In terms of the Drinking Buddy quest, I opted to actually keep him for myself and the quest designer never actually considered anyone choosing that option. I have a remote settlement in Outpost Zimonja filled with all my followers, designed to be something between a base for an elite Minutemen strikeforce and a chilled-out lounge where you could kick back and relax after a mission. So, I figured having a robot that endlessly brews ice-cold beer would be a cool addition to that. Now the “Trouble Brewin’” quest is permanently open on my Pip-Boy, with an unticked box next to “sell drinking buddy”. I made a choice that was actually presented to you in the quest and I now have to stare at this uncompleted quest forever because it didn’t recognise one of its own choices
You know, when I played Starfield, if I recall properly... I remember one of the pirates telling me that "we're bad guys, we steal, rob... and even kill" I laughed out loud, it's hilarious. I half expected him to comment on how sometimes they don't say please and thank you or something, and for the dialogue to be a joke but..
I really wish that game had been a financial failure for Bethesda. The fact everyone still picked it up means they’re just going to continue forward with the same lazy executives, poor writing, and broken quest design into at least TESVI
@@istrumguitars It's weird to say, but The Eldet Scrolls V.I is something I have little to no hope for I doubht it'll live up to Skyrim... let alone more modern games like Elden Ring or the older titles like The Elder scrolls I.V Oblivion or I.I.I Morrowind, no chance. The fall from grace, the decline has been long and with Starfield I think it peaked at it's new low point... it's not just that mechanics lack nuance it's *designed* badly it's all antithetical; less than the sum of it's parts, nothing comes together; it's broken not in terms of performance, but design. There is some quality in Starfield, like shipbuilding... it just gets betrayed by a problem; like a lot of Starfield, this space game's mechanics feel like it was made in a vacume
I'd say the same thing for Neon from Starfield. It is supposed to be a cyberpunk dystopian slum filled with drug abuse, gangs, prostitution, and corporate domination. yet the only thing that is seen is corporate domination and a few gangs especially if you choose the neon city rat trait or gangster background (a street kid if you want to compare it to cyberpunk 2077) there aren't any people who are afraid of the protagonist or know/remember the protagonist's previous reputation as a neon city rat/gangster. Several quests bring up the true leader of the city which is the CEO of a corporation yet you can't, you know, blackmail him or plot to get rid of him to have someone else take over(especially if you are working for the crimson fleet, Ryujin or possibly it's a plot created by Walter's wife to have her take over neon) yea you can work alongside a drug dealer but you just work at a drug manufacturer and smuggle the ingredients out of it nothing more nothing less
It really is striking how boring Goodneighbor is. Less than half a dozen town/city settlements in the entire game and they couldn't bother to make them all stand out. I like Fallout 4 but its worldbuilding isn't great. The entire Commonwealth seems like it is stuck a few decades after the bombs fell. Diamond City is the sort of settlement you'd expect 30 years after the bombs, not 200. Fallout 3 had the same issue but at least it had the (weak) excuse of more nukes in the area making radiation hazards more widespread. The Commonwealth is comparatively intact. Meanwhile the OG Fallout games and NV showed civilizations that had realistically been rebuilding. I wish Bethesda would realize that it is possible to mix the post-apocalyptical setting with civilizational progression. But given their recent games I'm not sure they are up to the challenge of making good games anymore.
Fallout 3 doesn’t have a weak excuse because the extra warheads hitting the DC area is not the only thing keeping the region from developing! First hordes of super mutants infest large swaths of the DC city ruins and not to mention that the vault the Super Mutants are coming from is quite a ways from DC so it is likely super mutants hordes have been terrorizing communities for miles in and outside of the scope of F3’s map. Also if you ever looked into the limited lore of the talon company mercs, all we really know about them is that they are being payed off by some outside benefactor to keep the region in a state of chaos for some reason unknown to us. The game clearly translates to the player why DC is in such a sorry state even 200 years later. Fallout 4 doesn’t really have any excuse for why Boston is so lifeless.
@@RobotWithHumanHair. The talon company thing and the "Somehow Palpatine returned" reasoning for the Super Mutants being in DC is exactly the kind of thing why many believe that Bugthesda can't create anything new or progress. Copy pasted ideas from other and actually more talented creators. Everything must remain moments after the bombs dropped.....forever. It's a really hopeless view on humanity on Bugthesdas part but for other reasons such as we'll never be able to recover after a Nuclear exchange, all is lost and it's shanty towns for the rest of time. Let's face it, it's more likely they're just talentless hacks.
@@RobotWithHumanHair. as randallflagg said as well, the supermutants shouldn't even exist on the east coast, it's just that todd and emil can't come up with any new factions and want to boil fallout down to its most marketable aspects. However, even if your point is true, that the reason DC and its surrounding area can't develop, then it's still bad worldbuilding, as well as completely invalidates the main quest. It makes it to where Jame's idea of building the purifier in the Jefferson memorial is even more stupid, as the purifier is now in the middle of the worst place in DC to live, so how are people going to access it? The BOS have already shown themselves incapable of tackling the mutant threat alone, which makes their boneheaded decision to take on the enclave even more stupid, as they could be helpful on this. Also, it invalidates tenpenny tower existing, because how tf are there rich people in this land if it can't even support farms and other sources of income? It still doesn't explain why people built megaton in what is essentially a toilet bowl instead of the literally still standing suburb of springvale right next door., unless supermutants make people completely stupid for some reason as well. The fact is, that bethesda wanted to create a whole bunch of setpieces that they thought would look cool, instead of a world that made sense, and then came up with flimsy excuses in order to make them work, which they failed at. There's nothing wrong with liking Fallout 3, I liked it a lot in the past too, but it seems as if you are doing Todd and Emil's job for them when you defend their crappy writing and worldbuilding, imo.
@@RobotWithHumanHair. I'd argue those *are* weak excuses, because it makes me question why anyone bothers settling there at all when it's in such a bad state, especially taking into consideration its apparent lack of ability to support the crops and livestock necessary for settlement. Also, what do you mean Fallout 4 doesn't have an excuse for the undeveloped state of the Commonwealth? You are directly told that the Institute sabotaged the region's collective attempt to form a post-war government-and implicitly continue to hinder progress by sowing mistrust & paranoia between communities and littering the wasteland with their own version of Super Mutants. It's also implied that the *very recent* collapse of the Minutemen has a lot to do with the region's chaotic state.
The Witcher 3 came out around about the same timeframe as Fallout 4 and it absolutely puts Bugthesda to shame. There were soooo many NPC's going about their lives and stuff going on in places in the witcher, it still blows my mind today. There was a sort of day and nightlife cycle that occurred, you had to go to blacksmiths during the day for e.g. If I remember rightly, the Fable games were a lot like that also. Damn, you could even get a job. Considering how terrible Starfield turned out, you can see how much behind the curve they really are now. Their issues are now terminal and can't simply be modded out anymore.
Never occurred to me the vast difference in mature themes between New Vegas - 4. Drug addicts, prostitutes, PTSD soldiers, rapist with a flamethrower, Snuff film guy I just don't see Bethesda making anything even close to that grisly stuff
40:38 There's actually a quote from one of the original devs, I think Tim Cain, along the lines of "it's not Fallout if you don't have 50 ways to tell someone to fuck off"
damn.. only 350 subs? i would've never guessed that based on the production value. I've noticed a lot of channels doing the "we gave fallout 4 too much crap" thing after the show came out, i'm glad people are still dogging on the steaming pile of brahmin shit that is fallout 4
>Be at the 300 hours mark in fallout 4 >like 7th character [wouldn't say play through cause it's fallout 4] >Do the Dig for the 5th time >Talk to Bobby >Always kill Bobby >Do Diamond City Blues for the 5th time >Never realized Trish and Bobby are different NPCs >Always be confused as to why Bobby is alive again >Always shot Trish again because this ghoul should be dead >Never spoke to the other NPCs that show up post-DCB >Didn't even know the Marowski Heist quest after the lab raid was a thing >Never once meet this Marowski character >Never know any of this happened Lmfao I've got 800 hours in fallout 4 and I stopped going to goodneighbor because I didn't know any of these other quests were a thing. I thought there was *only* the dig and the silver shroud quest to do in goodneighbor, and I only remember the silver shroud one after the mechanist quest was added by that robot dlc.
