Hey, I just want to say thank you so much! You are a big inspiration and a very good guide! You have no Idea how much you have helped me with your simple yet powerfull tutorials 🙏🙏🙏 Thanks a lot!
Wonderful tutorial! I feel like I learned so much about particle systems and VFX and was entertained the whole time. I appreciate the quality tutorial.
Hi, great in-depth explanation. For me it was a little too slow and detailed (as I am not completely new to Unity) bot for beginners, this is the best it can get. Thank you!
Hey I just found your channel and instantly subbed. Love the calm nature of the videos and your voice as well as the clear explanation and straight forward-ness. Thank you for this tutorial!
Amazing tutorial, as always :) I made an hommage video to your work on my channel for my first video as I’m following a lot of your tutorials to help me go through my current passion project. You are an inspiration my friend, keep on the great work!
Unity editor has an option called "scaling" to effectively zoom the editor in (make everything larger) I think you should use that. Currently things are too small to see :(
Sorry to hear that. What device/screen size, the resolution you are watching on? I've never had any complaints about that before. And I have done over 100 videos now. Currently, I'm recording tutorials on 2560x1440 resolution at 125% scaling. Maybe next time, I should use 150% scaling. I don't know why but Particle System settings are rendered in a smaller text size than anything else in Unity UI.
@@EmiliaKaida For me, it seems that the text was bigger in older versions of Unity. Next time I will try to use a 150% scaling instead of 125%. Thank you for your feedback! I always try to improve my tutorials ;) P.S. I tried to watch this video on my 15inch 1080p laptop, and the text is pretty easily readable for me.
If I set simulation space to World how do I spawn prewarm particles when I move the particle object with the player? I'm trying to make the snow particle system follow the player but every time the player moves a certain distance the particles are still spawning in the sky. I can't use Local simulation cause then the particles won't move past the player as they move.
Hey, awesome tutorial and really enjoyed the video. Thank you so much! I am using the 3rd person core from Unity when starting and tried to add this but somehow my particles don't fall even after adding velocity over lifetime and setting the dimensions exactly like you did. Do you think you could help me figure it out?
@@LMHPOLY They did, I tried to remake this in an empty project and it worked just fine. Love it! Not sure what is causing it to stop falling down the y axis in the 3D Core still
@@warreuhh just write a script. Get a reference to the player transform and the particle system transform. Then set the particle system transform equal to player transform with some offset if necessary
@@warreuhh The easiest is the same method as creating s slot attach it (the particle) directly to the camera script and have enabled or disabled in different situations. This way if you have say multiple players in a scene using the same camera system, as they should, the particle can be activated and deactivated the same way with something like an OnTriggerEnter and OnTriggerExist feature.
I actually can't remember how different Particle System in 2D is because I always work in 3D. But it would be 10x better performance because you need way less particles and it goes only from left to right. Othern than that, I think everything else applies the same. Only one axis less for setting it up.
After staying a long time in my world, the snow suddenly coming through inside of my house in vrchat.. how can i fix that? I already have set my collider and mesh. Thank you in advance..
You are amazing, bro, I Love you, Thanks. Hope you have you everything bin your life you want. I thank you alottt.
Hey, I just want to say thank you so much! You are a big inspiration and a very good guide! You have no Idea how much you have helped me with your simple yet powerfull tutorials 🙏🙏🙏 Thanks a lot!
Appreciate that :)
Wonderful tutorial! I feel like I learned so much about particle systems and VFX and was entertained the whole time. I appreciate the quality tutorial.
Thank you for clear and easy-to-follow instructions. I just added snow to my project. Looks real good!
Hi, great in-depth explanation. For me it was a little too slow and detailed (as I am not completely new to Unity) bot for beginners, this is the best it can get. Thank you!
My whole channel is focused more on beginners. Glad you found it helpful!
@@LMHPOLY Hi, I am aware that you are focused on beginners, which is great as everyone needs to start somewhere! Great channel, keep going!
@@xynoxfl Thank you!
The best I've found so far, congratulations on the teaching sir! Won + 1 llike and one more subscriber!
Thank you for the sub. Glad you found it helpful.
Solid tutorial! Thank you so much man :D
This is such a cute snow effect!
I love the voice, its so calm to watch your videos. Also the quality of video is amazing! Thanks for this tutorial.
Basically the best tutorial here.
This is exactly what I was looking for, thanks a lot!
so much detail! thanks!
Great tutorial! This is one of the better particle tutorials that I've watched.
Thank you! It means a lot :)
Simple yet amazing!
Hey I just found your channel and instantly subbed. Love the calm nature of the videos and your voice as well as the clear explanation and straight forward-ness. Thank you for this tutorial!
Thank you for the sub, glad you enjoyed it!
@@LMHPOLY of course :). Do you have a discord server?
@@lawlessofarabia Nope.
