Heads: attack twice or draw half a card yay Tails: you are now stuck in a glue trap IRL and there are gorillas being summoned to your location. opponent draws 5 cards
The best idea I have to break them would be an OP field spell. Like, it counts itself as Light Barrier, lets you pick your coin flips, and let's you summon Arcana Forces for 1 less tribute. Even then, I don't know if they'd be worth it.
tbh, I just wanna see what the rest of the Arcana would look like, because there's quite a few that didn't have any effect in the anime or manga. The Sun, The Star, The Towers, Justice, Judgement, The Hermit... None of them have any equivalent at all in either the game, anime or manga. The Heirophant and the High Priestess have trap equivalents sort of but they're nothing to do with Arcana and don't involve a coin flip.
So I'll be honest; I definitely agree it's not worth making more cards for a coin-flip archetype... but the fact that the Arcana Force cards are supposed to represent the Major Tarot cards makes me want to see what they'd do for the remaining six.
I remember getting so annoyed that they only did specific ones, instead of the entire Tarot. Honestly the remaining Tarots could be done as Links, Fusions, etc.
Sadly most GX era decks were never finished.... Neo Spacians are missing half of thier evolution cards. It was a very experimental era where they gave everyone archetypes but were so worried about over extending plays that they all had heavy nerfs to them or required huge hoops just to not be normal cards anymore. 5Ds is where they really started to make archetypes that actually had a game plan and possible win condition.
That’s like the only thing that works related to the Arcana Force archtype and you gotta hope the gimmick works or you’re shit out of luck since imagine getting unlucky via the negative effect of The World and playing a card with a big downside.
@@PerfectAzrael If you are using this card you are probably using a deck built around it too meaning you have either, the means to get it off the field (even if not, almost any link monster would get it off the field) or you don't even have to rely on luck by summoning it "correctly" every time via Light Barrier, there is a 1 card combo that sets the whole thing up, but it somewhat heavily relies on luck lol, but not the coin flip luck but rather the going 1st and also not getting interrupted type of luck.
An old Yugituber who played EDM music over YGOPro replays (Infinity AKA Deviant Yugioh, RIP) made a very good World Turbo build with Shaddolls and Soul Charge long ago. Still have it on my copy of Tag Force Special.
@@dbaglee4497That’s exactly what I mean. You need Light Barrier or you’re banking on luck and if it gets taken out (Light Barrier or The World), there goes that plan.
that's the fix a lot of cards could get. No evolved, retrained or extra deck version. Just make "X card 2" and make it fit in the current meta with basic necessary features.
No, they should have 2 different good effects. Maybe the heads effect helps you and the tails one hurts your opponent. But since you can't rely on getting a specific one, they need to both be really good.
Searcher spell suggestion Arcana Polarity Normal Spell Target 1 "Arcana Force" monster you control; Special Summon 1 "Arcana Force" monster from your deck with a different name from the monster you targeted, and if you do, treat it as having the coin flip result that is opposite of the targeted monster. You can only activate "Arcana Polarity" once per turn. Might need some PSCT but at least this gives you an extender and can not only help you build a board, but also guarantee you get the effect you want based on picking a monster with a weak tails effect or a powerful heads effect. So you end up being able to mitigate bad flips without completely giving up good ones.
bigger issue is that one of the effects is bad, if both were good and went towards the same objective in different ways, they wouldn't be half bad, issue is, whoever designs the coin toss cards wants the other effect to be bad for whatever reason and archetypes made that way are effectively killed while still in the womb
@@francenkovcan5211 If we have to guess, prob bc the designer thought toss result-based two good effects would be too broken at the time Yet not realizing how stupidly bad the bad effects are
@@danmakuusou9348 Nah, it is basic "risk vs reward" balancing. You can use a really powerful Effect, but at the cost of taking the risk. Real issue is something like Time Wizard had its good Effect powercrept. Yeah yeah, gambling could never be competitive, but it still makes sense.
Yeah, the Dice cards Joey plays really are how luck should be done. minor effects that benefit you regardless so you can plan around the outcomes. Most of them seem to have mediocre boost or lose the game. making them not at all worth playing even casually.
In MtG, coin flips do exist and they're nowhere near as obnoxious as a downside there, if they do have that. A good example is Goblin Traprunner. A limited specialty that creates up to three tokens, depending on how many coin flips you won everytime it attacks. While it's mid, you don't have to worry about the card blowing up in your face unlike the Arcana Force. There's also Zndrsplt and Okaun, which do promote coin flipping. Krark himself does have a downside, but it boils down to trying that spell again. Even then, a witty player would use him to rack up storm counts.
I would love feedback on this: Arcana Force Inversed (Dark Fairies or something like that) The card art is the Arcana Force monsters upside down, reflected in some sort of distorting mirror which makes them look like nightmares. Their gimmick is still coin toss, but the heads side gives a positive for the controller of the card and the tail side does something negative for the opponent. The main combo line is derived from the empress and Blackwing (of all places) where a Arcana version of Black Whirlwind lets you search a Arcana Force card every time X happens (Maybe every time a Arcana force monster activates an effect which does not require a coin toss or something like that) and the inverse empress allows you to normal summon a Arcana Force Inverse monster every time the opponent summons a monster. This should give the player several opportunities to get the tail effects to interrupt the opponents play in a more interesting way. A bit similar to Maxx "C" and Floowandereeze how that plays out. The interesting part of the main line combo is how higher level monsters can be tribute summoned and then come stapled with stronger effects. Protecting, card destruction, negates, and so on. But since they are openly searched, the opponent can still adapt their play to what they know you have in hand. I haven't really thought it out any more than this, I just wanted to find a way to make the Arcana Force gimmick useable and fun without losing the flavour.
I've honestly started to look forward to all your new videos and it puts a smile on my face when I see there's a new one, thanks for all the awesome content it's really appreciated 😊
Ah yes, my favorite genre of youtube videos, explanations of mechanics, failures and gameplay features of a game I barely acknowledge and will most likely never play. Time to start binge watching. Great video by the way, you explain things very clearly and have an excellent voice for this.
Arcana needs a full rework. Retrain all monsters so not only have their coin effects, but like Fiend and Temperance have a default ability to rely on at any moment.
No one has used temperance ever since mod was hit, its just not as useful. But yeah, even thunder dragon used it, since temperance is light and could be used as fodder for levi.
