Adding Chaos Destruction | Unreal Engine 5 FPS Game Tutorial #24

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 15

  • @XiamwatchingyouX
    @XiamwatchingyouX 4 місяці тому +5

    Additional bug I found. Every time you fire while aiming, the crosshair displays for a frame or two. That's because the Sphere component is triggering the CloseToWall line trace. Which means every time you fire, the sphere will trigger that trace, making you turn your weapon, and showing the crosshair.
    One VERY easy fix:
    In the BP_Bullet, click on the Sphere component, and in the detail panel on the right, search for Collision. Under Collision Presets, switch the dropdown from BlockAllDynamic to Custom, now you can tick the boxes. Just tick the box for Visibility to Ignore.

  • @SennaGamerBR
    @SennaGamerBR 4 місяці тому +1

    Thanks Infima Games

  • @FAXIII7
    @FAXIII7 4 місяці тому

    Please keep this banger videos coming ur doing great work!

  • @Burritosalsa
    @Burritosalsa 4 місяці тому

    Love the tutorial hopefully the next one will cover to do the reload animation bc I'm having trouble doing it

  • @eslorex
    @eslorex 4 місяці тому

    You should fix your weapon model looking upwards when falling and make a video about it

  • @wiam_9
    @wiam_9 4 місяці тому

    the gun changes in size when i play the weapon shoot animation please help

  • @Grigga
    @Grigga 2 місяці тому

    When you walk into the destroyed pieces the character is moving like crazy... way too much glitchy. How do we fix that?

  • @AraleluYah
    @AraleluYah 4 місяці тому

    The system is already integrated in the multiplayer system from the unrealmarketplace?

  • @RealOffline
    @RealOffline 4 місяці тому

    What if someone uses linetrace as bullets rather then phyiscal ones?

  • @nikolasjklein
    @nikolasjklein 4 місяці тому

    Great tutorial!

  • @cryfire3914
    @cryfire3914 4 місяці тому +1

    I love your tutorials guys, I wanted to point out that there is a small problem with the character running. If you just stand and press shift, the character will run in the place where he is standing. So, I would like to ask how this can be fixed because I tried everything and nothing worked. Thanks again, I hope you notice))

    • @XiamwatchingyouX
      @XiamwatchingyouX 4 місяці тому +2

      Check out the comments of Tutorial #19, I made a comment to fix that with a simple bool check. 👍

    • @AMO-i3i
      @AMO-i3i 4 місяці тому

      maybe before you set bool running to true , add a branch to check character movement speed value > 0

  • @wiam_9
    @wiam_9 4 місяці тому

    Reload when?

  • @allansilva3437
    @allansilva3437 24 дні тому

    Como que os cara criar um motor grafico assim, com infinitas possibilidades. Parece uma ferramenta de Deuses, criada por Alienígenas, sei lá.