I never considered sending drinking buddy directly to Rexford. Usually I just keep him, send him to a settlement, then fast travel there and send buddy to goodneighbor. Boom, quest done, no escort required. Just go to rexford and send the bot inside. But, yes, absolutely another failure on Bethesda's part
After Fallout 4 and Starfield i ask myself how Bethesda will survive when games as old as new vegas, as Contemporary as the Witcher 3 and as recent and modern as Baldur's gate 3 blow those games out of the water in every single way And yeah i find weird how sexless fallout 4 and media in general lately is, at least Baldur's gate 3 showed us it can work and enhance the experience
I honestly went back to playing Oblivion again. Then I realized that Bethesda made a game with way fewer crashes, somewhat more complex quests, and that was almost 20 years ago when they released the base game for Oblivion
@@KaosNova2 Yeah I recently replayed both Oblivion and Skyrim extensively (about 70 hours of Oblivion, 90-100 of Skyrim) and it's sad to realize how after Oblivion they really gave up on quests. Fallout 4 is basically just "go here kill or loot x and leave" quests and that often also comes with almost to no flavor. This started with Skyrim but when you play Oblivion it's still all handcrafted and interesting and a lot of quests don't even involve going to a place and killing everything. A lot of them rely on dialogue instead and I love them for it.
Loved this video and analysis! Hour and a half passed like I was watching a movie or having a conversation with a friend. You just gained a new subscriber!
I hate the memory den because they could’ve done so much more with it, think about it: Bethesda wanted a characterised protagonist with their own backstory and motives separate from the player, that’s fine imo as long as they expand on it, why not have the memory den be a place to relive pre war memories? Why not have Nora have memories where she was working on her first case, using charisma to convince the jury and intelligence to look through the evidence, or maybe have Nate re live a moment in his time in the army where he formulated a battle plan to attack the Chinese in anchorage, or have one where he saves his comrades, and why not have a memory where Nate and Nora meet for the first time? Maybe Nate needed Nora for a case he was involved in or Nora worked in anchorage as a representative or something like that? But no, we just get a replayed scene where we watch our spouse die, something we’ve seen before and will see again going through kellogg’s memories, speaking of which that entire scene with reliving your spouse’s death is just kellogg’s memory, no change, nothing, just the same thing we’ve seen before. What a waste of potential the memory den was.
Funny you mention the good neighbor drug deal quest. I never did it before so I told Paul to cut me in on his deal with my evil char. I was on survival and was running around when I stumbled across the deal. I instantly wasted everyone except Paul and tish because they were set to essential for some reason. I shrugged and ran off. I happened to find them again by accident after like two in game months. They were just standing there motionless waiting for me to interact with them. I walked up and the attack option and my char said "Sorry, no witnesses." THEN their essential status got flipped off and I murdered them again. Lmao FO4 is goofy asf.
Good points. I never spent enough time in Goodneighbor to really notice a number of these details. This is what happens when your lead "writer" doesn't even consider himself a writer--just a "quest designer." Lots of important things just fall through the cracks. However, I would like to say, in all fairness, that the "Jet in pre-War safes/containers" problem is not a retcon, it's just a mistake in the application of loot tables to containers.
To be fair mernon or whatever actually lied about making jet and you can call him out on it, theres evidence of jet users before he was born, and you find out all he did was tweak a formula he had found making it more potent Jet was for sure around pre war and has been since it was introduced
I have no issue if it is "for kids" avatar is a piece of media for kids. As long as you commit and respect your audience. You can portray difficult topics even within child friendly boundaries. FO4 does not do well
My facorite part of the Dig is when the quest bugs an can't progress anymore so i need to either reload an save from 2 hours ago or i leave the place and the quest is there in my pip boy forever Thanks for the great design Godd Howard, outstanding move
One of my favorite lines from Fear the Walking Dead - season 2 Daniel Salazar: "In my time Ive known men who inspire fear: Do you know what the have in common? They never say how frightening they are." I feel this line applies to every faction, and town in Fallout 4. They talk about how ___ they are and never deliver.
A minue and a half in and already a good point. Early in fallout 3 you go to megaton and interact with Moriarty's Saloon staff, Gob and Nova Gob is essentially an debt slave/indentured servant for Moriarty, who both charges him for the room and board from his wages and abuses him. Nova is prostitute working for the saloon, who Moriarty sleeps with as well. A previous worker, Silver, complained that Moriarty broke his deals with her, and sends you the player to get back money he promised her. The game does not shy away from how despicable he is, and your actions can make the town directly worse, at least by implication. If you get Sheriff Simms killed, he was the balancing voice in town to weigh against Moriarty. Without him, Moriarty's influence will increase. Along with the direct slavery the game allows you to engage and profit from, its a huge step down when the savagery of the wasteland and humanity unleashed is a major theme of the games.
Mad Max 2015 is a better post-nuclear role playing game than Fallout 4. Even better is that Mad Max combines both driving a car and walking around in the wasteland of Australia.
We need a mod that fixes goodneighbor, changes up the minutemen and the railroad, switches up the BoS (or replaces/remove🙏🙏). removes all super mutants and Fev, change up the ghouls for the love of god. Change allllll the guns fix the gunners into a faction, fix the raiders and then turn the time back to abt 80 years after the war. Fixes the npc and their quest relation and the dialogue system.
Easier to make a new game from scratch at that point, build the tools for it, port the assets, and write some XML or something for the quests. Maybe use the Sorcery! quest system while you're at it to make the creation of quests easier and less bug-prone. Would also allow for adding back the RPG elements into the RPG game, and fixing the combat, etc.
@@AlphaGarg I meant visually. For an area that is meant to have crime going on, you don't see much of it. They could have made it look like a more crime infested area. It's also a matter of even older games, on older engines had the power to depict it better. A section of a more recent game, should be more convincing. "Engine Limitations" was brought up at the end.
@@AlphaGarg Well, it's what I thought of. But whatever comparisons there are to make, they could have done more. If older games can do it, they don't have much excuse.
@@yaboi672 Yeah I don't get this lol. I'm 23 and I've played FO1, only haven't gotten to FO2 yet because I've been going through the Wasteland series instead. Do people think you can't play old games if you're younger?
Downtown Boston in the ps4 is borderline unplayable Hated it Then i got an series s, next gen right ? Well It want from borderline unplayable to literally unplayable as it crashes every time there
@based-ys9um curious how mine runs some games better than my PS5 and it's only games made by, like, four specific companies where the series S don't work. Keep coping. Modern game devs are just dumb.
It’s hard to understand how a dev might feel about people missing things in a game. However if you as a dev have confidence that the player will explore your world out of enjoyment, then this fear should disappear
A problem I have is that it is very small. If there were to be any good substantial changes, the town simply put it has to be made a bit bigger to allow room for more stuff without it becoming claustrophobic. (this is based on my experience with some of the city overhaul mods for Fallout 4. They add stuff that you would expect to be there in a slum town but due to the size of the Goodneighbour it doesn't leave a lot of room to move around easily).
I think they could’ve made it more like free side. If they used the unopenable doors and had the place densely populated I think it could work. Also you could fill the corners with tiny tents or shacks and really drive up the crowded poverty look.
