Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!
Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.
How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )
Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.
Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!
Your TuT is soo helpful. Do u also making true first person with the this arms animation connecting to the body?
Thaks for this free tutorials!
Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.
How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )
I think he will talk about that when we get to unreal engine portion
@@Rulody i hope , because there are many ways to implement
I'm waiting to see that as well.
Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.
For equip animation, can we use the Holster animation and just play it backwards in UE5?
Technically speaking yes you could, but it might end up looking a bit odd
As always great job! i have question: if my holster animation going in 16 frames can be some errors when i export
Glad you like it! The length of the animation won't affect the export process :)
I have a request. In the final episode, can you show how to export it to Unity, please?
Nice?!
Thanks a lot for tutorial. Slava Ukraine
Debil😂