A game of Snake written in JavaScript 🐍

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  • Опубліковано 12 вер 2024
  • #JavaScript #snake #game
    JavaScript snake game tutorial example explained

КОМЕНТАРІ • 105

  • @BroCodez
    @BroCodez  2 роки тому +80

    const gameBoard = document.querySelector("#gameBoard");
    const ctx = gameBoard.getContext("2d");
    const scoreText = document.querySelector("#scoreText");
    const resetBtn = document.querySelector("#resetBtn");
    const gameWidth = gameBoard.width;
    const gameHeight = gameBoard.height;
    const boardBackground = "white";
    const snakeColor = "lightgreen";
    const snakeBorder = "black";
    const foodColor = "red";
    const unitSize = 25;
    let running = false;
    let xVelocity = unitSize;
    let yVelocity = 0;
    let foodX;
    let foodY;
    let score = 0;
    let snake = [
    {x:unitSize * 4, y:0},
    {x:unitSize * 3, y:0},
    {x:unitSize * 2, y:0},
    {x:unitSize, y:0},
    {x:0, y:0}
    ];
    window.addEventListener("keydown", changeDirection);
    resetBtn.addEventListener("click", resetGame);
    gameStart();
    function gameStart(){
    running= true;
    scoreText.textContent = score;
    createFood();
    drawFood();
    nextTick();
    };
    function nextTick(){
    if(running){
    setTimeout(()=>{
    clearBoard();
    drawFood();
    moveSnake();
    drawSnake();
    checkGameOver();
    nextTick();
    }, 75);
    }
    else{
    displayGameOver();
    }
    };
    function clearBoard(){
    ctx.fillStyle = boardBackground;
    ctx.fillRect(0, 0, gameWidth, gameHeight);
    };
    function createFood(){
    function randomFood(min, max){
    const randNum = Math.round((Math.random() * (max - min) + min) / unitSize) * unitSize;
    return randNum;
    }
    foodX = randomFood(0, gameWidth - unitSize);
    foodY = randomFood(0, gameWidth - unitSize);
    };
    function drawFood(){
    ctx.fillStyle = foodColor;
    ctx.fillRect(foodX, foodY, unitSize, unitSize);
    };
    function moveSnake(){
    const head = {x: snake[0].x + xVelocity,
    y: snake[0].y + yVelocity};

    snake.unshift(head);
    //if food is eaten
    if(snake[0].x == foodX && snake[0].y == foodY){
    score+=1;
    scoreText.textContent = score;
    createFood();
    }
    else{
    snake.pop();
    }
    };
    function drawSnake(){
    ctx.fillStyle = snakeColor;
    ctx.strokeStyle = snakeBorder;
    snake.forEach(snakePart => {
    ctx.fillRect(snakePart.x, snakePart.y, unitSize, unitSize);
    ctx.strokeRect(snakePart.x, snakePart.y, unitSize, unitSize);
    })
    };
    function changeDirection(event){
    const keyPressed = event.keyCode;
    const LEFT = 37;
    const UP = 38;
    const RIGHT = 39;
    const DOWN = 40;
    const goingUp = (yVelocity == -unitSize);
    const goingDown = (yVelocity == unitSize);
    const goingRight = (xVelocity == unitSize);
    const goingLeft = (xVelocity == -unitSize);
    switch(true){
    case(keyPressed == LEFT && !goingRight):
    xVelocity = -unitSize;
    yVelocity = 0;
    break;
    case(keyPressed == UP && !goingDown):
    xVelocity = 0;
    yVelocity = -unitSize;
    break;
    case(keyPressed == RIGHT && !goingLeft):
    xVelocity = unitSize;
    yVelocity = 0;
    break;
    case(keyPressed == DOWN && !goingUp):
    xVelocity = 0;
    yVelocity = unitSize;
    break;
    }
    };
    function checkGameOver(){
    switch(true){
    case (snake[0].x < 0):
    running = false;
    break;
    case (snake[0].x >= gameWidth):
    running = false;
    break;
    case (snake[0].y < 0):
    running = false;
    break;
    case (snake[0].y >= gameHeight):
    running = false;
    break;
    }
    for(let i = 1; i < snake.length; i+=1){
    if(snake[i].x == snake[0].x && snake[i].y == snake[0].y){
    running = false;
    }
    }
    };
    function displayGameOver(){
    ctx.font = "50px MV Boli";
    ctx.fillStyle = "black";
    ctx.textAlign = "center";
    ctx.fillText("GAME OVER!", gameWidth / 2, gameHeight / 2);
    running = false;
    };
    function resetGame(){
    score = 0;
    xVelocity = unitSize;
    yVelocity = 0;
    snake = [
    {x:unitSize * 4, y:0},
    {x:unitSize * 3, y:0},
    {x:unitSize * 2, y:0},
    {x:unitSize, y:0},
    {x:0, y:0}
    ];
    gameStart();
    };