I utterly love this Archetype, it has been my favourite deck in the entire game since it was released :) I don't mind that it's considered "bad" but also wouldn't mind more support, I'm indifferent as it'll always be my favourite :)
Wow DL is cranking these out on the daily now. Works for me this is some of the most enjoyable content for me to watch through, although it's a bit of a bummer seeing an archetype I enjoy show up on this series. Not that it's much of a surprise that Arcana Force made it on an episode though. 4:20 The World came on screen with inverted colours.....I see what you did there DL.
This video brought me back. Arcana Force used to be my deck back when I played kitchen YGO with my friends, around when synchros really kicked off. It wasn't a good deck, but it was fun flipping all them coins, especially with the lucky nickel I found under a bus stop bench.
Despite it's rough spot. Horus Arcana Force XII - The World is probably one of the most reliable gimmick FTKs I ever played. I knew the risks and flaws I might have to put up with, and it paid off for me. Sending all 4 Horus monsters to win is just intoxicating. But of course, I can always fall back on regular Horus plays to weather the storm. I'm still going to be a great fan of The World, even if the archetype is practically bad. Good video by the way. (Also Valhalla doesn't just special summon level 4 fairies. It summons any 1 fairy monster.)
For real xD. On MD I lost 3 promo games in a row to Runick Stun and that was just going to from gold into Plat… some people REALLY need to chill. How am I supposed to grind Marincess to master with Runick stun
Not saying that it was a good archtype, but I always find it funny when lack of protection is used as an argument for why older boss monsters are bad, since practically nothing did back then
The best thing about Arcana Force was playing the deck in Tag Force 2. They had a specific animation of the card spinning, like in the anime, as opposed to just the coin flip. They also had additional cards never printed in the TCG, like Strength and Hanged Man. But this deck is probably best left in the past. So much so, that they revisited the Tarot theme with Spellbooks, who I consider the "actually playable spiritual successor" to Arcana Force.
I did try once to create a coin flip archetype. I found that the only way to make them work is to make their coin flip effects like "bonus" effects to supplement their main effects, as well as making both coin flip effects beneficial (whether it be in the situation you use them in, or general). Also, it's basically mandatory to have a support card that lets you choose which coin flip effect you want to apply.
@@duongallen4094uh, he said his delivery of za wurudo is the reason he got the role in the anime not that it was a reference to the anime (its a reference to the manga) He can’t reference a scene he did himself in the future
I always wonder, Takahashi said he was inspired by the D'Arbys' game-based episodes to make YGO. What the Arcana Force XXI-The World's effect represents DIO's time stopping Stand?
Love what you do man! Idk if you’ve already done a video on Altergeist, but if not I’d love to see one. I’ve always thought it’d be cool for them to get the first trap field spell, or a link 1
New Support--Arcana Force LXIX: Your Mom Lvl 4 Light/Fairy When this card is in your deck you can toss a coin: If heads: This card discards your opponents entire deck and life savings. If tails: This card gets you a girlfriend and banishes your oppenents entire extra deck, face-down.
Arcana Force and Magical (Prophecy) both use tarot cards for their motif. While we're at it, so did The House of the Dead (and apparently parts of Silent Hill).
Weren't there other Arcana Force support cards too? Or perhaps cards that were related to the Arcana Force archetype? Like Arcana Force XII - The Hanged Man, Empress's Staff, Emperor's Staff, and Suit of Sword X iirc. Were these released or were they perhaps only in the anime?
I thought of two cards to make them better. The first was a continuous spell that, when a card effect required you to toss a coin, you could banish an arcana force monster from your graveyard, and if you did then you got to choose the result of the coin toss instead of tossing the coin. The other was a monster who's effect let you discard it to add the spell from your deck to your hand, or discard it when the spell would be removed from the feild, and if you did the spell wasn't. It's coin flip ability allowed you to tribute it to either tribute it to negate a card's activation and/or effect, or bounce itself back into your hand.
The question goes beyond support, the core idea of the deck is representing tarots, which are supposed vary between positive and negative beyond your control. And when the deck is supposed to be uncontrollable and potentially negative, there isn't much you can do. The deck need to be remade entirely with a different concept.
The funny thing about this deck is that there is a skill in duel links that lets you get the heads effect every single time for every Arcana force card. But the deck still saw absolutely no play. Even without the coin flip the effects just suck, it was released pretty early too. They didn’t get the world though which is obviously the best card so maybe that would have changed things but I doubt it. Other decks that can actually swarm the field would have just run the world plus the skill, maybe… would have still been hard to facilitate the cost with a 4 card starting hand and 3 monster zones when going first. Maybe now you could do it with some kind of consistency but definitely not when the other cards came out. If you want to skip your opponents turn in Duel Links you are better off running Ojama king turbo plus some trap negation to lock all of their Zones and stop the most common monster removal.
tbh Arcana Force should've been a highlander 78-card archetype that: 1. Forces you to shuffle your deck in such a way so that a random number of cards are rotated 180 degrees from each other 2. Instead of drawing (your opening hand or subsequent draws), you excavate cards and immediately play them 3. Apply the appropriate right side up or upside down effect
a coin-flip archetype does sound cool in theory, but trying to make it good in anyway would probably be a nightmare to figure out. nevertheless, here's some ideas i thought of for support/directions: - Some card(s) that you can banish to negate and reapply an effect, or simply use an effect again (a mulligan on coin flips at worst) - A monster like Fool that isn't destroyed by battle, but instead has some kind of effect that helps flips. My personal idea is something like: "When this card is Summoned, and during your Standby Phase, you can: toss a coin. You can treat the result of a coin flip for an 'Arcana Force' monster, or a card that mentions 'Arcana Force', as that result. You can use this effect up to the number of 'Arcana Force' monsters that were face-up on the field during your Standby Phase." - Cards that offer two divergent advantages (i.e. "Heads, Draw a card; Tails, Send an 'Arcana Force' monster to the GY", or "Heads, Add an 'Arcana Force' monster from Deck to hand; Tails, Set a Spell/Trap that mentions 'Arcana Force' from your Deck") - Varied strats? 1 or 2 monsters focused each on Burn, Mill, Beatdown, etc. strats that a player can choose to gear their deck toward, keeping "Arcana Force" decks unpredictable even with their added consistency from previous ideas
i would argue that the world is actually super crazy only thing you really need is the field spell and itself ive seen decks throughout my 16 years of playing at locals regionals etc. actually make the world easily and just skip the opponents turn. it was very rogue but did see play. i remember frog builds back in the day playing 1 barrier and 1 world just because they had the space and could possibly make the world and just otk
Idea to make a card that bolsters coin and die related cards: _The Grand Gambler_ (EARTH) Level 2 Pendulum Scales: 0⬅️➡️0 _If any number of Coins or tossed or Die are rolled: You can add 1 card to your hand (from your deck, GY or banishment) that mentions Coin, Die and/or Dice in their text. If a coin would tossed, both players call it. If a player calls it right OR their opponent calls it wrong, they draw 1 card. If any number of Die are rolled, you can increase or decrease this card’s pendulum scales by up to that result._ Warrior/Pendulum/Tuner/Effect _If any number of Coins or tossed or Die are rolled: You can add 1 card to your hand (from your deck, GY or banishment) that mentions Coin, Die and/or Dice in their text. If a coin would tossed, both players call it. If you call right or your opponent calls wrong, they can shuffle 1 card from their GY or Banishment into their deck. If any number of Die are rolled, you can increase or decrease this card’s level by up to the result._ ATK/50 DEF/50
All I remember is that the archetype (particularly Arcana Force XXI - The World, for obvious reasons) spawned JoJo memes, by virtue of Sartorius' voice actor being that of DIO's.
