Blizzard seems to hate fun. So many fun, useless items have high cooldowns. For no reason, that is. Stuff that transforms the player needs a CD of 60 minutes.
This was the most nonsensical change. It doesn't matter that it's free. It used to be a really simple menu option, FOR YEARS, but then you suddenly had to hoof it all the way to a transmog to turn off your hat. Ever single hat. Forever. "But mammoth!" If you don't see the problem with needing a 120k gold mount to replace a basic gameplay QoL feature that had been in the game for about a decade, I dunno what to tell you.
I think the reason, "Have group, will travel." was probably removed due to faction raiding. You could in theory hide inside the boat at stormwind harbor with no npcs and summon your entire guild inside of it. There is more locations, but it gets to the point where a guild can sneak into any faction capital with little resistance, especially if they have a rogue.
There was a Warhorn gotten from a rare in MOP that allowed you to mass taunt enemies from 40 yards away. With me being a Death Knight with almost infinite survivability, it was awesome. Thanks Legion for making it a MOP only toy, I appreciate it.
It's a downright gaming cliche that introduced new classes start out over powered, then get nerfed too much, THEN get properly balanced against other classes.
Alex Dagos so they'll remove it all togerther, just like most of the class buffs: *We*: Our buffs aren't different enough and not class specific! We want more buffs again! *Blizzard*: Ok, let's remove ´most of the buffs.
iliden strmrege They're smarter than that. The double jumping was what sold the class to the people before release, if they take it back now it'll be Garrisons all over again.
It was changed together with saving transmog sets and having spec-dependant tmogs. In that context, it makes sense to make it part of the tmog system rather than a setting.
Of all the removed stuff, that's the one I miss the most (even more than the tinkers, which my engineer tank made great use of). I'd go and camp something (the mob that dropped the shale spider battle pet, for example), and then use HGWT to summon the person who wanted whatever I was camping.
Throughout all of Draenor and Legion (so far) I've just been using my Gnomish Gravity Well and Goblin Glider together to simulate Aviana's Feather for the longest time. I'll continue to quietly use them until they day they just make it so Gravity Well no longer works.
The goblin glider is the main reason why the toys were nerfed. As useless as Engineering is in WoW atleast you can always have a goblin glider that is on a 3 min cd, while the kite was on a 2 min cd and didn't require you to have any profs it completely overshadowed Engineering and made it even more useless.
actualy do to a bug you could always fly in WoD if you had the building that gave you those engeneering toys (like the nuclear strike thing) becouse one of the items you could get was a rocket that would should you forward and was suposed to explode as soon as you hit something but there was a bug if you aimed straight into a wall instead of exploding the rocket would stop and you could control it flying around for 1min
Shadow priests are horrible right now. They bring NOTHING to 5-mans, and have a hard time to do world content. But they're speculated to be one of the best ranged ST dps for raids as seen above.
Emperor Xander no i meant... questing in stormy peaks without a flying ghost mount..... its nearly impossible to get back to your body.... high mountain is still doable without one.
I used to love Summer rest, quiet, full of pandas, but now without the portals and my old pc its very inconvenient, its like blizzard wants you to forget about the other expansions pretend they dont exist
Oh, one of the reasons they removed most of the guild parks and guild leveling was that because of those many guilds were artificially inflated. Leaders just kept inviting people for no good reason, just to accelerate guild leveling and get the gold percentage that went into the guild bank. This ruined many guilds.
Meh. I've joined guilds just to stop all the damn Guild Invite spamming that happens when my character isn't in one. Perks and even friendly guildies are just icing on the cake.
Doug Foster I shouldn't have to. There shouldn't be so darn many rude jack-asses. Yeah, yeah, I know. Internet in general. But quiet guild membership isn't a hassle, so it doesn't matter much to me overall.
as an unholy Dk the biggest quality of life nerf was the removal of the passif movement speed boost by talent , we could go up to 135% , and now it's slow as fuck
1:34 Actually, with the Underlight Angler artifact fishing pole in Legion, you don't even need any other swim speed items. This is it. Just set a macro up to swap between your main weapon and the fishing pole so the moment you hit water you can swim at 169% speed!
cauldron is back in legion, although it doesnt give them a flask, just the effect of the flask appropriate to the class and talents. so its literally a feast for flasks
I know I am in the super minority, but I am glad they removed most of the guild perks. Although they were easy to get, they were WAY too beneficial and led to an influx of garbage/trash guilds that existed for no other reason but having the perks (and giving the leader money). As for all the others, just another case of Blizzard hating fun and launching their fun seeking missiles.
Done Trash guilds are going to exist no matter what because WoW's community is pretty garbage to begin with. The point is that there used to be dozens, if not hundreds, of guilds created solely for the purpose of those perks. There were times I would create a new character and would already have 5+ automated spam guild invites before the racial cinematic opening was finished. For people who don't at all care about the community and being social and stuff, they wouldn't care either way. But you shouldn't need to tell new people coming into the game to stay away from guilds.
The thing about the kite really annoys me, It's saved me from dying plenty of times while questing in Highmountain, now i have to buy goblin gliders, which doesn't sound too bad, except that they're now really expensive now that people need them again.
If your hunter is your engineer you might not have noticed, but there is a hunter pet fetch command that works like a loot-a-rang. You can buy it in the Nesingwary camp in Sholazar Basin.
