Since some are asking about the speedups cost: I didn't forget about it, I just cut it short at 08:46, because I felt it was not necessary. I should have explained better that point, which is indeed important and I will do that in a next video. If you want some numbers, in my example the T5 would return 13-15% less kill points (in proportion). T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers and to the next one!
1 t5 v 1 t4 is 25% more healing speedups, those numbers are accurate. But when you have to heal 53% more t4 than t5, it costs 10-12% more speedups in total to heal when using t4 v using t5. That is not a negligible amount. It is a trade-off between rss and speedups, depending on which troop type you choose to use.
@@dann1825 I get your point. I modified my sentence above to further clarify myself: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers and to the next one! Thanks Dan for your comment.
1 more thing.. in term of rss ,u should compare how many rss node lvl6(food/wood/stone/gold/) needed to heal t4 compare to healing t5.. that way u can sum up rss usage of food/wood/stone with gold.. u get what i mean😂?
Based on your points: Kvk is not a sprint therefore I think that T4 usage over longer run makes more sense due to less healing cost and speedups. That’s as you said if you are a low-mid spender.
3 роки тому+23
I hope you never quit this game, this community needs you :) thanks Mr. Wick
I hope you enjoy my thoughts and data on the topic. What would you like to see next? Let me know here :) this video was requested by many of you in the comments!
T5 troops aoe hits t4 so hard in the murder-ball that all the possible of getting better trade flys away no matter how good the equipment you have :( I am always using t4 and that's what I have experienced till now
Depends on the seed of the kd I’m fighting. As a t4 I trade often 100k kp less, and significantly more SV, around 30k more. This example is of ruins not big ball, but it’s easier to average the result. However playing well I got 700k to 500k kp from one march, as a non max tech (missing 9% health and 15% atck) T4 vs all t5. But as a t4 even trading slightly neg in kp most of the time and all the time in SV, I can shrug it off cause the time and cost is so little.
An all t4 unit kvk would be amazing. You could fight way more and more f2p could actually help. As a f2p it gets frustrating sitting by waiting for the right moment to fight. Only have a few chances and want to make it count. Appreciate the hard work brother. Be safe
That's really one great topic, and the way you put it was absolutely amazing, but I only wanted to add one point, which is the march time, if a player wants to pull out of a fight at 50% they would lose most of the fighting time just reaching the fight and going back, in big fights usually you get your march to 50% very quickly since it's all AEO everywhere
Thanks! I also speak about the march time and the fact that sometimes you’re far away. Of course fighting with T4 is a much slower process to get your kills
@@WickGaming I think if players focus more on building proper farm accounts and actually investing time in gathering with them, they won't need to worry about T5 healing bill. We are still seeing so many players not joining garrison and rally to not get their troops dead. I think dead troops are not being counted for as important as getting kills, players don't get any rewards from dead troops and they don't count into their stats. I think a good change to the game is to include dead troops into the overall stats with the kills, and have KVK stats segregated from home kingdom stats, this would show how much players are active during KVKs
I have been fighting exclusively t4 for 3 kvk now. I wish I never unlocked t5. T4 is the way to go. I actually hate it when the other team has high power players who use only t4. The speed they have matches my speed, so I have to actually be more careful. This brings me to my point that is not mentioned in wick vid. T4 speed is much better and can pick and choose the situation. That is a huge advantage and I abuse the fvk out of it and get my 30 million kills, always.
Actually rss is not going to be a big issue if you have farms, its the heal speedup since the cap of healing. So using less speedup to heal T4 is way btr to have troops consistently out on the field. Anyway, another good lesson from the master's of ROK.
Around 4:00 in to the video - you need to learn about ctrl-d :) Will copy the cell above it to the selected cell. Instead of doing the formula each time :) Select the formula cell, drag down to the bottom and poof, they're all populated with the formula. Great vid as always!!
Haha you're the second one who told me this. I did it because I needed screen time with the Excel spreadsheet and since I didn't want to show an empty screen after copying the formula in 2 seconds, I thought this was more entertaining to watch
@@WickGaming I had a feeling that's what it was, almost even mentioned it in my comment :) Thanks for these great informative videos, your hard work is appreciated!
Great vid as always and thank you for your continued amazing contributions to the community. I do have a question though …. Is there a suggested or ideal amount of t5 and t4 troops to be used together as a blended March? For instance, using 50000 t5 and 160000 t4 in a field March? Does this offer great benefits?Thank you
Wick is saving everyone gems, speed ups, rss, in huge amounts. Thank you for everything you do Wick. Edit:when putting in the calculations at 4:00, couldn’t you have clicked in the bottom corner of the space and drag down, to add the calculation all the way down?
Yes I could have, but I needed the screen time of the Excel spreadsheet, I figured that this was more entertaining to watch :) when I plan for videos, I always think about the visual part
Great great video. One of the very best I’ve seen in a long time by anyone.I’ve used T5 on my best 2 marches and T4 on the other 3. In kingsland all T5. I adjust accordingly based on my resources. An interesting video or maybe series of videos might be how to set up your account from the beginning in terms of how many farms you need expected production the amount of total resources you will need to have on hand etc. I see other content creators graze over the topic but I think you are uniquely qualified to dig into the details. I don’t think most players realize that they need billions of resources to prepare for kvk. So they end up having to stop fighting or take field dead. Thanks for the great content
@@WickGaming yes commander videos are great but of course if you run out of speed ups and/or resources it’s like have a fancy car but no gas. Game over thanks again for the great content. I think a lot of players automatically think if they have T5 troops that’s all they should use. I hope they watch your video and listen to your advice
About to migrate to KVK 2 KD because I can't compete in SoC. A bit worry because the new KD is on the rise and most likely will be imperium after the migration. This video helps me gain a lil bit of confidence and a strategy to pull it through. Thanks Wick!
