The BEST Maps To Start a NEW City On For Economy 2.0 In Cities 2!

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  • Опубліковано 4 чер 2024
  • Some really wonderful maps are available for you guys to play on PDX Mods right now ready for a new city on the economy 2.0 patch! Check them out:
    Volchoria: mods.paradoxplaza.com/mods/76...
    Samui Island: mods.paradoxplaza.com/mods/79...
    Chicago: mods.paradoxplaza.com/mods/77...
    Cape of Merchants: mods.paradoxplaza.com/mods/76...
    Tamara Island: mods.paradoxplaza.com/mods/77...
    Please enjoy, like and subscribe for more CS2 content.
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КОМЕНТАРІ • 52

  • @tigonologdring9189
    @tigonologdring9189 25 днів тому +8

    The last one with the "janky" map edge: simple, the author never made a "world" map hence the immediate transition to the upside down.
    For outside connections: just because there are none to start doesn't mean that you can't have them. You just run the relevant path/connection to the playable map edge and they auto-create. So you can have intercity trains if you want, or external shipping lines, or more road connections (not sure about ped connections...)
    Nice showcase. Hopefully I'll have a map or two to add once the Map Editor gets the next update (and the Extra Detailing stuff calms down)

  • @KingDavidCreates
    @KingDavidCreates 25 днів тому +51

    Some nice looking maps but man something about the CS2 art style and textures feels so... flat and lifeless. Not from a terrain perspective but a texture perspective. It just looks... off.

    • @SageSundae
      @SageSundae 25 днів тому +1

      The texture replacement mod for sure helps

    • @hugevibez
      @hugevibez 25 днів тому +5

      ​@@SageSundaeyeah CS1 looks godawful too without custom textures

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  25 днів тому +13

      I definitely agree here. While the camera mode stuff can look fantastic, the actual vanilla gameplay graphics lack character. CS1 is much more charming in its visuals imo. LUTS & textures sorely needed!

    • @BlackNomad1
      @BlackNomad1 24 дні тому +1

      I agree. It feels like flat gray and flat deep green is the only colours. The sea is the sea. But on land… just looks dated.

    • @HBStone
      @HBStone 22 дні тому +2

      IMO they overreacted to comments about CS1 looking cartoonish by making CS2 samey and drab. Just had to tone it down rather than making it so bland.

  • @maxraynard8433
    @maxraynard8433 25 днів тому +3

    The exact video topic I was waiting for someone to make. Thanks!

  • @samenshahriar6249
    @samenshahriar6249 25 днів тому +4

    First person highway drivethrough beside the mountains of palms time map will be awesome!!

  • @Dibb641
    @Dibb641 20 днів тому

    Love your vids! Keep up the good work

  • @RLJSlick
    @RLJSlick 25 днів тому +4

    Nicely done. I'm actually building on that Chicago map, it's great. BTW that road in Chicago is Lake Shore Drive. Good stuff.

  • @cirugo7042
    @cirugo7042 24 дні тому +3

    They need to fix it so that infrastructure and geography and natural features like trees can go all the way to the edge of the visible map. It doesn't mean that they have to make the entire thing playable and I understand why it's not (too computer resource intensive) but it really wrecks immersion to see all these things just stop. Make it like CS1 where everything goes to the edge but you can only build up to a certain point.

    • @gustavoc6064
      @gustavoc6064 24 дні тому +1

      totally agree here. Hope the game devs see this

  • @cwburns32
    @cwburns32 5 днів тому

    LSD ! Lake Shore Drive! Great content as always Egg !

  • @WhiskeyHunterVAT69
    @WhiskeyHunterVAT69 25 днів тому

    love it. 👍👍

  • @juanignaciomenchi656
    @juanignaciomenchi656 13 днів тому

    5:07 Jeffersonian grids are the scars of the early United States lands division. Once they'd acquired all the lands they needed, they plotted the lands from East to West in squares of one mile by one mile, usually laying roads as boundaries. This made easier to distinguish state owned lands vs private property. This is the reason why some American cities feature grids even on unfriendly terrain (San Francisco, Los Angeles, etc.)

  • @CubeAtlantic
    @CubeAtlantic 25 днів тому +1

    Those graphics are dead-on nice & new up-to-date i like the rural maps.

  • @michaelw6222
    @michaelw6222 24 дні тому

    Thanks, Egg.

  • @citieman
    @citieman 25 днів тому +3

    Can you do a video on how to download a topography map for cities 2

  • @ben0329
    @ben0329 20 днів тому

    These maps just go to further show the creativity and skill of the community!

  • @HBStone
    @HBStone 22 дні тому +1

    Is wind direction an internal game thing or something map makers can decide for themselves? I feel like real wind blows IN from the ocean but many of the maps have it blowing out from the land.

