I always go for salvage. It usually pays off better than getting extra money, especially when there's a mech to salvage. It also lets you fill up your bay with excess mechs for multi-stage missions at a relatively low cost since you just replace the lost weapons and repair the damage. Most of the time, though, it just gives you upgrades for your existing gear as you climb the ladder while you build up a large cash supply so when you find a rare mech or weapon, you're more likely to have enough for it.
My first mission outside the quest line was 2 mission operation for house davion. I was stupid enough to accept it right away without saving my game. After completing the first part I discovered that I don't have time to refit and repair mechs I've used in the first mission, and had to start the second one right away either in beat up mechs or in the light pieces of crap that definitely didn't have enough firepower and armor to fight the enemies. Thankfully, it was just a destruction mission so I just ran like a hell hound was after me. I just ignored all enemies and ran through the buildings I had to destroy and then directly to the extraction point. Mission was a success. And I learned my lesson. Now I save my game before accepting contract.
It gets easier when you have a few more mechs. I did one of those (unfortunately it was raid... Those are a pain) with the cent, a hunchie with an AC20bf and a Jenner. Swapped the Jenner for the javelin for the second mission. Get damage insurance on those. Even if they didn't pay too much on the first one, if you lose a weapon or smth on the second one, you'll get a ton of insurance money :)
@@Kain987 I didn't do the math yet, but it looks like the bonus payout is more valuable than insurance. Most of the time damage insurance covers my expenses at least two times and the difference is simply a loss. Although my relationship with house davion is so good now that I get all the insurance, bonus money and salvage and still have couple of influence points left undistributed.
@@AntonMikhaylov on a warzone mission I got some 260k bonus but my Jenner got cored & my centurion lost his Ac10... Made 600k on the mission. Repairs were 900k... (it factors in the price of the lost equipment. I just replaced that AC. final repair cost was actually just ~300k) The thing is, I mentioned insurance (at least 1 point most of the time) especially in those multiple deployment missions if you don't have 2 lances of mechs available. Take dmg in mission 1? Get the insurance money. Take no more damage in mission 2? (unlikely, you'll still get dmg, let's say you take very little) - you get the insurance money you got in the first mission + whatever new damage you acquired. Point for point, insurance is the highest paying thing on the negotiation table. - 115k~ per point of cash - 120k-130k per point of salvage (you sell at half price, 250k items cost 2 shares) - 172k per point of insurance. But you usually are OK with 1 point. More if nothing else is up for negotiation.
I wish there was a demo to try this out. Biggest reason, by far, I want a demo is to see if I even like the controls. I miss when companies did demos. :(
at least they have the color hex codes there so you can write them down or copy exact colors from other sources. Really should be a save template option though
The colored pipes can be used to quickly destroy bases. The red pipes are explosive, while the blue pipes are conduits which cause a small EMP. Don't run into them though!
51:02 his tail clipped the top of the building. The one thing I LOVE about Vanilla MW5 is the business management side. If I know or I am planning to take a long ass trip across the map for a specific contract or campaign quest, I will plan my trip accordingly so I profit on the way to the mission itself by grabbing 1 or 2 slightly easier contracts along the way to offset the travel cost. I have often found myself at the end of some missions annoyed with my employer at how expensive it was to run said mission LOL.
I've got an option to salvage that griffin chassis after the last man standing mission, but he was worth whopping 15 salvage points which were not available at the moment, feels bad man. As for your content it's just brilliant. Keep up!
New to the game, about two weeks now. I watched your Firestarter loadout and instantly went and purchased one (about a week ago). It is a giant killer! I loadout 80-85 ton mechs for the Lance, but I run around in a Firestarter, especially for assassination's, and protection duty. Thanks for the loadout!
I would definitely like to co-op mission. I learned a lot watching your battletech video's. Thanks a lot! I'm looking forward to play MechWarrior 5 with you.
First mech game I played was Battletech on the Amiga, then Mechwarrior 2. After that I didn't play any for about 20 years until Battletech 2018. And after watching your previous video on this game i bought it today. Haven't had a chance to play it much but I'm enjoying it so far.
From what I heard, later on, when youll be in conflict zones, repairs and rearming costs are gonna go up 30% so youll sometimes have to choose wether you keep going on your contract or retreat the conflict zone to lick your wounds if the cost is too much vs possible profit.
Freeman last stand… nice peace of action cinema :) Strangly I have much more repair cost on my side… i'll blame my poor framerate for being less efficience with the AC ^^ nice vid :)
Get it. It's a simple Game. It's a bit "flashy" and "fast" but its enjoyable, Fun and you get sucked pretty fast into "Ah... just ONE more Mission, maybe thistime I can get that new Hunchback!"
Love the Centurion, running mostly Jagers now but I ran the Centurion till I found the Firebrand. The game gives you the first 5 or so levels to get into it.
@Colin Deal same here, F that money-pot Jenner. Jager is where it's at. I prefer my Jager over an Atlas because of the quad ballistics. Atlas's were oddly disappointing =`(
@@kmechwarrior1684 donno why people think steam is so good For big AAA companys Maby but for smal companies thy ask to much money for every game thy sel on steam
This reminds me so much of Lost Planet 3... It was basically an Industrial-Mech simulator with some FPS bits. I actually wish they had expanded on the space-oil-driller aspects of the game.
