Wild Hearts was absolutely fantastic when the mechanics worked... the problem was that they just stopped working entirely FAR too often. From getting knocked into a wall in a cave and standing on the ceiling, to your fusion karakuri failing because the game decided it was going to stack 4 high, to so so so many more infuriating intricacies. It had a lot of good ideas and executed a lot of things very well, but it was lacking a certain degree of polish that caused it to feel like an early access game even in its most recent patch.
That’s fair. Again with a dedicated developer it would’ve been able to be polished to a point where it would be enjoyable for most people. I haven’t had many problems on console so far luckily but a huge portion of the player base is on PC so it’s totally ruined for them because of optimization or bugs or just general lack of polish.
I thought Wild Hearts was pretty solid, I think the REAL problem was that you needed an EA account to play multiplayer on it, you didn't need a Capcom account to to play Monster Hunter, Wild Hearts shouldn't have needed one either, not that it matters anymore since EA stopped supporting the game.
You need an ea account to play any of the ea games made in the last 12 years. Whats your point....epic games requires an account for all of theres and capcom tried to force it in rise but nintendo refused it.
@@Eyezthrulies it not the case for monster hunter but i can see they going that way with the next monster hunter. If i recall correctly, their other online games release in 2023 (exoprimal) also require capcom account
That’s awesome to hear! I wish I would’ve dug deeper sooner, I love monster hunter and was really excited when this was announced and when it released all I saw was negativity about it everywhere, which I should’ve tried for myself but 70$ is a big risk. It’s funny I redownloaded MH world and was playing and just couldn’t keep playing because I’ve already put soooo much time into it, and finally decided to try this. Glad that I did for sure
Tbh I have always wanted to check this game out, it genuinely looks fun and as a fan of huge Monster Hunter and Fantasy lover in general. This game really captured my interest, the only reason I never got around to playing it was because I didn't have a PS5 when it first released, I got one just this year so now I can definitely check it out finally.
@@kaijufan2001 now is a good time, it’s free with PlayStation plus! It’s worth it really, if you have a good time with monster hunter, you’ll definitely have fun with wild hearts.
Which platform are you playing? As a PC user, I was hyped for it, but since released they haven't made a SINGLE update to fix PC issues, and these problems are awful for a fast paced i-frames game in this genre.
I play on PS5. I have a PC but stumbled onto the game with the EA pass on PS5, glad I did instead of PC I guess. That sucks to hear that it’s that bad, I guess it’s basically unplayable right? That would totally ruin the experience if the Framerate and optimization is that bad.
@@nishikazuhiro that’s super unfortunate, I played on PS5, guess I’m lucky I did. That would explain why the ratings for the game are better on PS5 than on steam.
The problem wasn't that the game was bad (it was far from bad), the problem was nobody could PLAY it. Performance and stuttering issues across the board on every platform, nonstop bugs, EA account BS, and support dropped by EA after a few months. Even when there were content updates they were nothing but palette swaps of the same monsters already in the game, while so-called performance updates and bug fixes did nothing to fix either.
I never played at launch, I can definitely say that the performance issues are gone for ps5 at least. I know I’ve heard people still have problems with performance that make the game unplayable on PC, haven’t heard anything on Xbox. The palette change on the monsters frustrated me a lot.. i was impressed with the roster at first but then saw that a lot of monsters were either re skinned or just made slighter bigger with the same moveset for all variations. From your point though, I just heard that the game was awful all around. I never once heard that it could be great if performance and optimization was properly handled. Which is on me, but it’s still all I heard. The game does have a ton of potential and unfortunately for all of us, EA is in charge of wasting it.
I do want to remind you that monster hunter world and rise also have pallete swaps of the same monsters with different attack patterns and different names. (Seething Bazelguese, Furious Rajang, Black Diablos, Savage DevilJho,Gold Rathian, Azure Rathalos, etc.) Only difference is Wild Hearts has an abundance of them which is a shame
I’m telling you this game died simply bc every MH fanboy complained about it …. The game was great but no one played bc MH fan boys crying I love MH and love this one
@@RAINLORDV2 I know there was a lot of hate especially from MH fans but there was also some real fans of the genre that liked it. You think the MH fan hate is enough to kill a game? You could be right but I think it was like a domino effect of unfortunate events and bad decisions
No this game died because EA dropped support for it after a couple months that is ultimately the reason it died out. Not to mention the terrible optimization and $70 price tag which didn’t help at all
Or maybe you just dont want to see the real problems it had :,) I was so excited for it, thought I would play with my friend...until I run it on my PC and felt like the game gave it cancer. Tried again later with a completely new n much better PC. Unfortunately nothing changed. Completely unplayable. I personally couldnt even run through first part of the forest or whatever that was...on a new PC with 4070 I heard it run ok on PS5 no idea about that as I dont have one...but I waited for a long time hoping for a fix (even got that new PC meantime) optimisation never came.
the complains about the game were never really that it was bad it self, the game was fun with a interesting mechanic but the problems were more so on how the game was handled and the heavy performance issues it had on PC and the graphical errors in all platforms like most people that werent inpacted heavily by the performance or graphical error actually enjoyed the game, i just wished the devs actually addressed the problems which they did not
That makes much more sense. I must’ve gotten the second hand info that the game was terrible gameplay and mechanic wise, which are both really solid in my opinion. Optimization being bad would definitely ruin it and EA really dropped the ball there and just gave up. Lost potential all around, which is why we all hate EA..
@@samtheashen I hate to be crack the truth but whoever told you that was 1 million percent MH stans. Not sure whats wrong with that community but Wild Hearts for whatever reason made them go feral. Legit would just go to any wild hearts video and spam hate BEFORE and AFTER the game came out.
@@hartfantom I could see that, it probably happens way too often. I guess Wild Hearts was invading the genre lol but they were inventive enough to make it different so I see no problems as far as hurting MH
I just posted one reply where I mentioned trying it with my completely new PC with 4070 and I absolutely couldnt play it. Never had a game run that bad...couldnt even get through the first part of the game. Super disappointing as I really wanted to give it a try.
Definitely a fair complaint. Thats been the general consensus in the comments. It’s a shame they didn’t end up having it optimized like they do now on console.
Did you ever finish it? It definitely sucks they left it in the dust, it’s got a ton of potential. I feel like it would’ve done a lot better if it had a developer or publisher that put some heart into taking care of the game.
im a decent chunk into iceborne but decided to try this out 1 evening, controls didn't feel tight at all. it might be interesting to pick it up again later but while i still have iceborne to finish then rise to play after this will collect dust as the clearly inferior product it is.
