Minor correction: Golarion isn't a continent, it's the entire world. The actual continents that constitute most of PF1e's Adventure Paths are in Avistan and northern Garund.
I'll also say that, for all that Pathfinder tossed everything together on one world, from androids and crashed spaceships to rifts that open to the demon realms to underground (and underwater) eldritch monstrosities that secretly control the world, Pathfinder manages to tie it all together with an AMAZINGLY singular lore. Where D&D looks like (and is) the product of hundreds of writers working on probably over a thousand ideas over decades, Pathfinder manages to get all the same variety with a singular universe that, somehow, feels consistent. It feels like the same hundred writers were all in the same room tossing ideas around and integrating other people's stories into their own.
I was gonna ask this, since I'm trying to learn this system I like the character creation openess, but it also took me almost an entire day to create a character for a test...
Valid, got a bunch of former 5e heads into an M&M game, and while they’re loving it, over a year later they’re still asking questions on how it all works
@@jacobmacknick245 make sure your players know that life is gonna be hard for them if they can’t appear human! My starfinder game kinda fell apart over this issue :(
......I have been called out. I did try to do it with my group, but it didn’t go well. However that was a few years back, so I’d wanna try it again some time.
I got the Starfinder rulebook from Humble Bundle or something a while back and tried once to convince my 5e group to try it. It quickly devolved into everyone wanting to play a different system and no one agreeing on anything. So we kept playing 5e. 🙄
@@MythicMachina d20pfsrd is your best friend. You might need to use Archives of Nethys to find some very niche stuff. d20pfsrd has pretty much everything ever published for the game on it including a lot of third party and homebrew stuff. If you need advice with character building you might want to look at rpgbot, though I personally often disagree with some of the advice they give. The rule with pathfinder is generally that if you google it you'll find it.
@@MythicMachina d20pfsrd.com You can also literally just type in "Pathfinder X"(X being anything specific you want to look at like armors, classes, etc.) in google and it will almost always be the first thing to come up. For instance, type in "Pathfinder classes" first link will be a large list of all the official classes. You can do this with just about any aspect of Pathfinder"s rules.
@@rubenvandermarel9924 alright, thank you! one of my biggest issues with trying pathfinder is that i can be very slow when learning something like this, and i'd need the right group who would be patient with me and help me out. But i still don't think i would ever give up 5e if played Pathfinder a bunch either.
YASSSS I WAS NOTICED The reason I posted it was because Starfinder doesn't get enough love. Sci-Fi RPGs don't get enough love. And I know you,Jacob,and Cody can talk about it. Starfinder is probably my most loved RPG. But it's that time again let's talk more sci-fi RPGs
0:12 I appreciate your upfrontness about your knowledge on PF 2e. Its my favorite system but if someone doesn't know it/is unfamiliar to it, they should probably steer clear of Making a video on it. Also pls cover starfinder its not as good imo but its got some amazing stuff in there and deserves some love.
The world building is the primary reason I love Pathfinder. In particular. The Pantheon of the Inner Sea is one of my all time favorite fictional pantheons! Combining that with the epic levels of character customization and I just can't help but love this system!
It's why the game I DM for my group (mostly new players not ready for the complexity beyond 5e) is set in the world of Pathfinder as the setting, but with 5e as the game mechanics.
@@douglasphillips5870 They didn't just try, Paizo was the official publisher of D&D's magazine (along with a lot of modules) from 2002 until 4e came out and Wizards of the Coast resumed publishing. During that time The Pathfinder Chronicles was a setting used for many modules. Paizo then used that setting which they made for 3e and 3.5e as their setting for their new game when 4e came out.
I personally don’t care much for the throw it all in approach. I think that a more focused world is better for immersion. Furthermore I generally don’t like guns in my medieval fantasy
Personally I never got far in pathfinder 1e, but do love 2e. I feel like something of note is that while pathfinder is super crowded with stuff, it’s also way more player conscious. Like, paizo has made a point to be in contact with its players, keep official SRDs open with all the rules for free, and make sure there’s variety for players by releasing new material twice a year. Meanwhile, 5e went 3 years between giving the players any significant bonus in official options(tashas and Xanathars), locks its content behind licenses to buy it twice if you want to be able to browse everything they have in one place, and generally doesn’t take criticism well. Sure it’s not majorly relevant to describing just the system, but I wanted it to be mentioned here
The list is a bit too long, with 40 base classes with ( at least ) 30 variants ( called archetypes ) each. But you can check them all out on Archives of Nethys or PFSRD, since PF is open sourced
@@stephhanley3167 it coooould but it was done before Id love it but i doubt its something davvy is willing to do, despite the fact that PF1 is a legacy system and PF2 is gaining more lights now
Some say that, in addition to the "three pillars" (combat, exploration, and social) of TRPG that D&D puts forth, there is actually the fourth pillar of "character creation." I never played Pathfinder, but my understanding is that PF takes that fourth pillar and absolutely runs with it. :D
There was a lot of them back in the day Dawnforge Cast, D6 Damage and a few others went into the mechanics where Venture Captains and Tower of Tomes went into the lore.
Pathfinder lends itself a little better to text posts because of the intricacies of some particularly complex character builds. The Pathfinder subreddit is a great place to go if you want to find out just how much you can do with the system.
Would not be opposed to seeing more pathfinder content like your 5e videos. Have only played 5e so far but am interested in pathfinder, and I think entertaining and simplified content like your 5e vids would go a long way toward helping more people get into it
Started with Pathfinder because I found out you could be a Gunslinger and went all in on it! Because who wouldn’t love to play Clint Eastwood in Middle-Earth?!
Hahaha... oh god Pathfinder 1e. Got into it literally as 2e was coming out, which is apparently a completely different system. Also PF1 is 100% the system that I contribute the stigma against powergaming to, because unlike 5e, this is a system where the difference between optimized and casual are actually noticeable to game balance. I adore the extra classes in pathfinder, from the sorcerer-analogue to the cleric that is the Oracle, to the creepy hex maniac of the Witch, to basically all the hybrid classes. I desperately want many of pathfinder’s classes translated to 5e because of how flavorful and full of potential they are. I found a really good 5e Witch already! Now I just really need a Slayer (Ranger/Rogue hybrid class) and a Ninja (alternate class to the rogue, can’t be multiclassed with rogue because it’s nearly the same, but with some ki powers and different pool of mini-feats to take).
