First of all, Sarath SRTH-1OB battle brothers! I had a great game because Pirate is a great opponent in this game. But I will say, I had NO IDEA that Arrow IV was a Flak round. I lost by VTOL first round, because I flew it up for height... which meant it was at long range and across the table but didn't move many hexes, and Pirate nailed it first round and stripped me of my vision in a double blind tournament. But Pirates didn't even tell all of his Tiny Violin's story. There was also a point where his Uziel got stuck in that center Jungle Swamp between the double skid round and the miss-movement round... It was kind of brutal to watch that set of 2-3 rounds for Pirate. Fantastic opponent/person though, handled his cursed dice like a champ! My list is along the same line as Jesty, no Arty... but FWL MUL because Sarath power!!! So far it's been serving me well. The only game I lost wasn't by much and it was also miss-understanding the Probe mission that after your scanner unit dies your can just withdraw everything immediately. So my seeding my units in the central city was a poor idea. As my opponent withdrew all his units after I killed his probe units, and the game just ended on me (womp womp). But then again, reading isn't required in the MRC right?!
"Hey Everybody!" Okay, so Crippled units cannot score Objectives. HOWEVER, in the Probe mission, the unit merely has to survive to the end of the turn. Some ambiguity, there, but Pirate is correct that the unit starting the turn not crippled and surviving, even if crippled by the end of the turn, gets the Objective (in universe, they are able to transmit the data from the probe). I should have spilled a bit more ink to make that clear. I was trying to keep missions as simple as possible (since you already had to read 9 separate ones).
Yeah, stupid snow fox and it's 3 legs still walking through fire and making landspeed records. But I killed its elemental friends to set an example. Stop probing my lawn an git!
First of all, Sarath SRTH-1OB battle brothers!
I had a great game because Pirate is a great opponent in this game. But I will say, I had NO IDEA that Arrow IV was a Flak round. I lost by VTOL first round, because I flew it up for height... which meant it was at long range and across the table but didn't move many hexes, and Pirate nailed it first round and stripped me of my vision in a double blind tournament. But Pirates didn't even tell all of his Tiny Violin's story. There was also a point where his Uziel got stuck in that center Jungle Swamp between the double skid round and the miss-movement round... It was kind of brutal to watch that set of 2-3 rounds for Pirate. Fantastic opponent/person though, handled his cursed dice like a champ!
My list is along the same line as Jesty, no Arty... but FWL MUL because Sarath power!!! So far it's been serving me well. The only game I lost wasn't by much and it was also miss-understanding the Probe mission that after your scanner unit dies your can just withdraw everything immediately. So my seeding my units in the central city was a poor idea. As my opponent withdrew all his units after I killed his probe units, and the game just ended on me (womp womp). But then again, reading isn't required in the MRC right?!
"Hey Everybody!"
Okay, so Crippled units cannot score Objectives. HOWEVER, in the Probe mission, the unit merely has to survive to the end of the turn. Some ambiguity, there, but Pirate is correct that the unit starting the turn not crippled and surviving, even if crippled by the end of the turn, gets the Objective (in universe, they are able to transmit the data from the probe). I should have spilled a bit more ink to make that clear. I was trying to keep missions as simple as possible (since you already had to read 9 separate ones).
Thanks for the Clarification. Reading comprehension isn't our strong suit in the MRC
Yeah, stupid snow fox and it's 3 legs still walking through fire and making landspeed records. But I killed its elemental friends to set an example. Stop probing my lawn an git!