I'm glad to get a chance to see this game. I'm a huge BattleTech fan. I remember playing the games growing up and have recently fallen in love with the BattleTech series. My biggest complaint is the disconnect with how the authors paint combat and mechs in the books compared to how mechs operate in MWO and now this game. When you read the books every author goes over the fact that mech combat is brutal close in work due to the lack of appropriate aiming technology. Mechs also seem to have weight and inertia too them as well as quirks to their movement that a rookie can learn but only a real veteran can master. Yet, when transferred to the games everything is under pinpoint control and I personally find it just a bit upsetting.
It makes sence that the armour costs more that structure. Armour costs about 10,000 c-bills per ton, whereas the internal skeleton costs only about 400c-bills per ton. Other than the bones holding it up, there's not much more to it other than heat sinks, actuators, and muscle fibers.
It's got some good concepts! I've definitely been enjoying the game so far. I'm not too far in though but I finally managed to swap centurion for a kintaro for now. And my teams use Thunderbolts Archers and Hunchbacks.
Watching this June 2021. I really find these videos helpful when playing the game. I'm using an xbox one. Just realised you can plug you headphones in when playing. I find doing that more immersive.
As Mech Warrior sees a resurgence in video games, Baradul slowly loses develops time distortion technology so he can play all of them to upload a daily video for each game. This is how Lost Tech is developped.
My issue isn't probably what most are with the pre-order ordeal. I didn't plan to pre-order anyway. Mine is just with Epic and things they do in general.
I have no problems with competition in launchers, that can lead to sales where I can scoop up games. No matter what we agree this video is awesome right?
@@Bigbacon Any gamer worth his salt, never will allow a company to aquire his money, and be paid for destroying player-developer trust. It is not about the platform stuff, that is an inconvenience and taking "epic's committments" into parody on their own. It is about throwing away the "free choice of distribution platform", forcing players and backstabbing us for money. It really is becoming console wars on pc and that mustn't happen, that is anti free market. If they'd give out an order for a game from start and funding that, like EA and Ubisoft do, that'd be a total different issue, but this kind of ploy and marketing strategy is not installing them as a concurrent to the big platforms, it just is destroying the market.
lmaoooo for whatever reason my brain instantly thought of that weird spider mech thing from Mechassault 2. then i realised oh yeah its that tiny scout mech lol
Armour plates cost more because of the materials involved. As a civilian you would expect it to be just a load of steel, however the treatment of the steel needed to harden it to the right amount (this doesn't even start to include things like Chobham or Dorchester armour used in modern tank designs) plus the addition of items like ERA (explosive reactive armour) units make it much more costly than a basic structure made of something like mild steel.
You comparing apples and oranges here, armor/structure in the Battletech universe is not armor/structure in our universe. The point you are missing is that the term structure is not only refering to a cheap steel-skeleton (which it isn't) but also to the joints, myomer strings and other critical hightech components that make up the actuator, all of which is definetly not cheap. Also there are many different kind of structural materials with varying grades of costs, but what they all have in common is that they have to support the whole mech under all different kinds of loads, which can't be done by a low-grade material. Add to that the time and costs of for example striping a forearm of armor, weapons and other stuff, just to replace the structure (because you can't just slap a patch of metal over it) and then fitting everything again. Next thing you are mistreating here is the availability of armor. It's literaly everywhere, the entirety of space is a warzone for centuries, everyone is selling used armorplates and you can mostly make do by salvaging it (it's often not considered as worthy mentioning during salvage negotiatioons) and it's literaly made to quickfix to every kind of chassis. Structure is not that universal. That and many other aspects lead to it being cheaper and also faster to replace than you might expect. All this is represented in the game by armor and structure being almost equal in cost, unless you lose for example an arm. Then the repairbill will be just flatout 300k+ for the Jenner (and more for bigger mechs), regardless of the fact that the rest of the mech is fully intact and the price per armor and structure point lost doesn't remotely add up to what you''re billed.
I read somewhere that the phase your in is just the tutorial part and the gloves come off around level eight. I don't know I'm just getting past the Javelin missions and feel like if I look the wrong way my armor is red. You certainly make it look easy but the controls are wonky in certain places with me having to press the "c" button five times to get it to respond and start to center. The first mission I had to do three times before I got under 30k in repair bills.
I'm close to "level" 8 now and I'm far out of the tutorial part ;) so, the tutorial part basically just takes until you "leave" the System which is not much work to do. Afterwards the Story just needs certain "level" to get the next mission.
Learning to control your legs and scoot and shoot is key , I think I saw a msg that the enemy has a harder time hitting moving target (ai thing) Alot of us who played mwo this stuff is childs play but a fun time and sometimes stressful due to so much going on Stick with it you will get better m8 o7
@@noxwarlord4909 Played MW since the first one came out but never had a problem with the center torso button not responding until the 6th or seventh hard press and then needing about three presses to totally recenter. Still really like the game all things considered and with the slower mechs its less of an issue.
FYI....My problems seemed to involve having speed decay on. When I unchecked speed decay my torso center's on the first or second key push and the controls are more responsive.