That’s definitely fair. I know the main reason I got into Wild Hearts is because I already played through 300+ hours in Iceborne which is a lot for me. It’s funny I just started a new iceborne character and it’s a blast. I do miss certain things about WH though like the gliders and ease of movement. aesthetic or design of WH areas are really cool too, I really like the medieval Japan.
Can't play WH yet due to old PC, but I somehow found myself enjoying Toukiden recently (from same developers, WH surely a spiritual successor to them in some ways) even though I initially didn't like/understand them enough when I was focusing on Monster Hunter (and the thing with games in this "hunting action" genre - one shall not expect everything to be just like a MH, but instead you gotta appreciate them for their own stuff - be that God Eater, Soul Sacrifice or something else; and if you really feel the need for MH again, its also different/varied across "generations" as well; in the end, even though genre is "repetitive" and what not, there is plenty of variety when you think about details haha). Thanks for video, and have a nice time!
I appreciate you taking the time to comment, you have some great points. I remember seeing Toukiden a few times and almost trying it. Would you recommend it to this day? Or is it to clunky? I played god eater, and I wasn’t playing it with monster hunter as the expectation so I actually enjoyed it. Great point to enjoy the games for what they are, not all will be up to MH standards but they also bring in more variety which is definitely better all around I think.
@@samtheashen the one I was playing is Kiwami (expanded version of 1st game), so I'll talk about it. I would not call it "clunky" though it's originally was a 2013 psp/vita crossplatform game. It plays smooth and comfortable (perhaps a bit too much, haha). Main difference coming from MH (which bothered me at first) is that it doesn't focus that much on "preparations" or "hunting/simulation" things (that was especially strong in early MH), also it's not similar category difficulty/challenge-wise (even though there are pretty strong bosses closer to endgame/postgame, and there are options to make challenge for yourself via various means, the main flow of game is more chill/relaxful, unlike MH where each new boss can take many failed runs before you succeed, let alone Dark Souls). Then, what's Toukiden about, you would ask? Lemme continue (sorry for big reply, haha)... Best thing about Toukiden is that it gives you various thingies to "toy around", and how it's combined with overall experienced being streamlined (as i said, it plays super smooth). The main loop is simple and classic - you have hub where you can change equipment, buffs etc. and then choose missions. There are ofc various weapons to choose - long sword, bow, gauntlets, spear etc. They are perhaps not as in-depth as recent MH games (tbh I felt ovewhelmed by Rise, considering I played MHFU before it), but they are unique/balanced enough among themselves, and it takes time/dedication to master the usage of this or that weapon. Also they are pretty fun to use! I like how some of them give you ability to perform aerial combat - most notably chain & sickle (kusarigama) with which you can imitate Attack on Titan battles and dual knives (can climb enemies Dragon's Dogma style a bit). You have lock-on mechanics so you can lock-on and lock-off freely (remember I said game being not clunky) for you advantage, and in case with some weapons like spear your lock-on point is not the whole enemy, but specicif part of it (which helos). Some other weapon types have parry or block options, and some are kinda complicated with stuff to keep in mind (i think rifle is kinda reaching MH/GE complexity, dunno). Oh, and gauntlets are just fun because you can punch demons Hokuto no Ken style, it just feels satisfying when you succeed. The main "catch" of Toukiden combat is that bosses have, like, two healthbars. 1st healthbar represents physical body, you erase it when destroying limbs (body parts), after that you gain aceess to damaging spiritual body and can finally reduce 2nd healthbar. After you got rid of body part(s), you need to "purify" them - by that you collect materials that would be needed for weapon/armor upgrades/creation, and also it would prevent enemy from regenerating limb back to place. Also after certain attacks you can get enemy into "raged" mode where it does more crazy attacks but in return the whole body is spiritual so you can go all-attack (be careful though lol). This system can get a bit tedious at times, but there are extra things that helps to get it more varied. I mentioned "weapon classes" above, but there are also "mitama" cards. You collect them (represented as historical warriors from past) and equip. Firstly, they provide you "battle styles" that add another layer on top of weapon choice. You are getting 4 skills to use during combat - first one is always health recovery, three others differ from chosen style. Some give you attack buffs, others boost speed and stamina, another one would give you teleport or stealth ability, there is also style that helps you purify monster limbs as fast as possible. But what's more, each card gives passive boosts as well, and they play important role too. You can have up to 4 (out of 12 from progression tree) boosts enabled from such card, and you can equip three of them for weapon. Many of them are traditional atk/def buffs, but some are more curious like vampire health from attack, the ones affecting your weapon special, or specific ailment defense. And you can freely swap around these cards... in the end, game gives nice options to "build" your character, toying around weapon choice (also including elemental damage if needed), battle style choice, and all those passive boosts - when it all comes together, it's pretty fun and gives you enough stuff to experiment. In the end, even if you stick to selected few weapons, you still can vary the way you play with this things, at times reaching some crazy stuff you'd not think about. When I initially played the game, I was not paying attention much to it and was just doing missions and sticking to one weapon - that bored me, as a result. But some time later when I revisited game I started diving more deeply with what I can do - and it ended up more fun and amusing. Another thing that caught my attention and helped me to get hooked on game was story. In Toukiden, story is very much fleshed out so the narrative is strong. Even though as portable title it was pretty... laconic in the way how it's done (mostly dialogues with characters and plenty of mails to read, though there is a douzen or smth of epic cutscenes), but for me it was immersive enough. The first half of games perhaps felt a bit ordinary/cliche - but I would not say it negatively, its the opposite way maybe because you can recognize yourself or friends/family in characters and it helps with growing attacked to chars. The second part (which came with expansion) is more lively with story, more dynamic and there is intrigue, thats where I got super excited for it. Though perhaps for some players it would be "eh, just a usual anime". But for me, story and characters clicked enough to enjoy it much. Also there is big amount of jokes to laugh at, and also plenty of heartwarming moments. Story mode lasts for 13 chapters (though 3 chapters are fillers as they were post-game grind content), and there is also a cooperative mode with 17 chapters as well. They are chosen separately. You cant coop the story, but you can coop the cooperative mode. Also you can play everything with NPC ai bots (both campaign and coop). They are very good, and can carry you through the most of game kinda, but you always have option to choose how many you want to take with you, and most story missions allow you to go solo if you really want as well. As i said above, game overall does not feel as hardcore as MH or smth, especially if you play with npc. In fact, the challenge comes more from being efficient. So its not about dying from monsters, but more about how good you play so your time spent is quicker. Then again there are ways to self-impose challenges if you want, e.g. playing solo or doing extra missions that unlock closer to end of game. Post-game enemies can be pretty tough, and there is also a boss rush mode where you get additional cards and materials. But for MH veteran there is not much stuff to compare if you expect certain things. Overall, its a game that initally bored me but at some point I gave it 2nd chance and ended up loving it. It has cool ideas and fun to play, but you need to push yourself and game a bit to get most of it. Also personally I liked story and music, so that's that. Oh, and there are tenko (fox animals you give food and take on missions so they help you with gathering etc) which are super cute. Now, there is Toukiden 2 - a sequel that I havent played yet. Can't comment much of it for now, but most people say its better than first game (and some like it more than WH). I know TK2 has openworld (did it before MHW), has grapple hook hand (so each weapon can have aerial combat), reworked mechanics with ability cards and how you upgrade/forge weapons, added mechanic to completely destroy enemy limb so it wont regrown etc. etc. etc. So perhaps give that one a try instead, if you want. Well, hope you'll find this interesting and story for huge wall of text :) best wishes!
