Thank You Mooing Cat for the video, even negotiating my way through is pretty impossible for me and I’ve been playing for over four years. Hopefully Inno Games will listen to the Bata testers and make it easier, possible, not impossible.
I had started a St. Basil to boost my city defense. As soon as Mooningcat completed this level, I deleted it again. As this currently stands, it would require a complete remodeling of our cities that some people have spent years building up to thier satisfaction. Looks like our guild leaders are going to have to make a decision on guild requirements.
I wouldn't make any changes to your city for GE5. Most players have spent years building their cities on Attack, and are not going to start switching to City Defense for a couple of non-essential buildings. Either Inno will dial down the goods requirements and enemy attack bonuses, or take the "we screwed up, sorry guys" approach, and just copy and paste GE4, call it GE5, make it harder, throw a few new buildings in, job done.
Guild have been discussing GE5. Most of us agree that unless the goods cost is reduced, we won't be playing it. A lot of effort and resources for very little in return. Most of us can autofight in GBG over 100 attrition anyway, and don't particularly need the attack bonuses the new buildings offer. There's not a lot of enthusiasm for it in our guild. Similar views expressed in the forum too. Still - its early days, and much may change before it goes live.
Yeah, this is absolutely crazy. I've reached the point where I'm doing 1 dmg with Hover Tanks while in Contemporary Era. Enemy units have 827% atk/def...(3 battles left)
Thank you very much for your work! I think, given the introduction of the 5th guild expedition, an overview of the Great Buildings, which give the player goods of their own and the previous era, is very much in demand. Thanks in advance.
@@MooingCatFoE I have the high age units in Indy. Im curious how they will do. Any idea when this will be going live? My city D is very low. Maybe Ill take some carousels out of storage and bolster the city D?
So you get one of each new building x 40k goods. For building with multiple levels you get one level of the building. I might pass or do it only a few times to get the chain building (120k goods for level 3 and 12 weeks).
Newbie here, first comment. Thank you so much for all your work, without out you this whole "game" would become tiresome. Your events videos (which I share to friends and the guild) are fantastic, seriously, you're a great asset, I hope INNO realises this. Thanks again, without your help, a lot of people would of played a lot less, IT'S you that makes it enjoyable. Cheers, and good health!
Suddenly the Stargazer is looking more necessary than ever! Even a bunch of Stages probably won't cut it for the prior age goods cost each week. Thanks for the breakdown of this new level, Moo. It's sobering and exciting at the same time lol. I have some prep work ahead of me, for sure.
It helps to have a ton of defense boosts in inventory, unlike the attack boost, you can stack the defense boosts... And even though I have pretty modest defense bonuses, being in Oceanic Future I found that I can win many of the battles by using nothing but Hydroelectric Eels and rogues... the eels ability to hide where they are immune to distance attacks makes all the difference.
Thx MC, finished GE5 earlier, just spent a few 1000 medals/ 60 diamonds but no real problem. Only have 137% DEF/ATT bonus in CA, auto the first 6 battles/manual the next 2/then NEG 8. Just get your goods up, did buy 2 buildings for neg, and the cost to the guild is a lot.
I've worked out a plan for level 5 (sadly for those in Space Ages only) On the colony map if you don't worry about life support you can fit up to 12 goods buildings on the map which works out to be 8400 goods a week. This however will cost a lot of coins and supplies which will make GBs like RAH and SMB more desirable. 1600 extra goods a week from RQs and GBG is easy to come by, so therefore those in Space Ages GE level 5 can be sustainable
Just make sure you're able to downtrade to the previous age. In any event going forward it'll probably be best to keep all goods buildings in your city the previous age :)
If they keep these exaggerated costs, people simply won't do it. The new GE buildings are great, but I don't think they worth it for the nonsense cost of goods. If I replace my attack buildings for city defence I will lose much more than the 20% FPs boost, with lower performance in GBG and also with a dead area that I will not produce anything. Investing in VP, SBC, DC, hundreds of thousands of FPs, I can just laugh that Inno is attempting to make players go in this direction. I honestly can't believe that they dedicated a team thinking in a way to make city defence useful and they ended up with this huge white elephant. Disappointment is the only think that comes up in my mind.
Honestly, I hope that they keep GE 5 the way it is except for maybe half (or even less) the current cost. 10k goods per week is insane, and would NOT be worth doing week in and week out for 95% of players. 5k goods cost per week starts to look a lot more reasonable (although still a bit too high IMO). I really like the mechanics, aesthetics, and new buildings and features, but the difficulty for fighting and negotiating definitely needs to be nerfed in a big way. If not, I could honestly see many players leaving the game entirely out of pure frustration, and I'm one of them (been playing for years).
