Hella people are letting me know that my network setup is probably not fit for running AirLink. Here's my setup if you want to investigate further: - 2.5Gb NIC on my PC wired with CAT6 directly to my 1Gb router - Router is a NETGEAR Nighthawk X4 C7500 quad antenna with both 2.4GHz & 5GHz - Quest is on the 5GHz network, along with 4 or 5 other devices - Everything I listed is within an 8ft radius of one another My thinking is that my 5GHz band may be too busy with the other devices that are connected. I also live somewhere with like 20,000,000 WiFi signals bouncing around from other people all the time. I did set my channel to be one of the lesser-used ones, but it's still pretty crowded. Would a dedicated WiFi 6 AP with nothing else connected to it but the Quest drastically improve performance? It's really the only solution I can think of (other than using Virtual Desktop, which I'll probably just do instead).
Wifi 6 should help a lot thanks to it's beam forming tech. It's meant to help give you better connections in wifi busy areas. If virtual desktop fails then that should help plus wifi 6 has lower latency as well so it'd be a net positive either way haha.
Virtual Desktop is much better in most cases, if you buy it though make sure you get it on the oculus store and run it off of your headset though. If you buy the steam version it's not compatible with quest or it least it wasn't a year ago when I tried it.
Okay, I've done alot to my quest to try to make it the best that I can (btw I have an oculus quest 2, not a meta!) What you need to do for literally any gameplay you want to do on your PC is use a quest 2 program called "Virtual Desktop." Performance increase by the nth degree, compatibility is a main focus, and reoptimizations to the system to make it the best it can be (uncapped/overclocked speeds sometimes) are just some of the best things about the program!
Not about the Wi-Fi, but you should check out EMU VR, it’s for PC. It simulates a whole 90’s kids room, it comes with RetroArch and it allows you to simulate cartridges, discs, VHS tapes and consoles like your a kid in the late 90s early 2000s. You have to import everything yourself, once you get it setup you can connect your Xbox (or anything compatible with PC) controller and play retro games in your 90s themed room.
I got my Quest 2 completely for free. Literally showed up on my doorstep with the name Sandra on it, I went to Amazon customer support before even opening the box and explained how a package for someone else showed up at my house, they said they will take care of it and make sure the person gets refunded, and told me I can just keep the item. Then I opened the box and saw what it was and was sooooo amazed definitely the luckiest thing that has ever happened to me.
You can fix the latency issues by using the Oculus debug tool and turning off ASW. ASW basically allows your VR game to run at half frame rate and interpolates the frames in between which is helpful but also is kinda awful at times.
Also just getting a wifi access point that can do some high throughput is a good idea. I have the unifi U6 Lite and it makes streaming 200-300 Mbps look easy with much more room for other devices to use the rest of that spectrum.
What will fix the latency issue is getting a dedicated router for the quest. This is like a really obvious and well known thing, there’s no reason for this dude in the video to shit on airlink as much as he did because he put zero effort into fixing it
Fun fact, Minecraft Bedrock edition does have official VR support, it's just hidden and only works on PC's as you have to make a shortcut with a custom command
I got my oculus back in 2020 when it still had the oculus logo, and watching the side quest scene evolve with the new quest 2 hardware was amazing especially with hand tracking
I have a headset and controller pair with oculus engraved on them, and when they switched the boot up screen from the oculus logo to the meta logo, I wanted to explode.
I used a google cardboard with some app over wifi, a kinect as a tracker and a wiimote for a long time with steam vr It wasnt great, but it was fun at playing basic games
Honestly since joining the VR scene a few years back I've never had any kind of sickness from walking/jumping in games, actually I love it. I end up finding so many exploits and glitches you can do jumping into corners and walking through stuff you shouldn't. breaking out of bounds in Compound is pretty fun, exploring the world map, surprisingly it's pretty big outside of the small room you spawn in
I thought i was the only one, first week i already got blade and sorcery and at first i only could last like 30 minutes, but i replayed it so many times that i got an iron stomach. Legit can play any vr game without feeling sickness
I love how you mentioned "the scale of Minecraft in VR," yet while in the Half-Life segment you were somewhere between 3 and 4 feet tall. It reminds me of the time I tried playing Phasmophobia in VR with one of my friends and they were no taller than 2 feet because they forgot to calibrate their height. I wish I could have seen what that looked like in Pavlov with the model scaling.
I remember first watching videos of UA-camrs with Oculus Rift units and thinking to myself absolutely how expensive that must’ve been for the time, crazy that they pretty much shoved an Android phone into the headset rather than have cables coming out to your computer
Im surprised it took as long as it did. I remember my room mate had gotten the original oculus rift and spent a ton of money on it and was soo excited. Then like a week later I pre-ordered the samsung galaxy s7 and the pre-order gift was the oculus/samsung gear vr headset. Literally showed my phone in it and had a vr headset with no tether, and that was like 9 years ago
@@hustla818 one of those came with my S8, and it was nothing but a glorified Google cardboard, that came years earlier. It was a fun little gimmick. Not comparable to an actual vr device.
0:13 i remember being one of the people to play test the google cardboard. I was at school and my class got funneled into a different room than usually were we got to try out google cardboard and look around in vr at different locations on google maps. I think they were playtesting putting it in schools and using it for history lessons where you could take virtual tours of locations in history
**QUEST performance boost! for emulation you should try turning off guardian in either experimental or developer settings I forgot which. And changing you home to something lite like the bubbles or a custom void background. The guardian makes a huge difference for me and I always keep it off.
I'm kinda surprised you did not talk about the Virtual Boy emulator for the headset. VR headsets are to me, the only real way to fully experience the Virtual Boy without owning the original console.
