Creating the Holster & Equip Animations in Blender | Unreal Engine 5 FPS Game Tutorial #7

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 17

  • @moddes3980
    @moddes3980 7 місяців тому

    Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!

  • @CGYI-zb3ho
    @CGYI-zb3ho 7 місяців тому +1

    Your TuT is soo helpful. Do u also making true first person with the this arms animation connecting to the body?

  • @EdikStambul
    @EdikStambul 7 місяців тому

    Thaks for this free tutorials!

  • @scrassygamedev
    @scrassygamedev 7 місяців тому +1

    Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.

  • @Bobop1889
    @Bobop1889 7 місяців тому +2

    How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )

    • @Rulody
      @Rulody 7 місяців тому

      I think he will talk about that when we get to unreal engine portion

    • @Bobop1889
      @Bobop1889 7 місяців тому

      @@Rulody i hope , because there are many ways to implement

    • @MahdiAbuHamida_
      @MahdiAbuHamida_ 7 місяців тому

      I'm waiting to see that as well.

    • @APa98
      @APa98 7 місяців тому +1

      Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.

  • @Repo-dn4yn
    @Repo-dn4yn 2 місяці тому

    For equip animation, can we use the Holster animation and just play it backwards in UE5?

    • @InfimaGames
      @InfimaGames  2 місяці тому

      Technically speaking yes you could, but it might end up looking a bit odd

  • @Startrack-nc5qi
    @Startrack-nc5qi 7 місяців тому

    As always great job! i have question: if my holster animation going in 16 frames can be some errors when i export

    • @InfimaGames
      @InfimaGames  7 місяців тому +1

      Glad you like it! The length of the animation won't affect the export process :)

  • @abraiyan7984
    @abraiyan7984 7 місяців тому

    I have a request. In the final episode, can you show how to export it to Unity, please?

  • @EmanuelBarabasi
    @EmanuelBarabasi 7 місяців тому

    Nice?!

  • @Aleks-q1r
    @Aleks-q1r 7 місяців тому

    Thanks a lot for tutorial. Slava Ukraine