I would of made good neighbor a bit like free side, the hotel would of been way bigger and in the center, think the hotel like in the PITT DLC and made it look not pre war but way better off then the everything else, maybe have some houses and apartments around that are built up? And possibly make it a family in the trigger man faction, the story of good neighbor is that Hancock killed off all the real evil people and the trigger man could be either left over of who was left or they took over the area and in return they don’t miss treat everyone else and brings in protection and trade for the rest of the town, but as far as a slum goes it should of been a area you can profit off or make the lives better, I’d make it where it be horrible idea to try and fight the trigger man since over all the town would be worse off. Idk imma explore this idea, you given me a lot to think about
I find it insane that people will complain about world realistic sex, but have no problem with bikini armor or blowing people up in a fountian of guts.
Bethesda is so lazy. They don’t deserve to continue having control of Fallout. PS. I bet they cut the “Marowski takes over” quest. 6+ years wasn’t long enough to finish making it 😒
heh, i dont think you need sex to make a town seem dangerous, but i could understand wanting to see more from the slums. there is actually some mods like welcome to goodneighbor and better goodneighbor. sadly the two cant work together but i think they just give it a bit more personality. i tell you what, when they say you cant go back to a unmodded game they are not kidding. i swear you can almost fix or add anything you think was missing in the base game. but yesh, fallout is adult game, dont be afraid to show that. again i dont think you have to go over the top with it but just enough to get the point across. but yesh, you make a fair point. also red dead redemption can definitely count as a amazing world with life and not just interesting main but also back ground characters. i swear i was doing more stuff outside of the story than in it as i just wanted to explore the gaint world out there full of secrets to uncover. the story is amazing but when you need to get away, the world is out there waiting for you. really? the dig bugged out on you? man that's strange, I never had problems with that quest. oh hey man, just finished your video, i wasn't trying to excuse any of the game's flaws just was trying to help out but yesh while i love the game i can admit when it has flaws
While i understand your perspective of the game being made for kids in the start of the video i have to disagree. The game has not been dumbed down due to the target audience but rather the lack of intelligence and work ethic in the creators of the games. We need only look at their latest release starfield to see that they are lazy developers who will make a game with as much auto-generated content to extend the runtime as possible. If fallout hadn't already been a well made world before bathesda bought it i garuntee the games would be even worse than they already are.
Why does it have to be one or the other? I think it’s both. They are dumbing things down out of laziness and by doing so also pulling back on the more hardcore elements of the world.
@@Sublime_Lighti suppose it could be both, but then why would they keep the over the top gore and an M rating. Maybe they'd be afraid of the backlash from old fans? But thats never stopped their bad decisions before
@@Rpot01 I don’t think the gore is at all over the top. Limb dismemberment and a big red fountain of blood isn’t very extreme. The corpses in Oblivion were more brutal than anything in fallout 4. M rating is for that gore and all the times they say fuck and use drugs. I think game of thrones is comparible for this example. We see intense gore, vulgar language, slavary, torture, and sexual violence. By having things like this, that are a very real part of actual human history and societies, it really makes the world feel real. Gritty and disgusting yeah- but that’s how the real world works. If we saw game of thrones with only a beheading and the word fuck and not the rest it would seem like the creators were selectively choosing which dark elements of the real world to include instead of all of it. I’m not advocating we see all of those things in fallout, because some I genuinely don’t want to see even if they are part of a story. But at least having the world acknowledge that these things are a part of it and actually happen on a regular basis would make a big difference. I think they’ve selectively blocked out many darker parts of the world that were present in older games.
I mean it's as simple as it sounds, there are buildings on the outskirts that you can't enter but can sometimes see inside that just made the world larger
My character was a gay man who used his wife and son as beards. He never spent a second looking for them, forgave kellog and spent the rest of his life cavorting around the wasteland building settlements while kissing preston.
i dont think jet was retconned by bethesda, i think myron lied about creating jet, i mean jet is literally supposed to be an amphetamine. apparentally jet was made from fertilizer pre-war so i believe myron just rediscovered jet. i do think east coast jet and west coast jet having 2 different effects is really lame though, jet in F4 is just turbo. but turbo is also a form of jet. i feel like if you can find jet in prewar locations in new vegas, then that solves this debate though, i havent looked into it enough in game.
They retconned it, but the reason was to incorporate it into their games beyond Fallout 2. Myron also either gets killed by the player or by one of his clients whom he sold Jet to. Myron had no record on how he made Jet, so it was lost, so without the retcon, Jet would be in one game.
I think the game would have been way better if Bethesda just made the basics of the game, the locations, assets, general map layout, maybe sort of a design brief, then just gave the whole thing to Obsidian to actually build a game out of it.
Maybe the Obsidian of yesterday, but not today. People seem to forget or just dont realize that in the last 14 years since New Vegas released, Obsidian has been ship of theseus'd. If you want proof, look at how bland The Outer Worlds was. Never was there a sci-fi setting more bland, corprotized, and safe as Halcyon. The Obsidian of today wouldnt have any idea how to make anything as competent as NV.
Those who played older games as a children would be in a late teens? People who played F1 and 2 as children (middleschoolers, because they were tough and unplayable without guides and tips) were 30+ for release of F4
Who said playing games when you were younger meant playing at release? If I said we enjoyed Star Wars when we were younger does that mean we are 60+ years old? My audience is mostly guys in our twenties; so yeah we played the older ones when we were younger and were in our late teens for the newer fallouts.
Great vid will be subbing also, awesome fucking fit I’d love to know what all the prices are/how you got some of them so I can *cough* steal *cough* borrow the fit for my next character
Oh yeah that’s my favorite look for fallout 4. It’s all leather armor ( the light variant ) with the shadowed mod on it to make it look black. You make it shadowed at an armor station which requires some of the armor perks. The right arm is a heavy shadowed leather arm. Then it’s just the black cowboy hat and the “torn shirt and jeans” both of those are found in the Nuka World DLC. I’m glad someone else is a connoisseur of good fits for their fallout characters.
This game was a pathetic abomination. When everyone admits that Skyrim was incredibly overrated and a BAD game, the quality of the genre may be salvageable.
I don't think it's so much controversial or taboo for a rated g player base inclusion. It's your run of the mill tone def hypocrisy of social justice being force fed in any media released now. whereas they go out of the way to make every companion bi so any player character can romance them and speak of sexuality as open in this time frame of society except for certain factions specific view of it, which when mentioned is heavily implied as bigotry. so the lack of realistic p tutuon in any society let alone post apocalyptic generally lawless society is because common sense compells them to make the tutes on the street soliciting the player females and they don't want to perpetuate such social constructs. when really after force feeding sexual ambiguity and openess in this fictional world, they could easily just make tutes soliciting any gender or trans or whatever. I mean p tution is common place in the GTAs which are marketed for mature audiences but parents still buy and allow kids to play the games, it's agenda not morality. there's nova in fo3 but I don't engage because it does nothing in reality but it feels right to be in the game because you know it will exist, as it does even when outlawed and perhaps more so when it is. you want to talk about rated g, how about them equating illicit drug use as using the common medicines of the game. you can loot medx from first aid boxes and pharmacies and then get scripted interactions which npcs acting like they're selling the same meds on the down low, drooling zzzzz
Gotta say I disagree with you on the prostitution thing being so prevalent, most struggling societies in resource deprived lands (not cities which contain extravagant wealth surrounded by extremely poor) it’s not super common. Having a few references like in FO3 rather than just 100 across the streets like FO2 is way more realistic.
