Only been watching your videos past couple weeks, very much enjoying them and finding it very helpful :D I am not the most logical on these types of games so the tips are much appreciated 😂
A small plant of renewables in combination with the priority switch is great for two things. At a border to reduce the amount of power you need to import, as well as temporary source of power when you replace a view HV lines and switches.
20:50 - Why is the new rail demolish job's paused? Because you had existing rail jobs active that were past that point - meaning some trains could get stuck without a way to get to/ back from those existing jobs. As soon as you removed the job's, it was happy.
each of those helis can a bit over 21000 liters of fuel, which translates to 21t and refueling stations (including heli COs) for some reason refuse to pull fuel from a fuel tank, so you pretty much need to have a pump inbetween 23:18 doesn't seem fixed to me :D chain is still used for exiting the junction/entering the RDO and the block signal is still used for entering the junction/exiting the RDO (the video even shows the exit chain turning red because of things happening at the other side of the RDO) 32:22 "have to terraform the mountain just a little bit" _removes almost a quarter of the mountain_
So railCO needs space in storage for demolitions and if you put engine pushing into internal storage, you're done? For construction, builder keeps material on itself, so I assumed that for demolitions it would work the same and grumble about lack of space only when returning to depot. Looks like they teleport materials so demolition is awlays done in single tour no matter vehicle size.
Im 98% certain that a heating pipe has input equal output, so 600 in can mean 600 out, or you can split 300 into 3x100m³...there is an internal tank, and it could be problematic in the taiga biome maybe? But in general, I don't think it's a limited?
Hey bballjo! Quick question. Do you have any plans to continue your Sweet Transit series sometime in the future or once Workers and Resources season X is done? Since I believe that there's much in the late or end game awaiting you to do and progress. (such as the production of Steel, getting Craftsmen etc)
Hard no. I stopped because of the already existing random train crashes that were unpreventable...that turned me off from going any further...I would have loved to get to the end game, and at least filled half the map, but I don't want to fight problems that I can't control the whole time
@@bballjo Yeah, stuff breaking because the player did something stupid = fun! Stuff breaking because the game doesn't allow the player to control it properly = not fun!
@@bballjo maybe make a map where you get a land connection that your only allowed to use for say, 1 year, then cut it off and have to do everything via boats. idk, just a silly thought.
1:12:15 - what a beautiful Doppler effect from a passing propeller *chef's kiss*
Only been watching your videos past couple weeks, very much enjoying them and finding it very helpful :D I am not the most logical on these types of games so the tips are much appreciated 😂
Excellent!
There is another obsolet heat exchanger right across the shopping center
A small plant of renewables in combination with the priority switch is great for two things. At a border to reduce the amount of power you need to import, as well as temporary source of power when you replace a view HV lines and switches.
20:50 - Why is the new rail demolish job's paused?
Because you had existing rail jobs active that were past that point - meaning some trains could get stuck without a way to get to/ back from those existing jobs.
As soon as you removed the job's, it was happy.
each of those helis can a bit over 21000 liters of fuel, which translates to 21t
and refueling stations (including heli COs) for some reason refuse to pull fuel from a fuel tank, so you pretty much need to have a pump inbetween
23:18 doesn't seem fixed to me :D chain is still used for exiting the junction/entering the RDO and the block signal is still used for entering the junction/exiting the RDO
(the video even shows the exit chain turning red because of things happening at the other side of the RDO)
32:22 "have to terraform the mountain just a little bit" _removes almost a quarter of the mountain_
Haha...yeah, but at least the signals are pointing in the right direction now :)
I still cant belive that its 14 episode wow It was realy feel like 5 episodes I wish luck in keeping going❤!
So railCO needs space in storage for demolitions and if you put engine pushing into internal storage, you're done? For construction, builder keeps material on itself, so I assumed that for demolitions it would work the same and grumble about lack of space only when returning to depot. Looks like they teleport materials so demolition is awlays done in single tour no matter vehicle size.
They just need return space... Which seems ok so far
Isn't heating pumping station connected by 600m^3 pipes a bottleneck that can transfer only 300m^3 anyway?
Im 98% certain that a heating pipe has input equal output, so 600 in can mean 600 out, or you can split 300 into 3x100m³...there is an internal tank, and it could be problematic in the taiga biome maybe? But in general, I don't think it's a limited?
@@bballjo I'm like 70% certain it's building throughput. We'll see in winter when it's built.
Hello Bballjo. RailDO , heliCO always fill fuel in home buildings. Fuel station are for dedicate lines only
Yeah...I think we've shown that pretty early in the video ;)
@@bballjo I have no gas stastoin for trains on whole map. For passanger trains I use end station or eletric trains
That's nice 🙂
Hey bballjo!
Quick question. Do you have any plans to continue your Sweet Transit series sometime in the future or once Workers and Resources season X is done? Since I believe that there's much in the late or end game awaiting you to do and progress. (such as the production of Steel, getting Craftsmen etc)
Hard no. I stopped because of the already existing random train crashes that were unpreventable...that turned me off from going any further...I would have loved to get to the end game, and at least filled half the map, but I don't want to fight problems that I can't control the whole time
@@bballjo Yeah, stuff breaking because the player did something stupid = fun! Stuff breaking because the game doesn't allow the player to control it properly = not fun!
i havn't played this game since they introduced the planes, but using helicopters for construction seems off for some reason..
@@breakcoregivesmewo0od611 sure...but what's the alternative?
@@bballjo Boat only? kinda would be a fun challenge to do an island playthrough with minimum airpower.
@@Aliceintraining how do you build the boat infrastructure?
@@bballjo maybe make a map where you get a land connection that your only allowed to use for say, 1 year, then cut it off and have to do everything via boats. idk, just a silly thought.