From my experience as a F2P with over 100M power 1. If you are not have a chance to be a captain of any garrison or rally person use T4 to reinforce. 2. For open field fight 5 march ,you should used all T4 but if you have very good full equipments on some commander then you can used T5 for some march. 3. If you want na play KvK continue not stop then you have to prepare rss for healing at lease over 200m each for T4 ,for T5 500m and over per KVK (just small fight and mid fight KvK ,not imperium fight KvK ) if you don’t have it then you just participate as a observation. This game need more numbers T4 batter than power of T5 if you are F2P.
For f2p/low spender great way for field is to use 60%t5 40%t4 in field march and once march 60% or 50% they refresh this way thier march will do better than full t4 march while hospital will be 90% t4
As always... The best guided and insight of fame comes from Wick. You deserve more 500k subscriber judging by the content you create. Keep doing it bro. As an f2p playing for almost 2 years. I love your content
what about mix t4 - t5? I used to put 80k t5 for 230k t4 so when I back with my troop around 40% health, there is only t5 left inside and almost no t4 so all I have to heal is t4 and few t5, but does it improve the damage of my troop?
Maybe you could talk about the bots 🤖. Me and my friends feel that bots are absolutely destroying the KVK experience. Getting hit by 15 marches with 1 click of a mouse isn’t fair or fun.
@@WickGaming start the conversation by making a video, it might spur other content creators to do the same. Then maybe they will address it. We can only try
Thank you . I am from Colombia, your videos have made me improve so much in kvk. you are very intelligent thanks friend welcome to colombia whenever you want
About the speedups: Yes healing T4 units costs less speedups then T5, but.. Per T5 u will get about 35-40% more kills compared to T4 and taken that into consideration the number of speedups used to get certain amount of kills is kind of the same for both tier of troops. My personal advice to players in my kingdom always has been to use tier 5 in open field if: 1. It’s a important battle, 2. If the battle is more then 1 or 2 minutes from your city so refreshing consumes quite some time. 3. If your time to fight is limited (Either because of lack of enemy to fight, and / or personal reasons your playing time is limited). 4. The march u use for open field is also meant to reinforce a rally. Of course the rss available also plays a important role. If u have a billion gold and billions of other rss (using many farm accounts), go ahead and use T5 whenever u feel like. Because of the 10x plus lower gold requirement for T4 units compared to T5 units, if u mainly fight with T4, you can spend more time mining some extra gems. Even if it’s just 500 a day. It adds up substantially over the month for f2p or low spenders this is a big deal.
I covered point 1, 2, 3 and 4 in the video as well, there are times in which is better to use T5. March time is important, things like King’s Land are worth the sacrifice, reinforcing flags/rallies should be done with T5 if you use T4 on the field (even if again, not everyone can afford to always reinf with T5)… thanks for your comment!!
if i use full t4 and i fill my hospital in kvk, with lets say 110% healing speed (just vip15 for the avg old player), i would need 11days 9 hrs 48min of speedups to clear. The average player will return the troops when its a bit bellow 50% so lest say the ration is 1 t4 : 0.64 t5, that sounds fair. That means that when i fill my hopsital with t4, the full t5 player will fill 690k*0.64 = 441.6k t5, that need 9days 17hrs 39min to heal. So yes the t4 is more cheap rss wise, but because its weaker, at the end of the day its more expensive speedups wise, about 1day 16 hrs per full t4 hospital. low spender should make farms and value the speedups over rss because rss are grindable where speedups are not, thus he should be using full t5 and not t4.
Interesting, I always felt like if I run out of res I can always farm more in the middle of KvK if needed but once I'm out of speed ups I'm screwed. I will have to think more about this.
To heal 13,325 T4 units (from your example) with a 100% healing speed bonus will take 5.5 hours. To heal 8662 T5 units takes only 4.75 hours. So its actually cheaper to heal T5 in terms of speed up costs right?
awesome video. but i hope that people should know that, sometimes we need to return our marches after we died. to maintain the line. and if you avoid it for efficiency, your teammates will suffer from it
Yeah in fact I said that sometimes the sacrifice is not only worth, but necessary. If you are rallying and the situation is stable, you can afford to refresh frequently
Let me clarify this further: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers
Hey Wick you are like Professor of RoK doing math and calculation 😄. So when you explain about defense mechanism? Like when we take a rally for a city and garrison. What type of troop died most and why? What troop type best for defending a city? Etc.
Wick you never failed to amaze us again. This is the type content give more insight then other UA-camrs I viewed and the best part you kept it clear and concise plus easy to digest.
In kvk3 fighting at the ruins, I kept using t1 cavs, Saladin with ysg. I always aim for t5, under 1v1 conditions, most of the time I get about 180k to hospital bill and it takes only 3 seconds to heal, while getting about 10k t5 kills. If we convert the kill points, I gain 200k and the opponent only got less than 40k. The downside is you need a lot of rss but no heal time, and the opponent will suffer in both rss and healing time.
Yes no doubt you can do that, but sometimes you also need to get as many kills as possible, and no way you can do that using only T1 over the course of one KvK, unless you play 24/7 and there are always enemies to fight haha
Full technology required. So rok-calculator; enter current level. (247 days old, VIP 13, 33M power). "Hey Google, set a reminder to watch Fleisch's T5 video in 1498 days, 13 hours."
Awesome stuff!! i didnt hear any opinion on mixed tier troops.. do it make difference using some t5s and the rest t4s very interesting video, looking forward for more.. thanks Wick
Another awesome video.! Thanks for the effort Wick. Just two questions - Is there a good mix ratio of t4 and t5 ? 2. Does skill damage output of t5 have significantly more boost than t4 ?
I'm a field battle addict, pretty much a low spender(only monthly gem and recharge event), 1 farm account and now holding only 3 years speed ups in a lower mid tier imperium(not anymore after this heavy kvk botting fight, constantly being 20+ swarm in messy massive murder ball) . I suffer a lot previously in KVK, couldn't even sustain before opening of pass 7 due to lacking of gold. But after changing my playstyle by bringing mix T4, it totally change my gaming experience, no longer a battle field observants & reporter. Also, no longer be the guy crying in chat asking for gold. lol My kingdom now have won the KVK, 10 days left and sitting at 31mil Kills. Still capable to fight if opponent didnt surrender before Kingsland, having plenty of resources to spend on, approximately a month++ of heavy fight(250k+- hospital bills each troops refresh). The down side is as Wick mentioned: i) Have to refresh troops quite frequent ii) Trading more time compare to big whale to get more kills iii) Couldn't compete much for event if u are a low spender like me, else no heavy field fight in upcoming kvk I have seen enough of 100m+ power players not participate much anymore on field battle after few days of pass 7 opening, so best guess is they are running low on gold because committed too much on pass 4 clash? The real advantage that could take on.
