With the bundle data being hidden and now the spotlight caches my frustration levels are increasing rapidly. Resources are so incredibly scarse in the game it makes planning things out imperative. Unless you're an Uber wale. Or have been playing since the beginning so you have a wealth of tokens and Caches. I play games to relax. Not to be pressured into stressing if next week's cache / bundle is better then the current week.
I'm a new player, started slightly after planet hulk season began, I already spent a good amount of money in just 1 month, and always felt like the monetization model in this game sucks, yes, having new cards all the time keeps the game fresh, but when you can't even come close to afford most of them it's not fun, it's frustrating. The game is obviously fun, but if everything around it starts to suck, it doesn't matter as much. As a new player, looking at future spotlights is what excited me the most, beeing able to understand I was gonna save for a specific week so that I could finally obtain the card I wanted, for example, I hoarded all my keys during my first weeks to now get zabu/darkhawk, thanos and x23/guardian. I was able to plan for that, and it also made me spend more money tbh, because I wanted to hoard as many keys as possible so I bought the higher value bundles. If I didn't have this knowledge I would have probably not spent as much and just used my keys on less important stuff, I would have maybe spent tokens on some of these cards and not locked cards I want but are not even close to be in remotely future spotlights. Overall this just not only makes me wanna spend less money, but I'm gonna be much less excited for future content, I can already see myself/others saving for a whole month getting bored, for something that is never coming, or the opposite, spending my keys on something good just to the realize I'm gonna need 4 keys in less than 2 weeks.
planning out keys is what I did at my start too. Started at mid to late Elsa season. A month later I noticed the spotlight things, looked it up, and was excited for Hi Evo and Loki so saved that up. Patience, dont go for Jeff ravonna or iron lad. x23 might show up again since people keep complaining bout her. And was rewarded with Caiera, nebula, hit monkey, grandmaster. Now saving up for corvus proxima and possibly pixie week idk what SD wants me to do if I cant see what's coming up. Currently estimates are Jeff is coming in march, but what about iron lad? do i just go for tokens? that takes over a month too possibly. I already pay for season passes and like 3 bundles so far. is that not enough?
This is too much for me, Im giving up on the game. I can't go week to week with my scarce resources scared of missing out or sad because I spent on a decent card and then a great one comes next week and I dont have resources, this doesnt seems like a fun experience to me and thats what I mainly want from a game
I think the majority of casual players don’t even see the data mines. But those that start to get invested in the game, the budding hyperfans, do. I myself got really into the game thanks to your videos projecting good bundles and spotlights to grab. I think data mines and other community created resources are the stepping stone for players to get more invested in both the game and the community. Without them, I would probably have fucked up my spotlights and just gave up on the game in frustration. And Snap is one of those games with no catch up mechanics - once you quit, you never really want to get back into it because you feel so far behind
I felt like the new spot light system seemed and still seems predatory, and when I have expressed this people have laughed at me. - Pointed out the decrease in resource - Pointed out the FOMO of seeing the card you want, to tempt you to spend money to get it. - Pointed out the ratio of gold and money bundles have skewed to be more money than gold - Pointed out the decreasing value in most of the gold bundles, and the last minute changes to bundles always for the worse. - The only good thing was being able to plan, not we cannot even do that.
the fact that we can NOT buy card directly is insane to me. you cant pay for a single card directly with real money even if you want to, you have to jump through hoops JUST to get chances of getting a card. the FOMO aspect is beyond disgusting.
This is funny because when they introduced Spotlight system, people were complaining about having to save up keys, and dumping them when the cards they didnt have yet were in spotlight. Now theyre not even letting players save it up and plan out the usage of their resources properly. I am so done with Snap after my saved resources are depleted. They are not worth my support anymore.
I’m a new player and have been playing catch up trying to get meta cards. The datamine spotlights have been immensely helpful. Without them I don’t think I’ll continue playing this game.
i stopped buying gold bundles when they decided to start changing them for the worse and then taking them out of the datamines so they couldn't get called out on their shit. tbh datamines kept me excited for the game during some bad or boring metas. i don't have high hopes for this change.
Every change and announcement they do lately just seems to make the game feel more expensive. - Less information on bundles and caches - Adding an extra card per month - Potentially, all new cards will be series 5 from now on (will have to see as the months progress) - The economy allegedly can't handle more rewards from caches - Albums that just feel like they are there to try and get you to buy specific variants from the shop - new "catch-up" bundles for early Series 3 players trying to sell them 1 series 3 card and 3k or 6k tokens for $50 or more Yes, we have more "events" like twitch drops, a week of daily login bonuses, and whatever this current galactic thing is, but in the long run it doesn't give enough rewards to justify the immense cost increase of the game.
I hate this change. Not knowing if I need to rush for more caches and keys, gold or tokens sucks. Having to know if i can rely of tokens verses spotlights. If anything, this will really hurt the bundles and how they sell. I buy bundles based on what I need to get the cards I want through out the month. If I can't plan, then why bother throwing money at something that I have no control over what so ever. This change suck and is a really bad decision by Second Dinner... And by the way Second Dinner, You are about to lose a LOT of income...
I was understanding of losing bundle information, which I blame the people complaining about them changing directly to SD for us losing, but now losing spotlight cache information is really frustrating. As others have said resources are so difficult to obtain that not being able to plan ahead means I will want to hoard my resources more than ever. I can understand why they want to prevent data mining but that also means they need to be more forthcoming with upcoming season caches. At the very least, partner with the content creators and have them share the exciting news with us. Perhaps that is something the new community manager will do; at least that is my hope. The role of the community manager is going to be very critical for players’ future planning.
With the limited resources given naturally yes its bad we can't plan. I spend some in game and I planned ahead on what to get. Coming soon I won't be able to. And that's a loss for the company. And guarantee that other feel the same.
FOMO goes two ways. Fear of missing out and Fear of MISSED out. The former makes brash/often bad decisions, whilst the latter makes players leave. This is a bad change and signals the game won't last. I'm personally giving Snap 1 last month to improve.
For my serious comment ill say this hopefully some gets what i am trying to say. What I see is the players of Snap are not Second Dinners main customers. Their main customers are publishers , investors , individuals or entities with the capital to aquire Second Dinner. What the players are is a ... Starter resource like something out of a survival game . Its like the sheep farmer may grow many fields of grasses but they are not what the final goal is , if that makes sense . Thats how most businesses treat people these days, it is endemic . The people are the grass , the businesses are the sheep getting fat off grass , and the billionaires and the monopolistic corporations are the farmers . The Grass isn't meant to win in this equation.
The lack of any information on spotlights, actually makes me *more* likely to hoard spotlight keys, figuring that I may need them for essential cards that may drop before I have time to save more keys. Right now, I might take a chance on using 2.5 keys for an average card if I have good visibility into the future and can see that I won't need those keys for great drops in the future. But going forward I suspect I will be more likely to pass on average cards figuring I will pick them up later when they are the 2nd or third card that is part of a spotlight.
I personally need the data mines to show me what's coming out so I can make an educated decision with my money. This is gonna make me spend less. I don't have it like that 💰 even if it's in the store for a week.