    Document



    0
    Reset


    #gameContainer{
    text-align: center;
    }
    #gameBoard{
    border: 3px solid;
    }
    #scoreText{
    font-family: "Permanent Marker", cursive;
    font-size: 100px;
    }
    #resetBtn{
    font-family: "Permanent Marker", cursive;
    font-size: 22px;
    width: 100px;
    height: 50px;
    border: 4px solid;
    border-radius: 15px;
    cursor: pointer;
    }

    • @octobsession3061
      @octobsession3061 2 роки тому

      Madlad

    • @octobsession3061
      @octobsession3061 2 роки тому +1

      @@Kanjiidesu mayne you forgot to open your eyes

    • @manipurihunabopa
      @manipurihunabopa Рік тому +1

      Hey, bro. You're an amazing teacher. I like that. Your codes are clean and really a child can understand it

    • @laverico
      @laverico Рік тому

      ​@@Kanjiidesuif you just copied and paste the whole code in the comment in one file, then yeah it aint workin'

    • @KamalTiwari82
      @KamalTiwari82 9 місяців тому

      @@lavericoyou have probably resolved this by now but if not check that css and us files are linked.

  • @noir371
    @noir371 2 роки тому +7

    I like your style of programming. Super methodical, lay everything out then fill it in

  • @mibrahim2001
    @mibrahim2001 2 роки тому +9

    If you guys are facing the increasing speed issue on clicking the reset button:
    What you can do is create a gobal variable for timeout and store setTimeout() in that variabe in the nextTick() function. Then in the reset function do this:
    clearTimeout(*your variable name*)

    • @syedyousuffaizan1779
      @syedyousuffaizan1779 Рік тому

      can you please elaborate it more ?

    • @syedyousuffaizan1779
      @syedyousuffaizan1779 Рік тому

      I tried making this variable in the nextTick() function
      var timeout = setTimeout(()=>{
      clearBoard()
      drawFood()
      movesnake()
      drawsnake()
      checkgameover()
      nextTick()
      }, 75)
      and called it again the resetGame() function as interTimeout(timeout). but it didnt work am i doing something wrong?
      you assistance would be really appriciated

    • @Amadtheus7
      @Amadtheus7 Рік тому +1

      @@syedyousuffaizan1779 His method works, just create a global variable in the top of your code
      var timeout = setTimeout;
      and in the function nextTick, do this
      function nextTick(){
      if(running){
      timeout = setTimeout(()=> {
      clearBoard();
      drawFood();
      moveSnake();
      drawSnake();
      checkGameOver();
      nextTick();
      }, 100);
      }
      else{
      displayGameOver();
      }
      };
      and in the function resetGame, do this:
      function resetGame(){
      score = 0;
      xVelocity = unitSize;
      yVelocity = 0;
      snake = [
      {x:unitSize * 4, y:0},
      {x:unitSize * 3, y:0},
      {x:unitSize * 2, y:0},
      {x:unitSize, y:0},
      {x:0, y:0}
      ];
      clearTimeout(timeout);
      gameStart();
      };