@@TheDude0311 I remember I started collecting this specific archetype when I was like 14 and I rly assumed that they would never release more cards, so I’m rly excited, for some reason I love this cards they’re so mysterious the only thing I hated was how bad they were lol but not anymore apparently
Ok sooo hear me out back then we actually flipped a coin and I just so happen to know how to flip coins to land the way I want, so I actually had great results back in the day. Though, I felt too bad and only played with my friends using this deck lol
You forgot the Hangman, which is the strongest arcana imo. In duel links, it has the best non target removal in the game, as the player has to sacrifice it and take damage equal to its attack. And sadly, only with duel links sartorius skills the deck is playable. But I can OTK easy with just Hangman vs any 2-4k monster.
It would be more interesting if both effects were good, but in opposing ways. Still makes it unwieldy to play, but can also makes it hard for your opponent to read to try to counter play.
The only way I see this archetype happening is if they print completely new cards based from the rest of the tarot cards, and all of them have positive effects for both coin toss, and all of them have the same synergy.
12:08 Thanks to the Fiend and emperess' effect, they kinda have an idea they could exploit: a card that lets you summon them from GY. So the deck can basically "take a gamble" with their coin toss effect and either get pluses the traditional way or through the GY. Maybe cards that let you set and use reversal of fate on turn 1 and give your arcana force monsters a type of immunity while reversal of fate is on the GY (get the pun?). there is an idea they could exploit while still being significant to their lore. . sadly they won't use it
The thing is that Arcana Force _is_ salvageable, but to do so needs not only a fair amount of support, but that support also needs to include monsters that have effects not based on coin flips. The Fiend and Arcana Reading were decent enough starts, but it's not an archetype you can just drip 1 support cards every couple of years, you know.
if only a kind of effect to be a win/win but with different scenario would have been chosen instead, AF would have been at least playable, not good but at least playable. Like having Emperador to either Heads: increase 500 Atk to your own AF monters. Tails: reduce 500 Atk to your opponent's monsters. Things like that, or lovers being like Heads: this monster can be used for two for tribute summon. Once per turn change the level of this card from 1 to 8. Tails: You can Normal summon again.
And with the effect of the The World having the potential it dose... I doubt many good cards might come out in the future in fear of making Worldo-turbo too consistent. After all, there's getting annoyed that your turn is basically skipped due to a negate or floodgate... and then there's The World, doesn't even hide the turn skipping.
Even if Light Barrier didn't require a coin flip and always had the Heads effect, Arcana Force would still struggle. I think if they get extra support, they are better off getting an extra deck monster (Link perhaps) that has built in protection and helps with the coin flips of other AF's. Example: if The Emperor landed on tails, this new monster could flip it's own coin to give Emperor a positive affect for this summon. Heads could be "special summon 1 Level 4 or lower Arcana Force monster from your Deck but it's effect is negated" and Tails could be "Send one card your opponent controls to the GY. That card and any copies with it's name cannot activate their effects until the end of the turn" along with a "You can only use this effect of 'Arcana Force Monster' once per turn." Instead of having 50/50 shot of having an okay effect and a really bad one, you have 2 decent effects that can either search for more AF's to bring out the bosses or possibly level out the current playing field.
If there's an Arcana Force supports in the future, i imagine it makes The World's effect to skip opponent's turn are easier to pull consistently (kinda good and kinda scary though)
Something they could do to fix the it would be reworking the archetype to all be like the light and dark ruler, both effects are beneficial but different, like a Stratos that either let you add an arcana from deck to hand or special summon one from deck, both good but one obviously better then the other and add a clause where you can pick the effect if you reveal an arcana spell/trap from hand.
"Shadow of Destiny" [Normal Spell Card] (This card is always treated as an "Arcana Force" cards) Must be activated at the start of your Main Phase 1. Reveal 5 "Arcana Force" monsters with different name from your Deck, your opponent randomly picks 3 for you to Summon, 1 with its Head effect applies, 1 with its Tail effect applies, and 1 with its effect negated. For the rest of the turn after you activate this card, you cannot activate monsters' effect, except "Arcana Force" monsters effect. *This reference to Celtic Cross Tarot Card reading, in which you reveal 10 Tarot Card in order of: Present, Past, Challenge, Future, Conscious, Unconscious, Your Influence, External Influence, Hopes and Fear, and Outcome. Though in this case, reveal 5, but only play 3, which is: Present, Past, and Future. **The card name itself is a reference to video game by the same, developed and published by Konami. "Thread of Fate" [Continuous Spell Card] (This card is always treated as an "Arcana Force" cards) You can only control 1 "Thread of Fate" on your field. Once per turn, during the Main Phase: Target 1 "Arcana Force" monster you control; Special Summon 1 "Arcana Force" monster from your Deck with the same level but different name. You do not toss a coin, instead, applies its coin toss effect of the opposite of the targeted monster. "Dewprism" [Continuous Trap Card] (This card is always treated as an "Arcana Force" cards) You can only control 1 "Dewprism" on your field. Once per turn, during either Main Phase: Target 1 "Arcana Force" monster you control; applies the following effect based on the monster's coin tosses result: - If Head, add 1 card from your Deck or GY that includes an effect to toss a coin. - If Tail, return it to your hand, then you can Special Summon 1 "Arcana Force" monster from your hand with the same level.