@@LMHPOLY Ah well, if you ever decide to make a community for game devs/artists/programmers im sure lots of people would join :)
@@lawlessofarabia Hm, I will think about that. I don't have any experience with Discord, so ;D
I love you man awesome video
Thank you for this tutorial, you're life saver!
Thank you so much! i have really been enjoying your tutorials
Whoaw thats so cool , thank for the tuto
Cute and useful tutorial :))
Fantastic!!!!!
just awesome!!
Cozy! A Godot tutorial would be amazing too
thanks for the great tutorial!
Super, thanks
Nice one
Amazing tut!
Amazing tutorial, as always :) I made an hommage video to your work on my channel for my first video as I’m following a lot of your tutorials to help me go through my current passion project. You are an inspiration my friend, keep on the great work!
That's cool! Thank you for not only watching but actually implementing what I teach.
Best of luck to you ;)
Nicee! Rain, storm tuto soon??
Will see :)
@@LMHPOLY that would be very nice!
Thenks❤
Thanks
If you had a course on creating game assets for Unity I'd buy it in an instant.
I have a beginner game asset tutorial series here on my channel: ua-cam.com/video/KFEb51rinwI/v-deo.html
Sometimes my Y is his Z so def play with your axis if you dont get the right direction at first.
thanks!!!!!!!!!!!!!!!!
Unity editor has an option called "scaling" to effectively zoom the editor in (make everything larger)
I think you should use that. Currently things are too small to see :(
Sorry to hear that. What device/screen size, the resolution you are watching on?
I've never had any complaints about that before. And I have done over 100 videos now.
Currently, I'm recording tutorials on 2560x1440 resolution at 125% scaling. Maybe next time, I should use 150% scaling.
I don't know why but Particle System settings are rendered in a smaller text size than anything else in Unity UI.
@@LMHPOLY Ah I'm using a 24inch monitor with resolution 1920 x 1080. The text in your editor seems small, weird..
@@EmiliaKaida For me, it seems that the text was bigger in older versions of Unity.
Next time I will try to use a 150% scaling instead of 125%.
Thank you for your feedback! I always try to improve my tutorials ;)
P.S. I tried to watch this video on my 15inch 1080p laptop, and the text is pretty easily readable for me.
@@LMHPOLY Ok nevermind, maybe it's just me :D
The color is always grey instead of white even when set white or using white texture
in particle sistem i only have emission shape and render how can i fix this
If I set simulation space to World how do I spawn prewarm particles when I move the particle object with the player? I'm trying to make the snow particle system follow the player but every time the player moves a certain distance the particles are still spawning in the sky. I can't use Local simulation cause then the particles won't move past the player as they move.
Hey, awesome tutorial and really enjoyed the video. Thank you so much! I am using the 3rd person core from Unity when starting and tried to add this but somehow my particles don't fall even after adding velocity over lifetime and setting the dimensions exactly like you did. Do you think you could help me figure it out?
That's strange. Did your particles move the same way it does for me, like at 1:06?
@@LMHPOLY They did, I tried to remake this in an empty project and it worked just fine. Love it! Not sure what is causing it to stop falling down the y axis in the 3D Core still
@@thewanderingone679 That's so strange 🤔
@@LMHPOLY I figured it out, for some reason my particles system's Y scale was set to 0 🙈 Thank you for such a lovely tutorial!
@@thewanderingone679 Oh, glad you figured that out!
I need a snow mechanic were it builds up snow on the floor?
Well, we all need that :D
can you do an update were the snow builds up on ground and staying there..without the FPS going down 3 ! lol
If you had a huge map, would you make multiple particle systems to fill the whole map or just one that follows the player?
I would make one that follows the player. It's a way better and optimized way of doing so.
@@LMHPOLY how can the partical system follow you?
@@warreuhh just write a script.
Get a reference to the player transform and the particle system transform.
Then set the particle system transform equal to player transform with some offset if necessary
@@LMHPOLY thank you for the video and the information 😁
@@warreuhh The easiest is the same method as creating s slot attach it (the particle) directly to the camera script and have enabled or disabled in different situations. This way if you have say multiple players in a scene using the same camera system, as they should, the particle can be activated and deactivated the same way with something like an OnTriggerEnter and OnTriggerExist feature.
Can you use it in 2d?
I actually can't remember how different Particle System in 2D is because I always work in 3D. But it would be 10x better performance because you need way less particles and it goes only from left to right. Othern than that, I think everything else applies the same. Only one axis less for setting it up.
Ot mobile friendly?
Yes, but it depends on how many particles you will use in your scene. I talk more about optimization at 15:40
Хеллоу, можно по русски?
Sorry, but I don't speak Russian.
У тебя русский акцент палишься)
My unity crashed 37 times
After staying a long time in my world, the snow suddenly coming through inside of my house in vrchat.. how can i fix that? I already have set my collider and mesh. Thank you in advance..