    • @littlecurrybread
      @littlecurrybread 7 місяців тому

      this one works for me, for anyone having issues:
      If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start();
      let time_out_id;
      then add this to your function next_tick. You can see time_out_id = setTimeOut below
      function next_tick(){
      if (running){
      time_out_id = setTimeout (()=>{
      clear_board();
      draw_food();
      move_snake();
      draw_snake();
      check_game_over();
      next_tick();
      }, 100);
      }
      else {
      display_game_over();
      }
      };
      LASTLY
      reset the setTimeout by using the id function we created in the reset function
      function reset_game(){
      score = 0;
      x_velocity = unit_size;
      y_velocity = 0;
      snake = [
      {x:unit_size * 4, y:0},
      {x: unit_size * 3, y:0},
      {x:unit_size * 2, y:0},
      {x:unit_size, y:0},
      {x: 0, y: 0}
      ];
      clearTimeout(time_out_id)
      game_start();
      };

  • @vitordejesusferreira
    @vitordejesusferreira Рік тому +3

    if you guys are having velocity change when click restart button,
    the solution its just delete de last , call function "*yourFunction()*".
    in the example of this video its the last 'gameStart()' call .

  • @iceman442ho
    @iceman442ho 2 роки тому +4

    Thanks, Bro. You don't know how much you just helped me.

  • @juandavidcastroarias7115
    @juandavidcastroarias7115 11 місяців тому +3

    Congratulations, you are a master, i am learning with your JS course, i am from Colombia, thank you for your help.

  • @krampuswinter5917
    @krampuswinter5917 2 роки тому +7

    Thanks a lot, great content!

  • @alejandrogarzonbello5285
    @alejandrogarzonbello5285 Рік тому +6

    Hey i have noticed a little mistake in the code. If you want to use other dimensions ( a smaller number for heigth ) for the board when it generates new food is going to be invisible. This is because in the createFood method you assign to foodY the value of the gameWidth also. In your case it doesnt matter because the heigth and width are the same.

  • @littlecurrybread
    @littlecurrybread 7 місяців тому

    If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start();
    let time_out_id;
    then add this to your function next_tick. You can see time_out_id = setTimeOut below
    function next_tick(){
    if (running){
    time_out_id = setTimeout (()=>{
    clear_board();
    draw_food();
    move_snake();
    draw_snake();
    check_game_over();
    next_tick();
    }, 100);
    }
    else {
    display_game_over();
    }
    };
    LASTLY
    reset the setTimeout by using the id function we created in the reset function
    function reset_game(){
    score = 0;
    x_velocity = unit_size;
    y_velocity = 0;
    snake = [
    {x:unit_size * 4, y:0},
    {x: unit_size * 3, y:0},
    {x:unit_size * 2, y:0},
    {x:unit_size, y:0},
    {x: 0, y: 0}
    ];
    clearTimeout(time_out_id)
    game_start();
    };

  • @Kickthewall
    @Kickthewall 2 роки тому

    I’m currently studying python js and c# ur videos make it way easier to understand

  • @yasser7082
    @yasser7082 Рік тому

    you can changing the code in the resetGame function to location.reload() and it's do the same thing

  • @steevsonsunny5013
    @steevsonsunny5013 2 місяці тому

    Good bro it's working properly.....

  • @maxwellmuhanda7940
    @maxwellmuhanda7940 Рік тому

    this is soo nice i used the same concepts to create mine in vue ... very nice video

  • @dcode863
    @dcode863 2 роки тому +1

    hey bro good vid could u maybe do an in browser chess engine next? with pure html css & js. I'm building one ATM but it's difficult. the JS part in particular

  • @hunin27
    @hunin27 8 місяців тому

    Hey, I have found a bug both in mine and in your snake game.
    When you move the direction, you immediately change it, but the snake moves only after a certain amount of time..
    This means that the if statement to check if it is not going right when moving left, will work. But i could change direction to up or down and before the moveSnake function gets called, change it back to left, since direction is up or down, moving left is allowed. and you die because you collide with your body...
    I have found two solutions, but they are not very good..
    1) Move the snake immediately when the user changes direction. It's bad because you could go very fast by switching direction at all times.
    2) Make the user change direction only after 200ms. It's bad because it makes the game very laggy and slow..
    Thanks bro. Lots of love from Cyprus ( I'm in vacation now :) )

    • @yousefjalali7246
      @yousefjalali7246 5 місяців тому

      I faced the same bug, the solution is to use a queue to store the events and execute them in order.