I don't understand their reasoning... if I don't know what's coming, I'm going to spend less, no more. I'll save until I have a sufficient reserve just in case there are cool bundles or spotlights with 1+ new cards... same as I like to plan my turns, I'd like to plan my shopping, and if finally the datamines change... well, sometimes the opponent messes your play or the last location is district X... all that content was free ads for them, creating hype. And... it's a game, there's no FOMO for me... I play to enjoy, not to fear. If I stop enjoying, I'll find another game
Still following your video's even though I quit SNAP a couple of months ago. I also hope the Devs read this. I was always Infinite, and spent a lot of money on this game. Why? Because the game was good. But the way this game evolved is disgusting! Their monetization is not only predatory, its insanely expensive to get even one single card. The game is NOT, I repeat NOT worth any single dollar/euro in its current state. People should play this game FTP, cause it is possible to play it like this and have fun. The moment you start spending money, this game gets scary, unfun and frustrating. For me I saw their tactics changing the moment they changed Aero. And after that it all went downhill. One thing is a given, new cards cost money and when you buy them, they will get nerfed. SD wants their game to be played in a given way, and forces players to be less creative. Their cosmetics are to expensive and useless. Though kudos to the art, that is great! But if you like great art, spend the same amount of money on Etsy, ebay or where-ever and buy real art. I'm sorry, I loved this game, but at this moment no good words remain. And on a side note, my 6 friends who played this game with me, who were partial spenders all quit too cause of similar reasons. Keep up the great work Wolver, at least you're an honest guy ;)
I guess it’s stuff they didn’t really plan for us to see in the first place, but I depended on the information and knowing what to save for. It’s been going on so long I thought they were ok with people seeing the information early since that’s why they kept adding it. I agree with you as it makes me cautious about the game especially with spending any money on the game.
100% with you man. No way anyone okay with this. This changes everything about planning, unless suddenly SD start giving official spotlight info which i doubt
Wolver love the takes and you are definitely spot on (sorry for the pun not intended!) here. People do like to plan ahead and I really do wish they'd tell us in advance what the spotlight caches will be, and it seems silly that they won't (people want to know what cards to save for after all). I'm much more concerned about overhoarding and wonder if this will backfire in the end. Additionally, I'm probably more irritated that they ditched bundles from the datamines. Currency is much harder to save for than keys and it's doing a severe disservice to players to not know what to save for. Really all this stuff could be allayed if SD announced prior to the season the schedule of things to come but they don't seem to care about doing that. I don't understand why they wouldn't.
Yeah theirs too many things that change it requires PLANNING so little currency etc… hopefully everyone has their favorite decks finished or a roadmap for the cards they need cause that’s what you will be stuck with
It's very annoying and honestly kills a lot of the hype for upcoming content. If they don't want info to be datamined, fine that's their choice, but then they need to be putting out more official info in advanced. That was the WHOLE point of the spotlight cache system. That people could save up and plan for the weeks where they could get the cards they wanted. The info ahead of time doesn't need to be 100% accurate; yea some people might upset if certain things get changed, you can't please everyone, but an attempt to keep people informed is gonna sit much better over time.
Since the Spotlights were introduced we have more cards - true. However, the amount of negative emotions it has created outweighs it tenfold: - no series drops - feels bad - collector reserves - feels bad - no budle info - feels bad - no planning of cashes - feels bad I ask myself today - what makes me feel good about me playing and paying? Nothing. Psychology 101 for every bad emotion we need five positive ones. And it's completely reversed now. Great IP and great gameplay do not compensate it at all. Games should be giving positive feel-good experience. Marvel Snap is now far from it. Bye, bye Snap - there are mirriads of other games to enjoy.
(Apologize in advance for my english) The datamines about new stuffs coming is a thing that I really liked about this game. To know where I'm gonna spend or buy things makes the game more interesting imo. But now... to be blind to these informations ALL OF A SUDDEN without knowing why. "To hope, to fear, to stress" about the value of a spotlight cache or a bundle (if it worth or not), is clearly not amusing and not customers friendly. I don't like it. They really don't need to go on this stupid greedy path they are taking. I don't understand why they are betraying players like that.
I don't understand why their taking away excitement for the game. If they keep us in the dark about upcoming cards there's nothing to be excited about.
I share similar feelings about this. I thought when they introduced this new spotlight system they said we would know ahead of time what they were so we could plan how we want to spend them. If this goes away I will probably play this less seriously than I do right now.
I’m with the majority here. Resources are scarce, I needed these peeks into the future to plan what I was going to do. SD going forward if this is what they’re going to do need to do one of two things. Pump out more resources so they aren’t as scarce or pump out the cards quicker when they drop from tier to tier. I’ve played from the beginning so there isn’t much I’m missing in terms of cards but since moving to this key system I’m falling behind again as a casual gamer. New players have no chance at completing their card collection any time soon the way it’s setup and you need the cards to play the game. I also casually spend real money on this game now when at first I was trying to remain a free player on a free to play game. Wink. Wink. Now you almost have to spend money other than the season pass just to remain competitive and not fall too far behind. Because of the actual money I’ve poured into this game I’m not just up and leaving but I do have one foot out the door. Hopefully SD gets this right because I do see it chasing players off.
The bundle info not being data mined was fine but removing future caches feels like a step too far I really hope they revert this, it really feels like they are going down a super anti customer path
Ppl shouldn’t have been relying on the bundle info anyway since they changed so much. When i see a good bundle (good token vs gold cost ratio), which is about once per month or longer, I spend the gold if I have it. Spotlight caches, SD needs to provide that info for each season. If they don’t, players should riot as that’s information players need.
They started hiding bundle data right after the scandal they had with the Sentry bundle. People were upset because the datamines were showing something, even if it's clearly not final. Spotlights the same thing, they made changes with every patch, even if we could see spotlights months in advance, 2 months usually. So I get these are subject to change and I prefer to miss some of the cards, since they all come in a spotlight later. I just get stuff that I am interested in. If you want all the cards, you're going to spend money anyway so..
Second Dinner wouldn't have to take away bundle info if they only honored what they FIRST advertised. If they want to make a bundle better by adding to it credits, gold or tokens and NOT change the cost that is fine but they keep the cost and devalue the bundle. That's where the frustration is at. It would just be better for them if they stopped practicing false advertising.
There's not enough resources in the game to release two cards every week. Plus every card they releases series 5. They don't release 4 anymore hardly. I'd rather them just go to releasing a set of cards through packs like every other game. That way we can see the contents of what's in a set and get it on our time
I would prefer they show the spotlight caches for the month when they show season pass and monthly releases. The issue with not knowing is you can’t easily acquire the keys on short notice. With this new system, you will basically always need to save 8+ keys.
No other products are reduced to the point of not being the same (more/less) as point of purchase. You don't buy a movie and have less of a movie because it was better than someone who pirated it, or got it "free" You can't market and produce a product that is so much more than what it will be in a month or year. It's not a good business model, the monetization is tough. I have bought 4 bundles(skottie young deadpool, wong new year, magik bday, and red skull animatronic) and about 12 season passes or so. And I have been able to get tokens & SC able to get roughly 1 of 4 spotlight cache cards. I do most dailies at least once a day sometimes I don't but I'm not trying or grinding I'm simply playing a game I enjoy. But I do not enjoy paying for something that may be changed/reduced/not worth what I paid for because someone underestimated a bunch of redditors and their will to grind. Because of this I am not sure I want to buy anything anymore from SD. Balance and monetization are keeping ben brode & Glenn Jones fed. But are they too gluttonous? Is the whale and everyone but f2p showing them they can do whatever they want after they take our money? Imo they need a chill a lil with the pacing of card releases and the bundles could improve but how much profit does any business model want? Enough to survive? Enough to throw away? Or Enough to make your playerbase quit because it's too much?