@@greazypozer bro I live in Detroit bookers don’t just aimlessly wander the streets of impoverished areas, makes sense in New Reno, not for random poor city. FO3 handled it well enough
Why don't you make a video game? Yeah bro this isn't a fact this is just your opinion and it's kind of lazy I can already think of a couple bad quest lines from Good neighbor and when I say bad I mean evil I like the tone of good neighbor I think it's spot on from the drug den at that motel to the memory den😊 the third rail when you first meet your Gunner buddy not to mention going and robbing and clearing out the houses getting to know the some of the ghoul's in fallout there's not that much trade going on around it because it's in a hostile area are you expected Martin Scorsese casino or something ? 4 Quentin Tarantino pulp fiction is I'm going to be honest with you fall out has never been that it's always been Americano style that's slightly Goofy with that 20s 30s feel fallout 4 is not perfect but it's not as bad as you say at the end of the day you don't have to play the game if you just going to rip it apart I don't understand you people play I love fallout Lore so it's easy to immerse myself in the world I'm not going to lie some of these games you got to use your imagination fallout 4 will have been like this for over a decade since the third one you should just move on to a different franchise if you're just going to complain about the game bro they're not going to change it there are plenty of other things you could play or download fallout London 🤷♂️ I don't think you get would fall out is you just want it to be what you remember it being but that's not how the gaming industry works buddy
Bethesda is the most disappointing developer at this point. They have become a dead, rotten corpse of what they once was and I guarantee you, the elder scrolls 6 will be the magnum opus of utter crap from Tod Howard.
Just some advice you may want to try to talk a little faster because the slow way you are talking can be pretty painful to listen to for extended periods of time.
Bethesda, to this day, is still making the same mistakes. So are other studios. Analyzing games as large as FO4 and what came before is extremely useful for future development.
If you enjoy storytelling in video games, you may be disappointed. Conversely, if you find video game storytelling tedious, you might favorably judge Fallout 4. I am among the latter. I can not skip dialogue fast enough, I can not roll my eyes more during un-skippable cutscenes, and I loathe multiple-ending quests. Judging by 25 million FO4 units sold, I am not alone. Considering you are making a 1.5 hour long video about a ten year old video game, it also seems FO4 had an impact on you. Give modding a try, you could overhaul Goodneighbor to your exacting specifications.
Why do you “loathe” multiple-ending quests? In fact, why bother playing an RPG at all, if that’s the case for you? There’s plenty of looter shooters to play if that’s what you’re into, most of them much better than fallout 4, since they actually unabashedly focused on that aspect of the game and develop it well instead of tacking it on alongside a million other half-baked ideas. Like, borderlands, doom, or Dark Souls/Elden ring, or all three of the Metro games. RPGs (should) have their “soul” based in TTRPGs, where everything is completely open-ended, and the story that you for some inexplicable reason find grating and “tedious” is at the forefront of the experience. A good RPG gives you as many choices with consequences as possible in order to simulate playing a TTRPG, but by yourself. It’s like watching Star Trek and being like “ugh I hate all this space and sci-fi bullshit, it’s so tedious!” Maybe don’t watch it then, and instead watch the sort of thing you like??? Edit: more aptly, it’d be like if they made Call of Duty into a city-builder with turn-based rts combat… it might be good, but it’s completely changed genre from its core and now the established fanbase is gonna find it boring as fuck.
Why do I loathe multiple ending quests? Because I have to actually read the stupid text in order to advance. I have never played Call of Duty and I don't like shooters. In fact, Fallout 4 is the only First Person Shooter I play, and without VATS, I wouldn't play that game. I would say I am old school, but just plain old is a more apt description. Way back in the old isometric, turn-based days, I preferred XCOM over Fallout. I still do. XCOM has one quest, beat the game by collecting resources, building bases, and fighting the enemy. That is how I play Fallout 4. In fact, I do everything I can to avoid the story. Preston Gravy is a PITA.
@@unperson5713 definitely sounds like strict old-school RPGs (those derived from the experience of TTRPGs) just aren’t really your cup of tea my man. Check out more sandbox, rts, tactical or 4x style games in the style of Xcom. Theres nothing inherently more “old school” about less story-focused games compared to RPGs. Just different genres both with histories and origins equally long and with merit. Doesn’t mean one should change to be more like the other, they just have different target audiences, or at least intend to craft different experiences. Some suggestions: Jagged Alliance series, battletech/mechwarrior, total war series, mount and blade series, Kenshi, x4: foundations, even Wasteland 2/3 which is an RPG but has squad tactics as a strong focus.
Also, Preston Gravy wouldn’t be such a PITA imo if the quests he gave actually had story/substance or some kind of meaning, instead of being procedurally generated quest equivalents of a bag of plain Layes chips. Obviously not every game should focus on choice and consequences or branching quests, but RPGs definitely should, just like COD should involve satisfying competitive fps experiences. If either genre fails to do *their thing,* then they are a poor installment in that genre.
In terms of the Drinking Buddy quest, I opted to actually keep him for myself and the quest designer never actually considered anyone choosing that option. I have a remote settlement in Outpost Zimonja filled with all my followers, designed to be something between a base for an elite Minutemen strikeforce and a chilled-out lounge where you could kick back and relax after a mission. So, I figured having a robot that endlessly brews ice-cold beer would be a cool addition to that. Now the “Trouble Brewin’” quest is permanently open on my Pip-Boy, with an unticked box next to “sell drinking buddy”. I made a choice that was actually presented to you in the quest and I now have to stare at this uncompleted quest forever because it didn’t recognise one of its own choices
Same here, I love my Drinking Buddy
That's what I'm doing at sanctuary for all followers and named vendors, I've been building them all their own stores and homes.
Beatehesda 'saved' fallout when they bought it. No... they didnt.
They bought the property, lost or discarded the spirit of the IP.
@@siamihari8717well, I wasn’t gonna play that game because it looks like trash
@@jackconklin5398 What game, Van Buren? Your loss??
Raider settlements have more guys in them then the actual cities
Congratulations on guessing what the video coming out next is about.
@@Sublime_Light yaaaay 🤘
*in a stereotypical mob boss voice* you telling me the raiders are more civilized than the average wastelander?
You know, when I played Starfield, if I recall properly... I remember one of the pirates telling me that "we're bad guys, we steal, rob... and even kill" I laughed out loud, it's hilarious. I half expected him to comment on how sometimes they don't say please and thank you or something, and for the dialogue to be a joke but..
It was played totally seriously
I really wish that game had been a financial failure for Bethesda. The fact everyone still picked it up means they’re just going to continue forward with the same lazy executives, poor writing, and broken quest design into at least TESVI
@@istrumguitars It's weird to say, but The Eldet Scrolls V.I is something I have little to no hope for I doubht it'll live up to Skyrim... let alone more modern games like Elden Ring or the older titles like The Elder scrolls I.V Oblivion or I.I.I Morrowind, no chance. The fall from grace, the decline has been long and with Starfield I think it peaked at it's new low point... it's not just that mechanics lack nuance it's *designed* badly it's all antithetical; less than the sum of it's parts, nothing comes together; it's broken not in terms of performance, but design. There is some quality in Starfield, like shipbuilding... it just gets betrayed by a problem; like a lot of Starfield, this space game's mechanics feel like it was made in a vacume
I'd say the same thing for Neon from Starfield. It is supposed to be a cyberpunk dystopian slum filled with drug abuse, gangs, prostitution, and corporate domination. yet the only thing that is seen is corporate domination and a few gangs especially if you choose the neon city rat trait or gangster background (a street kid if you want to compare it to cyberpunk 2077) there aren't any people who are afraid of the protagonist or know/remember the protagonist's previous reputation as a neon city rat/gangster. Several quests bring up the true leader of the city which is the CEO of a corporation yet you can't, you know, blackmail him or plot to get rid of him to have someone else take over(especially if you are working for the crimson fleet, Ryujin or possibly it's a plot created by Walter's wife to have her take over neon) yea you can work alongside a drug dealer but you just work at a drug manufacturer and smuggle the ingredients out of it nothing more nothing less
It really is striking how boring Goodneighbor is. Less than half a dozen town/city settlements in the entire game and they couldn't bother to make them all stand out.