@@kurisuchiinathecrocodile333 Wow, that is a huge reply! It obviously was a huge effort on your part so seriously thank you for taking the time to write it all out. I honestly couldn't find a better in depth look at Toukiden, awesome job. It sounds super interesting, I love Dragon's Dogma and the ability to climb on the monsters so that aspect seems like an awesome feature. The fox buddy is also sweet, I love a good animal companion in any game. The weapon system sounds pretty interesting, seems like some weapon options I havent seen in MH or WH, the hook blade seems really fun. If I try it I would probably go to TK2 first, the grappling hook is definitely enticing. The card system is a cool unique mechanic too, you mentioned they are based on historical warriors which is a really cool way to connect to the real world. You mentioned the story was solid although a bit typical anime first half which I definitely don't mind at all, I always have a better time with a game if I can get into the story. I never found myself particularly attached to any MHW character or plot line, so it would be a nice change. Awesome reply, I really appreciate you taking the time to break it all down and write it all out, your awesome!
@@samtheashen glad to hear. Though, still keep in mind that those games had this or that limitations, perhaps smth was still a bit rough etc. etc. I really hope that WIld Hearts isn't last attempt in genre from Koei Tecmo. Anyway though, I'm getting impression that Rise of Ronin is their most important upcoming title, which success might be defining. Some people say that they see Rise of the Ronin taking many of things from Nioh 1-2, meaning that it might end up being niche/hardcore game, instead of eeeeeeh "Japanese Assassin's Creed" some youtubers were hyping it. And Wo Long before that felt like an experimental side project to test some mechanics, or so people say.
@@kurisuchiinathecrocodile333 that’s pretty interesting, I didn’t realize rise of the ronin was Koei Tecmo. They have a solid foundation for sure (I think) I’ve had Rise of ronin wishlisted on ps5 forever now, was a little worried when the graphics in the screenshots looked pretty rough but I’m still gonna get it when it drops, I liked Nioh alright, I’m a massive souls fan so anything similar is usually right up my alley. My whole first year of content on YT was Elden Ring PvP lol
Thankfully, I was used to low framerates back then, so the bad performance was never my big issue. Sadly the devs just...stopped updating the game that should be a live-service. Such a shame aswell, the core of the game was great!
I feel like that’s a pretty hot take for it to be live service, I always assume the worst for any game live service and see it as a downside. But I guess if they did it right, live service could’ve been good for this game. Seeing new monsters maybe every month or however they would do it, would be pretty sweet. But then again, monster hunter didn’t go that route and it’s like the gold standard. Maybe that just speaks to the Publisher/Devs, EA just too focused on pumping new games out. You’re right though, the core gameplay was awesome, and live service would be far better than no service!
@@samtheashen Yeah, i think people that would enjoy the Hunting-Genre are just used to the Live-Service like approach Capcom is doing with MH. At least thats how I see it, so the first updates they pushed out were great! Sadly they just stopped after 4 months
@@ImRoosevelt but monster hunter also did the live service aspect in a pretty good way. It had a lot of updates and dlc and extra quests, but you also have the option to play offline. That would’ve been great for wild hearts.
I'm not going to lie. I played on PS5 and had a great time. Umbrella best weapon in the game loved the parry attack guage system. I got my platnium trophy and was forced to put the game down since EA wouldn't put any work in a game that the whole gaming community gave up on since they will always be money hungry 😢
That’s awesome, I think I mentioned that the umbrella was my favorite weapon in the game as well, the parry system is the whole reason I use. I’m always a fan of a defense system with parries. Was the platinum trophy tough or time consuming? I wish they would’ve gave the game more support, it definitely has a ton of potential. I’m happy with getting on the EA pass, I’ll try to platinum it and probably move on to something else.
@@samtheashen it seems you can chain together various attacks to make those motions longer. Yeah it's not "flying" actually, but when using together with environment, it can be pretty cool. I saw it in video called "WILD HEARTS - WHY RUN IF YOU CAN FLY?" which demonstrates it. Dunno if it's more than you already tried or not, please tell if you try out more :)
@@kurisuchiinathecrocodile333 I have not tried the chaining of attacks, I will have to give it a go. I know i've set up multiple springs in order to glide a bit further, so it is something i've been wanting to do! I'll reply on here when I try it out!
I would say you’re right. Which is super disappointing considering if they would’ve put more time and patience into taking care of the game, it probably would’ve been much more successful. Nothing hurts like lost potential..
I don't see anything wrong with this game. I just looked this game up on Steam and my PS5 and it's still $69.99?? It didn't great reviews and it's been a year and a half since it came out but it is still costing like a new game? There is another game that is under rated like Wild Hearts is, both games didn't get the credit that they deserved, Rise of the Ronin, which is much newer, yet, that game is on sale for $49.69 through the PS5??
Yeah the pricing is really dumb for sure. I’ve seen that a lot, and I’m almost positive I’ve read that Sony/playstation gets the final say in setting the prices, not the developer or publisher unfortunately.. I got ea pass for 5-15$ to play wild hearts, dead space remake, seemed like a better value
I held off because of all the bad press and just started it today. I really like the monster design but the hit boxes can be kind of nuts. I have been playing via game pass and am mostly pleased early on
@@tbatrics nice! Playing on the game pass you don’t really have anything to lose (except a little time). I had a lot of fun with it overall. You have a favorite weapon yet?
Releasing the game too early was the first mistake, EA pulling the plug too early was the second, this game was awesome ( and still is ) even if a little overly too complicated and more difficult than needed on some points.