@@JustRideTheVibe the cost of negotiations is the main point. The amounts are way unrealistic. For me it seems clear that whoever had this idea doesn't understand the way this game works or is just aiming a temporary profit. Once players realise that the prizes don't compensate the high cost, and they gain enough money, a nerf might take place. I do believe that players will try and in the first weeks there'll will be many burning goods and diamonds. But once they realise how tough is to sustain the demand for previous era goods, less and less players will go through it. The head of the serpent and the temple are great, but I don't pay 10k goods plus diamonds for it. The House of the Wolf pay slightly less than the Serpent, depending in your era. Would I pay this absurd of goods for 2% or 5% extra boost? The temple gives 40% for attacking army, but in the same area the trees of vitality give 24%. Will players wipe their goods for 16% extra? I don't see any reason for that. I'm finishing level 4 and then I will advance whatever I can fight in level 5 and that's it. I'm very happy to stay with my goods and skip all the rest and Inno can also be super happy to dedicate so much time and work in a feature that the great majority of the players will not use.
@@joaofstock I have doubts there will be 10% guilds to even unlock lvl 5, after may be 1-2 weeks. Everybody will get to the correct conclusion that even thought 3-5 of guild members may be enthusiastic, more willing to add defense to the city, the rest will not get anywhere close to its finish. Especially in higher competitive guilds who play extensively gbg and gvg, is out of question making this trade off, add defense instead of attack, I doubt there will be any such guild to waste goods to unlock this lvl. As it costs future era goods as well, usually such guilds have a number of players in this era, which are very important even in gvg beside gbg, and losing hundreds or thousands of each of them every week for something that only may be 10/60-70 members would make, makes absolutely no sense at all.
That is absolutely bonkers! I generate roughly 3600 good per day (but spread across all eras; about 2000 goods of current and previous era)... still it is a challenge to grind through the tech tree and continental map in SAAB in ~ 7 months. With this here, my tech tree and continental map will grind to a halt!
I usually finish the standard 8 encounters in ~5 minutes, I never see the need to use the higher options If they completely remove diamonds from the GE they'll probably kill the quest for many players, the GE and PvP tower are my only methods of gaining them
St Basil's and Deal Castle will now finally be (maybe) worth building and leveling up; and the Temple of Relics GB is also being buffed a bit by the release of GE L5 (not a full 25% because most players will struggle to complete L5). A lot of older event buildings will also be revalued, e.g. Athlon Abbey doesn't look so bad anymore, etc.
@@glovebox421 Exactly. Why build new Defense GBs and put in new Defense buildings when you can just negotiate all of GE 5. And you only need to do it once a week.
@@UCDRebel the cost is too high for the whole level, and bear in mind that you also have to pay previous era goods in these negotiations, that are not provided by CF, HC, SC or GBG. The majority of the players cannot afford that. City defence is still pretty bad. If you're playing for the temple every week, it's nice to have 40% boost for attack and defence for attacking army, but players must include all the hundreds of tiles that were sacrificed on City Defence. More than 1000% boost is needed to win the last encounters by fighting. I doubt that the temple worth 0.1% of attack per tile if the city defence area is considered.
The GE L5 is at almost correct hardness, IMO. If you want to upgrade city to more advanced level, play GE5 and try your best, if not you already have developed city and have nothing to complain. New event buildings will occupy your interest. Everyone will have several weeks of preparation, and goal is to fight enemy who has ~4.5-5.0 times higher bonus A/D, relative to your own. In addition, you have Kraken, AO and Eye (Mars and above, first strike). Point is to upgrade city to 300/400% boost (Mars age) of the defense army, and do 2/3 of GE L5 by fighting and rest by negotiations.
Moo! (and I'm not a cow...I'm just getting your attention...lol) => Thanks to all of your help in the St Pat's Event, I will be getting 2 Archdruids! And now, an IMPORTANT question about GE 5: I am concerned about possibly losing "higher-aged units" while battling. So tell me: Do these (blue) Defending Units "heal instantly" - as with other "blue battles",like when someone attacks your city? I do hope you understand my question, because (as you're fully aware) once lost, they're gone "forever"! PS: I realize I can heal them with diamonds before exiting the battle, but I'd rather not. I look forward to your reply. FORGE ON, sir!
@@MooingCatFoE Thanks for the quick answer about using higher-aged units in GE 5! Follow-up question. If I use "higher-aged" units to protect my city, will they still "instantly heal" (as usual) when my city is attacked? (OR should I never use those to protect my city with?) Btw, I'm in Lma and am speaking of the 9 Colonials I won during the Questline - along the Continent Map.
I think the fortifications should be 50% of the enemy boosts at each level. So like the first encounter, the fortification should be about 110%. Also, they need to introduce a GB with 1000/1000 city defense at level 80. That's the only way any more than a handful of players on the entire game will be able to fight through every encounter.
