Play Random SFX At Random Times At Different Distances (Player Blueprint or Level Blueprint) - Ue4

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  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 24

  • @freudian7032
    @freudian7032 18 днів тому

    Not bad, pretty straightforward and it works, though if you're just spawning the sound through the "Play sound at location" node you don't need the cue components in the player, you're effectively just pulling their location, any settings you change on that audio component will have no effect on the sound that gets played. You could instead pull a reference from that sound component and play it, or just replace them with scene components if you'd rather still use the fire and forget play nodes, since you don't need the extra references or component data in the player blueprint.

  • @crimsontyrs
    @crimsontyrs 4 роки тому

    Matt your tutorials are AWESOME!

    • @MattAspland
      @MattAspland  4 роки тому

      Thank you James, that means a lot. Happy to help :)

  • @masonmids
    @masonmids 3 роки тому

    this will work in my zombie game thank you

  • @luquedev
    @luquedev 4 роки тому

    Thanks :) and nice video

    • @MattAspland
      @MattAspland  4 роки тому

      No problem, and thank you mate :)

  • @Itsme-wt2gu
    @Itsme-wt2gu Рік тому

    Want more videos in this series.

  • @hanythabet4027
    @hanythabet4027 4 роки тому +1

    Would it be possible to make a tutorial on how to make foliage sound when player runs through bush?

    • @MattAspland
      @MattAspland  4 роки тому +1

      I think I could look into doing that yeah :)

  • @Mrkev217
    @Mrkev217 4 роки тому

    nice thanks mate

    • @MattAspland
      @MattAspland  4 роки тому

      No problem mate, glad I could help :)

  • @ljraeds
    @ljraeds 3 роки тому

    I am wondering, is there a way for me to press a certain key on my keyboard to stop the sound while it's playing? For instance, im doing this thing in my project where it acts as an alarm going of randomly but i want to press E to stop the sound when looking at it temporarily until the next sound plays. Im only using one sound by the way.

  • @pro_di_galson6889
    @pro_di_galson6889 4 роки тому

    You do good things, thank you very much, I at least think less that Yes how to implement in my hopeless case.

    • @MattAspland
      @MattAspland  4 роки тому

      Thank you man, that means a lot :D
      And best of luck with all of your projects in the future :)

  • @360ca_la_carte5
    @360ca_la_carte5 2 роки тому

    For the second method the delay doesnt work

  • @zech6857
    @zech6857 4 роки тому

    Sound