That’s a solid recommendation, I have actually played it on switch, it was pretty fun. Being on a handheld switch kind of hurt the experience though. I’d imagine it would be much better on pc or console
This is what happens when you release an unfinished game.... Massive shame, if the game was released in a polished condition, it might have done MUCH better in sales and popularity
@@aFLYER1980 it definitely could’ve used some more time in the oven, but I think most of the performance problems were on PC and console was pretty solid
I am playing the game right now for a few weeks already. I think i am now 80% trought the game. The game isn't that bad but still have a lot of flaws. It's a good game to play for a while but it just can't compete with Monster Hunter. I love the Kemono in the game. Almost every monster here is good. But the fights itself are okay at best. It feels like there is too litle tactical possibilities here. Many Kemono just don't give enough attack possibilities to let you targeting a special body part. I am playing Hammer and often just when i reach the head of the monster it's already back up and forces me to use quick hit and run tactics where i am happy to hit any body part. But this has a big advantage on the other side. A few fights are really hard and my friend and i even failed a few hunts what almost never happend in Monster Hunter. So the adrenalin rush here is much higher than in MH what i really like. So if someone is undecided if he should the game before MH Wilds releses i would say give it a go. It's a good game.
That’s awesome to hear! I haven’t tried multiplayer, but I definitely agree it feels more fluid. I went back to MH World after this video, much slower of a pace. I was definitely missing the glider and all the kemono stuff you could build.
i tried this on pc on launch and again months after launch. the performance was horrible. last i heard, they still haven't fixed the issues. too bad, would have wanted another monster hunting game than monster hunter.
Definitely true, they messed up and totally flushed a ton of potential down the drain. Especially bad for Pc players because the performance is so bad. I’m playing on PS5 right now (5$ EA pass just for this game) and performance has been great. Wish it was the same for every platform.
Wild Hearts is really good tho’, too bad the big wigs don’t love products that didn’t sell tens of millions. They suddenly stopped all of their updates and with the bad rumors floating around that they’re shutting down servers and stuff.
I agree it is really good, and could’ve been a bright spot of the genre if EA would’ve acted like adults and taken care of the game that they already put millions into. Guess that’s what happens when you take no pride in what you create or release.
Found a sealed copy for 24€, gonna have a blast playing it. Can get used to the wonky mechanics, been playing old MHs for a while now so that isn't too big of a deal-breaker Solid video, quick and to the point!
@@sofabored2150 that’s awesome! The weapons are all really different, I would for sure try a lot of them, they’re a blast. The staff is sweet to, I love the variety between mutations
That’s awesome to hear from a MH player, I can say I absolutely agree that EA sucks, they’ve screwed us so many times it’s impossible (almost) for redemption for them.
From what I’ve heard and seen, yeah unfortunately it’s abandoned. Which is definitely a shame because it has plenty of potential and if they stuck around with it it might even earn them a little credibility, I’ll keep dreaming I guess 😓
For me wild hearts despite the issues hear and their was a solid game but ea overprice this game that should've been cheaper. I love the weapon choices they had too.
What I wish is they took this games character creator and stuck it into monsterhunter games instead . Then monster hunter would be super perfect ! Still monster hunter is better than this game by far but the character creation in this game is just something I wish I could see in a monster hunter game like REALLY bad !
"I never even gave it a chance just because of all the negative things said about it" when we as gamers, stop dictating what we play by the opinions of others, then we may all collectively find more interesting games. All the monster hunter purists have to shoot down any competition that does it differently enough and it shows anytime there is a flashy release. They did it with dauntless and they are doing it again with wild hearts.
no body in my circle has any problem with it looks like fortnite and monhun but everyone has problem because this game run like ass on pc just like day 1 mhw pc release but unlike mhw the dev didnt update it and EA stop the funding so yeah the game cant even redeem itself
That sounds about right, performance would be a deal breaker. Good comparison with MH, if EA would’ve supported Wild hearts like Capcom did MH, I’m sure it would’ve been an entirely different end result.
That’s pretty interesting, I assumed it’d be similar across the new consoles, guess not! So I guess ps5 is the way to go, still be nice If they optimized it for every one
Definitely a shame they didn’t support the game. A ton of wasted potential, they could’ve easily put more time and money in to fix things and add new monsters and areas stuff like that.
Had they released a functioning game, i was going to buy this. I was really hyped, but after seeing all the issues people were having, i decided i wasn't going to support it
Wild Hearts was absolutely fantastic when the mechanics worked... the problem was that they just stopped working entirely FAR too often.
From getting knocked into a wall in a cave and standing on the ceiling, to your fusion karakuri failing because the game decided it was going to stack 4 high, to so so so many more infuriating intricacies.
It had a lot of good ideas and executed a lot of things very well, but it was lacking a certain degree of polish that caused it to feel like an early access game even in its most recent patch.
That’s fair. Again with a dedicated developer it would’ve been able to be polished to a point where it would be enjoyable for most people.
I haven’t had many problems on console so far luckily but a huge portion of the player base is on PC so it’s totally ruined for them because of optimization or bugs or just general lack of polish.
Was a fantastic game and we can only hope it gave Capcom and the likes some new ideas. Definitely a favorite
It would be cool to see a capable developer like Capcom take some inspiration from some of the ideas and mechanics. Awesome point!
I thought Wild Hearts was pretty solid, I think the REAL problem was that you needed an EA account to play multiplayer on it, you didn't need a Capcom account to to play Monster Hunter, Wild Hearts shouldn't have needed one either, not that it matters anymore since EA stopped supporting the game.
I didn’t realize that part either, that would be annoying though, but not enough to ruin the game. The EA account is free right?
You need an ea account to play any of the ea games made in the last 12 years. Whats your point....epic games requires an account for all of theres and capcom tried to force it in rise but nintendo refused it.
@@generalmits damn for once i'm glad nintendo did something
U needed a capcom account to play street fighter. So what are u talking about.
@@Eyezthrulies it not the case for monster hunter but i can see they going that way with the next monster hunter. If i recall correctly, their other online games release in 2023 (exoprimal) also require capcom account
As a huge MH fan Wild Hearts even from day 1 completely captured my heart and soul and I fell in love with it.
That’s awesome to hear! I wish I would’ve dug deeper sooner, I love monster hunter and was really excited when this was announced and when it released all I saw was negativity about it everywhere, which I should’ve tried for myself but 70$ is a big risk. It’s funny I redownloaded MH world and was playing and just couldn’t keep playing because I’ve already put soooo much time into it, and finally decided to try this. Glad that I did for sure
Still playing it?