Planning for the upcoming spotlights/bundles was one of the ways that got me excited for the game. I think Second Dinner is missing that point and will be a negative for them in the long run.
This is easily one of the least surprising changes they've made. They keep doubling down on the FOMO marketing plan. It also continues their trend of making getting new cards a pain in the ass and of solving every problem with the economy in the least consumer friendly way possible where no steps forward are taken without at least equal number of steps backwards. Tucker's statement that they want every week to be roughly equal in desirability is either delusional or an insult to everyone's intelligence because every week being roughly equal in desirability is impossible. First of all not every card is created equal and not every bad card gets buffed or every good card nerfed and which cards are which tend to get found pretty quickly. Even if they somehow managed to find that impossible sweet spot where all new cards are equally playable as well as all other series 4 and 5 cards everyone has different collections. Weeks where there's only 1 or 2 new cards for someone are going to be weeks with 3 or 4 new cards for someone else. Nobody with more than 10 minutes of experience with this system they've implemented could possibly think there's a way to make every week roughly equal in desirability. If they genuinely wanted to make each week equally desirable then they'd cut out the manual curation of these spotlight caches and instead go to a system of procedurally generating 3 cards that player doesn't have to go along with the 1 new card that way each week has 4 new cards you can get if you saved up the keys. It would also solve the problem of changing a newly released card after its spotlight week, they could force it into one of the slots for everyone the following week if they don't have it. Alternatively they could let players pick the first reward they get from the spotlights each week so players don't need to plan as much and know that they can at least get 1 desired card per week and not have to plan out 4 keys to save for a spotlight week they want which takes 4 weeks. Instead they go for the least consumer friendly option of just hiding more information from the player to make the planning impossible instead of removing the need to plan. They seem to want players to look at a new card and say "that looks fun I'll try to get that with my 1 in 4 chance this week" and be fine if they get something else or a variant or tokens instead but the problem is that getting the wrong new card or getting a variant instead of a new card is such a major setback for most players that players have to plan out weeks in advance what they're gonna get if they wanna be at all competitive. The harder you punish mistakes then the harder people are gonna work to not make them. The kind of attitude second dinner seems to want players to have needs a system where getting new cards is trivial as opposed to taking weeks if not months of planning
Its hard to say, but I think the community gave SD bad PR when complaining, which is bad for their potential growth. Their balance model should not change, the monetisation should. They are not congruent.
I've already checked out. I'm playing less and less. Don't care about ranked and spend most of my time conquest to finish dailies with my Captain America deck. If I can't plan for my spotlights or bundles, you'll get no FOMO from me. I'll just spend less on those things. Only looking forward to the Artgerm takeover at the end of the month since I've collected those this the beginning of the game. Got a month to hoard as much gold as possible. Not planning to pay for gold at all.
Definitely won’t keep the newer players who already feel like they’re really behind. I feel bad for those players who can’t possibly get close to collection complete without spending lots of money
Yeah, I understand the value difference between a buff/nerf is 3k, since SD’s pattern is relatively frequent, maybe they should consider something like a Dust refund you’d get in Hearthstone. I’ll add, if there wasn’t regular OTAs, it would bother me more.
It makes sense they get rid of the bundle info. Content creators just “value” all the bundles and tell players… don’t buy this, it sucks!! Don’t buy that, it has no value!! Don’t buy here, not worth it!! So from a business stand point, I wouldn’t want people having this info if they’re just gonna shit on my product before it releases…
They have every right to do this, everyone always complains about data mined info changing and they ruined it for everyone so I don’t blame SD for making this move
Just wanted to say that F2P player or only season buyers can get 1 key or 2 keys per week, and not being available to choose the card they want, also the game needs a constant series drop at the moment there are more cards in pool 5 than in pool 4, Jeff was launched 1 year ago and he still in pool 5, and now days all content creators upload decks that only a few can really play, the rest of the mortals have to make them "worse" in order to not play the same pool 3 decks
SD wants 25% of keys to be spend each week, but that’s not the same as saying they want to scare us into FOMO. Why do they want this? I suspect SD wants 100% of cards to be held by 25% of the population, not 25% to be held by 100% of the population. This will have two simultaneous effects: [1] it will reduce the number of people who have “meta” decks and make the meta more diverse; more people will have meta-adjacent decks; more will innovate with what they have instead of just playing the best. That’s good for anybody that is not already accustomed to having the meta decks. [2] it will allow whales to buy best meta (victories). I think. If that’s true, SD will be taking an action that will simultaneously help the common man, and earn them more. Win-win? I’m not sure, but I suspect that’s what SD believes. Isn’t this FOMO? I don’t think so. In the current economy we save keys and target weeks. We pass a good week because we know next week is better. In an obscured system, we don’t know next week, so some of us go ahead and pull the cards this week. We get good cards. When next week releases and the card is a banger…hey…that’s how it goes - relatively few people will get it because keys were drained last week on the good card. The meta isn’t soaked with the banger and more people are playing the good card. Some will pay up to get the banger, most will go without. When next week is a honker and we forego this week…hey…that’s how it goes. SD wants more people getting the mediocre and good cards and fewer getting the great cards. We all want the great cards, but we also all want everyone else to have mediocre and good cards, so the coin has two sides. But this should make a more diverse meta. LT is their success story here: NOBODY had or played LT until Cache 1, and some people got it going for Jean, and they did their best with it. Now LT is a played without irony. That is what SD wants. People disengage when they can’t see a future. This is true in life and in Snap. This will make the future harder to see, and it will make it more difficult to see ourselves in that future. We are all individuals with our own appreciation of snap and tolerance for the unknown. Some will disengage because of the change. Some will engage more. I don’t pretend to know which cohort is bigger, but SD is staking a LOT on it being the latter.
I think I've already voiced my opinion, but I'll say it again aniway. I don't think the direction of the game is suiting me. Lack of information isn't nice. So many changes and so many new cards in such short periods of time, although I understand maintains the game fresh, it's upsetting. You build a deck you like and you decide that the cards you like the most for that deck/game play are your targets to farm boosters in order to upgrade the best variant you have of that card. After some time of grinding and investing credits (and probably cash) you have the best variant splits of those cards. But when you've achieved that, suddenly, your deck isn't reliable anymore, because SD has changed drastically the mechanics of one or various cards in your deck. That's not really funny, imho. I'm starting to drop my interest in the game and I'll probably end up playing as a casual player in a short period of time, because what the game has yet is that is a quick, fun game, you can invest short periods of times meanwhile you're using public transport from a place to another, for example.
Sorry, I don't understand what the drama is with spotlights caches. They always revealed what each spotlight will be in the launch announcement for each season, which allows you to plan and be absolutely sure of what you're going to see, which is much better than incomplete information 2 months in advance (datamining still allows you to get an idea of which cards will be released in the future). Now, regarding bundles, I completely agree that not having the information upfront does not allow you to better plan where you are going to spend your resources.
Waiting for the announcement at the start of Every month isn't enough time to save for the spotlights you want. For instance this week's caches had Supergiant, zabu and Darkhawk, 3 cards that I wanted, I had to save 4 keys to guarantee I get all 3 and I planned out all my resources from December to February. It would be impossible as a f2p or casual players to save 4 keys in a week
I understand your position, you'll right we are supposed to plan, but second diner marketing executive thought the opposite. We can just become free players and boycott the paid bundles and the season pass until they allow us to plan. They will listen to us only if we attack where it's hurt. But it's just a mobile game do we need to be so serious and politics about it ?
