I hope you enjoy my take on the Horn of Fury and other Accessories to use in Rise of Kingdoms. Join our discord.gg/wickgaming if you have more questions or leave a comment down below!
From my experience to used on multi purpose on accessories 1.Conceal dagger this is the best of the best 2.Horn of fury for skill damage commander 3.Mora web (but for god sake get Dagger first then if you have one or two dagger already then Mora next) 4.Ring of doom for skill damage commander But 1 in a 13 turn happen only 2 second and yet hope to get activated on skill cycle so if not very luck mean you waste a lot then may be Pendant is batter? 5.Vengeance (nobody want na get swarm mean you run before happen) But like you said there are no best in all situation. For epic is I agree with you but nobody want na get only epic all time so you should do VDO for F2P ,Low spend,mid,high ,etc….to combo epic and Legend of accessories.
Dear wick: there is a rebuttal to the feral nature question. May I try to forward a compelling reason for feral nature and for the horn. These days, as people get better, fights involve a lot of maneuvering and moving. Engagements are short bursts. The first skill cycle is a very important cycle. Feral nature and horn can cut the time needed to get the first cycle to fire. Often time, one cycle is all you get. This period of time is free of rerjuvenate, and it is a the time where cycle takes the longest. So, feral nature and horn does come into play. You multiply this by the number of times that you are engaging and disengaging, pretty soon, you realize that feral nature and horn plays a fairly significant role. : ) It may not be a waster, after all : )
Dear wick: I am a hit and run fighter. I contend that in my situation, a case can be made for feral nature and horn. I know that after the first cycle, rejunvenate will risk over raging. However, the first cycle is free of rejuvenate and this cycle can take 10 seconds. Horn and feral nature to cut that first cycle time is very precious. Often times, all we get is that first cycle before we have to pull back. Horn and Feral nature, in that sense, is like rallying cry. Rallying cry (which I don't use) is useless after 10 seconds. Horn and Feral nature is a more useful version of rallying cry.
Two things work very obviously for me about horn of fury is 1. It allows my guan/Alex combo guan expertise to trigger literally all the time, and skill shot every 4-6 rounds. 2. I can kill 50% more barbarian with horn in lost kingdom
Thank you for the video!!! I was also very curious to know more about this and waiting for more information to help to make next decisions. Awesome work!
I think a couple of overlooked aspects in favor of using the Horn/Feral Nature in open Field are: 1) The value of striking first, and 2) The ability to control your commanders' skill order While over-raging is certainly an issue, most of the paths that lead to it require at least one skill to be fired off first. This means that before the first skill cycle, commanders are relying primarily on BRT and are unlikely to reach the rage cap without assistance. This is important because the person who lands their skill first often has a big advantage for the rest of the fight since the opponent is attacking back with fewer troops. But beyond that, this is important for buffing/debuffing commanders because if you can get their skill to apply before everyone else, it makes the rest of your marches' first skill cycle more powerful. All that being said, we probably need more testing to conclusively determine whether these two benefits outweigh the cost of forgoing other talents or accessories.
Hello wick I am now very confused about which Accessoires I should take. It would be very helpful If you could do a video about which Accessoires are best for which open field march. I was planning Horn and dagger for my Ramses/ysg and Horn/coin for Guan/Leo but now I am very confused.
Hi: I carry the horn on Saladin / Joan. This combo makes the horn really a safe thing. When saladin fires, he fires Joan. Then, Joan literally amplifies the horn to the tune of 20 fold: ie: horn hits 50 rage every 3 to 4 seconds. Joan Hits 200 rage x 5 (I always march 5 armies) every skill cycle (6 to 7 seconds). That is an insane amount of return on investment. And furthermore, this makes the rage cap slightly much much less relevant, somewhat.
Hey!! Avoid horn on support tree commanders.. they are already over raging and hitting the cap with rejuvenate. It's best to use horn on commanders that have long skill cycle (i.e. Attack and defense tree) to make the full use of equipment. Use horn on Attila, Alex, Pakal or Ramasses
@@gopalbhardwaj6055 Hi: how are you : ) So, here is the thought process: If you put horn on Alex, only alex gets the honr . . . But, if you put it to boost Joan (Saladin/Joan, here), you magnify that horn to where you are in effect putting it on Alex, but not only Alex, it is Alex, Xy, Saladin, William, Guan, Edward, Ysg, Atheflate, and all the commanders in the line up. Out of the person you want to fire skills the most, it is Joan. When she fires, everyone gets rage. Some of that will be capped, but that is due to the abundance of rage she puts out. I tend to have to think that makes up for having one horn on her (or salad, by proxy. : )
Hi, yeaa I got your point.. but the thing is with saladin joan pair... even without horn rage cycle is already 6 turn... Let me tell you maths as well.. 120 rage per normal turn.. 200 extra rage from rejuvenate when both commander use skills and 150 extra rage from Joan. (Note due to 220 cap.. you are only getting 200 extra from rejuvenate not 300 and you are only getting 50 rage for 3 turns from joan not 4 turns.. as on 1st turn you are already hitting cap with rejuvenate).. not 200+150 = 350 extra rage.. you need only 650 more rage to cast skill and you are generating 120 per turn.. provided you are in 1v1.. if you are getting hit by more than 1 march you will be generating even more rage.. it is only going to take 5 or max 6 turns on this pair to cast skill... even without horn. And in 6 turns except for 1 turn between saladin skill use and joan skill use you are hitting rage cap on all other 5 turns. So, for having any benefit from horn.. it has to proc on that particular turn only. That will reduce your saladin joan rage cycle from 6 turns to 5 turn in 1v1 scenarios. If you are getting hit by more than 1 march, your skill cycle will already be 5 turn and you won't get any benefits from horn on this march. So, I would rather use some other accessories on such march. Even without horn saladin joan can generate enough rage for everyone with a 5 turn or 6 turn rage cycle.
