@@guanchu I was planning to get to next one very soon, yeah.. Doing these currently slower than I have wanted to do them like. I was thinking of possibly doing test-run of 5th one today to prepare for the next recording, but I'm not sure, if I can do the actual recording today or not. It seemed more likely just an hour ago, but now it seems more unlikely, as there might be too much background noise for my liking, on top of other factors. From doing test-runs to refresh memory to do an actual run without bigger errors or forgetting something important successfully, uploading and lastly doing description always takes several hours in total, as odd as it may sound to some. Work always takes 1/4 of the day from the start, but I also had just 3 hours of sleep last night, so I probably need some naps. And I'll be also playing with few friends later this evening, so that takes its own chunk as well. It just usually seems to be that before I'm able to do even half of the stuff, what I have had in my mind for a day, the next day is usually already few hours in... : -) I'm about to finish the description for the side-content for 4th classic Doom video next, which is the last currently recorded video that I did few days ago in a succession. But I just have to see, how the day goes like. Thanks for the interest!
Everything takes time to get used to or memorize. Even without a map, players would ultimately find their way to places, but you always kind of have to figure out the best way to memorize things for yourself. I don't know, if you're aware of this, but the game also has markers that you can freely place on ground, which you can be using to guide yourself back into places, that you find interesting or meaningful enough to keep in mind.
I'm not quite sure, if I misunderstood, what you're thinking by 'progression' or if you misunderstood me at some point? Generally I'd be thinking progression as being able to move onwards and complete the campaign, but neither Wilson or the white Koala are needed for that purpose. • Wilson is needed for an achievement • Pristine-condition white Koala is needed for Mega-secret, that doesn't count towards normal secrets (...but the upgrade in it counts towards upgrades, however) So, I suppose in this case, you might mean that Nail Bomb -upgrade, that counts towards the stats? It's definitely a different type of secret and when players aren't used to certain types of secrets, those can possibly become quite hard to figure out. Then you usually end up trying to find the usual secret types and spend a ton of time on it, with no hope of success. Usually in this game-engine, or classic Doom rather, amount of different types of secrets used to be more limited, but Selaco is definitely making use of a wider range of options. One of the devs did say that the intention isn't to repeat same type of secret all the time, but rather make them to be different and even unique. Not with these exact words, of course, but the general idea of the message was such as a response to someone complaining of there being just one openable locker, which was a secret He also said that every secret has a some sort of clue to it, so you don't have to resort to constant wall-humping in hopes to find something. And here we do have the picture and the hole for a clue. And the reason? I suppose reason could be that owner of that plushie has inserted a micro chip inside Koala's head and when it rips, it falls off. Chip communicates with that locker and opens the door. Without the chip, the locker doesn't react! It's anyone's guess really! But yeah... I like the game too. Sometimes you just need quite a bit of a challenge for those, who like to explore a ton, but also one can't please everybody with something specific!
@@FinSompi I am just talking about a player playing the game, you (as-in the Selaco devs) expect the player to handle a hidden plushie and bring it to a not-so-visible for a secret that counts towards two very visible statistics, it's a bit insulting. I am fine with something like the scarab shot upgrade, it's labeled as a mega-secret and it doesn't count towards the statistics, but unless I missed some bold, underlined, blue text in a datapad the koala secret is just disrespectful towards the average player's time and ego (Gabe in the HL 25th anniversary documentary makes a great point on stuff like this) I really respect the creativity and how every secret is different in some aspect, I actually like this kinds of secrets, but tying an upgrade to it without a clear and very explicit objective is not it. edit: to be specific, it wouldn't be a problem if it was for just a secret, but for an upgrade it crosses the line quite a bit.
@@Camper_Samu Yeah. I suppose there's a bit of a contradiction between it not counting towards secrets, but it counting towards upgrades. It's a bit like in Blood, where Super Secret isn't counting towards normal secrets, but it could possibly have some monsters in there, that would be counted for stats. But I suppose the devs could be open to make a little tweak for this particular secret! (Actually I think the next update is going to make the white koala much more sturdier, if I'm not mistaken.)
NIce video!
Thank you! I'm glad you liked it : -)
@@FinSompi Are you going to upload the next levels soon?
@@guanchu I was planning to get to next one very soon, yeah.. Doing these currently slower than I have wanted to do them like.
