If you could find the time, I'd recommend finding the complete story cinematics and watching them. Would love to see it reacted to, but even if you don't, there's a rather rich story weaving all this crazy together, and you don't have to actually play through it these days to get it.
but not just cinematic. it need whole story (in game too - thats important understand the story) :-) and sorry for my english i hope you understand :-D
“I need three hours and four movies.” I have good news! The whole collection of cinematics for the first campaign is over an hour and each campaign gets longer for the whole story. There’s also a 4th campaign, Nova covert opps.
A couple modders got together and made all the units in the SC2 campaigns at the same scale as in these cinematics. It's so much fun to play, especially if you haven't played the game in a while. Edit: the mods are made by Rhyme and OrcaWarrior, and the youtube channel GiantGrantGames showcased them to the public
@@Mattables If you look up Giant Grant Games, and his showcase of the Real Scale mod campaigns, he has instructions on how to install and play them. They're free.
@@Mattables Later on the ship sizes are reduced to something like 1/8th of the actual size as they would other wise be big enough to have the map on them.
Marines in SC2 are basically the equivalent of Penal battalions unless you're part of the royal guard or the Dominion elite. They're really not far off from a Space Marine, including the gene editing. Every one of them is stacked, their suits makes them like 8 feet tall, and they basically fire armor piercing rail spikes out of those guns. And keep in mind, The terrans of the Koprulu sector are two centuries behind the UED (The OG humans) technologically. All of the plot of one and two is in a podunk little edge of space on the milky way. An "invasion force" for the UED to take over the Overmind, which was an armada that took I think cooperation from all sides to beat, was just considered a scouting force by the UED. It wasn't even worth sending a second fleet for. The zerg, which were an existential threat to the Dominion and the Protoss, wasn't even a concern for them. Also, to answer your question, the protoss aren't actually all that technologically advanced. They cheated by integrating their psionics into their technology, which gave them a huge head start, but the Terrans are (as of SC2) already close to cracking their shielding AND warping technology, except entirely powered by science and not psychic ability.
think the marines being mostly a penal battalion was true in starcraft one, but not really the case anymore by the time of starcraft 2 where they are instead more often volunteers or professional soldiers, ESPECIALLY when i comes to raynor's rebels. And no there is no genetic augmentation, its just what the average blizzard male human looks like :p Lastly, pretty sure the UED's tech advantage isnt as big anymore. It sure wasnt too crazy by the time of starcraft 1 (at best same stuff as the terrans just a bit better), and the terran sure learned a lot from both the Zerg and Protoss, which accelerates their own development, something the UED doesnt have a chance to do (as the expedition was exterminated to the last man). That, and quite a few vehicles from SC2 are specifically mentioned as having been created in terran space like the Odin and Thors, thus the UED wouldnt likely have such machines available. Meanwhile the UED may have slacked off in the military department since before the UED mission failed to come back, they didnt really have any reason to develop new weapons as they had no enemy whatsoever for a long time
@@thorveim1174 No. The Dominion still explicitly used penal battalions to field it's large numbers. The more elite Dominion battalions were professionals, but the grunts were still penal battalions. I don't think we see much of them though, as I believe they're used as garrison forces. On the note of genetic modification, you are correct. However, the Ghost program does deal with genetic experimentation. Finally, the UED expedition was not killed off to a man, nor do we have any reason to believe they've lost their technological edge. Not only do they have over 200 more years of development time, but the UED Expeditionary force explicitly used Koprulu sector technology to build their equipment. Almost all of it was either designed from scratch or modified from existing designs. This is a very rational thing to do, as they didn't want to arm potential rebels with significantly more advanced weaponry. Even still, the UED variants were almost categorically superior to their base versions where comparable. (I say they weren't killed off because IIRC it's stated that after the UED expeditionary force collapsed and both Admirals were KIA or MIA, (Admirals Dugalle and Stukov), the UED remnants escaped throughout the Koprulu sector and integrated into the frontier worlds to hide.)
