[Houdini Snippet] Digital Asset Runtime Control on Unity Editor using Houdini Engine
Вставка
- Опубліковано 2 жов 2024
- In this video I'm explaining a simple way to control the parameter of digital asset saved from Houdini inside Unity Editor on runtime.
[Script used in Unity project]
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I don't suppose anyone's figured out how to do something like this with newer versions?
thx man, cool stuff! I will try.
Wow! Do you think this could be done with the Houdini Engine in Unreal?
Hi! Tying to do the ame stuff but in 2021 and actualy it don't works for me - maybe any advice
This doesn't work anymore. Can you please update this video?
Merci beaucoup!
Has anyone figured out how to get this working in a build? I managed to get the setup working in the editor at runtime, but it fails once I build.
Tried it on Linux build?