EXPLANATION (and spoilers if you haven't watched): By conserving a dash at 8:57, we can smuggle the jellyfish to the end of the next room, which is required to backtrack to the kevin block. Backtracking in this manner allows Madeline to enter the last room with much more speed than she would normally be able to. With that much speed, Madeline runs into the pufferfish while in the final room's initial cutscene. This results in regaining control of Madeline while the cutscene is still playing, at which point we activate the binocular and then immediately skip the cutscene. This sequence of actions results in the player having simultaneous control of both Madeline and the binocular (thus the name: Binocular Control Storage). Since the binocular overrides normal camera triggers, we can use dash-only binds to keep stage hazards unloaded while playing the rest of the room, allowing for a very direct route to the end of the level. This bizarre state is cancelled by standard jumps and dashes, but pause buffering jumps and using demodashes makes it possible to circumvent those limitations. The reroute in the final screens of the level contributed to 29 of the 33 seconds of timesave in this version of the TAS, and directly inspired the jelly smuggle a few rooms earlier in Reconciliation, which saved another 3 seconds. The final second of timesave came from various optimizations elsewhere in the level. Enjoy!
"That bird! It's part of Granny! We need to catch it." "Madeline, this isn't a good idea. This won't bring her ba-" "Caught it." "What??" "Help us escape, now." "...Fine?"
I try to imagine what the next improvement of this TAS will be, according to the description of the video. I remember when I saw the dts and room strategy with the Kevin PC (g-06), being speechless. Now I literally see Madeline being a ghost as she uses the binoculars, her soul separating from herself and going full speed ahead. I seriously try to imagine a next TAS improvement. Great video!
Question. Where you using the 2 dash option from assist mode? It looked like it for the most part because I saw Madeline with pink hair in rooms which don’t even have double pink crystals. Of course I could be wrong and it was probably me not being able to understand anything because madeline was moving at mach 5 for 9 minutes. Anyway Incredible TAS
I’m no Celeste expert when it comes to actually knowing how it works lol so I’m just copying an explanation from someone on Reddit who copied it from Vamp on the Celeste discord: “Perform an infinite height glitch on a cutscene to sequence break and skip the ‘set dashcount to one’ trigger. This allows the entire chapter (up to stubbornness) to be done with two dashes. How it works: start the cutscene by pressing the interact button. Next frame the button has to be released, and jump needs to be held for two frames. (this can be free with pausebuffering). Once youre rising, a good cue when to skip cutscene is to scroll through the dialogue until the birds appears onscreen Next, do a super off the moon block and dash over the "set dashes to one" trigger to skip it.” It’s all implemented from the beginning cutscene where Granny is, and later you are indeed forced back to one dash once the Stubbornness section starts but hey it’s all super cool and complicated jskdjdkd
the technique is known as a roboboost, where you: do a reverse hyper from the kevin, dash downright, cornerboost 4 times, jump off of the kevin after landing on it, and then dash again and jump. each of these actions gives a boost from the block(this is called a multiboost).
the tas did a thing called a roboboost, where you basically get the boost from the kevin block a lot. to get there(non tas), you just take the feather upleft instead of chasing the bird. the room is a reference to kevin, the game's sound designer
You can skip a trigger at the start of the chapter that would normally set your dashes from two to one. It's called DTS (dash trigger skip) or Oil Skip. Here's a video explaining it: ua-cam.com/video/nZIJwq7fzlA/v-deo.html
Here is an unnecessary and probably somewhat inaccurate explanation for what you may be talking about. So for the spikes on walls you can pass through them if you are going in the same direction as they are pointing also I think though this may be incorrect that if you jump fast enough the game doesn’t register the collision and lets you live that and the fact that the hitboxes aren’t fully accurate to the sprites allows them to not die, now for the jumping through walls of circular spikes that is abusing the fact that the hitboxes don’t connect and leave small gaps that you can demodash through and as for demodashing it’s just a dash with a crouched hitbox and is called crouch dash in the settings since you can bind it to a key, and finally for the binocular part at the end the spikes and electricity don’t have hitboxes I think, it said something about hitboxes not loading for some things in the pinned comment. And for the double dashes at the start they skipped the set dashes to 1 bit with the entire starting sequence. Hope it helps if you can even read this. Tl:dr spikes don’t hurt when you follow the point and the spike circles are in fact square so you can go between the gaps. The binoculars don’t render hazards and you can skip the 1 dash trigger by flying away.
I dont know why people are so surprised by TAS runs its like having assist and cheat mode on at once while being controlled by a precision perfect AI. So the only real skill involved is the programming of the AI.