@@Obscurite1221 fully agree with the ghost program: was only talking about marines in that case :) for the UED expedition pretty sure its a "killed to the last man" case bar maybe a few that decided to hide int he koprulu sector itself and basically became terran, as you stated. Kerrigan made a point of murdering the entire UED fleet so they couldnt report on the koprulu sector, and thats the point that matters: Earth itself is basically unaware of anything about the Koprulu sector except that the fleet they sent never came back, and that includes keeping them ignorant of zerg biology and protoss tech, both things that allow the terran to advance MUCH faster in technology (not seen much in SC1 as its first contact with both, but in full display in SC2, and it may be what allows some technological marvels like the Viking or the Odin to develop. If Raynor and his rebels could advance as much as they did in the campaign in the lab of a single battlecruiser, imagine what the dominion managed to learn with its huge research facilities. If the UED had a tech advantage in the SC1 era, i think its long gone by the time of SC2, and wasnt that big to begin with or the expeditionary fleet wouldnt have worried that the forces at play here might attack earth sooner rather than later (in which case they could have instead just turned tail, warned earth, and came back with a real army to crush everything instead of acting like an invasion force if they were indeed meant to be scouts, which I am pretty sure they were not, they were indeed an invasion force meant to beat the sector into submission) As for the UED just copying what they saw the terrans using, it makes sense for ground vehicles, but not really for the battlecruisers they literally arrived with, and at the very least they did introduce the terrans to valkyries (that by the SC2 era are considered obsolete and were phased out in favor of vikings), showing that they were willing to introduce some UED designs, and that they werent advanced enough for the terran engineers to not be able to immediately replicate for their own use. Overal though, the exact capabilities of Earth itself are likely to reamin a mystery since hey never made a comeback and a future game that would advance the trory and where they would make a comeback is unlikely
@@thorveim1174 The UED Expeditionary force was in direct contact with Earth for the majority of their time in the Koprulu sector up until they made their move for the Overmind and lost their fleet. Further, the UED was stated to have spies in the sector for quite a while prior, which is how they knew the Overmind existed at all. The Expeditionary force further (IIRC as I'm a bit rusty) wasn't even a full military force. It was literally just a tiny little deployment that was ordered to obtain the Overmind for research purposes, and to control the zerg. It's fairly evident that the destruction of the UED fleet really didn't matter to the higher-ups, because they never sent anyone else. The whole series takes place over like 20-30 years, and the UED had to have learned of the Overmind, relayed the data, and sent a fleet BEFORE the Overmind was killed, and that was supposed to be at least a few years prior to the events of SC2. It's safe to assume that the UED response (If there was going to be one) would have happened if they cared. From the same logic, (The spies in the Koprulu sector), I'd argue that the UED could monitor and steal any technology that the Dominion or any other small states possessed. On top of that, (IIRC again) the UED basically effortlessly hacked Dominion systems multiple times throughout the campaign, which is a pretty clear sign of more advanced systems, or at least, an insider.
lore-wise, the terrans make it because they are adaptable and keen to learn tricks from both the protoss and the zerg. The zerg themselves can be sometimes limited by their organic nature, while the protoss are set in their ways and rarely develop anything new anymore. For how much further advandced the protoss are, the terran are able to replicate most of their tricks ableit often in a more limited capacity.And no specie out there is as fond of cming up with new weapons of mass destruction than the terran.
The C-14 "Impaler" Gauss Rifle used by the Standard marine fires a 8mm depleted uranium spike at supersonic speed 30 rounds per second.... Humanity hangs on with respectable amounts of dakka and walls that make the Imperial Fists proud.
Giant Grant Games, an RTS UA-camr, put out a video saying much the same. To make a truly excellent RTS requires a lot of resources that most companies just don't see as worth it. Like, for example, the responsiveness of unit control in SC2 has yet to even be touched, let alone surpassed by any new RTS since. They have all been okay at best and unplayable at worst. That's to say nothing about the potential of community made content being limited or even nonexistent in these games. Here's to hoping that Stormgate leads us to a new golden age of RTS gaming!
Upon the marine uniform, no, you are not over thinking it, there has been actual design and soft engineering going into it, as in most of all units and structures in the lore, there are actually dozens of versions of the siege tanks across the history of the game, and each have their unique history for exemple. But yes agreed, these need to be made into MOVIES
I met you because of your reaction to Hazbin Hotel songs, and I really love your whole vibe. You have something that it’s contagious dude! From now on I’m gonna start to follow your channel for sure. Keep the good work up! 👍❤️
I hate that people like you keep spreading this myth. The myth arose beau the first Warcraft game was supposed to be a Warhammer Fantasy game. At the last minute Blizzard spun that into Warcraft : Orc And Humans , the classic RTS that was originator for the Warcraft IP. When StarCraft came out, people often conflate its development history with Warcraft's and wrongly assume that it was supposed to be a WH40k game, despite it not being true or teh setting having not much in similarities.
It reminds you of Warhammer? Not by accident. Starcraft was originally supposed to be a Warhammer game! I think they wound up losing the license to it or something, I can't really remember.
'How do Humans fit into all of this? What is our angle?" Humans have one thing going for us.. The Stubborn Refusal to accept defeat, no matter the Odds.
There was a 3rd person shooter in development called Ghost based on the assassin characters from the original game that was ultimately abandoned. Pretty sure there was a teaser released for it as well.
Many, if not most, of Terran marines are "re-socialized" criminals. That's exactly what it sounds like, their personalities get re-written to varying degrees. The worse they were the more got changed. Some criminals resist re-socializing and are put into the most likely to die units, Reapers for example.
The older CMC suits were basically in two halves, not built around them. This one for Tychus was the modern one and specially done (spoilers won't be given).
The Protoss are Ancient, but Unimaginative. The Zerg are numerous, but rarely strategic-minded. The Terrans are the weakest technologically, but are more capable with being imaginative with their tech (and that which they can take from others), while being more than able to outmaneuver their foes. On a good day for them, the Protoss and Zerg are EASILY capable of wiping the floor with the Terrans. On a normal day, they're about on-par. On a bad day for the other faction, the Terrans are the ones wiping the floor.
