it kinda took me off guard when i saw Zwei Ishmael actually has an idle animation while you explain tremor, Im so used to seeing ESGOO unmoving ids on screen
ESGOO used only game files and there are no animation files there(he does the animations himself by editing them frame by frame). But recently on wiki gg they started uploading idle animations so that's why only now we see people using them in videos.
By the way, the Clashable Guard is a Block Dice from Library of Ruina, but ported to the Coin system. It even has Blockma support in the form of Tremor-Reverb
LCCB ish still applies more tremor in a shorter amount of time without needing to hog an extra skill slot (where applicable). I could easily switch between the two depending how many tremor bursts I have overall. This Ish is just great in most teams though in exchange.
@@largeladcfb158 lmao that is such a broken fucking thing like brother we have egos that apply only 1 fucking fragile and then heres lccb ishmael applying fucking 5 also the fact that lccb ishmael applies 5 fucking 5 is ridiculous
The 180-300 damage with s3 while the defense stance is active is considered as ok damage? Ngl she needs 1 turn to deal humongus amounts of damage, while WH heath needs a lot of time to build his coffins to deal the same amount of damage with his S3, while needing help with sinking support. Overall, she is braindead ID, which can solo MD4 hard without thinking.
It makes sense design wise, since Ishmael has to compensate her DPR with her DPT. She's the only (strong) ID in the game that has to consistently take turns not doing damage of her own to remain on her best performance (There's Reverb but everyone is also using reverb alongside their personal damage) You could argue they made it too high, but from a design standpoint it's sensible
@@Riki35924 Personally I'd rather have a super-tough high-clashing tank with effectively infinite aggro that deals little damage. There is no reason why she should have equal DPR to an actual DPS unit like Don. Limbus needs to start moving away from the idea that every ID on the team needs to provide damage, and start embracing the idea that you can still maximise damage using tanks/supports that don't do much attacking themselves. Buffing/debuffing is a dead art in this game and it hurts.
@@psl6145 every unit needs to provide dmg in some way, even in ruina support units like yan, thumb grandpa and nikolai, had outstanding dmg/clash but were there for their supporting passives and thats what they will be remembered for, limbus system is based on ruina and just like the former, the ids NEED to at least have decent damage/clashing or they end up being molar cinclair, then comes in their unique gimmicks and such, this ish is just a bit overtuned dmg wise but i still like her design
Another major note: The offense level/defense level up damage modifier is additive with the damage type/sin resistances This means that if she's taking hits from something she's fatal/weak to, it will have a much smaller effect than if she endure/resists it. Since we're almost guaranteed to face enemies with unbreakable coins on attack, this is something to be keenly aware of.
The problem with bringing her is that usually tremor team has 7 gloom, and tremor IDs that need to get substituted like Oufi Heath or Rodion have gloom in their kit, so it'll bring team's gloom generation to 5, which is only barely enough for both EGOs. I think rn you replace Heath with her as there's still a huge opportunity cost of running him over her. But WZwei Sinclair will most likely have gloom because of his glupo EGO, so for now we wait until monday
so if i understand it right s3 is best used at 20+ tremor on self and a good amount of def lvl up to maximise its dmg allso when i can use 2+ skills in one turn is it worth using her guard every turn? or should i use it the moment the stance ends?
So after this October 10th update will I be able to get this character still? I thought the expectation date on her banner was until the 17th. Was I wrong?
She is really good but i think the problem was a tank is the fact she dont have shield, that mean she always taking damage even if just a little, she cant reduce status effects damage and her damage is very good but it is compensate by the turn she use her block, pierce is also very common damage but this is situational and even if she loose clash with the block the damage reduction is very low(not counting defense level up) but is good enough but that some reason i still think zwei gregor and Diece rodion are better tanks but was id with good clashs and defense she is doing a good job.
@@kai_rick I mean how is she worse tank if realistically no tank actually needs to survive hundreds of hits without any healing in a single encounter. If we had 20 wave encounters, then sure, you should consider a tank that can absorb damage infinitely
it kinda took me off guard when i saw Zwei Ishmael actually has an idle animation while you explain tremor, Im so used to seeing ESGOO unmoving ids on screen
ESGOO used only game files and there are no animation files there(he does the animations himself by editing them frame by frame). But recently on wiki gg they started uploading idle animations so that's why only now we see people using them in videos.
@@arkontest4053 I nab the animations from wiki gg
@@shunderstock8080goes to show just how much of a goat ESGOO is frfr
Block block block, get staggered, get staggered, get staggered.
By the way, the Clashable Guard is a Block Dice from Library of Ruina, but ported to the Coin system. It even has Blockma support in the form of Tremor-Reverb
@@gagidoo4757 yup, I know. I like how they're reviving mechanics from LoR
It has been nice knowing you, LCCB Ishmael.
LCCB ish still applies more tremor in a shorter amount of time without needing to hog an extra skill slot (where applicable). I could easily switch between the two depending how many tremor bursts I have overall. This Ish is just great in most teams though in exchange.
@@GameBooAdvancePlusLCCB also has 5 fragile lul
Surprisingly, lccb is still very competitive for burst set up and short battle
LCCB ishmael has a more generally useful support skill, which is extra cool since she costs zero threads.