@@TWHISPERER on n off yeah
Bro the umbrella I love it so much
@@RAINLORDV2 umbrella was great, my absolute favorite. Parrying attacks back to back is such a satisfying feeling
Tbh I have always wanted to check this game out, it genuinely looks fun and as a fan of huge Monster Hunter and Fantasy lover in general. This game really captured my interest, the only reason I never got around to playing it was because I didn't have a PS5 when it first released, I got one just this year so now I can definitely check it out finally.
@@kaijufan2001 now is a good time, it’s free with PlayStation plus! It’s worth it really, if you have a good time with monster hunter, you’ll definitely have fun with wild hearts.
Which platform are you playing? As a PC user, I was hyped for it, but since released they haven't made a SINGLE update to fix PC issues, and these problems are awful for a fast paced i-frames game in this genre.
Exactly. PC version sucks. I have a decent rig and game just stutters a lot.
I play on PS5. I have a PC but stumbled onto the game with the EA pass on PS5, glad I did instead of PC I guess. That sucks to hear that it’s that bad, I guess it’s basically unplayable right? That would totally ruin the experience if the Framerate and optimization is that bad.
@@nishikazuhiro that’s super unfortunate, I played on PS5, guess I’m lucky I did. That would explain why the ratings for the game are better on PS5 than on steam.
The problem wasn't that the game was bad (it was far from bad), the problem was nobody could PLAY it. Performance and stuttering issues across the board on every platform, nonstop bugs, EA account BS, and support dropped by EA after a few months. Even when there were content updates they were nothing but palette swaps of the same monsters already in the game, while so-called performance updates and bug fixes did nothing to fix either.
I never played at launch, I can definitely say that the performance issues are gone for ps5 at least. I know I’ve heard people still have problems with performance that make the game unplayable on PC, haven’t heard anything on Xbox.
The palette change on the monsters frustrated me a lot.. i was impressed with the roster at first but then saw that a lot of monsters were either re skinned or just made slighter bigger with the same moveset for all variations. From your point though, I just heard that the game was awful all around. I never once heard that it could be great if performance and optimization was properly handled. Which is on me, but it’s still all I heard. The game does have a ton of potential and unfortunately for all of us, EA is in charge of wasting it.
I do want to remind you that monster hunter world and rise also have pallete swaps of the same monsters with different attack patterns and different names. (Seething Bazelguese, Furious Rajang, Black Diablos, Savage DevilJho,Gold Rathian, Azure Rathalos, etc.)
Only difference is Wild Hearts has an abundance of them which is a shame
I’m telling you this game died simply bc every MH fanboy complained about it …. The game was great but no one played bc MH fan boys crying I love MH and love this one
@@RAINLORDV2 I know there was a lot of hate especially from MH fans but there was also some real fans of the genre that liked it. You think the MH fan hate is enough to kill a game? You could be right but I think it was like a domino effect of unfortunate events and bad decisions
It looked like shit and it ran like shit
No this game died because EA dropped support for it after a couple months that is ultimately the reason it died out. Not to mention the terrible optimization and $70 price tag which didn’t help at all
@@sahilakshay1098you’re talking about MH Wilds Beta?)
Or maybe you just dont want to see the real problems it had :,)
I was so excited for it, thought I would play with my friend...until I run it on my PC and felt like the game gave it cancer.
Tried again later with a completely new n much better PC. Unfortunately nothing changed. Completely unplayable. I personally couldnt even run through first part of the forest or whatever that was...on a new PC with 4070
I heard it run ok on PS5 no idea about that as I dont have one...but I waited for a long time hoping for a fix (even got that new PC meantime) optimisation never came.
Its £9 now on Xbox instead of £90 for the full Edition.
Wow, I would say it’s definitely worth it at that price. Not much to lose at that point! Have you played it on Xbox?
the complains about the game were never really that it was bad it self, the game was fun with a interesting mechanic but the problems were more so on how the game was handled and the heavy performance issues it had on PC and the graphical errors in all platforms
like most people that werent inpacted heavily by the performance or graphical error actually enjoyed the game, i just wished the devs actually addressed the problems which they did not
That makes much more sense. I must’ve gotten the second hand info that the game was terrible gameplay and mechanic wise, which are both really solid in my opinion.
Optimization being bad would definitely ruin it and EA really dropped the ball there and just gave up. Lost potential all around, which is why we all hate EA..
@@samtheashen I hate to be crack the truth but whoever told you that was 1 million percent MH stans. Not sure whats wrong with that community but Wild Hearts for whatever reason made them go feral. Legit would just go to any wild hearts video and spam hate BEFORE and AFTER the game came out.
@@hartfantom I could see that, it probably happens way too often. I guess Wild Hearts was invading the genre lol but they were inventive enough to make it different so I see no problems as far as hurting MH
How does it stand now? Like is the performance on PC still bad?
@@TakiTarik haven’t played on pc but on console it was great. I’ve heard mixed reports on pc but a lot of the optimization seems fixed
I just posted one reply where I mentioned trying it with my completely new PC with 4070 and I absolutely couldnt play it.
Never had a game run that bad...couldnt even get through the first part of the game.
Super disappointing as I really wanted to give it a try.
@@reyarine Fair, it seems it only runs well on consoles for the most part.
My problem is the terrible performance on pc
Definitely a fair complaint. Thats been the general consensus in the comments. It’s a shame they didn’t end up having it optimized like they do now on console.
I like the game and that was a good breakdown on it. Looks like an interesting play. 👍
That’s awesome to hear. I agree it’s a solid game, I’m glad to have tried it out. I appreciate you letting me know you liked it!
I loved this game, It was a shame EA dropped it...
Did you ever finish it? It definitely sucks they left it in the dust, it’s got a ton of potential. I feel like it would’ve done a lot better if it had a developer or publisher that put some heart into taking care of the game.
@@samtheashen The game was good.
EA dropping it: SURPRISE!
im a decent chunk into iceborne but decided to try this out 1 evening, controls didn't feel tight at all. it might be interesting to pick it up again later but while i still have iceborne to finish then rise to play after this will collect dust as the clearly inferior product it is.
That’s definitely fair. I know the main reason I got into Wild Hearts is because I already played through 300+ hours in Iceborne which is a lot for me. It’s funny I just started a new iceborne character and it’s a blast. I do miss certain things about WH though like the gliders and ease of movement. aesthetic or design of WH areas are really cool too, I really like the medieval Japan.
Can't play WH yet due to old PC, but I somehow found myself enjoying Toukiden recently (from same developers, WH surely a spiritual successor to them in some ways) even though I initially didn't like/understand them enough when I was focusing on Monster Hunter (and the thing with games in this "hunting action" genre - one shall not expect everything to be just like a MH, but instead you gotta appreciate them for their own stuff - be that God Eater, Soul Sacrifice or something else; and if you really feel the need for MH again, its also different/varied across "generations" as well; in the end, even though genre is "repetitive" and what not, there is plenty of variety when you think about details haha). Thanks for video, and have a nice time!
