The Viper GTS-R Concept is the perfect cover car for Sega GT. Came at the peak of Viper glory, had a lot of promise, and uhh... failed to deliver on anything other than being a styling direction. Shame we never got a proper GTS-R...
What r u talking about? That's just a concept car which they actually did use in real races. The GTS R viper was around back in 96 even going by as the Chrysler Viper GTS R. The GTS R was originally a homologation car specifically for racing which is why the 96 GTS R street version even exist so as to be allowed in the 24hrs of Le mans. They continued making the GTS R all the way up to the final model of the viper. Honestly the concept gtsr just looks like a track 06-10 viper imo
@JERACERX ooh right yeah, I think that's the legit racecar version of the concept. The GTS R was built for racing=homologation car. It's not impossible to get one only nearly and it will be overpriced. Like the BMW M3 GTR street version. Homologation cars are usually built in extremely low numbers, I know there's like no more than 10 m3 gtr street versions on the planet right now but theres probably more racecars. If u want a GTS R viper your best bet is a 4th or 5th gen ACR basically the same thing. I still don't know what this guy was talking about. The GTS R was not a failure definitely not like sega GT
@@MIIIVideo The GTS-R was the first gen Viper race car. There was no GTS-R for the the second gen, the Competition Coupe is a tamed down version that doesn't really compare.
Sega GT 2002 was a major improvement over its predecessor. Much better physics (cars felt like they had proper weight to them, lose traction more naturally, had assists, etc.), track design was miles better, music was better, and had a wear and tear system where you had to lookout for your car. 2002 also had a used parts system similar to Episode I Racer. The only thing 2002 was really missing from it's predecessor was a very big lack of race cars for some reason. In fact, I think the only race car I had in the game was a classic Celica from the 70s. 2002 was my go to sim on XBox until Forza came out. It's backwards compatible on the 360, but has some slow down. If you can ever get the chance, try it out.
My 20 year old self agrees with everything this person is saying, but you could also rip entire CDs to your Xbox HDD and race to your music, which was a first for any game series I remember, unless you consider removing the disc from Ridge Racer after loading and popping in Pearl Jam to be the same thing.
@@Lembobwaii Same. Last year i gave JSRF a spin and had a look at all my own made Grafittis :D I replaced the cooling paste of the cpu and gpu because i had some laying around. Still works fine. No wait. I have both games from the pack, but i think my Xbox came with the Midtown madness 3 and Halo CE pack. Also quite great games :D
I hate it when people told me about Ridge Racer in comparison to Gran Turismo. Do you know how many people I stop talking to about video games because they've dared compare those two! 😂😂
The two series are definitely different, but I think the comparison is more related to Gran Turismo in 1997 and Ridge Racer Type 4 following a year later in 1998, at the time Namco with Ridge Racer 1994-1996 was pretty much the go to driving arcade racer involving cars on the platform with little to no competition in terms of household name status, then along comes the new juggernaut Gran Turismo that took the world by storm so Namco was forced to put their all into Type 4 and it definitely paid off
Of the car collecting games on the original Xbox, I had both Forza and Sega GT 2002. But I think PGR4 actually nailed the car collecting idea. Hear me out. I found both Forza and Sega GT formats kind of a little bit aimless. Build cars, move onto the next racing tiers. But the races which were unlocked were just the same 5 minute 8 or so car blasts over 3 laps, with fields of cars spread massively in terms of pace. Never really caught the bug as it didn’t feel like the grinding was worth the returns from the games. PGR4 on the other hand, with a plethora of different types of events and the seeding system, really did feel like it was something worth going over and over. The tracks and locations were massively engaging and I feel like it simply didn’t need any car modifying to be engaging.
Growing up with a Dreamcast instead of a Playstation, this /was/ my gran turismo, and it's the entire reason I love 90's JDM and Kei cars to this day. For its flaws and weird handling, I like it. I love the car selection, the music, the tracks, the tuning, Carrozzeria... All the little things they put into the game.
I was actually visa versa from you actually; I only played GT 2002 and never experienced the first GT. 2002 came with our XBOX, and it was an interesting play from what I remember. I was only mine at the time so I don’t really recall too much, but I do remember PGR1 & PGR2 taking up most of the time. Something about GT 2002 just kinda made it tough for me to get into it as a little kid, although now I’d love to try another playthrough of it! Great content!
It is a difficult game to play for a child. I remember it being challenging, but as an adult I appreciate the physics more current day, rather than back then.
Did you ever play F355 Challenge? I never had a console that could play it but whenever I'd go to Dave & Busters I'd play nothing but that (or the Battletech pods) and the triple screens were mind blowing at the time. I started out on Gran Turismo 1 but I think F355 Challenge was the first true sim racing game I played.
Really excited for TXR videos! xtreme racer drift 2 is a forgotten gem I play through almost every year. Using the 190 cosworth evo 2 to gloriously gap evos on the downhill
@@TacticalCardboard I get that, it's more touge focused really, and has goofy RPG elements that could maybe supply some avenue for content lol It ha s aday night cycle, so you do sanctioned time attacks and races, then go into the night and do wager races that you have 1 shot to win There's even a fake message board where you get challenged to touge races. It's the dumbest shit ever, I adore it I dont mean to ramble, Im super excited to see and support whatever you've got coming down the pipeline next!
Sega GT 2002 was one of the racing games I played after school on my uncle's Xbox while waiting for my parents to get home. I don't know if I can give you an objective review of a game I played 18-20 years ago, but I remember enjoying it at the time.
Honestly, there is a beloved customization focused racing game on the Dreamcast that I frequently here people talking about fondly. But that game is Tokyo Extreme Racer.
You asked for suggestions for games to cover: I know NOTHING about "TEST DRIVE LE MANS", but I saw it has a 93 metascore, which puts it above any Forza game and also every GT game after GT3.
i loved sega gt 2002 !! being able to listen to your own soundtracks gave this came incredible longevity for me. played it since i finally sold my xbox to be able to afford a wii
I owned all the Sega GT games. The original Dreamcast version and the 2 sequels on the Xbox. I agree with you about the bad car handling. Very few Dreamcast racing games had good car handing apart from MSR & Le Mans 24 Hours. Sega GT's biggest issue for me is the terrible track design. This is where Gran Turismo beats all the pretenders to it's throne as well as it's presentation. I've played tons of racing games where the car handles badly like Ridge Racer but the track design and music was so good that it carried me through the game. This Sega GT game couldn't do that for me. It's Bad execution all-round. The sequel Sega GT 2002 has an excellent UI and music, a mix of Rock & Funk. The graphics are good but the sun bloom can be a bit heavy on some tracks. There are event races and a historical mode where you can win classic cars as well as the standard 1-player mode. There is a photo mode during race replays. The game has a car damage gauge when it fills-up you retire from the race but there is no visual or mechanical damage on the car and no Pit-stops. It's feels like the car handling was designed for a wheel instead of a pad. The steering is sensitive with a pad and you can Fishtail the car due to a lack of grip. The track design is poor but not as bad as the first game.The third and final game was basically the same as the 2002 game but with Online-play and more cars plus a few extra race options.
