I just love to imagine what this is like from Slate’s point of view. They see you wake up, then leap onto their head, launch yourself up to the landing pad, then bust through the roof of the observatory, back to the landing pad, then fling yourself back to the campfire and immediately fall asleep. At this point, they *should* have you grounded for medical reasons, specifically insanity
Speedruns are always incredible to look at for many reasons, but when I saw you flying towards the big bang as it's happening (using the scout launcher for additional acceleration, no less) to die faster, I couldn't help but laugh at the absurdity of the situation. Holy hell, well done!
the game can go indefinitely before pairing and you do all planets are reset to the beginning of the loops, and a bunch of stuff like hollow's lantern and the hourglass twins sand exchange don't start@@cielararagi3195
I see a few tricks have been added since last time I saw. Like pre-loading the warp pads with the scout and observing the galaxy through the floor. Great run!
Crazy how you boost yourself before the black hole in the vessel. I've just completed this game during last week, it was crazy to see you run this so fast
@@whalemanification he isnt flying onto the planet. He is skipping all the walking to the vortex in the sky and immediately just skipping to the scene where he gets spawned to the observatory at the eye.
So hold on a second, the statue is triggered by you walking next to it, but only starts the animation once you're on the ground, is what I'm gathering?
The funniest is when you manage to get on another planet without touching the ground, and once you do your character's head will just do a full 180 and try to lock on wherever the starting planet is at that point
I like to imagine the perspective of characters in game as a player speedruns, silently thinking to themselves "what the actual hell is going through their head-" as the player manages to clip into a corner, never to be seen again
8:16 - Sheesh, I had no idea you could even do that. Based on the audio cues, it doesn't *sound* like it saves a ton of time... did the developers lock you in place for this cutscene, or can you actually make it go faster that way?
There is a video on youtube where devs react to an Outer Wilds speedrun, and they do mention that during the big bang the character is locked in place, unable to move using the thrusters. Perhaps they didn't account for scout launcher momentum and that still causes the character to move? But does it actually save time?
i know im a few weeks late to this, and years late to speedruns, but what in the world was up with spawning the campfire and esker? that movement looks so out of place but i cant figure out how or why it moves so fast
My first time booting up livesplit i got a 19:10 and the time I settled on a week later was 10:56. I can't even imagine how much more work it would be to get a sub goddamn 8 😭
I don't think you can play this even more perfectly. I'd ove to see sub 7:40 but i think it's impossible sadly, unless you can take a geyser earlier at the start
It might seem that way, but I feel confident that I can shave off those last 3 seconds with enough grinding. There were some time losses in this run, some of which were even pretty major (like 0.5-1 seconds), they just aren't really perceptible to the casual viewer.
@@ptminsker like what? this run is awesome, i noticed a few times where it seems like you could have gone a tiny bit faster (e.g entering bramble, though i dont know if you need to slow down a tiny bit before you enter or if it's just difficult to aim) but where are you losing a whole second?
@@turquoise7817 To list a few: -I took the fish room a bit safe due to the pace I was on, that lost around a second to just full sending it -Vessel entry was a bit too fast and gave me an unfavorable bounce towards the tunnel, this lost around another second -Hitting observe through the floor was slow, this lost around 0.5 -I could hone in on the clone a little bit faster, this was another 0.5 -When boosting back to the campfire at the end I landed a bit away from the campfire and walked the rest of the way, this likely lost around a second. There's some other stuff, but it's mostly pretty minor (like 0.1-0.2 time loss). For the one you pointed out, slowing down when entering bramble is necessary as if you enter too fast you overshoot the red node and lose time. In addition to all this, there's also some strats we know of that I'm not doing that would save a few more seconds, though they're quite difficult.
What I don't understand is why do you need to trigger the cutscene of the statue looking at you at all ? Wouldn't it be faster to skip that entirely since you also don't really need the launch codes ?
there are so many things I didn't know like I knew about the dozing off mechanic but ig I mever used it, i just forgot about it, and also the eject button
Is there a reason you only accelerate in two vectors (forward and vertical) at once when maneuvering the ship and EVA suit, without any lateral acceleration? In other sim-ish space games, "tricording" (combining forward, vertical, and lateral strafe inputs) is generally the fastest way to accelerate because it uses all available thrusters simultaneously. It's been years since I played Outer Wilds so I'm not sure if the same is true here, but I recall it being fairly realistic in terms of the physics simulation so I would assume so. Might shave a second or two off the flight sections if so, though it definitely is harder to see where you're going.
"In-plane" thrust (forward, left, right, and back) are capped. So thrusting forward and left gives you the same acceleration as just thrusting forward. The up and down thrusters are exempt from this.
