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Andy Gomez - "Let's talk about 3D"
United Kingdom
Приєднався 28 чер 2019
3D Modelling
3D Sculpting
3D printing
3D printed products & more...
Confusing 3D stuff...
3D Sculpting
3D printing
3D printed products & more...
Confusing 3D stuff...
LUCILLE NOCTURNE
The idea behind Lucille Nocturne was to create a sexy demon character with subtle evil touches.
The main goal was to make her look like evil without using typical horns or creepy features on her face like most of the demons...
Her evil transformation comes from having found an evil Spear. It can be thought as the main source of evil power.
Lucille Nocturne could perfectly fit the role of a fantasy character for a game or film.
www.artstation.com/andygomez3dart
www.artstation.com/artwork/obY0XL
andygomez3dart?hl=en
andygomez3dart?lang=en
www.tiktok.com/@andygomez3dart
The main goal was to make her look like evil without using typical horns or creepy features on her face like most of the demons...
Her evil transformation comes from having found an evil Spear. It can be thought as the main source of evil power.
Lucille Nocturne could perfectly fit the role of a fantasy character for a game or film.
www.artstation.com/andygomez3dart
www.artstation.com/artwork/obY0XL
andygomez3dart?hl=en
andygomez3dart?lang=en
www.tiktok.com/@andygomez3dart
Переглядів: 70
Відео
Texel Density - UV Unwraping - The TWO BIG Lies that nobody told you THE TRUTH
Переглядів 809 місяців тому
I talk about texel density and how to keep consistency acroos the entire 3d model. I talk about UV space, texture mapping from Vertex color/ Polypaint. The spear in the example is a prop for my 3d character "LUCILLE NOCTURNE" You can find details here: www.artstation.com/artwork/xD6nxr If you want to learn more about 3d as I go you can find me here: www.artstation.com/andygomez3dart instagram.c...
"Power" Galloping Horse 2D Animation 10 Frames @30FPS - LOOP
Переглядів 12Рік тому
- Gif created wtih Photoshop. - Drawings with Autodesk SketchBook. My first approach was Cut-out animation but I ended up editing each frame to mesh the parts a bit better with a fewer seams. Tried to add very simple VFX...
Wolf Grand Piano Jewellery Box - Camera 3D Animation
Переглядів 44Рік тому
- Original Soundtrack - Music composed with Upright Piano. - Selective Blurring in Adobe Premiere Pro
Advert Design - A.G. 3D Footprints - The Story
Переглядів 325 років тому
Advert Design - A.G. 3D Footprints - The Story
At least you are the only one talking about this, i have a lot of problems exporting to substance painter because of these reasons, the problems of udims tho is that in substance painter they recognize this udims as another object, then applying some smart materials like dirt not always work properly, do you know a way to solve that?
@@Balrov1 Hi Balrov1, if you are using Udims ( more than one UV layout for your UV unwrapped model),to avoid issues In substance painter you need to make sure your mesh has one single material assigned to it. Use Blender for that.then in Substance when you open a "new project" make sure you tick under UV Tile settings (UDIMs) "Use UV Tile workflow" preserve UV Tile layout per material... What this means is that you will be able to paint across all UV layouts (UDIMS) using a layer or fill layer.
@@Balrov1 basically one blender material is equal to one texture set in Substance painter. If you have 2 meshes and you want to paint across both of them you must assign the same material for both In blender. This way this will create one single Texture set in Substance painter. As per smar materials. Make sure to "Bake mesh maps" so that they will apply properly. I hope that helps. I might do a video to clarify this for good. I know it's confusing at the beginning and it's hard to find a good video that makes it easier to understand.....
Grande Brooo.
Man I just hope I get Halloween
That's pretty creepy ngl
Alright