This game is not casual friendly. It is illusionary friendly. The rewards you get doing pve or pvp are not even close to be bis. This game is friendly for people who have a lot of gold or buy gold on the Internet. If you play casual this game, you will have mediocre gear, and you will able to do everything, but in pvp, people with bis will crash you.
Nah, I am far from “BiS” and shit on BiS war players. Your shift key, aim, and ability timing are most important. As long as you can gypsum cast a set and get some decent perks on TP cheap that isn’t fully useless. Also, using a build that isn’t dumb helps too.
The game has beautiful environments and good action combat with the limited 3 abilities you can use at one time . But other then that it lacks interest to keep a decent player base unfortunately 😢
6:00 not even bias but just SOMETHING that’s an actual upgrade. I legit haven’t got an actual upgrade that I didn’t craft myself for at least a month so far. It’s nutty and I don’t even got good gear on.
11:54 to 12:09 sums up New Worlds PvE & just general progression for me. If this game had gear progression like either Runescape but with traditional MMO crafting, it'd be so damn good. I too have about 8 different builds, all 90% of the way there, but I can't be bothered doing that last 10% because it's gatekept by coin. This game's entire progression system is gatekept by coin, and they've made making coin the worst experience it's been to date this patch, even moreso in Season 4, with the fact I can no longer grind Arena's for a measly ~3K an hour. New Worlds' progression is crap, there are no chase items, this game manages to simultaneously have no chase items, but also has outrageous item bloat, it's really quite impressive.
I agree in general - I am currently getting all weapons to 20 and trying to figure out what class I want to be. It's way too expensive to have several BiS sets, so I might just go with healer since that is always in demand. DPS is more fun but there are too many.
People are def running stuff. At least on valhalla east coast . Im newer to the game,played wow for almost 2 decades of my life, after finding new world i don’t know if ill ever go back. I like how 1 character can do it all. And i hope they keep adding dungeons and raids. Really enjoying it. I DO hope they make things like chromatic seals or writ’s obtainable from running dungeons at some point.
Honestly I just got back into it as a level 60, bought the expansion and can’t even start playing the brimstone due to not playing a certain part of the main story(after hours of trying to figure this out) and the other issue is I can’t seem to work out where I’m even in the main story since there is 3 main story lines and the quest names don’t even match up with anything online to find out what one I need to do. I simply don’t have hours to sort out where I’m even so will likely just quit again. It shouldn’t be this hard imo. Great way to get new or old players to stop playing. Hopefully they fix it, it’s a great game with some basic issues that could easily be fixed.
When I returned at the Angry earth expansion all quest markers where back on the map. It was so confusing and I nearly quit again, basically they have redone all the main story and side quests again and these have reappeared on the map which is really annoying because you now have literally hundreds of yellow markers again all over the map. You can filter the quests to disappear off the map but this doesn't really remove them. I think there's a quest you need to do that sends you over to start the brimstone sands quests. Just Google how to start brimstone sands quest....I think that's what I done
Casual here: Been trying to make ONE build since expansion came out and still not done because on PVP track 93 and no freedom artifact 😢 Yes you can make a decent build quite easily as a casual, but is that bad? Keeps us in the game and feel like we contribute to the squad. Just being 700gs isn’t EVERYTHING. In my opinion 😊
i just came back recently after hearing there is a mount in dlc. That's true tho after u have ur bis gear it feels empty, lacking content whatsoever. However, for me the worst part is grinding for artifacts, it's group content so ofc i need to group up but i have to wait more than 1 hour only to gather 7 players lol, other players already have the artifact or bis gear so they won't bother to grind nor help the new players or player that just come back. Well i think this is more like a population problem because in SEA server the highest player count per day is only 1k
This is the idea I would like them to implement. There should be dungeons that are in some way different to give PVE players something to work towards. Heres some examples of how they could go about this: One hit Kill Dungeon. If you take any damage you die instantly, the reward for beating such a dungeon? A selection of unique items so you can pick the playstyle you want, for example maybe it is a pickaxe with an entire extra 10% luck or a sword that gives you an edge in pvp, or maybe its a really shitty sword, but the sword has a 1% to oneshot a player. But give the players a selection so that they can pick the playstyle they want. That feels good and is rewarding . Another dungeon idea I have is a dungeon where the exit is constantly moving and the whole dungeon is very difficult to complete from a puzzle sense. The reward? A minimap item that allows you to have an in game minimap. Or maybe a special highlighting that makes your compass easier to follow. Heres another dungeon idea: Pacifist dungeon. Any damage you do to the monsters is dealt back to you. The reward for the dungeon? A pet companion that gives you 1% global loot luck or something. The content would be locked behind skill. That allows for progression in the end game even when you are maxed, and even if you are not maxed. It gives you rewards that are beffitting to the unique challenge and lets players have some choice in the reward they get. Even if they made a meme boss that was so difficult they don't expect it to be beaten, give the players very difficult content to work towards. Have the players sitting at excell sheets trying to figure out if its even possible to beat it... Or whatever, im not a game dev, im just a player. I have a dream that one day I am watching my own new world clips trying to figure out how to optimize my i frames against a monster of a raid boss.