If you hang around the Unearthed Arcana subreddit long enough, you'll see all of them. I've seen oracles, ninjas, about 15 alternative ranger classes, a Harry Potter wizardry supplement that looks almost balanced, shamans, dragon riders, some hilarious warlock patrons (ex: the Yandere and the Goth Girlfriend patrons), and even a commoner class for people that want to play on hard mode.
@@carsonrush3352 I’ve actually seen the goth gf patron. Have it saved too. Only a few complaints but overall enjoyed it. Thought the rock abilities were weird and a stretch on the theming. The witch class I found that I’ve been the most satisfied with as a 5e adaptation was one made by Mage Hand Press, worth the purchase for sure. Only complaint about it was I didn’t like the witch exclusive spells it added and how limited the spell list was, even with them. I don’t use Reddit, tho. Dunno why, that website’s never really grabbed me to frequent.
Actually I feel that. Paizo is known for wonky encounter design in their published adventures. Some of the fights turn into straight up gear checks. Yes, 5e has fewer choices and you can't make your character as strong, but it is much easier to DM 5e than pathfinder.
A very good introduction, though there is one thing I want to add: Pathfinder has optional rules for everything you might want - and they usually make that aspect more involved than just rolling a skill check. For example, let's say you want to play a rogue who is a social manipulator who doesn't just lie into peoples faces, but weave a wide net. There are rules to influence rumors, including rogue talents, archetypes and feats. Want to set up a tavern as a way to get information faster and to get simple workers as spies in other organizations? Yeah, there are rules for how much every room in the tavern costs, what rooms a tavern usually has, how hard it is to hire lackeys, how much influence (among other things) your organization gives you and there are rules to spend that influence to get more information when you gather information or to get your lackeys into organizations. Of course, there also are rules about what they can do there.
Forgotten Realms has similar diversity in setting as Golarion, the problem is most of it hasn't been upgraded to 5E and probaly came out in either 2nd or 3rd edition.
Pathfinder 1e is one of my favorite systems. It has huge nostalgia for me. Got in with 3.5, played a ton of that, and then after a while we all sort of converted into Pathfinder. It does everything 3.5 does but in a way I find makes more sense (whoever at Wizards decided Hide and Move Silently were TWO DIFFERENT SKILLS is my mortal enemy and seeing that Pathfinder combined them into Sneak was all I needed). If I want a very deep, complex system where I can pick and choose _everything_ I want about my character and spend hours searching for guides to get ideas of how to build a great, cool, interesting character, Pathfinder 1e is my go-to. If I want something way simpler to just fit some pieces together and still enjoy myself, 5e and Pathfinder 2e are gonna be the winners there. All three systems are individually great choices to play depending on what you're looking for, imo.
Starting with pathfinder almost 10 years ago at this point was something very interesting. The main thing I miss ( besides the magus I love that class) is like you said every level almost you were picking something new and instersting for your class, but a big down side is that you were probably picking something bad if it was your first time playing
My favorite bit of Pathfinder lore is that the publisher (Paizo) used to write adventures and supplements for DnD 3.5, but when 4e came out, Wizards of the Coast decided to terminate their contract (along with a bunch of others) so that they could better control--and profit from--any supplemental material. So, Paizo did the reasonable thing and made their own TTRPG. (With blackjack! And hookers!) Pathfinder 2e, for the curious, is basically Paizo's attempt to make their own ruleset rather that just ape WotC. The two best parts about it are its ridiculous customization options and laser-precise balance: you can go ham and make nearly any character build you want--with paradigm-altering choices to be made at almost every level--and unless you really go out of your way to make the worst kit imaginable, you'll generally function just as well as the rest of the party. And it's not just your character sheet that lets you make a lot of choices; in combat, too, you can do a lot more than just swing a sword or cast a spell. It all feels very personalized and tactical, actually hitting the mark DnD 4e was aiming for, but still approachable enough that 5e players can figure it out in a session or two. On the other side of the coin, however, is the fact that all those choices need to be mechanically defined, so learning the rules sometimes feels like homework (just like first edition). In addition, that balance I mentioned earlier means that it's impossible to powergame like before: even if you make the "optimal" choice every level, you're only going to look slightly sexier than the guy who's just picking feats for the memes. And you'll never be able to absolutely trivialize boss fights, either, so you can't just rely on a single action routine or favorite spell to carry you. TL;DR every design choice is a tradeoff. 5e's simplicity means it runs the risk of getting boring after you've mastered it, PF1/3.5's complexity leaves players who don't want to invest in the crunch at a serious disadvantage, and PF2's flexibility means that you'll never have the pleasure of breaking the difficulty curve over your knee.
Always nice to see a friendly handshake from across the table. I'm a Pathfinder player through and through (currently in love with 2e), but I never understood the hate people sling at other systems. They all have their strengths and flaws. Just play the system you like and let others do the same.
Agreed, heck, diferent systems are good for diferent things so really it is better to have diferent systems depending on what kind of thing you want to play.
PF1 and 2 are my favorite fantasy systems, nice to see them getting some love. Only real reason I commented is wanting to give kudos for repping the super sweet art piece from Book of the Damned.
"The only world given love in five years" hell yes. I've been bitchin about how every rule book and core update is genreallY FR heavy even the ebberon book uses the core ideas behind FR ignoring the reason of why ebberon was awesome
The Realms were ruined by 4E, they made the setting fit the rules and broke it. The Realms have a flavor all their own. For 4E they should have cooked up a brand new setting to fit their new ideas (4E sucks, but it didn't have to ruin Faerun too!). Same might be said for 5E, make a new setting! I see 5E in relation to 3E the way I see old D&D in relation to AD&D (the simpler, quicker, easier version - which isn't an insult, back in the day I preferred D&D to AD&D 1E because magic in D&D was "safe" where every other spell in AD&D 1E would age you a year or screw you up some other way).
I like playing with a Pathfinder homebrew system called Spheres of Power and Might. It adds so much more customization to a somewhat stale progression system.