I like Fallout 4 but its worldbuilding isn't great. The entire Commonwealth seems like it is stuck a few decades after the bombs fell. Diamond City is the sort of settlement you'd expect 30 years after the bombs, not 200. Fallout 3 had the same issue but at least it had the (weak) excuse of more nukes in the area making radiation hazards more widespread. The Commonwealth is comparatively intact. Meanwhile the OG Fallout games and NV showed civilizations that had realistically been rebuilding. I wish Bethesda would realize that it is possible to mix the post-apocalyptical setting with civilizational progression. But given their recent games I'm not sure they are up to the challenge of making good games anymore.
Ey remember Bunker Hill?
No? Cool, me either, what a waste of a monument
Fallout 3 doesn’t have a weak excuse because the extra warheads hitting the DC area is not the only thing keeping the region from developing! First hordes of super mutants infest large swaths of the DC city ruins and not to mention that the vault the Super Mutants are coming from is quite a ways from DC so it is likely super mutants hordes have been terrorizing communities for miles in and outside of the scope of F3’s map. Also if you ever looked into the limited lore of the talon company mercs, all we really know about them is that they are being payed off by some outside benefactor to keep the region in a state of chaos for some reason unknown to us. The game clearly translates to the player why DC is in such a sorry state even 200 years later. Fallout 4 doesn’t really have any excuse for why Boston is so lifeless.
@@RobotWithHumanHair. The talon company thing and the "Somehow Palpatine returned" reasoning for the Super Mutants being in DC is exactly the kind of thing why many believe that Bugthesda can't create anything new or progress. Copy pasted ideas from other and actually more talented creators. Everything must remain moments after the bombs dropped.....forever. It's a really hopeless view on humanity on Bugthesdas part but for other reasons such as we'll never be able to recover after a Nuclear exchange, all is lost and it's shanty towns for the rest of time. Let's face it, it's more likely they're just talentless hacks.
@@RobotWithHumanHair. as randallflagg said as well, the supermutants shouldn't even exist on the east coast, it's just that todd and emil can't come up with any new factions and want to boil fallout down to its most marketable aspects. However, even if your point is true, that the reason DC and its surrounding area can't develop, then it's still bad worldbuilding, as well as completely invalidates the main quest. It makes it to where Jame's idea of building the purifier in the Jefferson memorial is even more stupid, as the purifier is now in the middle of the worst place in DC to live, so how are people going to access it? The BOS have already shown themselves incapable of tackling the mutant threat alone, which makes their boneheaded decision to take on the enclave even more stupid, as they could be helpful on this. Also, it invalidates tenpenny tower existing, because how tf are there rich people in this land if it can't even support farms and other sources of income? It still doesn't explain why people built megaton in what is essentially a toilet bowl instead of the literally still standing suburb of springvale right next door., unless supermutants make people completely stupid for some reason as well. The fact is, that bethesda wanted to create a whole bunch of setpieces that they thought would look cool, instead of a world that made sense, and then came up with flimsy excuses in order to make them work, which they failed at. There's nothing wrong with liking Fallout 3, I liked it a lot in the past too, but it seems as if you are doing Todd and Emil's job for them when you defend their crappy writing and worldbuilding, imo.
@@RobotWithHumanHair. I'd argue those *are* weak excuses, because it makes me question why anyone bothers settling there at all when it's in such a bad state, especially taking into consideration its apparent lack of ability to support the crops and livestock necessary for settlement.
Also, what do you mean Fallout 4 doesn't have an excuse for the undeveloped state of the Commonwealth? You are directly told that the Institute sabotaged the region's collective attempt to form a post-war government-and implicitly continue to hinder progress by sowing mistrust & paranoia between communities and littering the wasteland with their own version of Super Mutants. It's also implied that the *very recent* collapse of the Minutemen has a lot to do with the region's chaotic state.
The Witcher 3 came out around about the same timeframe as Fallout 4 and it absolutely puts Bugthesda to shame. There were soooo many NPC's going about their lives and stuff going on in places in the witcher, it still blows my mind today. There was a sort of day and nightlife cycle that occurred, you had to go to blacksmiths during the day for e.g. If I remember rightly, the Fable games were a lot like that also. Damn, you could even get a job.
Considering how terrible Starfield turned out, you can see how much behind the curve they really are now. Their issues are now terminal and can't simply be modded out anymore.
Never occurred to me the vast difference in mature themes between New Vegas - 4.
Drug addicts, prostitutes, PTSD soldiers, rapist with a flamethrower,
Snuff film guy
I just don't see Bethesda making anything even close to that grisly stuff
40:38 There's actually a quote from one of the original devs, I think Tim Cain, along the lines of "it's not Fallout if you don't have 50 ways to tell someone to fuck off"
damn.. only 350 subs? i would've never guessed that based on the production value.
I've noticed a lot of channels doing the "we gave fallout 4 too much crap" thing after the show came out, i'm glad people are still dogging on the steaming pile of brahmin shit that is fallout 4
>Be at the 300 hours mark in fallout 4
>like 7th character [wouldn't say play through cause it's fallout 4]
>Do the Dig for the 5th time
>Talk to Bobby
>Always kill Bobby
>Do Diamond City Blues for the 5th time
>Never realized Trish and Bobby are different NPCs
>Always be confused as to why Bobby is alive again
>Always shot Trish again because this ghoul should be dead
>Never spoke to the other NPCs that show up post-DCB
>Didn't even know the Marowski Heist quest after the lab raid was a thing
>Never once meet this Marowski character
>Never know any of this happened
Lmfao I've got 800 hours in fallout 4 and I stopped going to goodneighbor because I didn't know any of these other quests were a thing. I thought there was *only* the dig and the silver shroud quest to do in goodneighbor, and I only remember the silver shroud one after the mechanist quest was added by that robot dlc.
I never considered sending drinking buddy directly to Rexford. Usually I just keep him, send him to a settlement, then fast travel there and send buddy to goodneighbor. Boom, quest done, no escort required. Just go to rexford and send the bot inside. But, yes, absolutely another failure on Bethesda's part
Oh yeah, and The Dig has been bugged for me for months now. Good job, devs.
After Fallout 4 and Starfield i ask myself how Bethesda will survive when games as old as new vegas, as Contemporary as the Witcher 3 and as recent and modern as Baldur's gate 3 blow those games out of the water in every single way
And yeah i find weird how sexless fallout 4 and media in general lately is, at least Baldur's gate 3 showed us it can work and enhance the experience
I honestly went back to playing Oblivion again. Then I realized that Bethesda made a game with way fewer crashes, somewhat more complex quests, and that was almost 20 years ago when they released the base game for Oblivion
@@KaosNova2 Yeah I recently replayed both Oblivion and Skyrim extensively (about 70 hours of Oblivion, 90-100 of Skyrim) and it's sad to realize how after Oblivion they really gave up on quests. Fallout 4 is basically just "go here kill or loot x and leave" quests and that often also comes with almost to no flavor. This started with Skyrim but when you play Oblivion it's still all handcrafted and interesting and a lot of quests don't even involve going to a place and killing everything. A lot of them rely on dialogue instead and I love them for it.
Another great video, currently my favorite fallout content creator
It is odd that Goodneighbor has no prostitution, despite the fact it’s actually named after a prostitute, Irma “The Body”.
Loved this video and analysis! Hour and a half passed like I was watching a movie or having a conversation with a friend. You just gained a new subscriber!
I mean, Bethesda does suck, but I felt that Goodneighbor's bad reputation was at least partly due to bigotry against ghouls.