  • @SoftwareScience
    @SoftwareScience Рік тому +1

    Great

  • @малосольные-окурки
    @малосольные-окурки 4 місяці тому

    cool! nice tutorial

  • @samifly2753
    @samifly2753 Рік тому

    you are one the best Bro

  • @levyroth
    @levyroth 2 роки тому +2

    Shouldn't this be: foodY = randomFood(0, gameHeight - unitSize); in the createFood function?

    • @tintedclown4876
      @tintedclown4876 2 роки тому

      test the code if it doesn't work then it should be your suggestion if it does then it isn't your suggestion

    • @k00lmoh
      @k00lmoh 4 місяці тому +1

      that's correct but in his case gameWidth was == to gameHeight and that's why it works fine

  • @thereisnoname2052
    @thereisnoname2052 8 місяців тому

    14:20
    Can i ask why you used setTimeOut instead of setInterval ?

    • @k00lmoh
      @k00lmoh 4 місяці тому

      this is because the function `nextTick()` is a recursive function, it keeps calling itself until a condition is met (exit condition), using setInterval would be like using a loop inside of a loop and we only need to loop once.
      hope that makes sense

  • @Momo-iq6uu
    @Momo-iq6uu Рік тому

    You're DA BEST

  • @tamimaldaher3461
    @tamimaldaher3461 2 роки тому

    this guy is a legend

  • @1huang649
    @1huang649 11 місяців тому +1

    At the createFood function, why did he minus the min from max and plus min? I can't figure it out, the min is 0. What is the purpose of using min?

    • @k00lmoh
      @k00lmoh 4 місяці тому +1

      this is a standard way to get a random number between min and max, however in his case, it just happens that min is 0 thus using it (min) or removing it does the same, however if you try a minimum of (min = 5) the result will be a random number between 5 and max

  • @paulthomas1052
    @paulthomas1052 Рік тому

    Great tutorial. Thanks.

  • @Mind--Blow
    @Mind--Blow Рік тому

    made it thanks for the work!!!!

  • @MeinDeutschkurs
    @MeinDeutschkurs 4 місяці тому

    That’s cool, but why not a global grid array that is rendered afterwards?

    • @k00lmoh
      @k00lmoh 4 місяці тому +1

      that would make it too slow, instead of updating the array then looping over all values and updating the canvas (including tiles/spaces where no changes has occurred) you could just draw the position where changes are going to occur, that way you don't update tiles that hasn't been changed

    • @MeinDeutschkurs
      @MeinDeutschkurs 4 місяці тому

      @@k00lmoh ok. I needed a way to track everything so I had to do it. I uploaded my version to Johannes dot ist slash snake - if you‘re interested into my result.

  • @alingamerkid9729
    @alingamerkid9729 Рік тому +1

    The snake and the food dont apear on the screen. Can anyone help me please?

    • @RohanAlex-mu9hv
      @RohanAlex-mu9hv Рік тому

      make sure you're files are named and linked correctly

  • @douglasl9150
    @douglasl9150 Місяць тому

    Great videos in general, this one looks good too. I ran into an error that I cant debug so far on line 20 - ReferenceError: Cannot access 'snake' before initialization
    at index.js:20:13 , see below. any tips?
    let snake = snake [
    {x:unitSize *4, y:0},
    {x:unitSize *3, y:0},
    {x:unitSize *2, y:0},
    {x:unitSize, y:0},
    {x:0, y:0}
    ]

    • @thombre_1
      @thombre_1 12 днів тому

      snake after the = sign is causing error
      corrected:
      let snake = [
      {x:unitSize*4, y:0},
      {x:unitSize*3, y:0},
      {x:unitSize*2, y:0},
      {x:unitSize, y:0},
      {x:0, y:0}
      ]

  • @krampuswinter5917
    @krampuswinter5917 2 роки тому +2

    What if we want to start at a slow velocity, and then gradually increase with each food?

    • @IRedBerryI
      @IRedBerryI 2 роки тому +1

      add the base velocity by some constant multiplied by the score

    • @cinex20
      @cinex20 Рік тому

      @@IRedBerryI Tampering with the velocity value sounds like an easy way to mess things up. It's much safer to just assign nextTick's timeout's value to a global variable and decreasing this variable's value with every food eaten.