5 is the lowest possible skill cycle.. even if you get max possible rage on all the turns... using horn on pair which can anyways get 5 or 6 turn rage cycle is mostly waste or very minimal benefit from horn.. on the other hand if you put horn on commanders like Alex, Attila, ramasses.. that have 9 to 10 turn rage cycle.. you are definitely going to reduce the rage cycle by 1 or 2 turns by using horn (depending on other support marches.. if you already have Williams and joan giving you rage from support marches, then value of horn will go down). So, in case you are using saladin joan.. use vengeance/coin/dedane instead of horn to protect this supporting march and horn on other marches.
Yes you could go that route, and it is a good route. But do not forget, most field fighting is attack and retreat where the point is to fire off Ur skills as fast as possible and avoid being attacked/ swarmed as much as possible this makes up. Guan is all 100% his skill his insane aoe and amazing silence are what he is good for. You want to get thst off as fast as possible as many times as possible. So building a lot of rage and having a horn in guan is also another very powerful route. If you are more concerned about ark of Osiris tho then yes maybe using less talents rage for guan would be a slightly more viable option if you have the horn on him
@WickGaming hi i use Lucky Coin (not special) and Silent Trial (special) accesoris to My Guan Yu pair Alex, so I must get special to My lucky coin or not Wick?
Yes, a lot of content planned, if when I'll test the item I'll find a noticeable bug I'll surely make a video and post it :) so many topics to talk about. Thanks for the patience.
Lilith told me long ago that silent trail only applies to the primary march hitting the garrison all others swarming even if they have ST doesn’t negatively impact the garrison… it doesn’t stack
Hola. Buen video, una consulta. Crees que seria mejor la Moneda de la suerte de Scola para la dupla guan yu/cj?. La activacion de la pericia de guan yu seria mejor que algun otro accesorio?
I'm not even surprised, i been debating this nonsense and getting grieved for best part of 2 yrs over this item and accessories in general.(why i dont make horn/why i use ST/Why i say ring better.) This game is not based on skill, its based on reputation, time+ money spent /how much money you paid for your device to get a decent frame rate... We proved the people with the most stats generally speaking, have a sheep or wolf-pack mentality, it's both toxic and arrogant and most times ignorant of the data.(that is why whales spend so much $- no time!) thanks for confirming my long felt opinion Wick. They jump on anyone who questions a whale, data/content, or popular opinion, scrutinise anyone who speaks with less than nine digits on their kill count. Toxic community for the most part. Sometimes you can just follow logic, not popular opinion and be right, its unfathomable! To all those people i told dont get horn i did you a favor, you abused me when wick came out with the first videos. All but 2/50+ weren't rally leaders, or you were getting swarmed/serious risk of. SIMPLIFIED, YES its not in top 5, YES RING/ST/MORAS/DAGGER ALL BETTER THAN HORN, YES HORN SUCK ON EVERYTHING BUT A SAFE RALLY, OR SAFE GARRISON, WHERE you don't get swarmed, or stuck in a cluster/you dominate the field. special fu to all my army of haters. few more and can fill a discord
I feel and respect your rant. I personally am good when everyone respect each other’s opinion. No bad feelings should ever be involved. It’s a game, but it’s also the internet, stuff happens. As a content creator in my free time, I am learning how to deal with all of this
Great video wick ! I do have a question regarding amani Would you recommend amani artimisia for a city garrison ? Also with what accessories Thank you for your great contact!
Thanks for this video ! I have a question for you, i keep finding out that a balanced attack def health march/gear would be better as one focused only on one stat. For example 150 attack 150 def 150 health i would be better as 125 attack 200 def 125 health . Please let me know what do you know about this !