I wish the ps4 emulator scene in the future take psvr a consideration as well as a feature, so those games in psvr system that currently stuck in psvr limbo finally can be preserved and enjoyed by many, same as virtualboy.
@@DoomRatertbh I don't see classic light gun games working well because the balancing and pacing of those types of games relied on it's single panel format. What's the point in playing a fixed perspective type of game in a format where the whole appeal is the opposite of that.
The point is the hardware can emulate the experience. You say it wouldn't work well, while there's a whole VRChat world based off of one person being behind the gun and everyone else playing the zombies. Also I've tried EmuVR to play NES Zapper games with zapper emulation and it feels great. Give it a shot before knocking the experience. For the record, both the Virtual Boy and the C64 emulator standalone softwares are about standing in one place while using a virtual machine rather than being about immersive 3D exploration, and those experiences work well too.
it’s so nice having a youtuber with actual presentation skills do an overview of homebrew on the quest. most content is made for super enthusiasts and aren’t very fun to watch. i like this! hoping for more vr content :) i also have a PSVR 1 i’m willing to give you for free if you wanna fuck around with it. it apparently can work on PC?
Thanks! I may not be the best at tweaking and researching the most optimal way to get everything working with stuff like this, but I love dipping my toes into as many different things as I can experience in the homebrew world to see what people have created. I'll let you know if I decide to take you up on that offer, sounds like it would be right up my alley
While I didn't try it myself (cries in laptop with integrated graphics), EmuVR is a PCVR Program that let's you emulate games as if you were in a room with a TV, and you can put cartirtidges in a NES or pass the controller to a friend (Yes, it supports Multiplayer). Isn't as "hacky" or "homebrewey", but is still quite cool.
I saw this video close to when it was originally uploaded, and it honestly made me interested to try out VR in a way that absolutely nothing and no one before had. The Quest 2, for all its shortcomings, seemed like the perfect option for me too, given a single USB-C link cable and space constraints. However, since I'm not from a country where its officially sold, I thought I would have to wait until my first real VR experiences. And then, it hit; the used market! I looked around, and while I didn't find a used one here, I did find a refurbished model for a really reasonable price! Excitedly, I waited until it arrived, and it did, and its been working really well since. Fast forward to today, and I am rewatching the video that was my final push into VR. And then I came across the bit at 1:35. I had completely blocked out that portion of information from my mind. I didn't realise there are 2 kinds of Quests 2 logos out there. *Mine says Oculus on it.*
The VirtualBoy emulator on SideQuest works pretty dame well and (not having played on original hardware) I would assume far less nauseating since it plays on a floating 3d screen rather than having the image follow you when you turn. If you want to play 3DS games one way I've found is to just stream them through virtual desktop. If you set the emulator to display the left and right images you can even get VD to display them in 3d and it's a much better effect than using original hardware.
10:13 try virtual desktop, easy to set up and (unless your on windows 11) very smooth (11 has some minor latency issues with it as well though XP) also the new quest pro controllers have built in trackers AND official support for quest 2! they have the best tracking available so far on the market with the only downside is it takes a second longer to wake up (and the outrageous price but, it's face book after all XP)
Probably thanks to John Carmack. He's long been a proponent of and advocate for open source and homebrew software. I mean ffs id techs 1-4 are completely open source. (If you don't know, he was a founding member of id software and was their CTO and lead programmer before jumping ship to oculus in 2013).
Incase you aren't aware Dolphin also has a VR version made by someone that allows you to see the game's world in VR only issue is... it's running on a very old version of Dolphin
Note on Minecraft VR: Microsoft did actually release a Bedrock VR version for WMR and Oculus headsets. Imo the controls are REALLY bad, but the rest is pretty polished and performant.
17:26 There is a UA-cam VR already on the Quest 2 Store and does the Exact same thing as using the Quest 2's Web Browser but even More Immersive and also works with 360 Degree Videos in the app
I also had a lot of trouble with airlink/oculus link, but Virtual Desktop has been absolutely incredible. I use my Quest 2 to play Skyrim VR, No Man's Sky, Minecraft in VR, all from my PC
@@NandR This is a detail SO many people miss. Not all USB-C cables are created equal, and VR is bandwidth hungry. Get a GOOD quality high speed cable, and it makes a massive difference. Still not on par with traditional PCVR headsets, or something like neo 3 link, but it's a massive improvement.
Same here. Been playing HL: Alyx in my living room, running off my PC in my bedroom. No compression artifacts or any input delay at all. Rock solid performance. AirLink was way worse.
sorry that you had so many issues with airlink, my router is in the same room the i play VR and my PC so it works flawlessly for me and makes it really great to have wireless PCVR. Pretty much the way i mostly play VR at the moment.
Question: Would Wii games be able to run at a lower resolution? I think you're running them at 1080p, but the Wii usually outputs 480i or 480p, so you could maybe run it like that so it works, or just upscale to 720p. Not sure, but I thought it might work.
An underrated part of the quest is that you can use it as a screen for your ps4 using PS remote play and connect a controller through bluetooth, compared it to my actual screen and there was no noticable latency
I’ve noticed that the wired Quest 2 on PC experience is heavily dependent on your USB port and USB Cable. I tried several different cables and USB Ports (I got an external powered USB hub that ended up working really well for this) and ended up having a better wired experience on Quest 2.
Fun Fact about Oculus Link: It is actually just sending information through the USB Cable as packets of data, rather than using the USB C Feature of sending Displayport over USB. That gives you the benefit of using a USB A to USB C cable like shown in the video, but gives the downside that all the tracking, sound, and video is going over the same USB protocol as something like a flash drive, which isn't ideal or intended for low-latency VR. I wish WiGig options become more prevalent, since I'm pretty happy with my Vive Wireless and would love to have other options in the future.