I hate the memory den because they could’ve done so much more with it, think about it:
Bethesda wanted a characterised protagonist with their own backstory and motives separate from the player, that’s fine imo as long as they expand on it, why not have the memory den be a place to relive pre war memories?
Why not have Nora have memories where she was working on her first case, using charisma to convince the jury and intelligence to look through the evidence, or maybe have Nate re live a moment in his time in the army where he formulated a battle plan to attack the Chinese in anchorage, or have one where he saves his comrades, and why not have a memory where Nate and Nora meet for the first time? Maybe Nate needed Nora for a case he was involved in or Nora worked in anchorage as a representative or something like that?
But no, we just get a replayed scene where we watch our spouse die, something we’ve seen before and will see again going through kellogg’s memories, speaking of which that entire scene with reliving your spouse’s death is just kellogg’s memory, no change, nothing, just the same thing we’ve seen before.
What a waste of potential the memory den was.
in all of my original 200 hours of fallout 4 I literally only entered the settlement once for the main quest
I wish goodneighboor would have felt more like bladerunner, the way how that game's slums feel realer is amasing 1997!!!
the atomic wrangler, mannn 😪🤤 remember breaking in the new digs they gave me with beatrix. fallout 4 could never 💔
Honestly its less than pg13. Compare events to some of worst in star wars, lotr, star trek etc.
The cannibalism scene from Lord of the Rings was crazy
@@KaosNova2 Yeah but fallout 4 is like a lego game. You cant take any of it seriously its like Chewbacca ripping peoples arms off in lego games.
@@Ay-xq7mj Yeah, it’s kind of lame compared to the earlier Fallouts, like feeding your companion to a cannibal restaurant!
@@Ay-xq7mj that's an insult to lego star wars
Funny you mention the good neighbor drug deal quest. I never did it before so I told Paul to cut me in on his deal with my evil char. I was on survival and was running around when I stumbled across the deal. I instantly wasted everyone except Paul and tish because they were set to essential for some reason.
I shrugged and ran off. I happened to find them again by accident after like two in game months. They were just standing there motionless waiting for me to interact with them.
I walked up and the attack option and my char said "Sorry, no witnesses." THEN their essential status got flipped off and I murdered them again. Lmao FO4 is goofy asf.
Good points. I never spent enough time in Goodneighbor to really notice a number of these details. This is what happens when your lead "writer" doesn't even consider himself a writer--just a "quest designer." Lots of important things just fall through the cracks.
However, I would like to say, in all fairness, that the "Jet in pre-War safes/containers" problem is not a retcon, it's just a mistake in the application of loot tables to containers.
To be fair mernon or whatever actually lied about making jet and you can call him out on it, theres evidence of jet users before he was born, and you find out all he did was tweak a formula he had found making it more potent
Jet was for sure around pre war and has been since it was introduced
I have no issue if it is "for kids" avatar is a piece of media for kids. As long as you commit and respect your audience. You can portray difficult topics even within child friendly boundaries. FO4 does not do well
@@josephdowie976 then you caught the avatar reference right?
Ah, I love fallout 2. Still my favorite game in the series
My facorite part of the Dig is when the quest bugs an can't progress anymore so i need to either reload an save from 2 hours ago or i leave the place and the quest is there in my pip boy forever
Thanks for the great design Godd Howard, outstanding move
literally everything about memory den
from concept through execution to plot relevance
One of my favorite lines from Fear the Walking Dead - season 2 Daniel Salazar: "In my time Ive known men who inspire fear: Do you know what the have in common? They never say how frightening they are."
I feel this line applies to every faction, and town in Fallout 4. They talk about how ___ they are and never deliver.
A minue and a half in and already a good point. Early in fallout 3 you go to megaton and interact with Moriarty's Saloon staff, Gob and Nova
Gob is essentially an debt slave/indentured servant for Moriarty, who both charges him for the room and board from his wages and abuses him.
Nova is prostitute working for the saloon, who Moriarty sleeps with as well. A previous worker, Silver, complained that Moriarty broke his deals with her, and sends you the player to get back money he promised her.
The game does not shy away from how despicable he is, and your actions can make the town directly worse, at least by implication. If you get Sheriff Simms killed, he was the balancing voice in town to weigh against Moriarty. Without him, Moriarty's influence will increase.
Along with the direct slavery the game allows you to engage and profit from, its a huge step down when the savagery of the wasteland and humanity unleashed is a major theme of the games.
A good fix for the drinking buddy quest would be to just fast travel to Goodneighbor. Drinking buddy just arrives there when I get there
to this day i maintain that is red dead redemption a better post apocalypse than fallout 4
Mad Max 2015 is a better post-nuclear role playing game than Fallout 4. Even better is that Mad Max combines both driving a car and walking around in the wasteland of Australia.
I always got that feeling too
Fallout 4 is so bad a game that isn't even a post-apocalyptic game is better than it
How?@@unoriginalperson72
We need a mod that fixes goodneighbor, changes up the minutemen and the railroad, switches up the BoS (or replaces/remove🙏🙏). removes all super mutants and Fev, change up the ghouls for the love of god. Change allllll the guns fix the gunners into a faction, fix the raiders and then turn the time back to abt 80 years after the war. Fixes the npc and their quest relation and the dialogue system.
Easier to make a new game from scratch at that point, build the tools for it, port the assets, and write some XML or something for the quests. Maybe use the Sorcery! quest system while you're at it to make the creation of quests easier and less bug-prone. Would also allow for adding back the RPG elements into the RPG game, and fixing the combat, etc.
@@AlphaGarg that was kinda the point it needs to be a whole new game, a shame tho
Even GTA 2 had more crime going on. Then GTA 3 era games were more active too.
GTA series is all about crime, this isn't the argument you think it is.
@@AlphaGarg I meant visually. For an area that is meant to have crime going on, you don't see much of it. They could have made it look like a more crime infested area. It's also a matter of even older games, on older engines had the power to depict it better. A section of a more recent game, should be more convincing. "Engine Limitations" was brought up at the end.
@@Xegethra I know, it's just not a good comparison imo.
@@AlphaGarg Well, it's what I thought of. But whatever comparisons there are to make, they could have done more. If older games can do it, they don't have much excuse.
@@Xegethra Absolutely
“I mean do you guys remember Set?”
-Dude born in 2003
I think it is pretty funny that he harkens to old fallout when old fallout to him would be New Vegas.
you can still play fallout 1 and 2, hes just asking if anyone remembers him from the first game (which anyone can play today)
@@yaboi672 Yeah I don't get this lol. I'm 23 and I've played FO1, only haven't gotten to FO2 yet because I've been going through the Wasteland series instead. Do people think you can't play old games if you're younger?
You do know you can still play games that where made years ago right? I was born in 2001 and played fallout 1 and 2 in 2015.
Downtown Boston in the ps4 is borderline unplayable
Hated it
Then i got an series s, next gen right ?
Well
It want from borderline unplayable to literally unplayable as it crashes every time there
It's like this even on PC without mods.
The series s isn't next gen. It's a potato
@based-ys9um curious how mine runs some games better than my PS5 and it's only games made by, like, four specific companies where the series S don't work. Keep coping. Modern game devs are just dumb.
It’s hard to understand how a dev might feel about people missing things in a game. However if you as a dev have confidence that the player will explore your world out of enjoyment, then this fear should disappear
A problem I have is that it is very small. If there were to be any good substantial changes, the town simply put it has to be made a bit bigger to allow room for more stuff without it becoming claustrophobic. (this is based on my experience with some of the city overhaul mods for Fallout 4. They add stuff that you would expect to be there in a slum town but due to the size of the Goodneighbour it doesn't leave a lot of room to move around easily).
