuck
      @emergencyDuck 10 місяців тому

      More control is better ;) @@oliverhiggins8376

  • @AlternaVisionStudio
    @AlternaVisionStudio 10 місяців тому +2

    Great video ! Greatly underrated as well.

  • @fede.tolosa
    @fede.tolosa 9 місяців тому

    Thanks for this video! I'm already implementing bits of your use case and workflow. 👀

  • @utura3141
    @utura3141 10 місяців тому +1

    Nice video. Where did you get the vegetation?

  • @nematelier1379
    @nematelier1379 10 місяців тому

    Nice video! But could you explain the first part with the linked files anyhow deeper. Or do you have external references? I couldn't find something similar. I relatively new to blender and im working a lot with linked assets. But how is it technically working, that you reduce memory usage with a linked blend file. Does it rather depend of linking assets than blend files? For example: If you have a linked blend file with a lot independent high poly tree assets. When you render, why wouldn't it need the same vram as if you have the files in your og file? Other way round: why would it save memory to link files, compared to have linked assets in your og file? Im working a lot with archviz and high poly Natur. So I would love to see that you're right and its possible to save memory usage here :)

    • @oliverhiggins8376
      @oliverhiggins8376  10 місяців тому +1

      Sorry I don’t have any references for that, it’s just my process! It helps for bigger scenes but can’t give you any more detailed info.

  • @deathblade909
    @deathblade909 6 місяців тому

    Is there a way to UV wrap like 3ds max. I remember an old trick we used to do for flooring using one texture or three planks. We would unrwap the UV and then add texture map. then in the 3ds max node we did same thing you did . create nodes that would offset the colors a bit from plank to plank to gie it slight variations.

    • @oliverhiggins8376
      @oliverhiggins8376  6 місяців тому

      Hey thanks for your comment, yes you can UV unwrap very similar I believe, although I haven’t used 3ds max in a while

    • @deathblade909
      @deathblade909 6 місяців тому +1

      @oliverhiggins8376 thanks for replly ! I found what I was looking for . The plugging floor generator had. Small tutorial on how to do multiple hues for one plank texture.

  • @3dMistri
    @3dMistri 8 місяців тому

    Some people sai k-cycles is 3-4 times faster than cycles specially in such high sample value, i think you should try it. Also i tried Luxcore render which give feels like corona renderer.

    • @oliverhiggins8376
      @oliverhiggins8376  8 місяців тому

      I’ll have a look into K cycles! I’ve used Ecycles before and it’s pretty nice to use

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 10 місяців тому +1

    0:45 was gold for me . as i cant acess a more powerful pc

  • @kenttimothy
    @kenttimothy 7 місяців тому

    how can i find the plant asset pack that you used?

    • @oliverhiggins8376
      @oliverhiggins8376  7 місяців тому

      If you Google “nz native 3D plants you should find it :) it’s by globe plants I think

  • @markokovacevic3225
    @markokovacevic3225 10 місяців тому +1

    Great techniques here! Thanks for sharing! Sub'd!

  • @s1nontribes
    @s1nontribes 9 місяців тому +1

    pretty based

  • @JW4NE
    @JW4NE 9 місяців тому

    you are amazin gbro

  • @bellousow2607
    @bellousow2607 10 місяців тому

    amazing

  • @anwarpalliyalil2193
    @anwarpalliyalil2193 10 місяців тому

    🥰🥰

  • @abilateq
    @abilateq 10 місяців тому

    Seems cool, there is no reason to not try exterior render now

    • @oliverhiggins8376
      @oliverhiggins8376  10 місяців тому

      Exactly! Do it and show it on my discord :) discord.gg/CSrZhzMkhA