What you said makes a lot of sense, Xenon. I really think T4 is the way for sustainability. Since many of you mentioned mix options of T4+T5, I decided to look further into it to try and find the best balance!
@@WickGaming Exactly, sustain is much more important in fighting as it is all about who can stand until the last one. This is also why good stats on defense and health are giving much higher value than just stacking attack. Main infantry, 1 buff and 1 slowing debuff march, only have 3 marches doing actual dmg: Guan/leo , Alex/Harald, XY/William. So imagine how many field fights I took just to complete 30 mil kill quest with just 3 dmg marches. My findings-> Want more kills efficiently: 60~70% T5 (Bad) Rss low but still want to trade efficiently: 30~40% T5 Well, this is amateur low spender field battle finding. Will stay tuned for another of your great content! :D
Awesome video, I learnt so much! I have a question, would a march with a mix of T4 and T5 (eg. 50% of each) be more effective then? Or would it still be better to stick with T4 units? Appreciate your video, great work!
Great video Wick. Do you have any thoughts on a march with mostly t4 but also some t5? Im entering soc right now and it would be very much appreciated.
With as thorough as you are, I can't believe how you just glossed over the speedups without proving it is equal or less speedups to heal t4. I haven't done the tests, but I'm not sure the ratio of deaths from t4 to t5 is equal to or lower than that the ratio of healing speedups from t4 to t5. While rss can certainly be a constraint for those not willing to put in the time with farm accounts, speedups are the real limiting factor as they can't be transferred between accounts.
Hey Dan, I said in the video that healing is always better with T4. In the example made, not only T5 get about 13-15% less kill points, it will also take about 30% more time to heal. I don't see where I glossed xD I just omitted it and I cut it short saying that's better... Because it really is better
@@WickGaming t4 takes 25% less speed ups to heal, not 30%, but even if it is 30%, in your example of 13,325 t4 wounded vs 8,662 t5; 13,325 x 70% = 9,327.50 (healing those t4 is equal to healing 9,328 t5 v 8,662, meaning its costing you 7% more healing speedups to use t4 than t5, and that is using the 30%, which I think is a high number; I think it more like 10-12% more expensive for most players. I'm not arguing your conclusion, though I will continue to use t5 as I have the rss, I just don't think you properly addressed a big piece of the puzzle. And kill points, frankly, don't lead to anything tangible other than bragging rights, so that not even an important factor.
Dan, I get your point now. Let me clarify this further: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers
Maybe the alliance help mitigates the cost of healing overall ,and since t4 is faster to heal anyway, you get larger number of t4 healed with the free helps
@@mentalist9167 The alliance help would actually make t4 even more costly on speedups. Since you have more wounded, and on average, they cost 10-15% more speedups, you max out your helps faster, so get less overall benefit over time.
Hi wick, i complain to lilith customer service about the lie about the time save when we do a long investigation like T5 research. Im talking about rune, kingdom buff plus scientist title its no match on the final results
I have been mixing T5 and T4 when field fighting for a balance, is that a mistake and if so is there ever a time to mix them or should I always use either all T5 or T4
as a f2p i always use t4 and dont go deep inside the meatballs since some enemies whale aoe will kill my troops away😂😂. less rss used, less speedups use = more time on field battles.
I am getting 20k t5 kills with t1 , I get 300k severely wounded but it’s only 5m wood and food plus no speed ups needed, I hate healing mechanics because speeding hospital to heal is just dumb af
Hi Mr Wick. Wouldn't using a a commander with more active skill damage factor than Markswoman's 100 and a secondary commander exaggerate the difference between t4 and t5? This would change the wounded ratio curve and might affect the conclusions of the testing.
Yes, but it would be really noticeable only below 35/40% health. The curve would start to dive deeper. That's why the first ratio is worse than the second one BTW, because in the first test, where I stopped at 95% health, the commanders still didn't fire the first skill cycle. I see you are a long time viewer of the channel, thanks for still being here and spotting such details!
Hii man tnx fr the vedio really informative... I have a question i am basically field fight player and my main commder is sala wt equipment should i take frm kvk like ring horn or mora web i have dagger already which gonna be good fr my sala?
Great insight wick! By the way, what if as f2p , I play very careful hit and runs like w xy-William and always staying at the periphery of murderballs and selectively targeting marches that stray or with lower health . Would it be more efficient with t5 ?
In a big murderball it's hard to distinguish your head from your butt, and with all the lag I doubt people will be able to be that attentive to targeting only T4 haha
Hey wick !!! I have alex charles harald saladin khan william and ysg maxed While my guan is 5424 And i unlocked pakal And im confused between going on guan or pakal Would like to hear your opinion Which commander to focus on between guan and pakal Thanks in advance ❤️
Why don't you try to reset your Guan to see if the points on the second skill land on the third or fourth? Try to have 5255 or 5355, otherwise focus on him and max him out directly
Something that this test doesn't really take into account is how I tend to fight. I use 2 or 3 marches with very good gear. When I'm fighting on the field I will look for specific targets. I'm an infantry player so I look for cavs or I search for targets that tend to get focused by other players, like guans. Fighting this way is not even close to fighting in a one on one. Because I fight this way I have found t5 to be way more efficient because it exacerbates the advantages that I have. I don't really know how one would go about testing this tbh so please don't take this as a knock to your hard work. I just don't know if it will translate well to how I fight🙂
Of course, you fight that way. Sometimes you can't, though. This is a very GENERAL thought on the argument, simulating thousands of real battles or collecting datas from KvKs is not an option, unfortunately. If there was a way to analyse KvK fast, in order to get an idea of how many troops T5 killed and how many T4 killed, and then have also the precise numbers of how many injuries have been healed, we could be closer to a definitive answer. Let's say most of the players say that overall they get a much better value using T4s, but mostly more fun because they can really contribute for a longer time instead of draining everything they got in half a day
As a mid/low spender I will use T5 when I feel confident on my march and my ability to micro manage it. It is a buff march or I expect a bad fight were I might get swarmed to the ground I will use T4.