I really enjoyed Pathfinder. Had to switch over to 5e since my players needed something simpler, but Pathfinder has one of my favorite classes, the Swashbuckler. One Swashbuckler in Pathfinder puts the 5e counterpart to shame! My pirate, Sirius Ridiculous, captain of the pirate ship the Fearless Coward, was an absolute MONSTER! Pathfinder also has spell DCs that change depending on the level the spell is casted (OUCH), a paladin's smite is focused on a single target (kinda like Hunter's Mark) but adds class level to damage and charisma to AC when fighting that creature, and alignment restrictions on classes.
My favorite thing about pathfinder is you can come up with an absolute ridiculous character concept and there will be things in the book to create them with little to no fus. And you don't have to play "optimized" to have fun you can make almost any character viable
pathfinder was my first love and in many 5e campains many years later i still think back lovingly on it but its hard to convince people to play a new game if there set on 5e
Yes, Starfinder if my favourite RPG, we moved from doing weird pseudo-scifi shenanigans in Pathfinder to Starfinder and it's amazing. I kinda want to try Traveller too, I really like how much the science part is recognized and well developed. It's something I always disliked of Star Wars, that it makes more sense as magic rather than technology (and their numbers don't help either).
I played Pathfinder from highschool to early college. So glad I dumped it. I could never figure out how to run balanced encounters with those stat blocks. All the new races and classes made balancing even harder to provide a fair challenge without wiping out half of the "normal" party members. All the various rules and mechanics made creating adventures and stories really difficult for me at the time. I. Am. SO. Glad that I dumped Pathfinder in the mud for 5E.
I've been playing PF1e since day one and have never looked back. I'm definitely a fan and have to say this was a very fair overview. Thanks and nice work. :)
Pathfinder has a lot of choices but 4e did get an update through dark sun. My experience with it is that the option select is huge but also optimization can be required at times depending on the content your tackling. Others have had the problem with starfinder more so but mine has been in pathfinder. If I wasn’t required to optimize in some capacity for paint stuff more so than other trots I’d be more into their stuff.
For those that want an easy build, give yourself 16 strength and any 2 handed melee weapon (a spear will do just fine) and then grab the Power Attack and Furious Focus feats. Works with the vast majority of classes that have a d8 hit die or better, hits like a truck, and goes online anywhere from level 1 to level 5.
I will say though, every class doesn't have subclasses per say, but they do have archetypes that swap features for new ones that give it a level one split subclass vibe. You can just be a ranger, or you can be an infiltrator, gaining the abilities of your favored enemies for a certain amount of time each day. Also ranger isn't weak af in PF.
For those curious Pathfinder 2e is a simplified version of Pathfinder and much more new player friendly. Its simple enough to where a new player wont get lost building their character and open ended enough to allow people to still make the unique and complicated builds Pathfinder is known for. And, unless you go out of your way to gimp yourself, your simple characters will still be just as effective as those with unique builds. The difference is in utility and versatility. Single classes tend to be more effective at their own things, but unique builds have a wider spread of skills. For example, a two handed fighter dominates in melee, but is weak to long range attacks. A Barbarian/Wizard can dominate in a melee and have some options to deal with long ranged targets, or give out buffs and de-buffs.
@@wizardman4968 I've never played 4e so I cant make any comparisons, but I've been playing 2e since it came out and its been fun. The worst thing I can say about it is for the first three levels your squishy as hell and a stiff breeze can knock you out. But I've experienced that in DnD 5e and Pathfinder 1e too so I dont mind it.
I play a lot of both 5e and Pathfinder and the point ive gotten to is, I love Playing Pathfinder, but I prefer to DM 5e.| I think 3E is the edition that caused a lot of people to conflate builds and character concepts, since in my experience people tend to plan out levels in advanced what they're doing I know people who plan their 3.5 characters from 1-20 before the campaign even starts.
yeah not a fan of planing your howl pc from lövl 1-20 because I as the dm will off things like transformation corruption and so on that will not work with your concept so will you skip out on a cool pot pc altering event just to play an optimized build you chose 8 months ago LAME Also You Class is just a mechanic.. Make it your own...!
@@p-leif630 I don't have any inherent problem with it, with the complexity of builds within Pathfinder sometimes you have to do that to keep straight all the prerequisites for your eventual feat chain
@@EasilyBoredGamer so is it really free if you have feat chains? also I read that Dming comment often this is what turns me off it looks like a Dming nightmare and rules layer paradise. Well es long as Dm trumps any rule still goes I gues it could be fine...
@@p-leif630 I honestly have no clue what you're saying. Rules lawyers exist for every game, and i dont know what you mean by "Is it really free" and the reason i say i prefer to DM 5e is because im not good at building custom pathfinder monsters.
My first time playing TTRPG was pathfinder where I played a kobold druid. I had little idea what I was doing at first until I read all the rules for the fun of it.
I love Pathfinder, but i have two major problems that make me want to find some other system. One is the feat tax, which once you have seen that it e there you really won't feel you get to costumize your character a lot more than 5e without quite a good amount of levels. The other is that i like playing non-magical characters. They work well enough in the early and early-mid levels, but the higher you climb the more you feel like you're just a child hanging onto mommy/daddy spellcaster while they babysit you and that is awful.
I always say, Pathfinder is a world of powerful magic. If you are a non-magic user, you will inevitably be outclassed by those who weild magic at higher levels simply due to the massive amounts of power they posses. That being said, utilizing magic tools and weapons effectively should allow you to at least feel semi-useful with even the most high level wizards.
@@gabrielblack5805 Exactly, you need to cheat and have magic somehow to still be relevant. It ingrained into the core of the system and there isn't much you can do as a player outside of following the script. That is why as much as i like it, i'm still on the look for something that fits my taste better
@@rafaelcastor2089 I don't know if I would call it "cheating," but I suppose it could be considered that way if your goal is a non-magic combatant. At that point though, I think you're right that, if that's a problem, Pathfinder might just not be the game for you. It's a heavy magic game, and that's just not some people's tea.
Pathfinder is one of the best RPGs out there. But its sheer size in options is also its downfall. It would mean a lot to this community if someone could make videos explaining the amount of options in a quick and fun way!
Pathfinder, for people who want to spend more time looking up rules than playing, based on 3.5, for people who want lower level play to be irrelevant to players once they hit level 5
I prefer 2e, it has a lot of good ideas and its more fun overall imo. But PF1 is aweasome too, maybe try the game ( Kingmaker ) to see if you like it :)
I have come from the future, please do a video on 2nd edition so I can decide if my next cousin will exist in the growing tormoil of OGL shananagans or if switching systems will be the better option in the long run
Hell yea Pathfinder! It's free to play with everything available online. I've been DMing it since 2017. Every possible option exists and if it doesn't there is rules to make it exist! It's fantastic for creativity!