Was pretty upset when I tried to use the kite twice in 2 minutes time only to fall horribly to my death and only then realize the cooldown was nerfed to 15 minutes. They honestly didn't need to make the CD so long. Plus the falling animation looks really really cool with the kite.
_For what it's worth I didn't know about the kite at all._ I've been burning through goblin gliders like crazy. Even a 15 minute cooldown beats the heck out of the 30 minute cooldown on my old 10 second slowfall trinkets.
For the Loot-A-Rang: As a Hunter you can just fly to Sholazar Basin at the Nesingwary Camp. There is a Tauren who sells all kind of stuff, including a tome to teach your pet "Fetch" which makes your pet get every loot in 40 yards for you.
Krashes I always out dps both BM and MM with Survival in raid environments. MM is the easiest and don't require any skill, I agree with you. Survival has a high skill cap and isn't for everyone but it is viable. And BM is slightly better than MM when dealing with trash between bosses.
Not really. You have to stand still while your pet uses Fetch (yes, the whole time your pet runs out, you have to stand still), or it won't return any loot and you'll have to try again. Also, it has a bigger cooldown, has a smaller radius for mass loot, and can't be used when line of sight is a problem. On top of that, you risk aggroing other mobs in that area.
I know this is old, but I'll mention it just in case (just trying to be helpful). Cauldrons are back. Alchemists can get the recipe (can't be learned until you reach 800) if they do all the alchemy quests (completely restoring his alchemy set up).
The guild perk "mass ress" that was useable by everyone was extremely useful. Like in a dungeon if your healer died and a dps survived they could really everyone and avoided the long walk back
Number 1 was removed because of the mess the guild leveling system created. No one wanted to join guilds that weren't max level, so instead of being something fun for your guild to do majorities of servers were funneled into giant cesspool "social guilds" that didn't do anything together and only did it for the perks. Since they removed the guild leveling system abilities like Have Group Will Travel were too OP for just any guild fresh out the box to have, so they got rid of most guild abilities altogether.
Seem to forget that Engineering tinkers were exclusive with enchants. Back when you could tinker half your armour, you did so without having actual performance enhancing enchants, and even the DPS-assisting tinkers (rocket launchers) didn't make up for the loss of primary stats that enchants would give you.
it was fun when it was difficult, that's why Wrath was the peak of subs because BC was such a good xpac, we expected Wrath to be just as good. then cata came...
I miss the functionality of some glyphs. The amount of times this expac I've been backpedalling and blinked expecting it to take me further back instead of forward is unbelievable. Damn you muscle memory!
These are great examples of why I hate what Blizzard (aka We've got the fun in our sights) is doing with the game SO MUCH! Seriously, screw items that you can't use outside one expansion area, or even worse, one area INSIDE one expansion. Aviana's Feather was the best thing ever, and it is the reason why I farmed a MOP item with a similar effect even if it was a 1 hour CD. FU Blizzard, and F your now stupid pathetic game and what you did to Engineers (#5 Tinkers) not to mention other BS nerfs to what were once cool items or the goblin explosive weapon of choice.
Engineering should be a sub-class rather than a Profession. It upgrades your current class to increases the skill cap. WoW tried balancing the game by removing Tinkers, and replacing it with Class Specific spells that are 99% the same as Tinkers. It defeated the purpose of Nerfing Engineering, in addition to removing the fun aspect of leveling it for advantage. Now all we have are spells with class specific SFX that does the same exact thing as the Old Tinkers.
cash flow was removed for reasons blizzard specified as some unscrupulous guild masters exploiting it and taking the gold for themselves , or at least that was the reason they gave us onwhy they removed it.
Do NOT forget. These tinkers could be used in arena's. So it's a funny fact that enginering was in most cases a MUST to have in arena's. It gave you a HUGE advantage.
The cooldown nerf to the kite is even more ridiculous considering there is no shortage of gliders, one of my guildies literally had over 1000 of them and was just throwing them at people.
I think the biggest QOL thing removed was learning flight paths as you levelled up to every zone appropriate to your level. Now there's constant spammage in trade "can anyone with 2-seater mount fly me to western plaguelands / blasted lands / whatever questing zone in remote corner of Azeroth exists". Spending nearly as much time boringly walking / riding to a zone as questing in that zone afterwards makes most people consider only dungeon spammage as a viable levelling manner from 15 to 58. It was supposedly "a bug" removed after Cataclysm, but for me, it was a feature. You could afk fly to a zone while grabbing a drink then quest in there, instead of riding and riding and hearing Shrek movie meme "are we there yet?" in your head. This still exists for DKs, Demon Hunters and boosted characters, but actually those who need it the most - the ones that have to quest in the zones pre-flying, don't have the option any more. Sometimes you don't want to buy a boost, RAF yourself (let's be honest most RAFs these days are multiboxers not real "friends") or spam dungeons, but the travel time to a zone is easily a mood killer before you even start. In vanilla you actually got way less xp from quests and it took slower, so you actually had a reason to explore every zone and find extra quests. So you had bigger chance to have flight masters unlocked.
Totally there with you on HG:WT. My guild has a Saturday day night "fun night" we always just call "Guild Night". We'll run old content (naked, in tuxes, in grays, etc). We'll go visit some place weird. We'll fly above the fountain in SW at max height and then dismount. HG:WT was awesome for Guild Night. "OK guys, I'm here. Who needs a summon?" {blap} and we were all there. I misses it. I misses it lots.
brulfist can be used as a pseudo slowfall. just use it right before you hit the ground and you wont take fall damage. I still really hate the massive nerfs to the flight combo.