Not sure if you have addressed this elsewhere, but I find the best thing to do before repairs or traveling is to manually save the game. Travel costs and arm and a leg, and the "rare mech/item" for sale often turns out to be a big disappointment. I only use the "insurance" when I have used up all of the above options. Salvage and extra C-bills are worth much more than the equivalent cost in repairs. Maybe later in the game, we will see higher repair costs offset mission bonuses.
Once you have more than one mech your repairbills will easily exceed 115.000 C-Bills (1 point in payout), so sticking one point into repairs is definetly worth it. It grant's you 172.500 C-Bill treshold, which is exactly 50% more. Losing an arm on the Jenner (which happens almost everytime if you don't uparmor her) will cost about 300.000 easily, so yeah...
i currently have the centurion set up with 2x rank 2 medium lasers, rank 3 AC10, rank 3 SRM6. runs a bit hot, but can take down most lights and mediums very fast, usually lights ind 2-3 alpha hits, mediums more
In the MechLab, right clicking items improves productivity a lot. Great addition compared to MWO. Also works in the market tab to quick-buy items. Rightclick is your best Mechlab friend :)
53:50 your Firestarter IS using machine guns...right as you say he isn't. But its hard to see it. I think its just a matter of the tracers not really being great visibility when its far away and the player has other concerns. And at 54:15 he is using his flamers...but they look kind of glitchy.
When I played this mission, I did everything as intended and couldn't get that Jenner moving. I reset three times and no matter what the Jenner never moved.
it didn't move for me either. And i didn't activate the turrets until much later, so that can't be it. Supposedly for some people he DOES move, but i haven't seen it myself
I have to ask... Who the hell is that guy in the command room with the assault rifle? Is Ryana a prisoner? Aren't we in space? Why do we need a guy to stand around on our ship with an assault rifle ready when we are currently in no danger of being attacked while in the vacuum of space? Also, I have to ask if your game is crashing at the Star Map screen. I had it crash two times last night, both times trying to access the Star Map.
Every combat ship has security forces, being in the vacuum of space isn't fundamentally/doctrinally different from being at sea. It'd sure suck to be boarded in secret/infiltrated and have your bridge/command room taken over without a fighting chance.
@@GameAlicornLuna radar, even if they have it, doesn't help against stowaways or stealth tech (again if they have it). Also mutiny/etc. Ships are small cities/towns and need security for all sorts of things. Also, always have to have someone in full combat gear bc it takes a while to gear up to repel boarders, and that 1-3 minute window might mean the difference between victory and capture.
14:27 Struktur ist das Innenskelett. Bauteile sind Bauteile und die Panzerung ist reaktiv bzw. reflektierend. Nun fragen wir uns was ist teurer an der Panzerreparatur, die Arbeitszeit um die Wannenpanzerung zu schweißen oder die Reaktivpanzerung ersetzen und die Sensorik neu machen?
I started a new Career Mode in Battletech today, and I got kinda annoyed that the very first mission I did in that playthrough (a one-skull mission at that!) had the first enemy I ran into be a freaking Black Knight (with two Locusts as reinforcements from behind my lance). Granted, the Black Knight had only 25% of it's max armor, but for a starter Lance that only included an Enforcer, Vindicator, Commando, & Urbanmech, that's still kinda nasty to throw an 80-Ton Heavy 'Mech at you so early on.
Armor in this universe, even standard armor, IS expensive. Standard armor is made of a compound of steel, ceramic, and diamond fiber (don't ask me how they make it.) Ferro-fibrous armor, which is much lighter then standard armor (though a lot more expensive as well) is made from a weave of ferro-steel, ferro-titanium, and diamond weave once again, however, it is also 'larger' then standard armor. As a standard, Farro-fibrous provides 12% or so more armor per ton then standard armor.
Baradul my nybba, consider the following tweaks to the lance's colours: rationale - the colours we respond to are not uniformly distributed throughout the cubic RGB colour space, & with sliders it may not be easy to find the "sweet spots". So, bright red/dark red/off-white? What if we tried: Scarlet (255, 36, 0) [#FF2400] Blood Red (102, 0, 0) [#660000] Off-White? Hmmn, maybe one of: Baby Powder (254, 254, 250) [#FEFEFA] White Smoke (245, 245, 245) [#F5F5F5] Btw the Jenner's colours at (36:23) are: DB1100 (219, 17, 0) C8C2CA (200, 194, 202) 400C11 (64, 12, 17) Scarlet, Blood Red & a non-bluish off-White would "pop" a bit more, I think. Anyhow, regards, G.M. o/
I am very much a Light/EW Scout Mech pilot I know it isn't exactly best praxis according to most players but that is just who I am. I wish more people loved them like me, Fire starter is one of m fav IS mechs next to the Raven. I'm a proud member of Clan Diamond Shark/ Seafox though and the Arctic Cheetah is my #1 love. I hope dlc#2 moves the timeline forward a year from 3049 where the game currently ends.
I think headshoting and legging just increase the chance ofcsalvaging the mech to nearly 100% blowing it up,wich looks awesome, decreasing it to 0 and sometime i think,that every damag you deal to it, will decrease the chance a little bit as well.
armour on modern tanks is a composite of different materials and ceramic and also is reactive meaning it has an explosive layer that's designed to detonate away from the tank to deflect t incoming rounds maybe the mech armour is similar that's why it's expensive
Kenneth Donnelly According to the canonical Battletech "history," reactive armor was not available at this point in time. All armor was ablative. If only I could find my hardcopy of the basic rules I could tell you for certain whether armor was supposed to be more expensive than the internal structure or not... at least according to the previously established canon.