Thanks Jay, solid video! I hope they make cosmetics for players to do dungeons a large amount of times, even the lower scale ones because I'm a returning player that's starting again and I'm worried that there will be no players to do dungeons with and i think this will help new or returning players from extended breaks level up as that would help new players be able to do earlier content!
Always thought this game was casual since launch man... From someone who put 15k hours into guild wars 2, and 10k into phantasy star universe... Casual mmo >_< And yes even more so now.
Welcome to the lack of progression haters club. We have t-shirts. -- The game needs end-game raids to progress through across weeks or months with special items that progress and make it worth to do on varying difficulties. People will hate it though because PvP'rs won't want to do it so they'd have to have some other way to get similar level gear through PvP.
I won't talk about PvP, but as for PvE, the main progression problem are: 1) Randomness of mutaded expeditions 2) Limitation of only 2 mutaded per week. 3) Almost absolute randomness of the gearscore/perks of drops in expeditions drops (excepting artifacts) 4) Lack of of a Token based system for Expeditions. You solve any of these problems and the experience immediately gets better. As for the craft, surprisingly enough, it is very reasonable. Yes, crafting a BIS costs a shitton of money. So much that a single player should be happy to craft more than one per season. But tell me any other themepark MMORPG in which you can actually craft BIS... Crafting a BIS should be insanely difficult, because it is neither meant to happen often and nor, quite honestly, be done alone (crafting is always meant to be a team sport). What happens here is, because of the problems in the PVE progression, crafting takes the toll as the only reliable way to get BIS or even close to BIS.
As a filthy casual I want it *more* casual friendly. I took a while off and now can’t get any of the Artifacts because they need a group and no one’s running it anymore.
My personal view on New World is that the dev has lost sight of the main purpose of a game. A game main purpose is to provide entertainment and fun that player is happy and look forward to play. What they did is to tunnel-vision focus on the sub-goals of designs to the detriment of the main purpose. For example, they are singularly obsessed with gold sink and they find all ways and opportunities to intro this sub-goal and screw up all the fun of the game such as FORCING you to spend tonnes of gold to UPGRADE your artifact, whether YOU LIKE IT OR NOT, and F___c___u___k y___o___u you better spent those gold else you LOST ALL YOUR ARTIFACT PERKS shall you DARE to abandon the upgrade quest. And F___c___u___k y___o___u again, if you not gonna spend those gold, we not gonna let you have the perks for your 6th artifacts. And F___c___u___k y___o___u very much for spending those gold making us fullfill our purpose of implementing gold sink.
at least with the umbrella system to upgrade gear I could find pieces easier than upgrade it... I actually dislike not being able to upgrade gear. I hope the Aeternum patch will let me just upgrade my gear instead of replacing.
once the group finder is in the game, all these Gatekeeper Andys, like yourself, cant stop us "casuals" from getting the same gear without having to deal with pricks judging us just based off gear. For shame, your better than that.
Erm, I don't think you know me well.....I have defended casuals since the start of the game, I am pro casuals, the group finder is great. I never really check people's gear or anything, I actually hate the current system!
The cost to build bis is too high.... The materials cost is insane. At the moment it's portal runs, m1s and OPR. Gold from chests and artifacts basically. PS season pass is cosmetics ... PPS if you watch the latest video, it gives an idea of that numbers involved in running the show
Why M1s? you can do M3s if you have 695 which you should have if you did the season passes. Plus why do you need BIS? Its meant to be hard to work towards and I wouldn't say 25k is hard to get either tbh.
@@Ballingcat4347 don't need the agro of running m3s in pugs and because loot biasing doesn't work on perks, it's not in my personal opinion worth the risk. I don't think I have many pieces of armour I am 100% happy with. 25k will take me 12 to 20 days approx
@@neilm9400 25k takes 5 hours just run ennead basic dungeon plus you can make it easily in other ways. Also just try to find a group to play with if you don’t wanna pug
I have 2k hours, played off and on since Beta. I used to PVP, try to get in wars, help a company hold multiple territories, transfer servers, switch companies. It was all very toxic and I quit that in Q2 of 23. We used to run M10s and grind to get PVP bis, I had 300k shards before the expansion. Now that I don't PVP and I can get 695-700 gear very fast to just run dungeons, the game has become very boring. No reason to join a company to just run M2+ as there are basically no rewards for doing so. This game is really the only MMO I have ever played and it is missing something but I don't know what. Now when I try to play even a dungeon, my server has like 300 people on it so it takes forever to get people and then they bought some shit gear off the TP because it was 700gs and we wipe 15 times. I fear that the new queue thing that they are putting in will just be more of the same for PVE. Essentially wasting my time and killing my reasons to play the game.
I've played 2500 hours and I still would put myself into the bucket of casuals. I never, ever, run out of things to do. I recently have invested time into OPR and did my first Influence Race last night, and I feel I have opened a whole other side of the game....after 2500 hours. The title could be less negative, especially if you are hoping to see more people playing the game. The title would be better if it read "This game is absolutely awesome for casual players, let's talk about how to make it better for the much smaller, hard-core, community"
I kinda disagree that New World is casual friendly. In fact compared to the other games that I played, it is the opposite. It provide more frustration to the casual players than fun. New World just has to decide which group of players they want to earn their money from. Is it the hardcore pro players or the casual players? Just choose one and cater to them. Atm they are just stuck in-between making no one happier. You cannot have the cake and eat it.