I wish this archetype worked like Flower Cardians, where you're playing a completely different game and could summon its boss monsters by completing tarot reading layouts in your monster zones.
Also remember that there’s a Duel Links skill that unconditionally makes all of them always land on heads, with no restrictions on deck building, and half the cards are F2P. And they’re still terrible.
Looking forward to Konami announcing a new version of Light Barrier that adds any Arcana Force monster to your hand, removes the coin toss requirement, gives you an extra Arcana Force normal summon (or better yet a special summon), and gives all Arcana Force monsters card effect immunity while it remains face up on the field. I also expect a continuous spell/trap that somehow just stops your opponent from playing the game too, just to really help balance the deck.
I love the Arcana Force cards a a concept, but yeah, they _really_ suck to use. And while it would be nice to see retrains that have both coin effects be beneficial, that would also defeat the point of tarot card theming.
1. The Arcana's should have been made with the new Devil Arcana's design in mind from the very beginning. Not only should *both* coin toss effects have been good, just usefull for different things, but they also should have had an additional effect to give them more functionality (searching, Special Summoning, disruption, protection like with Temperance etc) This would have made them a deck that's still luck based, but that has a solid foundation to stand on 2. Another fundimental problem with the Arcanas is that a huge portion of them don't exist *period* Sure there are still some cards that are anime/Duel Links exclusive, but about a third of the Major Arcana were never even *shown* to exist like The Hierophant, The Tower, Justice and The Star. Hell, speaking of Duel Links, Sartorious actually *does* have lines for all the Major Arcana hidden in the game files. Meaning *even the Duel Links dev team* assumed Konami would make those cards *eventually* , despite us not getting any closer to that as of me writting this.
Duel Logs, ngl, this video didn't really tell me any problems I didn't already know with Arcana Force. Which all makes me hope they are the archetype that gets support in the upcoming Light pack in the OCG; they are the archetype that DESPERATELY needs the support to makes them playable. They might need to give some restrictions to prevent world looping shenanigans, but would be real nice if they're made to be a toolbox deck for coin toss cards, and of course, given ways to manipulate your coin tosses (just like their user did in the anime)
In defense of The Magician, it's effect just says "when a spell card is activated", not when your opponent activates a spell card. So combine it with Bad Reaction to Simochi and the Tails effect become "Deal 500 damage to your opponent when a spell card is activated". All you need is a whole bunch of spell cards to throw out for his effect! ...I really wish his first effect just doubled his attack each time, not just set it to 2200.
Unfortunately arcana force will never receive good support because if they gave it that it would mean that Za warudo turbo would be a possibly tier 0 threat.
What I think Arcana Force needs is a way to make your opponent join in on the coin tossing nonsense along with you. Wouldn’t make it good, but I think it would make it more fun in a casual match.
I love Arcana Reading's tails effect, the balls to print a card that basically reads "50% chance to instantly lose the game".
Heads: attack twice or draw half a card yay
Tails: you are now stuck in a glue trap IRL and there are gorillas being summoned to your location. opponent draws 5 cards
Literally selling your soul to the devil 😂
*Now Konami will probably print new Broken Support for this Deck in the same way they did for Photon and Gimmick Puppet.*
Exactly. Melodious and Ice Barrier also got good support recently. We’ll get the announcement for Duelist of Brilliance soon.
The best idea I have to break them would be an OP field spell. Like, it counts itself as Light Barrier, lets you pick your coin flips, and let's you summon Arcana Forces for 1 less tribute. Even then, I don't know if they'd be worth it.
tbh, I just wanna see what the rest of the Arcana would look like, because there's quite a few that didn't have any effect in the anime or manga.
The Sun, The Star, The Towers, Justice, Judgement, The Hermit... None of them have any equivalent at all in either the game, anime or manga. The Heirophant and the High Priestess have trap equivalents sort of but they're nothing to do with Arcana and don't involve a coin flip.
Also Ursarctic basically becoming drytron support for synchro and fusion
All you really need to make them OP is to give them more summons. That way The World becomes incredibly dangerous pretty quickly.
So I'll be honest; I definitely agree it's not worth making more cards for a coin-flip archetype... but the fact that the Arcana Force cards are supposed to represent the Major Tarot cards makes me want to see what they'd do for the remaining six.
I remember getting so annoyed that they only did specific ones, instead of the entire Tarot. Honestly the remaining Tarots could be done as Links, Fusions, etc.
@@frisbyartwas a pretty good idea, meaning it’s easy ideas for legacy support
Just wait till next year all the support is coming 💯🎉
This archetype is the most tragic to me because they never even bothered printing a card for every Major Arcana.
Sadly most GX era decks were never finished.... Neo Spacians are missing half of thier evolution cards. It was a very experimental era where they gave everyone archetypes but were so worried about over extending plays that they all had heavy nerfs to them or required huge hoops just to not be normal cards anymore. 5Ds is where they really started to make archetypes that actually had a game plan and possible win condition.
Tarot cards and a fortune-telling aesthetic would be so cool too... I hope it's done well someday.
Next Year they will print all the support, mayor and minor arcanas... Hopefully they bring it to speed duel as well
Damn, you're churning these out like nobody's business! I'm not even done with the previous one
Sunk Cost Fallacy, the more archetypes there are the more likely there'll be a new good archetype support for one of them.
@@maxjpz ??? Lol
@@MrPikminmasteryeah, the guy didn’t even describe a sunk cost fallacy lol
He’s working overtime, and I’m here for it
And we love it!
I will say, The World Turbo is kind of hilarious when it works.
I second that, love the stupid gimmick deck i made
That’s like the only thing that works related to the Arcana Force archtype and you gotta hope the gimmick works or you’re shit out of luck since imagine getting unlucky via the negative effect of The World and playing a card with a big downside.
@@PerfectAzrael
If you are using this card you are probably using a deck built around it too meaning you have either, the means to get it off the field (even if not, almost any link monster would get it off the field) or you don't even have to rely on luck by summoning it "correctly" every time via Light Barrier, there is a 1 card combo that sets the whole thing up, but it somewhat heavily relies on luck lol, but not the coin flip luck but rather the going 1st and also not getting interrupted type of luck.
An old Yugituber who played EDM music over YGOPro replays (Infinity AKA Deviant Yugioh, RIP) made a very good World Turbo build with Shaddolls and Soul Charge long ago. Still have it on my copy of Tag Force Special.