There had yet to be a single UA-camr who had gotten me even remotely interested in trying out VR for myself. And I don't know why your honest, almost child like innocent awe over what VR can do and be has made me invested into the idea. But now I kinda want one. Everyone else seems to just talk about the specs and how "downgraded" the experience is on VR. But you specifically pointed out there is an entire fucking port of the latest Minecraft build in VR! That is freaking amazing! I actually got a little bit more excited with each new thing you talked about. And while I hate Meta with the same burning passion I hate Microsoft and the post Steve Jobs Apple, I'm probably gonna look into the Oculus that Meta is currently offering. Or maybe track down an old one for cheap if possible. I guess thanks for the enlightening and honest video? Not many people actually seem to be amazed by the concept of VR like you do. But now I'm interested. Also Bionicle collection show case when?
I'm glad homebrew still there with Quest 2, I "side loaded" songs for Light Saber in the Quest 1 and it worked incredible well. Btw about the USB connection, afaik, you should connect the Quest directly to your GPU with USB-C and check for cables that work correctly. I played HL:Alyx that way and it worked perfectly. Didn't know that about PPSSPP, I wonder if the devs did that intentionally or is just happy coincidence, I don't think they developed whit Quest in mind unless they were super into VR.
I think that they may have had something like "ultra widestreen mode" and/or "3D mode" that rendered stuff that the original PSP screen was unable to show and the developers of quest 2 fork expanded this functionality to work like this
When using the wired USB-C connection, make sure your headset is plugged into an isolated USB controller (a controller with no other USB devices plugged in or a single port for a single controller). Consult your motherboard's manual for what ports the USB controllers are hooked up to.
Funny thing, the quest 1 I've found putting your hands behind your back is fine. It only needs to see a slight portion of the controllers to track it. If it can't track it will either freeze or try to guess where the controller is going. Even when it does freeze it still perfectly tracks rotation.
if you can buy it for 20$, virtual desktop is basically airlink but usually runs much better (at least for me)... for some people it's the only option since link and airlink just refuse to work on older computers, for example: i tried it on a laptop with an nvidia 960m and it worked well enough i think anyways, great video!
I agree when air link first came out, but now I can't tell any difference between the 2 apps. I really only use virtual desktop anymore when they put out an update and break airlink.
virtual desktop has nothing over airlink anymore, when airlink first came out it wasnt as good but now it's the same except virtual desktop has a $20 price tag and a cunt developer
@@thatpizzalesbian6984 You seem to be really late in the loop, that DRM system was altered some days after its release to only require internet connection the first time you open the app. After that the app can be used without internet.
@@thatpizzalesbian6984 UA-cam deletes my comment when I comment the specific dates, so I’ll just say that the DRM fix released 10 days after the release of the DRM. It makes sense you didn’t notice, Reddit only cares about the drama, so they didn’t pay much attention when the problem was fixed. I’d like to know why you think it’s still broken.
Since I’ve stopped using my quest as much, I figured instead of letting it sit there, it can run BOINC for android and be useful to someone during the months I’m away at school. In case you don’t know what BOINC is, it’s sort of like folding at home but for smaller/more independent research projects. I don’t know if there’s a way to get the iGPU to work but CPU processing works fine. You just have to keep the headset in a soft sleep mode by covering the proximity sensor between the lenses.
Subscribed for that one SteamOS video but your content is incredibly solid and very reminiscent of how I'd personally hope to run a UA-cam channel if I ever took the leap to do so. All the stuff in this video makes me wish I had kept my girlfriend's Oculus Quest 2 (with the Correct logo on it) after I got her an index rather than just keeping my Rift S, but oh well. Regardless, awesome video. Keep up the good work!
Quest sends all the data over USBc as you can’t send DP over USB C so you have to compress it, which uses more processing power and its compression. Virtual desktop is just better (not sponsored) Edit: you might be able to do Ethernet over UsB-C so it’s wired but I never tried it
I got my quest two a few weeks back when I turned 18 (12th jan 2024 for reference) and I love the thing to death. I got the 256Gb version off of Amazon and imagine my delight when I found the Oculus logo on the front, rather than Meta. Bear in mind this is a refurb model, but still, an absolute delight
comfort on the quest 2 (nausea reduction) highly matters with the ipd adjustment, i slide them all the way wide, just try to read text and if blurry try another position
One cool thing you can do with the Quest tethered to a Windows PC with Dolphin is stereoscopic 3D support, you can play any GameCube and Wii game in stereoscopic 3D, some games do work better than others... I don't recommend playing Nightfire on it due to the cursor being far too close to you but it's cool playing Super Monkey Ball 2 in 3D,
my vive base stations crapped out so i got a quest 2, the only thing i miss is being able to track controllers everywhere around you and the oled, the rest the quest is so much better for me
the quest 2 is a great headset for me it works fine for me and the portability is what i like about it it let me finally enjoy HL:Alyx and because of this video i just realized i have the oculus branding on mine oh also one problem i had on my newly built PC was the usb not sending enough power. To fix that i just had to switch off in device manager the specific usb port the ability for the "computer to turn off the device to save power" for some reason it was an issue i had while trying to use the headset wired
Just wondering, would you happen to have a link to the source for the SM64 port (15:20)? Would really like to try it myself but I haven't had much luck in finding it.