Wonderful video! (As usual.) This just seems insanely hard. And as others have mentioned, we have been shaping our cities in a different direction for years. What might make this reasonable is if the fortification affects _accumulated_ from one encounter to the next, and didn't apply just to that one encounter. It isn't that way, right?
Thanks for all the effort in putting this vid together...it was really well done and very informative. I have a fairly well developed SAJM city in my main world and I can't see much benefit in playing this new level...it looks ridiculously expensive from a goods point of view and, if I want to defend (fight), I'll need to make major adjustments to my city...and I just don't see the benefits. As for my other worlds (I have two others where I'm currently in Future Era)...not even going to bother with it. I would have thought that level five would have just been an upgrade on level four (like each current level is harder than the previous one)...rewards aren't worth the expenditure in both time and goods/resources.
Thx for you Content MooingCat. Now its finally worthy to have defence :D and i also want to thank you for the st. Patricks event guide. I was able to do the 18 town strategie. The 18th town will be finished tomorow. And with the upcoming goldpots i will be able to do the last task and complete the hut. Thx Mate. ✌ (Without buying any goldpots or diamonds)
@ Moo - Thanks for the quick answer about using higher-aged units in GE 5! Follow-up question. If I use "higher-aged" units to protect my city, will they still "instantly heal" (as usual) when my city is attacked? (OR should I never use those to protect my city with?) Btw, I'm in Lma and am speaking of the 9 Colonials I won during the Questline - along the Continent Map.
enemy atk/def for later ages are to high, nobody is going to take out all their attacking buildings just to win afew battles in GE lv5, not a chance. 2500 def/atk is way to high for jupiter, most dont have even 10% of that in defensive army atk or defense? clealry they made this to be basicly negotiate or give up cause u cant win battles like this .first they make people add atk stuff for GBG then they screw everyone over cause now nobody got any city defense left cause they used all their lands on atk for regular GE and GBG! brilliant move innogames, no wonder people leave by the thousands to go over to other games.
So, now I'm Out, this Gex Level is ridicolous! As an GBG guild with small GvG Team our Stats based on Attack, we don't have enough Kits to switch to inventory and weaken our GBG Stats. We have 219 Gold Medals in Expedition and only 5 silver with 0 Bronze and now we're out. The whole Guild with 79 Members from 2,8 Billion Points down to 90 Million refuses this Level. Inno can't switch the whole Game in the last Level of the Expedition, that doesn't make sense.
Forcing long time players who have set up for playing GbG. Aka build their cities for attack army att/def. And now forcing them to use defending army att/def. Is a recipe for guilds to never unlock ge5 and those rewards to never be used. I, myself, will not touch GE5 till they set it so your attacking armies actually used attacking att/def. I will not change my cities lay out and lose in gbg.
Exactly. From the beginning till the end, you are entirely correct. And I frankly wonder if there would be at least some few guilds, may be with 10 members in them all farmers, to unlock lvl 5, it just doesn't worth the treasury goods waste 😂
So, im playing like a year now and i have to say.. i love this. New Content. New Challenge.. New Stuff.. If you dont like it, you dont have to finish level 5, right? I cannot understand the hate to be honest
I think the main issue people have is that it counts towards the GE Championship, so if you're a guild that wants to be competitive there you have to do GE5, which limits who you can allow to join the guild. GE4 is possible relatively quickly for players, but GE5 will be much more challenging, so players who would otherwise have been able to join the guild and grow in it can't join yet. Don't think it's that big of an issue, but it's something to think about. And while I think a challenge is good, I think they went a bit too hard.
Inno is devoting a tremendous amount of effort to get long time players to quit FoE. If Inno deployed GE 5 and the beta GBG changes to the live server, like FoEilte, I'll be finding a new game to play.
Perfectly said. I doubt my guild will impose this c*ap, we will just stop competing for GE championship, so far leaders say is out of question to make this lvl 5 a demand. However, the disappointment is too big, their exotic surprise proves they are parallel with the reality of their own game, and have absolutely no respect at all for the players, all of which already cut off in half my availability to put much effort into this game. And make us all wonder what bulls*it they will come up with next... Guess is time to shuffle the store, plenty of new games can be found there 😁.
I’m not too interested in level 5 GE. You’re using a LOT of resources and there’s no diamond rewards? And you’re telling us they might remove all the diamond rewards from ge! Wow the game will definitely take a big hit! A lot of players will slowly lose interest in the game as ge becomes a waste of time Diamonds are the only reason most players play ge!
