I would have loved to see you play out the hand with all those Gandhi cards. Why not open with Kondo to take out the air units in Manila and Singapore?
In response to Don's suggestion (2nd try) I would make three points. 1. While I might have expressed how to maximize a particular hand of cards you can go anywhere you want, you just leave some bonuses on the table. 2. If you read my designers notes you are not the General staff, but a theater commander, so it is intended that you have less control. 3. Every other Pacific War game on the market plays the way you suggest, this game does not follow that trend but try's to go its own way. I
Had to buy this game after discovering it and waiting for it to arrive. I don't have the time or the room to play some of the monster boardgames (I own wif and I set it up once and I literally cannot stress enough how space is an important factor if you are considering a WWII operational game!) and this game's scale looks just perfect! And it looks really simple to play to boot! Can't wait to try it (and I love CDG like Twilight Struggle). One question to you the designer: Have you ever considered doing an European theater map in this system? One that maybe we could combine and do a global game? That would be super cool. How about a Battle of the Atlantic one? I have yet to find a board game that plays what the battle of the Atlantic was in detail. It is either too abstract (like WiF) or too tactical (like Hunters/Hunted and U-Boot now). Cheers man!
I can see that there is skill in the game as you explain it. What I find challenging to understand is the rationale for the cards generating the game options. For example, in contrast, your game Pacific War gives both sides "full choices" they can do India or China or the South Seas as they wish, where in this game the decision where to go seems greatly decided by the cards you get in your hand, which are out of control of the player. So the "high level" narrative is NOT under the control of the player. What about an option where the players get to pick their cards somehow, so that it is under their control? Just thinking out loud.
Excellent stuff Mark. Thanks for posting this. I have reshared to my blog @ the Big Board. Lots of interest from my readers.
Awesome, just received a copy of the game for christmas, and it's great to see the designer himself doing videos.
Great in depth game play review.
Great video series. Look forward to more in the future. Would like to see a "Pacific War" tutorial video as well someday. Thanks!
Excellent video, just found this, thinking about getting a copy.
I am looking forward to hearing about other Empire of the Sun videos that you would like to see.
Mark
Great video and gave me a greater understanding of the game. I will P500 the reprint as a result of watching.
I would have loved to see you play out the hand with all those Gandhi cards. Why not open with Kondo to take out the air units in Manila and Singapore?
In response to Don's suggestion (2nd try) I would make three points. 1. While I might have expressed how to maximize a particular hand of cards you can go anywhere you want, you just leave some bonuses on the table. 2. If you read my designers notes you are not the General staff, but a theater commander, so it is intended that you have less control. 3. Every other Pacific War game on the market plays the way you suggest, this game does not follow that trend but try's to go its own way. I
Had to buy this game after discovering it and waiting for it to arrive. I don't have the time or the room to play some of the monster boardgames (I own wif and I set it up once and I literally cannot stress enough how space is an important factor if you are considering a WWII operational game!) and this game's scale looks just perfect! And it looks really simple to play to boot! Can't wait to try it (and I love CDG like Twilight Struggle).
One question to you the designer:
Have you ever considered doing an European theater map in this system? One that maybe we could combine and do a global game? That would be super cool.
How about a Battle of the Atlantic one? I have yet to find a board game that plays what the battle of the Atlantic was in detail. It is either too abstract (like WiF) or too tactical (like Hunters/Hunted and U-Boot now).
Cheers man!
I can see that there is skill in the game as you explain it. What I find challenging to understand is the rationale for the cards generating the game options. For example, in contrast, your game Pacific War gives both sides "full choices" they can do India or China or the South Seas as they wish, where in this game the decision where to go seems greatly decided by the cards you get in your hand, which are out of control of the player. So the "high level" narrative is NOT under the control of the player. What about an option where the players get to pick their cards somehow, so that it is under their control? Just thinking out loud.
I see Pac War under your EotS map....something planning in the future?
Not sure why when I type Don, I get the weird symbols and a 39.
In response to Don's suggestion I would respond with three points.
Thanks for the video. I have my p500 order in.
Thanks