Tutorial: How to Make Arch in Blender
Вставка
- Опубліковано 27 вер 2024
- This is a quick tutorial for beginners or intermediate users on modeling the perfect arch in Blender. #blender #3dmodeling #tutorial
You can support me by leaving a like on this video, subscribing, or checking out my Unity Game Assets. Thank you!🙏
🎲My Unity Game Assets🎲
www.lmhpoly.co...
🌐My Website🌐
www.lmhpoly.com
😉My Social Media😉
Follow me on Twitter: @lmhpoly
/ lmhpoly
Follow me on Mastodon: @LMHPOLY@mastodon.gamedev.place
mastodon.gamed...
Follow me on Instagram: @lmhpoly_home
/ lmhpoly_home
Follow me on Facebook: @lmhpoly
/ lmhpoly
💬Contact Me💬
Feel Free to Contact me if you need anything :)
www.lmhpoly.co...
🎵MUSIC🎵
1. Power Punch by 2050 (Artlist)
Clean and fast, the best type of tutorial.
wtf brooooo, u r magician or what?!? That was the cleanest arc I have ever seen.. 🤯
Hahaha, thanks!
This was exactly what I needed to make a simple arched hole for my current project. Thank you!
thank you so much. it is exactly the one i wanted to learn. And more than anything, i like your "Baaaang!".
big thanks from a beginner!! 🙂
More videos please, love your videos
So clean, I love your videos, you inspire me to keep learning blender
You're my mentor now
You got this 👍
Thank you 🙏
@@LMHPOLY I'll make you proud!
Great video! Keep it up
1:31 idk how u knew this would be my exact reaction
thanks simple excelent
All done well but when click on Edge and then Bridge Edge loops, it does not empty from centre, as yours. What may be the reason?
this guy just committed the worse crime humanity have ever witnessed, he used the default cube.
He was the chosen one.
perfect
Thanks 😃
Bro please upload a tutorial how to upload assets in unity asset store
assetstore.unity.com/publishing/publish-and-sell-assets
Thank you !
Godsend
Thank you
Is there a tutorial on how to make a 3 point arch?
thx mate
0:13 - Hold Control to snap it on top of the Grid does not work.
how to make rounded rectangele
00:17 how did you scale in a particular one direction -> up for z-axis? in my case it goes in both ways up/down fo Z axis and need to correct position for object :/
My 3d mesh Origin Point is at the bottom of the mesh, so when I scale it by Z-axis it only scales up and down from the Origin Point. If my mesh origin point would be at the center of the mesh, then it would scale both ways at. Basically, scaling works from the Origin Point (pivot point).
P.S. If you follow all steps until that point, you shouldn't have any problems with scaling like in the video.
How do you scale it up while keeping is snapped on grid? I do it but it goes under and its just a hassle to replace it back
It scales in this manner due to the location of the origin being in center bottom of the face. (If the origin is set to the geometry's center, it will scale in both directions as described.)
i cantt click the edges☹ i just can click the edges of the sharp parts
BRO How to select 2 edges at the same time i don't understand 0:35?
By holding SHIFT.
Also, make sure that you are in the Edge select mode (press 2 for that).
why did you stopped making vids ? :(
Sorry I couldn't find the tab at the bottom
It should appear after you apply the Bevel. If you still can't see it for some very strange reason, press F9 after you confirm your Bevel.
just made mah blender crash, I DIDNT SAVE IT
F
Ar tu lietuvis?
Taip
@@LMHPOLY Yooo supratau iš akcento :Ddd ačiū už gerą kontentą:Dd
Oh my Goddess! Thank you!
absolutely PERFECT tutorial, fasted subscribe of my life
Thank you for the sub!
That was nice, thank you
I love you❤
LOVE the accent
Do more please like explain step by step how to do arch with columns pillas Greek
Thanks bro
how to make rounded rectangele
Try to use the Bevel Modifier
Great video! Keep it up
Hey thank you! any chance you can remake the low poly wheel tutorial with commentary on the current version of blender and photoshop?
Are you talking about this type of wheel from my timelapse video? ua-cam.com/video/7-JYYd6fSUc/v-deo.html&lc=UgxIsTq2qNasusedZ794AaABAg
@@LMHPOLY yes, but i already figured out a way to make it, i made a mesh of the tread and rendered it into a texture (orthographic camera)and then just use that texture on flat geometry instead of the geometry treads, then bake, then soften out the seems in texture paint.. i will do the same with the rim, it works perfectly, looks amazing!