Mad respect to you I'm not a 3D artist and just someone who draw often and damn this level of detail is unbelievable I've seen plenty of vids like that who don't give 1/4 of the care you gave to this part only of the video
One of the rare footages where you can watch a real professional working. Impressive! And somehow it is very calmful watching such a perfect masterpice to finishing.
I really think you could have easily won, though not to take away form first place, as that was an impressive piece. It was a really high level comp in the end.
- Clip của bạn thực sự rất hay, tôi không bỏ qua bất kỳ giây nào và âm nhạc thực sự hay. - Your clips are really good, I don't skip any seconds, and the music is really cool.
I saw this video a few years ago when I first started doing 3D and here I am today after remembering it randomly while learning Marvelous. The more I'm learning, the more I'm amazed by it. Amazing work. I have one question about your workflow tho' (just out of curiosity). Is there a particular reason why you made the clothing first in Zbrush then remade the whole thing in Marvelous ? Some pieces looked greate to me and didn't need to be scratched but maybe there's a specific reason you did that.
Thank you very much, I'm really shocked how many people liked my videos, I made them just for myself, I thought 10 people would watch them :) As for your question, this step with the sculpting of the clothes is not mandatory, but I like to do it because it does not take much time, but makes it very easy to work in the future. At this stage, it is much easier to understand the proportions and how the model works, to make large shapes look right. I spent only a couple of hours on the sculpt of clothes, but it helped me understand better what I should do next, especially with such unusual clothes, at first I didn’t understand how I would do it in marvelus. Hope it helped :)
@@IlyaGagarin The quality of the work is what got people here. Anyway, thanks a lot for still answering questions after all this years. Yeah I was thinking that it was maybe a "sketch" sort of thing. Thanks again my friend.
This is a broad question indeed, but what fabric preset(s) do you usually use? You seem to get there fast and don't' fiddle around. Is there one fabric preset that you generally just stick to?
Man just a newbie question, why do you need to do wrapping again in maya if you already done it from marvelous to zbrush in your previous video. Your work flow is mind blowing
Do you mean a rag on your head? I did not like how it turned out for the first time and I decided to remake it more carefully, for this I prepared a good reference, I wrapped a rag on my brother and took pictures, which helped me a lot
@@IlyaGagarin wow thanks for the response. Yes, its the head. If u dont mind me asking, whats the difference in doing the wrapping of the head in md and max? Is the topology also matters?
@@larryjoselj8712 It was just very difficult to do this in MD, the rag got off all the time, the layers were confused, in this case it was much easier to do manually
@@verutas1000самый бесполезный комментарий, который можно было оставить здесь. С плохим железом не удастся сделать хорошую детализацию и качественную модель.
OK, your work is amazing and I know for a fact I won't be able to replicate anything of this magnitude for a very long time haha but this is a "game character", correct? Why have so many polys then? I mean hell, even exceeding 100k polys is a ton for a game character, you're pulling a couple mill on this character. Also, what specs you running. My 3ds Max starts chugging when it reaches the 3 million polymark and I got a pretty decent rig. Yours is smooth af.
Every game character has a very high poly version for all the details and extra touches. later, when they're being retopologized (and becoming the low poly characters you actually see running around in game), the details of the high poly are 'baked' (projected) onto the low poly character. That way, you can have a low poly character with all the details of the high poly character!
@@lilitbeglarian7942 oh shit that's awesome, now I understand why you were plane modelling over the high poly characters at some point, for the projection of the detail. I was confused when watching because I was like thinking "why model the character twice" 😂 but damn bro, your freaking skills in 3D are incredible. I'm currently doing a degree in 3D animation, can only hope to reach your level of expertise. Thanks for the speedy reply! ❤️
@@lilitbeglarian7942 So is the super high poly character basically what will essentially become the Bump map you apply to the low poly? I just realised that you're not the guy who made the character. I just assumed 🤣. Damn I feel stupid. Anyway, I love that you've got so much knowledge on the process of creating 3D characters, it's incredible. No doubt I'm sure you're also pretty freaking good at 3D
Hello, I graduated in 3D modeling 2 years ago, but unfortunately I had to stop pursuing modeling due to unfortunate circumstances. Now I'm back to relearn the skills but I'm am feeling very overwhelmed and lost. As a person who works in the field for video games or movies, do modeler still start with a low poly base model in Maya then go on to sculpt and texture in a different software. Or like your way where you just start modeling and sculpting in zbrush? So sorry
Hi Christian! I'm not sure what you are asking specifically, but it seems to me that if you start a character, it is much easier to make a basic form in Zbrush, then if you like the form you can remake it in maya so that it is clean.