Man, that probe sound in the middle of epic speech about the Khala is just awesome. I didn't recognized it until i finished company for the second time
u want a whole movie? or no u want MULTIPLE movies? just play the campaigns, they are fcuking awesome! The Campaigns have so many cutscenes, and you have so many moments wher you laugh, cry, get angry.. just everything. I really recommend playing those (and after the 3 big campaigns you could play Novas Secret Missions, but not that lore relevant)
the rts you are talking about where there is one commander and the rest if people join would be soldiers that game is called silica and its awesome the explosions are soooo good and clean the way its rendered especially the plasma tank(super heavy tank) when it shoots and the plasma bolt hits something the sound and how it looks is badass.
Honestly, StarCraft's universe is basically Warhammer 40k-lite. I think it'd be pretty cool for you to do like a let's play with StarCraft 2... I'd be down for that ;)
Space Marines was later, in 2011, sometimes I think they copied the Wing of Liberty cinematic on purpose. By the way, there are several shooters in Starcraft arcades, and a fan-made RPG, SCUniverse, is a game like Starcraft's World of Warcraft. And the best shooter is Psionic Warfare, they are in the arcades, they can be played for free.
Very sadly, there was to be a shooter long time ago, Star Craft Ghost, it even had some cinematics ( its on youtube, tough looks a bit dated these days ), but it never got finished in the end:( . I agree it could have been great
Combine Starcraft with Helldivers, where they send other players into combat. The problem is you couldn't balance it for competitive games. Maybe for some kind of coop games, like you could have an FPS campaign and a RTS campaign, and then multiplayer let's you combine them.
the campaign is basicly the movie you are looking for. it has lots of cutscenes and characters to talk to between missions and it tells an amazing story, that started all those years ago in SC1 during the 90's. but the sory is also finished at the end of SC2 so there is prob no need to ever make a SC3. at least not with the chars we know and love. if you never played the campaign, you should REAL consider it. because it is a crime to not do that. at least watch a lets play. the story is certainly worth it
12:55 I assume you mean Natural Selection 2 It was/is a great idea and a pretty decent game but had some MASSIVE flaws that is about as dead as you can get now... The disconnect between the people doing the RTS and the FPS games was huge and the learning curve was kind of steep as you had to learn 2 games in 1 to get a hang of it. This led to the game becoming super imbalanced between newbies and people who knew the game. The biggest factor was however the game had no effective matchmaking system, so people playing the game for the first time had to play vs 1000 hour players. Combined with the fact that FPS games have some of the most elitist communities out there have made the fanbase super toxic to new players over time. It was not a fun experience to learn the game, so after a while, it died off super fast and new blood seldom came to join. I used to play it but I sadly joined too late so most games were a stomp on either side and it was rare to get an even match. I miss the game sometimes, and dream of what it could have been. But it's a class book example of a good game having bad people behind it who never bother to fix the massive issues the game had on launch.
pausing: hate it, but understandable, to say your piece comparison: i don't know them, and i couldn't care less description: what the hell is "they all have purpose" even mean.. i mean, they look cool. they look like they're doing something, yeah.. just say design? overall: i did come for reaction, but not about other games that i don't know would like to hear about the scene and what's on the screen
That third trailer was so disingenuous. "Hey ´Toss players, get hyped about reclaiming Aiur and rightful place of the most advanced civilization in the universe!" Never mind that the entire game actively destroys all traditions, history and even Khala itself. I would not even call them Protoss after the events of the game, they are all Nerazim as far as I am concerned.
you would've understood that tychus was a prisoner if you were listening to what was being said at the beginning, and it just so happened you kept pausing right at the crucial dialogue and started discussing, thus you drowned out the explanation that was being given by the dialogue. there was supposed to be a shooter for Starcraft featured around a ghost called Nova, but was cancelled. how are humans/terrans doing in this mess? simple answer, tanks lots and lots of tanks.
1:50 Starcraft was supposed to be a Warhammer game but did not get the licence for it.( they dropped the ball on that one ) That is why Terrans are so close to The Imperium/ Space Marines, The Zerg resembles The Tyranids and the Protos was going to be the Eldar. Obviously, a few things changed but the core theme is very much still there. Assuming the story was going to the same or similar for the first game. This also would have meant that "UED exploratory fleet" would have been from Holy Terra or possibly from Mars. For anyone who knows the lore from both games, that would have had some pretty big implications.
That is largely unfounded. The closest source of evidence to that rumour was an article about Warcraft and Warhammer (Classic/Fantasy) both of which came first. The deal wasn't made because some Blizzard employees didn't want to work with creative restrictions. Starcraft is largely based on similar franchises 40k also was inspired by, but 40k is heavily inspired by... Warhammer. I thought it was the other way around but this seems to be the actual case. 40k is essentially Fantasy in space. Starcraft is similarly Warcraft in space, loosely other than similar tropes. The largest inspiration for Starcraft is Aliens and Starship Troopers. If you have played Starcraft 1 as an Aliens franchise fan you could see it. Even Brood War taps a bit into that Federation schtick with the UED. Terrans are based on... anyhumaninscifi. The closest similarity that isn't superficial is Mengsk in later games especially as a coop commander in that mode where it mirrors the Imperium a bit, they literally have "Earthsplitters" that look like Earthshakers. Protoss are based on the Yautja/Predators, being similar tribal yet technologically advanced races, and the closest analog to Warp or Psyker magick isn't psionics but the Void energy thing which the Nerazim faction and the Xel-Nagas like Amon and Narud use. The Zerg aren't Nids well I guess they are... Arachnids that is. Tyranids are based on those as well. They never shared similarities apart from their inspirations until later on the line. Early Tyranids looked like Xenomorphs with that head which they still have til now. The early Terran marine firing sound which is iconic is pretty similar to the pulse rifle.