  • @saladinbob
    @saladinbob 25 днів тому +4

    Can you recommend a decent Tropical map? And I don't mean a map with a few palm trees slapped on it, I mean one with a genuine tropical feel and look to it? I looked the other day and they were all just dreadful. I'm looking for one with high detailing like what we get on CS1, or do those maps not exist yet?

    • @PoplarPonderosa
      @PoplarPonderosa 25 днів тому

      It's difficult to make a very realistic looking map without mod dependencies. We are limited by textures (surfaces require better bulldozer to remove) and trees/props can't be too close together (without anarchy). I'm working on a couple tropical maps right now and it's very time consuming. The maps are large so it takes a very long time to create a map with high detail. My first map took approximately 80 hours.

    • @Yoghurtmale8
      @Yoghurtmale8 25 днів тому

      Daybreak, has palm trees, inspired by the Australian east coast. However, the climate is wrong due to a map editor error and is too cold for a tropical map. It’d be a great one to play on once that gets fixed.

  • @MohamedAminSahraoui-gz9rc
    @MohamedAminSahraoui-gz9rc 25 днів тому +4

    Egg what would you recommend monorail or trams

    • @Jadushnew
      @Jadushnew 25 днів тому +4

      Not Egg, but monorails are loud, unrealistic for most cities, and limited by their track pieces (more than trams). So I recommend trams every time.

    • @MohamedAminSahraoui-gz9rc
      @MohamedAminSahraoui-gz9rc 25 днів тому

      Thank you

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  25 днів тому +1

      Trams

  • @jk01973
    @jk01973 25 днів тому

    You see, the flatearthers were right... 😁

  • @Novi-210
    @Novi-210 24 дні тому

    How is the performance doing? I kinda zoned out of news for this since the talk of delaying the console release further. Also, can't wait to see the dogsh*t performance of any console, you think it's bad on PC lmao.

  • @Kayambo974
    @Kayambo974 24 дні тому

    I can’t even make a custom map😂

  • @johnninocovers
    @johnninocovers 25 днів тому +3

    When will the agriculture industry finally get actual crops on their field? The huge empty land patches are awful to look at especially the image tile repeating and you can see the corners

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  25 днів тому +2

      Yeah all the industries need some serious love!

  • @MrEliteGBR
    @MrEliteGBR 7 днів тому

    Why can they not fix that dog shit looking tree flicker? it looks awful :/

  • @fortunelesetsa4969
    @fortunelesetsa4969 25 днів тому

    They can never make me like CS2 egg 😩😩 please stay on OG CS 🥺🥺

  • @HigherPapers
    @HigherPapers 3 дні тому

    Interested how you came to the conclusion that THESE are the best 5 maps? Did you actually play every map to find out? Or did 5 people just pay you to include theirs? :D :D ;)
    No way these are the best 5.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  2 дні тому

      I wish map makers paid me to feature their maps but no, these lists are made of my own opinion.

  • @tyeueyu
    @tyeueyu 25 днів тому +5

    CS1 still looks 100% better, How did they get it to look so bad?

  • @jonathan130
    @jonathan130 24 дні тому +3

    this game looks HORRIBLE

  • @Gregowski
    @Gregowski 25 днів тому +10

    That game still look ugly, fake water and trees that cant decide what colour they want to be xDD

    • @CallMeInfinite0000
      @CallMeInfinite0000 25 днів тому +5

      Different depths of water can have different shades of blue. Same thing goes for trees. It portrays real life kinda well. Think before you comment and hating on the game, make it make sense please.

    • @ytth439
      @ytth439 25 днів тому +4

      @@CallMeInfinite0000Sorry, the game looks terrible. Blame the engine, blame the devs, no reason to blame the fans for pointing out the obvious. The trees, the water, the shadows all look bad. The mismanagement of this game will continue its entire lifespan. It will probably never be the game people wanted.

    • @floridaman4073
      @floridaman4073 25 днів тому

      The CEO is the problem and the reason for the rush and poor quality of game.

    • @Gregowski
      @Gregowski 25 днів тому +3

      @CallMeInfinite0000 Yes and in CS1 you can see the difference in depth of the water just by the colour. Here? It all looks plastic shiny no matter if its 2m deep or 200. And in real life like you said I never noticed tree changing it's colour or shape while I was looking at it.

    • @CallMeInfinite0000
      @CallMeInfinite0000 25 днів тому +2

      @ytth439 Expectations were high, and people were super disappointed. I get it. But people aren't going to give CO a chance because of what happened at the release date and the "DLC." It's been almost a year since then, and you just gotta move past it and just appreciate the game for what it is, despite not being the best.
      Or just don't play the game.