Honestly, if you want a simple or easy to run scifi rpg, the Dark Matter setting from the Mage Hand Press guys, and Arcana of the Ancients from Monte Cooke Games are both good guides for running Scifi with 5e. 5e itself is broad and easily adapted to any genre as it is. Looking for a "scifi game" is less important than finding a mechanically sound game and using it however you want.
Oh man, the nostalgia! I ran a super-campaign for a group of 12 drunks for over a year that spanned a dozen planes, about 50 classes including prestige classes, and two TPKs... the first from the lot of them drawing EVERY CARD in the deck of many things and the other when their souls invaded the 9 hells to steal an artifact that would let them become gods. All of which had printed mechanics to run.
i've always played homebrew pathfinder so i never really knew about golarion as a setting. it sound really kinda neat though. i'd love to hear your thoughts on pf2e and how it improves or fails on pathfinder
"The only setting that's gotten love in 5 years" I wonder how Davvy feels now that both Spelljammer and Dragonlance have been confirmed as new settings for 5e.
Golarion: where you find crashed airships and laser rifles on your way to seal the gate for the abyss. Yes, that's an actual thing. It's Numeria, look it up
The character creation is definitely something I love about Pathfinder (both first and second Editions) it just helps build a specific Niche I have when it comes to creating characters. When creating characters in 5e it just feels like I'm craning the character around the rules and the only real personalization is in flavor. With Pathfinder it feels like the opposite. There are so many options that I am sometimes overwhelmed with the amount of choices.
Started with 3.5 retired an epic level character. My group jumped to Pathfinder 1E. Three retired characters from that edition. Hoping to have some good stories with some 5E characters if I can actually play instead of DM.
I got into Pathfinder because you can find the rules for free and we were poor college students. Now, the only other person from our original group who still plays, who I introduced to Pathfinder, actually based his dissertation on how TTRPGs played for an audience (such as Critical Role or his example, the Glass Cannon Podcast) are changing the nature of TTRPGs themselves. He dove headfirst into all the weird mechanics and even found real-world application for his hobby.
Please talk about Pathfinder 2e. It is my favorite system so far that makes getting into the system easy, without completely taking away options or nuance like 5e did with a lot of skills, races, etc
honestly... I'm very interested in starfinder, there have been a lot of murmurs recently about it, it's been getting pushed to me more often in discussions of TTRPG's alternative to D&D, and then you also... spoke about it at the start of this video... so yeah I'd love it if you talk about it at some point!
Also fun fact about Elves in Pathfinder: They're aliens. Just straight up space aliens. They're from a different planet originally. That's why they're so weird.
I've played 2 one yearish long campaigns in pathfinder and i agree with most of what you said but one VERY POWERFUL AND TIME CONSUMING thing. Feats. For a player like me that put above and beyond to make th craziest o rare idea work they were everything. The issue is, the pain and suffering that you have to go when reading them (if you use all of the available feat). Why? Because of the quantity (like 2k) and that's when you realize that most of them are literally monk subclases (like 50% to 60%) and it bum's you out allot. What I would advise to dms is to limit the amount of useable feats and to no let the kinetic be played (best broken damage ever, most boring playstyle ever).
Minor correction: Golarion isn't a continent, it's the entire world. The actual continents that constitute most of PF1e's Adventure Paths are in Avistan and northern Garund.
This reminds me of how all the reviews for Dragon Age: Origins called it "The world of Ferelden" when that's just the nation you happen to be in.
I'll also say that, for all that Pathfinder tossed everything together on one world, from androids and crashed spaceships to rifts that open to the demon realms to underground (and underwater) eldritch monstrosities that secretly control the world, Pathfinder manages to tie it all together with an AMAZINGLY singular lore. Where D&D looks like (and is) the product of hundreds of writers working on probably over a thousand ideas over decades, Pathfinder manages to get all the same variety with a singular universe that, somehow, feels consistent. It feels like the same hundred writers were all in the same room tossing ideas around and integrating other people's stories into their own.
Can you do mutants and masterminds. I feel like the game that let's you play any superhero you want needs some love
It's on the list, but fuck that character creation.
I was gonna ask this, since I'm trying to learn this system
I like the character creation openess, but it also took me almost an entire day to create a character for a test...
@@DavvyChappy That's 90% of the difficulty. Also there are lots of premades available online.
Valid, got a bunch of former 5e heads into an M&M game, and while they’re loving it, over a year later they’re still asking questions on how it all works
@@DavvyChappy Hope Savage Worlds is on the list as well.
Now that pathfinder is done I need chappy to cover Starfinder
same
I'm planning to run Against the Aeon Throne for my group.
Have a Ysoki orbital ship-breaker character waiting for my next game.
@@jacobmacknick245 make sure your players know that life is gonna be hard for them if they can’t appear human! My starfinder game kinda fell apart over this issue :(
Say it's 5e, but you heavily homebrewed it
everyone who bought the starfinder core book is just trying to convince their 5e friends to play it at this point
......I have been called out.
I did try to do it with my group, but it didn’t go well. However that was a few years back, so I’d wanna try it again some time.
I got the Starfinder rulebook from Humble Bundle or something a while back and tried once to convince my 5e group to try it. It quickly devolved into everyone wanting to play a different system and no one agreeing on anything. So we kept playing 5e. 🙄
I succeeded, just needed to offer the right adventure to draw them in
And for those who like it: literally all the information on pathfinder ever is available for free online
Definitely something Davvy should have mentioned, it's a huge plus in Pathfinder's favor.
can you list some of the websites? you can't just say that and not have the sources.
@@MythicMachina d20pfsrd is your best friend. You might need to use Archives of Nethys to find some very niche stuff. d20pfsrd has pretty much everything ever published for the game on it including a lot of third party and homebrew stuff. If you need advice with character building you might want to look at rpgbot, though I personally often disagree with some of the advice they give. The rule with pathfinder is generally that if you google it you'll find it.
@@MythicMachina d20pfsrd.com You can also literally just type in "Pathfinder X"(X being anything specific you want to look at like armors, classes, etc.) in google and it will almost always be the first thing to come up. For instance, type in "Pathfinder classes" first link will be a large list of all the official classes. You can do this with just about any aspect of Pathfinder"s rules.
