PowerSlave Exhumed - Alien Trilogy Shotgun Mod
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- Опубліковано 20 сер 2024
- I added the shotgun from Alien Trilogy to PowerSlave Exhumed. It replaces the pistol and fires the equivalent of five pistol shots for every one, while consuming the cost of three. The mod also has varying bullet spread patterns to simulate shotgun pellets.
Why didn't I use the Doom shotgun? Because it's too obvious and overused. Besides, the Alien Trilogy shotgun is underrated and has a style that I feel fits better with PowerSlave.
This mod was built upon the foundation of an existing Doom shotgun mod for the older PowerSlave EX build created by MiniPlay. I took that mod and altered the sprites, sounds, tweaked the damage values a little, and updated the inventory and localization texts to reference it.
You can download the file from the link below:
bit.ly/3t6CQwQ
To install, simply download and extract at.kpf to your "PowerSlave Exhumed/mods" directory. If the "mods" folder does not exist, create one. This should be all you need to do, but if you want to be absolutely sure, you can set add "-file mods/at.kpf" to your Steam/GOG launch commands.
If you need any help, please ask in the comments!
Great mod man! This makes the combat much more enjoyable
Man, before watching this I didn't even realise Exhumed didn't have a shotgun equivalent. It's a rare thing in this genre......
Also great work, the alien shotgun does fit well
Thank you! Yeah it's a jarring omission from the games arsenal. The Alien Trilogy one definitely carries the same general aesthetic and definitely fits in with the rest of the roster.
Such a great fit; Really happy to see it in the game.
I wonder how well the old 90s Terminator game's shotgun would fit in. That animation had a really sick muzzle smoke to the sprite, that alone is reason for me to try and potentially mod it in, if I have the patience to
Noice!
Can't believe they never put one in.😂
Honestly, it doesn't need one
@@solblackguy agree, just surprised that they didn't do what every other fps did.
But then that's not what they were going for was it.
Especially when you look at the box art where the main character has one strapped to his back.
Sgt. Jonathan Sand had a shotgun on his back that he NEVER BOTHERED TO USE.
Nice video 👍👍
Thank you!
Cool. Can you replace the M-60 with the pulse rifle?
Funny you say that, I did a quick test of this last night. It's not finished, but it's certainly an option...
ua-cam.com/video/NtgJ49PgRpU/v-deo.html
not working for me !
How the hell did you manage to mod this game? I understand you just made a renamed zip file but like where did you figure out how this stuff works? I cannot for the life of me understand how this works.
It was simply a case of following the same file structure. Digging around and experimenting. The Nightdive discord may be able to help further.
What did you used to mod KEX Engine files?
Viewed contents of PowerslaveEx.kpf with 7zip and copied the file structure for my own mod. Kpf files are just .zip files with a different extension.
@@gobbins8366 tried with Dragon Unpacker. Works too
@@gobbins8366 I'm trying to find the script for the player's pain sound. I would like to make the antagonist talk like in the console version. After extracting all the files from the kpf file I can't find the script for the player's sound. Cant find: sounds/ppain01.wav
@@EthanWolfCat The player only has pain sounds, he doesn't react to kills like the DOS version sadly.
@@gobbins8366 For the pain, I simply modified one of pain sound and added the character's line "you son of a bitch!" to it. I also put the character's laugh when picking up a weapon for the first time.
Oi