It has issues no doubt, but as someone with 9k hours in the game. it's not really a casual friendly game unless you are going to break the ToS and use RMT. There are some gold sinks that are just insane for a casual that a war player or non casual like myself just don't have issues with for the most part. Plus the gear during leveling is now ass they lowered some of it with no reason. There are much bigger issues most of which are inconsistencies, and just complete failure at math. For instance you can make a pot to resist each elemental dmg type except ice they overlooked it entirely. Do the math on petrified hearts needed to make even 1 top tier flask in the new zone, it's insanity. Then there are all the worthless drops in all categories that are still around, and they add more rather than use old ones. They solved an old gear issue then screwed that solution with the new system, there are obviously layered trash gear systems on top of each other because they did not remove what is not used, and do not even get me started on the poor expedition designs with the silly lockouts that prevent new or casuals from ever running anything outside of a currently mutated and result in anything lower than m2 be a no go period. Part of it's the gates, other parts, are the drops are straight garbage. I could write a damn book and not cover all the small problems in the game. harvesting issues do to campers and bots, solved by monsters that drop resources then ruined by the drops being over nerfed into the dirt, and not expanding on those critters with more like an ori dropping molten monster, owlbear dropping wireweave etc.
From a PVE perspective, BiS is not required. You can run M1-2 expeditions if you have mid tier trophies, wards and coatings. I am not level 200 in many of my trade skills because the grind to get there is not fun to me. I agree with your thoughts on the game but am enjoying it. I am hoping T&L is more entertaining and is released in the next 6 months..
true, but if you're not in companies that do regular lower runs then the random pug grps can fail often.. took me 4 hrs to find a lobby with forge m1 tonight.. then it was last boss disaster for 40 mins.. took all my night up, burnt me out & had zero loot of any use.
The faction vendor gear costs way too much gold. It's awful how a new player has to chop trees or whatever until they can afford it, just to have some good starter for PvP. Thumbs up for the videos.
Getting rid of shards ruined the excitement of getting gold on a m10/m3. Your suggestion of getting rid of bronze silver and gold would be a bad idea imo respectfully.
It would be great solo content if you could farm mobs and drop rare stuff from them for yrslf or sale. We would need some instanced solo dungeons, because zergs are super boring. Like chill, but super hard solo hunting with cool rewards. This is base of most MMO. I wish this game was more like Tibia so u can go and hunt monsters in harder and harder spots.
After the expansion I got like close to BIS within a month for most loadouts like 95% like you and did all the m3s gold and was bored and quit again. I could have bought BIS completely but what the point when they change the BIS every 4 months or so anyway don't waste the gold.
Every MMO ever made in the past 20 years has felt pretty empty after getting max gear score. People complain about the same shit in every MMO. We do need raids that actually drop good gear though.
I agree 100% I came back and was super confused by the gearing and didn’t feel like researching right away. I ended up just buying a full set of dps gear and Tank gear. I’m pretty sure I’m geared better than 90% of the people I’ve ran M1s and M2s with.
the devs did say they wanted more diversity in builds but yeah... i struggle to make anything to wear now, never mind craft any gear to test later. i dont care much for best gear possible yet, but i do want to try some things out for the various ways i like to play.. but ive realised the past few weeks that i cant do that within any suitable time or cost. I used to enjoy having multiple chars in my mmo's but since s3, having multiple in this game is a huge burden.
For me i 100%agree with you´r graf their side/side with wow this is how it has been for 3 years now before dlc it felt like the beautiful environment game had evolved out of beta status and then we got dlc with broken builds and items sure you get fast to 700 to day it´s bis to day and tomrrow it´s shit they discover ore comming out a nerf ore they discover a bug/exploit and they nerf it ore render the builds in worse case jusless for me and 7k hours and tons of gold and prob 10 enducturs all crafting 250 50+ cromatic seals am still pause the game and staying in my old builds sns/gs opr arena, wars ga/wh point, and a bis dex build rapier spear bow build mainly for pve farming some small scale 1v1 and up--> but to be frank am tierd of nw and on top of all this my freedom artifact is gone and you can´t so far i know del them and i havent even made a ticket that´s how tierd i am on new world atm and the ticket would take 2-5 min :) i think i spend more time typing this tnx for still having the energi to talk and post and upload content.
The only time i feel that I didn’t got rewarded at all 0. Is the winter guardian on the current season 4. When I finally made it to defeat it it dropped a green necklace. From there till the rnd of the chain of season story quest rewards was awful really really bad, greens!!!
Nailed it. Near-bis 2 werks after expansion and then no sense of progression whatsoever. Slight upgrades dont feel like youre gaining anything. Nothing to work towards.
When it comes to progression I dont think anyone does it more (more as in quantity and something to chase/grind) then korean MMOs. Would be kind of interesting if NW took some inspiration from those. But less repetitive please, so dont get inspired to do endless mob farms but instead to the power up and progression awards. And I dont mean upgrading gear in some sort of RNG make it or break it (quite literately in some cases) sense.