Yes but they’re only useful when you have a lot of them. And it takes time to get there. Can’t deny ge will be more boring knowing it would reward you with 0 diamond. Hopefully they will keep it
im sorry but this is so dumb. why do they wana push city defense? i honestly think "attack and defense" should just be 1 unit. they could simply remove city defense and no one would mind. your attacking army could be the city defense. its a failed part of the game they are trying to bring back to life. 99% of people need to spend 10k goods a week and spend diamonds "innogames main income" to finish the negotiation. they did the same with gbg when they removed FOE tools negotiator from gbg. it was simply to earn more cash. good video tho.
yes, the blue potions of 10% 20% and 30% . I use 10 30% to get an extra 300% defence weekly and can fight in future era ( with virgo) the second last encounter
Very disappointed in Inno for the direction the quests are taking. If you don't pay for their "option" (can't even use your own diamonds), you have to wait for scraps to come along to maybe get the final level. You've made it so easy for newbies to BUY their way up, it takes all the fun out of the game. Most of the newer players already have Arc's, but few other GBs they should have first. It's like spending is the new way to get ahead in this game. Just very disappointed Inno!!
way to much detail in what you need to do. Just could not watch the whole thing. If you're making it to that level you don't need to explain every move you make.
Only the ones who will pay for everything!! If you are willing to buy your Arc, you might as well buy all the diamonds and upper level prizes to get ahead without any of the work long time players have put in.. Basically, Inno just showed its only interest is money$!$$$
Thank You Mooing Cat for the video, even negotiating my way through is pretty impossible for me and I’ve been playing for over four years. Hopefully Inno Games will listen to the Bata testers and make it easier, possible, not impossible.
I mostly do GE for diamonds and guild requirements. These rewards look pretty paltry for the cost required. Not even a chance at diamonds...
I had started a St. Basil to boost my city defense. As soon as Mooningcat completed this level, I deleted it again. As this currently stands, it would require a complete remodeling of our cities that some people have spent years building up to thier satisfaction. Looks like our guild leaders are going to have to make a decision on guild requirements.
I wouldn't make any changes to your city for GE5. Most players have spent years building their cities on Attack, and are not going to start switching to City Defense for a couple of non-essential buildings. Either Inno will dial down the goods requirements and enemy attack bonuses, or take the "we screwed up, sorry guys" approach, and just copy and paste GE4, call it GE5, make it harder, throw a few new buildings in, job done.
@@Eztoez In both of my worlds, my guilds have decided to ignore the new level - just not worth it.
Guild have been discussing GE5. Most of us agree that unless the goods cost is reduced, we won't be playing it. A lot of effort and resources for very little in return. Most of us can autofight in GBG over 100 attrition anyway, and don't particularly need the attack bonuses the new buildings offer. There's not a lot of enthusiasm for it in our guild. Similar views expressed in the forum too. Still - its early days, and much may change before it goes live.
I have never seen a better way to destroy a game from the developers.
Yeah, this is absolutely crazy. I've reached the point where I'm doing 1 dmg with Hover Tanks while in Contemporary Era. Enemy units have 827% atk/def...(3 battles left)
Thank you very much for your work!
I think, given the introduction of the 5th guild expedition, an overview of the Great Buildings, which give the player goods of their own and the previous era, is very much in demand.
Thanks in advance.
I think the higher age units guide is going to come in really handy here.
Yup :)
@@MooingCatFoE I have the high age units in Indy. Im curious how they will do. Any idea when this will be going live? My city D is very low. Maybe Ill take some carousels out of storage and bolster the city D?
@@davidmilton4862 Probably a few weeks at least, but could be longer
So you get one of each new building x 40k goods.
For building with multiple levels you get one level of the building.
I might pass or do it only a few times to get the chain building (120k goods for level 3 and 12 weeks).
Newbie here, first comment. Thank you so much for all your work, without out you this whole "game" would become tiresome. Your events videos (which I share to friends and the guild) are fantastic, seriously, you're a great asset, I hope INNO realises this. Thanks again, without your help, a lot of people would of played a lot less, IT'S you that makes it enjoyable. Cheers, and good health!
Suddenly the Stargazer is looking more necessary than ever! Even a bunch of Stages probably won't cut it for the prior age goods cost each week. Thanks for the breakdown of this new level, Moo. It's sobering and exciting at the same time lol. I have some prep work ahead of me, for sure.
It helps to have a ton of defense boosts in inventory, unlike the attack boost, you can stack the defense boosts... And even though I have pretty modest defense bonuses, being in Oceanic Future I found that I can win many of the battles by using nothing but Hydroelectric Eels and rogues... the eels ability to hide where they are immune to distance attacks makes all the difference.
👍🧡 level 5. Had to negotiate the last fight. Glad that building up my defense finally came in handy.👍😃
Thx MC, finished GE5 earlier, just spent a few 1000 medals/ 60 diamonds but no real problem. Only have 137% DEF/ATT bonus in CA, auto the first 6 battles/manual the next 2/then NEG 8. Just get your goods up, did buy 2 buildings for neg, and the cost to the guild is a lot.