Hey Wick, if I followed the video correctly, there is a big error in it. You're intent is to compare the different troop types, but you change the variable of the battle, since the T4 player is fighting vs T5 and the T5 is fighting vs T4. The would both times have to be fighting the same opponent tier for this to be a correct comparison
That’s exactly the point. This would be the worst result, fighting with T4 only against T5. But that doesn’t happen, because you will also encounter T4 on the field. I hope my point is clear
@@WickGaming But it makes the results un-comparable. You could have them both fight T4 or both fight T5, but if they don't have the same opponent it's not the same experiment. Otherwise the comparison is only good for T5s that fight only vs T4 and T4s that only fight vs T5.
@@kvn6794 There is a difference between being uncomparable and representing a limit point. My test is closer to represent a limit point, or being a reference point for other contextualisation
Yes fighting with T5 is more expensive. But fighting with T4 it’s a high risk. People check the reports and if they see your a T4 player you will be targeted a lot more. I will target you a lot more. Thanks for the kill points.
That also very much depends on your commander pairings... But you make a fair point, sometimes you are just overpowered in a fight and you get frustrated
Since some are asking about the speedups cost: I didn't forget about it, I just cut it short at 08:46, because I felt it was not necessary. I should have explained better that point, which is indeed important and I will do that in a next video. If you want some numbers, in my example the T5 would return 13-15% less kill points (in proportion). T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers and to the next one!
Thank you :)
1 t5 v 1 t4 is 25% more healing speedups, those numbers are accurate. But when you have to heal 53% more t4 than t5, it costs 10-12% more speedups in total to heal when using t4 v using t5. That is not a negligible amount. It is a trade-off between rss and speedups, depending on which troop type you choose to use.
@@dann1825 I get your point. I modified my sentence above to further clarify myself: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers and to the next one! Thanks Dan for your comment.
1 more thing.. in term of rss ,u should compare how many rss node lvl6(food/wood/stone/gold/) needed to heal t4 compare to healing t5.. that way u can sum up rss usage of food/wood/stone with gold.. u get what i mean😂?
Based on your points: Kvk is not a sprint therefore I think that T4 usage over longer run makes more sense due to less healing cost and speedups. That’s as you said if you are a low-mid spender.
I hope you never quit this game, this community needs you :) thanks Mr. Wick
Man this content is way more useful than that Omniarch guy who just rates how big the commanders bootys are 👀😂
HAHAHAHAH, commander bootys tier list are always useful
I think i missed that video il be waiting for you to reupload that one omniarch
@@WickGaming I just feel like that's what the people want sometimes, ya know? hahahahahah
@@ilhansehic9115 it's still up hahah it's the Thiccest commander tier list
Dont sell yourself short, its your duty to rate that booty
Your content is on next level wick. As always best.
I appreciate that!
I hope you enjoy my thoughts and data on the topic. What would you like to see next? Let me know here :) this video was requested by many of you in the comments!
I would like to see you and OV! win Osiris League again💪🏻😉
Hope you can come out with kill points to resources ratio comparison for t4 and t5 too in future video
Is it possible to may be compare the data available for a march with a mix of T5 and T4 units?
Have you done a video on the best civilisation? I would love to know as I'm about to enter SoC for the first time. Thanks.
Can you also stream some kvk fights please
T5 troops aoe hits t4 so hard in the murder-ball that all the possible of getting better trade flys away no matter how good the equipment you have :( I am always using t4 and that's what I have experienced till now
Depends on the seed of the kd I’m fighting. As a t4 I trade often 100k kp less, and significantly more SV, around 30k more. This example is of ruins not big ball, but it’s easier to average the result. However playing well I got 700k to 500k kp from one march, as a non max tech (missing 9% health and 15% atck) T4 vs all t5. But as a t4 even trading slightly neg in kp most of the time and all the time in SV, I can shrug it off cause the time and cost is so little.
Also if you see this and still play then congrats on T5 probably :)
An all t4 unit kvk would be amazing. You could fight way more and more f2p could actually help. As a f2p it gets frustrating sitting by waiting for the right moment to fight. Only have a few chances and want to make it count. Appreciate the hard work brother. Be safe
Hey Chris, thanks for your comment! You be safe as well!
F2P sucker
That's really one great topic, and the way you put it was absolutely amazing, but I only wanted to add one point, which is the march time, if a player wants to pull out of a fight at 50% they would lose most of the fighting time just reaching the fight and going back, in big fights usually you get your march to 50% very quickly since it's all AEO everywhere
Thanks! I also speak about the march time and the fact that sometimes you’re far away. Of course fighting with T4 is a much slower process to get your kills
@@WickGaming I think if players focus more on building proper farm accounts and actually investing time in gathering with them, they won't need to worry about T5 healing bill. We are still seeing so many players not joining garrison and rally to not get their troops dead. I think dead troops are not being counted for as important as getting kills, players don't get any rewards from dead troops and they don't count into their stats. I think a good change to the game is to include dead troops into the overall stats with the kills, and have KVK stats segregated from home kingdom stats, this would show how much players are active during KVKs
I have been fighting exclusively t4 for 3 kvk now. I wish I never unlocked t5. T4 is the way to go. I actually hate it when the other team has high power players who use only t4. The speed they have matches my speed, so I have to actually be more careful. This brings me to my point that is not mentioned in wick vid. T4 speed is much better and can pick and choose the situation. That is a huge advantage and I abuse the fvk out of it and get my 30 million kills, always.