@@rubenvandermarel9924 alright, thank you! one of my biggest issues with trying pathfinder is that i can be very slow when learning something like this, and i'd need the right group who would be patient with me and help me out.
But i still don't think i would ever give up 5e if played Pathfinder a bunch either.
- drops like- Pathfinder 2e please
YASSSS I WAS NOTICED
The reason I posted it was because Starfinder doesn't get enough love. Sci-Fi RPGs don't get enough love. And I know you,Jacob,and Cody can talk about it. Starfinder is probably my most loved RPG.
But it's that time again let's talk more sci-fi RPGs
Same, love the look of starfinder and did the mini Alexa adventure
Love the book, bought them, 0 games played D:
Im interested in starfinder
0:12 I appreciate your upfrontness about your knowledge on PF 2e. Its my favorite system but if someone doesn't know it/is unfamiliar to it, they should probably steer clear of Making a video on it. Also pls cover starfinder its not as good imo but its got some amazing stuff in there and deserves some love.
I steal setting ideas from Pact Worlds and Near Space on the regular. :D
The world building is the primary reason I love Pathfinder. In particular. The Pantheon of the Inner Sea is one of my all time favorite fictional pantheons! Combining that with the epic levels of character customization and I just can't help but love this system!
It's why the game I DM for my group (mostly new players not ready for the complexity beyond 5e) is set in the world of Pathfinder as the setting, but with 5e as the game mechanics.
@@HarryTipperful Good idea! I love the game mechanics of Pathfinder personally, but that's a great way to do it!
I'm pretty sure they started trying to make a setting for 3rd ed and built their own system when 4th happened.
@@douglasphillips5870 They didn't just try, Paizo was the official publisher of D&D's magazine (along with a lot of modules) from 2002 until 4e came out and Wizards of the Coast resumed publishing. During that time The Pathfinder Chronicles was a setting used for many modules. Paizo then used that setting which they made for 3e and 3.5e as their setting for their new game when 4e came out.
I personally don’t care much for the throw it all in approach. I think that a more focused world is better for immersion. Furthermore I generally don’t like guns in my medieval fantasy
Personally I never got far in pathfinder 1e, but do love 2e.
I feel like something of note is that while pathfinder is super crowded with stuff, it’s also way more player conscious.
Like, paizo has made a point to be in contact with its players, keep official SRDs open with all the rules for free, and make sure there’s variety for players by releasing new material twice a year.
Meanwhile, 5e went 3 years between giving the players any significant bonus in official options(tashas and Xanathars), locks its content behind licenses to buy it twice if you want to be able to browse everything they have in one place, and generally doesn’t take criticism well.
Sure it’s not majorly relevant to describing just the system, but I wanted it to be mentioned here
It would be cool for you to do a Pathfinder 1E class list. Also, let's get that Pathfinder 2E review!
The list is a bit too long, with 40 base classes with ( at least ) 30 variants ( called archetypes ) each.
But you can check them all out on Archives of Nethys or PFSRD, since PF is open sourced
@@shiranuiraccoon7521 It could be a whole series!
@@stephhanley3167 it coooould but it was done before
Id love it but i doubt its something davvy is willing to do, despite the fact that PF1 is a legacy system and PF2 is gaining more lights now
@@shiranuiraccoon7521 A video on PF2 would still be cool. I wasn't being serious at all about the PF1 video idea.
0:19 hell yeah I love Starfinder! Please talk about it that way I'll know I'm not alone :(
Some say that, in addition to the "three pillars" (combat, exploration, and social) of TRPG that D&D puts forth, there is actually the fourth pillar of "character creation." I never played Pathfinder, but my understanding is that PF takes that fourth pillar and absolutely runs with it. :D
The amount of Pathfinder videos on UA-cam is sad. I honestly would love to see you do class guides for Pathfinder like you did for 5E.
There was a lot of them back in the day Dawnforge Cast, D6 Damage and a few others went into the mechanics where Venture Captains and Tower of Tomes went into the lore.
Pathfinder lends itself a little better to text posts because of the intricacies of some particularly complex character builds. The Pathfinder subreddit is a great place to go if you want to find out just how much you can do with the system.
Would not be opposed to seeing more pathfinder content like your 5e videos. Have only played 5e so far but am interested in pathfinder, and I think entertaining and simplified content like your 5e vids would go a long way toward helping more people get into it
Started with Pathfinder because I found out you could be a Gunslinger and went all in on it! Because who wouldn’t love to play Clint Eastwood in Middle-Earth?!
I mean that sounds like stupid fun
Hahaha... oh god Pathfinder 1e. Got into it literally as 2e was coming out, which is apparently a completely different system. Also PF1 is 100% the system that I contribute the stigma against powergaming to, because unlike 5e, this is a system where the difference between optimized and casual are actually noticeable to game balance.
I adore the extra classes in pathfinder, from the sorcerer-analogue to the cleric that is the Oracle, to the creepy hex maniac of the Witch, to basically all the hybrid classes. I desperately want many of pathfinder’s classes translated to 5e because of how flavorful and full of potential they are. I found a really good 5e Witch already! Now I just really need a Slayer (Ranger/Rogue hybrid class) and a Ninja (alternate class to the rogue, can’t be multiclassed with rogue because it’s nearly the same, but with some ki powers and different pool of mini-feats to take).
well 3e is more the edition that caused the "Power gaming" mindset/stigma
I really want to see a kineticist and a summoner in a 5e game
If you hang around the Unearthed Arcana subreddit long enough, you'll see all of them. I've seen oracles, ninjas, about 15 alternative ranger classes, a Harry Potter wizardry supplement that looks almost balanced, shamans, dragon riders, some hilarious warlock patrons (ex: the Yandere and the Goth Girlfriend patrons), and even a commoner class for people that want to play on hard mode.
@@carsonrush3352 I’ve actually seen the goth gf patron. Have it saved too. Only a few complaints but overall enjoyed it. Thought the rock abilities were weird and a stretch on the theming.
The witch class I found that I’ve been the most satisfied with as a 5e adaptation was one made by Mage Hand Press, worth the purchase for sure. Only complaint about it was I didn’t like the witch exclusive spells it added and how limited the spell list was, even with them.