@@dbaglee4497That’s exactly what I mean. You need Light Barrier or you’re banking on luck and if it gets taken out (Light Barrier or The World), there goes that plan.
This deck requires a whole remake, making the bad effect meh and the good one REALLY GOOD
that's the fix a lot of cards could get. No evolved, retrained or extra deck version. Just make "X card 2" and make it fit in the current meta with basic necessary features.
Sartorius has a full 40 card deck if all the anime cards were printed.
Nah, the problem is that The World's Effect is basically an FTK if you let Arcana Force be competitive.
@@fg009letyrds8 I had a gimmick deck like that and actually got away with my opponent only getting one turn.
No, they should have 2 different good effects. Maybe the heads effect helps you and the tails one hurts your opponent. But since you can't rely on getting a specific one, they need to both be really good.
Searcher spell suggestion
Arcana Polarity
Normal Spell
Target 1 "Arcana Force" monster you control; Special Summon 1 "Arcana Force" monster from your deck with a different name from the monster you targeted, and if you do, treat it as having the coin flip result that is opposite of the targeted monster. You can only activate "Arcana Polarity" once per turn.
Might need some PSCT but at least this gives you an extender and can not only help you build a board, but also guarantee you get the effect you want based on picking a monster with a weak tails effect or a powerful heads effect. So you end up being able to mitigate bad flips without completely giving up good ones.
rata: "to let your opponent search any card in their deck? are you high?"
Which support report is this from?
Edit: NVM found it
You should link it then! @@aredjayc2858
Please share. @@aredjayc2858
@@aredjayc2858 Which support report is this from?
This changed today with the new support revealed now it has a consistent way to bring Turn skip
How to kill an entire Archetype with three words: _"Toss a Coin"_
bigger issue is that one of the effects is bad, if both were good and went towards the same objective in different ways, they wouldn't be half bad, issue is, whoever designs the coin toss cards wants the other effect to be bad for whatever reason and archetypes made that way are effectively killed while still in the womb
@@francenkovcan5211 If we have to guess, prob bc the designer thought toss result-based two good effects would be too broken at the time
Yet not realizing how stupidly bad the bad effects are
@@francenkovcan5211
That's what makes them gamable cards.
@@danmakuusou9348
Nah, it is basic "risk vs reward" balancing. You can use a really powerful Effect, but at the cost of taking the risk. Real issue is something like Time Wizard had its good Effect powercrept. Yeah yeah, gambling could never be competitive, but it still makes sense.
Yeah, the Dice cards Joey plays really are how luck should be done. minor effects that benefit you regardless so you can plan around the outcomes. Most of them seem to have mediocre boost or lose the game. making them not at all worth playing even casually.
In MtG, coin flips do exist and they're nowhere near as obnoxious as a downside there, if they do have that.
A good example is Goblin Traprunner. A limited specialty that creates up to three tokens, depending on how many coin flips you won everytime it attacks. While it's mid, you don't have to worry about the card blowing up in your face unlike the Arcana Force. There's also Zndrsplt and Okaun, which do promote coin flipping.
Krark himself does have a downside, but it boils down to trying that spell again. Even then, a witty player would use him to rack up storm counts.
Fun fact: 99% of the Arcana Force enjoyers quit right before the win a gazilion of duels with their coin flips
I would love feedback on this:
Arcana Force Inversed (Dark Fairies or something like that)
The card art is the Arcana Force monsters upside down, reflected in some sort of distorting mirror which makes them look like nightmares.
Their gimmick is still coin toss, but the heads side gives a positive for the controller of the card and the tail side does something negative for the opponent.
The main combo line is derived from the empress and Blackwing (of all places) where a Arcana version of Black Whirlwind lets you search a Arcana Force card every time X happens (Maybe every time a Arcana force monster activates an effect which does not require a coin toss or something like that) and the inverse empress allows you to normal summon a Arcana Force Inverse monster every time the opponent summons a monster. This should give the player several opportunities to get the tail effects to interrupt the opponents play in a more interesting way. A bit similar to Maxx "C" and Floowandereeze how that plays out.
The interesting part of the main line combo is how higher level monsters can be tribute summoned and then come stapled with stronger effects. Protecting, card destruction, negates, and so on. But since they are openly searched, the opponent can still adapt their play to what they know you have in hand.
I haven't really thought it out any more than this, I just wanted to find a way to make the Arcana Force gimmick useable and fun without losing the flavour.
"The Arcana is the means by which all is revealed"
I'm not sorry
You shouldn't be (˃̣̣̥▽˂̣̣̥)
Is there any other reference than what I’m thinking of, one that starts with P and ends with number 3
Now repeat this 13 times
@@duongallen4094 can you tell me what reference you're making pls? i don't get it
@@President-of-Funny Persona 3
I've honestly started to look forward to all your new videos and it puts a smile on my face when I see there's a new one, thanks for all the awesome content it's really appreciated 😊
Ladies and gentlemen, we got em.
I love how much sassier you’ve gotten recently in these videos. Keep it up!
Ah yes, my favorite genre of youtube videos, explanations of mechanics, failures and gameplay features of a game I barely acknowledge and will most likely never play. Time to start binge watching.
Great video by the way, you explain things very clearly and have an excellent voice for this.
They need to make an arcana force card that forces the opponent to do a coin flip in order to activate their own effects .
sweet, i predict this video will land right side up
What effect did the video gain from that coin toss result?
The description is the correct one, rather than the galaxy eyes one like last time :)
Arcana needs a full rework. Retrain all monsters so not only have their coin effects, but like Fiend and Temperance have a default ability to rely on at any moment.
In Speed Duel, with the new Midterm Decks, it is having a second change to bright (with Arcana Force XIV-Tempeance been use as a staple in many decks)
No one has used temperance ever since mod was hit, its just not as useful.
But yeah, even thunder dragon used it, since temperance is light and could be used as fodder for levi.
I utterly love this Archetype, it has been my favourite deck in the entire game since it was released :) I don't mind that it's considered "bad" but also wouldn't mind more support, I'm indifferent as it'll always be my favourite :)
I feel the same as you 😊❤
Boy of the Yu-gi-oh GX Decks, I had forgotten about this Failed deck there Arcane Strength or Arcana Force.
Wow DL is cranking these out on the daily now. Works for me this is some of the most enjoyable content for me to watch through, although it's a bit of a bummer seeing an archetype I enjoy show up on this series. Not that it's much of a surprise that Arcana Force made it on an episode though.
4:20 The World came on screen with inverted colours.....I see what you did there DL.