Only 30mill wounded? cause we all know severely wounded count as kills. (Dumbest thing I’ve seen).
Actually rss is not going to be a big issue if you have farms, its the heal speedup since the cap of healing. So using less speedup to heal T4 is way btr to have troops consistently out on the field. Anyway, another good lesson from the master's of ROK.
Amazing video. Thanks and congrats! It s one of the things i have been thinking about since i reached the T5 a few weeks ago.
Love your content. Not just speculation but also ways backed up with research and testing. Great job, and thanks
Much appreciated! Glad you enjoyed.
Around 4:00 in to the video - you need to learn about ctrl-d :) Will copy the cell above it to the selected cell. Instead of doing the formula each time :) Select the formula cell, drag down to the bottom and poof, they're all populated with the formula. Great vid as always!!
Haha you're the second one who told me this. I did it because I needed screen time with the Excel spreadsheet and since I didn't want to show an empty screen after copying the formula in 2 seconds, I thought this was more entertaining to watch
@@WickGaming I had a feeling that's what it was, almost even mentioned it in my comment :) Thanks for these great informative videos, your hard work is appreciated!
Great vid as always and thank you for your continued amazing contributions to the community. I do have a question though …. Is there a suggested or ideal amount of t5 and t4 troops to be used together as a blended March? For instance, using 50000 t5 and 160000 t4 in a field March? Does this offer great benefits?Thank you
sup nerd
Dont use that.. waste of march speed .. better all out t5 for damage/sec or t4 damage/rss+max speed
12:34 He may be said " bye" by Vienamese, very lovely ^^
Wick is saving everyone gems, speed ups, rss, in huge amounts.
Thank you for everything you do Wick.
Edit:when putting in the calculations at 4:00, couldn’t you have clicked in the bottom corner of the space and drag down, to add the calculation all the way down?
Yes I could have, but I needed the screen time of the Excel spreadsheet, I figured that this was more entertaining to watch :) when I plan for videos, I always think about the visual part
@@WickGaming I apologize for questioning your greatness. Always a move ahead. Thanks sir!
@@Ryan-es9xg Hahahahah no please don't say that, in reality I am a big moron and I always make this type of mistakes XD
@@Ryan-es9xg this sounded like a sarcastic comment lol
Thank you so much wick. You need more subscribers, you are so influencial and I am thankful for you. Keep up the incredible work. Ciao
I appreciate that! Ciao!
Wow! this is really good insight on the tier of troops. Thank you so much Wick Gaming! You're best :)
Bro what the hell I just finished school 2 day’s ago but feels like I’m back and I have the good teacher I’m dropping a sub well done👏👏👏👏
Great great video. One of the very best I’ve seen in a long time by anyone.I’ve used T5 on my best 2 marches and T4 on the other 3. In kingsland all T5. I adjust accordingly based on my resources. An interesting video or maybe series of videos might be how to set up your account from the beginning in terms of how many farms you need expected production the amount of total resources you will need to have on hand etc. I see other content creators graze over the topic but I think you are uniquely qualified to dig into the details. I don’t think most players realize that they need billions of resources to prepare for kvk. So they end up having to stop fighting or take field dead. Thanks for the great content
Yes, this type of content is open for a serie or some more specific chapters for different type of players/approaches… thanks for being here!
@@WickGaming yes commander videos are great but of course if you run out of speed ups and/or resources it’s like have a fancy car but no gas. Game over thanks again for the great content. I think a lot of players automatically think if they have T5 troops that’s all they should use. I hope they watch your video and listen to your advice
Best content creator for rok. You deserve to be widely recognized. Thank you for sharing valuable information. Subscribed
About to migrate to KVK 2 KD because I can't compete in SoC. A bit worry because the new KD is on the rise and most likely will be imperium after the migration. This video helps me gain a lil bit of confidence and a strategy to pull it through. Thanks Wick!
You're welcome!
From my experience as a F2P with over 100M power
1.
If you are not have a chance to be a captain of any garrison or rally person use T4 to reinforce.
2.
For open field fight 5 march ,you should used all T4 but if you have very good full equipments on some commander then you can used T5 for some march.
3.
If you want na play KvK continue not stop then you have to prepare rss for healing at lease over 200m each for T4 ,for T5 500m and over per KVK (just small fight and mid fight KvK ,not imperium fight KvK ) if you don’t have it then you just participate as a observation.
This game need more numbers T4 batter than power of T5 if you are F2P.
Thanks for your suggestions
seriously .. if u want fight whole of kvk even if its not imperium.. u need minimum 2b of each rss
@@icesmokers yes minimum as a F2P non stop continue play KVK if you can prepare 2B every KvK as a F2P ,that is good for you….
If you are a f2p and with 100m power
Then you are a farmer who dosent kill all his troops in every kvk period
@@andrehh2302 l alway kill 30m as a minimum …..but if you can not it is good for you to be farm all time in KvK .
excellent structured analysis. keep up the good work!
Hey Wick, there is no one who provides useful information as you. Keep going on 👍
Thanks, will do! Have a good day!
For f2p/low spender great way for field is to use 60%t5 40%t4 in field march and once march 60% or 50% they refresh this way thier march will do better than full t4 march while hospital will be 90% t4
Many players are saying good things about mixed T4/T5 marches. Maybe I should explore this more. Thanks, Musaed!
As always... The best guided and insight of fame comes from Wick. You deserve more 500k subscriber judging by the content you create. Keep doing it bro. As an f2p playing for almost 2 years. I love your content
Wow, thank you Ali!
basically if you have rss use t5, once you run out but still have speedups, use t4. always send t5 to die.
Appreciate all your effort into the data and I found it very helpful! (even though I'm not max tech yet!)
Glad it was helpful!
what about mix t4 - t5?
I used to put 80k t5 for 230k t4 so when I back with my troop around 40% health, there is only t5 left inside and almost no t4 so all I have to heal is t4 and few t5, but does it improve the damage of my troop?
awesome video! very informative!
Glad it helped!