I JUST finished the game, and it occurred to me that I can literally just go to ash twin, grab the core and go straight to bramble, I spent 26 hours in total for my first time taking my sweet time enjoying the game and all that It's just that now I realize how fast you can speedrun the game if you just know what to do lmao
wait how did they sleep? i thought you had to die at least twice to be able to sleep? Other speedruns ive seen (like the one the devs reacted to) had the player throw themselves off a cliff then jump in the campfire before being able to sleep.
Pls just forget what you just saw and go play this game. It’s the most genius puzzle game ever, everything is just there and you have the tools to do everything right away, but you need to travel a lot to discover how everything works to proceed and not to get the ability to do a specific thing
kinda why its a shame you can only truely enjoy the full game once, cause playing it a second time almost breaks logic, you just wake up one day, no ash twin project, no statue, no time loops, you just go "i need to go blow up the universe", f-off into the bramble with the core, boom game done.
This is probably like the worst playthrough of Outer Wilds, being how the game's (subjectively) supposed to teach you that it's important to value slowing down and enjoying the ride.
@@recenityz Hanlon’s Razor: “Never attribute to malice that which is adequately explained by stupidity.” I doubt they understood what a speedrun is, and I think their comment is genuine.
@@DitiPeng I truly believe it is not that deep and this person is simply having a laugh about speedrunning violating one of the core principles of Outer Wilds
Why is no one talking about the fact that their timer inexplicably freezes a minute and a half in? That automatically disqualifies it from being the world record
@@sirbirbton What sleeping is doing is it's turning off all the visuals and just running the physics simulation as fast as it can. This would obviously be faster on better hardware.
Your Dark Bramble sequence is just lore accurate Feldspar
OMG TRUEE
That was incredible
Pretty sure the technique used here is actually called “Ultimate Feldsparing”
It's only lore accurate Feldspar if it comes from the lore accurate Feldspar region of France. Otherwise it's just feldsparkling piloting.
Wdym?
I just love to imagine what this is like from Slate’s point of view. They see you wake up, then leap onto their head, launch yourself up to the landing pad, then bust through the roof of the observatory, back to the landing pad, then fling yourself back to the campfire and immediately fall asleep. At this point, they *should* have you grounded for medical reasons, specifically insanity
Lmao lands in the camp fire and instantly falls asleep.
Any Hearthian requesting to be grounded for insanity is clearly sane enough to fly
@@2spoooky Truer words have never been spoken
I had no idea there was an eject button.
That moment when half the run is the epilogue lmao
Speedruns are always incredible to look at for many reasons, but when I saw you flying towards the big bang as it's happening (using the scout launcher for additional acceleration, no less) to die faster, I couldn't help but laugh at the absurdity of the situation. Holy hell, well done!
2:43 this is the best part. So perfect
I knew an Outer Wilds speedrun would have to be, at least, less than 22 minutes. But this is nuts! Good job!
lol although only the parts after the statue and before the ending sequence have to be
The timer doesn't start at the start of the game?@@octosaurinvasion
@@cielararagi3195 It doesn't
the game can go indefinitely before pairing and you do all planets are reset to the beginning of the loops, and a bunch of stuff like hollow's lantern and the hourglass twins sand exchange don't start@@cielararagi3195
@@cielararagi3195 timer starts the first time the statue opens the eyes to you
I see a few tricks have been added since last time I saw. Like pre-loading the warp pads with the scout and observing the galaxy through the floor.
Great run!
Omg! I can feel the anglerfish's breath on the back of my neck at 3:55! Great run :D
i thought my 21:25 minute speedrun was cool, this is bloody amazing
you mean the eragonawesome run in last place that was submitted 4 months ago?
@@Fentskii what?
@@Fentskiixdddd
@@FentskiiNah that's mine and I'm proud of it, my first ever speedrun attempt with an actual live split timer
@@eragonawesomesome people are just mean for no reason
You legit pulled a Feldspar in Dark Bramble!
Imagine being hornfels seeing the hatchling fall theu the roof and talk to him for 1.5 seconds while falling thru the floor
This is something i love about outer wilds, you can literally beat the game from the start, you just have to know how.
I just finished outer wilds today and this is crazyyyyy
Congratulations bro, it's awesome to see again this runs.
Fun fact: the time spent in the solar system in-universe is about 10 minutes (including the Eye's physical lcoation but not the ending sequence).
The key to life, the universe, and everything? A gatling probe launcher.
Crazy how you boost yourself before the black hole in the vessel. I've just completed this game during last week, it was crazy to see you run this so fast
Why isn’t he just using the teleport from the vessel onto the eye? Surely that’s faster than flying manually onto the planet
@@whalemanification he isnt flying onto the planet. He is skipping all the walking to the vortex in the sky and immediately just skipping to the scene where he gets spawned to the observatory at the eye.
