I do love this tutorial series, i have learned so much with it and that has given me an interest to game design that i had lost years ago. Good job Infima Games!
What am i suppose to do with the casing mesh? i would like to make it visible when shooting but the author didnt actually use it or maybe i missed this moment
Why make all those bolt and trigger animations and import them separately using the weapon armature when you didn't even use it inside the project? I was wondering how you would implement those while playing the shooting animations but I guess that's not happening?
I'm having issues with the transition between the end of the shooting (both ADS and hipfire) animations and the idle animations, for some reason as soon as I'm done shooting the camera shifts a tiny bit to one side and then cames back again when starting the idle loop animation. Only reason I'm asking here is cause I tried asking for support in the InfimaGames Discord server and got no response, I'd appreciate anyone who could help me troubleshoot this.
Hello, gamedevs! I have an issue with shell casings and the animation **AM_FP_WEP_AssaultRifle_Fire**. The problem is that during running, the shell casings are somehow spawning, and this animation is also playing, even though it shouldn't. If anyone knows how to fix this problem, please let me know. I would really appreciate your help
What the fuck, this tutorial is so good. Gotta love the very animated narration. You deserve more views bro
First time I have seen an explanation of adding Default Slot to Anim BP.
Thank you so much
Keep it up
I do love this tutorial series, i have learned so much with it and that has given me an interest to game design that i had lost years ago. Good job Infima Games!
amazing tutorials Infima Games
I love you guys, keep making tutorials
Awesome tutorials!
I got an issue with the auto shoot. It doesnt work... I messed up somewhere and i cant find it
awesome
Hello, i've got a problem, when i create a montage out of the "A_FP_AssaultRifle_Fire", the animation is back to the "T-pose" why is that ?
Please press f11 when testing gameplay or if in editor press alt p to go full screen 👍
Can you make tutorial on how to make rig in blender like you made
Can we actually randomised the shooting animation in engine so it doesn't look repetitive, without making another shooting animation?
What am i suppose to do with the casing mesh? i would like to make it visible when shooting but the author didnt actually use it or maybe i missed this moment
Why make all those bolt and trigger animations and import them separately using the weapon armature when you didn't even use it inside the project? I was wondering how you would implement those while playing the shooting animations but I guess that's not happening?
I'm having issues with the transition between the end of the shooting (both ADS and hipfire) animations and the idle animations, for some reason as soon as I'm done shooting the camera shifts a tiny bit to one side and then cames back again when starting the idle loop animation. Only reason I'm asking here is cause I tried asking for support in the InfimaGames Discord server and got no response, I'd appreciate anyone who could help me troubleshoot this.
Hello, gamedevs! I have an issue with shell casings and the animation **AM_FP_WEP_AssaultRifle_Fire**. The problem is that during running, the shell casings are somehow spawning, and this animation is also playing, even though it shouldn't. If anyone knows how to fix this problem, please let me know. I would really appreciate your help
Bet you are ex-Call of Duty developers
Why not TPS ? 🫤
Y