I've worked out a plan for level 5 (sadly for those in Space Ages only)
On the colony map if you don't worry about life support you can fit up to 12 goods buildings on the map which works out to be 8400 goods a week.
This however will cost a lot of coins and supplies which will make GBs like RAH and SMB more desirable.
1600 extra goods a week from RQs and GBG is easy to come by, so therefore those in Space Ages GE level 5 can be sustainable
Just make sure you're able to downtrade to the previous age. In any event going forward it'll probably be best to keep all goods buildings in your city the previous age :)
@@MooingCatFoE Yes agree. For those wanting to complete level 5 weekly they are going to have to change their cities 1 way or another.
@@MooingCatFoE Then an event will come up where they will require only a present era production
Thanks for all your work to keep us so well informed 😊
If they keep these exaggerated costs, people simply won't do it. The new GE buildings are great, but I don't think they worth it for the nonsense cost of goods.
If I replace my attack buildings for city defence I will lose much more than the 20% FPs boost, with lower performance in GBG and also with a dead area that I will not produce anything.
Investing in VP, SBC, DC, hundreds of thousands of FPs, I can just laugh that Inno is attempting to make players go in this direction. I honestly can't believe that they dedicated a team thinking in a way to make city defence useful and they ended up with this huge white elephant.
Disappointment is the only think that comes up in my mind.
Honestly, I hope that they keep GE 5 the way it is except for maybe half (or even less) the current cost. 10k goods per week is insane, and would NOT be worth doing week in and week out for 95% of players. 5k goods cost per week starts to look a lot more reasonable (although still a bit too high IMO). I really like the mechanics, aesthetics, and new buildings and features, but the difficulty for fighting and negotiating definitely needs to be nerfed in a big way. If not, I could honestly see many players leaving the game entirely out of pure frustration, and I'm one of them (been playing for years).
@@JustRideTheVibe the cost of negotiations is the main point. The amounts are way unrealistic. For me it seems clear that whoever had this idea doesn't understand the way this game works or is just aiming a temporary profit. Once players realise that the prizes don't compensate the high cost, and they gain enough money, a nerf might take place.
I do believe that players will try and in the first weeks there'll will be many burning goods and diamonds. But once they realise how tough is to sustain the demand for previous era goods, less and less players will go through it.
The head of the serpent and the temple are great, but I don't pay 10k goods plus diamonds for it. The House of the Wolf pay slightly less than the Serpent, depending in your era. Would I pay this absurd of goods for 2% or 5% extra boost?
The temple gives 40% for attacking army, but in the same area the trees of vitality give 24%. Will players wipe their goods for 16% extra? I don't see any reason for that.
I'm finishing level 4 and then I will advance whatever I can fight in level 5 and that's it. I'm very happy to stay with my goods and skip all the rest and Inno can also be super happy to dedicate so much time and work in a feature that the great majority of the players will not use.
@@joaofstock I have doubts there will be 10% guilds to even unlock lvl 5, after may be 1-2 weeks. Everybody will get to the correct conclusion that even thought 3-5 of guild members may be enthusiastic, more willing to add defense to the city, the rest will not get anywhere close to its finish. Especially in higher competitive guilds who play extensively gbg and gvg, is out of question making this trade off, add defense instead of attack, I doubt there will be any such guild to waste goods to unlock this lvl. As it costs future era goods as well, usually such guilds have a number of players in this era, which are very important even in gvg beside gbg, and losing hundreds or thousands of each of them every week for something that only may be 10/60-70 members would make, makes absolutely no sense at all.
That is absolutely bonkers! I generate roughly 3600 good per day (but spread across all eras; about 2000 goods of current and previous era)... still it is a challenge to grind through the tech tree and continental map in SAAB in ~ 7 months. With this here, my tech tree and continental map will grind to a halt!
Do Inno devs even play their game.. this is just stupid..
I usually finish the standard 8 encounters in ~5 minutes, I never see the need to use the higher options
If they completely remove diamonds from the GE they'll probably kill the quest for many players, the GE and PvP tower are my only methods of gaining them
St Basil's and Deal Castle will now finally be (maybe) worth building and leveling up; and the Temple of Relics GB is also being buffed a bit by the release of GE L5 (not a full 25% because most players will struggle to complete L5). A lot of older event buildings will also be revalued, e.g. Athlon Abbey doesn't look so bad anymore, etc.
nah they wont, too big for too little gain, rather i expect new event buildings to have lot of blue attack and defense
A lot of the event buildings that give attack but also give defense are looking very good now
I'm talking the Boathouses and Canals
you need to sacrefice waaaay too much. most ppl will just negotiate.