I have a funny story about number 1, back when my guild was progressing through Heroic Dragon Soul me and my buddy would set our hearthstone to that inn next to the nexus and quickly zone into Eye of eternity and use [Have Group, will Travel] to port everyone into mally and it was always fun to see who would take the summon and start the fight... ahh good times :)
For #2: you can still have a 50% performance if you are a druid: buy flap ability from your order hall and you can basically fly as much as you want but only in a straight line. use moonkin form, activate that green-forward-jump thing, use flap ability while the jump item is on cd. for demon hunters there is a 100% performance since your wings act as a engi goblin glide kit and you can turn left/right. use the Green item and glide when it's on cooldown. for both classes there is a pandaria triknet( idk how it is called) that boosts you up in the air, you can use that item to gain some altitude. one thing is that i don't know if you can use this item outside of pandaria. good Luck druids and demon hunters out there :)
The reason for Group Will Traveled was taken out was a bunch of players or otherwise got together and crashed the servers with it. It keep happening on a regular bases. That is why. I think the other ones were nerfed because lots of people used them to exploit or otherwise.
The reason they got rid of have group: will travel is because rogues would stealth into competing faction's cities and summon 40 people to reign PVP hell on unsuspecting casuals with no warning and no penalty.
@@Trainwheel_Time No, You are It is not removed because of pvp players the pve players are the ones that complained because people would randomly whisper them for summons sounds like you only just started playing the game so you never played during that time so you know nothing lol.
They should've nerfed it to only work near the summoning stone of level appropriate instances or converted it to allow you to instead summon the entire raid at the stone instead of one by one. A max level route won't be able to summon a 40 man raid at Stockades or RFC due to the level requirement.
I think the biggest reason for removing the guild perks was that you could make a new guild, cesspool it by spam inviting a lot of new players, level it to 25, and sell it for hundreds of thousands of gold. Me and a friend of mine leveled quite a few guilds through Cataclysm to sell. This is a market I don't think Blizzard liked at all.
Fixing the most of the "have group will travel" exploit would have been easy to do: -for dungeon/raid only summon player at the dungeon entrance or check point (just like when you die and release inside a dungeon). And can't be use in BG or in enemy faction main cities.
The old profession perks were awesome for showing you were committed to raiding or whatever. Back in wrath my DK tank had jewelcrafting and blacksmithing extra gem stats and extra sockets. My rogue had engineering and blacksmithing. Nitro boots helped me stick to the boss in conjunction with the bombs. Just was extra fun and advantages which you got by working for it. Sucks now tbh
I'm so mad about the loot-a-rang. I haven't played in a long time and just came back, and went to use mine in a dungeon where a boss bugged into the wall and couldn't use it. At least the gear from the boss would've been mailed to me if anything good had dropped
Tempting players to go back and pay 15 a month for exclusive no longer in-game mounts (moose) and nerfing quality of life toys is why I don't bother playing anymore. Nothing wrong with anyone else who likes it, I still love the lore. I just hate what it's become to essentially keep people playing.
I use the Meteor "toy" with slow fall .. but only have 28 uses left, not going to use it since might removed aswel >< It's the rare drop from the elemental on the bridge on timeless island btw :)
Has anyone ever tried using Blazing Meteor which launched you as a ball of fire paired with the goblin glider to fly at like 1000% speed? You could control your flight too which was so good
Yes found that out with my Engineer man was it great. Could get from almost anywhere in Pandaria to Timeless Isle with it plus the fact it kept it's speed the whole duration of the kite made it the best.
Mass summon was fun when exploring / glitching.. mass summon.. take one step in the wrong direction and the character was stuck / fall to death / fall to disconnect -> Have to GM ticket for the character to be placed safely... Fun times :)
"...having a max level guild, which took quite a while to accomplish..." Yeah, right. In Cata I solo upgraded my guild with 3 characters in under a month. It was grind, sure, but one that you didn't even need to pay attention too, the levels just dinged sometime, and then you were suddenly done with it.
This has been going on since vanilla. While always adding new stuff Blizz also always nerfed things that made the game cool without any decent reason. Stratholme and Scholo used to be playable with up to 10 players - for example. Which was REALLY good - badly equipped chars could get some stuff without wiping all the time. Then taken away - for no good reason at all.
Can I just point out the amusement at the end when you're flying over suramar city with the emerald winds and your disguise replaces the winds and its just like.............. Oh. Well fuck.
On my rogue I have Ultimate Gnomish Army Knife which is jumper cables, my rogues are always engineering and every so often they upgrade the jumper cables, so the lack of rez from guild perks doesn;t bother me
Dude! This is one of your best and most informative videos ever!Loot-a-Rang change forced me to level only Engie alts. Not just because of QoL, but because it is immensely useful for dualboxing/multiboxing.
i heard about the loot-a-rang only in this video, but i've been using a hunter's glyph that allowed your pet to fetch the loot. they removed that as well :(
What? It's always been allowed since vanilla wow. Do you honestly think they're going to tell the guy paying them $75 a month to cast 5 lightning bolts at the same target that he's getting banned? They've been crystal clear on this topic for years now that multi boxers are allowed to play the game the way they enjoy.