Just an FYI - Stop pausing during the video. Its why you have the dislikes. Just react and watch at the same time, and if you wanna do another in depth reaction at the end all good! Pausing ruins the immersion for YOU and the audience. These cinematics were meant to be watched uninterrupted. You lose all of the magic if you keep pausing throughout.
@@aNugget100 Not providing feedback, do you even think that some people enjoy it this way? or that I do? Everyone is going to have some form of hate towards ANY content creator, its not a new idea...
@@Mattables Obviously they do from your likes - I'm just saying the dislikes are there because of that reason - No skin off my nose if you don't like someone saying it - As I said you do you. It's not hate, just an observation
@@aNugget100 there will always be dislikes, I get dislikes bc of how I look. It will always be there. Id rather make content I enjoy, the way I enjoy it, compared to pleasing everyone and not.
Fun fact, Starcraft WAS supposed to be a Warhammer 40K RTS game. But Games Workshop somehow screwed up the deal, and the project was dropped. So Blizzard was left with the skeleton of a Three faction RTS game that they had built, or at least, prototyped or had in the works. So they developed it into their own original IP. The Terrans were the Imperium of Man, the Protoss were the Eldar, and the Zerg, surprise surprise, were the Tyranids.
ohh yeah the famous lie that most of the wh fans believed ignorantly without investigating something. Never existed some kind of contract or deal between Blizzard and GW and besides GW is not the company with much originality to begin with so there is no copy bc Blizzard didnt inspire from GW but other sources of inspiration and even GW did it.
@atreyos9449 okay, so I did dive into it a bit. You're right, there wasn't a set deal, but Blizzard did make a proposal with a design spec of the RTS game they wanted to make using Warhammer's factions. But Games Workshop declined the deal. So this made Blizzard make it all their own, taking other inspirations like Starship Troopers and Enders game, since they no longer had to play in GW's lore.
StarCraft was originally going to be a 40K game until GW pulled out midway through development, and Blizz had all these assets they'd made so they're like, fuck it, we'll make our own game with similar but legally distinct tyranid, space marines, and eldar types :P
ohh yeah the famous lie that most of the wh fans believed ignorantly without investigating something. Never existed some kind of contract or deal between Blizzard and GW and besides GW is not the company with much originality to begin with so there is no copy bc Blizzard didnt inspire from GW but other sources of inspiration and even GW did it.
If you could find the time, I'd recommend finding the complete story cinematics and watching them. Would love to see it reacted to, but even if you don't, there's a rather rich story weaving all this crazy together, and you don't have to actually play through it these days to get it.
but not just cinematic. it need whole story (in game too - thats important understand the story) :-) and sorry for my english i hope you understand :-D
I get chills every time I see the two High Templar merge and become an Archon. "POWER, OVERWHELMING"
Me remembering the carbot adaptation: yep, it’s still merging….
The way that ultralisk was just "no" to that viking
"Bitch I got better things to do!"
Ultralisk: Puny God!
@@LukaBlight69 The Emperor protects!
ultras say no to almost everything. such badassery.
“I need three hours and four movies.” I have good news! The whole collection of cinematics for the first campaign is over an hour and each campaign gets longer for the whole story. There’s also a 4th campaign, Nova covert opps.
Indeed !
A couple modders got together and made all the units in the SC2 campaigns at the same scale as in these cinematics. It's so much fun to play, especially if you haven't played the game in a while.
Edit: the mods are made by Rhyme and OrcaWarrior, and the youtube channel GiantGrantGames showcased them to the public
im def going to have to look this up!!
@@Mattables If you look up Giant Grant Games, and his showcase of the Real Scale mod campaigns, he has instructions on how to install and play them. They're free.
@@Mattables Later on the ship sizes are reduced to something like 1/8th of the actual size as they would other wise be big enough to have the map on them.
I love the fact that the Protoss cinematic is just a protoss zealot rush on a zerg base lol
Man you got it good, Terran cinematic was making a single marine.
Marines in SC2 are basically the equivalent of Penal battalions unless you're part of the royal guard or the Dominion elite. They're really not far off from a Space Marine, including the gene editing. Every one of them is stacked, their suits makes them like 8 feet tall, and they basically fire armor piercing rail spikes out of those guns. And keep in mind, The terrans of the Koprulu sector are two centuries behind the UED (The OG humans) technologically. All of the plot of one and two is in a podunk little edge of space on the milky way. An "invasion force" for the UED to take over the Overmind, which was an armada that took I think cooperation from all sides to beat, was just considered a scouting force by the UED. It wasn't even worth sending a second fleet for. The zerg, which were an existential threat to the Dominion and the Protoss, wasn't even a concern for them.