I am OK with that. You still see bundles and spotlight caches one month in advance. Experience shows that only one card in a month is somewhat good or very good. Like Grand Master last season and Super Giant this season. If you are a competitive player to some degree, trying to get infinite every month, then you are not hoarding resources and planning three months in advance. You are buying fresh cards while they are new and powerful. You don't care about them being changed next month as you will get new cards by that time. If you are a casual player, you are not planning three months in advance, as it is absolutely pointless. Cards will be changed or the meta will shift and the card will be unplayable. As a casual player, just get a card you want and can get right now and enjoy playing it, while it is competitive/fun.
I heard once the publisher thing is done and they are fully handed over to the new publishers , the name might change to reflect the new direction , would you Play Marvel Snap : FOMO edition? 🤣
They decide kill the hype and interaction in community. I enjoy so much check youtubers and streamers opinions of the seasons or the bundles. Why we cant talk about a good future bundle or plain resources for new cards? If we expect a good bundle like sentry and finally is only good for beginners, why we cant discuss that? I think is worst keep that circle of bad gold bundles than change bundles when release... Obviously.
In a previous video I commented that it is VITAL for design to have unilateral control over all elements still in design, in order to empower the design team to create the best results for the product. I stand by that comment. Part of designs control needs to be the ability to not be harangued for making changes. Once design starts feeling a change should be deferred for political reasons alone, the progress of quality for the app will fall quickly. Last month was hell on Design, they were criticized for Spotlight changes that people read as set in stone, that were not out of design. MAYBE this could have been handled differently with Ben posting a heartfelt message to influencers to emphasize that data in planning should not be considered final. But it is just as fair for the team lead to decide the community is not mature enough to consider data in design in flux. I think this decision is "everyone loses" because players lose a measure of planning, but also Design loses the opportunity for good feedback. For example Beta Ray Bill going from a 4/5 to a 4/6 is a good example of the community being cool to it in design and design bumped it a point, and everyone loves it.
Free to play here, and with the way they've been treating the players for awhile now, hearing this removes any chance of my ever spending a dime on this game.
I’m a player who’s been playing since launch and has a healthy collection. This doesn’t bother me and likely doesn’t bother others in similar positions. I reached the point this month where I own most if not all of the older cards featured in spotlights. I’m going to have to spend caches or tokens to obtain the cards I’m interested in, and will likely have to pass on others that might turn out to be good. Unless you’re spending a considerable amount of money, you’re always going to be missing out on one or two cards that make a big splash in terms of gameplay. All that to say, I don’t need to know what older cards are being featured, I’d rather just focus on what new cards I might want and hope they come with another card or two I don’t already own. I’m not going to maximize caches for the sake of obtaining cards I don’t own if I wasn’t interested in them in the first place
The game will be fine, majority of players don’t use data mines talking about casuals here which are prob 80 plus % of the game. You still have a whole week once the card comes out to see if u want it this game ain’t going anywhere.
@@michaelcastoria When you start seeing people like Wolver worrying about this, after seein other games falling... And casuals are not the ones that are supporting this game: the spending people are. And if you piss them off... But, hey, maybe I'm wrong and there's nothing to worry about :)
I liked knowing, but it was something that changed often and, like he said, "we weren't supposed to have these things in the first place". So, it's not something that bothers me. If you think of someone who doesn't read or watch content, nothing has changed.
I agree you're not even supposed to go into the game files and look what's in the file in the first place. If they don't want people to look at what's in there, they should encrypted. If they wanted us to know they would like have a blog telling us which cards are going to release every week
The data mined stuff being removes doesnt bother me. It is a developer tool and wasnt made for public consumption. It put SD in a position where they make people mad even when they buff bundles like they have been doing recently. The games core issue is the fluidity of its game design with the card acquisition to me.
It feels like the new system made new cards too easily obtainable, specially for whales who get far more than one key a week, so they are scrambling to increase spending in the game. I also think that many uberwhales are winding down spending, as they already have everything they want and a good stockpile of resources on top of it.
Having less information makes players spend more because of FOMO. Because I am not spending, I am less concerned about missing datamined information (which is not reliable anyway). If I am wrong and this becomes a problem, I'll simply stop playing. It's just a game after all. I have played another mobile game for more than 3 years without any datamined info, not even for a week ahead and we were planning (or tried to) for months ahead. Really, I don't see this as bad as everyone tries to convince me.
We have had multiple situations where players were outraged and would voice their frustration about datamined content being changed upon release. I think because people somehow forgot that datamined content isn’t final and changes from the developer are very possible that all the bad comments and posts about changes have caused them to shift to this. The bad apple spoils the bunch
I could not disagree more. SD has said they don't back any of the info in the datamines, as they are subject to change, and even still there were angry players feeling they were lied to about what was coming up. So they stopped doing datamines altogether. It is like if I make a personal schedule for my day that no one is supposed to see, and my rabid fans get a hold of it and are mad that something came up to change that. It was never for their consumption in the first place. everything they want us to know comes out in official announcements at the start of a new season, that should be enough.
Dude. It's not even about the datamines. It's the INTENTIONAL lack of communication on SD's part. They have everything planned already. They could easily give us 2 months of projected Spotlights with a subject to change disclaimer. (and not abuse that clause either). But no, they actively chose to remove the information in the hopes that FOMO will takeover. It might give them short term gains, but in the long run it's going to hurt them. Guaranteed. You can only piss off your audience so much before it backfires.
Honestly isn’t it the fault of the community? People keep complaining about how things are different than the data mines so now they pull the data mines.
With the bundle data being hidden and now the spotlight caches my frustration levels are increasing rapidly. Resources are so incredibly scarse in the game it makes planning things out imperative. Unless you're an Uber wale. Or have been playing since the beginning so you have a wealth of tokens and Caches. I play games to relax. Not to be pressured into stressing if next week's cache / bundle is better then the current week.
Well said. Pinned
This is arguably the most anti consumer move they've made and makes me feel kinda gross about how much money I've spent on the game
Amen bud. Amen...
Every move they have made has been anti-consumer. I'm surprised people still play MS.
I'm a new player, started slightly after planet hulk season began, I already spent a good amount of money in just 1 month, and always felt like the monetization model in this game sucks, yes, having new cards all the time keeps the game fresh, but when you can't even come close to afford most of them it's not fun, it's frustrating. The game is obviously fun, but if everything around it starts to suck, it doesn't matter as much. As a new player, looking at future spotlights is what excited me the most, beeing able to understand I was gonna save for a specific week so that I could finally obtain the card I wanted, for example, I hoarded all my keys during my first weeks to now get zabu/darkhawk, thanos and x23/guardian. I was able to plan for that, and it also made me spend more money tbh, because I wanted to hoard as many keys as possible so I bought the higher value bundles. If I didn't have this knowledge I would have probably not spent as much and just used my keys on less important stuff, I would have maybe spent tokens on some of these cards and not locked cards I want but are not even close to be in remotely future spotlights.
Overall this just not only makes me wanna spend less money, but I'm gonna be much less excited for future content, I can already see myself/others saving for a whole month getting bored, for something that is never coming, or the opposite, spending my keys on something good just to the realize I'm gonna need 4 keys in less than 2 weeks.
planning out keys is what I did at my start too.