I appreciate you taking the time to comment, you have some great points. I remember seeing Toukiden a few times and almost trying it. Would you recommend it to this day? Or is it to clunky? I played god eater, and I wasn’t playing it with monster hunter as the expectation so I actually enjoyed it. Great point to enjoy the games for what they are, not all will be up to MH standards but they also bring in more variety which is definitely better all around I think.
@@samtheashen the one I was playing is Kiwami (expanded version of 1st game), so I'll talk about it. I would not call it "clunky" though it's originally was a 2013 psp/vita crossplatform game. It plays smooth and comfortable (perhaps a bit too much, haha). Main difference coming from MH (which bothered me at first) is that it doesn't focus that much on "preparations" or "hunting/simulation" things (that was especially strong in early MH), also it's not similar category difficulty/challenge-wise (even though there are pretty strong bosses closer to endgame/postgame, and there are options to make challenge for yourself via various means, the main flow of game is more chill/relaxful, unlike MH where each new boss can take many failed runs before you succeed, let alone Dark Souls). Then, what's Toukiden about, you would ask? Lemme continue (sorry for big reply, haha)...
Best thing about Toukiden is that it gives you various thingies to "toy around", and how it's combined with overall experienced being streamlined (as i said, it plays super smooth). The main loop is simple and classic - you have hub where you can change equipment, buffs etc. and then choose missions. There are ofc various weapons to choose - long sword, bow, gauntlets, spear etc. They are perhaps not as in-depth as recent MH games (tbh I felt ovewhelmed by Rise, considering I played MHFU before it), but they are unique/balanced enough among themselves, and it takes time/dedication to master the usage of this or that weapon. Also they are pretty fun to use! I like how some of them give you ability to perform aerial combat - most notably chain & sickle (kusarigama) with which you can imitate Attack on Titan battles and dual knives (can climb enemies Dragon's Dogma style a bit). You have lock-on mechanics so you can lock-on and lock-off freely (remember I said game being not clunky) for you advantage, and in case with some weapons like spear your lock-on point is not the whole enemy, but specicif part of it (which helos). Some other weapon types have parry or block options, and some are kinda complicated with stuff to keep in mind (i think rifle is kinda reaching MH/GE complexity, dunno). Oh, and gauntlets are just fun because you can punch demons Hokuto no Ken style, it just feels satisfying when you succeed.
The main "catch" of Toukiden combat is that bosses have, like, two healthbars. 1st healthbar represents physical body, you erase it when destroying limbs (body parts), after that you gain aceess to damaging spiritual body and can finally reduce 2nd healthbar. After you got rid of body part(s), you need to "purify" them - by that you collect materials that would be needed for weapon/armor upgrades/creation, and also it would prevent enemy from regenerating limb back to place. Also after certain attacks you can get enemy into "raged" mode where it does more crazy attacks but in return the whole body is spiritual so you can go all-attack (be careful though lol). This system can get a bit tedious at times, but there are extra things that helps to get it more varied.
I mentioned "weapon classes" above, but there are also "mitama" cards. You collect them (represented as historical warriors from past) and equip. Firstly, they provide you "battle styles" that add another layer on top of weapon choice. You are getting 4 skills to use during combat - first one is always health recovery, three others differ from chosen style. Some give you attack buffs, others boost speed and stamina, another one would give you teleport or stealth ability, there is also style that helps you purify monster limbs as fast as possible. But what's more, each card gives passive boosts as well, and they play important role too. You can have up to 4 (out of 12 from progression tree) boosts enabled from such card, and you can equip three of them for weapon. Many of them are traditional atk/def buffs, but some are more curious like vampire health from attack, the ones affecting your weapon special, or specific ailment defense. And you can freely swap around these cards... in the end, game gives nice options to "build" your character, toying around weapon choice (also including elemental damage if needed), battle style choice, and all those passive boosts - when it all comes together, it's pretty fun and gives you enough stuff to experiment. In the end, even if you stick to selected few weapons, you still can vary the way you play with this things, at times reaching some crazy stuff you'd not think about.
When I initially played the game, I was not paying attention much to it and was just doing missions and sticking to one weapon - that bored me, as a result. But some time later when I revisited game I started diving more deeply with what I can do - and it ended up more fun and amusing. Another thing that caught my attention and helped me to get hooked on game was story. In Toukiden, story is very much fleshed out so the narrative is strong. Even though as portable title it was pretty... laconic in the way how it's done (mostly dialogues with characters and plenty of mails to read, though there is a douzen or smth of epic cutscenes), but for me it was immersive enough. The first half of games perhaps felt a bit ordinary/cliche - but I would not say it negatively, its the opposite way maybe because you can recognize yourself or friends/family in characters and it helps with growing attacked to chars. The second part (which came with expansion) is more lively with story, more dynamic and there is intrigue, thats where I got super excited for it. Though perhaps for some players it would be "eh, just a usual anime". But for me, story and characters clicked enough to enjoy it much. Also there is big amount of jokes to laugh at, and also plenty of heartwarming moments.
Story mode lasts for 13 chapters (though 3 chapters are fillers as they were post-game grind content), and there is also a cooperative mode with 17 chapters as well. They are chosen separately. You cant coop the story, but you can coop the cooperative mode. Also you can play everything with NPC ai bots (both campaign and coop). They are very good, and can carry you through the most of game kinda, but you always have option to choose how many you want to take with you, and most story missions allow you to go solo if you really want as well. As i said above, game overall does not feel as hardcore as MH or smth, especially if you play with npc. In fact, the challenge comes more from being efficient. So its not about dying from monsters, but more about how good you play so your time spent is quicker. Then again there are ways to self-impose challenges if you want, e.g. playing solo or doing extra missions that unlock closer to end of game. Post-game enemies can be pretty tough, and there is also a boss rush mode where you get additional cards and materials. But for MH veteran there is not much stuff to compare if you expect certain things.
Overall, its a game that initally bored me but at some point I gave it 2nd chance and ended up loving it. It has cool ideas and fun to play, but you need to push yourself and game a bit to get most of it. Also personally I liked story and music, so that's that. Oh, and there are tenko (fox animals you give food and take on missions so they help you with gathering etc) which are super cute. Now, there is Toukiden 2 - a sequel that I havent played yet. Can't comment much of it for now, but most people say its better than first game (and some like it more than WH). I know TK2 has openworld (did it before MHW), has grapple hook hand (so each weapon can have aerial combat), reworked mechanics with ability cards and how you upgrade/forge weapons, added mechanic to completely destroy enemy limb so it wont regrown etc. etc. etc. So perhaps give that one a try instead, if you want.