  • @HRUstudent
    @HRUstudent 2 місяці тому

    thank you i also added another feature 😍😍😍

  • @bomapdich
    @bomapdich 10 місяців тому

    can somebody explain to me the logic behind 11:50. I don't understand why do we have to divide by unitsize just to multiply it back. Wouldn't Math.Round give the same result anyways?

    • @ayushv69
      @ayushv69 10 місяців тому

      Math.random() is a number between 0 to 1 which comes in decimal. So will not get the exact number cause it will be in decimal. For that reason he divide it by unitsize inside math.round () to get exact num. And remove decimal than he again multiplis it outside math.round()

  • @uniquecode-tech
    @uniquecode-tech 2 роки тому

    You are the best man

  • @Trebuh2137
    @Trebuh2137 2 роки тому +2

    if you spam the reset button the snake gets very fast

    • @michaeld4337
      @michaeld4337 2 роки тому +2

      God revealed to me it's because BroCode didn't do clearInterval for the setTimeout function in nextTick(). Assign the setTimeout() function to a variable and then do clearInterval('variable name') in the resetGame function.

    • @cryptolaura8758
      @cryptolaura8758 2 роки тому

      @@michaeld4337 Thanks!

    • @HaiNguyen-fx2tx
      @HaiNguyen-fx2tx 2 роки тому

      @@michaeld4337 many thanks :>

  • @arthandle2206
    @arthandle2206 Рік тому

    how are you able to test your code in JS? I cant seem to be able to observe it in liveserver.

  • @grimmy0769
    @grimmy0769 Рік тому

    Where can I get all the code for this quick ( is there a website)

  • @kostekcalp
    @kostekcalp 28 днів тому

    If i would undarnstand anything😂

  • @williamdowuona1801
    @williamdowuona1801 Рік тому

    Hello brocode can you help me access you social media platforms as well as your website

  • @hailonyp145
    @hailonyp145 2 роки тому +1

    Can someone show me how to change velocity ?
    The velocity is depending on the unitSizeValue here and changing it means changing the whole size of game.
    Tried creating a new variable to use it in the changeDirection but it doesn't worm.

    • @user-ii5qx4vw3q
      @user-ii5qx4vw3q Рік тому

      Please send a text on WhatsApp to the number displayed above for guidance.

    • @debabratagon7289
      @debabratagon7289 8 місяців тому

      change the time in setTimeout () to increase speed. the velocity variable is there only to show the displacement.

  • @TheGamerDK2009
    @TheGamerDK2009 2 роки тому +1

    Which app is it?

  • @reinkdesigns
    @reinkdesigns 2 роки тому

    an issue im curious how you fix, while you cant press left while moving right, if you press down left within the 75ms of each other the snake doubles back on itself. obliviously it gets worse if you say for instance wanna make a difficulty slider that just lowers the game speed
    eww 2nd bug im cant figure out, while playing if you press reset, then keep pressing spacebar, the snake gets faster and faster?? nothing i see in the code is making the game speed more than 75 tho?

    • @mibrahim2001
      @mibrahim2001 2 роки тому

      About the second bug what you can do is create a gobal variable for timeout and store setTimeout() in that variabe in nextTick() function. Then in the reset function do this clearTimeout(*your variable name*)

    • @reinkdesigns
      @reinkdesigns 2 роки тому

      @@mibrahim2001 ok cool, thanks

    • @cinex20
      @cinex20 Рік тому

      Managed to fix that by buffering the inputs to prevent multiple actions between ticks.
      let nextTurn;
      function changeDirection(event) {
      const keyPressed = event.keyCode;
      const LEFT = 37;
      const UP = 38;
      const RIGHT = 39;
      const DOWN = 40;