This video brought me back. Arcana Force used to be my deck back when I played kitchen YGO with my friends, around when synchros really kicked off. It wasn't a good deck, but it was fun flipping all them coins, especially with the lucky nickel I found under a bus stop bench.
A coin toss archetype where both effects are good would be interesting.
Despite it's rough spot. Horus Arcana Force XII - The World is probably one of the most reliable gimmick FTKs I ever played. I knew the risks and flaws I might have to put up with, and it paid off for me. Sending all 4 Horus monsters to win is just intoxicating. But of course, I can always fall back on regular Horus plays to weather the storm. I'm still going to be a great fan of The World, even if the archetype is practically bad. Good video by the way. (Also Valhalla doesn't just special summon level 4 fairies. It summons any 1 fairy monster.)
Do you have a link to the decklist Sounds “fun”
I hope they also bring out some
Sartorius - Arcana Force merchandise like sleeves, folders and deck boxes. Would be so nice ❤🥳
0:07 That runick Stun roast was nice! XD
For real xD. On MD I lost 3 promo games in a row to Runick Stun and that was just going to from gold into Plat… some people REALLY need to chill. How am I supposed to grind Marincess to master with Runick stun
Not saying that it was a good archtype, but I always find it funny when lack of protection is used as an argument for why older boss monsters are bad, since practically nothing did back then
The best thing about Arcana Force was playing the deck in Tag Force 2. They had a specific animation of the card spinning, like in the anime, as opposed to just the coin flip.
They also had additional cards never printed in the TCG, like Strength and Hanged Man.
But this deck is probably best left in the past. So much so, that they revisited the Tarot theme with Spellbooks, who I consider the "actually playable spiritual successor" to Arcana Force.
I did try once to create a coin flip archetype. I found that the only way to make them work is to make their coin flip effects like "bonus" effects to supplement their main effects, as well as making both coin flip effects beneficial (whether it be in the situation you use them in, or general). Also, it's basically mandatory to have a support card that lets you choose which coin flip effect you want to apply.
4:19 THE WORLD transition is greyscaled into color
IS THAT A FREAKING JOJO REFERENCE ??
Jojo pedo.
Arcana Force ZA WARUDO the jojo reference which made Takehito Koyasu become DIO's voice actor
Well that GX scene came before the anime. But kudos to the anime producers for casting the guy
The GX anime came first. So he’s not Dio’s voice actor.
He’s Sartorious’ japanese voice actor. You jojo pedos are peak brainrot.
@@duongallen4094uh, he said his delivery of za wurudo is the reason he got the role in the anime not that it was a reference to the anime (its a reference to the manga)
He can’t reference a scene he did himself in the future
@@likky1You expect us to be able to read the brainrot of a Jojo Pedo? That OG comment is so badly written.
I always wonder, Takahashi said he was inspired by the D'Arbys' game-based episodes to make YGO.
What the Arcana Force XXI-The World's effect represents DIO's time stopping Stand?
Love what you do man!
Idk if you’ve already done a video on Altergeist, but if not I’d love to see one. I’ve always thought it’d be cool for them to get the first trap field spell, or a link 1
New Support--Arcana Force LXIX: Your Mom
Lvl 4 Light/Fairy
When this card is in your deck you can toss a coin: If heads: This card discards your opponents entire deck and life savings. If tails: This card gets you a girlfriend and banishes your oppenents entire extra deck, face-down.
Arcana Force and Magical (Prophecy) both use tarot cards for their motif. While we're at it, so did The House of the Dead (and apparently parts of Silent Hill).
The arcana is the means by which all is revealed.
"Right Side Up!"
*Joins Society of Light*
Weren't there other Arcana Force support cards too? Or perhaps cards that were related to the Arcana Force archetype? Like Arcana Force XII - The Hanged Man, Empress's Staff, Emperor's Staff, and Suit of Sword X iirc. Were these released or were they perhaps only in the anime?
I thought of two cards to make them better.
The first was a continuous spell that, when a card effect required you to toss a coin, you could banish an arcana force monster from your graveyard, and if you did then you got to choose the result of the coin toss instead of tossing the coin.
The other was a monster who's effect let you discard it to add the spell from your deck to your hand, or discard it when the spell would be removed from the feild, and if you did the spell wasn't.
It's coin flip ability allowed you to tribute it to either tribute it to negate a card's activation and/or effect, or bounce itself back into your hand.
The question goes beyond support, the core idea of the deck is representing tarots, which are supposed vary between positive and negative beyond your control.
And when the deck is supposed to be uncontrollable and potentially negative, there isn't much you can do.
The deck need to be remade entirely with a different concept.
The funny thing about this deck is that there is a skill in duel links that lets you get the heads effect every single time for every Arcana force card. But the deck still saw absolutely no play. Even without the coin flip the effects just suck, it was released pretty early too. They didn’t get the world though which is obviously the best card so maybe that would have changed things but I doubt it.
Other decks that can actually swarm the field would have just run the world plus the skill, maybe… would have still been hard to facilitate the cost with a 4 card starting hand and 3 monster zones when going first. Maybe now you could do it with some kind of consistency but definitely not when the other cards came out. If you want to skip your opponents turn in Duel Links you are better off running Ojama king turbo plus some trap negation to lock all of their Zones and stop the most common monster removal.
This Archetype will be Meta someday mark my words 💯💪🏻🎉❤
tbh Arcana Force should've been a highlander 78-card archetype that:
1. Forces you to shuffle your deck in such a way so that a random number of cards are rotated 180 degrees from each other
2. Instead of drawing (your opening hand or subsequent draws), you excavate cards and immediately play them
3. Apply the appropriate right side up or upside down effect
a coin-flip archetype does sound cool in theory, but trying to make it good in anyway would probably be a nightmare to figure out. nevertheless, here's some ideas i thought of for support/directions:
- Some card(s) that you can banish to negate and reapply an effect, or simply use an effect again (a mulligan on coin flips at worst)
- A monster like Fool that isn't destroyed by battle, but instead has some kind of effect that helps flips. My personal idea is something like: "When this card is Summoned, and during your Standby Phase, you can: toss a coin. You can treat the result of a coin flip for an 'Arcana Force' monster, or a card that mentions 'Arcana Force', as that result. You can use this effect up to the number of 'Arcana Force' monsters that were face-up on the field during your Standby Phase."