I don’t use Reddit, tho. Dunno why, that website’s never really grabbed me to frequent.
Actually I feel that. Paizo is known for wonky encounter design in their published adventures. Some of the fights turn into straight up gear checks. Yes, 5e has fewer choices and you can't make your character as strong, but it is much easier to DM 5e than pathfinder.
A very good introduction, though there is one thing I want to add:
Pathfinder has optional rules for everything you might want - and they usually make that aspect more involved than just rolling a skill check.
For example, let's say you want to play a rogue who is a social manipulator who doesn't just lie into peoples faces, but weave a wide net. There are rules to influence rumors, including rogue talents, archetypes and feats. Want to set up a tavern as a way to get information faster and to get simple workers as spies in other organizations? Yeah, there are rules for how much every room in the tavern costs, what rooms a tavern usually has, how hard it is to hire lackeys, how much influence (among other things) your organization gives you and there are rules to spend that influence to get more information when you gather information or to get your lackeys into organizations. Of course, there also are rules about what they can do there.
Forgotten Realms has similar diversity in setting as Golarion, the problem is most of it hasn't been upgraded to 5E and probaly came out in either 2nd or 3rd edition.
Pathfinder 1e is one of my favorite systems. It has huge nostalgia for me. Got in with 3.5, played a ton of that, and then after a while we all sort of converted into Pathfinder. It does everything 3.5 does but in a way I find makes more sense (whoever at Wizards decided Hide and Move Silently were TWO DIFFERENT SKILLS is my mortal enemy and seeing that Pathfinder combined them into Sneak was all I needed). If I want a very deep, complex system where I can pick and choose _everything_ I want about my character and spend hours searching for guides to get ideas of how to build a great, cool, interesting character, Pathfinder 1e is my go-to. If I want something way simpler to just fit some pieces together and still enjoy myself, 5e and Pathfinder 2e are gonna be the winners there. All three systems are individually great choices to play depending on what you're looking for, imo.
Starting with pathfinder almost 10 years ago at this point was something very interesting.
The main thing I miss ( besides the magus I love that class) is like you said every level almost you were picking something new and instersting for your class, but a big down side is that you were probably picking something bad if it was your first time playing
A parallel world were nonat1’s howdy stands alone and is NEVER challenged
Also Pathfinder 2e, call in Nonat
Woke up and found a video about my favorite rpg made by a hot guy. This is gonna be a good day.
I love pathfinder it's what I started with. Thanks so much for covering it there's not a lot of good content on UA-cam for it
My favorite bit of Pathfinder lore is that the publisher (Paizo) used to write adventures and supplements for DnD 3.5, but when 4e came out, Wizards of the Coast decided to terminate their contract (along with a bunch of others) so that they could better control--and profit from--any supplemental material. So, Paizo did the reasonable thing and made their own TTRPG. (With blackjack! And hookers!)
Pathfinder 2e, for the curious, is basically Paizo's attempt to make their own ruleset rather that just ape WotC. The two best parts about it are its ridiculous customization options and laser-precise balance: you can go ham and make nearly any character build you want--with paradigm-altering choices to be made at almost every level--and unless you really go out of your way to make the worst kit imaginable, you'll generally function just as well as the rest of the party. And it's not just your character sheet that lets you make a lot of choices; in combat, too, you can do a lot more than just swing a sword or cast a spell. It all feels very personalized and tactical, actually hitting the mark DnD 4e was aiming for, but still approachable enough that 5e players can figure it out in a session or two.
On the other side of the coin, however, is the fact that all those choices need to be mechanically defined, so learning the rules sometimes feels like homework (just like first edition). In addition, that balance I mentioned earlier means that it's impossible to powergame like before: even if you make the "optimal" choice every level, you're only going to look slightly sexier than the guy who's just picking feats for the memes. And you'll never be able to absolutely trivialize boss fights, either, so you can't just rely on a single action routine or favorite spell to carry you.
TL;DR every design choice is a tradeoff. 5e's simplicity means it runs the risk of getting boring after you've mastered it, PF1/3.5's complexity leaves players who don't want to invest in the crunch at a serious disadvantage, and PF2's flexibility means that you'll never have the pleasure of breaking the difficulty curve over your knee.
Bro I wish there was more Pathfinder 1E content on youtube
Always nice to see a friendly handshake from across the table. I'm a Pathfinder player through and through (currently in love with 2e), but I never understood the hate people sling at other systems. They all have their strengths and flaws. Just play the system you like and let others do the same.
Agreed, heck, diferent systems are good for diferent things so really it is better to have diferent systems depending on what kind of thing you want to play.
PF1 and 2 are my favorite fantasy systems, nice to see them getting some love. Only real reason I commented is wanting to give kudos for repping the super sweet art piece from Book of the Damned.
5:09
as a greyhawk player, the truth is very painful
Do Starfinder, its a lot of fun. Best part is it adds a lot of character customization with all the weapon fusions, armor upgrades, biotech etc etc
Played 4 years of pathfinder before I even touched D&D. It is a complex and beautiful game.
"The only world given love in five years" hell yes. I've been bitchin about how every rule book and core update is genreallY FR heavy even the ebberon book uses the core ideas behind FR ignoring the reason of why ebberon was awesome
And yet, Zakhara hasn't been mentioned since 2ND EDITION.
I wouldn't even mind I that much but like Forgotten Realms suckkkkkkkkks and seems like such a contrast to the accessibility of 5e
The Realms were ruined by 4E, they made the setting fit the rules and broke it. The Realms have a flavor all their own. For 4E they should have cooked up a brand new setting to fit their new ideas (4E sucks, but it didn't have to ruin Faerun too!). Same might be said for 5E, make a new setting! I see 5E in relation to 3E the way I see old D&D in relation to AD&D (the simpler, quicker, easier version - which isn't an insult, back in the day I preferred D&D to AD&D 1E because magic in D&D was "safe" where every other spell in AD&D 1E would age you a year or screw you up some other way).
This is fun a game, great when you mastered 5e and looking for something more complex this the best stop in my opinion.
I love pathfinder as well as dnd as well as vtm
I like playing with a Pathfinder homebrew system called Spheres of Power and Might. It adds so much more customization to a somewhat stale progression system.