I think they could’ve made it more like free side. If they used the unopenable doors and had the place densely populated I think it could work. Also you could fill the corners with tiny tents or shacks and really drive up the crowded poverty look.
Love watching videos like this so i know what areas to mod
Tbh even if you mod it the game is still ass at it's core
I would of made good neighbor a bit like free side, the hotel would of been way bigger and in the center, think the hotel like in the PITT DLC and made it look not pre war but way better off then the everything else, maybe have some houses and apartments around that are built up? And possibly make it a family in the trigger man faction, the story of good neighbor is that Hancock killed off all the real evil people and the trigger man could be either left over of who was left or they took over the area and in return they don’t miss treat everyone else and brings in protection and trade for the rest of the town, but as far as a slum goes it should of been a area you can profit off or make the lives better, I’d make it where it be horrible idea to try and fight the trigger man since over all the town would be worse off. Idk imma explore this idea, you given me a lot to think about
I find it insane that people will complain about world realistic sex, but have no problem with bikini armor or blowing people up in a fountian of guts.
It's especially odd since it's something that Fallout 3 and Skyrim had.
Bethesda is so lazy. They don’t deserve to continue having control of Fallout. PS. I bet they cut the “Marowski takes over” quest. 6+ years wasn’t long enough to finish making it 😒
heh, i dont think you need sex to make a town seem dangerous, but i could understand wanting to see more from the slums. there is actually some mods like welcome to goodneighbor and better goodneighbor. sadly the two cant work together but i think they just give it a bit more personality. i tell you what, when they say you cant go back to a unmodded game they are not kidding. i swear you can almost fix or add anything you think was missing in the base game. but yesh, fallout is adult game, dont be afraid to show that. again i dont think you have to go over the top with it but just enough to get the point across. but yesh, you make a fair point. also red dead redemption can definitely count as a amazing world with life and not just interesting main but also back ground characters. i swear i was doing more stuff outside of the story than in it as i just wanted to explore the gaint world out there full of secrets to uncover. the story is amazing but when you need to get away, the world is out there waiting for you. really? the dig bugged out on you? man that's strange, I never had problems with that quest. oh hey man, just finished your video, i wasn't trying to excuse any of the game's flaws just was trying to help out but yesh while i love the game i can admit when it has flaws
Keep up the good work.
Fallout 4 really could have gore, but that's it other that it had to be pg13
Unfortunately, this proves why certain people shouldn't be allowed to write large scaled things
The jews
There are so many good side quests you could do that involve sex workers
11:49 thats a funny sentence to hear after I paused the video and came back to it after a little while
While i understand your perspective of the game being made for kids in the start of the video i have to disagree. The game has not been dumbed down due to the target audience but rather the lack of intelligence and work ethic in the creators of the games. We need only look at their latest release starfield to see that they are lazy developers who will make a game with as much auto-generated content to extend the runtime as possible. If fallout hadn't already been a well made world before bathesda bought it i garuntee the games would be even worse than they already are.
Why does it have to be one or the other? I think it’s both. They are dumbing things down out of laziness and by doing so also pulling back on the more hardcore elements of the world.
@@Sublime_Lighti suppose it could be both, but then why would they keep the over the top gore and an M rating. Maybe they'd be afraid of the backlash from old fans? But thats never stopped their bad decisions before
@@Rpot01 I don’t think the gore is at all over the top. Limb dismemberment and a big red fountain of blood isn’t very extreme. The corpses in Oblivion were more brutal than anything in fallout 4.
M rating is for that gore and all the times they say fuck and use drugs.
I think game of thrones is comparible for this example. We see intense gore, vulgar language, slavary, torture, and sexual violence. By having things like this, that are a very real part of actual human history and societies, it really makes the world feel real. Gritty and disgusting yeah- but that’s how the real world works. If we saw game of thrones with only a beheading and the word fuck and not the rest it would seem like the creators were selectively choosing which dark elements of the real world to include instead of all of it.
I’m not advocating we see all of those things in fallout, because some I genuinely don’t want to see even if they are part of a story. But at least having the world acknowledge that these things are a part of it and actually happen on a regular basis would make a big difference. I think they’ve selectively blocked out many darker parts of the world that were present in older games.
There's a mod called reputation that has a karma system. With mods this game is fun and how it's meant to be.
What you said at 6:50, do you have any examples? I actually really wanna know
I mean it's as simple as it sounds, there are buildings on the outskirts that you can't enter but can sometimes see inside that just made the world larger
One example I can think of is on New Vegas Freeside which was divided by gates but always gave the illusion of it being bigger than it was.
In that photo, Paul actually has a chin. Guess at some point he lost it.
First time I played F4 i was very excited to see Goodneighbor for the first time. Huge letdown.
8:18 Yo, buds stomach started speaking!
10:00 You can barely hear it but I heard that
Just another reason why fallout new vegas is better than 4. Freeside and earlier fallout slums are much better done.
Fallout NV has its f(em)anboys for a reason.
This series hits every nail on the heads.
My character was a gay man who used his wife and son as beards. He never spent a second looking for them, forgave kellog and spent the rest of his life cavorting around the wasteland building settlements while kissing preston.
i dont think jet was retconned by bethesda, i think myron lied about creating jet, i mean jet is literally supposed to be an amphetamine. apparentally jet was made from fertilizer pre-war so i believe myron just rediscovered jet. i do think east coast jet and west coast jet having 2 different effects is really lame though, jet in F4 is just turbo. but turbo is also a form of jet. i feel like if you can find jet in prewar locations in new vegas, then that solves this debate though, i havent looked into it enough in game.
They retconned it, but the reason was to incorporate it into their games beyond Fallout 2. Myron also either gets killed by the player or by one of his clients whom he sold Jet to. Myron had no record on how he made Jet, so it was lost, so without the retcon, Jet would be in one game.
your video sounds more natural played at 1.25 or 1.5 speed
Lmao
bruh id even take fo3 over fo4
I think the game would have been way better if Bethesda just made the basics of the game, the locations, assets, general map layout, maybe sort of a design brief, then just gave the whole thing to Obsidian to actually build a game out of it.
Maybe the Obsidian of yesterday, but not today. People seem to forget or just dont realize that in the last 14 years since New Vegas released, Obsidian has been ship of theseus'd. If you want proof, look at how bland The Outer Worlds was. Never was there a sci-fi setting more bland, corprotized, and safe as Halcyon. The Obsidian of today wouldnt have any idea how to make anything as competent as NV.
@@witchfynderfinder1882 That's a good point. I wish we would have the Obsidian of yesteryear. Cheers.
1:11:19 looks pretty good for 500 years old though.
Splendid.
Those who played older games as a children would be in a late teens? People who played F1 and 2 as children (middleschoolers, because they were tough and unplayable without guides and tips) were 30+ for release of F4
Who said playing games when you were younger meant playing at release? If I said we enjoyed Star Wars when we were younger does that mean we are 60+ years old?
My audience is mostly guys in our twenties; so yeah we played the older ones when we were younger and were in our late teens for the newer fallouts.
Great vid will be subbing also, awesome fucking fit I’d love to know what all the prices are/how you got some of them so I can *cough* steal *cough* borrow the fit for my next character
Oh yeah that’s my favorite look for fallout 4.
It’s all leather armor ( the light variant ) with the shadowed mod on it to make it look black. You make it shadowed at an armor station which requires some of the armor perks.
The right arm is a heavy shadowed leather arm.
Then it’s just the black cowboy hat and the “torn shirt and jeans” both of those are found in the Nuka World DLC.
I’m glad someone else is a connoisseur of good fits for their fallout characters.
Bethesda is just mediocre at making rpgs.