Started at mid to late Elsa season. A month later I noticed the spotlight things, looked it up, and was excited for Hi Evo and Loki so saved that up. Patience, dont go for Jeff ravonna or iron lad. x23 might show up again since people keep complaining bout her. And was rewarded with Caiera, nebula, hit monkey, grandmaster. Now saving up for corvus proxima and possibly pixie week
idk what SD wants me to do if I cant see what's coming up. Currently estimates are Jeff is coming in march, but what about iron lad? do i just go for tokens? that takes over a month too possibly. I already pay for season passes and like 3 bundles so far. is that not enough?
This is too much for me, Im giving up on the game. I can't go week to week with my scarce resources scared of missing out or sad because I spent on a decent card and then a great one comes next week and I dont have resources, this doesnt seems like a fun experience to me and thats what I mainly want from a game
I think the majority of casual players don’t even see the data mines. But those that start to get invested in the game, the budding hyperfans, do.
I myself got really into the game thanks to your videos projecting good bundles and spotlights to grab. I think data mines and other community created resources are the stepping stone for players to get more invested in both the game and the community.
Without them, I would probably have fucked up my spotlights and just gave up on the game in frustration. And Snap is one of those games with no catch up mechanics - once you quit, you never really want to get back into it because you feel so far behind
I felt like the new spot light system seemed and still seems predatory, and when I have expressed this people have laughed at me.
- Pointed out the decrease in resource
- Pointed out the FOMO of seeing the card you want, to tempt you to spend money to get it.
- Pointed out the ratio of gold and money bundles have skewed to be more money than gold
- Pointed out the decreasing value in most of the gold bundles, and the last minute changes to bundles always for the worse.
- The only good thing was being able to plan, not we cannot even do that.
the fact that we can NOT buy card directly is insane to me. you cant pay for a single card directly with real money even if you want to, you have to jump through hoops JUST to get chances of getting a card. the FOMO aspect is beyond disgusting.
This is funny because when they introduced Spotlight system, people were complaining about having to save up keys, and dumping them when the cards they didnt have yet were in spotlight.
Now theyre not even letting players save it up and plan out the usage of their resources properly. I am so done with Snap after my saved resources are depleted. They are not worth my support anymore.
I’m a new player and have been playing catch up trying to get meta cards. The datamine spotlights have been immensely helpful. Without them I don’t think I’ll continue playing this game.
i stopped buying gold bundles when they decided to start changing them for the worse and then taking them out of the datamines so they couldn't get called out on their shit.
tbh datamines kept me excited for the game during some bad or boring metas. i don't have high hopes for this change.
Every change and announcement they do lately just seems to make the game feel more expensive.
- Less information on bundles and caches
- Adding an extra card per month
- Potentially, all new cards will be series 5 from now on (will have to see as the months progress)
- The economy allegedly can't handle more rewards from caches
- Albums that just feel like they are there to try and get you to buy specific variants from the shop
- new "catch-up" bundles for early Series 3 players trying to sell them 1 series 3 card and 3k or 6k tokens for $50 or more
Yes, we have more "events" like twitch drops, a week of daily login bonuses, and whatever this current galactic thing is, but in the long run it doesn't give enough rewards to justify the immense cost increase of the game.
I hate this change. Not knowing if I need to rush for more caches and keys, gold or tokens sucks. Having to know if i can rely of tokens verses spotlights. If anything, this will really hurt the bundles and how they sell. I buy bundles based on what I need to get the cards I want through out the month. If I can't plan, then why bother throwing money at something that I have no control over what so ever. This change suck and is a really bad decision by Second Dinner...
And by the way Second Dinner, You are about to lose a LOT of income...
I was understanding of losing bundle information, which I blame the people complaining about them changing directly to SD for us losing, but now losing spotlight cache information is really frustrating. As others have said resources are so difficult to obtain that not being able to plan ahead means I will want to hoard my resources more than ever. I can understand why they want to prevent data mining but that also means they need to be more forthcoming with upcoming season caches. At the very least, partner with the content creators and have them share the exciting news with us. Perhaps that is something the new community manager will do; at least that is my hope. The role of the community manager is going to be very critical for players’ future planning.
With the limited resources given naturally yes its bad we can't plan. I spend some in game and I planned ahead on what to get. Coming soon I won't be able to. And that's a loss for the company. And guarantee that other feel the same.
FOMO goes two ways. Fear of missing out and Fear of MISSED out. The former makes brash/often bad decisions, whilst the latter makes players leave. This is a bad change and signals the game won't last. I'm personally giving Snap 1 last month to improve.
For my serious comment ill say this hopefully some gets what i am trying to say. What I see is the players of Snap are not Second Dinners main customers. Their main customers are publishers , investors , individuals or entities with the capital to aquire Second Dinner. What the players are is a ... Starter resource like something out of a survival game . Its like the sheep farmer may grow many fields of grasses but they are not what the final goal is , if that makes sense . Thats how most businesses treat people these days, it is endemic . The people are the grass , the businesses are the sheep getting fat off grass , and the billionaires and the monopolistic corporations are the farmers . The Grass isn't meant to win in this equation.
that’s sad, but very deep and 🤬 mind blown
The lack of any information on spotlights, actually makes me *more* likely to hoard spotlight keys, figuring that I may need them for essential cards that may drop before I have time to save more keys. Right now, I might take a chance on using 2.5 keys for an average card if I have good visibility into the future and can see that I won't need those keys for great drops in the future. But going forward I suspect I will be more likely to pass on average cards figuring I will pick them up later when they are the 2nd or third card that is part of a spotlight.
I personally need the data mines to show me what's coming out so I can make an educated decision with my money. This is gonna make me spend less. I don't have it like that 💰 even if it's in the store for a week.
10 year game my a$$. they aren't even going to make it out of year 2.
For whales, streamers and the like it is meaningless.
For casuals and F2P, or anyone with limited resources this is really hurting.
I don't understand their reasoning... if I don't know what's coming, I'm going to spend less, no more. I'll save until I have a sufficient reserve just in case there are cool bundles or spotlights with 1+ new cards... same as I like to plan my turns, I'd like to plan my shopping, and if finally the datamines change... well, sometimes the opponent messes your play or the last location is district X... all that content was free ads for them, creating hype. And... it's a game, there's no FOMO for me... I play to enjoy, not to fear. If I stop enjoying, I'll find another game
Still following your video's even though I quit SNAP a couple of months ago. I also hope the Devs read this. I was always Infinite, and spent a lot of money on this game. Why? Because the game was good. But the way this game evolved is disgusting! Their monetization is not only predatory, its insanely expensive to get even one single card. The game is NOT, I repeat NOT worth any single dollar/euro in its current state. People should play this game FTP, cause it is possible to play it like this and have fun. The moment you start spending money, this game gets scary, unfun and frustrating. For me I saw their tactics changing the moment they changed Aero. And after that it all went downhill. One thing is a given, new cards cost money and when you buy them, they will get nerfed. SD wants their game to be played in a given way, and forces players to be less creative. Their cosmetics are to expensive and useless. Though kudos to the art, that is great! But if you like great art, spend the same amount of money on Etsy, ebay or where-ever and buy real art. I'm sorry, I loved this game, but at this moment no good words remain. And on a side note, my 6 friends who played this game with me, who were partial spenders all quit too cause of similar reasons. Keep up the great work Wolver, at least you're an honest guy ;)
Let’s be honest they are probably going to hide upcoming cards all together soon.