      const goingUp = (yVelocity == -unitSize);
      const goingDown = (yVelocity == unitSize);
      const goingRight = (xVelocity == unitSize);
      const goingLeft = (xVelocity == -unitSize);
      switch (true) {
      case (keyPressed == LEFT && !goingRight):
      nextTurn = "turnLeft";
      break;
      case (keyPressed == UP && !goingDown):
      nextTurn = "turnUp";
      break;
      case (keyPressed == RIGHT && !goingLeft):
      nextTurn = "turnRight";
      break;
      case (keyPressed == DOWN && !goingUp):
      nextTurn = "turnDown";
      break;
      }
      };
      function turn(){
      switch(true) {
      case (nextTurn == "turnLeft"):
      xVelocity = -unitSize;
      yVelocity = 0;
      break;
      case (nextTurn == "turnUp"):
      xVelocity = 0;
      yVelocity = -unitSize;
      break;
      case (nextTurn == "turnRight"):
      xVelocity = unitSize;
      yVelocity = 0;
      break;
      case (nextTurn == "turnDown"):
      xVelocity = 0;
      yVelocity = unitSize;
      break;
      }
      };
      In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.

  • @beefycruncwrap
    @beefycruncwrap 6 місяців тому

    i did everything right but nothing showed up still idk what i did wrong because i followed everything

  • @debabratagon7289
    @debabratagon7289 8 місяців тому

    Will the recursive function not cause stack overflow?

    • @k00lmoh
      @k00lmoh 4 місяці тому +2

      if you keep going in circles without progression for too long probably yes

  • @jowawhatdos4134
    @jowawhatdos4134 2 роки тому +13

    How can you make this downloadable in android after you finish ????

    • @8xnnr
      @8xnnr Рік тому

      How can you

    • @syedyousuffaizan1779
      @syedyousuffaizan1779 Рік тому +1

      React native maybe?

    • @thereisnoname2052
      @thereisnoname2052 8 місяців тому

      You can search on Google how to build PWA .

    • @k00lmoh
      @k00lmoh 4 місяці тому

      take a look at Electron/Tauri

    • @AndroidDevsTutorials
      @AndroidDevsTutorials Місяць тому

      You Can Add The HTML, CSS & JavaScript File In Your Project Asset Folder Then Use A WebView To Render It.

  • @basscat8110
    @basscat8110 2 роки тому

    💪💪💪

  • @liridoncani
    @liridoncani 2 роки тому

    I did everything perfect like in video. I have doublechecked ,triplechecked,quadchecked,infinitechecked still cant realise where is the problem.
    I get error unitSize is not defined

    • @shaikhahmed6520
      @shaikhahmed6520 2 роки тому +1

      im not sure if you still have that issue but check line 11 it should say const unitSize = 25;

  • @themountains1701
    @themountains1701 Рік тому

    Hey Bro! There is an issue in this game.
    When you click two buttons(up, down, left, right) very fast one after another like DOWN, LEFT the game shows GAME OVER! Can you tell why?

    • @lileshayden9772
      @lileshayden9772 Рік тому

      its because the snake moves into itself if you are moving "RIGHT" then click "DOWN" "LEFT" the snake moves in itself its a bug within the code currently trying to figure it out
      EDIT**
      Okay so not saying this is the best fix but what I did
      created 2 variables "thisTick" "lastTick" outside of any function
      this tick increases by one everytime the function nextTick is called (so every tick)
      then lastTick is set to thisTick in every case in the changeDirection function
      with that the case then checks that thisTick is greater then lastTick
      let thisTick;
      let lasTick;
      function nextTick(){
      if(running){
      setTimeout(() => {
      thisTick++
      _____
      switch(true){
      case(keyPressed == LEFT && !goingRight && thisTick > lastTick):
      lastTick = thisTick

    • @cinex20
      @cinex20 Рік тому

      Managed to fix that by buffering the inputs to prevent multiple actions between ticks.
      let nextTurn;
      function changeDirection(event) {
      const keyPressed = event.keyCode;
      const LEFT = 37;
      const UP = 38;
      const RIGHT = 39;
      const DOWN = 40;