@@glovebox421 Exactly. Why build new Defense GBs and put in new Defense buildings when you can just negotiate all of GE 5. And you only need to do it once a week.
@@UCDRebel the cost is too high for the whole level, and bear in mind that you also have to pay previous era goods in these negotiations, that are not provided by CF, HC, SC or GBG. The majority of the players cannot afford that.
City defence is still pretty bad. If you're playing for the temple every week, it's nice to have 40% boost for attack and defence for attacking army, but players must include all the hundreds of tiles that were sacrificed on City Defence. More than 1000% boost is needed to win the last encounters by fighting. I doubt that the temple worth 0.1% of attack per tile if the city defence area is considered.
Can you make a video of fighting with higher age troops? I’m curious how much city defense att/def is needed to fight through with hovers/turtles.
The GE L5 is at almost correct hardness, IMO. If you want to upgrade city to more advanced level, play GE5 and try your best, if not you already have developed city and have nothing to complain. New event buildings will occupy your interest.
Everyone will have several weeks of preparation, and goal is to fight enemy who has ~4.5-5.0 times higher bonus A/D, relative to your own. In addition, you have Kraken, AO and Eye (Mars and above, first strike). Point is to upgrade city to 300/400% boost (Mars age) of the defense army, and do 2/3 of GE L5 by fighting and rest by negotiations.
Moo! (and I'm not a cow...I'm just getting your attention...lol) => Thanks to all of your help in the St Pat's Event, I will be getting 2 Archdruids! And now, an IMPORTANT question about GE 5: I am concerned about possibly losing "higher-aged units" while battling. So tell me: Do these (blue) Defending Units "heal instantly" - as with other "blue battles",like when someone attacks your city?
I do hope you understand my question, because (as you're fully aware) once lost, they're gone "forever"! PS: I realize I can heal them with diamonds before exiting the battle, but I'd rather not. I look forward to your reply. FORGE ON, sir!
You have to use diamonds to heal them if you lose them
@@MooingCatFoE Thanks for the quick answer about using higher-aged units in GE 5!
Follow-up question. If I use "higher-aged" units to protect my city, will they still "instantly heal" (as usual) when my city is attacked? (OR should I never use those to protect my city with?)
Btw, I'm in Lma and am speaking of the 9 Colonials I won during the Questline - along the Continent Map.
sheeeess! 10k for only 16 encounters.. niet.. my economy won't make it every week yet. Inflation has hit hard if it reached foe too! LOL
I think the fortifications should be 50% of the enemy boosts at each level. So like the first encounter, the fortification should be about 110%. Also, they need to introduce a GB with 1000/1000 city defense at level 80. That's the only way any more than a handful of players on the entire game will be able to fight through every encounter.
Wonderful video! (As usual.) This just seems insanely hard. And as others have mentioned, we have been shaping our cities in a different direction for years. What might make this reasonable is if the fortification affects _accumulated_ from one encounter to the next, and didn't apply just to that one encounter. It isn't that way, right?
Thanks for all the effort in putting this vid together...it was really well done and very informative. I have a fairly well developed SAJM city in my main world and I can't see much benefit in playing this new level...it looks ridiculously expensive from a goods point of view and, if I want to defend (fight), I'll need to make major adjustments to my city...and I just don't see the benefits. As for my other worlds (I have two others where I'm currently in Future Era)...not even going to bother with it.
I would have thought that level five would have just been an upgrade on level four (like each current level is harder than the previous one)...rewards aren't worth the expenditure in both time and goods/resources.
Thx for you Content MooingCat. Now its finally worthy to have defence :D and i also want to thank you for the st. Patricks event guide. I was able to do the 18 town strategie. The 18th town will be finished tomorow. And with the upcoming goldpots i will be able to do the last task and complete the hut. Thx Mate. ✌ (Without buying any goldpots or diamonds)
Since the reward is guaranteed, is it still useful to level up Temple of Relic for level 5?
@ Moo - Thanks for the quick answer about using higher-aged units in GE 5!
Follow-up question. If I use "higher-aged" units to protect my city, will they still "instantly heal" (as usual) when my city is attacked? (OR should I never use those to protect my city with?)
Btw, I'm in Lma and am speaking of the 9 Colonials I won during the Questline - along the Continent Map.
enemy atk/def for later ages are to high, nobody is going to take out all their attacking buildings just to win afew battles in GE lv5, not a chance. 2500 def/atk is way to high for jupiter, most dont have even 10% of that in defensive army atk or defense? clealry they made this to be basicly negotiate or give up cause u cant win battles like this .first they make people add atk stuff for GBG then they screw everyone over cause now nobody got any city defense left cause they used all their lands on atk for regular GE and GBG! brilliant move innogames, no wonder people leave by the thousands to go over to other games.