I really enjoyed Pathfinder. Had to switch over to 5e since my players needed something simpler, but Pathfinder has one of my favorite classes, the Swashbuckler. One Swashbuckler in Pathfinder puts the 5e counterpart to shame! My pirate, Sirius Ridiculous, captain of the pirate ship the Fearless Coward, was an absolute MONSTER!
Pathfinder also has spell DCs that change depending on the level the spell is casted (OUCH), a paladin's smite is focused on a single target (kinda like Hunter's Mark) but adds class level to damage and charisma to AC when fighting that creature, and alignment restrictions on classes.
My favorite thing about pathfinder is you can come up with an absolute ridiculous character concept and there will be things in the book to create them with little to no fus. And you don't have to play "optimized" to have fun you can make almost any character viable
I love how you highlighted all the things I like and dislike about my my favorite game system. I'm even more jazzed about playing my games now.
pathfinder was my first love and in many 5e campains many years later i still think back lovingly on it but its hard to convince people to play a new game if there set on 5e
Yes, Starfinder if my favourite RPG, we moved from doing weird pseudo-scifi shenanigans in Pathfinder to Starfinder and it's amazing. I kinda want to try Traveller too, I really like how much the science part is recognized and well developed. It's something I always disliked of Star Wars, that it makes more sense as magic rather than technology (and their numbers don't help either).
I’ve been really considering trying out pathfinder and I’m taking this as a sign. Love the vid!
I played Pathfinder from highschool to early college. So glad I dumped it. I could never figure out how to run balanced encounters with those stat blocks. All the new races and classes made balancing even harder to provide a fair challenge without wiping out half of the "normal" party members. All the various rules and mechanics made creating adventures and stories really difficult for me at the time. I. Am. SO. Glad that I dumped Pathfinder in the mud for 5E.
A year later I feel like we need pathfinder 2e version.
4:22 My last Pathfinder character before 5th Edition was a Bloodrager. That was fun.
Pathfinder is just D&D3.5e Homebrew edition, we understood.
I've been playing PF1e since day one and have never looked back. I'm definitely a fan and have to say this was a very fair overview. Thanks and nice work. :)
Pathfinder has a lot of choices but 4e did get an update through dark sun. My experience with it is that the option select is huge but also optimization can be required at times depending on the content your tackling. Others have had the problem with starfinder more so but mine has been in pathfinder. If I wasn’t required to optimize in some capacity for paint stuff more so than other trots I’d be more into their stuff.
Honestly, I'd watch a video on starfinder.
For those that want an easy build, give yourself 16 strength and any 2 handed melee weapon (a spear will do just fine) and then grab the Power Attack and Furious Focus feats. Works with the vast majority of classes that have a d8 hit die or better, hits like a truck, and goes online anywhere from level 1 to level 5.
Hey wait a minute, that aint no ratfolk, that’s a Skaven! Uh oh, chaos time
I will say though, every class doesn't have subclasses per say, but they do have archetypes that swap features for new ones that give it a level one split subclass vibe.
You can just be a ranger, or you can be an infiltrator, gaining the abilities of your favored enemies for a certain amount of time each day.
Also ranger isn't weak af in PF.
Have you played Numenera? I love that setting so much.
I've been playing this for months and enjoy it
For those curious Pathfinder 2e is a simplified version of Pathfinder and much more new player friendly. Its simple enough to where a new player wont get lost building their character and open ended enough to allow people to still make the unique and complicated builds Pathfinder is known for. And, unless you go out of your way to gimp yourself, your simple characters will still be just as effective as those with unique builds. The difference is in utility and versatility. Single classes tend to be more effective at their own things, but unique builds have a wider spread of skills.
For example, a two handed fighter dominates in melee, but is weak to long range attacks. A Barbarian/Wizard can dominate in a melee and have some options to deal with long ranged targets, or give out buffs and de-buffs.
I've been really enjoying Pathfinder 2nd edition. I think I've made like 20 characters.
Its also a whole lot like 4th edition DnD, meaning its a whole lot worse. Pathfinder 2e kinda sucks.
@@wizardman4968 I can tell you from experience it does not suck.
@@wizardman4968 I've never played 4e so I cant make any comparisons, but I've been playing 2e since it came out and its been fun. The worst thing I can say about it is for the first three levels your squishy as hell and a stiff breeze can knock you out. But I've experienced that in DnD 5e and Pathfinder 1e too so I dont mind it.
I play a lot of both 5e and Pathfinder and the point ive gotten to is, I love Playing Pathfinder, but I prefer to DM 5e.|
I think 3E is the edition that caused a lot of people to conflate builds and character concepts, since in my experience people tend to plan out levels in advanced what they're doing
I know people who plan their 3.5 characters from 1-20 before the campaign even starts.
yeah not a fan of planing your howl pc from lövl 1-20 because I as the dm will off things like transformation corruption and so on that will not work with your concept so will you skip out on a cool pot pc altering event just to play an optimized build you chose 8 months ago LAME
Also You Class is just a mechanic.. Make it your own...!
@@p-leif630 I don't have any inherent problem with it, with the complexity of builds within Pathfinder sometimes you have to do that to keep straight all the prerequisites for your eventual feat chain
@@EasilyBoredGamer so is it really free if you have feat chains? also I read that Dming comment often this is what turns me off it looks like a Dming nightmare and rules layer paradise. Well es long as Dm trumps any rule still goes I gues it could be fine...
@@p-leif630 I honestly have no clue what you're saying. Rules lawyers exist for every game, and i dont know what you mean by "Is it really free" and the reason i say i prefer to DM 5e is because im not good at building custom pathfinder monsters.
My first time playing TTRPG was pathfinder where I played a kobold druid. I had little idea what I was doing at first until I read all the rules for the fun of it.
I love Pathfinder, but i have two major problems that make me want to find some other system.
One is the feat tax, which once you have seen that it e there you really won't feel you get to costumize your character a lot more than 5e without quite a good amount of levels.
The other is that i like playing non-magical characters. They work well enough in the early and early-mid levels, but the higher you climb the more you feel like you're just a child hanging onto mommy/daddy spellcaster while they babysit you and that is awful.
I always say, Pathfinder is a world of powerful magic. If you are a non-magic user, you will inevitably be outclassed by those who weild magic at higher levels simply due to the massive amounts of power they posses. That being said, utilizing magic tools and weapons effectively should allow you to at least feel semi-useful with even the most high level wizards.