1:07 yea this is me when someone calls it "Meta" still not fully used to it but i have to say i do love the 3d design in the meta logo, but I still miss the oculus logo everywhere it feels off without it
A bit more research would be aprecciated before posting misleading content like this. F.e. there's a Windows (probably Mac as well) software called Virtual desktop which is way better than AirLink. Given you have a pretty capable VR PC and at least a 5Ghz Router (Wifi6 is slightly better) directly tethered via network cable to your streaming PC. Sooo.. next time maybe.
8:20 There actually is an official VR version of Bedrock Edition. It was only released for Windows 10/11 and for Samsung's Gear VR. In fact, it's still possible to run the VR version of Minecraft by launching it with a custom launch URL.
Fun Fact: There was a official Bedrock Edition for Oculus, but it was for Gear VR which didn't even have motion controls. It was just Bedrock on a bluetooth controller but you can look around.
I got the Quest 2 at launch and one of the first things I did was play NDS games and it was great with a controller. Drastic will play everything at full speed on most devices. I'm going to sideload it again when I get a second Quest 2 in a week.
For some reason on quest 2-3 with PCVR, theres a software included called occulus debug tool where you can disable adaptive gpu performance and asynchronous spacewarp which drastically improves performance. As for visuals, you can put distortion curvature to low, which reduces the pixelated tunnel around the middle of the screen, and link sharpening to high.
my quest2 tethered with a powered cable works like a charm. only the tracking problems i can confirm, especially the "reacing behind yourself" scenario. but all in all when i bought it it was basically the cheapest way to get into pc vr and that it did :)
9:42 here's what I do: I use a virtual desktop to set up my laptop for non-corded VR. In the device manager, I limit the laptop's Wi-Fi to only use 5GHz frequency. I turn on the mobile hotspot on my laptop. Finally, I connect my Oculus Quest to the hotspot. This setup works great for non-corded VR. (at least for me)
Hella people are letting me know that my network setup is probably not fit for running AirLink. Here's my setup if you want to investigate further:
- 2.5Gb NIC on my PC wired with CAT6 directly to my 1Gb router
- Router is a NETGEAR Nighthawk X4 C7500 quad antenna with both 2.4GHz & 5GHz
- Quest is on the 5GHz network, along with 4 or 5 other devices
- Everything I listed is within an 8ft radius of one another
My thinking is that my 5GHz band may be too busy with the other devices that are connected. I also live somewhere with like 20,000,000 WiFi signals bouncing around from other people all the time. I did set my channel to be one of the lesser-used ones, but it's still pretty crowded.
Would a dedicated WiFi 6 AP with nothing else connected to it but the Quest drastically improve performance? It's really the only solution I can think of (other than using Virtual Desktop, which I'll probably just do instead).
Wifi 6 should help a lot thanks to it's beam forming tech. It's meant to help give you better connections in wifi busy areas. If virtual desktop fails then that should help plus wifi 6 has lower latency as well so it'd be a net positive either way haha.
Virtual Desktop is much better in most cases, if you buy it though make sure you get it on the oculus store and run it off of your headset though. If you buy the steam version it's not compatible with quest or it least it wasn't a year ago when I tried it.
Okay, I've done alot to my quest to try to make it the best that I can (btw I have an oculus quest 2, not a meta!) What you need to do for literally any gameplay you want to do on your PC is use a quest 2 program called "Virtual Desktop." Performance increase by the nth degree, compatibility is a main focus, and reoptimizations to the system to make it the best it can be (uncapped/overclocked speeds sometimes) are just some of the best things about the program!
Not about the Wi-Fi, but you should check out EMU VR, it’s for PC. It simulates a whole 90’s kids room, it comes with RetroArch and it allows you to simulate cartridges, discs, VHS tapes and consoles like your a kid in the late 90s early 2000s. You have to import everything yourself, once you get it setup you can connect your Xbox (or anything compatible with PC) controller and play retro games in your 90s themed room.
@@WorldInThe6 or 6e?
I got my Quest 2 completely for free. Literally showed up on my doorstep with the name Sandra on it, I went to Amazon customer support before even opening the box and explained how a package for someone else showed up at my house, they said they will take care of it and make sure the person gets refunded, and told me I can just keep the item. Then I opened the box and saw what it was and was sooooo amazed definitely the luckiest thing that has ever happened to me.
Godlike
I got one for free in a raffle of donating blood at a bank and lucking out. I was pumped!
@@ManDudeBro. i mean, literally yeah
@@RedBigz lmao nice spotting the dad joke, appreciate you
@@RedBigzr/technicallythetruth
You can fix the latency issues by using the Oculus debug tool and turning off ASW. ASW basically allows your VR game to run at half frame rate and interpolates the frames in between which is helpful but also is kinda awful at times.
If you change your refresh rate on your headset to 120hz or something it's less noticeable but if you run 80 or 90hz with it off it feels much better.
Also just getting a wifi access point that can do some high throughput is a good idea. I have the unifi U6 Lite and it makes streaming 200-300 Mbps look easy with much more room for other devices to use the rest of that spectrum.
@@HerbalCoughdrop how do i do this?
@@DeAthWisH-li5ks you have to do it on pc and have oculus installed
What will fix the latency issue is getting a dedicated router for the quest. This is like a really obvious and well known thing, there’s no reason for this dude in the video to shit on airlink as much as he did because he put zero effort into fixing it
Fun fact, Minecraft Bedrock edition does have official VR support, it's just hidden and only works on PC's as you have to make a shortcut with a custom command
There’s also psvr support
The support is for PlayStation VR
@@generimposter No????
@@TheCuteKyuubi Yes!!!!!