Honestly, you have a valid point. It _is_ cheating, and I can understand how that dissapponts you. But that's not the thing that's impressive. No, the thing thats impressive is that people had to FIND these exploits, and then find how to make it sew together perfectly to make a fast run. Now, you might not be impressed, but most of the community is, and I am too, so, as of the time of this comment, you are respectfully ratioed.
EXPLANATION (and spoilers if you haven't watched):
By conserving a dash at 8:57, we can smuggle the jellyfish to the end of the next room, which is required to backtrack to the kevin block. Backtracking in this manner allows Madeline to enter the last room with much more speed than she would normally be able to. With that much speed, Madeline runs into the pufferfish while in the final room's initial cutscene. This results in regaining control of Madeline while the cutscene is still playing, at which point we activate the binocular and then immediately skip the cutscene.
This sequence of actions results in the player having simultaneous control of both Madeline and the binocular (thus the name: Binocular Control Storage). Since the binocular overrides normal camera triggers, we can use dash-only binds to keep stage hazards unloaded while playing the rest of the room, allowing for a very direct route to the end of the level. This bizarre state is cancelled by standard jumps and dashes, but pause buffering jumps and using demodashes makes it possible to circumvent those limitations.
The reroute in the final screens of the level contributed to 29 of the 33 seconds of timesave in this version of the TAS, and directly inspired the jelly smuggle a few rooms earlier in Reconciliation, which saved another 3 seconds. The final second of timesave came from various optimizations elsewhere in the level.
Enjoy!
Amazing
This is literally insane
This community's insanity knows no limits. I'm proud of yall.
is it just me or is madline getting double dashes every screen transition?
@@MidnightHalfPastThree That’s a 1 frame cutscene skip at the very beginning. Some refer to it as an oil skip
CelesteCommunity really just uploaded this TAS to make the next one look even more crazy by comparison, didn’t they?
primary goal was to preserve this route, but it will certainly accomplish that too :3
Is the next tas out yet or are we still waiting? I can’t seem to find it anywhere.
Nvm I found it
@@hesho24 where is it?
spikes are just a state of mind bro
“You’re not a mountain climber” -badeline
"That bird! It's part of Granny! We need to catch it."
"Madeline, this isn't a good idea. This won't bring her ba-"
"Caught it."
"What??"
"Help us escape, now."
"...Fine?"
4:04 wtf this is insane
Spikes are a suggestion
@@rubenvanderark4960fr
idk if this is just me but i think they caught the bird
Madeline's sleep lasted only 10 minutes
being faster than the heart wall is just insanity
no actually it is very easy, you just need to know the inputs
@@ThePoodleit is just do a extended super dash + wavedash
Its actually very easy
0:05 you said some "grandma i miss you let me come by for a sec"
Ok this was very interesting 🎉
the beginning bro... she just ASCENDED
mfw oil skip
My grandmother on her way to give me food.
What movement in GM+150 custom maps will look like 4 years from now:
"...Yeah, that's golden viable"
Absolutely amazing!
TAS is such a cool invention, the first time I played that level my time was SIX-HOURS....
Same, recently did sub 1 hour
My first playthrough of 6b was 5h, wtf will be my time in farewell
how it feels to go back home after a long day of school:
Cats when they see a cucumber:
binos are the best entities in the game and I refuse to be told otherwise
sooo trueeeeee
I try to imagine what the next improvement of this TAS will be, according to the description of the video.
I remember when I saw the dts and room strategy with the Kevin PC (g-06), being speechless.
Now I literally see Madeline being a ghost as she uses the binoculars, her soul separating from herself and going full speed ahead.
I seriously try to imagine a next TAS improvement. Great video!
This makes me incredibly uncomfortable for reasons i cannot articulate
Damn it took me 9 hours to beat farewell!
I couldn’t do it that fast even with full assist mode on!😮
With superdash the tas can be 4 minutes
Fun fact: i botted unnerfed arcturus
The fact he did keep with the two dashes from the beginning makes me impressed
I could do that but I broke my hair
4:07 - EXCUSE ME?? :O
fucking insane
When you were bunny hopping to fight against the wind it is faster to spam crouch
246 Bird: Wait Madeline, weren't you supposed to catch me?
What parents say their route to school was like:
How parents describe how they got to school
so true
Insane
Madeline took a nap
I can't tell what's more difficult, this tas, or the actual level
My face the entire time:😮
Crazy
Question. Where you using the 2 dash option from assist mode? It looked like it for the most part because I saw Madeline with pink hair in rooms which don’t even have double pink crystals. Of course I could be wrong and it was probably me not being able to understand anything because madeline was moving at mach 5 for 9 minutes.