If the rage debuff of silent trial applies after rage cap is it possible that the horn applies after the cap aswell since its also a accessory? That the cap only effects skills and talents for example
Another great video. After your last rage videos. I decided horn wasn't best for open field. But I already have one. Would it be better placed on Attack tree coms like rams/cyrus now. Where the chances of over raging are smaller.
May I know. Do we have a limitation on the deduction for rage. Will it be 220-20 when there is 2 troops wearing silence trial hitting the same person. If there is 22 person attacking 1 troops. Will it rage gain each round be zero?
Fantastic line of videos recently thanks. Could you do one to explain how to calculate/see how much rage you are generating through talents etc? Obviously with comms like GK the amount of rage is reduced so would help understand if I'm wasting accessories like the horn
Hello wick thanks for this vid I’m an infantry player and already have the dagger and Dylan's amulet in my Guan Harold Which accessory should I take now ? In open field and rally As infantry player
Hey buddy, your info is game saving...I have 1 horn, 1 dagger, 1 web, 1 ring. I was planning to craft 5 horns and then filling the 2nd slots for 5 open field marches/garrison/rally..whatever I'm using atm of course. Now...I'm backing off the horn some. So with what I have, what would you recommend? Just wonder if I should forge a vengeance, 2nd horn, then maybe another ring, and more daggers/webs. Hard to decide what to stack since I planned on having 1 slot on every march with a horn, but things have changed lol. Thanks if you even have an answer to this, but either way, keep up the work man. You are waaaay under subbed. You will get there!
@@sparkle74HvH I've heard greatest glory being 5% normal attack dmg actually covers normal attack and counter attack. Supposedly it includes both in its dmg increase, if it is true, then it is 5% normal attack and counter vs vengeance at 8% counter. Which requires you being focused to have any benefit, so though I agree vengeance looks solid, I wonder if the cumulative dmg gain from greatest glory isn't better than vengeance. Anyone know if someone has ran tests/done a video on this? Thanks for the suggestion though, I have considered it on Trajan Harald!
Thank you so much for making this video. I got so tired of saying: Watch both videos, look at your talents, skills, and equipment and do the math. It's not the Horn of Fury is a waste or even Feral Nature (skill tree) or Rejuvenate (support tree) instead the question is after calculating all of the rage do you still need the maximum number of points? Side note your videos never mention Desperate Elegy from the defense tree but I understand the general advice is never being a situation where it goes into effect.
I have never tested that. Aside from some effects stacking up, I don't think there is a limit as long as the effects are different. For example: Aeth+Chandra+Gilgamesh+Dagger. Those are all different and can stack
Hello wick how are you bro I’m a F2P and mostly do field fights I’ve forged horn and using it on Guan with dagger Is it good for Guan or I switch commander or dismantle and forge ring?
(this is a copied and pasted response) Horn is top tier still for field. much Better then vengeance and moras web. Equal with dagger second only to ring of doom. 80% of field fighting is attack and retreat when attacked/ push and fall back. What gets u good trades and makes the biggest impact is getting Ur skills off as fast possible just try for yourself my friend. Instead of reading on paper explanations and deciding something is or isn't good. Try fighting on the field with/ without a horn see when you feel stronger and when you have more of an impact. If you have other accessories try testing against those. The only accessory that truly beats the horn in the field is ring of doom. Go build a vengeance, and have it only be in use 10-15% of the time, because unless your a whale or in ark of Osiris, if you get targeted on the field or specially swarmed you retreat. So 80% of the time your going to be doing everything you can to avoid using that vengeance. And try to swarm someone with 5 silent trials unless they are stupid the second 2-3 marches targets them they will be running away not generating rage...
My best Streamer guy!!!!!!!! Could you made 2 new videos? One open field, what is the best accessories for each important Comander, and one with Rally Comanders?! PLEASEeeeee. Greetings Fanboy from GErmany
I have the horn now anyways, which march should I out it on now? Cyrus ram or nebu ysg? Or better on an inf march since I really wanna avoid overraging on my archer marches 🤔 or maybe reduce the skill tree from cyrus and put more on the archer side to make it more balanced?
Depends on the situation. If you are going to stand still and fight till the death like a noob then put the horn on someone with low rage regen. If you are a top field fighter who will be attacking/ retreating when attacked or swarmed then put it on the Cyrus ram or if you want to be a little more careful of over raging then the nebu ysg.
Great video. What surprises me is you have dagger now at the top spot. Is this your feeling on getting multiple daggers? I already have one and a web and felt like multiple daggers isn't super inspiring. Should I focus on ring and vengeance? I know this is a deeply complex question but I was asked about your video today. I referenced the already swaths of waste in this game due to variables we can't control that lead to this waste I.e. pakal not being swarmed, a target moves and you lose health debuff stack from dagger, vengeance is no good when swarming etc. As I struggle with the waste dilemma, I guess my question is this... Is the horn actually more inherently wasteful than any of the other accessories? I feel like ring is like playing the lottery, I feel like my nukers won't really benefit from vengeance so I'm at an impasse now.