      const goingUp = (yVelocity == -unitSize);
      const goingDown = (yVelocity == unitSize);
      const goingRight = (xVelocity == unitSize);
      const goingLeft = (xVelocity == -unitSize);
      switch (true) {
      case (keyPressed == LEFT && !goingRight):
      nextTurn = "turnLeft";
      break;
      case (keyPressed == UP && !goingDown):
      nextTurn = "turnUp";
      break;
      case (keyPressed == RIGHT && !goingLeft):
      nextTurn = "turnRight";
      break;
      case (keyPressed == DOWN && !goingUp):
      nextTurn = "turnDown";
      break;
      }
      };
      function turn(){
      switch(true) {
      case (nextTurn == "turnLeft"):
      xVelocity = -unitSize;
      yVelocity = 0;
      break;
      case (nextTurn == "turnUp"):
      xVelocity = 0;
      yVelocity = -unitSize;
      break;
      case (nextTurn == "turnRight"):
      xVelocity = unitSize;
      yVelocity = 0;
      break;
      case (nextTurn == "turnDown"):
      xVelocity = 0;
      yVelocity = unitSize;
      break;
      }
      };
      In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.

  • @martinkobimbo8090
    @martinkobimbo8090 Рік тому

    What a Chad!

  • @fr1endsies
    @fr1endsies 2 роки тому

    Thank you

  • @Dev_ps2
    @Dev_ps2 5 місяців тому

    Can I add it to my github?

  • @nerrixj.l.6102
    @nerrixj.l.6102 2 роки тому

    😍

  • @TheJonathan9998
    @TheJonathan9998 Рік тому

    What tutorial did he explain how and why you use JavaScript and css with html ect

  • @aimeblack
    @aimeblack Рік тому

    What IDE are you using?

    • @ZaturateEDM
      @ZaturateEDM Місяць тому +1

      Visual Studio Code. It’s free to download also.

    • @aimeblack
      @aimeblack Місяць тому

      @@ZaturateEDM hello my friend, thank you for answering me, i already found the app and i been using it for awhile but thank you for asking my friend ^^

  • @lileshayden9772
    @lileshayden9772 Рік тому

    I found a bug basically what happens is that you are able to move left then right how it works(your moving left then press up then right really fast you will pass through yourself) not saying this is the best fix but this is what I did
    created 2 variables "thisTick" "lastTick" outside of any function
    this tick increases by one everytime the function nextTick is called (so every tick)
    then lastTick is set to thisTick in every case in the changeDirection function
    with that the case then checks that thisTick is greater then lastTick
    let thisTick;
    let lasTick;
    function nextTick(){
    if(running){
    setTimeout(() => {
    thisTick++
    ___
    switch(true){
    case(keyPressed == LEFT && !goingRight && thisTick > lastTick):
    lastTick = thisTick

  • @ezmn4gdas
    @ezmn4gdas 2 роки тому +1

    I'm surprised you didn't use 'python' for your 'snake' game

  • @homan-awa
    @homan-awa 2 роки тому

    finally i can write snake in python, java and javascript. c++ next maybe ? :D

  • @Killisraelis5360
    @Killisraelis5360 Рік тому +1

    the one who want face rveal here
    👇

  • @programmer2427
    @programmer2427 2 роки тому +3

    I cannot get it to work cause of
    Uncaught TypeError: Cannot set properties of null (setting 'textContent')
    at gameStart (BrocodesnakeGame.js:33:27)
    at BrocodesnakeGame.js:29:1

    • @mjc7747
      @mjc7747 Рік тому

      Mine was doing that as well. I figured out that in the .html document I named the 'div id=score' rather than scoreText.


      0
      Reset

  • @sparkscomputerprogramming
    @sparkscomputerprogramming 2 роки тому

    great tutorial bro i need your help though, how CAN I CONTACT YOU?

  • @osimigodsgift8565
    @osimigodsgift8565 2 роки тому

    THANKS SO MUCH, CAN I POST IT ON MY TWITTER ACCOUNT OR REPLIT ACCOUNT,OR ON GIT HUB OR I NEED SOME KIND OF COPYRIGHT ORDER FROM YOU @Bro code

  • @S-Lomar
    @S-Lomar 11 місяців тому

    Thank you for sharing your experience with us ♥️💕❤️😍💙❤️😍😍😍😍😍🥰😍😍😍😍😍❤️❤️💋💋❤️❤️💋💋 why you not talking 'bout earning on it💞💞💓💕💕💞💞💕🥰💕💞😂💓🥰🥰💓💓💕