My God how did he know all those technique to Achieve such precise curves and shapes? I know 3ds max but modeling a man is out of my reach. Can someone give me tips where to start modeling something character like this? PLSSSS!!!!
Are you using nurbs for all of these complicated/twisted ornaments inside Max? I can see you using really low topology some times to build up the base, but after that, wtf is going on?
Imagine this character wakes up, and needs 4 hours and 2 other people to get dressed for battle, and then he dies in the first 10 minutes. I'd be so pissed.
He does all this stuff, and Max never crashes once. Truly a wizard.
Watches video...I've got a long way to go. Absolutely amazing work!
Your execution of this piece is brilliant!
Some say he's still modelling the Shinobi...
This dude's a legend.
Damn. I bet one of the waraji has more verts than my portfolio. Insane job!
Mad respect to you I'm not a 3D artist and just someone who draw often and damn this level of detail is unbelievable I've seen plenty of vids like that who don't give 1/4 of the care you gave to this part only of the video
That's an fantastic , mind-blowing piece of art...I m just thinking about the retopo for entire model..it's going to be so tedious
để ra đưuọc tác phẩm thì vô cùng kỳ công. phải cám ơn những người đã cống hiến chất xám cho xã hội
Insane amount of work and details, but it is worth it.
use ; and . for see frame by frame, and boom! you'll see all xD
is it? sometimes I think it was too much detail, some things your eye just will pass, and you spend 100 hours doing this.
Wow, it's very handsome! Great work, I want to know how the bandage is freely edited and rotated, incredible!
One of the rare footages where you can watch a real professional working. Impressive! And somehow it is very calmful watching such a perfect masterpice to finishing.
Damn dude, you are such a Beast, I learned a lot just by looking at your work xD
Thanks for sharing the process, looks awesome!
Красота в мелочах.🧐
I feel like, I were suppose to learn this 10 years ago, now I feel quite inadequate to reach even this level.
I appreciate the attention to detailing here 👏🏾
Илья ) шикарный воркфлоу ) и трэканы из нейро панка топ ))) Big UP !)
fascinating!!!!!
my god!!!! you're a beast!
Crazy amount of work! good luck with you !
it's like therapy
чувак ты лучший!!! я как начинающий человек в 3д макс просто Испытываю шок и трепет перед твоим скиллом!!!
Nice work
loving how you did your chainmail I have to try that out
Where is the normal playback speed video, I want to buy this tutorial!
I really think you could have easily won, though not to take away form first place, as that was an impressive piece. It was a really high level comp in the end.
Great Work , just asking why you repeat some same parts in zbrush then marvelous then Max ?
Astonishing work!!
- Clip của bạn thực sự rất hay, tôi không bỏ qua bất kỳ giây nào và âm nhạc thực sự hay.
- Your clips are really good, I don't skip any seconds, and the music is really cool.
Can someone explain the loft modifier, mine seems to only form a big bloated shape, instead of sticking my mesh
this man is a god
I saw this video a few years ago when I first started doing 3D and here I am today after remembering it randomly while learning Marvelous. The more I'm learning, the more I'm amazed by it. Amazing work.
I have one question about your workflow tho' (just out of curiosity). Is there a particular reason why you made the clothing first in Zbrush then remade the whole thing in Marvelous ? Some pieces looked greate to me and didn't need to be scratched but maybe there's a specific reason you did that.