Number 1: I can think of a fair reason to support blizzard's removal of this skill; though a dungeon-only restriction would have been sufficient - Rogues and Druids stealthing into enemy cities, casting this skill in a safe-ish area (A roof, for example), and bringing an entire geared 40man raid to thrall and varian's doorsteps, greatly bypassing the world pvp perspective of killable faction leaders.
Seriously it was beyond retarded for them to purposely remove the ability to do it on the fly instead of traveling all the way to town and finding a transmoger each and every time you decide you now want your helm or cloak shown. Almost every game these days has to option to hide the damn helm even old ass Ragnarok had that option I think /sigh no good reason to take away that convenience. Our sub fees now go towards taking away fun features like this instead of adding on or improving them.
Call me the fact that when they were killing the Kings of what the four Kingdoms instead of having to run through as a Reed group you could sneak in kill the boss in the kingdoms and teleport straight out without losing many of your team
I love that I know some items that blizzard haven't even thought of... and I'm going to keep it that way. I'll just keep using them till a Blizzard employee actually spots me using the items in ways they never thought of. :3
the worst thing was that when i returned to wow after a brake i went to do some raids with my guild, and we all died exept for a rouge, and i told him: "bro use mass ress" and he said that they removed it.... i was so angry at blizzard, that was my fav guild perk
Blizzard seems to hate fun. So many fun, useless items have high cooldowns. For no reason, that is. Stuff that transforms the player needs a CD of 60 minutes.
The Item that turns crystals into drugs has a cd for 20 hours ...
@@Hellschwarz pot head
Lol, that’s quite true, they sure need to improve on that fun mindset
Removing Hiding cloak and helm through display settings
At least it's free to Xmog them invisible.
Renax111 Because it made sense and was consistent to put it alongside transmogrification.
This was the most nonsensical change.
It doesn't matter that it's free. It used to be a really simple menu option, FOR YEARS, but then you suddenly had to hoof it all the way to a transmog to turn off your hat. Ever single hat. Forever.
"But mammoth!"
If you don't see the problem with needing a 120k gold mount to replace a basic gameplay QoL feature that had been in the game for about a decade, I dunno what to tell you.
These are the least consequential changes you can bring up in a discussion like this
Have group, Will Travel...ah good memories
Summoning a lvl 7 noob to vash´jr and let him be eaten by the giant whale.
or flying out into the ocean, stopping when the fatigue bar is about half full, summon the entire raid, then fly or hearth the fuck out of there.
Favorite 'Have Group Will Travel' locations:
Inside chimneys.
Stranglethron Vale whirlpool.
Kharazan Crypts (Upside down sinners)
Secret Ogrimmar room (inside rock)
Underneath Stormwind
Opposite faction cities
Old God maw in Twilight Highlands
Nice list! The Tavern in Blackrock Mountain was a fun one too.
I think the reason, "Have group, will travel." was probably removed due to faction raiding. You could in theory hide inside the boat at stormwind harbor with no npcs and summon your entire guild inside of it. There is more locations, but it gets to the point where a guild can sneak into any faction capital with little resistance, especially if they have a rogue.
There was a Warhorn gotten from a rare in MOP that allowed you to mass taunt enemies from 40 yards away. With me being a Death Knight with almost infinite survivability, it was awesome. Thanks Legion for making it a MOP only toy, I appreciate it.
I used to blow it just because I like the noise it made lol
Tricks of Trade. Blow the horn all you want. xD
yeah man... this was great for farming... wish it worked still.
Let's see when Blizzard decides that the demon hunters' double jump and glide is too OP.
Fly up to the flightpoint that is literally on the highmountain mountain and you can hover down to pretty much anywhere paired with emerald winds.
It's a downright gaming cliche that introduced new classes start out over powered, then get nerfed too much, THEN get properly balanced against other classes.
I'd only go as far as to remove double-jumping in pvp. Anything more than that will just ruin it for me.
Alex Dagos
so they'll remove it all togerther, just like most of the class buffs:
*We*: Our buffs aren't different enough and not class specific! We want more buffs again!
*Blizzard*: Ok, let's remove ´most of the buffs.
iliden strmrege They're smarter than that. The double jumping was what sold the class to the people before release, if they take it back now it'll be Garrisons all over again.
The worst QoL change to me is having to transmog to hide your back/head.
It was changed together with saving transmog sets and having spec-dependant tmogs. In that context, it makes sense to make it part of the tmog system rather than a setting.
I'm still annoyed at this.
Oh god I miss the 100% dead run speed so much.
I like how with Have Group, Will Travel he listed 3 completely reasonable reasons why it was removed, and then said it was stupid.
it was stupid, hgwt was amazingly convenient
mike fister So was sitting in your Garrison not having to do anything out in the game world. Doesn't mean it doesn't suck.
I believe he said it was a stupid reason to remove :)
Of all the removed stuff, that's the one I miss the most (even more than the tinkers, which my engineer tank made great use of). I'd go and camp something (the mob that dropped the shale spider battle pet, for example), and then use HGWT to summon the person who wanted whatever I was camping.
So basically get 3 rogues in opposite faction city to summon 117 people and there you have it, instant pillaging
As long as they dont remove goblin gliders its all k
Shhhhhhhhh
Throughout all of Draenor and Legion (so far) I've just been using my Gnomish Gravity Well and Goblin Glider together to simulate Aviana's Feather for the longest time. I'll continue to quietly use them until they day they just make it so Gravity Well no longer works.