Horn is top tier still for field. much Better then vengeance and moras web. Equal with dagger second only to ring of doom. 80% of field fighting is attack and retreat when attacked/ push and fall back. What gets u good trades and makes the biggest impact is getting Ur skills off as fast possible just try for yourself my friend. Instead of reading on paper explanations and deciding something is or isn't good. Try fighting on the field with/ without a horn see when you feel stronger and when you have more of an impact. If you have other accessories try testing against those. The only accessory that truly beats the horn in the field is ring of doom. Go build a vengeance, and have it only be in use 10-15% of the time, because unless your a whale or in ark of Osiris, if you get targeted on the field or specially swarmed you retreat. So 80% of the time your going to be doing everything you can to avoid using that vengeance. And try to swarm someone with 5 silent trials unless they are stupid the second 2-3 marches targets them they will be running away not regenerating rage regardless.. In a perfect world where everyone stands still and attacks each other until their troops die(or in ark) . The dagger is the best the silent trial is op, and the horn is a mid tier legendary accessory. But in the real world where getting targeted is a no no, and getting off skills as fast as possible is what wins /trades/field/wars. This really is not the case at all
Sorry my friend, I didn't have time to work on subtitles for this video... Wait for the automatic generated subtitles, they should be available in about 30 minutes!
Imo horn of fury is overrated due to the materials it needs in the first place. Especially now that it can be 'useful' in very specific situations from few garrison/rally leaders. I think it should be epic, most epic accessories are better than horn of fury, even Peter's sickle has better buffs.
I hope you enjoy my take on the Horn of Fury and other Accessories to use in Rise of Kingdoms. Join our discord.gg/wickgaming if you have more questions or leave a comment down below!
No legend portuguese 🥺😭
Most wanted video in rok community is here, lets enjoy it
From my experience to used on multi purpose on accessories
1.Conceal dagger this is the best of the best
2.Horn of fury for skill damage commander
3.Mora web (but for god sake get Dagger first then if you have one or two dagger already then Mora next)
4.Ring of doom for skill damage commander
But 1 in a 13 turn happen only 2 second and yet hope to get activated on skill cycle so if not very luck mean you waste a lot then may be Pendant is batter?
5.Vengeance (nobody want na get swarm mean you run before happen)
But like you said there are no best in all situation.
For epic is
I agree with you but nobody want na get only epic all time so you should do VDO for F2P ,Low spend,mid,high ,etc….to combo epic and Legend of accessories.
Dear wick: there is a rebuttal to the feral nature question. May I try to forward a compelling reason for feral nature and for the horn. These days, as people get better, fights involve a lot of maneuvering and moving. Engagements are short bursts. The first skill cycle is a very important cycle. Feral nature and horn can cut the time needed to get the first cycle to fire. Often time, one cycle is all you get. This period of time is free of rerjuvenate, and it is a the time where cycle takes the longest. So, feral nature and horn does come into play. You multiply this by the number of times that you are engaging and disengaging, pretty soon, you realize that feral nature and horn plays a fairly significant role. : ) It may not be a waster, after all : )
Do we know if there's no a cap on debuff? I mean it seems everything Lilith put out has some sort of hard or soft cap I wouldn't be surprised.
Dear wick: I am a hit and run fighter. I contend that in my situation, a case can be made for feral nature and horn. I know that after the first cycle, rejunvenate will risk over raging. However, the first cycle is free of rejuvenate and this cycle can take 10 seconds. Horn and feral nature to cut that first cycle time is very precious. Often times, all we get is that first cycle before we have to pull back. Horn and Feral nature, in that sense, is like rallying cry. Rallying cry (which I don't use) is useless after 10 seconds. Horn and Feral nature is a more useful version of rallying cry.
agree.
does conccaled dagger stack with Gilgamesh's skill ?
Another university lecture about ROK. Great explanation.
I’m being build to be a cav rally leader. So what accessories should I use. I’m using XY/Chandra
if you dont get any extra rage from joan trajans etc would horn move up the ranking for open field?
Tbh the best is 1st dragger 2nd doom, 3rd horn but can replace with special talent silent trial
As I suspected, I still cry over my wasted horn lol.. thanks wick! Awesome video
Horn is still good
@@celestialdiscord2716 not for my situations haha but yes for the reasons he mentioned it sure is
Probably the best ROK video made in the last year.
Two things work very obviously for me about horn of fury is 1. It allows my guan/Alex combo guan expertise to trigger literally all the time, and skill shot every 4-6 rounds. 2. I can kill 50% more barbarian with horn in lost kingdom
Thank you for the video!!! I was also very curious to know more about this and waiting for more information to help to make next decisions. Awesome work!
thank you for this super helpful video. you are crushing it lately with the quality content. keep it coming!