Also, to answer your question, the protoss aren't actually all that technologically advanced. They cheated by integrating their psionics into their technology, which gave them a huge head start, but the Terrans are (as of SC2) already close to cracking their shielding AND warping technology, except entirely powered by science and not psychic ability.
think the marines being mostly a penal battalion was true in starcraft one, but not really the case anymore by the time of starcraft 2 where they are instead more often volunteers or professional soldiers, ESPECIALLY when i comes to raynor's rebels. And no there is no genetic augmentation, its just what the average blizzard male human looks like :p
Lastly, pretty sure the UED's tech advantage isnt as big anymore. It sure wasnt too crazy by the time of starcraft 1 (at best same stuff as the terrans just a bit better), and the terran sure learned a lot from both the Zerg and Protoss, which accelerates their own development, something the UED doesnt have a chance to do (as the expedition was exterminated to the last man). That, and quite a few vehicles from SC2 are specifically mentioned as having been created in terran space like the Odin and Thors, thus the UED wouldnt likely have such machines available. Meanwhile the UED may have slacked off in the military department since before the UED mission failed to come back, they didnt really have any reason to develop new weapons as they had no enemy whatsoever for a long time
@@thorveim1174 No. The Dominion still explicitly used penal battalions to field it's large numbers. The more elite Dominion battalions were professionals, but the grunts were still penal battalions. I don't think we see much of them though, as I believe they're used as garrison forces.
On the note of genetic modification, you are correct. However, the Ghost program does deal with genetic experimentation.
Finally, the UED expedition was not killed off to a man, nor do we have any reason to believe they've lost their technological edge. Not only do they have over 200 more years of development time, but the UED Expeditionary force explicitly used Koprulu sector technology to build their equipment. Almost all of it was either designed from scratch or modified from existing designs.
This is a very rational thing to do, as they didn't want to arm potential rebels with significantly more advanced weaponry. Even still, the UED variants were almost categorically superior to their base versions where comparable.
(I say they weren't killed off because IIRC it's stated that after the UED expeditionary force collapsed and both Admirals were KIA or MIA, (Admirals Dugalle and Stukov), the UED remnants escaped throughout the Koprulu sector and integrated into the frontier worlds to hide.)
@@Obscurite1221 fully agree with the ghost program: was only talking about marines in that case :)
for the UED expedition pretty sure its a "killed to the last man" case bar maybe a few that decided to hide int he koprulu sector itself and basically became terran, as you stated. Kerrigan made a point of murdering the entire UED fleet so they couldnt report on the koprulu sector, and thats the point that matters: Earth itself is basically unaware of anything about the Koprulu sector except that the fleet they sent never came back, and that includes keeping them ignorant of zerg biology and protoss tech, both things that allow the terran to advance MUCH faster in technology (not seen much in SC1 as its first contact with both, but in full display in SC2, and it may be what allows some technological marvels like the Viking or the Odin to develop. If Raynor and his rebels could advance as much as they did in the campaign in the lab of a single battlecruiser, imagine what the dominion managed to learn with its huge research facilities. If the UED had a tech advantage in the SC1 era, i think its long gone by the time of SC2, and wasnt that big to begin with or the expeditionary fleet wouldnt have worried that the forces at play here might attack earth sooner rather than later (in which case they could have instead just turned tail, warned earth, and came back with a real army to crush everything instead of acting like an invasion force if they were indeed meant to be scouts, which I am pretty sure they were not, they were indeed an invasion force meant to beat the sector into submission)
As for the UED just copying what they saw the terrans using, it makes sense for ground vehicles, but not really for the battlecruisers they literally arrived with, and at the very least they did introduce the terrans to valkyries (that by the SC2 era are considered obsolete and were phased out in favor of vikings), showing that they were willing to introduce some UED designs, and that they werent advanced enough for the terran engineers to not be able to immediately replicate for their own use.
Overal though, the exact capabilities of Earth itself are likely to reamin a mystery since hey never made a comeback and a future game that would advance the trory and where they would make a comeback is unlikely
@@thorveim1174 The UED Expeditionary force was in direct contact with Earth for the majority of their time in the Koprulu sector up until they made their move for the Overmind and lost their fleet. Further, the UED was stated to have spies in the sector for quite a while prior, which is how they knew the Overmind existed at all.
The Expeditionary force further (IIRC as I'm a bit rusty) wasn't even a full military force. It was literally just a tiny little deployment that was ordered to obtain the Overmind for research purposes, and to control the zerg. It's fairly evident that the destruction of the UED fleet really didn't matter to the higher-ups, because they never sent anyone else. The whole series takes place over like 20-30 years, and the UED had to have learned of the Overmind, relayed the data, and sent a fleet BEFORE the Overmind was killed, and that was supposed to be at least a few years prior to the events of SC2. It's safe to assume that the UED response (If there was going to be one) would have happened if they cared.
