Additional bug I found. Every time you fire while aiming, the crosshair displays for a frame or two. That's because the Sphere component is triggering the CloseToWall line trace. Which means every time you fire, the sphere will trigger that trace, making you turn your weapon, and showing the crosshair. One VERY easy fix: In the BP_Bullet, click on the Sphere component, and in the detail panel on the right, search for Collision. Under Collision Presets, switch the dropdown from BlockAllDynamic to Custom, now you can tick the boxes. Just tick the box for Visibility to Ignore.
I love your tutorials guys, I wanted to point out that there is a small problem with the character running. If you just stand and press shift, the character will run in the place where he is standing. So, I would like to ask how this can be fixed because I tried everything and nothing worked. Thanks again, I hope you notice))
Additional bug I found. Every time you fire while aiming, the crosshair displays for a frame or two. That's because the Sphere component is triggering the CloseToWall line trace. Which means every time you fire, the sphere will trigger that trace, making you turn your weapon, and showing the crosshair.
One VERY easy fix:
In the BP_Bullet, click on the Sphere component, and in the detail panel on the right, search for Collision. Under Collision Presets, switch the dropdown from BlockAllDynamic to Custom, now you can tick the boxes. Just tick the box for Visibility to Ignore.
Thanks Infima Games
Please keep this banger videos coming ur doing great work!
Love the tutorial hopefully the next one will cover to do the reload animation bc I'm having trouble doing it
You should fix your weapon model looking upwards when falling and make a video about it
the gun changes in size when i play the weapon shoot animation please help
When you walk into the destroyed pieces the character is moving like crazy... way too much glitchy. How do we fix that?
The system is already integrated in the multiplayer system from the unrealmarketplace?
What if someone uses linetrace as bullets rather then phyiscal ones?
Great tutorial!
I love your tutorials guys, I wanted to point out that there is a small problem with the character running. If you just stand and press shift, the character will run in the place where he is standing. So, I would like to ask how this can be fixed because I tried everything and nothing worked. Thanks again, I hope you notice))
Check out the comments of Tutorial #19, I made a comment to fix that with a simple bool check. 👍
maybe before you set bool running to true , add a branch to check character movement speed value > 0
Reload when?
Como que os cara criar um motor grafico assim, com infinitas possibilidades. Parece uma ferramenta de Deuses, criada por Alienígenas, sei lá.