@@generimposter No, I have played Minecraft bedrock VR with both a Quest 2, and a Valve Index
I got my oculus back in 2020 when it still had the oculus logo, and watching the side quest scene evolve with the new quest 2 hardware was amazing especially with hand tracking
I have a headset and controller pair with oculus engraved on them, and when they switched the boot up screen from the oculus logo to the meta logo, I wanted to explode.
same
@@RedoOkay i almost exploded when they changed everything to meta, even the god damn dev tools have gone from "oculus dev hub" to "meta quest dev hub"
got mine last year and it still does. lol
@@RedoOkayit’s not that deep, just a name change
Use virtual desktop instead of air link it runs tons of times better and actually playable.
I used a google cardboard with some app over wifi, a kinect as a tracker and a wiimote for a long time with steam vr
It wasnt great, but it was fun at playing basic games
You fucking madman
Kinda similar to mines I had cardboard but had switch joycons
I was only stuck in position so it sucked
the fact that this is possible though is mind boggling
wow
bruh that’s some fuckin ingenuity there! nice dude, not a small feat
Honestly since joining the VR scene a few years back I've never had any kind of sickness from walking/jumping in games, actually I love it. I end up finding so many exploits and glitches you can do jumping into corners and walking through stuff you shouldn't. breaking out of bounds in Compound is pretty fun, exploring the world map, surprisingly it's pretty big outside of the small room you spawn in
honestly me neither, dont really know how people get motion sickness, cant imagine them playing an AoT game😂
I thought i was the only one, first week i already got blade and sorcery and at first i only could last like 30 minutes, but i replayed it so many times that i got an iron stomach. Legit can play any vr game without feeling sickness
Yeah, I always turn off the anti motion sickenss stuff cuz apparently I have a good stomach.
i envy you all.
I also has no problem with MOTION sicknes but my problema Is dry eyes, they start burnig after i stop playing.
I love how you mentioned "the scale of Minecraft in VR," yet while in the Half-Life segment you were somewhere between 3 and 4 feet tall. It reminds me of the time I tried playing Phasmophobia in VR with one of my friends and they were no taller than 2 feet because they forgot to calibrate their height. I wish I could have seen what that looked like in Pavlov with the model scaling.
Congratulations Jack Neely for winning the $7.99 Lenovo! Send me a message on Discord and we'll hash out the details so I can get it to you ASAP
helo bringus :)
Finally a non bot
Sex
I recently got a Quest 2 for like $100, with the old style Oculus logo. Got the bobo strap for it; worth every single penny
Cute pfp
I remember first watching videos of UA-camrs with Oculus Rift units and thinking to myself absolutely how expensive that must’ve been for the time, crazy that they pretty much shoved an Android phone into the headset rather than have cables coming out to your computer
steam deck vr headset when?
Im surprised it took as long as it did. I remember my room mate had gotten the original oculus rift and spent a ton of money on it and was soo excited. Then like a week later I pre-ordered the samsung galaxy s7 and the pre-order gift was the oculus/samsung gear vr headset. Literally showed my phone in it and had a vr headset with no tether, and that was like 9 years ago
@@hustla818 one of those came with my S8, and it was nothing but a glorified Google cardboard, that came years earlier.
It was a fun little gimmick.
Not comparable to an actual vr device.
@@UBvtubersearch valve index
0:13 i remember being one of the people to play test the google cardboard. I was at school and my class got funneled into a different room than usually were we got to try out google cardboard and look around in vr at different locations on google maps. I think they were playtesting putting it in schools and using it for history lessons where you could take virtual tours of locations in history
**QUEST performance boost! for emulation you should try turning off guardian in either experimental or developer settings I forgot which. And changing you home to something lite like the bubbles or a custom void background. The guardian makes a huge difference for me and I always keep it off.
Starting to think that Bringus might have a problem with adding homebrew on everything he touches that is somewhat powerful
Hahahaha I need help
@@BringusStudiosplease play doom with a spoon (as in the spoon is the screen and controls)
So basically tape a spoon to the thumb stick and watch the screen behind you in the reflection?
"It's like headphones for your eyes"
-Bringus
I'm kinda surprised you did not talk about the Virtual Boy emulator for the headset. VR headsets are to me, the only real way to fully experience the Virtual Boy without owning the original console.
I totally meant but it slipped my mind while I was making the video. I'll probably show it off in a short or something down the line
I wish the ps4 emulator scene in the future take psvr a consideration as well as a feature, so those games in psvr system that currently stuck in psvr limbo finally can be preserved and enjoyed by many, same as virtualboy.
This and Light gun games. You can buy dedicated hardware to play light gun games but then it plays exactly one kind of game
@@DoomRatertbh I don't see classic light gun games working well because the balancing and pacing of those types of games relied on it's single panel format.
What's the point in playing a fixed perspective type of game in a format where the whole appeal is the opposite of that.
The point is the hardware can emulate the experience. You say it wouldn't work well, while there's a whole VRChat world based off of one person being behind the gun and everyone else playing the zombies. Also I've tried EmuVR to play NES Zapper games with zapper emulation and it feels great. Give it a shot before knocking the experience.
For the record, both the Virtual Boy and the C64 emulator standalone softwares are about standing in one place while using a virtual machine rather than being about immersive 3D exploration, and those experiences work well too.
it’s so nice having a youtuber with actual presentation skills do an overview of homebrew on the quest. most content is made for super enthusiasts and aren’t very fun to watch. i like this! hoping for more vr content :) i also have a PSVR 1 i’m willing to give you for free if you wanna fuck around with it. it apparently can work on PC?
Thanks! I may not be the best at tweaking and researching the most optimal way to get everything working with stuff like this, but I love dipping my toes into as many different things as I can experience in the homebrew world to see what people have created. I'll let you know if I decide to take you up on that offer, sounds like it would be right up my alley
While I didn't try it myself (cries in laptop with integrated graphics), EmuVR is a PCVR Program that let's you emulate games as if you were in a room with a TV, and you can put cartirtidges in a NES or pass the controller to a friend (Yes, it supports Multiplayer). Isn't as "hacky" or "homebrewey", but is still quite cool.