Maybe you could talk about the bots 🤖. Me and my friends feel that bots are absolutely destroying the KVK experience. Getting hit by 15 marches with 1 click of a mouse isn’t fair or fun.
Yeah I understand, but how can I address that? 🤣
@@WickGaming start the conversation by making a video, it might spur other content creators to do the same. Then maybe they will address it. We can only try
You’re putting crazy good content. It’s unreal at this point.
I'm very glad you like it, Diego!
Thank you . I am from Colombia, your videos have made me improve so much in kvk. you are very intelligent thanks friend welcome to colombia whenever you want
You know, I have some relatives in Colombia. Probably one day I’ll visit! Have a great day
Actually helpful and easy to understand, definitely worth you time and thank you 😊
About the speedups: Yes healing T4 units costs less speedups then T5, but.. Per T5 u will get about 35-40% more kills compared to T4 and taken that into consideration the number of speedups used to get certain amount of kills is kind of the same for both tier of troops.
My personal advice to players in my kingdom always has been to use tier 5 in open field if: 1. It’s a important battle, 2. If the battle is more then 1 or 2 minutes from your city so refreshing consumes quite some time. 3. If your time to fight is limited (Either because of lack of enemy to fight, and / or personal reasons your playing time is limited). 4. The march u use for open field is also meant to reinforce a rally. Of course the rss available also plays a important role. If u have a billion gold and billions of other rss (using many farm accounts), go ahead and use T5 whenever u feel like.
Because of the 10x plus lower gold requirement for T4 units compared to T5 units, if u mainly fight with T4, you can spend more time mining some extra gems. Even if it’s just 500 a day. It adds up substantially over the month for f2p or low spenders this is a big deal.
I covered point 1, 2, 3 and 4 in the video as well, there are times in which is better to use T5. March time is important, things like King’s Land are worth the sacrifice, reinforcing flags/rallies should be done with T5 if you use T4 on the field (even if again, not everyone can afford to always reinf with T5)… thanks for your comment!!
if i use full t4 and i fill my hospital in kvk, with lets say 110% healing speed (just vip15 for the avg old player), i would need 11days 9 hrs 48min of speedups to clear. The average player will return the troops when its a bit bellow 50% so lest say the ration is 1 t4 : 0.64 t5, that sounds fair. That means that when i fill my hopsital with t4, the full t5 player will fill 690k*0.64 = 441.6k t5, that need 9days 17hrs 39min to heal. So yes the t4 is more cheap rss wise, but because its weaker, at the end of the day its more expensive speedups wise, about 1day 16 hrs per full t4 hospital. low spender should make farms and value the speedups over rss because rss are grindable where speedups are not, thus he should be using full t5 and not t4.
Interesting, I always felt like if I run out of res I can always farm more in the middle of KvK if needed but once I'm out of speed ups I'm screwed. I will have to think more about this.
It all depends on how much you can save up. In the endgame, you will have a ton of speeds and not so much gold
To heal 13,325 T4 units (from your example) with a 100% healing speed bonus will take 5.5 hours. To heal 8662 T5 units takes only 4.75 hours. So its actually cheaper to heal T5 in terms of speed up costs right?
Speedups are really not a problem for t5s who have no where else to spend their speedups, in most cases the limiting factor is resources
I was shocked when first i saw legendrhony defeating t5 from t4 but after a long time wick you explained things thanks to you amd rhony 🤙🏻
Glad I could help!
Hey Wick. Nice vid as always. But, don't forget that you will get focus from everyone who see t4 in battle field.
awesome video. but i hope that people should know that, sometimes we need to return our marches after we died. to maintain the line. and if you avoid it for efficiency, your teammates will suffer from it
anyway nice content mr. wick. vvv impressive
Yeah in fact I said that sometimes the sacrifice is not only worth, but necessary. If you are rallying and the situation is stable, you can afford to refresh frequently
How abt healing speedups?
Let me clarify this further: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers
Thanks for the reply👍
Hey Wick you are like Professor of RoK doing math and calculation 😄. So when you explain about defense mechanism? Like when we take a rally for a city and garrison. What type of troop died most and why? What troop type best for defending a city? Etc.
I was planning for a city garrison video just yesterday!! Stay tuned :)
Just what i needed thanks wick
Wick you never failed to amaze us again. This is the type content give more insight then other UA-camrs I viewed and the best part you kept it clear and concise plus easy to digest.
In kvk3 fighting at the ruins, I kept using t1 cavs, Saladin with ysg.
I always aim for t5, under 1v1 conditions, most of the time I get about 180k to hospital bill and it takes only 3 seconds to heal, while getting about 10k t5 kills.
If we convert the kill points, I gain 200k and the opponent only got less than 40k.
The downside is you need a lot of rss but no heal time, and the opponent will suffer in both rss and healing time.
Yes no doubt you can do that, but sometimes you also need to get as many kills as possible, and no way you can do that using only T1 over the course of one KvK, unless you play 24/7 and there are always enemies to fight haha
@@WickGaming oh yes I agree. Its just one of the ways to piss off my enemies, they find me annoying🤣
Full technology required.
So rok-calculator; enter current level. (247 days old, VIP 13, 33M power).
"Hey Google, set a reminder to watch Fleisch's T5 video in 1498 days, 13 hours."
Awesome stuff!!
i didnt hear any opinion on mixed tier troops.. do it make difference using some t5s and the rest t4s
very interesting video, looking forward for more.. thanks Wick
I would go full in one direction
that is also my question
@@WickGaming I know its a lot of work but would be very cool to know why not mix, thanks Wick !
Your content is always for an realistic point of view of a real player of rok thank you so much
Thank you Raymund!
Another awesome video.! Thanks for the effort Wick.
Just two questions - Is there a good mix ratio of t4 and t5 ?
2. Does skill damage output of t5 have significantly more boost than t4 ?
Fantastic video! Thanks Wick!!
Glad you enjoyed it!
What about the kill / healing ratio in a rally situation for T4 vs T5 ?