@@largeladcfb158 lmao that is such a broken fucking thing like brother we have egos that apply only 1 fucking fragile and then heres lccb ishmael applying fucking 5 also the fact that lccb ishmael applies 5 fucking 5 is ridiculous
She's CRAZY in solo runs. G corp gregor bench passive WORKS on her guard. And you can fuel it relatively easily
Lantern Don passive also becomes stupidly powerful as every skill slot has aggro
@@tlonigamer421 yeah, i wanted to mention it as well, but it only works in focused fights
@@davidkameron3745but still, Don Lantern makes almost every focused encounter way too easy...
She will trully become blockmael if she has her own reverb ego. Hoping one day it wil happen.
Honestly ishmael having so many good 3 star ID’s is so good she can’t stop winning with them
Nice, no comments yet. Screw logical thinking, funny shield do satisfying noises. She's just satisfying to use in general.
The 180-300 damage with s3 while the defense stance is active is considered as ok damage? Ngl she needs 1 turn to deal humongus amounts of damage, while WH heath needs a lot of time to build his coffins to deal the same amount of damage with his S3, while needing help with sinking support. Overall, she is braindead ID, which can solo MD4 hard without thinking.
There is even a video which she did solo md4r with no gifts. That just speaks the volume pf her strength.
powercreep is crazy 😭
damage is not just ok, s3 literally hits harder than rip space with less setup and s2 rolls 19 basically for free, reminds of league "tanks"
It makes sense design wise, since Ishmael has to compensate her DPR with her DPT. She's the only (strong) ID in the game that has to consistently take turns not doing damage of her own to remain on her best performance (There's Reverb but everyone is also using reverb alongside their personal damage)
You could argue they made it too high, but from a design standpoint it's sensible
@@Riki35924 Personally I'd rather have a super-tough high-clashing tank with effectively infinite aggro that deals little damage. There is no reason why she should have equal DPR to an actual DPS unit like Don. Limbus needs to start moving away from the idea that every ID on the team needs to provide damage, and start embracing the idea that you can still maximise damage using tanks/supports that don't do much attacking themselves. Buffing/debuffing is a dead art in this game and it hurts.
@@psl6145 every unit needs to provide dmg in some way, even in ruina support units like yan, thumb grandpa and nikolai, had outstanding dmg/clash but were there for their supporting passives and thats what they will be remembered for, limbus system is based on ruina and just like the former, the ids NEED to at least have decent damage/clashing or they end up being molar cinclair, then comes in their unique gimmicks and such, this ish is just a bit overtuned dmg wise but i still like her design
Close enough. Welcome back, Blockma(el).
Another major note:
The offense level/defense level up damage modifier is additive with the damage type/sin resistances
This means that if she's taking hits from something she's fatal/weak to, it will have a much smaller effect than if she endure/resists it. Since we're almost guaranteed to face enemies with unbreakable coins on attack, this is something to be keenly aware of.
Welcome back ring Yi Sang
Man I really love the Nearl family, I'm glad Ishmael was adopted into it, looking forward to seeing her in the Arknights side of the collab
What's the tremor team looking like now that she's here tho
The problem with bringing her is that usually tremor team has 7 gloom, and tremor IDs that need to get substituted like Oufi Heath or Rodion have gloom in their kit, so it'll bring team's gloom generation to 5, which is only barely enough for both EGOs.
I think rn you replace Heath with her as there's still a huge opportunity cost of running him over her. But WZwei Sinclair will most likely have gloom because of his glupo EGO, so for now we wait until monday
Heath out, Ish in.
Since it's an Ultranum team, Ring Sang + Regret Faust + Detective Hong + anything to feed Frog and Everlasting 😂
3:11 whats wrong with a 11/13 rolling s1, isnt that typically the higher end of s1 clashing
i mean. we needed more tremor
Since my old account is super cursed, i decided to restart with a new account, the first 000 ID i got was her lol
Solod ricardo because of my beloved
so if i understand it right
s3 is best used at 20+ tremor on self and a good amount of def lvl up to maximise its dmg
allso when i can use 2+ skills in one turn is it worth using her guard every turn? or should i use it the moment the stance ends?
So after this October 10th update will I be able to get this character still? I thought the expectation date on her banner was until the 17th. Was I wrong?
why so complicated?
hi carrot
@@ultranumhere h
Why so penis?
She is really good but i think the problem was a tank is the fact she dont have shield, that mean she always taking damage even if just a little, she cant reduce status effects damage and her damage is very good but it is compensate by the turn she use her block, pierce is also very common damage but this is situational and even if she loose clash with the block the damage reduction is very low(not counting defense level up) but is good enough but that some reason i still think zwei gregor and Diece rodion are better tanks but was id with good clashs and defense she is doing a good job.
Just how long are you planning to tank with zero healing? I don't think any battles will take long enough for chip damage to matter.
@@MartynasNegreckis what you mean? What is your point? I just say she is good id but the lack of shield make her a worse tank not a worse ID
@@kai_rick I mean how is she worse tank if realistically no tank actually needs to survive hundreds of hits without any healing in a single encounter. If we had 20 wave encounters, then sure, you should consider a tank that can absorb damage infinitely
@@kai_rick but you can’t really wittle her down we aren’t really doing 50 waves