I'll be real, whenever I decide to run this adventure, I will ABSOLUTELY break the canon give my players the glory of being the heroes of the setting. I don't think it very interesting have a group players be second fiddle to a group of what basically amounts to NPC's just because they were popular in a set of books. I wouldn't do it if there was a Drizzt adventure and won't do it here
If you want your players to be the heros of the setting just run the orginal modules with your own characters instead of the pre gens from the books, then you can have your players be the main people in the war of the lance with minimal rewriting. this module is here to tell a different story instead of just reprinting those orignal modules
@@strangeassembly5595 so much of the “flavor” is time sensitive: The disappearance/return of both dragons and divine magic, the creation of the draconians, the forging of the dragonlances. Only the towers of high sorcery, pantheon of gods, and Kender distinguish Krynn from any other big standard D&D world. Even the particulars of the elves and barbarians aren’t that different from vanilla D&D. I guess you could throw in the Gully dwarves…
Great review and analysis of the adventure! (plus some great memories from back in the days!)
Insta-sub :)
Glad you enjoyed it!
I'll be real, whenever I decide to run this adventure, I will ABSOLUTELY break the canon give my players the glory of being the heroes of the setting. I don't think it very interesting have a group players be second fiddle to a group of what basically amounts to NPC's just because they were popular in a set of books. I wouldn't do it if there was a Drizzt adventure and won't do it here
If you want your players to be the heros of the setting just run the orginal modules with your own characters instead of the pre gens from the books, then you can have your players be the main people in the war of the lance with minimal rewriting. this module is here to tell a different story instead of just reprinting those orignal modules
Feel like the Dragonlance series can’t really escape from its Novel roots.
I was kinda hoping for a new adventure.
I guess I’m part of that problem. When they’ve advanced the timeline too much it doesn’t feel enough like Dragonlance to me.
@@strangeassembly5595 so much of the “flavor” is time sensitive: The disappearance/return of both dragons and divine magic, the creation of the draconians, the forging of the dragonlances.
Only the towers of high sorcery, pantheon of gods, and Kender distinguish Krynn from any other big standard D&D world. Even the particulars of the elves and barbarians aren’t that different from vanilla D&D. I guess you could throw in the Gully dwarves…