I'm a field battle addict, pretty much a low spender(only monthly gem and recharge event), 1 farm account and now holding only 3 years speed ups in a lower mid tier imperium(not anymore after this heavy kvk botting fight, constantly being 20+ swarm in messy massive murder ball) . I suffer a lot previously in KVK, couldn't even sustain before opening of pass 7 due to lacking of gold. But after changing my playstyle by bringing mix T4, it totally change my gaming experience, no longer a battle field observants & reporter. Also, no longer be the guy crying in chat asking for gold. lol
My kingdom now have won the KVK, 10 days left and sitting at 31mil Kills. Still capable to fight if opponent didnt surrender before Kingsland, having plenty of resources to spend on, approximately a month++ of heavy fight(250k+- hospital bills each troops refresh).
The down side is as Wick mentioned:
i) Have to refresh troops quite frequent
ii) Trading more time compare to big whale to get more kills
iii) Couldn't compete much for event if u are a low spender like me, else no heavy field fight in upcoming kvk
I have seen enough of 100m+ power players not participate much anymore on field battle after few days of pass 7 opening, so best guess is they are running low on gold because committed too much on pass 4 clash? The real advantage that could take on.
What you said makes a lot of sense, Xenon. I really think T4 is the way for sustainability. Since many of you mentioned mix options of T4+T5, I decided to look further into it to try and find the best balance!
@@WickGaming Exactly, sustain is much more important in fighting as it is all about who can stand until the last one. This is also why good stats on defense and health are giving much higher value than just stacking attack. Main infantry, 1 buff and 1 slowing debuff march, only have 3 marches doing actual dmg: Guan/leo , Alex/Harald, XY/William. So imagine how many field fights I took just to complete 30 mil kill quest with just 3 dmg marches.
My findings->
Want more kills efficiently: 60~70% T5
(Bad) Rss low but still want to trade efficiently: 30~40% T5
Well, this is amateur low spender field battle finding. Will stay tuned for another of your great content! :D
Awesome video, I learnt so much! I have a question, would a march with a mix of T4 and T5 (eg. 50% of each) be more effective then? Or would it still be better to stick with T4 units? Appreciate your video, great work!
I would stick with full T4 :) I appreciate your comment!
@@WickGaming Noted, thanks for answering!
Great content man, genius person
I'm really not, but thanks for the support
So boss wick? Do I stick with t4 or t5?
Tq so much. Very helpful stats. 😁
Great video Wick. Do you have any thoughts on a march with mostly t4 but also some t5? Im entering soc right now and it would be very much appreciated.
Open field fight with t4 as a low spender against spender with 400k t5 most likley with 7 marches. Still bullshit balance by lilith
I can't say anything else other than I agree XD the game balance at the moment is a disaster.
With as thorough as you are, I can't believe how you just glossed over the speedups without proving it is equal or less speedups to heal t4. I haven't done the tests, but I'm not sure the ratio of deaths from t4 to t5 is equal to or lower than that the ratio of healing speedups from t4 to t5. While rss can certainly be a constraint for those not willing to put in the time with farm accounts, speedups are the real limiting factor as they can't be transferred between accounts.
Hey Dan, I said in the video that healing is always better with T4. In the example made, not only T5 get about 13-15% less kill points, it will also take about 30% more time to heal. I don't see where I glossed xD I just omitted it and I cut it short saying that's better... Because it really is better
@@WickGaming t4 takes 25% less speed ups to heal, not 30%, but even if it is 30%, in your example of 13,325 t4 wounded vs 8,662 t5; 13,325 x 70% = 9,327.50 (healing those t4 is equal to healing 9,328 t5 v 8,662, meaning its costing you 7% more healing speedups to use t4 than t5, and that is using the 30%, which I think is a high number; I think it more like 10-12% more expensive for most players. I'm not arguing your conclusion, though I will continue to use t5 as I have the rss, I just don't think you properly addressed a big piece of the puzzle. And kill points, frankly, don't lead to anything tangible other than bragging rights, so that not even an important factor.
Dan, I get your point now. Let me clarify this further: T5 require around 30% more speedups to heal. BUT, as somebody pointed rightfully out in the comments, you will overall need to use around 10/15% more speedups to heal on the long run. Those speedups, though, will make you save a ton of resources, way more valuable in cost proportion (especially gold), but ESPECIALLY will make you get way more kill points for the cost. It's all about what you choose and what you need. I think that it is almost an imperative for the average player to fight with T4, since if you really want to know a personal opinion (which I didn't tell in the video), I think that T5 costs are way out of proportion in any way possible, from training cost, to healing cost and speedups cost... But it is what it is, that's how the game works, we have already said that multiple times... Cheers
Maybe the alliance help mitigates the cost of healing overall ,and since t4 is faster to heal anyway, you get larger number of t4 healed with the free helps
@@mentalist9167 The alliance help would actually make t4 even more costly on speedups. Since you have more wounded, and on average, they cost 10-15% more speedups, you max out your helps faster, so get less overall benefit over time.
Tier 4 troops appear to be much more efficient, at damage-per-resources, than Tier 5 troops are.
Man, your videos are the best
Hi wick, i complain to lilith customer service about the lie about the time save when we do a long investigation like T5 research. Im talking about rune, kingdom buff plus scientist title its no match on the final results
I have been mixing T5 and T4 when field fighting for a balance, is that a mistake and if so is there ever a time to mix them or should I always use either all T5 or T4
Please test mixed tier 4 and 5 with different percentage
Finally someone made a video and time to do the testing and math for this. Thanks for this Wick. You really the best.
Glad it was helpful!
as a f2p i always use t4 and dont go deep inside the meatballs since some enemies whale aoe will kill my troops away😂😂. less rss used, less speedups use = more time on field battles.
I am getting 20k t5 kills with t1 , I get 300k severely wounded but it’s only 5m wood and food plus no speed ups needed, I hate healing mechanics because speeding hospital to heal is just dumb af
Hi Mr Wick. Wouldn't using a a commander with more active skill damage factor than Markswoman's 100 and a secondary commander exaggerate the difference between t4 and t5? This would change the wounded ratio curve and might affect the conclusions of the testing.