From the same logic, (The spies in the Koprulu sector), I'd argue that the UED could monitor and steal any technology that the Dominion or any other small states possessed. On top of that, (IIRC again) the UED basically effortlessly hacked Dominion systems multiple times throughout the campaign, which is a pretty clear sign of more advanced systems, or at least, an insider.
lore-wise, the terrans make it because they are adaptable and keen to learn tricks from both the protoss and the zerg. The zerg themselves can be sometimes limited by their organic nature, while the protoss are set in their ways and rarely develop anything new anymore. For how much further advandced the protoss are, the terran are able to replicate most of their tricks ableit often in a more limited capacity.And no specie out there is as fond of cming up with new weapons of mass destruction than the terran.
i love how the protoss one almost makes you like patriotic for them like hel yah
Starcraft deserves an RPG
An FPS at least
The C-14 "Impaler" Gauss Rifle used by the Standard marine fires a 8mm depleted uranium spike at supersonic speed 30 rounds per second....
Humanity hangs on with respectable amounts of dakka and walls that make the Imperial Fists proud.
Its honestly sad that this series seems to just be languishing atm
There's alot of cool RTS series that have been hung up to dry by their owners
Yeah, I love RTS’s as well, but I think they are more niche now to the point devs don’t want to invest into them.
@@Mattables Sad but unfortunately likely the case - where are my indie RTS makers at ;_;
Giant Grant Games, an RTS UA-camr, put out a video saying much the same. To make a truly excellent RTS requires a lot of resources that most companies just don't see as worth it. Like, for example, the responsiveness of unit control in SC2 has yet to even be touched, let alone surpassed by any new RTS since. They have all been okay at best and unplayable at worst. That's to say nothing about the potential of community made content being limited or even nonexistent in these games.
Here's to hoping that Stormgate leads us to a new golden age of RTS gaming!
@@instantautopsy7581 At least we've got mods to tide us over in the meantime!
Zergs for life
Upon the marine uniform, no, you are not over thinking it, there has been actual design and soft engineering going into it, as in most of all units and structures in the lore, there are actually dozens of versions of the siege tanks across the history of the game, and each have their unique history for exemple.
But yes agreed, these need to be made into MOVIES
I met you because of your reaction to Hazbin Hotel songs, and I really love your whole vibe. You have something that it’s contagious dude! From now on I’m gonna start to follow your channel for sure. Keep the good work up! 👍❤️
Appreciate you so much
Fun fact: the pylon the probe calls in takes 90 seconds to warp in in the video, exactly as long as it takes in the game.
a fun fact starcraft was originally going to be a WH40k game but negotiations fell through so thats why it looks a lot like it.
I hate that people like you keep spreading this myth. The myth arose beau the first Warcraft game was supposed to be a Warhammer Fantasy game. At the last minute Blizzard spun that into Warcraft : Orc And Humans , the classic RTS that was originator for the Warcraft IP. When StarCraft came out, people often conflate its development history with Warcraft's and wrongly assume that it was supposed to be a WH40k game, despite it not being true or teh setting having not much in similarities.
You could watch the mid development play threw of the Starcraft II Real Scale mod
Because that thing was nuts.
Yes, that was the one and only "Wilhelm Scream"
It reminds you of Warhammer? Not by accident. Starcraft was originally supposed to be a Warhammer game! I think they wound up losing the license to it or something, I can't really remember.
thats not true, but anygay.
'How do Humans fit into all of this? What is our angle?"
Humans have one thing going for us..
The Stubborn Refusal to accept defeat, no matter the Odds.
The Protos cinematic is INCREDIBLY COOL !!
There was a 3rd person shooter in development called Ghost based on the assassin characters from the original game that was ultimately abandoned. Pretty sure there was a teaser released for it as well.
Many, if not most, of Terran marines are "re-socialized" criminals. That's exactly what it sounds like, their personalities get re-written to varying degrees. The worse they were the more got changed. Some criminals resist re-socializing and are put into the most likely to die units, Reapers for example.
The Protoss cinematic always brings a tear to my eye.
The older CMC suits were basically in two halves, not built around them. This one for Tychus was the modern one and specially done (spoilers won't be given).
I think the Protoss cinematic is the best cinematic in the history of video games 🎮
when the archon came out, everyone cheered.
The Protoss are Ancient, but Unimaginative.
The Zerg are numerous, but rarely strategic-minded.
The Terrans are the weakest technologically, but are more capable with being imaginative with their tech (and that which they can take from others), while being more than able to outmaneuver their foes. On a good day for them, the Protoss and Zerg are EASILY capable of wiping the floor with the Terrans. On a normal day, they're about on-par. On a bad day for the other faction, the Terrans are the ones wiping the floor.
Man, that probe sound in the middle of epic speech about the Khala is just awesome. I didn't recognized it until i finished company for the second time
u want a whole movie? or no u want MULTIPLE movies? just play the campaigns, they are fcuking awesome! The Campaigns have so many cutscenes, and you have so many moments wher you laugh, cry, get angry.. just everything. I really recommend playing those (and after the 3 big campaigns you could play Novas Secret Missions, but not that lore relevant)
I just saw the thumbnail and now I'm here, is nice
to battle space locusts and psychic aliens, humans have invisible dudes with laser pointers...