Well, hope you'll find this interesting and story for huge wall of text :) best wishes!
@@kurisuchiinathecrocodile333 Wow, that is a huge reply! It obviously was a huge effort on your part so seriously thank you for taking the time to write it all out. I honestly couldn't find a better in depth look at Toukiden, awesome job. It sounds super interesting, I love Dragon's Dogma and the ability to climb on the monsters so that aspect seems like an awesome feature. The fox buddy is also sweet, I love a good animal companion in any game. The weapon system sounds pretty interesting, seems like some weapon options I havent seen in MH or WH, the hook blade seems really fun. If I try it I would probably go to TK2 first, the grappling hook is definitely enticing. The card system is a cool unique mechanic too, you mentioned they are based on historical warriors which is a really cool way to connect to the real world. You mentioned the story was solid although a bit typical anime first half which I definitely don't mind at all, I always have a better time with a game if I can get into the story. I never found myself particularly attached to any MHW character or plot line, so it would be a nice change.
Awesome reply, I really appreciate you taking the time to break it all down and write it all out, your awesome!
@@samtheashen glad to hear. Though, still keep in mind that those games had this or that limitations, perhaps smth was still a bit rough etc. etc. I really hope that WIld Hearts isn't last attempt in genre from Koei Tecmo. Anyway though, I'm getting impression that Rise of Ronin is their most important upcoming title, which success might be defining. Some people say that they see Rise of the Ronin taking many of things from Nioh 1-2, meaning that it might end up being niche/hardcore game, instead of eeeeeeh "Japanese Assassin's Creed" some youtubers were hyping it. And Wo Long before that felt like an experimental side project to test some mechanics, or so people say.
@@kurisuchiinathecrocodile333 that’s pretty interesting, I didn’t realize rise of the ronin was Koei Tecmo. They have a solid foundation for sure (I think) I’ve had Rise of ronin wishlisted on ps5 forever now, was a little worried when the graphics in the screenshots looked pretty rough but I’m still gonna get it when it drops, I liked Nioh alright, I’m a massive souls fan so anything similar is usually right up my alley. My whole first year of content on YT was Elden Ring PvP lol
Ps Plus anyone?
@@HonestTraveller Is it on PS plus now?
@@samtheashenyep. Added yesterday. Currently playing through it now. Thoroughly enjoying it.
Don’t think you play online anymore keeps asking to reset password,done it twice and nothing🤷🏽♂️
Thankfully, I was used to low framerates back then, so the bad performance was never my big issue. Sadly the devs just...stopped updating the game that should be a live-service.
Such a shame aswell, the core of the game was great!
I feel like that’s a pretty hot take for it to be live service, I always assume the worst for any game live service and see it as a downside. But I guess if they did it right, live service could’ve been good for this game. Seeing new monsters maybe every month or however they would do it, would be pretty sweet. But then again, monster hunter didn’t go that route and it’s like the gold standard. Maybe that just speaks to the Publisher/Devs, EA just too focused on pumping new games out.
You’re right though, the core gameplay was awesome, and live service would be far better than no service!
@@samtheashen Yeah, i think people that would enjoy the Hunting-Genre are just used to the Live-Service like approach Capcom is doing with MH. At least thats how I see it, so the first updates they pushed out were great! Sadly they just stopped after 4 months
@@ImRoosevelt but monster hunter also did the live service aspect in a pretty good way. It had a lot of updates and dlc and extra quests, but you also have the option to play offline. That would’ve been great for wild hearts.
I'm not going to lie. I played on PS5 and had a great time. Umbrella best weapon in the game loved the parry attack guage system. I got my platnium trophy and was forced to put the game down since EA wouldn't put any work in a game that the whole gaming community gave up on since they will always be money hungry 😢
That’s awesome, I think I mentioned that the umbrella was my favorite weapon in the game as well, the parry system is the whole reason I use. I’m always a fan of a defense system with parries.
Was the platinum trophy tough or time consuming? I wish they would’ve gave the game more support, it definitely has a ton of potential. I’m happy with getting on the EA pass, I’ll try to platinum it and probably move on to something else.
@@samtheashen did you try using umbella to fly in the air? i enjoy such tricks in games haha (and yes i loved wirebugs in MHR)
@@kurisuchiinathecrocodile333 Hmm I’m not sure I’ve actually flown with umbrella, I’ve done the jump attack to fly forward some but I think that’s it.
@@samtheashen it seems you can chain together various attacks to make those motions longer. Yeah it's not "flying" actually, but when using together with environment, it can be pretty cool. I saw it in video called "WILD HEARTS - WHY RUN IF YOU CAN FLY?" which demonstrates it. Dunno if it's more than you already tried or not, please tell if you try out more :)
@@kurisuchiinathecrocodile333 I have not tried the chaining of attacks, I will have to give it a go. I know i've set up multiple springs in order to glide a bit further, so it is something i've been wanting to do! I'll reply on here when I try it out!
I love wild hearts but I think the big problem is ea gave up on it as soon as it didn't crush rise
I would say you’re right. Which is super disappointing considering if they would’ve put more time and patience into taking care of the game, it probably would’ve been much more successful. Nothing hurts like lost potential..
I don't see anything wrong with this game. I just looked this game up on Steam and my PS5 and it's still $69.99?? It didn't great reviews and it's been a year and a half since it came out but it is still costing like a new game? There is another game that is under rated like Wild Hearts is, both games didn't get the credit that they deserved, Rise of the Ronin, which is much newer, yet, that game is on sale for $49.69 through the PS5??
Yeah the pricing is really dumb for sure. I’ve seen that a lot, and I’m almost positive I’ve read that Sony/playstation gets the final say in setting the prices, not the developer or publisher unfortunately.. I got ea pass for 5-15$ to play wild hearts, dead space remake, seemed like a better value
It’s in sale now in Europe ps store
I held off because of all the bad press and just started it today. I really like the monster design but the hit boxes can be kind of nuts. I have been playing via game pass and am mostly pleased early on
@@tbatrics nice! Playing on the game pass you don’t really have anything to lose (except a little time). I had a lot of fun with it overall. You have a favorite weapon yet?
Isn't it abandoned?
Releasing the game too early was the first mistake, EA pulling the plug too early was the second, this game was awesome ( and still is ) even if a little overly too complicated and more difficult than needed on some points.