Or maybe something like Bardurs Gate 3? Because finding new items and getting rewards from quests in that game feels so good especially when you realize you can combine them into unique builds. And I feel like artifact could be a lot like the gear in Baldurs Gate 3 where its all about the effects and not about some arbitrary power number. And all items are unique in some ways.
This game is dead again. Finding dungeon is nightmare, finding M3 to speedrun is impossible, only OPR and chest runs are alive atm. Basically end game doesnt exists and only newbs who arent at endgame yet still plays it. This game needs solo content, because ppl dont stick around too long to make static groups possible. Even big companies decays with time more then in other MMOs. Gearing is nightmare, because if u want BIS u can spend all ur money to get it, but then after 1 month they patch game and make ur gear usless so basically it is not worth to invest in this game. Trust to developers is at 0% scale, they are unpredictable, incompetent. They are also scammers and laugh at our faces, they sold DLC and canceled promised content for 6 months. AGS is worst gaming corpo I've seen in my entire gaming history. To be honest it doesnt even suprise me, because I knew what they are going to do after forum shutdown, paid dlc and now they pretend nothing happened :D In May they will tell us it is super hard to implement anything and will ask to buy another crap 1 hour DLC, if sales wont meet expectations game will shutdown in 1 year +-. We are currently in mainteance mode, no content updates, just promises and crap videos, crap ctrl c ctrl v events from AGS.
I was just telling my buddy this it feels like once you get your gear that you need, there’s not much else to do I really think gearsets like ESO has would be perfect. It would give people more things to grind for. And build diversity would be a lot better.
Yea bruh... U lost a subscriber.. your titles and what you talk about makes new players/returning why away from the game.. why can't you talk about the good? Seems these past few months have been nothing but negativity instead of giving info on how CERTAIN things can be improved. Yea they should've done this and should've don't that.. but it didn't happen and some happend late. This MMO is better than A LOT that's out there and I give them credit for that. But you as a New world influencer should be covering more than just negativity
negativity seems to be your top priority now days about new world… Put some positivity in your words mix it up,have some respect for the most and by far the best MMO to date “New World “ pull your head out your kulu… 💯🤙🏾
I hope the game dies if I am totally honest. I detest everyone associated with this game. It's quite obviously moved to a state where it is a placeholder for LOTR and they are now just in maintenance mode, giving the bare minimum effort.
Completely agree. The expansion and removal of umbrals plus easy 680 gear drops took all the grind out of the game. Would be alright if there was an actual end game but now there's literally nothing to do...
Nothing wrong with pvp being the end game loop... If it got any kind of love or attention the last 2 years. Fix the territory ownership and war systems, implement match making both in opr/arenas and for territory ownership by having tiers of territory, add practice wars, and maybe a new game mode or two. New opr maps should have been done 18mo ago of course too...
@@impulserr opr is fun, the lack unbalanced roles is not fun, but the game mode itself is no different than domination in any shooter. It’s the lack of roles or the presence of to many role that make it unfun at times
NW has like 200 hours of content, especially after all buffs in character exp, trading skill exp, easy gear progression etc. And for what, no raids, no difficult end game, no reason to even have good gear and there are no goals in pve AND pvp, no ranked pvp and such. Game is lacking insane at every aspect.
This game is not casual friendly. It is illusionary friendly. The rewards you get doing pve or pvp are not even close to be bis. This game is friendly for people who have a lot of gold or buy gold on the Internet. If you play casual this game, you will have mediocre gear, and you will able to do everything, but in pvp, people with bis will crash you.
thats true
Couldn’t agree more.
Newb. What is BIS?
@BCS86 best in slot
Nah, I am far from “BiS” and shit on BiS war players. Your shift key, aim, and ability timing are most important. As long as you can gypsum cast a set and get some decent perks on TP cheap that isn’t fully useless. Also, using a build that isn’t dumb helps too.
The game has beautiful environments and good action combat with the limited 3 abilities you can use at one time . But other then that it lacks interest to keep a decent player base unfortunately 😢
6:00 not even bias but just SOMETHING that’s an actual upgrade. I legit haven’t got an actual upgrade that I didn’t craft myself for at least a month so far. It’s nutty and I don’t even got good gear on.
11:54 to 12:09 sums up New Worlds PvE & just general progression for me. If this game had gear progression like either Runescape but with traditional MMO crafting, it'd be so damn good. I too have about 8 different builds, all 90% of the way there, but I can't be bothered doing that last 10% because it's gatekept by coin. This game's entire progression system is gatekept by coin, and they've made making coin the worst experience it's been to date this patch, even moreso in Season 4, with the fact I can no longer grind Arena's for a measly ~3K an hour. New Worlds' progression is crap, there are no chase items, this game manages to simultaneously have no chase items, but also has outrageous item bloat, it's really quite impressive.
imagine needing over a few thousand prismatic material just for 1 set of azoth inducted gear
Woah there buddy, they've got to give the bots something to grind for!
Super casual friendly too if you ask me.
"Sorry, Baggins." LOL this is becoming a standard meme, eh?
I agree in general - I am currently getting all weapons to 20 and trying to figure out what class I want to be. It's way too expensive to have several BiS sets, so I might just go with healer since that is always in demand. DPS is more fun but there are too many.