I think a couple of overlooked aspects in favor of using the Horn/Feral Nature in open Field are:
1) The value of striking first, and
2) The ability to control your commanders' skill order
While over-raging is certainly an issue, most of the paths that lead to it require at least one skill to be fired off first. This means that before the first skill cycle, commanders are relying primarily on BRT and are unlikely to reach the rage cap without assistance. This is important because the person who lands their skill first often has a big advantage for the rest of the fight since the opponent is attacking back with fewer troops. But beyond that, this is important for buffing/debuffing commanders because if you can get their skill to apply before everyone else, it makes the rest of your marches' first skill cycle more powerful.
All that being said, we probably need more testing to conclusively determine whether these two benefits outweigh the cost of forgoing other talents or accessories.
Hello wick I am now very confused about which Accessoires I should take. It would be very helpful If you could do a video about which Accessoires are best for which open field march. I was planning Horn and dagger for my Ramses/ysg and Horn/coin for Guan/Leo but now I am very confused.
What's the best accessories for garrison?
Hi: I carry the horn on Saladin / Joan. This combo makes the horn really a safe thing. When saladin fires, he fires Joan. Then, Joan literally amplifies the horn to the tune of 20 fold: ie: horn hits 50 rage every 3 to 4 seconds. Joan Hits 200 rage x 5 (I always march 5 armies) every skill cycle (6 to 7 seconds). That is an insane amount of return on investment. And furthermore, this makes the rage cap slightly much much less relevant, somewhat.
Hey!! Avoid horn on support tree commanders.. they are already over raging and hitting the cap with rejuvenate. It's best to use horn on commanders that have long skill cycle (i.e. Attack and defense tree) to make the full use of equipment. Use horn on Attila, Alex, Pakal or Ramasses
that's a good way to use horn & saladin/Joan, thanks for sharing 👍
@@gopalbhardwaj6055 Hi: how are you : ) So, here is the thought process: If you put horn on Alex, only alex gets the honr . . . But, if you put it to boost Joan (Saladin/Joan, here), you magnify that horn to where you are in effect putting it on Alex, but not only Alex, it is Alex, Xy, Saladin, William, Guan, Edward, Ysg, Atheflate, and all the commanders in the line up. Out of the person you want to fire skills the most, it is Joan. When she fires, everyone gets rage. Some of that will be capped, but that is due to the abundance of rage she puts out. I tend to have to think that makes up for having one horn on her (or salad, by proxy. : )
Hi, yeaa I got your point.. but the thing is with saladin joan pair... even without horn rage cycle is already 6 turn...
Let me tell you maths as well.. 120 rage per normal turn.. 200 extra rage from rejuvenate when both commander use skills and 150 extra rage from Joan. (Note due to 220 cap.. you are only getting 200 extra from rejuvenate not 300 and you are only getting 50 rage for 3 turns from joan not 4 turns.. as on 1st turn you are already hitting cap with rejuvenate).. not 200+150 = 350 extra rage.. you need only 650 more rage to cast skill and you are generating 120 per turn.. provided you are in 1v1.. if you are getting hit by more than 1 march you will be generating even more rage.. it is only going to take 5 or max 6 turns on this pair to cast skill... even without horn. And in 6 turns except for 1 turn between saladin skill use and joan skill use you are hitting rage cap on all other 5 turns. So, for having any benefit from horn.. it has to proc on that particular turn only. That will reduce your saladin joan rage cycle from 6 turns to 5 turn in 1v1 scenarios. If you are getting hit by more than 1 march, your skill cycle will already be 5 turn and you won't get any benefits from horn on this march. So, I would rather use some other accessories on such march. Even without horn saladin joan can generate enough rage for everyone with a 5 turn or 6 turn rage cycle.
5 is the lowest possible skill cycle.. even if you get max possible rage on all the turns... using horn on pair which can anyways get 5 or 6 turn rage cycle is mostly waste or very minimal benefit from horn.. on the other hand if you put horn on commanders like Alex, Attila, ramasses.. that have 9 to 10 turn rage cycle.. you are definitely going to reduce the rage cycle by 1 or 2 turns by using horn (depending on other support marches.. if you already have Williams and joan giving you rage from support marches, then value of horn will go down). So, in case you are using saladin joan.. use vengeance/coin/dedane instead of horn to protect this supporting march and horn on other marches.
Does rage work differently in lost canyon?
Question savage totem do extra 10% damage to barbarian forts as well?
Would a benefit of horn of fury be that you can choose less skill talent tree and focus on infantry talents for guan?
Yes you could go that route, and it is a good route. But do not forget, most field fighting is attack and retreat where the point is to fire off Ur skills as fast as possible and avoid being attacked/ swarmed as much as possible this makes up. Guan is all 100% his skill his insane aoe and amazing silence are what he is good for. You want to get thst off as fast as possible as many times as possible. So building a lot of rage and having a horn in guan is also another very powerful route. If you are more concerned about ark of Osiris tho then yes maybe using less talents rage for guan would be a slightly more viable option if you have the horn on him
Thx Wick, And congrats for the 30k subs:)
btw what accessories would u recommend for zeno?