I guess it’s stuff they didn’t really plan for us to see in the first place, but I depended on the information and knowing what to save for.
It’s been going on so long I thought they were ok with people seeing the information early since that’s why they kept adding it.
I agree with you as it makes me cautious about the game especially with spending any money on the game.
100% with you man. No way anyone okay with this. This changes everything about planning, unless suddenly SD start giving official spotlight info which i doubt
Bro you are correct about everything! I hope other content creators reiterate this!
Wolver love the takes and you are definitely spot on (sorry for the pun not intended!) here. People do like to plan ahead and I really do wish they'd tell us in advance what the spotlight caches will be, and it seems silly that they won't (people want to know what cards to save for after all). I'm much more concerned about overhoarding and wonder if this will backfire in the end.
Additionally, I'm probably more irritated that they ditched bundles from the datamines. Currency is much harder to save for than keys and it's doing a severe disservice to players to not know what to save for.
Really all this stuff could be allayed if SD announced prior to the season the schedule of things to come but they don't seem to care about doing that. I don't understand why they wouldn't.
Thanks Wolver, I care. This is sad, greedy tactics. Thing is it wont make me buy more, it will make me buy less.
Yeah theirs too many things that change it requires PLANNING so little currency etc… hopefully everyone has their favorite decks finished or a roadmap for the cards they need cause that’s what you will be stuck with
It's very annoying and honestly kills a lot of the hype for upcoming content. If they don't want info to be datamined, fine that's their choice, but then they need to be putting out more official info in advanced. That was the WHOLE point of the spotlight cache system. That people could save up and plan for the weeks where they could get the cards they wanted. The info ahead of time doesn't need to be 100% accurate; yea some people might upset if certain things get changed, you can't please everyone, but an attempt to keep people informed is gonna sit much better over time.
Since the Spotlights were introduced we have more cards - true. However, the amount of negative emotions it has created outweighs it tenfold:
- no series drops - feels bad
- collector reserves - feels bad
- no budle info - feels bad
- no planning of cashes - feels bad
I ask myself today - what makes me feel good about me playing and paying? Nothing.
Psychology 101 for every bad emotion we need five positive ones. And it's completely reversed now. Great IP and great gameplay do not compensate it at all.
Games should be giving positive feel-good experience. Marvel Snap is now far from it. Bye, bye Snap - there are mirriads of other games to enjoy.
(Apologize in advance for my english) The datamines about new stuffs coming is a thing that I really liked about this game. To know where I'm gonna spend or buy things makes the game more interesting imo.
But now... to be blind to these informations ALL OF A SUDDEN without knowing why. "To hope, to fear, to stress" about the value of a spotlight cache or a bundle (if it worth or not), is clearly not amusing and not customers friendly.
I don't like it. They really don't need to go on this stupid greedy path they are taking. I don't understand why they are betraying players like that.
Here marketing team, remove spotlight caches and lock tokens in real money bundles, there u go, only whales have s4 and 5 yw
Def concerned about direction
I don't understand why their taking away excitement for the game. If they keep us in the dark about upcoming cards there's nothing to be excited about.
I share similar feelings about this. I thought when they introduced this new spotlight system they said we would know ahead of time what they were so we could plan how we want to spend them. If this goes away I will probably play this less seriously than I do right now.
I’m with the majority here. Resources are scarce, I needed these peeks into the future to plan what I was going to do. SD going forward if this is what they’re going to do need to do one of two things. Pump out more resources so they aren’t as scarce or pump out the cards quicker when they drop from tier to tier. I’ve played from the beginning so there isn’t much I’m missing in terms of cards but since moving to this key system I’m falling behind again as a casual gamer. New players have no chance at completing their card collection any time soon the way it’s setup and you need the cards to play the game. I also casually spend real money on this game now when at first I was trying to remain a free player on a free to play game. Wink. Wink. Now you almost have to spend money other than the season pass just to remain competitive and not fall too far behind. Because of the actual money I’ve poured into this game I’m not just up and leaving but I do have one foot out the door. Hopefully SD gets this right because I do see it chasing players off.
The bundle info not being data mined was fine but removing future caches feels like a step too far I really hope they revert this, it really feels like they are going down a super anti customer path
Ppl shouldn’t have been relying on the bundle info anyway since they changed so much. When i see a good bundle (good token vs gold cost ratio), which is about once per month or longer, I spend the gold if I have it.
Spotlight caches, SD needs to provide that info for each season. If they don’t, players should riot as that’s information players need.
D0 AGREE AB0UT SP0TLIGHTS BUT D0 & D0NT AGREE AB0UT BUNDLES
PLAYERS SH0ULD GET-MINES BUT SH0ULDNT C0NCIDAR THAT AS S0MEKIND 0F H0LY-'BUNDLE GUIDE'
They started hiding bundle data right after the scandal they had with the Sentry bundle. People were upset because the datamines were showing something, even if it's clearly not final. Spotlights the same thing, they made changes with every patch, even if we could see spotlights months in advance, 2 months usually. So I get these are subject to change and I prefer to miss some of the cards, since they all come in a spotlight later. I just get stuff that I am interested in. If you want all the cards, you're going to spend money anyway so..
Second Dinner wouldn't have to take away bundle info if they only honored what they FIRST advertised. If they want to make a bundle better by adding to it credits, gold or tokens and NOT change the cost that is fine but they keep the cost and devalue the bundle. That's where the frustration is at. It would just be better for them if they stopped practicing false advertising.
definitely not acceptable to me as a dolphin. This is in fact pushing me away from the game.
I guess Snap doesn't want free marketing?
There's not enough resources in the game to release two cards every week. Plus every card they releases series 5. They don't release 4 anymore hardly. I'd rather them just go to releasing a set of cards through packs like every other game. That way we can see the contents of what's in a set and get it on our time
I would prefer they show the spotlight caches for the month when they show season pass and monthly releases. The issue with not knowing is you can’t easily acquire the keys on short notice. With this new system, you will basically always need to save 8+ keys.
No other products are reduced to the point of not being the same (more/less) as point of purchase. You don't buy a movie and have less of a movie because it was better than someone who pirated it, or got it "free" You can't market and produce a product that is so much more than what it will be in a month or year. It's not a good business model, the monetization is tough. I have bought 4 bundles(skottie young deadpool, wong new year, magik bday, and red skull animatronic) and about 12 season passes or so. And I have been able to get tokens & SC able to get roughly 1 of 4 spotlight cache cards. I do most dailies at least once a day sometimes I don't but I'm not trying or grinding I'm simply playing a game I enjoy. But I do not enjoy paying for something that may be changed/reduced/not worth what I paid for because someone underestimated a bunch of redditors and their will to grind. Because of this I am not sure I want to buy anything anymore from SD. Balance and monetization are keeping ben brode & Glenn Jones fed. But are they too gluttonous? Is the whale and everyone but f2p showing them they can do whatever they want after they take our money? Imo they need a chill a lil with the pacing of card releases and the bundles could improve but how much profit does any business model want? Enough to survive? Enough to throw away? Or Enough to make your playerbase quit because it's too much?
They should offer a bundle with all new cards for the month for a flat rate get your money SD we know you love it over your fan base
I am not happy about this at all
Planning for the upcoming spotlights/bundles was one of the ways that got me excited for the game. I think Second Dinner is missing that point and will be a negative for them in the long run.
