Is there any particular technique or timing to the CH 5H Summon combo? Because I can't seem to get close enough to my target after the first frog attack. Got any pointers or ideas on what I might be doing wrong? Also, the one drill unsummon just does not seem to work for me, but it does for you when you seem to do a motion to the upper right. Is that the trick to making that specific combo work?
for the frogs, getting close I dont really understand but if getting the frog to hit twice is the issue then try holding 3 as I do for a second. On the unsummon, its somewhat tight just try to do everything asap, that motion was not intentional and shouldnt matter
BTL has faster recovery than letting the 2H play out normally, meaning it allows Zato to act faster. This is necessary for alot of the Frog Loops shown here.
"Basic"
I'm just joking, the fact that the basic combos of Zato are this mad technical is overwhelming sometimes
Finally... some tech I can steal. Gentleman-like, of course
Why not optimal combos? When you wallsplat with 2H you can Break the Law into 6H instead of 2H.
Is there any particular technique or timing to the CH 5H Summon combo? Because I can't seem to get close enough to my target after the first frog attack. Got any pointers or ideas on what I might be doing wrong?
Also, the one drill unsummon just does not seem to work for me, but it does for you when you seem to do a motion to the upper right. Is that the trick to making that specific combo work?
for the frogs, getting close I dont really understand but if getting the frog to hit twice is the issue then try holding 3 as I do for a second. On the unsummon, its somewhat tight just try to do everything asap, that motion was not intentional and shouldnt matter
Why do you use break the law in some of the combos?
BTL has faster recovery than letting the 2H play out normally, meaning it allows Zato to act faster. This is necessary for alot of the Frog Loops shown here.
Games?