- Cards that offer two divergent advantages (i.e. "Heads, Draw a card; Tails, Send an 'Arcana Force' monster to the GY", or "Heads, Add an 'Arcana Force' monster from Deck to hand; Tails, Set a Spell/Trap that mentions 'Arcana Force' from your Deck")
- Varied strats? 1 or 2 monsters focused each on Burn, Mill, Beatdown, etc. strats that a player can choose to gear their deck toward, keeping "Arcana Force" decks unpredictable even with their added consistency from previous ideas
i would argue that the world is actually super crazy only thing you really need is the field spell and itself ive seen decks throughout my 16 years of playing at locals regionals etc. actually make the world easily and just skip the opponents turn. it was very rogue but did see play. i remember frog builds back in the day playing 1 barrier and 1 world just because they had the space and could possibly make the world and just otk
Idea to make a card that bolsters coin and die related cards:
_The Grand Gambler_ (EARTH)
Level 2
Pendulum Scales: 0⬅️➡️0
_If any number of Coins or tossed or Die are rolled: You can add 1 card to your hand (from your deck, GY or banishment) that mentions Coin, Die and/or Dice in their text. If a coin would tossed, both players call it. If a player calls it right OR their opponent calls it wrong, they draw 1 card. If any number of Die are rolled, you can increase or decrease this card’s pendulum scales by up to that result._
Warrior/Pendulum/Tuner/Effect
_If any number of Coins or tossed or Die are rolled: You can add 1 card to your hand (from your deck, GY or banishment) that mentions Coin, Die and/or Dice in their text. If a coin would tossed, both players call it. If you call right or your opponent calls wrong, they can shuffle 1 card from their GY or Banishment into their deck. If any number of Die are rolled, you can increase or decrease this card’s level by up to the result._
ATK/50 DEF/50
Seeing a video on cyber dragons would be cool
All I remember is that the archetype (particularly Arcana Force XXI - The World, for obvious reasons) spawned JoJo memes, by virtue of Sartorius' voice actor being that of DIO's.
GX anime came literally long before Jojo anime. Dio is voiced by Sartorious’ voice actor.
@@PerfectAzrael Aye, but I remember many memes about Arcana Force and JoJo's. That was during the 2017-2020 era.
I remember in HS when I had this deck and enjoy being the kid with a quarter at all times 😅
To be fair, they had to nerf it. Having Dio and ZA WARUDO in a good deck, would have broken the game.
Konami doesn’t care, jojo pedo
Plot twist, THEY DID RELEASE SUPPORT🥳🥳🥳🥳
And it can summon The World really easy and get the turn skip efect like nothing. Lmao, destiny is really something isn't?
@@TheDude0311 I remember I started collecting this specific archetype when I was like 14 and I rly assumed that they would never release more cards, so I’m rly excited, for some reason I love this cards they’re so mysterious the only thing I hated was how bad they were lol but not anymore apparently
Ok sooo hear me out back then we actually flipped a coin and I just so happen to know how to flip coins to land the way I want, so I actually had great results back in the day. Though, I felt too bad and only played with my friends using this deck lol
The Arcana is the means by which all is revealed…
You forgot the Hangman, which is the strongest arcana imo. In duel links, it has the best non target removal in the game, as the player has to sacrifice it and take damage equal to its attack. And sadly, only with duel links sartorius skills the deck is playable. But I can OTK easy with just Hangman vs any 2-4k monster.
It would be more interesting if both effects were good, but in opposing ways. Still makes it unwieldy to play, but can also makes it hard for your opponent to read to try to counter play.
Konami on the Watch to print some banger support for this now.
The only way I see this archetype happening is if they print completely new cards based from the rest of the tarot cards, and all of them have positive effects for both coin toss, and all of them have the same synergy.
I suggest doing a video about a failed archetype I like, S-Force. People really hate the Link-1 they got.
So what thou art saying is that Arcana Force is bad but that won't stop us from trying to make them good.
Quickest way to get a 100% loss rate.
My favorite memory related to the Arcana Force is making my opponent Game2 immediately because I summoned AoJ Quarantine first turn.
The only good think the arcana archetype gave us is Takehito Koyasu saying "za warudo" before Jojo's
12:08 Thanks to the Fiend and emperess' effect, they kinda have an idea they could exploit: a card that lets you summon them from GY. So the deck can basically "take a gamble" with their coin toss effect and either get pluses the traditional way or through the GY.
Maybe cards that let you set and use reversal of fate on turn 1 and give your arcana force monsters a type of immunity while reversal of fate is on the GY (get the pun?).
there is an idea they could exploit while still being significant to their lore. . sadly they won't use it
It would be really nice to have some Sleeves like the Tarot Cards that Sartorius used in the anime.
Arcana Force EX - The Light Ruler was the only one of the Arcana cards I had and I loved that card. Never could summon it though. X.X
The thing is that Arcana Force _is_ salvageable, but to do so needs not only a fair amount of support, but that support also needs to include monsters that have effects not based on coin flips. The Fiend and Arcana Reading were decent enough starts, but it's not an archetype you can just drip 1 support cards every couple of years, you know.
if only a kind of effect to be a win/win but with different scenario would have been chosen instead, AF would have been at least playable, not good but at least playable.
Like having Emperador to either
Heads: increase 500 Atk to your own AF monters.
Tails: reduce 500 Atk to your opponent's monsters.
Things like that, or lovers being like
Heads: this monster can be used for two for tribute summon. Once per turn change the level of this card from 1 to 8.
Tails: You can Normal summon again.
And with the effect of the The World having the potential it dose... I doubt many good cards might come out in the future in fear of making Worldo-turbo too consistent.
After all, there's getting annoyed that your turn is basically skipped due to a negate or floodgate... and then there's The World, doesn't even hide the turn skipping.
Also, "Cup of Ace" although is not an arcana force card definitively has its place in archetype, no ?
10 years form now, the full coin flip deck will be here
Been waiting for this archetype to get a mention for a while.
I really hope the new Arcana Force cards come first to Speed Duel as a Booster Pack or Set. Would be nice ❤️
Inb4 the Light Duelist Pack announces busted Arcana Force support
its gonna have to be stupid broken with that shitty coin mechanic
Even if Light Barrier didn't require a coin flip and always had the Heads effect, Arcana Force would still struggle. I think if they get extra support, they are better off getting an extra deck monster (Link perhaps) that has built in protection and helps with the coin flips of other AF's. Example: if The Emperor landed on tails, this new monster could flip it's own coin to give Emperor a positive affect for this summon. Heads could be "special summon 1 Level 4 or lower Arcana Force monster from your Deck but it's effect is negated" and Tails could be "Send one card your opponent controls to the GY. That card and any copies with it's name cannot activate their effects until the end of the turn" along with a "You can only use this effect of 'Arcana Force Monster' once per turn." Instead of having 50/50 shot of having an okay effect and a really bad one, you have 2 decent effects that can either search for more AF's to bring out the bosses or possibly level out the current playing field.