@@nymalous3428 .....just spitballing a reason why basic armour would be more expensive than the underlying structure.......the other option could be it's just super dense solid slabs of metal.
Kenneth Donnelly That's cool. Of course, maybe the reason is that it was just how they decided to balance the game and they didn't have any kind of rationale for it... which is kind of what I suspect to be the case. It doesn't really matter one way or the other.
Crikey - you're way better at fire control than I am. Picking those choppers off with the AC like they were no problem... On the flip side, you are destroying a lot more weapons than I am on the burst AC's, but not sure why. THANK YOU by the way -- I really wanted to know if legging meant getting a mech in the loot. I guess not.
Holy moly. It's sick how precise you can lead those AC/10 shots.
Gunnery skill 0
Repair bay: fixes mech completely in 5 seconds.
Fahid: yeah, that will be 24 days.
I always go for salvage. It usually pays off better than getting extra money, especially when there's a mech to salvage. It also lets you fill up your bay with excess mechs for multi-stage missions at a relatively low cost since you just replace the lost weapons and repair the damage. Most of the time, though, it just gives you upgrades for your existing gear as you climb the ladder while you build up a large cash supply so when you find a rare mech or weapon, you're more likely to have enough for it.
100% this
"I need to aim higher"
That low slung AC on the Centurion has thrown me off, so many times!
I think the Atlas has a similar problem with it's AC/20. :P
I'm excited that this game will be coming to Xbox One, Series S/X Spring 2021. Definitely getting it!
Same here.
make sure you have friends who also have this game because the lancemate ai is so bad that the reviews on steam almost always list an ai overhaul mod
My first mission outside the quest line was 2 mission operation for house davion. I was stupid enough to accept it right away without saving my game. After completing the first part I discovered that I don't have time to refit and repair mechs I've used in the first mission, and had to start the second one right away either in beat up mechs or in the light pieces of crap that definitely didn't have enough firepower and armor to fight the enemies. Thankfully, it was just a destruction mission so I just ran like a hell hound was after me. I just ignored all enemies and ran through the buildings I had to destroy and then directly to the extraction point. Mission was a success. And I learned my lesson. Now I save my game before accepting contract.
It gets easier when you have a few more mechs. I did one of those (unfortunately it was raid... Those are a pain) with the cent, a hunchie with an AC20bf and a Jenner. Swapped the Jenner for the javelin for the second mission.
Get damage insurance on those. Even if they didn't pay too much on the first one, if you lose a weapon or smth on the second one, you'll get a ton of insurance money :)
@@Kain987 The game saves automatically before and after a mission.
remember....be like Jesus save alot.😎
@@Kain987 I didn't do the math yet, but it looks like the bonus payout is more valuable than insurance. Most of the time damage insurance covers my expenses at least two times and the difference is simply a loss. Although my relationship with house davion is so good now that I get all the insurance, bonus money and salvage and still have couple of influence points left undistributed.
@@AntonMikhaylov on a warzone mission I got some 260k bonus but my Jenner got cored & my centurion lost his Ac10...
Made 600k on the mission. Repairs were 900k... (it factors in the price of the lost equipment. I just replaced that AC. final repair cost was actually just ~300k)
The thing is, I mentioned insurance (at least 1 point most of the time) especially in those multiple deployment missions if you don't have 2 lances of mechs available.
Take dmg in mission 1? Get the insurance money. Take no more damage in mission 2? (unlikely, you'll still get dmg, let's say you take very little) - you get the insurance money you got in the first mission + whatever new damage you acquired.
Point for point, insurance is the highest paying thing on the negotiation table.
- 115k~ per point of cash
- 120k-130k per point of salvage (you sell at half price, 250k items cost 2 shares)
- 172k per point of insurance.
But you usually are OK with 1 point. More if nothing else is up for negotiation.
I wish there was a demo to try this out. Biggest reason, by far, I want a demo is to see if I even like the controls.
I miss when companies did demos. :(
i just wish it was on steam already... only option for me to buy games at the moment....
"He's disarmed!" His arm flies off his body, lol. Nice...
at least they have the color hex codes there so you can write them down or copy exact colors from other sources. Really should be a save template option though
The colored pipes can be used to quickly destroy bases. The red pipes are explosive, while the blue pipes are conduits which cause a small EMP. Don't run into them though!
Found the latter out the hard way last night =P
@@ShatteredAce last night lmao
Again, great play. Thanks for uploading the video! You make it look so easy how you pick out the choppers with your AC10, amazing!
16:48 Baradul checks out the... "armor" of his shipmate.
This was worth a good chuckle.
That armor is thicc
I love the Panther, I was hosting coop and took the Panther so everyone else could us heavier mechs... Panther puts in work with that ppc.
So cool seeing you fight a griffin when I just painted one
Oh man, those two helo crashing down in front of you in the warzone was cinematic AF!
Interstellar Expeditions! Now that’s very interesting....