10k goods, holy crap that's insane. Hope Inno will tweak that a bit. At that cost 95% of players cannot afford to do lvl5.
And since 95% of guilds require GE completion, this will be a guild killer.
So, now I'm Out, this Gex Level is ridicolous! As an GBG guild with small GvG Team our Stats based on Attack, we don't have enough Kits to switch to inventory and weaken our GBG Stats. We have 219 Gold Medals in Expedition and only 5 silver with 0 Bronze and now we're out. The whole Guild with 79 Members from 2,8 Billion Points down to 90 Million refuses this Level.
Inno can't switch the whole Game in the last Level of the Expedition, that doesn't make sense.
Has anyone suggested the use of blue potions yet? They work additive, don't they?
Would a Virgo which has 5 charges and will take effect 2 out of 3 attacks have a significant impact on helping get through fights in GE5?
Would probably help, though you still have to get through the 2nd wave.
Forcing long time players who have set up for playing GbG. Aka build their cities for attack army att/def. And now forcing them to use defending army att/def. Is a recipe for guilds to never unlock ge5 and those rewards to never be used. I, myself, will not touch GE5 till they set it so your attacking armies actually used attacking att/def. I will not change my cities lay out and lose in gbg.
Exactly. From the beginning till the end, you are entirely correct. And I frankly wonder if there would be at least some few guilds, may be with 10 members in them all farmers, to unlock lvl 5, it just doesn't worth the treasury goods waste 😂
Can you show an overview of all short cuts in FoE?
Thank you for the video. Just one question - There is no Relics in GE 5?
There are, I just don't have the ToR on beta :)
So, im playing like a year now and i have to say.. i love this. New Content. New Challenge.. New Stuff.. If you dont like it, you dont have to finish level 5, right? I cannot understand the hate to be honest
I think the main issue people have is that it counts towards the GE Championship, so if you're a guild that wants to be competitive there you have to do GE5, which limits who you can allow to join the guild. GE4 is possible relatively quickly for players, but GE5 will be much more challenging, so players who would otherwise have been able to join the guild and grow in it can't join yet.
Don't think it's that big of an issue, but it's something to think about.
And while I think a challenge is good, I think they went a bit too hard.
When is level 5 coming out officially in the US servers?
Inno is devoting a tremendous amount of effort to get long time players to quit FoE. If Inno deployed GE 5 and the beta GBG changes to the live server, like FoEilte, I'll be finding a new game to play.
Perfectly said. I doubt my guild will impose this c*ap, we will just stop competing for GE championship, so far leaders say is out of question to make this lvl 5 a demand. However, the disappointment is too big, their exotic surprise proves they are parallel with the reality of their own game, and have absolutely no respect at all for the players, all of which already cut off in half my availability to put much effort into this game. And make us all wonder what bulls*it they will come up with next... Guess is time to shuffle the store, plenty of new games can be found there 😁.
I'm wondering how the TOR performed during the L5. Did it throw up any One Up or Reno Kits, or just more fragments?
ToR rewards are unchanged
@@MooingCatFoE Thanks Mooingcat. Much appreciated.
Does anyone know If Platform 5 requires Special goods in AF and OF? If so, I am doomed 😁
I think it's supposed to, but in SAJM it didn't require any special goods, so not sure if it's implemented.
Why is there no Relics dropped in level 5? That stinks!
Because I don't have a ToR on beta :P
@@MooingCatFoE OH!!!! 🤣🤣🤣 Got it👍 Thank you for the video!
Do relics show up in GE5?
I don't have ToR myself, but don't see why they shouldn't.
What about ToR any new things with it or more of the same rewards.
Read the comments below, got the answer, xx
Thoughts on the how well people will do with higher age units? I am in PE with Hovers and Turturrets.
I think it'll be great :)
These level is very difficult because to need more products.
Where con I get that thing that sais you how to negociate??
foe-helper.com/docs/en/introduction
@@MooingCatFoE thanks!!!!
I’m not too interested in level 5 GE. You’re using a LOT of resources and there’s no diamond rewards?
And you’re telling us they might remove all the diamond rewards from ge! Wow the game will definitely take a big hit! A lot of players will slowly lose interest in the game as ge becomes a waste of time
Diamonds are the only reason most players play ge!
diamonds and Fountain of Youth
Yes but they’re only useful when you have a lot of them. And it takes time to get there. Can’t deny ge will be more boring knowing it would reward you with 0 diamond. Hopefully they will keep it
I spent 9962 goods to negotiate encounter 2-16, you can probably add ~200 for encounter 1, so around 10k goods to negotiate the full level 5 :)
Check out my video on the Reward Buildings here: ua-cam.com/video/Ed5l3gyvNIo/v-deo.html
Timestamps:
0:00 Intro
1:01 Unlocking GE5 & In-Game Info Text!