Man, a mod team should get together and just remake the game completely. You could even use voice lines in AI and make them say anything you want
If i ever have the motivation there is so much I'd like to mod for F04 tho it probably would be easier just to start from scratch Xd
This game was a pathetic abomination. When everyone admits that Skyrim was incredibly overrated and a BAD game, the quality of the genre may be salvageable.
I don't think it's so much controversial or taboo for a rated g player base inclusion.
It's your run of the mill tone def hypocrisy of social justice being force fed in any media released now. whereas they go out of the way to make every companion bi so any player character can romance them and speak of sexuality as open in this time frame of society except for certain factions specific view of it, which when mentioned is heavily implied as bigotry.
so the lack of realistic p tutuon in any society let alone post apocalyptic generally lawless society is because common sense compells them to make the tutes on the street soliciting the player females and they don't want to perpetuate such social constructs. when really after force feeding sexual ambiguity and openess in this fictional world, they could easily just make tutes soliciting any gender or trans or whatever.
I mean p tution is common place in the GTAs which are marketed for mature audiences but parents still buy and allow kids to play the games, it's agenda not morality.
there's nova in fo3 but I don't engage because it does nothing in reality but it feels right to be in the game because you know it will exist, as it does even when outlawed and perhaps more so when it is.
you want to talk about rated g, how about them equating illicit drug use as using the common medicines of the game. you can loot medx from first aid boxes and pharmacies and then get scripted interactions which npcs acting like they're selling the same meds on the down low, drooling zzzzz
The wasteland is supposed to make u feel hope less
Dark Souls got you covered there my brother.
Fallout 4 is still the best 3d fallout game
Wow such a good point. Hint: your opinion means nothing, at least say something about Fallout 4 you like, bot
Just like yours , i get it thanks lmao,....... fool@joeswanson3058
Oh really and your does got it lmao, fool @joeswanson3058
Yeah like your does too fool lmao@joeswanson3058
And your does lmao@@joeswanson3058
this place was so mid
Peach!
🍑
I appreciate your hatred for Bethesda
whenever you say "ahwae amikus" in your horrendous pidgin latin i cringe with every fibre of my itallic being
Gotta say I disagree with you on the prostitution thing being so prevalent, most struggling societies in resource deprived lands (not cities which contain extravagant wealth surrounded by extremely poor) it’s not super common. Having a few references like in FO3 rather than just 100 across the streets like FO2 is way more realistic.
goodneighbor is supposed to be a city, an impoverished, seedy one, but still a city
@@greazypozer bro I live in Detroit bookers don’t just aimlessly wander the streets of impoverished areas, makes sense in New Reno, not for random poor city. FO3 handled it well enough
Why don't you make a video game? Yeah bro this isn't a fact this is just your opinion and it's kind of lazy I can already think of a couple bad quest lines from Good neighbor and when I say bad I mean evil I like the tone of good neighbor I think it's spot on from the drug den at that motel to the memory den😊 the third rail when you first meet your Gunner buddy not to mention going and robbing and clearing out the houses getting to know the some of the ghoul's in fallout there's not that much trade going on around it because it's in a hostile area are you expected Martin Scorsese casino or something ? 4 Quentin Tarantino pulp fiction is I'm going to be honest with you fall out has never been that it's always been Americano style that's slightly Goofy with that 20s 30s feel fallout 4 is not perfect but it's not as bad as you say at the end of the day you don't have to play the game if you just going to rip it apart I don't understand you people play I love fallout Lore so it's easy to immerse myself in the world I'm not going to lie some of these games you got to use your imagination fallout 4 will have been like this for over a decade since the third one you should just move on to a different franchise if you're just going to complain about the game bro they're not going to change it there are plenty of other things you could play or download fallout London 🤷♂️ I don't think you get would fall out is you just want it to be what you remember it being but that's not how the gaming industry works buddy
Bethesda is the most disappointing developer at this point. They have become a dead, rotten corpse of what they once was and I guarantee you, the elder scrolls 6 will be the magnum opus of utter crap from Tod Howard.
Just some advice you may want to try to talk a little faster because the slow way you are talking can be pretty painful to listen to for extended periods of time.
Agreed, I liked the content, but listened at 1.5x speed
You're making this video like the game didn't come out like 7 years ago.
I guess you missed all the references to the games that are older than Fallout 4 and did it better.
Bethesda, to this day, is still making the same mistakes. So are other studios. Analyzing games as large as FO4 and what came before is extremely useful for future development.
fallout 2 came out way earlier and had this stuff
Then how come their most recent game starfield is just as bad if not worse than fo4? Don't make excuses for them.
@@Dreadwoof dont try to reason with redditors
If you enjoy storytelling in video games, you may be disappointed. Conversely, if you find video game storytelling tedious, you might favorably judge Fallout 4. I am among the latter.
I can not skip dialogue fast enough, I can not roll my eyes more during un-skippable cutscenes, and I loathe multiple-ending quests. Judging by 25 million FO4 units sold, I am not alone.
Considering you are making a 1.5 hour long video about a ten year old video game, it also seems FO4 had an impact on you. Give modding a try, you could overhaul Goodneighbor to your exacting specifications.
Why do you “loathe” multiple-ending quests? In fact, why bother playing an RPG at all, if that’s the case for you?
There’s plenty of looter shooters to play if that’s what you’re into, most of them much better than fallout 4, since they actually unabashedly focused on that aspect of the game and develop it well instead of tacking it on alongside a million other half-baked ideas. Like, borderlands, doom, or Dark Souls/Elden ring, or all three of the Metro games.
RPGs (should) have their “soul” based in TTRPGs, where everything is completely open-ended, and the story that you for some inexplicable reason find grating and “tedious” is at the forefront of the experience. A good RPG gives you as many choices with consequences as possible in order to simulate playing a TTRPG, but by yourself.
It’s like watching Star Trek and being like “ugh I hate all this space and sci-fi bullshit, it’s so tedious!” Maybe don’t watch it then, and instead watch the sort of thing you like???
Edit: more aptly, it’d be like if they made Call of Duty into a city-builder with turn-based rts combat… it might be good, but it’s completely changed genre from its core and now the established fanbase is gonna find it boring as fuck.
So what? Like shooters and not Role playing games? Go back to that COD lobby thats waiting for you then.
Why do I loathe multiple ending quests? Because I have to actually read the stupid text in order to advance.
I have never played Call of Duty and I don't like shooters. In fact, Fallout 4 is the only First Person Shooter I play, and without VATS, I wouldn't play that game.
I would say I am old school, but just plain old is a more apt description. Way back in the old isometric, turn-based days, I preferred XCOM over Fallout. I still do.
XCOM has one quest, beat the game by collecting resources, building bases, and fighting the enemy. That is how I play Fallout 4. In fact, I do everything I can to avoid the story. Preston Gravy is a PITA.
@@unperson5713 definitely sounds like strict old-school RPGs (those derived from the experience of TTRPGs) just aren’t really your cup of tea my man. Check out more sandbox, rts, tactical or 4x style games in the style of Xcom. Theres nothing inherently more “old school” about less story-focused games compared to RPGs. Just different genres both with histories and origins equally long and with merit. Doesn’t mean one should change to be more like the other, they just have different target audiences, or at least intend to craft different experiences.
Some suggestions: Jagged Alliance series, battletech/mechwarrior, total war series, mount and blade series, Kenshi, x4: foundations, even Wasteland 2/3 which is an RPG but has squad tactics as a strong focus.
Also, Preston Gravy wouldn’t be such a PITA imo if the quests he gave actually had story/substance or some kind of meaning, instead of being procedurally generated quest equivalents of a bag of plain Layes chips.
Obviously not every game should focus on choice and consequences or branching quests, but RPGs definitely should, just like COD should involve satisfying competitive fps experiences. If either genre fails to do *their thing,* then they are a poor installment in that genre.