Empire of the Sun: Allied Offensive Late '42

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 19

  • @jamess6097
    @jamess6097 2 роки тому

    At 1:15:50 - The move of the 2 Marine Units from Attu to Oahu on a 2OC card play was Illegal. The maximum strategic ground transport range for those units is 10 hexes because Attu is not a Port. The Marines would need to go to Dutch Harbor first - or cool their heels in Attu.
    This game is hard enough for the Japanese without the Allies cheating!

  • @johnsy4306
    @johnsy4306 9 років тому +5

    Really enjoying these videos, Mark....keep em coming! :) Just a couple of notes about pronunciation of places in the Philippines: Davao is pronounced DA-vow (rhymes with cow) Jolo is Ho-LO and Panay is PA-nigh.
    There! Now you are totally hip with the local lingo! :)

    • @markherman50
      @markherman50 9 років тому

      +John Sy Thanks John, I appreciate getting your guidance on how to pronounce the place names properly.

  • @SnahelmHelm
    @SnahelmHelm 2 роки тому

    0:51.14 You said that the Allies rolled a 4 for damage, minus 1 is a 3 result for 1x damage, but this should have been 0.5x result. So instead of 44 there was only 22 hits against Japan means only 1 unit can be flipped because 2 flips would have cost 24 hits., so the Japanese would have held Hollinda. Am I correct in that interpretation?
    at 1:02.55 it would take 1 ASP to invade New Georgia and 2 ASP to invade Attu, using the all 3 available Allied asp's. Is that correct?
    1:23 promise kept, awesome Mark!

    • @jamess6097
      @jamess6097 2 роки тому

      At 51:14 - The Allies had a -1 DRM and rolled a 4. The ground combat table shows that a modified roll of 3 is a 1.0x result, so 44 hits is correct.
      Why do you say it should have been a 0.5x result?

    • @jamess6097
      @jamess6097 2 роки тому

      Yes 3 ASP's is correct for the 3 Marine Units

  • @kvnrthr1589
    @kvnrthr1589 6 років тому +1

    At 43:00, shouldn't the AVG benefit from Operation Matador's +2 defense bonus for Allied air units? That would give it 12 defense, so the Japanese 20 strength air unit on 1/2 result should not kill it.

    • @SnahelmHelm
      @SnahelmHelm 2 роки тому

      Good catch, that looks like a correct interpretation.

  • @wjkitching
    @wjkitching 7 років тому +1

    Over stacked on Hawaii, Oahu after Attu redeployment 1.16 ? Thought it is a maximum of three air / ground units.

    • @SnahelmHelm
      @SnahelmHelm 2 роки тому

      Good catch, "rule 8.34 No more than three friendly air and/or ground units (of any size) may be stacked in a hex." Looks like he had 2 marines, 1 army, 1 army air and 1 HQ (free), so he was overstacked by 1 unit and the air unit would have to be eliminated if the stacking was left as it is.

  • @TexAgs75
    @TexAgs75 3 роки тому

    Where can I get the expanded 11 page solo play booklet. I really need that, as I can only play the game by myself. Thanks.

  • @bluekashus2499
    @bluekashus2499 7 років тому

    I am getting into this type of gaming. Still learning how to play this game before I actually commit to buying one.
    Are there any global ones of these game? Just curious is all.

  • @welshknight1456
    @welshknight1456 5 років тому +1

    Is your board under glass or perspex?

  • @froggleggers1805
    @froggleggers1805 7 років тому

    So you cannot repair damaged ships?

    • @GMTGames
      @GMTGames  7 років тому

      You can repair damaged ships, but only if they do not have a non-replaceable (yellow) dot.

  • @wjkitching
    @wjkitching 7 років тому

    Have a question about Japanese replacements from event cards, can you put a reduced air or naval unit with the pre war yellow dot from reduced to full strength ? Am looking at rules 11.0 and 11.1. These are cards 5, 30, 71, and 72. I have been playing it that you can from these event cards, rule 11.1 says " these units cannot accept replacements, except through an event and are marked with a single dot". Am I playing correctly ?

    • @johnsy4306
      @johnsy4306 7 років тому +1

      No, you cannot use those cards to replace Japanese pre-war (yellow dot) units. The rule is actually in place to allow play of the Allied 14th AF card (can't remember the number) which allows the AVG to get a replacement when it normally shouldn't. I think rule 11.1 can be confusing because you would think that this would allow you to use the cards you mentioned to get Japanese air replacements for the yellow dot units. I think the rule can be deleted since the Allied card explicitly states that for this card play, the AVG can take a replacement

    • @wjkitching
      @wjkitching 7 років тому

      thanks for the reply, makes sense to me now.