Thank you very much, I'm really shocked how many people liked my videos, I made them just for myself, I thought 10 people would watch them :)
As for your question, this step with the sculpting of the clothes is not mandatory, but I like to do it because it does not take much time, but makes it very easy to work in the future. At this stage, it is much easier to understand the proportions and how the model works, to make large shapes look right. I spent only a couple of hours on the sculpt of clothes, but it helped me understand better what I should do next, especially with such unusual clothes, at first I didn’t understand how I would do it in marvelus.
Hope it helped :)
@@IlyaGagarin The quality of the work is what got people here. Anyway, thanks a lot for still answering questions after all this years. Yeah I was thinking that it was maybe a "sketch" sort of thing. Thanks again my friend.
What's the music from 10.33?
Trình thượng đẳng 3d max, mấy ông này qua làm kiến trúc, nội thất, méo ai làm lại.
how will you do the retopology?
ua-cam.com/video/KNxDl14syKE/v-deo.html
God of characters!
Parabéns mano tá ficando top
Sir is that map you use in 3ds max into the rope or anything better
Wow!! You’re super!
This is a broad question indeed, but what fabric preset(s) do you usually use? You seem to get there fast and don't' fiddle around. Is there one fabric preset that you generally just stick to?
No, I usually try different alphas and choose the one that looks best. It looks fast because I cut off all unnecessary :)
Impressive work :)
simply amazing
awsm details :), plz share your technique for rope creation
beautiful!
How you not have 1265363636 of subscribers???
12.653,3.636
Does your pc even lags???
hahah same thought
that mesh of rope sandals tho
russian pc never lags
@@shikaka9032 than russians are my people
Man, blender would burn my pc to pieces if I tried to put this much topology in my project
that was exacly what i was thinking
Man just a newbie question, why do you need to do wrapping again in maya if you already done it from marvelous to zbrush in your previous video. Your work flow is mind blowing
Do you mean a rag on your head? I did not like how it turned out for the first time and I decided to remake it more carefully, for this I prepared a good reference, I wrapped a rag on my brother and took pictures, which helped me a lot
@@IlyaGagarin wow thanks for the response. Yes, its the head. If u dont mind me asking, whats the difference in doing the wrapping of the head in md and max? Is the topology also matters?
@@larryjoselj8712 It was just very difficult to do this in MD, the rag got off all the time, the layers were confused, in this case it was much easier to do manually
Woah thanks bro
Потрясающая работа! Илья, а какие характеристики железа, на котором работаете?
Самый бесполезный вопрос, который только можно задать, моделит не железо,а человек, если ты купишь комп за 300к это не сделает тебя круче
Спасибо) GTX 980 16 гигов оперативки Core i7
@@verutas1000самый бесполезный комментарий, который можно было оставить здесь. С плохим железом не удастся сделать хорошую детализацию и качественную модель.
@@IlyaGagarin Спасибо. Удачи в творчестве! Очень интересно наблюдать за процессом.
you'r a zbrush god
How do you deform the mesh without erasing the details? at 13:32 Thank you in advanced!
because the details are not yet baked, I added them with noise, just to see how it will look. I applied the final texture later
@@IlyaGagarin Thank you so much! Incredible work. Keep it up
Good job.
Impressive!
I am in awe, but for game character - it is an overkill. Guy had lot of time to play with...
dude you' are a beast
OK, your work is amazing and I know for a fact I won't be able to replicate anything of this magnitude for a very long time haha but this is a "game character", correct? Why have so many polys then? I mean hell, even exceeding 100k polys is a ton for a game character, you're pulling a couple mill on this character. Also, what specs you running. My 3ds Max starts chugging when it reaches the 3 million polymark and I got a pretty decent rig. Yours is smooth af.
Every game character has a very high poly version for all the details and extra touches. later, when they're being retopologized (and becoming the low poly characters you actually see running around in game), the details of the high poly are 'baked' (projected) onto the low poly character. That way, you can have a low poly character with all the details of the high poly character!
