Yeah man my teammate left the game for a while and after the update he said on my 90hp build i was immune to all status effect it's funny how the devs do some changes without telling us great work man thanks for your time to make this kind of videos which help us alot ❤
The Devs said that resistance to Status increases the more it's applied until you're immune. They've said this multiple times in streams and even blog posts from two months ago. Having 90% Haz is gonna make that multiplier go up quicker. They buffed and nerfed status effects for the most part.
You do realise for normal players 1 status applied means death because of how status scales in pvp. 1 fire sticky can end a full team, full status blind can keep a player blind for nearly 10 seconds, and that can be achieved while still dealing solid damage compared to a hazpro build which usually falls down to headshot builds.
You're probably going to have to check the codex against which update you recorded them in. I rmemeber there being inconsistencies with certain status. I rmemeber going through this with my Haz Tank setup for Iron Horse a long time ago. One update had a 90% or 95% threshold for specific Status, and then two updates later it was a 91% or 96% threshold. Fire, Shock, and Ensnare always had the higher threshold and then Bleed, Poison, and Disrupt had the lower threshold from what I've always encountered.
@@davidhache1267 depend on the build the opponent was. running. Foam was 80% shock was more. If I countered a status build 90% against shock wasn't enough.
@@Offc0nstantly ok, i have no problem with that, people can come and try me. lol.. btw I was suggesting to make the test with a non status build as well, to look at the difference.. Now the other question is, how is diminishing status works, how much we need to get immune? And since some skills got buffed, is skill damage also increased on status builds..
@@xilov3xyouxbabyx285 so diminishing returns can best be explained for status and Pestilence by looking at Eclipse. How it works on all status and Pestilence tick is identical to that gearsets description after transfer.
I wonder if the conflict watch removal is carrying over to the rest of PVP. Like they forgot to separate it and we're not getting the additional watch bonus that we should. You could test this by taking a watch mule that doesn't have points on haz pro. I might, but im on Xbox. The watch removal in conflict honestly was dumb, i get the removal of the expertise. But you basically have to redo all your builds just for conflict.
there's only watch and expertise in invaded dz, the normalized is just like conflict now. and at 90% in conflict before update you would still catch on fire, 90% only stopped foam & shock, you still burned at 90, you still bled at 90 all before the update. the stop drop an rolls don't work, standing still doesn't help save you from bleeding. now with gear lock skills an status are the only builds ppl really run and they don't even leave spawn 90% of the time. skills should be disabled at checkpoints and in spawn areas like it is for the opposing team.
@iU9LY yes in video i asked him to stand still when on bleed and he still took bleed but it cleared faster than burn. But on a prior video i have i was at 90% burn and took no burns in tu19 because it rounded up so burns are affected and the scorpio is now bugged.
No, it's never been 90%. All status has a different cap Poison - 96% Ensnare - 93% Bleed - 93% Blind/Deaf - 91% Burn - 96% Disorient - 93% Disrupt - 96% Shock - 84% Always been like thisù
@Offc0nstantly agree to disagree you need to do a bit more testing my pvp hazard build has 96.2 all hazard protection and im imune to fire bleed shock and foam been like that for years
@tom-vb3nv yet in a hazpro video i have fire bleed foam and shock only needed 90% and you took nothing because in pvp it rounded down. In pve these number were rounded up so if at 90% and you needed 91% there was a chance to catch that status but pvp it rounded down so you took nothing. However now the scorpio is bugged and not giving all its status abilities in pvp because of this change.
They have messed this game up entirely now. Fixed 2000 things my ass, what a fkin joke this game has become with the devs and the cheat bots. And don't start me on the noise glitches.
Most of the status effects have always been over 90% the only ones under 90 is poison, shock and explosive. The rest are between 91 and 95. Not sure why the scorpio isnt working in pvp though. Im sure it used to give bleed at least
@@Offc0nstantly ah right I hadn't noticed that as I've always just stuck to 100%. I have just tested it and apologies you were right. Took my build down to 90 and am now receiving quite a bit of status damage.
Thank you so much for the support. You are the Man🎗️🫶🎗️
Yeah man my teammate left the game for a while and after the update he said on my 90hp build i was immune to all status effect it's funny how the devs do some changes without telling us great work man thanks for your time to make this kind of videos which help us alot ❤
The Devs said that resistance to Status increases the more it's applied until you're immune. They've said this multiple times in streams and even blog posts from two months ago. Having 90% Haz is gonna make that multiplier go up quicker. They buffed and nerfed status effects for the most part.
You do realise for normal players 1 status applied means death because of how status scales in pvp. 1 fire sticky can end a full team, full status blind can keep a player blind for nearly 10 seconds, and that can be achieved while still dealing solid damage compared to a hazpro build which usually falls down to headshot builds.