@WickGaming hi i use Lucky Coin (not special) and Silent Trial (special) accesoris to My Guan Yu pair Alex, so I must get special to My lucky coin or not Wick?
I wouldn’t do it. He has a video on the matter I think. Better obtain the dagger
The shield from Alex will overwrite the coin because it's a stronger shield, but it might have more up-time I think.
Multumim pentru informatii!
Karuaks War Drum, you alluded in a previous video they might not be working as described. Can we expect a video on this item as well?
Yes, a lot of content planned, if when I'll test the item I'll find a noticeable bug I'll surely make a video and post it :) so many topics to talk about. Thanks for the patience.
Lilith told me long ago that silent trail only applies to the primary march hitting the garrison all others swarming even if they have ST doesn’t negatively impact the garrison… it doesn’t stack
Wait does the effect of silent trial stack? I thought it did not
Yes, it stacks
"...taking a shower, Horn of Fury..."
Woah, tmi Wick, tmi!
Hola. Buen video, una consulta. Crees que seria mejor la Moneda de la suerte de Scola para la dupla guan yu/cj?. La activacion de la pericia de guan yu seria mejor que algun otro accesorio?
is it possible to gain 0 rage per turn ???????
I'm not even surprised, i been debating this nonsense and getting grieved for best part of 2 yrs over this item and accessories in general.(why i dont make horn/why i use ST/Why i say ring better.)
This game is not based on skill, its based on reputation, time+ money spent /how much money you paid for your device to get a decent frame rate... We proved the people with the most stats generally speaking, have a sheep or wolf-pack mentality, it's both toxic and arrogant and most times ignorant of the data.(that is why whales spend so much $- no time!)
thanks for confirming my long felt opinion Wick. They jump on anyone who questions a whale, data/content, or popular opinion, scrutinise anyone who speaks with less than nine digits on their kill count. Toxic community for the most part.
Sometimes you can just follow logic, not popular opinion and be right, its unfathomable!
To all those people i told dont get horn i did you a favor, you abused me when wick came out with the first videos. All but 2/50+ weren't rally leaders, or you were getting swarmed/serious risk of. SIMPLIFIED, YES its not in top 5, YES RING/ST/MORAS/DAGGER ALL BETTER THAN HORN, YES HORN SUCK ON EVERYTHING BUT A SAFE RALLY, OR SAFE GARRISON, WHERE you don't get swarmed, or stuck in a cluster/you dominate the field. special fu to all my army of haters. few more and can fill a discord
I feel and respect your rant. I personally am good when everyone respect each other’s opinion. No bad feelings should ever be involved. It’s a game, but it’s also the internet, stuff happens. As a content creator in my free time, I am learning how to deal with all of this
Great video wick !
I do have a question regarding amani
Would you recommend amani artimisia for a city garrison ? Also with what accessories
Thank you for your great contact!
At the summary of this video, for you still have sense pairing leonida with guan yu? If guan has horn of fury, I'm afraid it will always overage
Thanks for this video ! I have a question for you, i keep finding out that a balanced attack def health march/gear would be better as one focused only on one stat. For example 150 attack 150 def 150 health i would be better as 125 attack 200 def 125 health . Please let me know what do you know about this !
You deserve at least 1m subs not just that 30k , totally unfair 😭
Cadê as legendas em português, Wick? 😭
where are the subtitles :(
Best Accessories for 5155 Guan,Alex/Leo? Coin is only usable when Guan is expertised?
Coin always usable but better with Guan expertised. You can use any epic accessories in the video or go with Ring/Dagger
Helo wick, i hv 500 coins now from the shop to buy soon an skin. Which one is worthy , i am cavs and im using otoman. Pls gibe me your opinion
If the rage debuff of silent trial applies after rage cap is it possible that the horn applies after the cap aswell since its also a accessory?
That the cap only effects skills and talents for example
Nope
@@WickGaming thank you👌🏻
Another great video. After your last rage videos. I decided horn wasn't best for open field. But I already have one. Would it be better placed on Attack tree coms like rams/cyrus now. Where the chances of over raging are smaller.
Yes, absolutely. Correct observation.
May I know. Do we have a limitation on the deduction for rage.
Will it be 220-20 when there is 2 troops wearing silence trial hitting the same person.
If there is 22 person attacking 1 troops. Will it rage gain each round be zero?
Lilith confirmed that minimum rage acquired can be 0 and upper limit 220. So no, no rage reduction “cap”, if that’s your question :)
Fantastic line of videos recently thanks. Could you do one to explain how to calculate/see how much rage you are generating through talents etc? Obviously with comms like GK the amount of rage is reduced so would help understand if I'm wasting accessories like the horn
Where would you rank karaku war drums among the epics priority if you have an open field t5 account and do not play in the season of conquest?