Anyway Incredible TAS
I’m no Celeste expert when it comes to actually knowing how it works lol so I’m just copying an explanation from someone on Reddit who copied it from Vamp on the Celeste discord:
“Perform an infinite height glitch on a cutscene to sequence break and skip the ‘set dashcount to one’ trigger. This allows the entire chapter (up to stubbornness) to be done with two dashes.
How it works: start the cutscene by pressing the interact button. Next frame the button has to be released, and jump needs to be held for two frames. (this can be free with pausebuffering). Once youre rising, a good cue when to skip cutscene is to scroll through the dialogue until the birds appears onscreen Next, do a super off the moon block and dash over the "set dashes to one" trigger to skip it.”
It’s all implemented from the beginning cutscene where Granny is, and later you are indeed forced back to one dash once the Stubbornness section starts but hey it’s all super cool and complicated jskdjdkd
what dose Bino Control Storage mean?
it's explained in the pinned comment
is it jump and dash that cancel bino control storage, or confirm and cancel? since they're the same buttons by default
Celeste, the game where spikes are merely a suggestion l.
Also, at 4:03, what.
the technique is known as a roboboost, where you: do a reverse hyper from the kevin, dash downright, cornerboost 4 times, jump off of the kevin after landing on it, and then dash again and jump. each of these actions gives a boost from the block(this is called a multiboost).
Normal
normal
normal
normal
Dont you just hate when Madeline just... doesn't?
you can skip the fire/ice key room with dts?? worth it.
Hey buddy chum friend pal this is Celeste not sonic
How did you get footage of my casual Celeste playthrough!!!!???!!!!
Can sm1 explain the nonchalant ascension at the beginning, last time i checked you cant fly in this game without a feather
I think that the game considers you grounded while you have upward momentum
@@ORI_ginal_i was thinking it might be something with the cutscene?
its something called oil skip/dash trigger skip, theres a guide on yt
@@mayonnaiseonanescalator540 interesting, ill go check it out
can someone pls explain the bino glitch?
is it weird to feel insulted when the TAS just waltzes casually through spike hitboxes? Just me? oh...
4:07 how did you go so fast?
how do you go through walls?
Asssiste mode. The tas have 2 dash
look up oil skip
at the beginning theres a glitch used to keep 2 dashes
4:04 what was that? how can you go there??
the tas did a thing called a roboboost, where you basically get the boost from the kevin block a lot. to get there(non tas), you just take the feather upleft instead of chasing the bird. the room is a reference to kevin, the game's sound designer
how u have 2 dashes without pink thing
You can skip a trigger at the start of the chapter that would normally set your dashes from two to one. It's called DTS (dash trigger skip) or Oil Skip. Here's a video explaining it: ua-cam.com/video/nZIJwq7fzlA/v-deo.html
He's using assit mode It's imposible i saw that him pass spikes 😮😮😮
say that to the fucking pause screen
assit
Here is an unnecessary and probably somewhat inaccurate explanation for what you may be talking about. So for the spikes on walls you can pass through them if you are going in the same direction as they are pointing also I think though this may be incorrect that if you jump fast enough the game doesn’t register the collision and lets you live that and the fact that the hitboxes aren’t fully accurate to the sprites allows them to not die, now for the jumping through walls of circular spikes that is abusing the fact that the hitboxes don’t connect and leave small gaps that you can demodash through and as for demodashing it’s just a dash with a crouched hitbox and is called crouch dash in the settings since you can bind it to a key, and finally for the binocular part at the end the spikes and electricity don’t have hitboxes I think, it said something about hitboxes not loading for some things in the pinned comment. And for the double dashes at the start they skipped the set dashes to 1 bit with the entire starting sequence. Hope it helps if you can even read this.
Tl:dr spikes don’t hurt when you follow the point and the spike circles are in fact square so you can go between the gaps. The binoculars don’t render hazards and you can skip the 1 dash trigger by flying away.
what even is this magic??
I dont know why people are so surprised by TAS runs its like having assist and cheat mode on at once while being controlled by a precision perfect AI.
So the only real skill involved is the programming of the AI.
Honestly, you have a valid point. It _is_ cheating, and I can understand how that dissapponts you. But that's not the thing that's impressive.
No, the thing thats impressive is that people had to FIND these exploits, and then find how to make it sew together perfectly to make a fast run.
Now, you might not be impressed, but most of the community is, and I am too, so, as of the time of this comment, you are respectfully ratioed.
@Generic-Fruit ratioed?
@@Generic-Fruitjust liked his comment you clearly dont know what being ratio’d means
@@sofussigvardt2962 No, I meant you have more replies than likes.