Yes, but it would be really noticeable only below 35/40% health. The curve would start to dive deeper. That's why the first ratio is worse than the second one BTW, because in the first test, where I stopped at 95% health, the commanders still didn't fire the first skill cycle. I see you are a long time viewer of the channel, thanks for still being here and spotting such details!
Superb Content Wick 😃
Glad you think so!
Hii man tnx fr the vedio really informative... I have a question i am basically field fight player and my main commder is sala wt equipment should i take frm kvk like ring horn or mora web i have dagger already which gonna be good fr my sala?
Great insight wick! By the way, what if as f2p , I play very careful hit and runs like w xy-William and always staying at the periphery of murderballs and selectively targeting marches that stray or with lower health . Would it be more efficient with t5 ?
No, keep using T4 as F2P, always!
Kudos 👍 love it
What i wanna see next ..if i have Harald .. guan .. cm .. and Alexander .. what's next ? Cj or leo ? Or just go for a cav or support march
Alex+Harald, Guan+CJ/Leo. I would leave Charles Martel in the backline
Pretty sure he's an engineer or college calculus teacher in real life
Its good, the problem is, if you see t4 in the field your auto focus (SoC)
In a big murderball it's hard to distinguish your head from your butt, and with all the lag I doubt people will be able to be that attentive to targeting only T4 haha
For sure. You just hit what you can and pray that you have more troops!
This is where fighting in a 50% expansion goes a long way
Buen video gracias, y que opinas de usar tropas mixtas de t4 y t5?, en que proporción tendría buenos resultados?.
Mixtas? Creo que no, full T4 :)
@@WickGaming tenias razon completamente. saque mejor proporcion de KP y recursos. gracias
Thanks very much.. now I know what to do
We have really good f2p players here who use me as a meat shield to get their kills with their t4 lol
You must have a crystal ball or something 😂 .. that idea just passed through my mind .. thanks john for the help
You bet, have fun!
The moment when you feel bad cuz you trained 5 mio t5 to win a Zenith:/ RiP mexD
T4 Players It's normal to be their city Far away because T5 take places, So it's hard for you to came with new march quickly
Yup that's what I said, for this reason retreating at 70% is not good. 50-40% is optimal
you are genious! congrats
Hey wick !!!
I have alex charles harald saladin khan william and ysg maxed
While my guan is 5424
And i unlocked pakal
And im confused between going on guan or pakal
Would like to hear your opinion
Which commander to focus on between guan and pakal
Thanks in advance ❤️
max guan
Pakal needs to be maxed to work well with Harald. So maybe you try first making Guan 5155
Why don't you try to reset your Guan to see if the points on the second skill land on the third or fourth? Try to have 5255 or 5355, otherwise focus on him and max him out directly
@@WickGaming there aint many events giving talent resets i have been waiting for that for longtime thats why
keep it up legend
You forgot to mention that t4 units are faster than t5.
WoW …. What a video great job bro
Many many thanks
There is problems cj commander skill 2 not working 🌚
KVK tech just reduces rss for healing T5. If you play T4, it does not work.
Yup I’ve noticed later that this has changed. Anyway, I compared the costs of the examples without KvK tech, so we are all good
Something that this test doesn't really take into account is how I tend to fight. I use 2 or 3 marches with very good gear. When I'm fighting on the field I will look for specific targets. I'm an infantry player so I look for cavs or I search for targets that tend to get focused by other players, like guans. Fighting this way is not even close to fighting in a one on one. Because I fight this way I have found t5 to be way more efficient because it exacerbates the advantages that I have.
I don't really know how one would go about testing this tbh so please don't take this as a knock to your hard work. I just don't know if it will translate well to how I fight🙂
Of course, you fight that way. Sometimes you can't, though. This is a very GENERAL thought on the argument, simulating thousands of real battles or collecting datas from KvKs is not an option, unfortunately. If there was a way to analyse KvK fast, in order to get an idea of how many troops T5 killed and how many T4 killed, and then have also the precise numbers of how many injuries have been healed, we could be closer to a definitive answer. Let's say most of the players say that overall they get a much better value using T4s, but mostly more fun because they can really contribute for a longer time instead of draining everything they got in half a day
@@WickGaming I think the answer is for me to fight with a set of t4 marches then with a set of t5 and see what my kills vs injury cost is
As a mid/low spender I will use T5 when I feel confident on my march and my ability to micro manage it. It is a buff march or I expect a bad fight were I might get swarmed to the ground I will use T4.
If u want to buff kill (for KE...), t4 is better than t5 so much
Hey Wick, if I followed the video correctly, there is a big error in it. You're intent is to compare the different troop types, but you change the variable of the battle, since the T4 player is fighting vs T5 and the T5 is fighting vs T4. The would both times have to be fighting the same opponent tier for this to be a correct comparison
That’s exactly the point. This would be the worst result, fighting with T4 only against T5. But that doesn’t happen, because you will also encounter T4 on the field. I hope my point is clear
@@WickGaming But it makes the results un-comparable. You could have them both fight T4 or both fight T5, but if they don't have the same opponent it's not the same experiment. Otherwise the comparison is only good for T5s that fight only vs T4 and T4s that only fight vs T5.
@@kvn6794 There is a difference between being uncomparable and representing a limit point. My test is closer to represent a limit point, or being a reference point for other contextualisation
For fast kills t5 better
Sehr interessant. Danke
Yes fighting with T5 is more expensive. But fighting with T4 it’s a high risk. People check the reports and if they see your a T4 player you will be targeted a lot more. I will target you a lot more. Thanks for the kill points.
In a big murderball that’s very difficult to happen, with the lagfest and everything you cannot always be targeted
Fuckin A content bro! You are amazing, keep it up.
players using t5 need less acceleration to heal, so t5 is a choice f2p)
I dont know... My t4s will get obliterated and my morale will go down much faster if I keep refreshing troops to fight an actual open field fight.
That also very much depends on your commander pairings... But you make a fair point, sometimes you are just overpowered in a fight and you get frustrated
Gracias por tu tiempo