Why not just use an emulator on your laptop at that point.
Midnight Club 3 would probably be insane on this version of PPSSPP
I played a bit of it that way, I have a video but not available on UA-cam of playing it with mixed reality background
I saw this video close to when it was originally uploaded, and it honestly made me interested to try out VR in a way that absolutely nothing and no one before had. The Quest 2, for all its shortcomings, seemed like the perfect option for me too, given a single USB-C link cable and space constraints. However, since I'm not from a country where its officially sold, I thought I would have to wait until my first real VR experiences. And then, it hit; the used market! I looked around, and while I didn't find a used one here, I did find a refurbished model for a really reasonable price! Excitedly, I waited until it arrived, and it did, and its been working really well since.
Fast forward to today, and I am rewatching the video that was my final push into VR. And then I came across the bit at 1:35.
I had completely blocked out that portion of information from my mind. I didn't realise there are 2 kinds of Quests 2 logos out there.
*Mine says Oculus on it.*
bro as soon as i heard portal music at 0:57 i got major nostalgia and chills. keep up the good videos.
W comment
He uses valve games sound effects all the time, mostlyhalf life sound effects
The VirtualBoy emulator on SideQuest works pretty dame well and (not having played on original hardware) I would assume far less nauseating since it plays on a floating 3d screen rather than having the image follow you when you turn.
If you want to play 3DS games one way I've found is to just stream them through virtual desktop. If you set the emulator to display the left and right images you can even get VD to display them in 3d and it's a much better effect than using original hardware.
10:13 try virtual desktop, easy to set up and (unless your on windows 11) very smooth (11 has some minor latency issues with it as well though XP)
also the new quest pro controllers have built in trackers AND official support for quest 2! they have the best tracking available so far on the market with the only downside is it takes a second longer to wake up (and the outrageous price but, it's face book after all XP)
This is one of the first times I HAVE to agree with a take on Oculus, the difference between AirLink and Virtual Desktop is just immaculate.
@@krqus the full control over the qaulity in settings and access to your pc without taking off your headset is nice, yes?~
Via virtual desktop, Citra 3DS is amazing with actual 3D
I’m very surprised Meta let’s us do this easily. Mad respect to them for letting us have fun.
DO NOT SPEAK ITS NAME!
It's still the company
Probably thanks to John Carmack.
He's long been a proponent of and advocate for open source and homebrew software.
I mean ffs id techs 1-4 are completely open source.
(If you don't know, he was a founding member of id software and was their CTO and lead programmer before jumping ship to oculus in 2013).
Incase you aren't aware Dolphin also has a VR version made by someone that allows you to see the game's world in VR
only issue is... it's running on a very old version of Dolphin
also it wasn't working for me for some reason lol
Note on Minecraft VR: Microsoft did actually release a Bedrock VR version for WMR and Oculus headsets. Imo the controls are REALLY bad, but the rest is pretty polished and performant.
I wish it was available without oculus link, so much.
The Bedrock edition is muuuch more reliable than Java.
How do you do it?
And for psvr
17:26 There is a UA-cam VR already on the Quest 2 Store and does the Exact same thing as using the Quest 2's Web Browser but even More Immersive and also works with 360 Degree Videos in the app
I also had a lot of trouble with airlink/oculus link, but Virtual Desktop has been absolutely incredible. I use my Quest 2 to play Skyrim VR, No Man's Sky, Minecraft in VR, all from my PC
I have no trouble with Oculus Link. I bought a high speeds USB C cable and it works perfectly. A regular USB C cable just isn't going to work.
@@NandR This is a detail SO many people miss. Not all USB-C cables are created equal, and VR is bandwidth hungry. Get a GOOD quality high speed cable, and it makes a massive difference. Still not on par with traditional PCVR headsets, or something like neo 3 link, but it's a massive improvement.
Same here. Been playing HL: Alyx in my living room, running off my PC in my bedroom. No compression artifacts or any input delay at all. Rock solid performance. AirLink was way worse.
sorry that you had so many issues with airlink, my router is in the same room the i play VR and my PC so it works flawlessly for me and makes it really great to have wireless PCVR. Pretty much the way i mostly play VR at the moment.
My quest 2 says oculus, GOATED 🗣🔥
Question: Would Wii games be able to run at a lower resolution? I think you're running them at 1080p, but the Wii usually outputs 480i or 480p, so you could maybe run it like that so it works, or just upscale to 720p. Not sure, but I thought it might work.
An underrated part of the quest is that you can use it as a screen for your ps4 using PS remote play and connect a controller through bluetooth, compared it to my actual screen and there was no noticable latency
I’ve noticed that the wired Quest 2 on PC experience is heavily dependent on your USB port and USB Cable.
I tried several different cables and USB Ports (I got an external powered USB hub that ended up working really well for this) and ended up having a better wired experience on Quest 2.
And for better air link. virtual desktop is there for $20
Fun Fact about Oculus Link: It is actually just sending information through the USB Cable as packets of data, rather than using the USB C Feature of sending Displayport over USB.
That gives you the benefit of using a USB A to USB C cable like shown in the video, but gives the downside that all the tracking, sound, and video is going over the same USB protocol as something like a flash drive, which isn't ideal or intended for low-latency VR. I wish WiGig options become more prevalent, since I'm pretty happy with my Vive Wireless and would love to have other options in the future.
