Texel Density - UV Unwraping - The TWO BIG Lies that nobody told you THE TRUTH

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  • Опубліковано 16 вер 2024
  • I talk about texel density and how to keep consistency acroos the entire 3d model. I talk about UV space, texture mapping from Vertex color/ Polypaint.
    The spear in the example is a prop for my 3d character "LUCILLE NOCTURNE"
    You can find details here:
    www.artstation...
    If you want to learn more about 3d as I go you can find me here:
    www.artstation...
    www.instagram....
    Please leave your comments if you found this helpful....
    Thanks For Watching!

КОМЕНТАРІ • 3

  • @Balrov1
    @Balrov1 22 дні тому +1

    At least you are the only one talking about this, i have a lot of problems exporting to substance painter because of these reasons, the problems of udims tho is that in substance painter they recognize this udims as another object, then applying some smart materials like dirt not always work properly, do you know a way to solve that?

    • @andygomez3dart
      @andygomez3dart  21 день тому

      @@Balrov1 Hi Balrov1, if you are using Udims ( more than one UV layout for your UV unwrapped model),to avoid issues In substance painter you need to make sure your mesh has one single material assigned to it. Use Blender for that.then in Substance when you open a "new project" make sure you tick under UV Tile settings (UDIMs) "Use UV Tile workflow" preserve UV Tile layout per material... What this means is that you will be able to paint across all UV layouts (UDIMS) using a layer or fill layer.

    • @andygomez3dart
      @andygomez3dart  21 день тому +1

      @@Balrov1 basically one blender material is equal to one texture set in Substance painter. If you have 2 meshes and you want to paint across both of them you must assign the same material for both In blender. This way this will create one single Texture set in Substance painter. As per smar materials. Make sure to "Bake mesh maps" so that they will apply properly. I hope that helps. I might do a video to clarify this for good. I know it's confusing at the beginning and it's hard to find a good video that makes it easier to understand.....