This here lines up with the whole Freebird solo if you sync up your launch from Timber Hearth with "fly freebird".
Need to try this
incredible
Amazing run, well done!
So hold on a second, the statue is triggered by you walking next to it, but only starts the animation once you're on the ground, is what I'm gathering?
Yeah that’s how it works, but normally you wouldn’t have the space suit jet pack on at that point in the game
The funniest is when you manage to get on another planet without touching the ground, and once you do your character's head will just do a full 180 and try to lock on wherever the starting planet is at that point
@@alberteinstein1620 Plus you will lose the suit and die from lack of oxygen.
awesome run, love to see it
Я: Стараюсь вслух объяснять автопилоту, почему не надо лететь сквозь солнце
Тем временем незнакомый мне человек:
good shit, i'd love to see a sub 7:40 sometime, though i wont hold my breath because this run was incredible
I like to imagine the perspective of characters in game as a player speedruns, silently thinking to themselves "what the actual hell is going through their head-" as the player manages to clip into a corner, never to be seen again
Because Outer Wilds want us to enjoy the waiting times, this is all the oposite. but still cool!
8:16 - Sheesh, I had no idea you could even do that. Based on the audio cues, it doesn't *sound* like it saves a ton of time... did the developers lock you in place for this cutscene, or can you actually make it go faster that way?
There is a video on youtube where devs react to an Outer Wilds speedrun, and they do mention that during the big bang the character is locked in place, unable to move using the thrusters. Perhaps they didn't account for scout launcher momentum and that still causes the character to move? But does it actually save time?
congrats on a new wr!
i know im a few weeks late to this, and years late to speedruns, but what in the world was up with spawning the campfire and esker? that movement looks so out of place but i cant figure out how or why it moves so fast
Spawning the campfire is just spamming the flashlight, spawning esker is moving the camera back and forth really fast.
@@ptminsker damn you can move fast! it really looked sped up. thank you!
Such cool dude. He hadn't even looked at birth of universe.
THE EJECT BUTTON IS REAL??
have any new time saves been found out since the scout in the warp pads or this just optimisation
also this is fucking nuts dude gg
wow, another one! great work!!!
Never fails to amaze...
My first time booting up livesplit i got a 19:10 and the time I settled on a week later was 10:56. I can't even imagine how much more work it would be to get a sub goddamn 8 😭
Incredible video, I love it.
Guys, How he take the chert's drum?
I don't think you can play this even more perfectly. I'd ove to see sub 7:40 but i think it's impossible sadly, unless you can take a geyser earlier at the start
you can but it’s multiple frame perfect inputs and has only been done by tas
@@congregationn yeah not sure if it's possible then
It might seem that way, but I feel confident that I can shave off those last 3 seconds with enough grinding. There were some time losses in this run, some of which were even pretty major (like 0.5-1 seconds), they just aren't really perceptible to the casual viewer.
@@ptminsker like what? this run is awesome, i noticed a few times where it seems like you could have gone a tiny bit faster (e.g entering bramble, though i dont know if you need to slow down a tiny bit before you enter or if it's just difficult to aim) but where are you losing a whole second?
@@turquoise7817 To list a few:
-I took the fish room a bit safe due to the pace I was on, that lost around a second to just full sending it
-Vessel entry was a bit too fast and gave me an unfavorable bounce towards the tunnel, this lost around another second
-Hitting observe through the floor was slow, this lost around 0.5
-I could hone in on the clone a little bit faster, this was another 0.5
-When boosting back to the campfire at the end I landed a bit away from the campfire and walked the rest of the way, this likely lost around a second.
There's some other stuff, but it's mostly pretty minor (like 0.1-0.2 time loss). For the one you pointed out, slowing down when entering bramble is necessary as if you enter too fast you overshoot the red node and lose time.
In addition to all this, there's also some strats we know of that I'm not doing that would save a few more seconds, though they're quite difficult.
Awesome man
Wow, how did you manage to save those 3 seconds?
By playing even more perfect
@@ptminsker ur nuts
impresive stuff !
How did he trigger things at 1:21? Is that a glitch? Esp without the statue being woken up. Anyone?
Statue activates when you get near and are touching the ground. They did one but not the other until they reached the ship.
I also don't get the vortex skip. What is that?
You are a legend indeed.
What I don't understand is why do you need to trigger the cutscene of the statue looking at you at all ? Wouldn't it be faster to skip that entirely since you also don't really need the launch codes ?
the timeloop doesn't start and the sand on Ash Twin won't drain to Ember Twin
he gets it done AGAIN
great job!
question, does shooting the scout launcher away from you at the big bang do anything? I thought you were locked in place during that sequence
It does, the scout launcher can move you slightly. The scoutboosting there saves around 0.7 seconds.