P.s. I know it’s a legendary but going off the epic ranking with “other legendaries” at the bottom
in Lohar Armstraining, how is possible to fire the skill in turn 1 when you buff with joan if there is a rage cap
The rage is accumulated over time, even if you don’t see it. The bar only goes up when you engage in the actual battle. :)
Hello wick thanks for this vid
I’m an infantry player and already have the dagger and Dylan's amulet in my Guan Harold
Which accessory should I take now ?
In open field and rally
As infantry player
Ring of Doom
Why nota spanish subtitles 😢
Thank you, Wick. Your analyses are always the deepest. 👍🏻
You shud do some talent trees spefically for horn users. Wud be awesome . Ive only 1 legendary accessory and thats it. Specialized as well
Hey buddy, your info is game saving...I have 1 horn, 1 dagger, 1 web, 1 ring.
I was planning to craft 5 horns and then filling the 2nd slots for 5 open field marches/garrison/rally..whatever I'm using atm of course.
Now...I'm backing off the horn some. So with what I have, what would you recommend?
Just wonder if I should forge a vengeance, 2nd horn, then maybe another ring, and more daggers/webs.
Hard to decide what to stack since I planned on having 1 slot on every march with a horn, but things have changed lol.
Thanks if you even have an answer to this, but either way, keep up the work man. You are waaaay under subbed. You will get there!
Vengeance is a solid choice
@@sparkle74HvH I've heard greatest glory being 5% normal attack dmg actually covers normal attack and counter attack.
Supposedly it includes both in its dmg increase, if it is true, then it is 5% normal attack and counter vs vengeance at 8% counter.
Which requires you being focused to have any benefit, so though I agree vengeance looks solid, I wonder if the cumulative dmg gain from greatest glory isn't better than vengeance.
Anyone know if someone has ran tests/done a video on this?
Thanks for the suggestion though, I have considered it on Trajan Harald!
@@Unchained_AdventuresX vengeance is more meaningful when you are getting hit by 2 or more enemies but greatest is better in 1v1 situations
thanks for video bro...but i have a question . which is the best accessory for AA?
AA = Amanitore Artemisia? I think Ring+Coin/Vengeance/Dagger is great both for Open Field & Garrison.
@@WickGaming thanks bro
again great analysis dude. there is lots of nuanced situations in rise of kingdoms that renders certain equipment, talents etc ineffective.
Thank you so much for making this video. I got so tired of saying:
Watch both videos, look at your talents, skills, and equipment and do the math.
It's not the Horn of Fury is a waste or even Feral Nature (skill tree) or Rejuvenate (support tree) instead the question is after calculating all of the rage do you still need the maximum number of points?
Side note your videos never mention Desperate Elegy from the defense tree but I understand the general advice is never being a situation where it goes into effect.
The mad scientist at it again ..keep it up sir
Waiting eagerly for new talent trees 😅
Those videos are great indeed. Now I have a question, is there health/defense debuf limit? Like you can't debuf enemies health more than 60%?
I have never tested that. Aside from some effects stacking up, I don't think there is a limit as long as the effects are different. For example: Aeth+Chandra+Gilgamesh+Dagger. Those are all different and can stack
Just went through the beginning of the video and this was so hilarious 😂😂😂😂😂
Hello wick how are you bro
I’m a F2P and mostly do field fights I’ve forged horn and using it on Guan with dagger
Is it good for Guan or I switch commander or dismantle and forge ring?
I’m having 3 ST and 3 Amulet as well
Best rok UA-camr there is
Oof as an open field only player really wishing I hadnt made that horn now...
at least I made dagger first.
(this is a copied and pasted response)
Horn is top tier still for field. much Better then vengeance and moras web. Equal with dagger second only to ring of doom. 80% of field fighting is attack and retreat when attacked/ push and fall back. What gets u good trades and makes the biggest impact is getting Ur skills off as fast possible just try for yourself my friend. Instead of reading on paper explanations and deciding something is or isn't good. Try fighting on the field with/ without a horn see when you feel stronger and when you have more of an impact. If you have other accessories try testing against those. The only accessory that truly beats the horn in the field is ring of doom. Go build a vengeance, and have it only be in use 10-15% of the time, because unless your a whale or in ark of Osiris, if you get targeted on the field or specially swarmed you retreat. So 80% of the time your going to be doing everything you can to avoid using that vengeance. And try to swarm someone with 5 silent trials unless they are stupid the second 2-3 marches targets them they will be running away not generating rage...
@@Alias1414 Truth. Field fighting is complex. Don't let Wick's opinion cloud your own judgment and usage. Take his helpful info and form your own.