Looks interesting, you should try God Eater, more specifically God Eater 3 💥
That’s a solid recommendation, I have actually played it on switch, it was pretty fun. Being on a handheld switch kind of hurt the experience though. I’d imagine it would be much better on pc or console
This is what happens when you release an unfinished game....
Massive shame, if the game was released in a polished condition, it might have done MUCH better in sales and popularity
@@aFLYER1980 it definitely could’ve used some more time in the oven, but I think most of the performance problems were on PC and console was pretty solid
@samtheashen sadly people hear technical issues, and that's it, the game has a bad name.
Real she, as the game had huge potential
I am playing the game right now for a few weeks already. I think i am now 80% trought the game. The game isn't that bad but still have a lot of flaws. It's a good game to play for a while but it just can't compete with Monster Hunter. I love the Kemono in the game. Almost every monster here is good. But the fights itself are okay at best. It feels like there is too litle tactical possibilities here. Many Kemono just don't give enough attack possibilities to let you targeting a special body part. I am playing Hammer and often just when i reach the head of the monster it's already back up and forces me to use quick hit and run tactics where i am happy to hit any body part. But this has a big advantage on the other side. A few fights are really hard and my friend and i even failed a few hunts what almost never happend in Monster Hunter. So the adrenalin rush here is much higher than in MH what i really like.
So if someone is undecided if he should the game before MH Wilds releses i would say give it a go. It's a good game.
I’ve been plying also I actually like it more tbh especially multiplayer with friends it’s so fluid compared to MH IMO
That’s awesome to hear! I haven’t tried multiplayer, but I definitely agree it feels more fluid. I went back to MH World after this video, much slower of a pace. I was definitely missing the glider and all the kemono stuff you could build.
Needs more wild hearts content I love this game it was a lot of fun playing it and co/op with friends online
Wild Hearts was fun, the lagg just was a mess for pc
Seems like thats the biggest downfall, the pc performance problems. It's crazy how different the console version performed.
i tried this on pc on launch and again months after launch. the performance was horrible. last i heard, they still haven't fixed the issues. too bad, would have wanted another monster hunting game than monster hunter.
Definitely true, they messed up and totally flushed a ton of potential down the drain. Especially bad for Pc players because the performance is so bad. I’m playing on PS5 right now (5$ EA pass just for this game) and performance has been great. Wish it was the same for every platform.
Wild Hearts is really good tho’, too bad the big wigs don’t love products that didn’t sell tens of millions. They suddenly stopped all of their updates and with the bad rumors floating around that they’re shutting down servers and stuff.
I agree it is really good, and could’ve been a bright spot of the genre if EA would’ve acted like adults and taken care of the game that they already put millions into. Guess that’s what happens when you take no pride in what you create or release.
Found a sealed copy for 24€, gonna have a blast playing it. Can get used to the wonky mechanics, been playing old MHs for a while now so that isn't too big of a deal-breaker
Solid video, quick and to the point!
Great comparisons! 👍
Thank you for checking it out and leaving a comment!
Havent touch monster hunter from capcom got wildhearts on sale at walmart and have been addicted ever since.
Wow! It's definitely a great game, what do you do in the endgame? what keeps you engaged after you discovered all the monsters and upgrades and stuff?
It was very underrated.
@@sofabored2150 agreed.
@@samtheashen I just started playing it recently. Enjoying the staff and the npcs aren't bland like in MHW. It's nice.
@@sofabored2150 that’s awesome! The weapons are all really different, I would for sure try a lot of them, they’re a blast. The staff is sweet to, I love the variety between mutations
Had a great time until I lost 20 hours of game time to save corruption. Was lucky enough to get a refund.
That is definitely something that would totally ruin the experience. I just farmed the ice wolf for like 12 hunts, if I lost that I might drop it..
Nice game. As a MH player i have to say i would love to be able to play but EA just sucks so hard. I'll hate EA all the days of my life cause this.
That’s awesome to hear from a MH player, I can say I absolutely agree that EA sucks, they’ve screwed us so many times it’s impossible (almost) for redemption for them.
Great video
Thank you, glad you liked it!
Has EA already abandoned this game?
From what I’ve heard and seen, yeah unfortunately it’s abandoned. Which is definitely a shame because it has plenty of potential and if they stuck around with it it might even earn them a little credibility, I’ll keep dreaming I guess 😓
To bad EA doesn't give ip to another publisher to keep it up aww well
That’s a great point, the game would be waaaaay better off in another publishers hands. EA doomed the game because of impatience and greed.
good vid
Thank you, glad you liked it.
For me wild hearts despite the issues hear and their was a solid game but ea overprice this game that should've been cheaper. I love the weapon choices they had too.
What I wish is they took this games character creator and stuck it into monsterhunter games instead . Then monster hunter would be super perfect ! Still monster hunter is better than this game by far but the character creation in this game is just something I wish I could see in a monster hunter game like REALLY bad !
"I never even gave it a chance just because of all the negative things said about it" when we as gamers, stop dictating what we play by the opinions of others, then we may all collectively find more interesting games. All the monster hunter purists have to shoot down any competition that does it differently enough and it shows anytime there is a flashy release. They did it with dauntless and they are doing it again with wild hearts.
Rat plant, cat plant, Dragon plant. Get out here kkkk
Alright that is a fair criticism but there is also a giant Ape Rock and an Ice Wolf which are pretty cool. They space out the variety a bit too much
@@samtheashen they are Just monkey rock plant and Wolf ice plant. Lol.
no body in my circle has any problem with it looks like fortnite and monhun
but everyone has problem because this game run like ass on pc just like day 1 mhw pc release
but unlike mhw the dev didnt update it and EA stop the funding
so yeah the game cant even redeem itself
That sounds about right, performance would be a deal breaker. Good comparison with MH, if EA would’ve supported Wild hearts like Capcom did MH, I’m sure it would’ve been an entirely different end result.
I've played it on series s and it's sucked played it again on ps5 and its the tits 😂😂😂😂 series s a slog
That’s pretty interesting, I assumed it’d be similar across the new consoles, guess not! So I guess ps5 is the way to go, still be nice If they optimized it for every one
The game was good since day one release
A shame no new content
Definitely a shame they didn’t support the game. A ton of wasted potential, they could’ve easily put more time and money in to fix things and add new monsters and areas stuff like that.
Had they released a functioning game, i was going to buy this. I was really hyped, but after seeing all the issues people were having, i decided i wasn't going to support it
Fair choice for sure, I would say the right choice with the price still at 60-70$. Are you on PC or console?
Gay
No you
@ yes, is there a problem?