2:42 New Encounter Mechanics
3:22 Enemy Attack Boosts (Overview)
4:37 Negotiations
4:58 Fortifications!
6:04 Encounter 1
6:06 Overview
7:17 Starting Goods (see pinned comment)
7:59 Fight (Win)
11:33 Briefly On Rewards
12:03 You will get Each Building every 4 Weeks
12:30 Encounter 2
12:32 Overview
14:12 Fight Attempt (Fail)
16:14 Fortifications & Planning
18:07 Negotiation (+10 Diamonds)
20:03 Encounter 3
20:05 Overview
21:11 Negotiation (+10 Diamonds)
22:39 Encounter 4
22:41 Overview
23:41 Negotiation
24:28 Avatars :O
25:21 Encounter 5
25:23 Overview
25:35 Fortification Pattern (same every 4th encounter)
26:42 Negotiation
27:30 Encounter 6
27:32 Overview
27:51 Negotiation (+10 Diamonds)
28:32 Encounter 7
28:34 Overview
28:59 Negotiation
29:55 Encounter 8
29:57 Overview
30:26 Negotiation
31:15 Encounter 9
31:17 Overview
31:43 Negotiation
32:17 Encounter 10
32:19 Overview
32:47 Negotiation (+10 Diamonds)
33:27 Encounter 11
33:29 Overview
33:56 Negotiation
34:33 Encounter 12
34:35 Overview
35:02 Negotiation
35:41 Encounter 13
35:42 Overview
36:08 Negotiation
36:55 Encounter 14
36:57 Overview
37:44 Negotiation
38:26 Encounter 15
38:28 Overview
38:47 Negotiation
39:34 Encounter 16
39:36 Overview
40:46 Negotiation
41:18 Completing Level 5!
42:56 Negotiation Cost Estimate (~10k goods)
44:13 Initial Thoughts on Difficulty
45:27 Rewards: 1 Each Every 4 Weeks
47:13 My Personal Plans to win GE5
48:17 Initial Thoughts on Fortifications
50:17 Initial Thoughts on Reward Fragments
51:20 Thanks For Watching!
51:40 Thanks to my Patreons!
10k goods??? Woow thats a lot 👀😀
@@nikko2999 Yup quite a lot indeed :P
and how many diamonds? how many fails you've got?
@@MooingCatFoE is it worth it to boost now def boosts? or should you just negotiate?
@@nikko2999 I don't know yet, but perhaps :)
im sorry but this is so dumb. why do they wana push city defense? i honestly think "attack and defense" should just be 1 unit. they could simply remove city defense and no one would mind. your attacking army could be the city defense. its a failed part of the game they are trying to bring back to life. 99% of people need to spend 10k goods a week and spend diamonds "innogames main income" to finish the negotiation. they did the same with gbg when they removed FOE tools negotiator from gbg. it was simply to earn more cash. good video tho.
After 5 years of play it is probably time to hang it up.
is ToR giving you any better relics for level 5?
Haven't heard anything, so should be same relics, except 16 more possibilities to get them :)
Is there any relic available in GE5 ?
Don't see any reason they shouldn't be available
Is the new tutorial already out.
And should you build defence gg
It's currently being A/B tested, so if you create a new account it should be active, but it's not out yet for all players :)
For GE lvl 5 is it possible to use a boost from inventory and/or tavern to help complete this lvl?
yes, the blue potions of 10% 20% and 30% . I use 10 30% to get an extra 300% defence weekly and can fight in future era ( with virgo) the second last encounter
A level 5 GE was welcome, but I hate the idea of using your city defence.
Very disappointed in Inno for the direction the quests are taking. If you don't pay for their "option" (can't even use your own diamonds), you have to wait for scraps to come along to maybe get the final level.
You've made it so easy for newbies to BUY their way up, it takes all the fun out of the game. Most of the newer players already have Arc's, but few other GBs they should have first. It's like spending is the new way to get ahead in this game.
Just very disappointed Inno!!
50/1.3K 1 hour ago 11.6K
Seems like the TA could safe you here.
wow 16 goods per try
Wait until the end of the video :P
way to much detail in what you need to do.
Just could not watch the whole thing.
If you're making it to that level you don't need to explain every move you make.
inno does not want new players in the game.
They seem to want current players to quit.
Only the ones who will pay for everything!! If you are willing to buy your Arc, you might as well buy all the diamonds and upper level prizes to get ahead without any of the work long time players have put in.. Basically, Inno just showed its only interest is money$!$$$
MooingCat, you talk too much, bro. Summarize.