The goblin glider is the main reason why the toys were nerfed. As useless as Engineering is in WoW atleast you can always have a goblin glider that is on a 3 min cd, while the kite was on a 2 min cd and didn't require you to have any profs it completely overshadowed Engineering and made it even more useless.
actualy do to a bug you could always fly in WoD if you had the building that gave you those engeneering toys (like the nuclear strike thing) becouse one of the items you could get was a rocket that would should you forward and was suposed to explode as soon as you hit something but there was a bug if you aimed straight into a wall instead of exploding the rocket would stop and you could control it flying around for 1min
I'm so sorry
1. Warlock dps
uh wasn't that the case in 6.2, too?
+iliden strmrege not really. I was hitting 180-200k burst in 720 gear as affliction (with ring)
All these warlocks getting salty when shadow priests are in a worse state
Shazza Kip
now i don't regret boosting a warlock that much, but I regret boosting a shadow priest even more
Shadow priests are horrible right now. They bring NOTHING to 5-mans, and have a hard time to do world content. But they're speculated to be one of the best ranged ST dps for raids as seen above.
t hat's so sad to hear guild perks were removed. those were amazing & I felt so rewarded grinding them out. they really took that all away
Quality of Life Things Removed From WoW flying mount when a ghost
imagine stormy peaks without a flying ghost mount....
Pavel Ilyukhin i can it called Highmountain
Emperor Xander no i meant... questing in stormy peaks without a flying ghost mount..... its nearly impossible to get back to your body.... high mountain is still doable without one.
Not always. I've died in place in Highmountain where I couldn't get back to body and had to take rez sickness.
Emperor Xander that's still in the game...
In 2019 the removal of almost every portal in the game is #1
I used to love Summer rest, quiet, full of pandas, but now without the portals and my old pc its very inconvenient, its like blizzard wants you to forget about the other expansions pretend they dont exist
Druid's flight form/travel form seperation imo.
Oh, one of the reasons they removed most of the guild parks and guild leveling was that because of those many guilds were artificially inflated. Leaders just kept inviting people for no good reason, just to accelerate guild leveling and get the gold percentage that went into the guild bank. This ruined many guilds.
Meh. I've joined guilds just to stop all the damn Guild Invite spamming that happens when my character isn't in one. Perks and even friendly guildies are just icing on the cake.
you can turn off g invites
Doug Foster
I shouldn't have to. There shouldn't be so darn many rude jack-asses. Yeah, yeah, I know. Internet in general. But quiet guild membership isn't a hassle, so it doesn't matter much to me overall.
i agree. just a tip for you/other people reading this
how about glyphs being taken away man, how about THAT?? T-T
It was a blessing, I hated with a burning passion being named "glypher" instead of scribe.
suck it up glypher go make me some glyphs >:) @@cristhianmlr
@@bigboomer5575 jokes on you, idiot, nobody buys glyphs anymore.
as an unholy Dk the biggest quality of life nerf was the removal of the passif movement speed boost by talent , we could go up to 135% , and now it's slow as fuck
So much this. This was exactly what I was going to comment on. I can't stand the slow movement speed. So much so it's literally unplayable for me. :/
I too am a UH dk, and I sooooo want Aggramar's Striders. In fact, if and when I get it, I'm considering KEEPING it until the end of legion.
Reroll a demon hunter and stack mastery, problem solved.
That's not quality of life, that's player power
M
1:34 Actually, with the Underlight Angler artifact fishing pole in Legion, you don't even need any other swim speed items. This is it. Just set a macro up to swap between your main weapon and the fishing pole so the moment you hit water you can swim at 169% speed!
cauldron is back in legion, although it doesnt give them a flask, just the effect of the flask appropriate to the class and talents.
so its literally a feast for flasks
except i keep getting a physical flask when someone drops a cauldron...
Still in BFA, and it's an item. So you can take one, buff up, then bank a second one.
I know I am in the super minority, but I am glad they removed most of the guild perks. Although they were easy to get, they were WAY too beneficial and led to an influx of garbage/trash guilds that existed for no other reason but having the perks (and giving the leader money). As for all the others, just another case of Blizzard hating fun and launching their fun seeking missiles.
Agree. People joined guilds only to get the perks from it. Like you said, they were too good to miss out on.
I fail to see how that's a bad thing.
Guild levels was the dumbest thing they put in wow
Scott Robbins right because trash guilds no longer exist right?
Done Trash guilds are going to exist no matter what because WoW's community is pretty garbage to begin with. The point is that there used to be dozens, if not hundreds, of guilds created solely for the purpose of those perks. There were times I would create a new character and would already have 5+ automated spam guild invites before the racial cinematic opening was finished. For people who don't at all care about the community and being social and stuff, they wouldn't care either way. But you shouldn't need to tell new people coming into the game to stay away from guilds.
I didn't realize so many guide perks were removed. I just noticed it recently when I tried to use Mass Rez in a Legion dungeon on my Warrior.
The thing about the kite really annoys me, It's saved me from dying plenty of times while questing in Highmountain, now i have to buy goblin gliders, which doesn't sound too bad, except that they're now really expensive now that people need them again.
If your hunter is your engineer you might not have noticed, but there is a hunter pet fetch command that works like a loot-a-rang. You can buy it in the Nesingwary camp in Sholazar Basin.