You're probably going to have to check the codex against which update you recorded them in. I rmemeber there being inconsistencies with certain status. I rmemeber going through this with my Haz Tank setup for Iron Horse a long time ago. One update had a 90% or 95% threshold for specific Status, and then two updates later it was a 91% or 96% threshold. Fire, Shock, and Ensnare always had the higher threshold and then Bleed, Poison, and Disrupt had the lower threshold from what I've always encountered.
PvE is different than PvP thats why this was about PvP
@@Offc0nstantly even then, I think the thresholds were weird and inconsistent. The only consistent thing about the game are the inconsistencies.
@jasongood5527 thats an absolute fact
Bro , your buddy need explosive damage to avoid kems and hives
90% used to be enough if you didn't encounter a status build. Also Fire always had its own rules. Don't ask why.
90% to everything was the max needed except pve now 3 need 100% all others are 90%
@@davidhache1267 depend on the build the opponent was. running. Foam was 80% shock was more. If I countered a status build 90% against shock wasn't enough.
@@xilov3xyouxbabyx285he just likes to argue.
@@Offc0nstantly ok, i have no problem with that, people can come and try me. lol.. btw I was suggesting to make the test with a non status build as well, to look at the difference.. Now the other question is, how is diminishing status works, how much we need to get immune? And since some skills got buffed, is skill damage also increased on status builds..
@@xilov3xyouxbabyx285 so diminishing returns can best be explained for status and Pestilence by looking at Eclipse. How it works on all status and Pestilence tick is identical to that gearsets description after transfer.
I wonder if the conflict watch removal is carrying over to the rest of PVP. Like they forgot to separate it and we're not getting the additional watch bonus that we should.
You could test this by taking a watch mule that doesn't have points on haz pro. I might, but im on Xbox.
The watch removal in conflict honestly was dumb, i get the removal of the expertise. But you basically have to redo all your builds just for conflict.
I was going to test this later today
there's only watch and expertise in invaded dz, the normalized is just like conflict now. and at 90% in conflict before update you would still catch on fire, 90% only stopped foam & shock, you still burned at 90, you still bled at 90 all before the update. the stop drop an rolls don't work, standing still doesn't help save you from bleeding. now with gear lock skills an status are the only builds ppl really run and they don't even leave spawn 90% of the time. skills should be disabled at checkpoints and in spawn areas like it is for the opposing team.
@iU9LY yes in video i asked him to stand still when on bleed and he still took bleed but it cleared faster than burn. But on a prior video i have i was at 90% burn and took no burns in tu19 because it rounded up so burns are affected and the scorpio is now bugged.
@@iU9LY can you show a link showing that it's removed in non invaded DZ? Because I don't think that happened.
@@Offc0nstantly idk i always got burnt still at 90% which is why i always went with demo for haz builds the chance mod was nice too.
No, it's never been 90%. All status has a different cap
Poison - 96%
Ensnare - 93%
Bleed - 93%
Blind/Deaf - 91%
Burn - 96%
Disorient - 93%
Disrupt - 96%
Shock - 84%
Always been like thisù
Thars pve stats pvp has been different sorry this has been proven in other videos.
@Offc0nstantly agree to disagree you need to do a bit more testing my pvp hazard build has 96.2 all hazard protection and im imune to fire bleed shock and foam been like that for years
@tom-vb3nv yet in a hazpro video i have fire bleed foam and shock only needed 90% and you took nothing because in pvp it rounded down. In pve these number were rounded up so if at 90% and you needed 91% there was a chance to catch that status but pvp it rounded down so you took nothing.
However now the scorpio is bugged and not giving all its status abilities in pvp because of this change.
I run a hazard build and the The thing is that status still fo a lot of not more damage than b4.
No. It used to do much more damage. They messed it up for sure but it is not as strong as it was. It just does damage when it should not is all.
They have messed this game up entirely now. Fixed 2000 things my ass, what a fkin joke this game has become with the devs and the cheat bots. And don't start me on the noise glitches.
While doing this we ran into the noise glitch
Man it is bad. This game is playing so messed up right now. GL.@@Offc0nstantly
Riot foam straight up missing alot in pve and pvp
OffcOnstantly skill damage kills hazard ever since the update came out skill damage is broken with a hazard build
I am 100% hazard status don't bother me but there skill damage does
Most of the status effects have always been over 90% the only ones under 90 is poison, shock and explosive. The rest are between 91 and 95. Not sure why the scorpio isnt working in pvp though. Im sure it used to give bleed at least
In my codex, you'll see they only needed to be 90% to take no burn, and now its 100% only pve did you need to be 100%
@@Offc0nstantly ah right I hadn't noticed that as I've always just stuck to 100%. I have just tested it and apologies you were right. Took my build down to 90 and am now receiving quite a bit of status damage.
Scopio isnt broken, the whole game is broken. I am not too surprise with these devs working for this game. They think players wouldnt know.
Sad bit true. No lie detected