51:02 his tail clipped the top of the building. The one thing I LOVE about Vanilla MW5 is the business management side. If I know or I am planning to take a long ass trip across the map for a specific contract or campaign quest, I will plan my trip accordingly so I profit on the way to the mission itself by grabbing 1 or 2 slightly easier contracts along the way to offset the travel cost. I have often found myself at the end of some missions annoyed with my employer at how expensive it was to run said mission LOL.
I was thinking "Baradul's Brigands", I like that word Brigand, so fun!
I went with Mason’s Jarheads (as in the jar for preserving things and slang for a marine).
I've got an option to salvage that griffin chassis after the last man standing mission, but he was worth whopping 15 salvage points which were not available at the moment, feels bad man. As for your content it's just brilliant. Keep up!
Brings back memories when I played MechWarrior 2 Mercenaries
New to the game, about two weeks now. I watched your Firestarter loadout and instantly went and purchased one (about a week ago). It is a giant killer! I loadout 80-85 ton mechs for the Lance, but I run around in a Firestarter, especially for assassination's, and protection duty. Thanks for the loadout!
"i like the armor" LOL, Baradul is the guy who reads the interesting articles in playboy magazing! LOL!
Somebody has to.
@@Baradul absolutely my friend, btw I enjoy the vids, steams and build videos. Learned a lot from those thx!
I'm glad you went with Steiner colors. My goal is to get 4 Atlas and paint them all Steiner so I can have a proper "scout" lance.
I was VASTLY disappointed with the Atlas performance in this game =(
@@jong2359 The Atlas is not that impressiv. Slow and mostly short range. City Brawler mostly
First. I’m loving this new game. Dude, as an engineer; we’re you Not taught to write shit down??? 😂😂. Pen and paper for your camo patterns!!!
32:44 Blows his arm off. "He's disarmed!" classic.
I would definitely like to co-op mission. I learned a lot watching your battletech video's. Thanks a lot! I'm looking forward to play MechWarrior 5 with you.
First mech game I played was Battletech on the Amiga, then Mechwarrior 2. After that I didn't play any for about 20 years until Battletech 2018. And after watching your previous video on this game i bought it today. Haven't had a chance to play it much but I'm enjoying it so far.
That Prodigy joke was understated and worthwhile.
56:00 Brad "that's my CT, I wanna Keep that!"
*Me: You don't say, the more you know!*
I bought this game recently and it's really interesting to see how the details have changed. A lot of the things you took issue with have been changed
I just started playing it myself and I definitely agree It's been improved so much from watching this video
omg! i played this last night and felt sooooo bad for the jenner pilot. hes not real, but he broke my heart!!
12 hours in 2 days, im loving it.
Getting sick of the centurion though, wheres my atlas.
I took a detour to steiner space with 8mil, bought a banged up "scout mech" for cheap. atlas, Centurion, jav, atlas....lol
I was able to purchase a few shadowhawks to fill out my lance. I haven’t been able to secure enough salvage to get a crab though ;-;
Baradul's Bastards would have been my choice.
I was thinking Baradul's Berserkers.
Baradul's Baraduls are the best!
Bara Buccaneer
Really liking this game so far! I names mine Mason's Avengers.
White Tsunami will defeat Black Inferno :D
Zimpson Nice.
From what I heard, later on, when youll be in conflict zones, repairs and rearming costs are gonna go up 30% so youll sometimes have to choose wether you keep going on your contract or retreat the conflict zone to lick your wounds if the cost is too much vs possible profit.
“Black Inferno”? So edgy, so ‘cool’.
What is their leaders name? Dark Smoke Puncher?
Loved that comic. kinda miss its gone but it wrapped up well
The mechanic actually calls attention too how stereotypical edgy it sounds, got a good giggle from me.
Nice dr mcninja reference
THERE’S a reference I haven’t seen in a long time.
When the griffin lost both weapons that makes the pilot eject
37:00 - I think it's definitely helpful to increase the rear armor to at least 10 on the three torso sections in this game.
Freeman last stand… nice peace of action cinema :)
Strangly I have much more repair cost on my side… i'll blame my poor framerate for being less efficience with the AC ^^
nice vid :)
you might wanna make sure you are repairing in a friendly zone !!
@@stonemove4207 It's just that I take (took... didn't play since a while) much more damage ^^
enjoying your video's Baradul, and i am so glad to see these mechwarrior 5 videos makes me want to get the game like i did with Battletech
Get it. It's a simple Game. It's a bit "flashy" and "fast" but its enjoyable, Fun and you get sucked pretty fast into "Ah... just ONE more Mission, maybe thistime I can get that new Hunchback!"
1 hour till I get home from work and finally get to play
how was it mate?
@@chimpman3496 Voice acting is on par with the old games very cringy lol
@@plummet3860The story is not its strong suit lol
Climbing these stairs after every mission gets real old real fast. Totally agree on lance camo.
Just press TAB - you never have to climb stairs unless Ryana wants to talk.
@@jong2359 thanks!
With that logo, I'd have gone with "Black Horse Cavalry"
You can save the blackjack, and save both. Had both alive at the end, still only got the jenner pilot however.
Love the Centurion, running mostly Jagers now but I ran the Centurion till I found the Firebrand. The game gives you the first 5 or so levels to get into it.