People are def running stuff. At least on valhalla east coast . Im newer to the game,played wow for almost 2 decades of my life, after finding new world i don’t know if ill ever go back. I like how 1 character can do it all. And i hope they keep adding dungeons and raids. Really enjoying it. I DO hope they make things like chromatic seals or writ’s obtainable from running dungeons at some point.
Dungeons are boring after short time and not rewarding so its hard to find m3, much harder then it was to find m10. You will get bored soon trust me.
The bis bis also changes depending on meta. So its not really worth it logically since the meta can change next season or sooner.
Honestly I just got back into it as a level 60, bought the expansion and can’t even start playing the brimstone due to not playing a certain part of the main story(after hours of trying to figure this out) and the other issue is I can’t seem to work out where I’m even in the main story since there is 3 main story lines and the quest names don’t even match up with anything online to find out what one I need to do. I simply don’t have hours to sort out where I’m even so will likely just quit again. It shouldn’t be this hard imo. Great way to get new or old players to stop playing. Hopefully they fix it, it’s a great game with some basic issues that could easily be fixed.
When I returned at the Angry earth expansion all quest markers where back on the map. It was so confusing and I nearly quit again, basically they have redone all the main story and side quests again and these have reappeared on the map which is really annoying because you now have literally hundreds of yellow markers again all over the map.
You can filter the quests to disappear off the map but this doesn't really remove them.
I think there's a quest you need to do that sends you over to start the brimstone sands quests. Just Google how to start brimstone sands quest....I think that's what I done
Casual here: Been trying to make ONE build since expansion came out and still not done because on PVP track 93 and no freedom artifact 😢
Yes you can make a decent build quite easily as a casual, but is that bad? Keeps us in the game and feel like we contribute to the squad. Just being 700gs isn’t EVERYTHING. In my opinion 😊
No, I don't think it's bad, we need optional hardcore grinds
You have lost your MIND. Imagine being this wrong. It’s not casual friendly
i just came back recently after hearing there is a mount in dlc. That's true tho after u have ur bis gear it feels empty, lacking content whatsoever. However, for me the worst part is grinding for artifacts, it's group content so ofc i need to group up but i have to wait more than 1 hour only to gather 7 players lol, other players already have the artifact or bis gear so they won't bother to grind nor help the new players or player that just come back. Well i think this is more like a population problem because in SEA server the highest player count per day is only 1k
This is the idea I would like them to implement. There should be dungeons that are in some way different to give PVE players something to work towards. Heres some examples of how they could go about this: One hit Kill Dungeon. If you take any damage you die instantly, the reward for beating such a dungeon? A selection of unique items so you can pick the playstyle you want, for example maybe it is a pickaxe with an entire extra 10% luck or a sword that gives you an edge in pvp, or maybe its a really shitty sword, but the sword has a 1% to oneshot a player. But give the players a selection so that they can pick the playstyle they want. That feels good and is rewarding .
Another dungeon idea I have is a dungeon where the exit is constantly moving and the whole dungeon is very difficult to complete from a puzzle sense. The reward? A minimap item that allows you to have an in game minimap. Or maybe a special highlighting that makes your compass easier to follow.
Heres another dungeon idea: Pacifist dungeon. Any damage you do to the monsters is dealt back to you. The reward for the dungeon? A pet companion that gives you 1% global loot luck or something.
The content would be locked behind skill. That allows for progression in the end game even when you are maxed, and even if you are not maxed. It gives you rewards that are beffitting to the unique challenge and lets players have some choice in the reward they get. Even if they made a meme boss that was so difficult they don't expect it to be beaten, give the players very difficult content to work towards. Have the players sitting at excell sheets trying to figure out if its even possible to beat it... Or whatever, im not a game dev, im just a player. I have a dream that one day I am watching my own new world clips trying to figure out how to optimize my i frames against a monster of a raid boss.
Thanks Jay, solid video! I hope they make cosmetics for players to do dungeons a large amount of times, even the lower scale ones because I'm a returning player that's starting again and I'm worried that there will be no players to do dungeons with and i think this will help new or returning players from extended breaks level up as that would help new players be able to do earlier content!
The endgame progression system is awful, period.
Always thought this game was casual since launch man... From someone who put 15k hours into guild wars 2, and 10k into phantasy star universe... Casual mmo >_< And yes even more so now.
Welcome to the lack of progression haters club. We have t-shirts. -- The game needs end-game raids to progress through across weeks or months with special items that progress and make it worth to do on varying difficulties. People will hate it though because PvP'rs won't want to do it so they'd have to have some other way to get similar level gear through PvP.
6k hours played NW i love this game. 2 weeks ago runed out of the gold, heavy set bis light bow/rapier bis, again they swaping meta im out😢😢😢
I won't talk about PvP, but as for PvE, the main progression problem are:
1) Randomness of mutaded expeditions
2) Limitation of only 2 mutaded per week.
3) Almost absolute randomness of the gearscore/perks of drops in expeditions drops (excepting artifacts)
4) Lack of of a Token based system for Expeditions.
You solve any of these problems and the experience immediately gets better.
As for the craft, surprisingly enough, it is very reasonable. Yes, crafting a BIS costs a shitton of money. So much that a single player should be happy to craft more than one per season. But tell me any other themepark MMORPG in which you can actually craft BIS...