At first I was like, man I never played this and then you covered the create your own car thing and remembering I actually had this game back in the day when I had a DC. I remember the handling being super weird compared to Gran Turismo tho.
I'll admit, I was excited for this game and had a decent time with it...flaws and all. As for 2002, it had some cool stuff if I remember right. Like an actual garage , (rally?) and the cars felt better to drive, course design was better. I'm not sure if it felt quite as good to drive as other games at the time, but it was a definite improvement over sega gt.
I didn't get a Dreamcast until around 2006, and found this game several years later. I was excited to play it since I love Gran Turismo, and this game got very positive reviews. That excitement quickly wore off as soon as I started driving. It didn't matter what car I chose or what upgrades and setup I had, every car wobbled back and forth to a ridiculous degree. I heard somebody say that it felt like a pogo stick attached to a skateboard, and that was pretty accurate. After about 15 hours, I gave up. Terrible physics. It's a shame too, because I like just about everything else about the game.
simcade? I remember it as one of the most realistic racing games ever, like even more than Assetto Corsa, or is it just because it was so damn difficult with a controller? Or you say so just because it was featured in arcades?
@@adaptivehackerkhan F355 Challenge was super tough and it was definitely not an arcade racer, I agree. But I loved it on the Dreamcast, and it was super satisfying to just not finish last - superb game.
@@pexeq I was just happy to not end up finishing last. I thought it was a great game and bought it for the Dreamcast on Japanese release. It was a tough but rewarding game, with one single end boss for you to conquer: the F355.
GT 2002 definitely was its own vibe. I enjoyed it but recall it being frustrating at times, and a bit awkward & clunky. Certainly an improvement over the first, but still lacking the IT factor that Gran Turismo and Forza were able to bottle & sell over and over again. I put it on the same shelf as quirky titles like Auto Moodelista, Metropolis Street Racer, Tokyo Xtreme Racer, Vanishing Point, Enthusia, and the ilk.
Test Drive 4 was the first racing game I ever played (this was around 2004 or so when I was 5) and had fun especially at the San Francisco track where you could fly in the air. NASCAR Thunder 2004 is probably the game I've played the most in my life I've got like a month or more in gameplay worth of hours in that game.
I actually purchased a modified Japanese Dreamcast console back when it came out in 2000 just for this game with the Japanese version of the game, the game packaging was similar to GT1 & GT2 the double disc case, it had a single game disc with two detailed booklets covering the game content. It was a very fun game but limited on the tracks.
Not sure how much experience you have with it given the earlier games were UK focussed, but any thoughts on the TOCA/Race Driver games? Would love to see a video on those if so!
You should really check out Advan Racing for the PS1. For me it's the first serious GT challenger (not in sales mind). It's ultimately not as smooth looking or handling & not as many cars (no surprise) but it's much more racing focused with some really cool & unique features for a 'simmy' console racing game of the time. I ended up liking it as much if not more.
I picked up Sega GT 2002 for Xbox, but honestly for me the immediate go to was Project Gotham Racing (which was a sequel to Metropolis Street Racer, also spawned on the Dreamcast), and later the Forza Motorsports Series. I still had Playstation consoles as well so Gran Turismo was also a staple.
Le Mans 24h from Melbourne House was the best racing game on Dreamcast. Closely followed by F355 Challenge thanks to it's 'online' multiplayer. Edit: need to give a shout out to V-rally as well, great fun to play and had a track editor.
I played the snot out of VRally2, it was a really fantastic experience. I still think it’s the gold standard in terms of modes and cars for rally games. Lots of great memories.
F355 was amazing, I remember playing it in the arcade before I could drive and struggling with the gated manual box and I played it a bunch when I had a Dreamcast.
Sega GT2002 was my first ever sim, made me addicted to that style of games in the future. It was very, very fun and the Ford GT90 was a fun car to chase after as the ultimate prize.
SEGA GT2002 was actually pretty comparable with the early GT games. However I feel it still has weird physics although I haven’t played it in about 20 years. It had an amazing line up of cars, and the tracks were kinda the same issue you mentioned.
I, too, played of SEGA GT on PC. Though my PC was underpowered around 2000, I did feel great playing SEGA GT on PC, because it was as close to legally playing a Gran Turismo-type racer on PC. SEGA GT could have been much more. Driving dynamics, tracks, and the music made this game a let-down. Also, if you consider the appeal and allure of the OutRun series, the Daytona USA series, and Super GT/SCUD Race, SEGA GT is even more a let-down. Maybe people thought because this is SEGA, they could come up with a racing game of subpar quality and still be a hit. Didn't happen. A better sim racer of its time from SEGA was "Ferrari F355 Challenge." Great video!
While I appreciate the open world nature of modern sim games, I like closed loop tracks more. In that same note, I grew up with Midtown Madness 3 as our main racing game. The only settings you could change on the car are Auto/Manual and the paint job. There was something so enjoyable about taking stock configured cars to Paris and driving them around. That arcady feel really sold it too. You want to get around the city quick in a fast car? Take the highway loop that serves as the map barrier or the subway tunnels. You want to get from A to B in an old Cadillac? Drive through the city, but don’t have too much fun weaving around corners and traffic.
SGT2002 improved in some areas (physics, graphics), stagnated in some (track design was still hit-or-miss IMO), and regressed in others (no more car builder, zero modern race cars). FWIW, the series' last gasp (Sega GT Online) had a pretty stellar car selection. Still no modern race cars, but some gems like the Nissan MID4 concept and Abarth 1000 TCR that have never been in a GT or Forza title.
Oh! Oh! I know this one! Sega GT 2002 was the first game I got for my Xbox. I came from having played every Gran Turismo game up until that point and being a huge fan of said games. So, without reading anyone elses comments to stay unbiased, here's what I thought; It felt *different*. I remember it felt like a really competent racing game, and even though the "feel" of it was way different from Gran Turismo, it didn't strike me as wrong or bad. I remember it feeling a bit more aggressive than GranT perhaps, like you were kinda wresting your way through the circuits with more of a brutal approach, perhaps because the level of grip was comparably higher. I don't really remember the tracks too well, but I don't recall disliking them. What I did find a bit odd was the car selection, there were way less outright race cars if I recall correctly, but for me personally it wasn't a big deal as I usually preferred to stick to "normal" cars anyway. Lastly I guess there was like a durability system, which I remember being not really that exciting; you basically had to decide if your upcoming race was hard enough that you needed the car to be in tip-top shape to win or not, and you'd just save the money if not. Mostly it just made you slower, I don't recall any particularly dynamic or exciting handling changes from having various damaged parts. In general, I really enjoyed it, but it felt like it had nowhere near the same staying power as contemporary Gran Turismo titles, or even the first Forza games.