0:55 PORTAL 2 MUSIC FROM THE WHEATLEY PART OF THE GAME OMG
There had yet to be a single UA-camr who had gotten me even remotely interested in trying out VR for myself. And I don't know why your honest, almost child like innocent awe over what VR can do and be has made me invested into the idea. But now I kinda want one. Everyone else seems to just talk about the specs and how "downgraded" the experience is on VR. But you specifically pointed out there is an entire fucking port of the latest Minecraft build in VR! That is freaking amazing! I actually got a little bit more excited with each new thing you talked about. And while I hate Meta with the same burning passion I hate Microsoft and the post Steve Jobs Apple, I'm probably gonna look into the Oculus that Meta is currently offering. Or maybe track down an old one for cheap if possible. I guess thanks for the enlightening and honest video? Not many people actually seem to be amazed by the concept of VR like you do. But now I'm interested.
Also Bionicle collection show case when?
I do love that the unhackable console is full of homebrew content.
I'm glad homebrew still there with Quest 2, I "side loaded" songs for Light Saber in the Quest 1 and it worked incredible well.
Btw about the USB connection, afaik, you should connect the Quest directly to your GPU with USB-C and check for cables that work correctly. I played HL:Alyx that way and it worked perfectly.
Didn't know that about PPSSPP, I wonder if the devs did that intentionally or is just happy coincidence, I don't think they developed whit Quest in mind unless they were super into VR.
I think that they may have had something like "ultra widestreen mode" and/or "3D mode" that rendered stuff that the original PSP screen was unable to show and the developers of quest 2 fork expanded this functionality to work like this
The Quest 2 is the best way to play Melee on the go, gamecube emulation is amazing
You should get dolphin vr, you basically become the camera and it's a really dope way to experience gamecube ot wii games
I don't say Meta either. I call it my Octoberless, and nobody can change that. Great vid!
To get drastic to work, I think you need to get a file manager that's not the base meta app
When using the wired USB-C connection, make sure your headset is plugged into an isolated USB controller (a controller with no other USB devices plugged in or a single port for a single controller). Consult your motherboard's manual for what ports the USB controllers are hooked up to.
I was lucky enough to get an oculus branded quest 2 because I got it pretty early :D
i was playing minecraft in VR a few years ago, i still to this day talk about the shock of realizing what it really means to be TWO BLOCKS TALL.
free skip da ad button -> 4:10
Funny thing, the quest 1 I've found putting your hands behind your back is fine. It only needs to see a slight portion of the controllers to track it. If it can't track it will either freeze or try to guess where the controller is going.
Even when it does freeze it still perfectly tracks rotation.
if you can buy it for 20$, virtual desktop is basically airlink but usually runs much better (at least for me)...
for some people it's the only option since link and airlink just refuse to work on older computers, for example: i tried it on a laptop with an nvidia 960m and it worked well enough i think
anyways, great video!
Thanks! And yeah I expected much better from Air Link since it was the "official" solution from Oculus
I agree when air link first came out, but now I can't tell any difference between the 2 apps. I really only use virtual desktop anymore when they put out an update and break airlink.
virtual desktop has nothing over airlink anymore, when airlink first came out it wasnt as good but now it's the same except virtual desktop has a $20 price tag and a cunt developer
@@thatpizzalesbian6984 You seem to be really late in the loop, that DRM system was altered some days after its release to only require internet connection the first time you open the app. After that the app can be used without internet.
@@thatpizzalesbian6984 UA-cam deletes my comment when I comment the specific dates, so I’ll just say that the DRM fix released 10 days after the release of the DRM.
It makes sense you didn’t notice, Reddit only cares about the drama, so they didn’t pay much attention when the problem was fixed.
I’d like to know why you think it’s still broken.
Since I’ve stopped using my quest as much, I figured instead of letting it sit there, it can run BOINC for android and be useful to someone during the months I’m away at school.
In case you don’t know what BOINC is, it’s sort of like folding at home but for smaller/more independent research projects. I don’t know if there’s a way to get the iGPU to work but CPU processing works fine.
You just have to keep the headset in a soft sleep mode by covering the proximity sensor between the lenses.
Subscribed for that one SteamOS video but your content is incredibly solid and very reminiscent of how I'd personally hope to run a UA-cam channel if I ever took the leap to do so. All the stuff in this video makes me wish I had kept my girlfriend's Oculus Quest 2 (with the Correct logo on it) after I got her an index rather than just keeping my Rift S, but oh well. Regardless, awesome video. Keep up the good work!
Quest sends all the data over USBc as you can’t send DP over USB C so you have to compress it, which uses more processing power and its compression. Virtual desktop is just better (not sponsored)
Edit: you might be able to do Ethernet over UsB-C so it’s wired but I never tried it
I got my quest two a few weeks back when I turned 18 (12th jan 2024 for reference) and I love the thing to death. I got the 256Gb version off of Amazon and imagine my delight when I found the Oculus logo on the front, rather than Meta. Bear in mind this is a refurb model, but still, an absolute delight
comfort on the quest 2 (nausea reduction) highly matters with the ipd adjustment, i slide them all the way wide, just try to read text and if blurry try another position
quests wont behave until you abuse their cpus to an unholy extent
I highly recommended jumping into VRChat for some shenanigans, it's amazing in several ways
Couldn't you use MicroG to get Google Play services?
MicroG only works with apps that support microG
I got my quest a couple days before they rolled out the "meta" ones, im so greatful that Zuck Fuck doesn't have his watermark on it
One cool thing you can do with the Quest tethered to a Windows PC with Dolphin is stereoscopic 3D support, you can play any GameCube and Wii game in stereoscopic 3D, some games do work better than others... I don't recommend playing Nightfire on it due to the cursor being far too close to you but it's cool playing Super Monkey Ball 2 in 3D,
how do i do this...?