Crafting a BIS should be insanely difficult, because it is neither meant to happen often and nor, quite honestly, be done alone (crafting is always meant to be a team sport).
What happens here is, because of the problems in the PVE progression, crafting takes the toll as the only reliable way to get BIS or even close to BIS.
Topic 3 makes me not want to play new world, there are too much gear loot i dont want to spend hours weekly checking if its worth or not.
As a filthy casual I want it *more* casual friendly. I took a while off and now can’t get any of the Artifacts because they need a group and no one’s running it anymore.
and u want artifact to play group content, but then you realize there are no groups so dead circle 😅
What world are you in? Because in Maramma, artifact farming is common
totally agree, waiting more than 1 hour just to group up 7 players then suddenly they got tired only grinding 2 gorillas then leave.
My personal view on New World is that the dev has lost sight of the main purpose of a game. A game main purpose is to provide entertainment and fun that player is happy and look forward to play. What they did is to tunnel-vision focus on the sub-goals of designs to the detriment of the main purpose.
For example, they are singularly obsessed with gold sink and they find all ways and opportunities to intro this sub-goal and screw up all the fun of the game such as FORCING you to spend tonnes of gold to UPGRADE your artifact, whether YOU LIKE IT OR NOT, and F___c___u___k y___o___u you better spent those gold else you LOST ALL YOUR ARTIFACT PERKS shall you DARE to abandon the upgrade quest. And F___c___u___k y___o___u again, if you not gonna spend those gold, we not gonna let you have the perks for your 6th artifacts. And F___c___u___k y___o___u very much for spending those gold making us fullfill our purpose of implementing gold sink.
at least with the umbrella system to upgrade gear I could find pieces easier than upgrade it... I actually dislike not being able to upgrade gear. I hope the Aeternum patch will let me just upgrade my gear instead of replacing.
1:30 Hey, what is this build?
Im confused about split atributes here. Is this actually more benefitial than having just full strenght atribute?
once the group finder is in the game, all these Gatekeeper Andys, like yourself, cant stop us "casuals" from getting the same gear without having to deal with pricks judging us just based off gear. For shame, your better than that.
Erm, I don't think you know me well.....I have defended casuals since the start of the game, I am pro casuals, the group finder is great. I never really check people's gear or anything, I actually hate the current system!
The cost to build bis is too high.... The materials cost is insane.
At the moment it's portal runs, m1s and OPR. Gold from chests and artifacts basically.
PS season pass is cosmetics ...
PPS if you watch the latest video, it gives an idea of that numbers involved in running the show
Why M1s? you can do M3s if you have 695 which you should have if you did the season passes. Plus why do you need BIS? Its meant to be hard to work towards and I wouldn't say 25k is hard to get either tbh.
@@Ballingcat4347 don't need the agro of running m3s in pugs and because loot biasing doesn't work on perks, it's not in my personal opinion worth the risk.
I don't think I have many pieces of armour I am 100% happy with.
25k will take me 12 to 20 days approx
@@neilm9400 25k takes 5 hours just run ennead basic dungeon plus you can make it easily in other ways. Also just try to find a group to play with if you don’t wanna pug
if your getting 25k in 10 days your doing something wrong…
I have 2k hours, played off and on since Beta. I used to PVP, try to get in wars, help a company hold multiple territories, transfer servers, switch companies. It was all very toxic and I quit that in Q2 of 23. We used to run M10s and grind to get PVP bis, I had 300k shards before the expansion. Now that I don't PVP and I can get 695-700 gear very fast to just run dungeons, the game has become very boring. No reason to join a company to just run M2+ as there are basically no rewards for doing so. This game is really the only MMO I have ever played and it is missing something but I don't know what. Now when I try to play even a dungeon, my server has like 300 people on it so it takes forever to get people and then they bought some shit gear off the TP because it was 700gs and we wipe 15 times. I fear that the new queue thing that they are putting in will just be more of the same for PVE. Essentially wasting my time and killing my reasons to play the game.
i came back casual waiting for enshrouded
I've played 2500 hours and I still would put myself into the bucket of casuals. I never, ever, run out of things to do. I recently have invested time into OPR and did my first Influence Race last night, and I feel I have opened a whole other side of the game....after 2500 hours. The title could be less negative, especially if you are hoping to see more people playing the game. The title would be better if it read "This game is absolutely awesome for casual players, let's talk about how to make it better for the much smaller, hard-core, community"
I kinda disagree that New World is casual friendly. In fact compared to the other games that I played, it is the opposite. It provide more frustration to the casual players than fun. New World just has to decide which group of players they want to earn their money from. Is it the hardcore pro players or the casual players? Just choose one and cater to them. Atm they are just stuck in-between making no one happier. You cannot have the cake and eat it.