I took a guess just at the title and thought "Driving Emotion Type-S" ... because who really remembers Square's Gran Turismo game lol. I came out just a few months after Sega GT though, oops.
Sega gt 2002 is a game that has a lot of secrets and hidden knowledge. Like, 20 years later and no one is quite sure how its code works. Took a while for people to figure out how to reliably get nitrous.
What made things worse for OG Xbox owners was Project Gotham Racing which just pushed the Xbox to its graphical limits with decent courses, decent driving and superb graphics and the cars didn't suck either, that really buried Sega GT pretty much and made players look at their PS2 Gran Turismo and they wanted PGR hence why dual and triple console ownership became a thing.
14:57 when both the performance division and the licensed game have the same name so you don’t know if this is the only recorded incident of a racing game sponsoring another racing game or not
Good video, nice quality. I totally agree with observations about driving and tracks. I dearly wanted to love this game. I got out my Dreamcast and my Rally wheel tonight and continued my game save from 2004. After a couple of fun time trials I hopped into the Viper GT and it was comically bad, like totally broken. Car bouncing around, hard to see pavement changes throwing your car sideways and up in the air, unable to put any power down at all, inconsistent engine sounds, getting passed in a one make race like I was tied to a post, despite beating lap records by 8 seconds and qualifying first. Ai cars were just bouncing off each other all over the track and spinning around but still able to repass me. I found this video wondering if anyone agreed. Sega GT 2002 was better but imo was much of the same and the tracks were still not very memorable. Handling still felt disconnected. Sad that this game, like you said, kinda sucked. I loved Sega first then loved Gran Turismo 1 and was hoping this would be great. Gonna stick with MSR, PGR and Forza 1.
Totally fair review. I love Sega racers but I couldn't get into Sega GT. Anyway A Team (AM2) kept knocking it out of the park on Dreamcast with Ferrari 355 Challenge. Wow entertaiment usually made arcade shooter and RPGs so they were out of it medium it seems. Also they probably didn't get GT level of budget.
Good video ! As someone who got this game because of the cover, I was disappointed as well. Anything after playing GT3 got me super picky with my racing games. Since I played SEGA GT after GT3 made me not like the game. As for SEGA GT 2002, I played it not to long ago, it was a slight improve but very forgettable. The car physics in that game was still not great. I specifically remember the turns feeling sooo sluggish that it didn’t feel like the car was turning.
I wish I knew how to make mods for racing sims. I want to take all the cars and tracks from the Dreamcast's Sega GT, and first port it to Assetto Corsa. Then I would make improvements to the tracks and make them believable. I'd do things to open up the draw distances so the tracks don't feel claustrophobic. Of course I'd update the textures and road meshes. For the "improved" versions of the tracks where I changed the courses, I'd save them as alternates to the original. Tieing these tracks together would be a game launcher that has a lot of Sega GT's elements included. The license tests, the works cars, buying, selling and upgrading cars would be possible. The only thing I'd leave on the cutting room floor would be the Carrozzaria. Not that I don't like the idea, but the vehicles would end up being too over powered. But this is wishing. In reality, I got to get making a basic track down, first. I have no excuse! Blender is free, it can run if installed on a USB Thumb drive, there are tons of tutorials, and my PC can run it on a bad day. Yup! I know what I am doing over the weekend.
The game was literally wrapped in a translation wrapper for the Xbox with some minor tweakage, not that hard to make it work on its original intended platform the Dreamcast and some think if it had been released on the Dreamcast it could have stayed off its early death because the DC lacked a decent racer. It helped in both the DC and OG Xbox were basically PC's in a box, when Nintendo had to convert another DC game Skies of Arcadia, they had to rewrite pretty much everything to make it work on the Gamecube.
What specs do you run the pc version with? Yes it was gran turismo for pc and i bought it for that. my pentium 3 was too slow and it had very low frame rate. after i upgraded the cpu the game runs too fast in certain areas of the tracks. I couldnt fix it and gave up. i tried again at some point with a more modern pc but same issue the game ran too fast at certain parts. like i could be slowing down into a corner and suddenly it went into fast forward. you can tell by the clock in game. i must be doing something wrong as you dont seem to have that problem. anyways it gives me hope and i might one day try it again.
Empty Box, I’m loving these videos my friend🙏🏼 I still remember playing games like Enduro, pole position and Grand Prix on the Atari 2600. I even had the driving paddle controller😂 just wanted to ask if you ever played Super Monaco Grand Prix on the Sega mega drive?
I like you doing videos like these. Great simple style of capturing the footage, too. A suggestion for a game to delve into: Group S Challenge. You may already have heard of it, but in case you haven't: it's the single most egregious GT clone in existence.
This game physics sucks, but you know what, I kinda love it. Every once in a while I have to imply reinstall it and re play just to listen to its musics. If you play it for a very, very long time, you'll start getting used to its physics, and with the pros the game has, it starts getting fun. Someday I will 100% it and unlock the key-truck sega gt has.
What disappointed me about this game back in the day was that there were almost no American cars. You had the viper and the mustang and that was it. To treat my withdrawal, I'd try to make my own V8 cars in the custom car maker.
It isn't perfect but it's good still and a fair game I really enjoyed it (especially the car builder and events for them, I love that feature so much) for its own features though but I find it when I take a break hard to get back into this game. The feel isn't as easy but eventually I do again and can progress pretty well. I forget about the works cup/brand licenses but yeah it rewards skilled players. I can't achieve some licenses but I don't hate it's a feature. It's nice there is something there for other players or a goal to try and get skilled at. Then again car builder and works both things games today never have done much again why are Devs not even bothering with bland features then exciting ones. The feel is pretty alright but does get awkward for sure the higher the class/parts, the classes were interesting to see as it's more a thing games do more these days even if it can be awkward sometimes there is a bit of grinding and menus are nice. The licenses can be tricky at first just like Gran Turismo 1 is for me in feel and times to meet. The car selection is pretty alright for the time I think. Tracks very few but all pretty memorable I found, not the most amazing visually for a fantasy feel but I assume they weren't going for that but I can tell what things are and they do the job with each layout, city, circuit and so on location touches. Drag racing takes a bit of getting used to especially later events. My favourite feature (haven't played Sega GT 2002 but it not having that feature makes the Dreamcast entry better in my opinion as it's a deal breaker to me) is the car builder. Put whatever parts, frame and be your own manufacturer is just so cool to me. Sure it's by menus and Supercar Street Challenge allows you to see frame/shell changes with a model swap menu (no parts but it's more arcadey) and Apex I haven't experienced how it apparently does things (didn't mind the RPG elements in other Milestone games though) but still no games do this at all anymore it's all licenses. The closest is Vision GT manufacturers car attempts digitally. Not players. I like some features of old having that touch to it like making your own video game level. Or mechanics that made games fun like the Battlefield 2 swap between characters on the map as challenges or just because of a different character loadout/getting around the map easier. The PGR2 dealership you can walk around, same as your garage. The GT7 dealership cutscene made me think back to the PGR games garage and PGR2 walkable dealership. Menus are something but I mean a dealership as a walkable menu to buy or 3D model view look at cars is so cool. The garages feel like yourself even for a little bit as they are set pieces that change with more cars at least in 3 I remember that and of course Geometry Wars. But yeah Sega GT surprised me. I get why it's forgotten but it's good I think just like Auto Modellista, Enthusia Professional Racing, TOCA/Grid and R Racing Evolution get looked back on for their reasons.