@Colin Deal same here, F that money-pot Jenner. Jager is where it's at. I prefer my Jager over an Atlas because of the quad ballistics. Atlas's were oddly disappointing =`(
54:47 gotta love the lean shot.
Loving this playthrough while I wait for the game to come out on Steam. Thanks for all your hard work!
I dont think it will come to steam might be an Epic-Games Exclusive....
@@TheShadowsoul123 Big mistake for the publisher if they do that
@@TheShadowsoul123 it wil but it wil be end 2020
@@kmechwarrior1684 donno why people think steam is so good
For big AAA companys Maby but for smal companies thy ask to much money for every game thy sel on steam
robin & bernhard mmmk stfu
Looks like a ton of fun, my new gaming computer has arrived. I now know what game I'm going to install on it...
That jump ship animation is frikin awesome.
Engaging...JUMP.JETS.
I've watched the whole the game I've watched you play this game all the time I've been the game two times
45:12 All new pilot recruits are called "Capt." Funny first name, but then who is Mr. Commander to judge.
Baradul at 52:08 your firestarter used the flamers i think they wont use em unless targets in range
30:00 as soon as you said it wasnt helping you out it powered up. he knows 😂
This reminds me so much of Lost Planet 3... It was basically an Industrial-Mech simulator with some FPS bits. I actually wish they had expanded on the space-oil-driller aspects of the game.
I see a prodigy reference...
I support this wholeheartedly
I'm glad to get a chance to see this game. I'm a huge BattleTech fan. I remember playing the games growing up and have recently fallen in love with the BattleTech series. My biggest complaint is the disconnect with how the authors paint combat and mechs in the books compared to how mechs operate in MWO and now this game.
When you read the books every author goes over the fact that mech combat is brutal close in work due to the lack of appropriate aiming technology. Mechs also seem to have weight and inertia too them as well as quirks to their movement that a rookie can learn but only a real veteran can master. Yet, when transferred to the games everything is under pinpoint control and I personally find it just a bit upsetting.
It makes sence that the armour costs more that structure.
Armour costs about 10,000 c-bills per ton, whereas the internal skeleton costs only about 400c-bills per ton. Other than the bones holding it up, there's not much more to it other than heat sinks, actuators, and muscle fibers.
You can use copy / paste commands for the mech colors, although the game should have an apply to all, or some sort of save template option.
When I get this, im going with Vengeance Inc. for the unit name.
I love how you pronounce "Gerarahiar", you should spice it up with occasional "Get to tha choppa" ;-)
I can't believe you say this game is easy! Then again...you're competent and I'm an idiot with a mouse and some spare time! xD
It's got some good concepts! I've definitely been enjoying the game so far. I'm not too far in though but I finally managed to swap centurion for a kintaro for now. And my teams use Thunderbolts Archers and Hunchbacks.
Watching this June 2021. I really find these videos helpful when playing the game. I'm using an xbox one. Just realised you can plug you headphones in when playing. I find doing that more immersive.
As Mech Warrior sees a resurgence in video games, Baradul slowly loses develops time distortion technology so he can play all of them to upload a daily video for each game. This is how Lost Tech is developped.
Can't get myself to support Epic's launcher so love watching the play through and waiting for Steam next year.
people need to get over this already.
My issue isn't probably what most are with the pre-order ordeal. I didn't plan to pre-order anyway. Mine is just with Epic and things they do in general.
Yeah, why are you complaining, just consume, be a good sheep and accept whatever shit a monopolistic company is forcing down your throat. /s
I have no problems with competition in launchers, that can lead to sales where I can scoop up games.
No matter what we agree this video is awesome right?
@@Bigbacon Any gamer worth his salt, never will allow a company to aquire his money, and be paid for destroying player-developer trust. It is not about the platform stuff, that is an inconvenience and taking "epic's committments" into parody on their own. It is about throwing away the "free choice of distribution platform", forcing players and backstabbing us for money. It really is becoming console wars on pc and that mustn't happen, that is anti free market.
If they'd give out an order for a game from start and funding that, like EA and Ubisoft do, that'd be a total different issue, but this kind of ploy and marketing strategy is not installing them as a concurrent to the big platforms, it just is destroying the market.
When you don’t have internet so you paint little mechs instead, and enjoy MW5 vicariously through baradul
But you need internet to see Baradul...
@@martinvancura2176 some liers should think before they lie lol
@@martinvancura2176 it was insanely poor attempt to make "cool" comment. Contradicting itself in same sentence :D
@@martinvancura2176 Could be on a phone
Glad your having fun. I think I've played 8 hours so far in the last 2 days. I'm hooked lol I just bought Quickdraw 4g! Highlight of my space travels.
Structure includes Myomer Fibers, actuators etc.
lmaoooo for whatever reason my brain instantly thought of that weird spider mech thing from Mechassault 2. then i realised oh yeah its that tiny scout mech lol
Armour plates cost more because of the materials involved. As a civilian you would expect it to be just a load of steel, however the treatment of the steel needed to harden it to the right amount (this doesn't even start to include things like Chobham or Dorchester armour used in modern tank designs) plus the addition of items like ERA (explosive reactive armour) units make it much more costly than a basic structure made of something like mild steel.
You comparing apples and oranges here, armor/structure in the Battletech universe is not armor/structure in our universe.