I remember seeing these cards online as a kid, always thought they looked really cool, sad to see them being so bad
Whelp, at the very least, Arcana Force XXI - The World gives you some hilarious OTK's to watch, ngl
Or FTKs
Society of Light ❤️💪🏻💯🔥🥳
If there's an Arcana Force supports in the future, i imagine it makes The World's effect to skip opponent's turn are easier to pull consistently
(kinda good and kinda scary though)
Something they could do to fix the it would be reworking the archetype to all be like the light and dark ruler, both effects are beneficial but different, like a Stratos that either let you add an arcana from deck to hand or special summon one from deck, both good but one obviously better then the other and add a clause where you can pick the effect if you reveal an arcana spell/trap from hand.
"Shadow of Destiny" [Normal Spell Card]
(This card is always treated as an "Arcana Force" cards)
Must be activated at the start of your Main Phase 1. Reveal 5 "Arcana Force" monsters with different name from your Deck, your opponent randomly picks 3 for you to Summon, 1 with its Head effect applies, 1 with its Tail effect applies, and 1 with its effect negated. For the rest of the turn after you activate this card, you cannot activate monsters' effect, except "Arcana Force" monsters effect.
*This reference to Celtic Cross Tarot Card reading, in which you reveal 10 Tarot Card in order of: Present, Past, Challenge, Future, Conscious, Unconscious, Your Influence, External Influence, Hopes and Fear, and Outcome. Though in this case, reveal 5, but only play 3, which is: Present, Past, and Future.
**The card name itself is a reference to video game by the same, developed and published by Konami.
"Thread of Fate" [Continuous Spell Card]
(This card is always treated as an "Arcana Force" cards)
You can only control 1 "Thread of Fate" on your field. Once per turn, during the Main Phase: Target 1 "Arcana Force" monster you control; Special Summon 1 "Arcana Force" monster from your Deck with the same level but different name. You do not toss a coin, instead, applies its coin toss effect of the opposite of the targeted monster.
"Dewprism" [Continuous Trap Card]
(This card is always treated as an "Arcana Force" cards)
You can only control 1 "Dewprism" on your field. Once per turn, during either Main Phase: Target 1 "Arcana Force" monster you control; applies the following effect based on the monster's coin tosses result:
- If Head, add 1 card from your Deck or GY that includes an effect to toss a coin.
- If Tail, return it to your hand, then you can Special Summon 1 "Arcana Force" monster from your hand with the same level.
I wish this archetype worked like Flower Cardians, where you're playing a completely different game and could summon its boss monsters by completing tarot reading layouts in your monster zones.
Also remember that there’s a Duel Links skill that unconditionally makes all of them always land on heads, with no restrictions on deck building, and half the cards are F2P. And they’re still terrible.
Heads I win, Tails You lose would be hilarious design
Going to buy those arcana force b4 the price goes up after new supports
Also I swear that mix with fairy ideas was also g because I swear you could get beat stick fairies and these guys rolling around
Looking forward to Konami announcing a new version of Light Barrier that adds any Arcana Force monster to your hand, removes the coin toss requirement, gives you an extra Arcana Force normal summon (or better yet a special summon), and gives all Arcana Force monsters card effect immunity while it remains face up on the field. I also expect a continuous spell/trap that somehow just stops your opponent from playing the game too, just to really help balance the deck.
I love the Arcana Force cards a a concept, but yeah, they _really_ suck to use. And while it would be nice to see retrains that have both coin effects be beneficial, that would also defeat the point of tarot card theming.
1. The Arcana's should have been made with the new Devil Arcana's design in mind from the very beginning.
Not only should *both* coin toss effects have been good, just usefull for different things, but they also should have had an additional effect to give them more functionality (searching, Special Summoning, disruption, protection like with Temperance etc)
This would have made them a deck that's still luck based, but that has a solid foundation to stand on
2. Another fundimental problem with the Arcanas is that a huge portion of them don't exist *period*
Sure there are still some cards that are anime/Duel Links exclusive, but about a third of the Major Arcana were never even *shown* to exist like The Hierophant, The Tower, Justice and The Star.
Hell, speaking of Duel Links, Sartorious actually *does* have lines for all the Major Arcana hidden in the game files. Meaning *even the Duel Links dev team* assumed Konami would make those cards *eventually* , despite us not getting any closer to that as of me writting this.
Fun fax satuirous and dio have the same jp voice actor and that fun
That’s because voice actors can voice more than one character.
@@PerfectAzrael I know it just funny
Duel Logs, ngl, this video didn't really tell me any problems I didn't already know with Arcana Force. Which all makes me hope they are the archetype that gets support in the upcoming Light pack in the OCG; they are the archetype that DESPERATELY needs the support to makes them playable. They might need to give some restrictions to prevent world looping shenanigans, but would be real nice if they're made to be a toolbox deck for coin toss cards, and of course, given ways to manipulate your coin tosses (just like their user did in the anime)
It would be really nice to have some Sleeves like the back part the Tarot Cards that Sartorius used in the anime.🥳💯💪🏻
wow i never noticed this archetype was based off tarot cards until today
In defense of The Magician, it's effect just says "when a spell card is activated", not when your opponent activates a spell card. So combine it with Bad Reaction to Simochi and the Tails effect become "Deal 500 damage to your opponent when a spell card is activated". All you need is a whole bunch of spell cards to throw out for his effect! ...I really wish his first effect just doubled his attack each time, not just set it to 2200.
Unfortunately arcana force will never receive good support because if they gave it that it would mean that Za warudo turbo would be a possibly tier 0 threat.
They don’t care, jojo pedo.
People have said the same thing about Snake Rain and Reptiles and Konami just doesn’t care regardless of Snake Rain.
I'd love it if arcana essentially had spell speed 4 protection and the effect hit both players, pure chaos.
Omg Hiru! What a surprise to click a random video and hear your voice xD
What I think Arcana Force needs is a way to make your opponent join in on the coin tossing nonsense along with you. Wouldn’t make it good, but I think it would make it more fun in a casual match.