GT 2002 came as a 2 for 1 release with I think Jet Set Radio Future? I remember it felt better than about every other console game I played up to that point. It had features that many games wouldn't have for years, but I can't quite remember specifics. I think it had like a dealership test drive thing, a photo mode, used parts that would fail mid race. (I bought a used muffler for my Peugeot 206 that ended up failing, so my car got loud and trailed smoke the rest of the race) It was a bit easy though, I just about beat all the events with the tuned 206... 😅
Not really, PGR (or Metropolis Street Racer when it started on Dreamcast) was more arcade oriented. Great series, but not really a GT competitor by aim.
@@TacticalCardboard Yeah I realized after I posted that it's much more arcadey than SIM, lol. I never played PGR. WDC64 was an amazing title for N64 though
I remember the first time I played Sega GT on the Dreamcast. It felt like crap when compared to Sega Rally, Gran Turismo, or even the contemporary Test Drive Le Mans. Come to think of it.. I think a gane like R: Racing Evolution would have suited the Dreamcast quite well.
Is it really that surprising that GT was the #1 game on the PSX? It pretty much legitimised gaming with non-gamers, and also introduced gamers to car culture. It was revolutionary in two directions.
Sega GT 2002 was my first ever console game so the nostalgia is through the roof for this game. I recently finished it again and I would say it's a decent game with many flaws. The best part about the game is the overall atmosphere or vibe, with the great soundtrack of jazz/rock and the career mode with an actual 3d garage where you collect cars. It's as much a car rpg as the GT series but the official races are entirely unrestricted while some unofficial races are not. Driving physics is alright but has flaws and certainly not as good as any GT game. Tracks, while looking great, generally have poor design and bad flow to them although there are a few really good ones. Loved the game as a kid, but driving physics just isn't good enough to enjoy unless nostalgia is all you are after.
I enjoyed Sega GT for what it was. Can you possibly look at the Tokyo Highway Challenge series (Tokyo Xtreme Racer in the USA) and Driving Emotion Type-S? Keep up the great work.
Sega GT 2002 and GT Online had one of my favorite car lists for any game ever, even to this day I think I'd probably only rate it behind Forza Motorsport 4 and Gran Turismo 5
That’s what happens when you ask AM1 to make a racing game. They were clueless. This game was also rushed, it’s literally unfinished. Should have been assigned to the Sega rally team.
Best selling PSX game? I would have thought that would have been a Tomb Raider, Wipeout, Fifa or maybe Quake 2 (the fact they crammed one of the leading PC games of the time on there reasonably faithfully is pretty insane, when you think about it)
Yeah the handling is jank vut i still love this game, its like gran turismo 2.5, and when you consider they were trying to copy ps1 gran turismo, the handling makes more sense. But i still love being able to make your own cars and the fictional tracks, i had alot of fun with this game
GT 2002 was a big improvement, but still leagues behind GT3. PGR was th go to exclusive racer for Xbox. Interestingly also a follow up to a DC game, Metropolis Street Racer.
I had very very good memories on sega gt2002 I was just old enough to start staying up late during the summer and me and my dad would play this game till 2am every day good times and tbh I’d rank it above gt1 and gt2 but not above gr3
The Viper GTS-R Concept is the perfect cover car for Sega GT. Came at the peak of Viper glory, had a lot of promise, and uhh... failed to deliver on anything other than being a styling direction. Shame we never got a proper GTS-R...
The angular design of that era was an affront to the Viper name, and I will die on that proverbial hill.
What r u talking about? That's just a concept car which they actually did use in real races. The GTS R viper was around back in 96 even going by as the Chrysler Viper GTS R. The GTS R was originally a homologation car specifically for racing which is why the 96 GTS R street version even exist so as to be allowed in the 24hrs of Le mans. They continued making the GTS R all the way up to the final model of the viper. Honestly the concept gtsr just looks like a track 06-10 viper imo
Didn't the GTS-R concept morph into the Competition Coupe though
@JERACERX ooh right yeah, I think that's the legit racecar version of the concept. The GTS R was built for racing=homologation car. It's not impossible to get one only nearly and it will be overpriced. Like the BMW M3 GTR street version. Homologation cars are usually built in extremely low numbers, I know there's like no more than 10 m3 gtr street versions on the planet right now but theres probably more racecars. If u want a GTS R viper your best bet is a 4th or 5th gen ACR basically the same thing. I still don't know what this guy was talking about. The GTS R was not a failure definitely not like sega GT
@@MIIIVideo The GTS-R was the first gen Viper race car. There was no GTS-R for the the second gen, the Competition Coupe is a tamed down version that doesn't really compare.
Sega GT 2002 was a major improvement over its predecessor. Much better physics (cars felt like they had proper weight to them, lose traction more naturally, had assists, etc.), track design was miles better, music was better, and had a wear and tear system where you had to lookout for your car. 2002 also had a used parts system similar to Episode I Racer. The only thing 2002 was really missing from it's predecessor was a very big lack of race cars for some reason. In fact, I think the only race car I had in the game was a classic Celica from the 70s.
2002 was my go to sim on XBox until Forza came out. It's backwards compatible on the 360, but has some slow down. If you can ever get the chance, try it out.
Yeah, 2002 is amazing.
2002 was a fantastic game
Got Sega GT 2002 with the JSRF pack, still got it today lol
My 20 year old self agrees with everything this person is saying, but you could also rip entire CDs to your Xbox HDD and race to your music, which was a first for any game series I remember, unless you consider removing the disc from Ridge Racer after loading and popping in Pearl Jam to be the same thing.
@@Lembobwaii Same. Last year i gave JSRF a spin and had a look at all my own made Grafittis :D I replaced the cooling paste of the cpu and gpu because i had some laying around. Still works fine.