@@lilitbeglarian7942 oh shit that's awesome, now I understand why you were plane modelling over the high poly characters at some point, for the projection of the detail. I was confused when watching because I was like thinking "why model the character twice" 😂 but damn bro, your freaking skills in 3D are incredible. I'm currently doing a degree in 3D animation, can only hope to reach your level of expertise. Thanks for the speedy reply! ❤️
@@lilitbeglarian7942 So is the super high poly character basically what will essentially become the Bump map you apply to the low poly?
I just realised that you're not the guy who made the character. I just assumed 🤣. Damn I feel stupid. Anyway, I love that you've got so much knowledge on the process of creating 3D characters, it's incredible. No doubt I'm sure you're also pretty freaking good at 3D
My question is: you can do the sandals with Marvelous too instead using 3ds Max???
No, Marvelous only suitable for working with fabric, you cannot model in it
@@IlyaGagarin thank you
Вы проста бог )) как это вы так делает )!)))))
Hello, I graduated in 3D modeling 2 years ago, but unfortunately I had to stop pursuing modeling due to unfortunate circumstances. Now I'm back to relearn the skills but I'm am feeling very overwhelmed and lost. As a person who works in the field for video games or movies, do modeler still start with a low poly base model in Maya then go on to sculpt and texture in a different software. Or like your way where you just start modeling and sculpting in zbrush? So sorry
Hi Christian!
I'm not sure what you are asking specifically, but it seems to me that if you start a character, it is much easier to make a basic form in Zbrush, then if you like the form you can remake it in maya so that it is clean.
how do u uv unwarp this?😂
Full work available step by step i will buy this link pls
Ахирел пока смотрел. А ты в браш чем так быстро кидаешь goz? или это в ускорении не видно просто?
I wonder how someone rigs those highpoly models
Genius!!
I'm not a 3ds user, the twins effect is a deformer or is a texture?
Очень круто!
а кто может пояснить как происходит взаимодействие майи и збраша при создании кольчуги на руках?
My God how did he know all those technique to Achieve such precise curves and shapes? I know 3ds max but modeling a man is out of my reach. Can someone give me tips where to start modeling something character like this? PLSSSS!!!!
How long did this whole project take you?
2 months
@@IlyaGagarin unreal man, well done
Omg amazing work!
By the way, what's the name of the last dnb music, it is so good!
its joe ford - time is limited
Сколько нужно времени для создания модели!?
Can you explain how to make those rope shapes i 3dsmax?¿ I have no idea how you are doing it and its fucking awesome. I will apreciate it
There is a modifier called "Loft". it allows to twist the geometry in such a way
omg the bandana
我想花钱买完整的教程,请问有吗?
17 минута , что за трек ? Я оч его хочу
Really amazing, fucking good work !
Are you using nurbs for all of these complicated/twisted ornaments inside Max? I can see you using really low topology some times to build up the base, but after that, wtf is going on?
ua-cam.com/video/O58WZGXy_5I/v-deo.html is this helpful?
@@getrekt8365 it kinda does, man, thank you
@@MDTF2 No problem
Thank you
Nice work! song of the minute 17:29?
@@Moo.1336 Thank you!
More videos plzzzz
0:55
Video is dacing on music!
holy crap!
Imagine this character wakes up, and needs 4 hours and 2 other people to get dressed for battle, and then he dies in the first 10 minutes. I'd be so pissed.
I enjoyed your video.
I'm also uploading UA-cam videos. Thank you for the good information.
очень здоровски!
wow
I wondered who the 1 is
1:25 oh no
오지네여
how did you UV your rope pieces?
Max has an auto unwrap feature in splines
Мастер
Please make kratos from God of war 3
у Шиноби доспех из кольчуги, странно
prob take 5 mins to load this into unity but it would look amazing.
ho-lee-sheet
Kusarigama attachment??????????????It's main part of this goddamn shinobi!!
Ебануться... сколько времени надо на это потратить?!
your video and choice of music in all the videos is just perfect ......wow