@@gabrielblack5805 Exactly, you need to cheat and have magic somehow to still be relevant. It ingrained into the core of the system and there isn't much you can do as a player outside of following the script.
That is why as much as i like it, i'm still on the look for something that fits my taste better
@@rafaelcastor2089 I don't know if I would call it "cheating," but I suppose it could be considered that way if your goal is a non-magic combatant. At that point though, I think you're right that, if that's a problem, Pathfinder might just not be the game for you. It's a heavy magic game, and that's just not some people's tea.
Pathfinder is one of the best RPGs out there. But its sheer size in options is also its downfall. It would mean a lot to this community if someone could make videos explaining the amount of options in a quick and fun way!
I would like to hear your opinion on Starfinder. It has always intrigued me.
Pathfinder, for people who want to spend more time looking up rules than playing, based on 3.5, for people who want lower level play to be irrelevant to players once they hit level 5
Been considering picking up Pathfinder, either first or second edition. Thanks for the summarization
I prefer 2e, it has a lot of good ideas and its more fun overall imo.
But PF1 is aweasome too, maybe try the game ( Kingmaker ) to see if you like it :)
Ah, mathfinder, time for some munchkining!
Blades In The Dark also needs some love, has a cool setting, and is easy to play.
I have come from the future, please do a video on 2nd edition so I can decide if my next cousin will exist in the growing tormoil of OGL shananagans or if switching systems will be the better option in the long run
What got me into Pathfinder. "It's dnd but you can have a gun." still have yet to play a gunslinger that got past more then 1 session.
that selfie, in the beginning, looks nice, love the hair
Hell yea Pathfinder! It's free to play with everything available online. I've been DMing it since 2017. Every possible option exists and if it doesn't there is rules to make it exist! It's fantastic for creativity!
Pathfinder is a really great game. I’m glad any time I see it getting love.
Honestly, if you want a simple or easy to run scifi rpg, the Dark Matter setting from the Mage Hand Press guys, and Arcana of the Ancients from Monte Cooke Games are both good guides for running Scifi with 5e. 5e itself is broad and easily adapted to any genre as it is. Looking for a "scifi game" is less important than finding a mechanically sound game and using it however you want.
Oh man, the nostalgia! I ran a super-campaign for a group of 12 drunks for over a year that spanned a dozen planes, about 50 classes including prestige classes, and two TPKs... the first from the lot of them drawing EVERY CARD in the deck of many things and the other when their souls invaded the 9 hells to steal an artifact that would let them become gods. All of which had printed mechanics to run.
i've always played homebrew pathfinder so i never really knew about golarion as a setting. it sound really kinda neat though. i'd love to hear your thoughts on pf2e and how it improves or fails on pathfinder
Oh shit! Why did nobody ever tell me that Golarion has all the cool things?!
Would still love to see you circle back and explore second edition. :)
I'm was never interested with Pathfinder 1e, but 2e it's my favorite system!!!
"The only setting that's gotten love in 5 years"
I wonder how Davvy feels now that both Spelljammer and Dragonlance have been confirmed as new settings for 5e.
As a Starfinder GM, I really enjoyed this prologue to the Starfinder video
Golarion: where you find crashed airships and laser rifles on your way to seal the gate for the abyss.
Yes, that's an actual thing. It's Numeria, look it up
Basically do you like Maths? you'll love pathfinder. Like Maths in space? You'll love starfinder.
Please do a 2e review. It is my favorite system and it just does not get enough love despite absolutely deserving it
The character creation is definitely something I love about Pathfinder (both first and second Editions) it just helps build a specific Niche I have when it comes to creating characters. When creating characters in 5e it just feels like I'm craning the character around the rules and the only real personalization is in flavor. With Pathfinder it feels like the opposite. There are so many options that I am sometimes overwhelmed with the amount of choices.
so wich one oyu liek to Dm more?
Started with 3.5 retired an epic level character. My group jumped to Pathfinder 1E. Three retired characters from that edition. Hoping to have some good stories with some 5E characters if I can actually play instead of DM.
I got into Pathfinder because you can find the rules for free and we were poor college students. Now, the only other person from our original group who still plays, who I introduced to Pathfinder, actually based his dissertation on how TTRPGs played for an audience (such as Critical Role or his example, the Glass Cannon Podcast) are changing the nature of TTRPGs themselves. He dove headfirst into all the weird mechanics and even found real-world application for his hobby.
My first tabletop RPG was pathfinder. I love the amount of customization.
Please talk about Pathfinder 2e. It is my favorite system so far that makes getting into the system easy, without completely taking away options or nuance like 5e did with a lot of skills, races, etc
I'd still love to see a video about "the dark eye"
Yes, that sums up my opinion of 5e XD Chargen is a prison in 5e.
Not gonna lie this is a pretty cash money channel
I would love to hear about 2e!
Pathfinder 2e is like playing an MMO on a grid
honestly... I'm very interested in starfinder, there have been a lot of murmurs recently about it, it's been getting pushed to me more often in discussions of TTRPG's alternative to D&D, and then you also... spoke about it at the start of this video... so yeah I'd love it if you talk about it at some point!
Davvy Chappy, if you have played Blades in the Dark, cover it. If you haven't, I recommand it greatly.
I'd definitely be interested in a Pathfinder 2e video!
YESS, I LOVE PATHFINDER!
Praying each day for one On Monster of the Week it’s fairly simple but there aren’t many good videos covering it
Great video as always!
5:28 was that a hitchhiker's guide to the galaxy reference?
So... when's the Masks: A New Generation tutorial?
Also, Pathfinder 2e > D&D 5e imo.
Also fun fact about Elves in Pathfinder:
They're aliens. Just straight up space aliens. They're from a different planet originally. That's why they're so weird.
I've played 2 one yearish long campaigns in pathfinder and i agree with most of what you said but one VERY POWERFUL AND TIME CONSUMING thing. Feats. For a player like me that put above and beyond to make th craziest o rare idea work they were everything. The issue is, the pain and suffering that you have to go when reading them (if you use all of the available feat). Why? Because of the quantity (like 2k) and that's when you realize that most of them are literally monk subclases (like 50% to 60%) and it bum's you out allot. What I would advise to dms is to limit the amount of useable feats and to no let the kinetic be played (best broken damage ever, most boring playstyle ever).