No wait. I have both games from the pack, but i think my Xbox came with the Midtown madness 3 and Halo CE pack. Also quite great games :D
I hate it when people told me about Ridge Racer in comparison to Gran Turismo. Do you know how many people I stop talking to about video games because they've dared compare those two! 😂😂
Yes, Ridge Racer and Gran Turismo, those highly similar games wherein you drive a car around a track over the course of a few laps. Exact same games!
The two series are definitely different, but I think the comparison is more related to Gran Turismo in 1997 and Ridge Racer Type 4 following a year later in 1998, at the time Namco with Ridge Racer 1994-1996 was pretty much the go to driving arcade racer involving cars on the platform with little to no competition in terms of household name status, then along comes the new juggernaut Gran Turismo that took the world by storm so Namco was forced to put their all into Type 4 and it definitely paid off
@@dandrawsit4915 I remember this comparison too.
Maybe EmptyBox can cover Rage Racer, I think that is very underappreciated.
At about 4:40 the right-side audio cuts out :/
Of the car collecting games on the original Xbox, I had both Forza and Sega GT 2002. But I think PGR4 actually nailed the car collecting idea.
Hear me out. I found both Forza and Sega GT formats kind of a little bit aimless. Build cars, move onto the next racing tiers. But the races which were unlocked were just the same 5 minute 8 or so car blasts over 3 laps, with fields of cars spread massively in terms of pace. Never really caught the bug as it didn’t feel like the grinding was worth the returns from the games. PGR4 on the other hand, with a plethora of different types of events and the seeding system, really did feel like it was something worth going over and over. The tracks and locations were massively engaging and I feel like it simply didn’t need any car modifying to be engaging.
Growing up with a Dreamcast instead of a Playstation, this /was/ my gran turismo, and it's the entire reason I love 90's JDM and Kei cars to this day. For its flaws and weird handling, I like it. I love the car selection, the music, the tracks, the tuning, Carrozzeria... All the little things they put into the game.
Any Empty Box content is good content in my eyes. Keep putting up videos of things you want to talk to about and we'll be here watching!
You almost make it sound like he's giving us scraps, but this is some of his best content imho
I was actually visa versa from you actually; I only played GT 2002 and never experienced the first GT. 2002 came with our XBOX, and it was an interesting play from what I remember. I was only mine at the time so I don’t really recall too much, but I do remember PGR1 & PGR2 taking up most of the time. Something about GT 2002 just kinda made it tough for me to get into it as a little kid, although now I’d love to try another playthrough of it! Great content!
same i remember getting the OG xbox with a gt 2002 & jet set radio future double disc
It is a difficult game to play for a child. I remember it being challenging, but as an adult I appreciate the physics more current day, rather than back then.
Did you ever play F355 Challenge? I never had a console that could play it but whenever I'd go to Dave & Busters I'd play nothing but that (or the Battletech pods) and the triple screens were mind blowing at the time. I started out on Gran Turismo 1 but I think F355 Challenge was the first true sim racing game I played.
Really excited for TXR videos! xtreme racer drift 2 is a forgotten gem I play through almost every year. Using the 190 cosworth evo 2 to gloriously gap evos on the downhill
EmptyBox did a playthrough of one of the TXR games if memory serves right.
@@Maartwo That's what actually got me into the series. Better late than never haha
I just can't get into the Drift games, so I'm not sure how I want to put those together. But yea, TXR is gonna happen on this channel.
@@TacticalCardboard I get that, it's more touge focused really, and has goofy RPG elements that could maybe supply some avenue for content lol
It ha s aday night cycle, so you do sanctioned time attacks and races, then go into the night and do wager races that you have 1 shot to win
There's even a fake message board where you get challenged to touge races.
It's the dumbest shit ever, I adore it
I dont mean to ramble,
Im super excited to see and support whatever you've got coming down the pipeline next!
Sega GT 2002 was one of the racing games I played after school on my uncle's Xbox while waiting for my parents to get home. I don't know if I can give you an objective review of a game I played 18-20 years ago, but I remember enjoying it at the time.
Honestly, there is a beloved customization focused racing game on the Dreamcast that I frequently here people talking about fondly. But that game is Tokyo Extreme Racer.
You asked for suggestions for games to cover: I know NOTHING about "TEST DRIVE LE MANS", but I saw it has a 93 metascore, which puts it above any Forza game and also every GT game after GT3.
I had it for DC. It was a lot of fun, had the Porsche license which was rare at the time, and drove well. The graphics at the time were top notch.
@@DM0407 Plus it had weather and full 24h day/night cycle, fancy that!
Which one? ;)
But yes, that's one... or three... I plan on getting to. PC version was my jam as a kid!
i loved sega gt 2002 !!
being able to listen to your own soundtracks gave this came incredible longevity for me. played it since i finally sold my xbox to be able to afford a wii
I owned all the Sega GT games. The original Dreamcast version and the 2 sequels on the Xbox. I agree with you about the bad car handling. Very few Dreamcast racing games had good car handing apart from MSR & Le Mans 24 Hours. Sega GT's biggest issue for me is the terrible track design. This is where Gran Turismo beats all the pretenders to it's throne as well as it's presentation. I've played tons of racing games where the car handles badly like Ridge Racer but the track design and music was so good that it carried me through the game. This Sega GT game couldn't do that for me. It's Bad execution all-round. The sequel Sega GT 2002 has an excellent UI and music, a mix of Rock & Funk. The graphics are good but the sun bloom can be a bit heavy on some tracks. There are event races and a historical mode where you can win classic cars as well as the standard 1-player mode. There is a photo mode during race replays. The game has a car damage gauge when it fills-up you retire from the race but there is no visual or mechanical damage on the car and no Pit-stops. It's feels like the car handling was designed for a wheel instead of a pad. The steering is sensitive with a pad and you can Fishtail the car due to a lack of grip. The track design is poor but not as bad as the first game.The third and final game was basically the same as the 2002 game but with Online-play and more cars plus a few extra race options.
At first I was like, man I never played this and then you covered the create your own car thing and remembering I actually had this game back in the day when I had a DC.
I remember the handling being super weird compared to Gran Turismo tho.
I'll admit, I was excited for this game and had a decent time with it...flaws and all. As for 2002, it had some cool stuff if I remember right. Like an actual garage , (rally?) and the cars felt better to drive, course design was better. I'm not sure if it felt quite as good to drive as other games at the time, but it was a definite improvement over sega gt.
I didn't get a Dreamcast until around 2006, and found this game several years later. I was excited to play it since I love Gran Turismo, and this game got very positive reviews. That excitement quickly wore off as soon as I started driving. It didn't matter what car I chose or what upgrades and setup I had, every car wobbled back and forth to a ridiculous degree. I heard somebody say that it felt like a pogo stick attached to a skateboard, and that was pretty accurate. After about 15 hours, I gave up. Terrible physics. It's a shame too, because I like just about everything else about the game.
these new vids are fun as hell, would love to see you talk about f355 challenge, if there is a single game that deserves to be called simcade its f355
Another vote for F355 Challenge. I played it religiously at one point and loved every punishing minute.
simcade? I remember it as one of the most realistic racing games ever, like even more than Assetto Corsa, or is it just because it was so damn difficult with a controller? Or you say so just because it was featured in arcades?