Was pretty upset when I tried to use the kite twice in 2 minutes time only to fall horribly to my death and only then realize the cooldown was nerfed to 15 minutes. They honestly didn't need to make the CD so long. Plus the falling animation looks really really cool with the kite.
_For what it's worth I didn't know about the kite at all._ I've been burning through goblin gliders like crazy. Even a 15 minute cooldown beats the heck out of the 30 minute cooldown on my old 10 second slowfall trinkets.
Have Group, Will Travel is a reference to a fantastic sci fi novel by Robert A Heinlein called "Have Spacesuit, Will Travel.
TheLoLKid have gun will travel
For the Loot-A-Rang: As a Hunter you can just fly to Sholazar Basin at the Nesingwary Camp. There is a Tauren who sells all kind of stuff, including a tome to teach your pet "Fetch" which makes your pet get every loot in 40 yards for you.
Actually, hunters (BM and Survival) can learn the fetch spell. Same effect as the lootarang, but requires a pet.
Krashes I always out dps both BM and MM with Survival in raid environments.
MM is the easiest and don't require any skill, I agree with you.
Survival has a high skill cap and isn't for everyone but it is viable.
And BM is slightly better than MM when dealing with trash between bosses.
Not really. You have to stand still while your pet uses Fetch (yes, the whole time your pet runs out, you have to stand still), or it won't return any loot and you'll have to try again. Also, it has a bigger cooldown, has a smaller radius for mass loot, and can't be used when line of sight is a problem. On top of that, you risk aggroing other mobs in that area.
(patch 1.10 weather intensity, removed during cata revamp)
I know this is old, but I'll mention it just in case (just trying to be helpful). Cauldrons are back. Alchemists can get the recipe (can't be learned until you reach 800) if they do all the alchemy quests (completely restoring his alchemy set up).
The guild perk "mass ress" that was useable by everyone was extremely useful. Like in a dungeon if your healer died and a dps survived they could really everyone and avoided the long walk back
Portal taxi is a popular reason why most locks where actually invited to raids when the class was at its lowest
Number 1 was removed because of the mess the guild leveling system created. No one wanted to join guilds that weren't max level, so instead of being something fun for your guild to do majorities of servers were funneled into giant cesspool "social guilds" that didn't do anything together and only did it for the perks. Since they removed the guild leveling system abilities like Have Group Will Travel were too OP for just any guild fresh out the box to have, so they got rid of most guild abilities altogether.
Seem to forget that Engineering tinkers were exclusive with enchants. Back when you could tinker half your armour, you did so without having actual performance enhancing enchants, and even the DPS-assisting tinkers (rocket launchers) didn't make up for the loss of primary stats that enchants would give you.
#1 should have been fun. We all know how Blizzard doesn't like fun and Warlords of Draenor is a proof of that.
They only make Warlords so bad so we think Legion is even better than it actually is.
+iliden strmrege because losing money is a legit strategy...
coke did it
it was fun when it was difficult, that's why Wrath was the peak of subs because BC was such a good xpac, we expected Wrath to be just as good. then cata came...
yeah it was all downhill from cata
I miss the functionality of some glyphs. The amount of times this expac I've been backpedalling and blinked expecting it to take me further back instead of forward is unbelievable. Damn you muscle memory!
Go to a mage trainer
The instant nostalgia I got from seeing have group will travel again holy shit....I loved that so much.
These are great examples of why I hate what Blizzard (aka We've got the fun in our sights) is doing with the game SO MUCH! Seriously, screw items that you can't use outside one expansion area, or even worse, one area INSIDE one expansion. Aviana's Feather was the best thing ever, and it is the reason why I farmed a MOP item with a similar effect even if it was a 1 hour CD.
FU Blizzard, and F your now stupid pathetic game and what you did to Engineers (#5 Tinkers) not to mention other BS nerfs to what were once cool items or the goblin explosive weapon of choice.
Engineering should be a sub-class rather than a Profession. It upgrades your current class to increases the skill cap.
WoW tried balancing the game by removing Tinkers, and replacing it with Class Specific spells that are 99% the same as Tinkers. It defeated the purpose of Nerfing Engineering, in addition to removing the fun aspect of leveling it for advantage. Now all we have are spells with class specific SFX that does the same exact thing as the Old Tinkers.
Speaking of Emerald Winds, Levitate, and being a Demon Hunter= Legion flying. Pretty much.
cash flow was removed for reasons blizzard specified as some unscrupulous guild masters exploiting it and taking the gold for themselves , or at least that was the reason they gave us onwhy they removed it.
Ey, yo, about that swimming dealy. Check out the Fishing Pole artifact weapon.
Do NOT forget. These tinkers could be used in arena's. So it's a funny fact that enginering was in most cases a MUST to have in arena's. It gave you a HUGE advantage.
The cooldown nerf to the kite is even more ridiculous considering there is no shortage of gliders, one of my guildies literally had over 1000 of them and was just throwing them at people.
I think the biggest QOL thing removed was learning flight paths as you levelled up to every zone appropriate to your level. Now there's constant spammage in trade "can anyone with 2-seater mount fly me to western plaguelands / blasted lands / whatever questing zone in remote corner of Azeroth exists". Spending nearly as much time boringly walking / riding to a zone as questing in that zone afterwards makes most people consider only dungeon spammage as a viable levelling manner from 15 to 58. It was supposedly "a bug" removed after Cataclysm, but for me, it was a feature. You could afk fly to a zone while grabbing a drink then quest in there, instead of riding and riding and hearing Shrek movie meme "are we there yet?" in your head.