Miss your content man … come back to help us more 👍
My best Streamer guy!!!!!!!! Could you made 2 new videos? One open field, what is the best accessories for each important Comander, and one with Rally Comanders?! PLEASEeeeee. Greetings Fanboy from GErmany
We miss your content Wick 😢😢😢
I have the horn now anyways, which march should I out it on now? Cyrus ram or nebu ysg? Or better on an inf march since I really wanna avoid overraging on my archer marches 🤔 or maybe reduce the skill tree from cyrus and put more on the archer side to make it more balanced?
Depends on the situation. If you are going to stand still and fight till the death like a noob then put the horn on someone with low rage regen. If you are a top field fighter who will be attacking/ retreating when attacked or swarmed then put it on the Cyrus ram or if you want to be a little more careful of over raging then the nebu ysg.
I love how my message was the first when you searched horn of fury 😂😂😂
LOL
Seems like silent trial is more likely to be used unless you are the GOAT
A brick silent trail can block a horn i dueled with guan alex vs guan alex and it is same time casting skill unite turn 45 horn out came
Keep up the great work.
Great video. What surprises me is you have dagger now at the top spot. Is this your feeling on getting multiple daggers? I already have one and a web and felt like multiple daggers isn't super inspiring. Should I focus on ring and vengeance? I know this is a deeply complex question but I was asked about your video today. I referenced the already swaths of waste in this game due to variables we can't control that lead to this waste I.e. pakal not being swarmed, a target moves and you lose health debuff stack from dagger, vengeance is no good when swarming etc. As I struggle with the waste dilemma, I guess my question is this... Is the horn actually more inherently wasteful than any of the other accessories? I feel like ring is like playing the lottery, I feel like my nukers won't really benefit from vengeance so I'm at an impasse now.
One is enough :)
Obrigado pela ajuda, você é ótimo para a comunidade de rok.
Bom demais esse cara slk
11:03 Did you say "Chào" ??? lol
Tiếng Ý ông ơi 😆
Thanks for the that's good infos
I wish you would do the translation
Please .. subtitulada en Español
Por favor activa los subtítulos en español😭 soy un fiel seguidor de tu canal
So.........how about horn of fury? 🤣🤣🤣🤣🤣🤣🤣🤣🤣
Well, watch the video xD
☠️
項羽 チャンドラに、角とリングを装備しています🎠
Wick gaming " Türkçe altyazı yok " bu beni üzdü ☹️
Faster u pop skill more dps
Now i feel like an idiot for crafting 2 horns. WISHED this video was released a year ago😔😔
Please don't, horn is still real good :)
Great stud man
i love the intro loll
So glad I wasted all those materials for horn of fury as an open field player🙄.
Horn is top tier still for field. much Better then vengeance and moras web. Equal with dagger second only to ring of doom. 80% of field fighting is attack and retreat when attacked/ push and fall back. What gets u good trades and makes the biggest impact is getting Ur skills off as fast possible just try for yourself my friend. Instead of reading on paper explanations and deciding something is or isn't good. Try fighting on the field with/ without a horn see when you feel stronger and when you have more of an impact. If you have other accessories try testing against those. The only accessory that truly beats the horn in the field is ring of doom. Go build a vengeance, and have it only be in use 10-15% of the time, because unless your a whale or in ark of Osiris, if you get targeted on the field or specially swarmed you retreat. So 80% of the time your going to be doing everything you can to avoid using that vengeance. And try to swarm someone with 5 silent trials unless they are stupid the second 2-3 marches targets them they will be running away not regenerating rage regardless.. In a perfect world where everyone stands still and attacks each other until their troops die(or in ark) . The dagger is the best the silent trial is op, and the horn is a mid tier legendary accessory. But in the real world where getting targeted is a no no, and getting off skills as fast as possible is what wins /trades/field/wars. This really is not the case at all
@@Alias1414 good reply and very true
I miss your content... :/
You are The BEST
but where is subtitle :(
Sorry my friend, I didn't have time to work on subtitles for this video... Wait for the automatic generated subtitles, they should be available in about 30 minutes!
I need Vietnamese subtitles.
Hi: is the horn good?
thx. LOL : )
😁😁😂😂 Thank You.
best video ever~
Why didn't you add Arabic translation
please add subtitles in Russian
We want a refund anyway on Horn....Lilith fooled us all...
Having sex.. Horn of fury!
Interesting
Imo horn of fury is overrated due to the materials it needs in the first place. Especially now that it can be 'useful' in very specific situations from few garrison/rally leaders. I think it should be epic, most epic accessories are better than horn of fury, even Peter's sickle has better buffs.
Yessss
It's been different from early videos. What about showing some full march benchmark test results? Theory craft about a p2w game is not so helpful
Sorry? This is not theory, we made 300+ tests in total to get all the rage numbers down. Maybe you haven't watched the last videos...