@@adaptivehackerkhan F355 Challenge was super tough and it was definitely not an arcade racer, I agree.
But I loved it on the Dreamcast, and it was super satisfying to just not finish last - superb game.
I still have F355 Challenge. I was in love with the AI back then, so advanced, didn't drive into you, tried to avoid contact.
@@pexeq I was just happy to not end up finishing last. I thought it was a great game and bought it for the Dreamcast on Japanese release.
It was a tough but rewarding game, with one single end boss for you to conquer: the F355.
GT 2002 definitely was its own vibe. I enjoyed it but recall it being frustrating at times, and a bit awkward & clunky. Certainly an improvement over the first, but still lacking the IT factor that Gran Turismo and Forza were able to bottle & sell over and over again. I put it on the same shelf as quirky titles like Auto Moodelista, Metropolis Street Racer, Tokyo Xtreme Racer, Vanishing Point, Enthusia, and the ilk.
Test Drive 4 was the first racing game I ever played (this was around 2004 or so when I was 5) and had fun especially at the San Francisco track where you could fly in the air. NASCAR Thunder 2004 is probably the game I've played the most in my life I've got like a month or more in gameplay worth of hours in that game.
I actually purchased a modified Japanese Dreamcast console back when it came out in 2000 just for this game with the Japanese version of the game, the game packaging was similar to GT1 & GT2 the double disc case, it had a single game disc with two detailed booklets covering the game content. It was a very fun game but limited on the tracks.
Not sure how much experience you have with it given the earlier games were UK focussed, but any thoughts on the TOCA/Race Driver games? Would love to see a video on those if so!
You should really check out Advan Racing for the PS1. For me it's the first serious GT challenger (not in sales mind). It's ultimately not as smooth looking or handling & not as many cars (no surprise) but it's much more racing focused with some really cool & unique features for a 'simmy' console racing game of the time. I ended up liking it as much if not more.
Thoughts about TOCA2? Came out before Forza, I recall it being fun.
I picked up Sega GT 2002 for Xbox, but honestly for me the immediate go to was Project Gotham Racing (which was a sequel to Metropolis Street Racer, also spawned on the Dreamcast), and later the Forza Motorsports Series.
I still had Playstation consoles as well so Gran Turismo was also a staple.
The handling in SegaGT felt more like you were steering the middle of the car instead of the front wheels.
Le Mans 24h from Melbourne House was the best racing game on Dreamcast. Closely followed by F355 Challenge thanks to it's 'online' multiplayer.
Edit: need to give a shout out to V-rally as well, great fun to play and had a track editor.
I played the snot out of VRally2, it was a really fantastic experience. I still think it’s the gold standard in terms of modes and cars for rally games. Lots of great memories.
F355 was amazing, I remember playing it in the arcade before I could drive and struggling with the gated manual box and I played it a bunch when I had a Dreamcast.
Sega GT2002 was my first ever sim, made me addicted to that style of games in the future. It was very, very fun and the Ford GT90 was a fun car to chase after as the ultimate prize.
Sega GT 2002 (and its lesser known sequel Sega GT Online) were really solid sim racing games. It didn't hurt that I got it included with my system.
SEGA GT2002 was actually pretty comparable with the early GT games. However I feel it still has weird physics although I haven’t played it in about 20 years.
It had an amazing line up of cars, and the tracks were kinda the same issue you mentioned.
I, too, played of SEGA GT on PC. Though my PC was underpowered around 2000, I did feel great playing SEGA GT on PC, because it was as close to legally playing a Gran Turismo-type racer on PC. SEGA GT could have been much more. Driving dynamics, tracks, and the music made this game a let-down. Also, if you consider the appeal and allure of the OutRun series, the Daytona USA series, and Super GT/SCUD Race, SEGA GT is even more a let-down. Maybe people thought because this is SEGA, they could come up with a racing game of subpar quality and still be a hit. Didn't happen. A better sim racer of its time from SEGA was "Ferrari F355 Challenge." Great video!
I really enjoyed Sega GT, it's driving model wasn't great, but the sheer amount of stuff you can do in this game was awesome to me
While I appreciate the open world nature of modern sim games, I like closed loop tracks more. In that same note, I grew up with Midtown Madness 3 as our main racing game. The only settings you could change on the car are Auto/Manual and the paint job.
There was something so enjoyable about taking stock configured cars to Paris and driving them around. That arcady feel really sold it too. You want to get around the city quick in a fast car? Take the highway loop that serves as the map barrier or the subway tunnels. You want to get from A to B in an old Cadillac? Drive through the city, but don’t have too much fun weaving around corners and traffic.
SEGA GT is a truly underrated racing game, so glad i added it to my collection 3 years ago
Oversteer in this game feels like you car is just rotating on the Z axis.
SGT2002 improved in some areas (physics, graphics), stagnated in some (track design was still hit-or-miss IMO), and regressed in others (no more car builder, zero modern race cars).
FWIW, the series' last gasp (Sega GT Online) had a pretty stellar car selection. Still no modern race cars, but some gems like the Nissan MID4 concept and Abarth 1000 TCR that have never been in a GT or Forza title.
Oh! Oh! I know this one! Sega GT 2002 was the first game I got for my Xbox. I came from having played every Gran Turismo game up until that point and being a huge fan of said games. So, without reading anyone elses comments to stay unbiased, here's what I thought;
It felt *different*. I remember it felt like a really competent racing game, and even though the "feel" of it was way different from Gran Turismo, it didn't strike me as wrong or bad. I remember it feeling a bit more aggressive than GranT perhaps, like you were kinda wresting your way through the circuits with more of a brutal approach, perhaps because the level of grip was comparably higher. I don't really remember the tracks too well, but I don't recall disliking them. What I did find a bit odd was the car selection, there were way less outright race cars if I recall correctly, but for me personally it wasn't a big deal as I usually preferred to stick to "normal" cars anyway.
Lastly I guess there was like a durability system, which I remember being not really that exciting; you basically had to decide if your upcoming race was hard enough that you needed the car to be in tip-top shape to win or not, and you'd just save the money if not. Mostly it just made you slower, I don't recall any particularly dynamic or exciting handling changes from having various damaged parts.
In general, I really enjoyed it, but it felt like it had nowhere near the same staying power as contemporary Gran Turismo titles, or even the first Forza games.
I took a guess just at the title and thought "Driving Emotion Type-S" ... because who really remembers Square's Gran Turismo game lol. I came out just a few months after Sega GT though, oops.