If they just added personal dps meters pve would be x10 more interesting
True.... hardcore pvers are obsessed by numbers and I have to say playing a game with a dps meter feels so much more fun like WoW SoD
Accurate. You missed the meta reset that NW has, though, on the timeline. This is major in build creation.
that's a fair point, that last 10% of power or effort is very easily wiped if you are a full on meta player (which is fine)
It has issues no doubt, but as someone with 9k hours in the game. it's not really a casual friendly game unless you are going to break the ToS and use RMT. There are some gold sinks that are just insane for a casual that a war player or non casual like myself just don't have issues with for the most part. Plus the gear during leveling is now ass they lowered some of it with no reason. There are much bigger issues most of which are inconsistencies, and just complete failure at math. For instance you can make a pot to resist each elemental dmg type except ice they overlooked it entirely. Do the math on petrified hearts needed to make even 1 top tier flask in the new zone, it's insanity. Then there are all the worthless drops in all categories that are still around, and they add more rather than use old ones. They solved an old gear issue then screwed that solution with the new system, there are obviously layered trash gear systems on top of each other because they did not remove what is not used, and do not even get me started on the poor expedition designs with the silly lockouts that prevent new or casuals from ever running anything outside of a currently mutated and result in anything lower than m2 be a no go period. Part of it's the gates, other parts, are the drops are straight garbage. I could write a damn book and not cover all the small problems in the game. harvesting issues do to campers and bots, solved by monsters that drop resources then ruined by the drops being over nerfed into the dirt, and not expanding on those critters with more like an ori dropping molten monster, owlbear dropping wireweave etc.
From a PVE perspective, BiS is not required. You can run M1-2 expeditions if you have mid tier trophies, wards and coatings. I am not level 200 in many of my trade skills because the grind to get there is not fun to me. I agree with your thoughts on the game but am enjoying it. I am hoping T&L is more entertaining and is released in the next 6 months..
true, but if you're not in companies that do regular lower runs then the random pug grps can fail often.. took me 4 hrs to find a lobby with forge m1 tonight.. then it was last boss disaster for 40 mins.. took all my night up, burnt me out & had zero loot of any use.
You need BIS to play leaderboard runs^^ M1-M2 is just tutorial mode
I could not care any less for leaderboard standings.
The faction vendor gear costs way too much gold. It's awful how a new player has to chop trees or whatever until they can afford it, just to have some good starter for PvP. Thumbs up for the videos.
Getting rid of shards ruined the excitement of getting gold on a m10/m3. Your suggestion of getting rid of bronze silver and gold would be a bad idea imo respectfully.
I feel like gear just litterally rainning left and right, the game is a savage simulator. Wish they would make it super rare to obtain anything
It would be great solo content if you could farm mobs and drop rare stuff from them for yrslf or sale. We would need some instanced solo dungeons, because zergs are super boring. Like chill, but super hard solo hunting with cool rewards. This is base of most MMO. I wish this game was more like Tibia so u can go and hunt monsters in harder and harder spots.
After the expansion I got like close to BIS within a month for most loadouts like 95% like you and did all the m3s gold and was bored and quit again. I could have bought BIS completely but what the point when they change the BIS every 4 months or so anyway don't waste the gold.
PvE - regional leader boards get it!
Said it before and I’ll say it again, they should have focused on horzential progression features.
Take a two month or more break. Then comeback and start a new character. That’s what I did and I’m having fun again. Eldorado is still popping. 😊
Every MMO ever made in the past 20 years has felt pretty empty after getting max gear score. People complain about the same shit in every MMO. We do need raids that actually drop good gear though.
It's the fact that New World has such limited progression and mostly unfun. I expect to finish, just not in this way
I agree 100% I came back and was super confused by the gearing and didn’t feel like researching right away. I ended up just buying a full set of dps gear and Tank gear. I’m pretty sure I’m geared better than 90% of the people I’ve ran M1s and M2s with.
the devs did say they wanted more diversity in builds but yeah... i struggle to make anything to wear now, never mind craft any gear to test later. i dont care much for best gear possible yet, but i do want to try some things out for the various ways i like to play.. but ive realised the past few weeks that i cant do that within any suitable time or cost. I used to enjoy having multiple chars in my mmo's but since s3, having multiple in this game is a huge burden.
For me i 100%agree with you´r graf their side/side with wow this is how it has been for 3 years now before dlc it felt like the beautiful environment game had evolved out of beta status and then we got dlc with broken builds and items sure you get fast to 700 to day it´s bis to day and tomrrow it´s shit they discover ore comming out a nerf ore they discover a bug/exploit and they nerf it ore render the builds in worse case jusless for me and 7k hours and tons of gold and prob 10 enducturs all crafting 250 50+ cromatic seals am still pause the game and staying in my old builds sns/gs opr arena, wars ga/wh point, and a bis dex build rapier spear bow build mainly for pve farming some small scale 1v1 and up--> but to be frank am tierd of nw and on top of all this my freedom artifact is gone and you can´t so far i know del them and i havent even made a ticket that´s how tierd i am on new world atm and the ticket would take 2-5 min :) i think i spend more time typing this tnx for still having the energi to talk and post and upload content.
It’s easy to get “usable gear” but definitely not easy to get bis gear with max gear score and all gemed out
The only time i feel that I didn’t got rewarded at all 0. Is the winter guardian on the current season 4. When I finally made it to defeat it it dropped a green necklace. From there till the rnd of the chain of season story quest rewards was awful really really bad, greens!!!
Nailed it. Near-bis 2 werks after expansion and then no sense of progression whatsoever. Slight upgrades dont feel like youre gaining anything. Nothing to work towards.
Everything I loot in NW is at best sideways junk. Anything worth buying is way too expensive.
