[Houdini Snippet] Digital Asset Runtime Control on Unity Editor using Houdini Engine

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  • Опубліковано 2 жов 2024
  • In this video I'm explaining a simple way to control the parameter of digital asset saved from Houdini inside Unity Editor on runtime.
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КОМЕНТАРІ • 13

  • @castechnology
    @castechnology 2 роки тому +2

    I don't suppose anyone's figured out how to do something like this with newer versions?

  • @AlexUdilov
    @AlexUdilov 4 роки тому +1

    thx man, cool stuff! I will try.

  • @AnsonSavage
    @AnsonSavage Рік тому

    Wow! Do you think this could be done with the Houdini Engine in Unreal?

  • @Alizarin150989
    @Alizarin150989 2 роки тому

    Hi! Tying to do the ame stuff but in 2021 and actualy it don't works for me - maybe any advice

  • @devmishra18
    @devmishra18 3 роки тому

    This doesn't work anymore. Can you please update this video?

  • @kawaiistef
    @kawaiistef 4 роки тому +1

    Merci beaucoup!

  • @maxrose8845
    @maxrose8845 3 роки тому

    Has anyone figured out how to get this working in a build? I managed to get the setup working in the editor at runtime, but it fails once I build.

    • @vjanomolee
      @vjanomolee 2 роки тому

      Tried it on Linux build?