They almost gave us a stealth style infiltrator, like Metal Gear. If you look Hard enough, you may be able to find the old Ghost gameplay.
the rts you are talking about where there is one commander and the rest if people join would be soldiers that game is called silica and its awesome the explosions are soooo good and clean the way its rendered especially the plasma tank(super heavy tank) when it shoots and the plasma bolt hits something the sound and how it looks is badass.
No you cant make a lord of the rings trilogy out of that, this is starcraft .... couldnt resist
13:10 I think you were referring to the Natural Selection 1-2 game series
Honestly, StarCraft's universe is basically Warhammer 40k-lite. I think it'd be pretty cool for you to do like a let's play with StarCraft 2... I'd be down for that ;)
Natural Selection 2 I believe was one of those types of games
I like how Tycus's number is 626...like Stitch, Experiment 626 :D
OH MY GOD THATS RIGHT!!
Zergs are my favorite army.. Love to atack with them😊😊😊
Space Marines was later, in 2011, sometimes I think they copied the Wing of Liberty cinematic on purpose.
By the way, there are several shooters in Starcraft arcades, and a fan-made RPG, SCUniverse, is a game like Starcraft's World of Warcraft. And the best shooter is Psionic Warfare, they are in the arcades, they can be played for free.
i do believe there was an abandoned project call starcraft ghost back in the day. i think that is just the doomesk game your thinking of
Very sadly, there was to be a shooter long time ago, Star Craft Ghost, it even had some cinematics ( its on youtube, tough looks a bit dated these days ), but it never got finished in the end:( . I agree it could have been great
Now you have to play the campaign.
Combine Starcraft with Helldivers, where they send other players into combat. The problem is you couldn't balance it for competitive games. Maybe for some kind of coop games, like you could have an FPS campaign and a RTS campaign, and then multiplayer let's you combine them.
Shame StarCraft Ghosts got cancelled back in the day, was gonna be a third person stealth shooter.
Mattables, do you have a voice translator?
I want to share a video about this costume's realism but it doesn't have english subtitles.
The Archon toilet :D
If you run through the StarCraft content you might check out all the Destiny Cinematics. Its a hell of a ride
Protoss-player here. Yay! 😉
@Mattables
Blizzard did one movie called Warcraft.
The majority of space marines are prisoners. You know... expendable
you need to watch the full game cinematics ...since you are a zerg fan...... you will love what happens to Kerrigan
the campaign is basicly the movie you are looking for. it has lots of cutscenes and characters to talk to between missions and it tells an amazing story, that started all those years ago in SC1 during the 90's. but the sory is also finished at the end of SC2 so there is prob no need to ever make a SC3. at least not with the chars we know and love. if you never played the campaign, you should REAL consider it. because it is a crime to not do that. at least watch a lets play. the story is certainly worth it
when you were talking about halo, could you react to cutscenes from Halo Wars 2?
back then when blizzard had a soul.... then activision came in
Can you do “look my way” from the helluva boss.It’s made from the same creators of hazbin hotel in the same universe
you forgot about the Archons dude lol
Pleeeaaaseeee all the game cinematics
Can I recommend overwatch cinematics.
And I agree. Dunno why the hell have they just not decided to make full on movies in their franchises
12:55
I assume you mean Natural Selection 2
It was/is a great idea and a pretty decent game but had some MASSIVE flaws that is about as dead as you can get now...
The disconnect between the people doing the RTS and the FPS games was huge and the learning curve was kind of steep as you had to learn 2 games in 1 to get a hang of it.
This led to the game becoming super imbalanced between newbies and people who knew the game.
The biggest factor was however the game had no effective matchmaking system, so people playing the game for the first time had to play vs 1000 hour players.
Combined with the fact that FPS games have some of the most elitist communities out there have made the fanbase super toxic to new players over time.
It was not a fun experience to learn the game, so after a while, it died off super fast and new blood seldom came to join.
I used to play it but I sadly joined too late so most games were a stomp on either side and it was rare to get an even match.
I miss the game sometimes, and dream of what it could have been.
But it's a class book example of a good game having bad people behind it who never bother to fix the massive issues the game had on launch.
Dude...play the campaigns if you haven't. There are WAY more cinematics.
pausing: hate it, but understandable, to say your piece
comparison: i don't know them, and i couldn't care less
description: what the hell is "they all have purpose" even mean..
i mean, they look cool. they look like they're doing something, yeah.. just say design?
overall: i did come for reaction, but not about other games that i don't know
would like to hear about the scene and what's on the screen
Does this guy not understand the units for the Protoss clip?
A StarCraft exalogy would be better than StarWars.
It is not a secret that early Blizzard games take a lot of inspirations from Warhammer.
That's for World Of Warcraft and Warhammer Fantasy, not StarCraft and WH40K
That third trailer was so disingenuous. "Hey ´Toss players, get hyped about reclaiming Aiur and rightful place of the most advanced civilization in the universe!" Never mind that the entire game actively destroys all traditions, history and even Khala itself. I would not even call them Protoss after the events of the game, they are all Nerazim as far as I am concerned.
you would've understood that tychus was a prisoner if you were listening to what was being said at the beginning, and it just so happened you kept pausing right at the crucial dialogue and started discussing, thus you drowned out the explanation that was being given by the dialogue.
there was supposed to be a shooter for Starcraft featured around a ghost called Nova, but was cancelled.
how are humans/terrans doing in this mess? simple answer, tanks lots and lots of tanks.