Jay I don't agree with everything you said but I do think a ton of that was spot on.
i spend 2m gold in this s3 and s4,and i must say its really boring now
new world
start 2yrs October
fishing fun
now
fish sucks
character
winter armor legendary
heartrune
start canon
When it comes to progression I dont think anyone does it more (more as in quantity and something to chase/grind) then korean MMOs. Would be kind of interesting if NW took some inspiration from those. But less repetitive please, so dont get inspired to do endless mob farms but instead to the power up and progression awards. And I dont mean upgrading gear in some sort of RNG make it or break it (quite literately in some cases) sense.
Or maybe something like Bardurs Gate 3? Because finding new items and getting rewards from quests in that game feels so good especially when you realize you can combine them into unique builds. And I feel like artifact could be a lot like the gear in Baldurs Gate 3 where its all about the effects and not about some arbitrary power number. And all items are unique in some ways.
This game is dead again. Finding dungeon is nightmare, finding M3 to speedrun is impossible, only OPR and chest runs are alive atm. Basically end game doesnt exists and only newbs who arent at endgame yet still plays it. This game needs solo content, because ppl dont stick around too long to make static groups possible. Even big companies decays with time more then in other MMOs. Gearing is nightmare, because if u want BIS u can spend all ur money to get it, but then after 1 month they patch game and make ur gear usless so basically it is not worth to invest in this game. Trust to developers is at 0% scale, they are unpredictable, incompetent. They are also scammers and laugh at our faces, they sold DLC and canceled promised content for 6 months. AGS is worst gaming corpo I've seen in my entire gaming history. To be honest it doesnt even suprise me, because I knew what they are going to do after forum shutdown, paid dlc and now they pretend nothing happened :D In May they will tell us it is super hard to implement anything and will ask to buy another crap 1 hour DLC, if sales wont meet expectations game will shutdown in 1 year +-. We are currently in mainteance mode, no content updates, just promises and crap videos, crap ctrl c ctrl v events from AGS.
I agree with you and to be fair i would love more cosmetic rewards
7:08 true xD
I was just telling my buddy this it feels like once you get your gear that you need, there’s not much else to do I really think gearsets like ESO has would be perfect. It would give people more things to grind for. And build diversity would be a lot better.
Does this guy hate New World?
Yea bruh... U lost a subscriber.. your titles and what you talk about makes new players/returning why away from the game.. why can't you talk about the good? Seems these past few months have been nothing but negativity instead of giving info on how CERTAIN things can be improved. Yea they should've done this and should've don't that.. but it didn't happen and some happend late. This MMO is better than A LOT that's out there and I give them credit for that. But you as a New world influencer should be covering more than just negativity
So we are expecting you to stop playing then?
I am already playing a lot less but I do like the combat
@@NewWorldOddityso you are ending your channel? Why watch someone who doesn’t like the game.
They need a weekly pvp vendor with 700gs
yes sure and "Game completed" on black screen as soon as you install game maybe?
negativity seems to be your top priority now days about new world… Put some positivity in your words mix it up,have some respect for the most and by far the best MMO to date “New World “ pull your head out your kulu… 💯🤙🏾
He speaks the truth though 🙏
Truth is awesome but speak truth on the good and bad… a little positivity gos a long way…💯🤙🏾
Doesn’t make him wrong…
Tell us you riding AGS w/out telling us you riding AGS 😂
I agree. I like the game but so many people are negative about it. If you aren't having fun move on
I hope the game dies if I am totally honest. I detest everyone associated with this game. It's quite obviously moved to a state where it is a placeholder for LOTR and they are now just in maintenance mode, giving the bare minimum effort.
Obvious, eh? Lol.
They got money from dlc and cut off content for 6 months so 😂
@@impulserr precisely. Yet dickrider above can't seem to grasp it. Probably too busy grasping something else
Completely agree. The expansion and removal of umbrals plus easy 680 gear drops took all the grind out of the game. Would be alright if there was an actual end game but now there's literally nothing to do...
Just PvP unfortunately
Nothing wrong with pvp being the end game loop... If it got any kind of love or attention the last 2 years. Fix the territory ownership and war systems, implement match making both in opr/arenas and for territory ownership by having tiers of territory, add practice wars, and maybe a new game mode or two. New opr maps should have been done 18mo ago of course too...
@@ethanthomas1148opr is not fun at all and to get into war u need a lot of effort
@@impulserr opr is fun, the lack unbalanced roles is not fun, but the game mode itself is no different than domination in any shooter. It’s the lack of roles or the presence of to many role that make it unfun at times
@@impulserr and if you think OPR isn’t fun you won’t wanna do wars it’s even more a shit show
Pve is incredibly boring I havnt done 1 soul trial and I play every day
PvE is not that fun and that's fine - any Dev time spent on it further is a waste of resources.
Hmmm maybe NW has 2-3k hourse Content, thats why Diablo has a hard reset after all Seasons and WoW has many AddOns.
NW has like 200 hours of content, especially after all buffs in character exp, trading skill exp, easy gear progression etc.
And for what, no raids, no difficult end game, no reason to even have good gear and there are no goals in pve AND pvp, no ranked pvp and such.
Game is lacking insane at every aspect.
That is why diablo is already dead 😂