Sega gt 2002 is a game that has a lot of secrets and hidden knowledge. Like, 20 years later and no one is quite sure how its code works.
Took a while for people to figure out how to reliably get nitrous.
What made things worse for OG Xbox owners was Project Gotham Racing which just pushed the Xbox to its graphical limits with decent courses, decent driving and superb graphics and the cars didn't suck either, that really buried Sega GT pretty much and made players look at their PS2 Gran Turismo and they wanted PGR hence why dual and triple console ownership became a thing.
I just wonder if the people at the ad agency knew "doing what Nintendon't" would become an everlasting part of the gaming zeitgeist.
I think so, Sega was very much leaning into the edgy side aiming at teenagers while Nintendo was willing to play the more friendly side.
I still have my Sega GT 2002/JSRF. Haven't played it in a while, but remember having fun with it
I played Sega GT 2002 on the first gen Xbox, I remember that I loved it. And I'd love to try it out again.
As a huge Genki Racing fan and collectors I love that you included TXR clips on this vid! 👌
Sege GT wasn't forgotten, neither was Sega GT 2002. Absolute bangers of their time.
14:57 when both the performance division and the licensed game have the same name so you don’t know if this is the only recorded incident of a racing game sponsoring another racing game or not
Good video, nice quality. I totally agree with observations about driving and tracks. I dearly wanted to love this game. I got out my Dreamcast and my Rally wheel tonight and continued my game save from 2004. After a couple of fun time trials I hopped into the Viper GT and it was comically bad, like totally broken. Car bouncing around, hard to see pavement changes throwing your car sideways and up in the air, unable to put any power down at all, inconsistent engine sounds, getting passed in a one make race like I was tied to a post, despite beating lap records by 8 seconds and qualifying first. Ai cars were just bouncing off each other all over the track and spinning around but still able to repass me. I found this video wondering if anyone agreed.
Sega GT 2002 was better but imo was much of the same and the tracks were still not very memorable. Handling still felt disconnected. Sad that this game, like you said, kinda sucked. I loved Sega first then loved Gran Turismo 1 and was hoping this would be great. Gonna stick with MSR, PGR and Forza 1.
Totally fair review. I love Sega racers but I couldn't get into Sega GT.
Anyway A Team (AM2) kept knocking it out of the park on Dreamcast with Ferrari 355 Challenge.
Wow entertaiment usually made arcade shooter and RPGs so they were out of it medium it seems.
Also they probably didn't get GT level of budget.
You definitely missed out on Sega GT 2002. That game was an absolute gem. It was my favorite racing game for many years.
I was 10x more entertained with sega gt than every gran tourismo I've ever played lol
Good video !
As someone who got this game because of the cover, I was disappointed as well. Anything after playing GT3 got me super picky with my racing games. Since I played SEGA GT after GT3 made me not like the game. As for SEGA GT 2002, I played it not to long ago, it was a slight improve but very forgettable. The car physics in that game was still not great. I specifically remember the turns feeling sooo sluggish that it didn’t feel like the car was turning.
First time ive seen an empty box video in like 5-6 years
I wish I knew how to make mods for racing sims. I want to take all the cars and tracks from the Dreamcast's Sega GT, and first port it to Assetto Corsa. Then I would make improvements to the tracks and make them believable. I'd do things to open up the draw distances so the tracks don't feel claustrophobic. Of course I'd update the textures and road meshes. For the "improved" versions of the tracks where I changed the courses, I'd save them as alternates to the original.
Tieing these tracks together would be a game launcher that has a lot of Sega GT's elements included. The license tests, the works cars, buying, selling and upgrading cars would be possible. The only thing I'd leave on the cutting room floor would be the Carrozzaria. Not that I don't like the idea, but the vehicles would end up being too over powered.
But this is wishing. In reality, I got to get making a basic track down, first.
I have no excuse! Blender is free, it can run if installed on a USB Thumb drive, there are tons of tutorials, and my PC can run it on a bad day. Yup! I know what I am doing over the weekend.
The game was literally wrapped in a translation wrapper for the Xbox with some minor tweakage, not that hard to make it work on its original intended platform the Dreamcast and some think if it had been released on the Dreamcast it could have stayed off its early death because the DC lacked a decent racer. It helped in both the DC and OG Xbox were basically PC's in a box, when Nintendo had to convert another DC game Skies of Arcadia, they had to rewrite pretty much everything to make it work on the Gamecube.
OMG an Empty Box video? Good to have you back Mr. Box! Great video as always!
Subbed and now a suggestion: Whiplash.
Really a forgotten racing game ... for a reason. :D
My first interactions with acceleration and brake with the trigger buttons. Good experience!
Came with the first XBOX. I didn't think it was that bad.
What specs do you run the pc version with?
Yes it was gran turismo for pc and i bought it for that. my pentium 3 was too slow and it had very low frame rate. after i upgraded the cpu the game runs too fast in certain areas of the tracks. I couldnt fix it and gave up.
i tried again at some point with a more modern pc but same issue the game ran too fast at certain parts. like i could be slowing down into a corner and suddenly it went into fast forward. you can tell by the clock in game.
i must be doing something wrong as you dont seem to have that problem. anyways it gives me hope and i might one day try it again.
I loved it when it came out. It had drag racing. The real issue I felt wrong with the game was lack of content.
I had a Dreamcast for years, and always rated Metropolis Street Racer above Sega GT. Back then, it really felt like a step up from GT and GT2
I also enjoyed SCUD Race: Sega Super GT for the arcades. It was basically Forza before Forza.
Empty Box, I’m loving these videos my friend🙏🏼 I still remember playing games like Enduro, pole position and Grand Prix on the Atari 2600. I even had the driving paddle controller😂 just wanted to ask if you ever played Super Monaco Grand Prix on the Sega mega drive?
I like you doing videos like these. Great simple style of capturing the footage, too.
A suggestion for a game to delve into: Group S Challenge. You may already have heard of it, but in case you haven't: it's the single most egregious GT clone in existence.
It'd be pretty hard to outdo Driving Emotion Type-S though, I picked that up on PS2 at a used game store and it's pretty bad
This game physics sucks, but you know what, I kinda love it. Every once in a while I have to imply reinstall it and re play just to listen to its musics. If you play it for a very, very long time, you'll start getting used to its physics, and with the pros the game has, it starts getting fun. Someday I will 100% it and unlock the key-truck sega gt has.
The best part of Sega GT is the VMU minigame it came with.
What disappointed me about this game back in the day was that there were almost no American cars. You had the viper and the mustang and that was it. To treat my withdrawal, I'd try to make my own V8 cars in the custom car maker.
It isn't perfect but it's good still and a fair game I really enjoyed it (especially the car builder and events for them, I love that feature so much) for its own features though but I find it when I take a break hard to get back into this game. The feel isn't as easy but eventually I do again and can progress pretty well.