Funny thing is Minecraft bedrock edition WAS ported to VR, though from my knowledge it was only released for Samsung GearVR a few years ago.
Oh man, I've seen somewhere that there's a Virtual Boy emulator for the Quest 2, you should test it! Do a UA-cam shorts or something
definitely gonna try the ppspp stuff, thanks man
Another great video. You could try a different DS emulator or make a local folder with the games in the app folder (idk if that works, just guessing).
Btw there is a dedicated UA-cam app for the quest on the store which works really well
0:05 nintendo fans like 5 years ago
…Labo was… 5… years ago? …Oh my god. Wait, I just checked the release date, it was over 6 years ago. …Yeesh…
my vive base stations crapped out so i got a quest 2, the only thing i miss is being able to track controllers everywhere around you and the oled, the rest the quest is so much better for me
the quest 2 is a great headset for me it works fine for me and the portability is what i like about it it let me finally enjoy HL:Alyx and because of this video i just realized i have the oculus branding on mine
oh also one problem i had on my newly built PC was the usb not sending enough power. To fix that i just had to switch off in device manager the specific usb port the ability for the "computer to turn off the device to save power" for some reason it was an issue i had while trying to use the headset wired
„Its Like headphones for your eyes“ 😂😂😂😂😂😂❤❤❤❤❤❤
Just wondering, would you happen to have a link to the source for the SM64 port (15:20)? Would really like to try it myself but I haven't had much luck in finding it.
You know I actually wasn't able to get ahold of it either. That footage is from someone else who had it
sm64vr maybe? from chrisjz
@@goeland4585 unfortunately that one looks to be a remake for Windows
It’s acually not a source port, it’s kaze emanuar’s dolphin VR port. Link to the video ua-cam.com/video/v8VFxZonInI/v-deo.html
NOW TRY IT WITH THE QUEST 3 OR 3S! More powa baybahhhh
Has anyone tried running Citra emulator for 3DS games?
I have, and it works amazingly well. It’s fully 3D.
1:07 yea this is me when someone calls it "Meta" still not fully used to it but i have to say i do love the 3d design in the meta logo, but I still miss the oculus logo everywhere it feels off without it
Good video, but it's a bit too... memey?
Your face is memey
How dare you say that stranger on the internet one year ago
14:37 You could've downloaded Dolphin VR, it's specifically made for VR.
A bit more research would be aprecciated before posting misleading content like this. F.e. there's a Windows (probably Mac as well) software called Virtual desktop which is way better than AirLink. Given you have a pretty capable VR PC and at least a 5Ghz Router (Wifi6 is slightly better) directly tethered via network cable to your streaming PC. Sooo.. next time maybe.
8:20 There actually is an official VR version of Bedrock Edition. It was only released for Windows 10/11 and for Samsung's Gear VR. In fact, it's still possible to run the VR version of Minecraft by launching it with a custom launch URL.
Robo Recall on the Rift was mind-blowing the first time.
virtual desktop and a good gateway makes untethered streaming so much better
8:25 They actually did but only for Oculus gear vr with samsung phones and it has since been discontinued sadly
10:10 Air link isn't the problem, your wifi router is :] I personally have no issues beyond compression quality drops
Lambda VR is fun.
But you should be careful, because when moving around at the speed of a 90s FPS character in VR, you _will_ get sick.
But I've gotten a good bit through.
Fuck me, some of the platforming segments are... Something...
Fun Fact: There was a official Bedrock Edition for Oculus, but it was for Gear VR which didn't even have motion controls. It was just Bedrock on a bluetooth controller but you can look around.
Im happy I got on of the last Oculus branded Quest 2s.
I love side loading
Fr💀
Air link actually works flawless now. It's amazing!
I got the Quest 2 at launch and one of the first things I did was play NDS games and it was great with a controller. Drastic will play everything at full speed on most devices. I'm going to sideload it again when I get a second Quest 2 in a week.
The wired link cable lag/delay might be caused by using usb 2.0 instead of 3.0/3.1 and/or using a normal wired cable rather than a fiber optic cable.
I just realized, I have a quest 2 that says oculus on it with the oculus logo. Damn my headset is old.
The quest is insanely open and I love it
fun fact: UA-cam VR exists (on the Quest store)
I have a gameboy emulator on my quest two thanks to sidequest, it’s very immersive like you actually get to hold a gameboy.
The humbleness of living in a small city/town so I was able to get a quest 2 that still has oculus branding even with the huge "meta" push
that punch at the start scared the ever living shit out of me.
For some reason on quest 2-3 with PCVR, theres a software included called occulus debug tool where you can disable adaptive gpu performance and asynchronous spacewarp which drastically improves performance. As for visuals, you can put distortion curvature to low, which reduces the pixelated tunnel around the middle of the screen, and link sharpening to high.
8:21 They did on the rift but it got delisted. But there are ways of getting it running if you know what your doing.
He said “Funny Internet Man” I subscribed.
my quest2 tethered with a powered cable works like a charm.
only the tracking problems i can confirm, especially the "reacing behind yourself" scenario.
but all in all when i bought it it was basically the cheapest way to get into pc vr and that it did :)
I felt the sabers going off into oblivion, so many of my recordings got scrapped because of it
dude ive been binge watching your channel all day, you got top tier content
9:42 here's what I do:
I use a virtual desktop to set up my laptop for non-corded VR.
In the device manager, I limit the laptop's Wi-Fi to only use 5GHz frequency.
I turn on the mobile hotspot on my laptop.
Finally, I connect my Oculus Quest to the hotspot.
This setup works great for non-corded VR.
(at least for me)