This still exists for DKs, Demon Hunters and boosted characters, but actually those who need it the most - the ones that have to quest in the zones pre-flying, don't have the option any more. Sometimes you don't want to buy a boost, RAF yourself (let's be honest most RAFs these days are multiboxers not real "friends") or spam dungeons, but the travel time to a zone is easily a mood killer before you even start. In vanilla you actually got way less xp from quests and it took slower, so you actually had a reason to explore every zone and find extra quests. So you had bigger chance to have flight masters unlocked.
Totally there with you on HG:WT. My guild has a Saturday day night "fun night" we always just call "Guild Night". We'll run old content (naked, in tuxes, in grays, etc). We'll go visit some place weird. We'll fly above the fountain in SW at max height and then dismount.
HG:WT was awesome for Guild Night. "OK guys, I'm here. Who needs a summon?" {blap} and we were all there. I misses it. I misses it lots.
brulfist can be used as a pseudo slowfall. just use it right before you hit the ground and you wont take fall damage. I still really hate the massive nerfs to the flight combo.
I have a funny story about number 1, back when my guild was progressing through Heroic Dragon Soul me and my buddy would set our hearthstone to that inn next to the nexus and quickly zone into Eye of eternity and use [Have Group, will Travel] to port everyone into mally and it was always fun to see who would take the summon and start the fight... ahh good times :)
The Cash Flow Perk for Max player guilds were just too OP for it to have worked.
Jojo until you factor in repair costs...
For #2: you can still have a 50% performance if you are a druid: buy flap ability from your order hall and you can basically fly as much as you want but only in a straight line. use moonkin form, activate that green-forward-jump thing, use flap ability while the jump item is on cd. for demon hunters there is a 100% performance since your wings act as a engi goblin glide kit and you can turn left/right. use the Green item and glide when it's on cooldown. for both classes there is a pandaria triknet( idk how it is called) that boosts you up in the air, you can use that item to gain some altitude. one thing is that i don't know if you can use this item outside of pandaria. good Luck druids and demon hunters out there :)
The reason for Group Will Traveled was taken out was a bunch of players or otherwise got together and crashed the servers with it. It keep happening on a regular bases. That is why. I think the other ones were nerfed because lots of people used them to exploit or otherwise.
I am a mage. Just use slow fall and then emerald winds. I use it frequently to cover large distances. The Emerald winds allow you to steer afterall
the engineer tinkers made it an almost mandatory profesion for competitive scenario
The reason they got rid of have group: will travel is because rogues would stealth into competing faction's cities and summon 40 people to reign PVP hell on unsuspecting casuals with no warning and no penalty.
And? PVP on a PVP server and everyone gets to lose out? PVPers are cancer.
@@Trainwheel_Time No, You are
It is not removed because of pvp players the pve players are the ones that complained because people would randomly whisper them for summons sounds like you only just started playing the game so you never played during that time so you know nothing lol.
They should've nerfed it to only work near the summoning stone of level appropriate instances or converted it to allow you to instead summon the entire raid at the stone instead of one by one. A max level route won't be able to summon a 40 man raid at Stockades or RFC due to the level requirement.
boomkin uses flap with that emrald thing still works. its like flying every 10 mins. along with the whistle world quests are done fast
I think the biggest reason for removing the guild perks was that you could make a new guild, cesspool it by spam inviting a lot of new players, level it to 25, and sell it for hundreds of thousands of gold. Me and a friend of mine leveled quite a few guilds through Cataclysm to sell. This is a market I don't think Blizzard liked at all.
Fixing the most of the "have group will travel" exploit would have been easy to do:
-for dungeon/raid only summon player at the dungeon entrance or check point (just like when you die and release inside a dungeon). And can't be use in BG or in enemy faction main cities.
Dude your channel is amazing, really hope for more future videos!
I swam to Vashj'ir with swim speed potions and wild charge on my level 20 druid
gg
Bluzzard wants Warlock summons to be useful, yet they keep mage portals are superfluous...
For me its Bear tartare, it was so much Fun doing old content with the speed increase
The old profession perks were awesome for showing you were committed to raiding or whatever. Back in wrath my DK tank had jewelcrafting and blacksmithing extra gem stats and extra sockets.
My rogue had engineering and blacksmithing. Nitro boots helped me stick to the boss in conjunction with the bombs. Just was extra fun and advantages which you got by working for it. Sucks now tbh
6:37
Considering the Raid Finder, this is absolutely not true.
"Have Group, Will Travel" meant instant win in Tol Barad before the first (or second) patch.
Don't call my warlock portal stupid!. That's all we have now... :((
The only thing I miss about wod is when throbbing blood orb gave you a super jump...
I miss that toy
I'm so mad about the loot-a-rang. I haven't played in a long time and just came back, and went to use mine in a dungeon where a boss bugged into the wall and couldn't use it. At least the gear from the boss would've been mailed to me if anything good had dropped
I miss that horn that taunted mobs in 40yd radius...was so useful...
Tempting players to go back and pay 15 a month for exclusive no longer in-game mounts (moose) and nerfing quality of life toys is why I don't bother playing anymore. Nothing wrong with anyone else who likes it, I still love the lore. I just hate what it's become to essentially keep people playing.