The point you are missing is that the term structure is not only refering to a cheap steel-skeleton (which it isn't) but also to the joints, myomer strings and other critical hightech components that make up the actuator, all of which is definetly not cheap. Also there are many different kind of structural materials with varying grades of costs, but what they all have in common is that they have to support the whole mech under all different kinds of loads, which can't be done by a low-grade material. Add to that the time and costs of for example striping a forearm of armor, weapons and other stuff, just to replace the structure (because you can't just slap a patch of metal over it) and then fitting everything again.
Next thing you are mistreating here is the availability of armor. It's literaly everywhere, the entirety of space is a warzone for centuries, everyone is selling used armorplates and you can mostly make do by salvaging it (it's often not considered as worthy mentioning during salvage negotiatioons) and it's literaly made to quickfix to every kind of chassis. Structure is not that universal. That and many other aspects lead to it being cheaper and also faster to replace than you might expect.
All this is represented in the game by armor and structure being almost equal in cost, unless you lose for example an arm. Then the repairbill will be just flatout 300k+ for the Jenner (and more for bigger mechs), regardless of the fact that the rest of the mech is fully intact and the price per armor and structure point lost doesn't remotely add up to what you''re billed.
Thank you Baradul. I like these.
I read somewhere that the phase your in is just the tutorial part and the gloves come off around level eight. I don't know I'm just getting past the Javelin missions and feel like if I look the wrong way my armor is red. You certainly make it look easy but the controls are wonky in certain places with me having to press the "c" button five times to get it to respond and start to center. The first mission I had to do three times before I got under 30k in repair bills.
I'm close to "level" 8 now and I'm far out of the tutorial part ;) so, the tutorial part basically just takes until you "leave" the System which is not much work to do. Afterwards the Story just needs certain "level" to get the next mission.
Learning to control your legs and scoot and shoot is key , I think I saw a msg that the enemy has a harder time hitting moving target (ai thing)
Alot of us who played mwo this stuff is childs play but a fun time and sometimes stressful due to so much going on
Stick with it you will get better m8 o7
@@noxwarlord4909 Played MW since the first one came out but never had a problem with the center torso button not responding until the 6th or seventh hard press and then needing about three presses to totally recenter. Still really like the game all things considered and with the slower mechs its less of an issue.
FYI....My problems seemed to involve having speed decay on. When I unchecked speed decay my torso center's on the first or second key push and the controls are more responsive.
when I go for the Steiner patern it's just a bunch of paint blobs on my mech, it looks so great here o.O
Not sure if you have addressed this elsewhere, but I find the best thing to do before repairs or traveling is to manually save the game. Travel costs and arm and a leg, and the "rare mech/item" for sale often turns out to be a big disappointment. I only use the "insurance" when I have used up all of the above options. Salvage and extra C-bills are worth much more than the equivalent cost in repairs. Maybe later in the game, we will see higher repair costs offset mission bonuses.
Once you have more than one mech your repairbills will easily exceed 115.000 C-Bills (1 point in payout), so sticking one point into repairs is definetly worth it. It grant's you 172.500 C-Bill treshold, which is exactly 50% more. Losing an arm on the Jenner (which happens almost everytime if you don't uparmor her) will cost about 300.000 easily, so yeah...
i currently have the centurion set up with 2x rank 2 medium lasers, rank 3 AC10, rank 3 SRM6. runs a bit hot, but can take down most lights and mediums very fast, usually lights ind 2-3 alpha hits, mediums more
In the MechLab, right clicking items improves productivity a lot. Great addition compared to MWO. Also works in the market tab to quick-buy items. Rightclick is your best Mechlab friend :)
I'mma be looking for you when it releases on the 27th. Puresin.
AI gets along well in a SL build instead of flamers and no jump jets, even runs cool but their top dmg is in a comando with SRMs :)
53:50 your Firestarter IS using machine guns...right as you say he isn't. But its hard to see it. I think its just a matter of the tracers not really being great visibility when its far away and the player has other concerns. And at 54:15 he is using his flamers...but they look kind of glitchy.
When I played this mission, I did everything as intended and couldn't get that Jenner moving. I reset three times and no matter what the Jenner never moved.
the jenner doesn`t move because you take it as salvage...
P.S. if freeman servives in his Blackjack,then you get the jenner as salvage!!!At least that`s what happened to me!!!
it didn't move for me either. And i didn't activate the turrets until much later, so that can't be it. Supposedly for some people he DOES move, but i haven't seen it myself
i do wonder why it started moving for you.ö It didn't move at all the entire mission for me hmm "feature" i guess ;-)
@@ΧΡΗΣΤΟΣΚΛΟΥΡΑΣ But it needs 7 salvage points and max you can have is 6. Bait & Switch. LOL's
Baradul's Iron Viking!!
I have to ask...
Who the hell is that guy in the command room with the assault rifle? Is Ryana a prisoner? Aren't we in space? Why do we need a guy to stand around on our ship with an assault rifle ready when we are currently in no danger of being attacked while in the vacuum of space?
Also, I have to ask if your game is crashing at the Star Map screen. I had it crash two times last night, both times trying to access the Star Map.
Every combat ship has security forces, being in the vacuum of space isn't fundamentally/doctrinally different from being at sea. It'd sure suck to be boarded in secret/infiltrated and have your bridge/command room taken over without a fighting chance.
great name btw :P
@@haraldzurnieden1920 Don't they have radar or is that LosTech?