If they don’t reverse this I am uninstalling. It’s that simple.
This is easily one of the least surprising changes they've made. They keep doubling down on the FOMO marketing plan. It also continues their trend of making getting new cards a pain in the ass and of solving every problem with the economy in the least consumer friendly way possible where no steps forward are taken without at least equal number of steps backwards. Tucker's statement that they want every week to be roughly equal in desirability is either delusional or an insult to everyone's intelligence because every week being roughly equal in desirability is impossible. First of all not every card is created equal and not every bad card gets buffed or every good card nerfed and which cards are which tend to get found pretty quickly. Even if they somehow managed to find that impossible sweet spot where all new cards are equally playable as well as all other series 4 and 5 cards everyone has different collections. Weeks where there's only 1 or 2 new cards for someone are going to be weeks with 3 or 4 new cards for someone else. Nobody with more than 10 minutes of experience with this system they've implemented could possibly think there's a way to make every week roughly equal in desirability.
If they genuinely wanted to make each week equally desirable then they'd cut out the manual curation of these spotlight caches and instead go to a system of procedurally generating 3 cards that player doesn't have to go along with the 1 new card that way each week has 4 new cards you can get if you saved up the keys. It would also solve the problem of changing a newly released card after its spotlight week, they could force it into one of the slots for everyone the following week if they don't have it. Alternatively they could let players pick the first reward they get from the spotlights each week so players don't need to plan as much and know that they can at least get 1 desired card per week and not have to plan out 4 keys to save for a spotlight week they want which takes 4 weeks. Instead they go for the least consumer friendly option of just hiding more information from the player to make the planning impossible instead of removing the need to plan.
They seem to want players to look at a new card and say "that looks fun I'll try to get that with my 1 in 4 chance this week" and be fine if they get something else or a variant or tokens instead but the problem is that getting the wrong new card or getting a variant instead of a new card is such a major setback for most players that players have to plan out weeks in advance what they're gonna get if they wanna be at all competitive. The harder you punish mistakes then the harder people are gonna work to not make them. The kind of attitude second dinner seems to want players to have needs a system where getting new cards is trivial as opposed to taking weeks if not months of planning
No one reading all that. Cry more.
Its hard to say, but I think the community gave SD bad PR when complaining, which is bad for their potential growth. Their balance model should not change, the monetisation should. They are not congruent.
Greed and ability to bait and switch users. Not trusting SD with my wallet!
No. It's not acceptable for me at all. I'm thinking about grabbing Pixie and leaving.
I've already checked out. I'm playing less and less. Don't care about ranked and spend most of my time conquest to finish dailies with my Captain America deck. If I can't plan for my spotlights or bundles, you'll get no FOMO from me. I'll just spend less on those things.
Only looking forward to the Artgerm takeover at the end of the month since I've collected those this the beginning of the game. Got a month to hoard as much gold as possible. Not planning to pay for gold at all.
Checked out but excited to spend money.
In a game where in game currency is limited and how cards are release not know even a few weeks in advance hurt man hurt bad
You still have a week after it comes out to decide, I agree the resources are limited especially for F2P but u can decide during the week it’s out.
Boom bust gatcha cycle
It's a terrible idea, very anti consumer.
This feels like second dinner trying to kill off their game. Because no longer letting people plan better won't keep the players.
Definitely won’t keep the newer players who already feel like they’re really behind. I feel bad for those players who can’t possibly get close to collection complete without spending lots of money
Your not suppose to have a full collection that’s the whole point of the game.
@@michaelcastoria the point is to spend 100$ for one character and cosmic card for another one.
@@michaelcastoria doesn’t stop people from wanting to, I’ve seen a lot of people on Reddit with fillled collections
I welcome the chaos.
Yeah, I understand the value difference between a buff/nerf is 3k, since SD’s pattern is relatively frequent, maybe they should consider something like a Dust refund you’d get in Hearthstone. I’ll add, if there wasn’t regular OTAs, it would bother me more.
Going to stop buying the season pass. Its always just more and more updates that hurt the player.
It makes sense they get rid of the bundle info. Content creators just “value” all the bundles and tell players… don’t buy this, it sucks!! Don’t buy that, it has no value!! Don’t buy here, not worth it!! So from a business stand point, I wouldn’t want people having this info if they’re just gonna shit on my product before it releases…
a game that’s this egregiously expensive should be legally required to disclose these things lmao, this is so unacceptable
They have every right to do this, everyone always complains about data mined info changing and they ruined it for everyone so I don’t blame SD for making this move
Who cares, the game is dying anyways
Just wanted to say that F2P player or only season buyers can get 1 key or 2 keys per week, and not being available to choose the card they want, also the game needs a constant series drop at the moment there are more cards in pool 5 than in pool 4, Jeff was launched 1 year ago and he still in pool 5, and now days all content creators upload decks that only a few can really play, the rest of the mortals have to make them "worse" in order to not play the same pool 3 decks
SD wants 25% of keys to be spend each week, but that’s not the same as saying they want to scare us into FOMO. Why do they want this? I suspect SD wants 100% of cards to be held by 25% of the population, not 25% to be held by 100% of the population. This will have two simultaneous effects: [1] it will reduce the number of people who have “meta” decks and make the meta more diverse; more people will have meta-adjacent decks; more will innovate with what they have instead of just playing the best. That’s good for anybody that is not already accustomed to having the meta decks. [2] it will allow whales to buy best meta (victories). I think. If that’s true, SD will be taking an action that will simultaneously help the common man, and earn them more. Win-win? I’m not sure, but I suspect that’s what SD believes.
Isn’t this FOMO? I don’t think so. In the current economy we save keys and target weeks. We pass a good week because we know next week is better. In an obscured system, we don’t know next week, so some of us go ahead and pull the cards this week. We get good cards. When next week releases and the card is a banger…hey…that’s how it goes - relatively few people will get it because keys were drained last week on the good card. The meta isn’t soaked with the banger and more people are playing the good card. Some will pay up to get the banger, most will go without. When next week is a honker and we forego this week…hey…that’s how it goes. SD wants more people getting the mediocre and good cards and fewer getting the great cards. We all want the great cards, but we also all want everyone else to have mediocre and good cards, so the coin has two sides. But this should make a more diverse meta. LT is their success story here: NOBODY had or played LT until Cache 1, and some people got it going for Jean, and they did their best with it. Now LT is a played without irony. That is what SD wants.
People disengage when they can’t see a future. This is true in life and in Snap. This will make the future harder to see, and it will make it more difficult to see ourselves in that future. We are all individuals with our own appreciation of snap and tolerance for the unknown. Some will disengage because of the change. Some will engage more. I don’t pretend to know which cohort is bigger, but SD is staking a LOT on it being the latter.
I think I've already voiced my opinion, but I'll say it again aniway. I don't think the direction of the game is suiting me. Lack of information isn't nice. So many changes and so many new cards in such short periods of time, although I understand maintains the game fresh, it's upsetting. You build a deck you like and you decide that the cards you like the most for that deck/game play are your targets to farm boosters in order to upgrade the best variant you have of that card.
After some time of grinding and investing credits (and probably cash) you have the best variant splits of those cards. But when you've achieved that, suddenly, your deck isn't reliable anymore, because SD has changed drastically the mechanics of one or various cards in your deck. That's not really funny, imho.