I retain roughly 0% of audio based information, so I usually just go with what I see. Im surprised that tanks are the world number 1 defense lol
make cinematic bigger and your face smaller?
cant =\
@@Mattables cant or wont ??
@@jpb2366 wont! :D
1:50
Starcraft was supposed to be a Warhammer game but did not get the licence for it.( they dropped the ball on that one )
That is why Terrans are so close to The Imperium/ Space Marines, The Zerg resembles The Tyranids and the Protos was going to be the Eldar.
Obviously, a few things changed but the core theme is very much still there.
Assuming the story was going to the same or similar for the first game.
This also would have meant that "UED exploratory fleet" would have been from Holy Terra or possibly from Mars.
For anyone who knows the lore from both games, that would have had some pretty big implications.
That is largely unfounded. The closest source of evidence to that rumour was an article about Warcraft and Warhammer (Classic/Fantasy) both of which came first. The deal wasn't made because some Blizzard employees didn't want to work with creative restrictions. Starcraft is largely based on similar franchises 40k also was inspired by, but 40k is heavily inspired by... Warhammer. I thought it was the other way around but this seems to be the actual case. 40k is essentially Fantasy in space. Starcraft is similarly Warcraft in space, loosely other than similar tropes. The largest inspiration for Starcraft is Aliens and Starship Troopers. If you have played Starcraft 1 as an Aliens franchise fan you could see it. Even Brood War taps a bit into that Federation schtick with the UED. Terrans are based on... anyhumaninscifi. The closest similarity that isn't superficial is Mengsk in later games especially as a coop commander in that mode where it mirrors the Imperium a bit, they literally have "Earthsplitters" that look like Earthshakers. Protoss are based on the Yautja/Predators, being similar tribal yet technologically advanced races, and the closest analog to Warp or Psyker magick isn't psionics but the Void energy thing which the Nerazim faction and the Xel-Nagas like Amon and Narud use. The Zerg aren't Nids well I guess they are... Arachnids that is. Tyranids are based on those as well. They never shared similarities apart from their inspirations until later on the line. Early Tyranids looked like Xenomorphs with that head which they still have til now. The early Terran marine firing sound which is iconic is pretty similar to the pulse rifle.
To bad they ruined the Hearth of the Swarm campaign by making it some sort of Heroes of the Storm beta...
Can u reaction to onlyoneof libido guilty ver plz
watch the movie
Just an FYI - Stop pausing during the video. Its why you have the dislikes. Just react and watch at the same time, and if you wanna do another in depth reaction at the end all good! Pausing ruins the immersion for YOU and the audience. These cinematics were meant to be watched uninterrupted. You lose all of the magic if you keep pausing throughout.
just an FYI, im going to do content the way I want to. I don't care if you don't like it, some people do and I do as well. Go watch someone else.
@@Mattables Aight you do you - just tryin to provide some feedback - enjoy your dislikes
@@aNugget100 Not providing feedback, do you even think that some people enjoy it this way? or that I do? Everyone is going to have some form of hate towards ANY content creator, its not a new idea...
@@Mattables Obviously they do from your likes - I'm just saying the dislikes are there because of that reason - No skin off my nose if you don't like someone saying it - As I said you do you. It's not hate, just an observation
@@aNugget100 there will always be dislikes, I get dislikes bc of how I look. It will always be there. Id rather make content I enjoy, the way I enjoy it, compared to pleasing everyone and not.
Fun fact, Starcraft WAS supposed to be a Warhammer 40K RTS game. But Games Workshop somehow screwed up the deal, and the project was dropped. So Blizzard was left with the skeleton of a Three faction RTS game that they had built, or at least, prototyped or had in the works. So they developed it into their own original IP.
The Terrans were the Imperium of Man, the Protoss were the Eldar, and the Zerg, surprise surprise, were the Tyranids.
ohh yeah the famous lie that most of the wh fans believed ignorantly without investigating something. Never existed some kind of contract or deal between Blizzard and GW and besides GW is not the company with much originality to begin with so there is no copy bc Blizzard didnt inspire from GW but other sources of inspiration and even GW did it.
@atreyos9449 okay, so I did dive into it a bit.
You're right, there wasn't a set deal, but Blizzard did make a proposal with a design spec of the RTS game they wanted to make using Warhammer's factions.
But Games Workshop declined the deal.
So this made Blizzard make it all their own, taking other inspirations like Starship Troopers and Enders game, since they no longer had to play in GW's lore.
StarCraft was originally going to be a 40K game until GW pulled out midway through development, and Blizz had all these assets they'd made so they're like, fuck it, we'll make our own game with similar but legally distinct tyranid, space marines, and eldar types :P
ohh yeah the famous lie that most of the wh fans believed ignorantly without investigating something. Never existed some kind of contract or deal between Blizzard and GW and besides GW is not the company with much originality to begin with so there is no copy bc Blizzard didnt inspire from GW but other sources of inspiration and even GW did it.