I was thinking of possibly doing test-run of 5th one today to prepare for the next recording, but I'm not sure, if I can do the actual recording today or not.
It seemed more likely just an hour ago, but now it seems more unlikely, as there might be too much background noise for my liking, on top of other factors.
From doing test-runs to refresh memory to do an actual run without bigger errors or forgetting something important successfully, uploading and lastly doing description always takes several hours in total, as odd as it may sound to some.
Work always takes 1/4 of the day from the start, but I also had just 3 hours of sleep last night, so I probably need some naps.
And I'll be also playing with few friends later this evening, so that takes its own chunk as well.
It just usually seems to be that before I'm able to do even half of the stuff, what I have had in my mind for a day, the next day is usually already few hours in... : -)
I'm about to finish the description for the side-content for 4th classic Doom video next, which is the last currently recorded video that I did few days ago in a succession.
But I just have to see, how the day goes like.
Thanks for the interest!
This could be an awesome game but the map system sucks so much it's very painful!
Everything takes time to get used to or memorize. Even without a map, players would ultimately find their way to places, but you always kind of have to figure out the best way to memorize things for yourself.
I don't know, if you're aware of this, but the game also has markers that you can freely place on ground, which you can be using to guide yourself back into places, that you find interesting or meaningful enough to keep in mind.
why the fuck i need a fragile plushie for a secret that counts towards progression?
I love the game, but some stuff is so bs
I'm not quite sure, if I misunderstood, what you're thinking by 'progression' or if you misunderstood me at some point?
Generally I'd be thinking progression as being able to move onwards and complete the campaign, but neither Wilson or the white Koala are needed for that purpose.
• Wilson is needed for an achievement
• Pristine-condition white Koala is needed for Mega-secret, that doesn't count towards normal secrets (...but the upgrade in it counts towards upgrades, however)
So, I suppose in this case, you might mean that Nail Bomb -upgrade, that counts towards the stats?
It's definitely a different type of secret and when players aren't used to certain types of secrets, those can possibly become quite hard to figure out.
Then you usually end up trying to find the usual secret types and spend a ton of time on it, with no hope of success.
Usually in this game-engine, or classic Doom rather, amount of different types of secrets used to be more limited, but Selaco is definitely making use of a wider range of options.
One of the devs did say that the intention isn't to repeat same type of secret all the time, but rather make them to be different and even unique.
Not with these exact words, of course, but the general idea of the message was such as a response to someone complaining of there being just one openable locker, which was a secret
He also said that every secret has a some sort of clue to it, so you don't have to resort to constant wall-humping in hopes to find something.
And here we do have the picture and the hole for a clue.
And the reason? I suppose reason could be that owner of that plushie has inserted a micro chip inside Koala's head and when it rips, it falls off.
Chip communicates with that locker and opens the door. Without the chip, the locker doesn't react! It's anyone's guess really!
But yeah... I like the game too. Sometimes you just need quite a bit of a challenge for those, who like to explore a ton, but also one can't please everybody with something specific!
@@FinSompi I am just talking about a player playing the game, you (as-in the Selaco devs) expect the player to handle a hidden plushie and bring it to a not-so-visible for a secret that counts towards two very visible statistics, it's a bit insulting.
I am fine with something like the scarab shot upgrade, it's labeled as a mega-secret and it doesn't count towards the statistics, but unless I missed some bold, underlined, blue text in a datapad the koala secret is just disrespectful towards the average player's time and ego (Gabe in the HL 25th anniversary documentary makes a great point on stuff like this)
I really respect the creativity and how every secret is different in some aspect, I actually like this kinds of secrets, but tying an upgrade to it without a clear and very explicit objective is not it.
edit: to be specific, it wouldn't be a problem if it was for just a secret, but for an upgrade it crosses the line quite a bit.
by the way your videos on the game are very well done!
The timestamps in the description are very helpful and very well structured too!
@@Camper_Samu Yeah. I suppose there's a bit of a contradiction between it not counting towards secrets, but it counting towards upgrades.
It's a bit like in Blood, where Super Secret isn't counting towards normal secrets, but it could possibly have some monsters in there, that would be counted for stats.
But I suppose the devs could be open to make a little tweak for this particular secret!
(Actually I think the next update is going to make the white koala much more sturdier, if I'm not mistaken.)