I forget about the works cup/brand licenses but yeah it rewards skilled players. I can't achieve some licenses but I don't hate it's a feature. It's nice there is something there for other players or a goal to try and get skilled at. Then again car builder and works both things games today never have done much again why are Devs not even bothering with bland features then exciting ones.
The feel is pretty alright but does get awkward for sure the higher the class/parts, the classes were interesting to see as it's more a thing games do more these days even if it can be awkward sometimes there is a bit of grinding and menus are nice. The licenses can be tricky at first just like Gran Turismo 1 is for me in feel and times to meet.
The car selection is pretty alright for the time I think. Tracks very few but all pretty memorable I found, not the most amazing visually for a fantasy feel but I assume they weren't going for that but I can tell what things are and they do the job with each layout, city, circuit and so on location touches. Drag racing takes a bit of getting used to especially later events.
My favourite feature (haven't played Sega GT 2002 but it not having that feature makes the Dreamcast entry better in my opinion as it's a deal breaker to me) is the car builder.
Put whatever parts, frame and be your own manufacturer is just so cool to me.
Sure it's by menus and Supercar Street Challenge allows you to see frame/shell changes with a model swap menu (no parts but it's more arcadey) and Apex I haven't experienced how it apparently does things (didn't mind the RPG elements in other Milestone games though) but still no games do this at all anymore it's all licenses.
The closest is Vision GT manufacturers car attempts digitally. Not players.
I like some features of old having that touch to it like making your own video game level.
Or mechanics that made games fun like the Battlefield 2 swap between characters on the map as challenges or just because of a different character loadout/getting around the map easier.
The PGR2 dealership you can walk around, same as your garage. The GT7 dealership cutscene made me think back to the PGR games garage and PGR2 walkable dealership. Menus are something but I mean a dealership as a walkable menu to buy or 3D model view look at cars is so cool.
The garages feel like yourself even for a little bit as they are set pieces that change with more cars at least in 3 I remember that and of course Geometry Wars.
But yeah Sega GT surprised me. I get why it's forgotten but it's good I think just like Auto Modellista, Enthusia Professional Racing, TOCA/Grid and R Racing Evolution get looked back on for their reasons.
Viper Racing would be a good game to cover. Monster Games first game all the way back in 98, before they made NASCAR Heat.
GT 2002 came as a 2 for 1 release with I think Jet Set Radio Future? I remember it felt better than about every other console game I played up to that point. It had features that many games wouldn't have for years, but I can't quite remember specifics. I think it had like a dealership test drive thing, a photo mode, used parts that would fail mid race. (I bought a used muffler for my Peugeot 206 that ended up failing, so my car got loud and trailed smoke the rest of the race)
It was a bit easy though, I just about beat all the events with the tuned 206... 😅
Yo, Empty Box - World Driver Championship 64
Also, Project Gotham Racing was the predecessor to Forza, I thought?
Not really, PGR (or Metropolis Street Racer when it started on Dreamcast) was more arcade oriented. Great series, but not really a GT competitor by aim.
@@TacticalCardboard Yeah I realized after I posted that it's much more arcadey than SIM, lol. I never played PGR. WDC64 was an amazing title for N64 though
Here's looking forward to your version of the iRacing US500 once the end of May rolls around.
Racing games history... Sounds great! :) Feel free to throw in some racing history as well!
All cars sounded in one of four ways: generic I4, 6-cylinder, V8 or V12.
I remember the first time I played Sega GT on the Dreamcast. It felt like crap when compared to Sega Rally, Gran Turismo, or even the contemporary Test Drive Le Mans.
Come to think of it.. I think a gane like R: Racing Evolution would have suited the Dreamcast quite well.
Is it really that surprising that GT was the #1 game on the PSX? It pretty much legitimised gaming with non-gamers, and also introduced gamers to car culture. It was revolutionary in two directions.
Thank you for covering this flawed Dreamcast gem in a meaningful capacity.
Sega GT 2002 was my first ever console game so the nostalgia is through the roof for this game.
I recently finished it again and I would say it's a decent game with many flaws. The best part about the game is the overall atmosphere or vibe, with the great soundtrack of jazz/rock and the career mode with an actual 3d garage where you collect cars. It's as much a car rpg as the GT series but the official races are entirely unrestricted while some unofficial races are not.
Driving physics is alright but has flaws and certainly not as good as any GT game. Tracks, while looking great, generally have poor design and bad flow to them although there are a few really good ones.
Loved the game as a kid, but driving physics just isn't good enough to enjoy unless nostalgia is all you are after.
Audio is left channel only
Ah yes, this is Gran turismo´s long lost brother.... xD
The best feature _Build your own car_ the sequel ditched it went full sim style racer that powered the OG XBox.
I enjoyed Sega GT for what it was. Can you possibly look at the Tokyo Highway Challenge series (Tokyo Xtreme Racer in the USA) and Driving Emotion Type-S?
Keep up the great work.
I'd love for SegaGT to come back. SegaGT 2002 and the online version is goated
You should do a video on the long-forgotten PS2 Gran Turismo clone, DT Racer, played the hell out of it as a child but never really progressed
Am I the only one who wants SEGA to get back into the racing game scene?
Sega GT 2002 and GT Online had one of my favorite car lists for any game ever, even to this day I think I'd probably only rate it behind Forza Motorsport 4 and Gran Turismo 5
With Forza and Gran Turismo being microtransaction filled messes now, a new Sega GT would be kind of awesome
That’s what happens when you ask AM1 to make a racing game. They were clueless. This game was also rushed, it’s literally unfinished. Should have been assigned to the Sega rally team.
Best selling PSX game? I would have thought that would have been a Tomb Raider, Wipeout, Fifa or maybe Quake 2 (the fact they crammed one of the leading PC games of the time on there reasonably faithfully is pretty insane, when you think about it)
The best sim racing youtuber!!
Sega GT 2002 was fucking sweet. And that's coming from an OG GT fan.
Yeah the handling is jank vut i still love this game, its like gran turismo 2.5, and when you consider they were trying to copy ps1 gran turismo, the handling makes more sense. But i still love being able to make your own cars and the fictional tracks, i had alot of fun with this game
Something like this I’d say would be Enthusia
GT 2002 was a big improvement, but still leagues behind GT3. PGR was th go to exclusive racer for Xbox. Interestingly also a follow up to a DC game, Metropolis Street Racer.
I had very very good memories on sega gt2002 I was just old enough to start staying up late during the summer and me and my dad would play this game till 2am every day good times and tbh I’d rank it above gt1 and gt2 but not above gr3
Man, did I love Speed Devils on the Dreamcast
Sega GT 2002 was awesome however. I loved that game and played it religiously.
I had no idea there was a PC version of this!
I hope SEGA will maybe do a Remake at some point. They won't anyway but would be cool.