@@ptminsker cool
Nadie:
Feldespato sin retro propulsores:
The music is amazing
there are so many things I didn't know like I knew about the dozing off mechanic but ig I mever used it, i just forgot about it, and also the eject button
Genius move to fire the scout into the warp zones on ash twin to activate them early
Shaved off peobably a second in total but still cool
Is there a reason you only accelerate in two vectors (forward and vertical) at once when maneuvering the ship and EVA suit, without any lateral acceleration?
In other sim-ish space games, "tricording" (combining forward, vertical, and lateral strafe inputs) is generally the fastest way to accelerate because it uses all available thrusters simultaneously. It's been years since I played Outer Wilds so I'm not sure if the same is true here, but I recall it being fairly realistic in terms of the physics simulation so I would assume so. Might shave a second or two off the flight sections if so, though it definitely is harder to see where you're going.
"In-plane" thrust (forward, left, right, and back) are capped. So thrusting forward and left gives you the same acceleration as just thrusting forward. The up and down thrusters are exempt from this.
@@ptminsker Ahh makes sense. Didn't realize they'd limited it that way in game. Thanks and congrats on the great run!
@@dinkumthinkum4794 That's probably to make it more intuitive for joystick controls (it's the "recommended" way to play the game, after all).
@@dinkumthinkum4794Hard to notice, I realized it on the speed vectors representation in the UI of the suit
There’s an eject button on the ship??.
There is to the right of the controls ;)
I don't know what I just watched...but I liked it.
This is what life would look like if you could go back to being a kid with all your memories
I had no fucking idea i could eject myself wtf
Insane
What a run
What was the reason for shoot spamming scouts like that?
You get a little bit of momentum each time you shoot
How did he get that black hole gun? Lol
wow, good job
I JUST finished the game, and it occurred to me that I can literally just go to ash twin, grab the core and go straight to bramble, I spent 26 hours in total for my first time taking my sweet time enjoying the game and all that
It's just that now I realize how fast you can speedrun the game if you just know what to do lmao
GG
wait how did they sleep? i thought you had to die at least twice to be able to sleep? Other speedruns ive seen (like the one the devs reacted to) had the player throw themselves off a cliff then jump in the campfire before being able to sleep.
That was patched when the DLC released. You no longer have to die twice in order to sleep.
Just started playing this game yesterday and wtf just happened
You spoiled it?
ahuy
Ending without Solanum just feels so wrong
Ive never seen or know anything about this game, you can probably imagine my confusion... but good job.
Pls just forget what you just saw and go play this game. It’s the most genius puzzle game ever, everything is just there and you have the tools to do everything right away, but you need to travel a lot to discover how everything works to proceed and not to get the ability to do a specific thing
This game is a once-in-a-lifetime experience. I’d recommend you follow @fuscello’s advice!
kinda why its a shame you can only truely enjoy the full game once, cause playing it a second time almost breaks logic, you just wake up one day, no ash twin project, no statue, no time loops, you just go "i need to go blow up the universe", f-off into the bramble with the core, boom game done.
ain’t no way bro did less than 7:45
Promo-SM 🎶
feldspar would have done better
First
This is probably like the worst playthrough of Outer Wilds, being how the game's (subjectively) supposed to teach you that it's important to value slowing down and enjoying the ride.
Did you read the word speedrun?
@@Crownslayer013 It's a haha funny irony statement, of course they read the word speedrun dawg
@@recenityz Hanlon’s Razor: “Never attribute to malice that which is adequately explained by stupidity.” I doubt they understood what a speedrun is, and I think their comment is genuine.
@@DitiPeng I truly believe it is not that deep and this person is simply having a laugh about speedrunning violating one of the core principles of Outer Wilds
Why is no one talking about the fact that their timer inexplicably freezes a minute and a half in? That automatically disqualifies it from being the world record
We pause the timer for sleep because it runs faster if your computer is more powerful. This is a universal rule across all speedruns of this game.
@@ptminskerWhy would it be faster on better hardware? It's not like a loading screen
@@sirbirbton What sleeping is doing is it's turning off all the visuals and just running the physics simulation as fast as it can. This would obviously be faster on better hardware.
@@sirbirbtonhaha you got humilliated. Get humbled and go do something of use with your time on internet
@@def2020 ?? Bro, it's just a question
Excellent. Wouldnt wanna play this piece of shit for longer than 10 minutes anyway
damn lmao
Go play league of legends, there is people like u
Someone definitely isn’t curious.