I use the Meteor "toy" with slow fall .. but only have 28 uses left, not going to use it since might removed aswel >< It's the rare drop from the elemental on the bridge on timeless island btw :)
Has anyone ever tried using Blazing Meteor which launched you as a ball of fire paired with the goblin glider to fly at like 1000% speed? You could control your flight too which was so good
Yes found that out with my Engineer man was it great. Could get from almost anywhere in Pandaria to Timeless Isle with it plus the fact it kept it's speed the whole duration of the kite made it the best.
Fortunately, if you are a hunter, you can go to your class hall and teach your pet to "fetch." Almost makes up for the Loot-A-Rang.
Almost...
Mass summon was fun when exploring / glitching.. mass summon.. take one step in the wrong direction and the character was stuck / fall to death / fall to disconnect -> Have to GM ticket for the character to be placed safely...
Fun times :)
No mention of LFD bonus going from 7/week to 1/day?
I like your voice
Yes i like his voice 2 (:
Can I join your club?
+Ратун Р. the group of bad taste?
+Sergio Denis 😂
I know it’s a good narrative voice
Ghost flying mounts, in an imbalanced pvp server it sucks when mountains get in the way of your corpse run
"...having a max level guild, which took quite a while to accomplish..." Yeah, right. In Cata I solo upgraded my guild with 3 characters in under a month. It was grind, sure, but one that you didn't even need to pay attention too, the levels just dinged sometime, and then you were suddenly done with it.
And X-52 Rocket Helm requires flying with 5h CD as a toy, only 30m CD as it was a helm you had to equip to use before.
Damn that wotlk footage...nostalgia
This has been going on since vanilla. While always adding new stuff Blizz also always nerfed things that made the game cool without any decent reason. Stratholme and Scholo used to be playable with up to 10 players - for example. Which was REALLY good - badly equipped chars could get some stuff without wiping all the time. Then taken away - for no good reason at all.
All those DHs won't know the glider struggle.
Group summoning was amazing. I sure missed it
Can I just point out the amusement at the end when you're flying over suramar city with the emerald winds and your disguise replaces the winds and its just like.............. Oh. Well fuck.
the loot a ring can be replaced with the fetch command for hunters in the class order hall
On my rogue I have Ultimate Gnomish Army Knife which is jumper cables, my rogues are always engineering and every so often they upgrade the jumper cables, so the lack of rez from guild perks doesn;t bother me
Dude! This is one of your best and most informative videos ever!Loot-a-Rang change forced me to level only Engie alts. Not just because of QoL, but because it is immensely useful for dualboxing/multiboxing.
You know that bs is not allowed, right.
Cody Spinks
What? Multi boxing? It's not "allowed" only in PvP.
i heard about the loot-a-rang only in this video, but i've been using a hunter's glyph that allowed your pet to fetch the loot. they removed that as well :(
What? It's always been allowed since vanilla wow. Do you honestly think they're going to tell the guy paying them $75 a month to cast 5 lightning bolts at the same target that he's getting banned? They've been crystal clear on this topic for years now that multi boxers are allowed to play the game the way they enjoy.
I thought that Blizzard increased the cooldown of the kite, because the market for goblin glider kits was at risk of becoming obsolete?
I remember someone who raided the GM island with the group TP. That was much fun, and I also remember trapping people with that TP.
That was awesome.
Number 1: I can think of a fair reason to support blizzard's removal of this skill; though a dungeon-only restriction would have been sufficient - Rogues and Druids stealthing into enemy cities, casting this skill in a safe-ish area (A roof, for example), and bringing an entire geared 40man raid to thrall and varian's doorsteps, greatly bypassing the world pvp perspective of killable faction leaders.
ARE YOU FUCKNG KIDDING ME ?
HIDE HELM AND CLOAK MENU SHOULD IN BE NO1.
its not even n this list lol ^^
You can still remove them..
Just go to a transmogifier bro.
i know! but there was an option in menu there and i have no clue why they would erase such simple convinience
Seriously it was beyond retarded for them to purposely remove the ability to do it on the fly instead of traveling all the way to town and finding a transmoger each and every time you decide you now want your helm or cloak shown. Almost every game these days has to option to hide the damn helm even old ass Ragnarok had that option I think /sigh no good reason to take away that convenience. Our sub fees now go towards taking away fun features like this instead of adding on or improving them.
Don't be cheap and buy a transmog mount then, 120k is nothing these days...
I've basically stopped looting the small/far away mobs since blizzard decided to fuck us all over with the lootarang nerf.
Call me the fact that when they were killing the Kings of what the four Kingdoms instead of having to run through as a Reed group you could sneak in kill the boss in the kingdoms and teleport straight out without losing many of your team
Guild Cauldrons did make a come back.
I love that I know some items that blizzard haven't even thought of... and I'm going to keep it that way. I'll just keep using them till a Blizzard employee actually spots me using the items in ways they never thought of. :3
Had someone use the cauldron thing in lfr the other day and was really confused because I'd never seen one before
the worst thing was that when i returned to wow after a brake i went to do some raids with my guild, and we all died exept for a rouge, and i told him: "bro use mass ress" and he said that they removed it.... i was so angry at blizzard, that was my fav guild perk
really miss the 3 toy combo. It still had a cooldown and couldn't be used uphill. it was a creative way to get around.
Have group, will travel was OP. It allowed 40 man raids to instantly teleport into major cities.