You never know wen you gone to need a guy whith an assult rifle
@@GameAlicornLuna radar, even if they have it, doesn't help against stowaways or stealth tech (again if they have it). Also mutiny/etc. Ships are small cities/towns and need security for all sorts of things.
Also, always have to have someone in full combat gear bc it takes a while to gear up to repel boarders, and that 1-3 minute window might mean the difference between victory and capture.
5:53 Hooray I helped :P
Steel warriors would have been the name I would have gone with, though like how you're a walking wrecking ball with those buildings.
14:27 Struktur ist das Innenskelett. Bauteile sind Bauteile und die Panzerung ist reaktiv bzw. reflektierend. Nun fragen wir uns was ist teurer an der Panzerreparatur, die Arbeitszeit um die Wannenpanzerung zu schweißen oder die Reaktivpanzerung ersetzen und die Sensorik neu machen?
So you are the SS uh german guy? 😂
@@alancarrascolapeira9545 german jep but SS no, you lack a lot of schooling 😂
@@1DerTempler Stomping Stargazers sound S.S. to me haha
@@alancarrascolapeira9545 ????🙄???? train station? ufo? tank?
I started a new Career Mode in Battletech today, and I got kinda annoyed that the very first mission I did in that playthrough (a one-skull mission at that!) had the first enemy I ran into be a freaking Black Knight (with two Locusts as reinforcements from behind my lance). Granted, the Black Knight had only 25% of it's max armor, but for a starter Lance that only included an Enforcer, Vindicator, Commando, & Urbanmech, that's still kinda nasty to throw an 80-Ton Heavy 'Mech at you so early on.
Should've gone with Mason's Marauders for the alliteration and also a homage to your characters late father :)
Haha Brad was lucky there was 2 Griffins in another persons LP.
Armor in this universe, even standard armor, IS expensive. Standard armor is made of a compound of steel, ceramic, and diamond fiber (don't ask me how they make it.) Ferro-fibrous armor, which is much lighter then standard armor (though a lot more expensive as well) is made from a weave of ferro-steel, ferro-titanium, and diamond weave once again, however, it is also 'larger' then standard armor. As a standard, Farro-fibrous provides 12% or so more armor per ton then standard armor.
Not sure if anyone else picked it up but you quoted prodigy :)
Baradul my nybba, consider the following tweaks to the lance's colours: rationale - the colours we respond to are not uniformly distributed throughout the cubic RGB colour space, & with sliders it may not be easy to find the "sweet spots".
So, bright red/dark red/off-white? What if we tried:
Scarlet (255, 36, 0) [#FF2400]
Blood Red (102, 0, 0) [#660000]
Off-White? Hmmn, maybe one of:
Baby Powder (254, 254, 250) [#FEFEFA]
White Smoke (245, 245, 245) [#F5F5F5]
Btw the Jenner's colours at (36:23) are:
DB1100 (219, 17, 0)
C8C2CA (200, 194, 202)
400C11 (64, 12, 17)
Scarlet, Blood Red & a non-bluish off-White would "pop" a bit more, I think. Anyhow, regards, G.M. o/
You can see the AI ally Firestarter using flamers at 52:08.
I am very much a Light/EW Scout Mech pilot I know it isn't exactly best praxis according to most players but that is just who I am. I wish more people loved them like me, Fire starter is one of m fav IS mechs next to the Raven. I'm a proud member of Clan Diamond Shark/ Seafox though and the Arctic Cheetah is my #1 love. I hope dlc#2 moves the timeline forward a year from 3049 where the game currently ends.
16:50 made my day with that face 😂
Gotta love the Walking Warcrime, I mean Firestarter
Why does the star at 18:22 appear to have a grid pattern on its surface?
I think headshoting and legging just increase the chance ofcsalvaging the mech to nearly 100% blowing it up,wich looks awesome, decreasing it to 0 and sometime i think,that every damag you deal to it, will decrease the chance a little bit as well.
armour on modern tanks is a composite of different materials and ceramic and also is reactive meaning it has an explosive layer that's designed to detonate away from the tank to deflect t incoming rounds maybe the mech armour is similar that's why it's expensive
Kenneth Donnelly According to the canonical Battletech "history," reactive armor was not available at this point in time. All armor was ablative.
If only I could find my hardcopy of the basic rules I could tell you for certain whether armor was supposed to be more expensive than the internal structure or not... at least according to the previously established canon.
@@nymalous3428 .....just spitballing a reason why basic armour would be more expensive than the underlying structure.......the other option could be it's just super dense solid slabs of metal.
Kenneth Donnelly That's cool. Of course, maybe the reason is that it was just how they decided to balance the game and they didn't have any kind of rationale for it... which is kind of what I suspect to be the case. It doesn't really matter one way or the other.
Crikey - you're way better at fire control than I am. Picking those choppers off with the AC like they were no problem... On the flip side, you are destroying a lot more weapons than I am on the burst AC's, but not sure why. THANK YOU by the way -- I really wanted to know if legging meant getting a mech in the loot. I guess not.
More hits = more chances to crit.
The game has good upgrade look butt it bit the same still can be better... And damn that a few good shot you did...