I'm starting to drop my interest in the game and I'll probably end up playing as a casual player in a short period of time, because what the game has yet is that is a quick, fun game, you can invest short periods of times meanwhile you're using public transport from a place to another, for example.
Sorry, I don't understand what the drama is with spotlights caches. They always revealed what each spotlight will be in the launch announcement for each season, which allows you to plan and be absolutely sure of what you're going to see, which is much better than incomplete information 2 months in advance (datamining still allows you to get an idea of which cards will be released in the future). Now, regarding bundles, I completely agree that not having the information upfront does not allow you to better plan where you are going to spend your resources.
Waiting for the announcement at the start of Every month isn't enough time to save for the spotlights you want. For instance this week's caches had Supergiant, zabu and Darkhawk, 3 cards that I wanted, I had to save 4 keys to guarantee I get all 3 and I planned out all my resources from December to February. It would be impossible as a f2p or casual players to save 4 keys in a week
I quited marvel snap in the best moment possible - saved myself entire week because after this news i would quit anyway.
I understand your position, you'll right we are supposed to plan, but second diner marketing executive thought the opposite. We can just become free players and boycott the paid bundles and the season pass until they allow us to plan. They will listen to us only if we attack where it's hurt. But it's just a mobile game do we need to be so serious and politics about it ?
I am OK with that. You still see bundles and spotlight caches one month in advance. Experience shows that only one card in a month is somewhat good or very good. Like Grand Master last season and Super Giant this season. If you are a competitive player to some degree, trying to get infinite every month, then you are not hoarding resources and planning three months in advance. You are buying fresh cards while they are new and powerful. You don't care about them being changed next month as you will get new cards by that time. If you are a casual player, you are not planning three months in advance, as it is absolutely pointless. Cards will be changed or the meta will shift and the card will be unplayable. As a casual player, just get a card you want and can get right now and enjoy playing it, while it is competitive/fun.
If it lowers the player’s agency it’s a bad change
I heard once the publisher thing is done and they are fully handed over to the new publishers , the name might change to reflect the new direction , would you Play Marvel Snap : FOMO edition? 🤣
They are independent after receding funding. But keep coping
They decide kill the hype and interaction in community. I enjoy so much check youtubers and streamers opinions of the seasons or the bundles. Why we cant talk about a good future bundle or plain resources for new cards? If we expect a good bundle like sentry and finally is only good for beginners, why we cant discuss that? I think is worst keep that circle of bad gold bundles than change bundles when release... Obviously.
Last one out turn off the lights.
In a previous video I commented that it is VITAL for design to have unilateral control over all elements still in design, in order to empower the design team to create the best results for the product. I stand by that comment. Part of designs control needs to be the ability to not be harangued for making changes. Once design starts feeling a change should be deferred for political reasons alone, the progress of quality for the app will fall quickly. Last month was hell on Design, they were criticized for Spotlight changes that people read as set in stone, that were not out of design. MAYBE this could have been handled differently with Ben posting a heartfelt message to influencers to emphasize that data in planning should not be considered final. But it is just as fair for the team lead to decide the community is not mature enough to consider data in design in flux. I think this decision is "everyone loses" because players lose a measure of planning, but also Design loses the opportunity for good feedback. For example Beta Ray Bill going from a 4/5 to a 4/6 is a good example of the community being cool to it in design and design bumped it a point, and everyone loves it.
I just won’t spend keys if I can’t plan. I don’t mind skipping months
I don't spend a single $ and i got infinite every month with good choice of cards keys and savings
Free to play here, and with the way they've been treating the players for awhile now, hearing this removes any chance of my ever spending a dime on this game.
I’m a player who’s been playing since launch and has a healthy collection. This doesn’t bother me and likely doesn’t bother others in similar positions.
I reached the point this month where I own most if not all of the older cards featured in spotlights. I’m going to have to spend caches or tokens to obtain the cards I’m interested in, and will likely have to pass on others that might turn out to be good. Unless you’re spending a considerable amount of money, you’re always going to be missing out on one or two cards that make a big splash in terms of gameplay.
All that to say, I don’t need to know what older cards are being featured, I’d rather just focus on what new cards I might want and hope they come with another card or two I don’t already own. I’m not going to maximize caches for the sake of obtaining cards I don’t own if I wasn’t interested in them in the first place
It's getting a bit tiring to feel that SD are actively against their players. And I'm not sure about the mid/long term survival of this game...
The game will be fine, majority of players don’t use data mines talking about casuals here which are prob 80 plus % of the game. You still have a whole week once the card comes out to see if u want it this game ain’t going anywhere.
@@michaelcastoria When you start seeing people like Wolver worrying about this, after seein other games falling... And casuals are not the ones that are supporting this game: the spending people are. And if you piss them off... But, hey, maybe I'm wrong and there's nothing to worry about :)
I don't care. Everyone just skip 1 month, have 4 keys on reserve and you're good to go.
I liked knowing, but it was something that changed often and, like he said, "we weren't supposed to have these things in the first place". So, it's not something that bothers me. If you think of someone who doesn't read or watch content, nothing has changed.
I agree you're not even supposed to go into the game files and look what's in the file in the first place. If they don't want people to look at what's in there, they should encrypted. If they wanted us to know they would like have a blog telling us which cards are going to release every week
Nothing good stuff there "cache"
The data mined stuff being removes doesnt bother me. It is a developer tool and wasnt made for public consumption. It put SD in a position where they make people mad even when they buff bundles like they have been doing recently. The games core issue is the fluidity of its game design with the card acquisition to me.
It feels like the new system made new cards too easily obtainable, specially for whales who get far more than one key a week, so they are scrambling to increase spending in the game. I also think that many uberwhales are winding down spending, as they already have everything they want and a good stockpile of resources on top of it.
Time to leave. This game's dying anyways.
Think so? I haven’t dove into numbers. What are you seeing?
Having less information makes players spend more because of FOMO. Because I am not spending, I am less concerned about missing datamined information (which is not reliable anyway). If I am wrong and this becomes a problem, I'll simply stop playing. It's just a game after all. I have played another mobile game for more than 3 years without any datamined info, not even for a week ahead and we were planning (or tried to) for months ahead. Really, I don't see this as bad as everyone tries to convince me.
We have had multiple situations where players were outraged and would voice their frustration about datamined content being changed upon release. I think because people somehow forgot that datamined content isn’t final and changes from the developer are very possible that all the bad comments and posts about changes have caused them to shift to this. The bad apple spoils the bunch
I could not disagree more. SD has said they don't back any of the info in the datamines, as they are subject to change, and even still there were angry players feeling they were lied to about what was coming up. So they stopped doing datamines altogether.
It is like if I make a personal schedule for my day that no one is supposed to see, and my rabid fans get a hold of it and are mad that something came up to change that. It was never for their consumption in the first place.
everything they want us to know comes out in official announcements at the start of a new season, that should be enough.
Dude. It's not even about the datamines. It's the INTENTIONAL lack of communication on SD's part. They have everything planned already. They could easily give us 2 months of projected Spotlights with a subject to change disclaimer. (and not abuse that clause either).
But no, they actively chose to remove the information in the hopes that FOMO will takeover. It might give them short term gains, but in the long run it's going to hurt them. Guaranteed.
You can only piss off your audience so much before it backfires.
Honestly isn’t it the fault of the community? People keep complaining about how things are different than the data mines so now they pull the data mines.
Let’s snap riiioght into the news. The negativity snap channel always delivers