Capcom Vs. SNK 2 - Basic Kyo Guide
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- Опубліковано 5 лип 2024
- Basic Guide for Beginners and Intermediate players, meant to show combo routes, strategies and useful things to consider.
I won't go over advanced things like A-groove custom combos or Roll Cancels.
Performed on the Playstation 2 Version
The Combo at 1:01 is actually:
Cr.lk Cr.mp xx Medium Kai and followup juggled to Oniyaki
Sorry for the mistake. - Ігри
This is awesome make more of these please. Subscribed.
Just letting you know, the move that you refer to as “707 Shiki: R.E.D. Kick,” is actually the “101 Shiki: Oboroguruma.”
I had an error while making this I remember, so one of the notations is wrong, also all the movie names I got from the command list of the game itself.
good video!
I started playing this game again . good vid.
Dope !!!
Oof nice make more
So much more interesting than iori
It's so difficult to buffer a super combo from a hit confirm without doing a special move lol. Any tips to prevent that?
It's kinda tough to explain, I kinda just got good at it thanks to 3rd Strike Confirming. You do the final cr.lk with a Quarter Circle input, that way you only need to do one more Quarter circle to pull off the super
and because you hit the crouching light kick before finishing the first Quarter circle input, no special will come out
❤️❤️❤️
How do you do cr.Lk cr.Lk to showdown? I'm trying to stuff some of the motion inbetween the kicks but either get special or nothing at all
The trick I found was to try to buffer it while doing the light kicks, so in the second cr.lk you do a quarter circle(I do a QCF, and before I reach the forward input, I hit lk when it's in downfoward), and if you see it hitting, you finish it by doing a final QCF and just hit the button to activate the super. so yeah you had the right idea. Kinda hard to explain but yeah you're supposed to buffer supers while doing the kicks.
@@MasterLuke_Video_Games ah okay. Must just be awkward on hitbox. I'll either beat up my fingers some more or just get used to doing it on stick
Figured it out, was letting go of lk during the 236 motions and getting negative edge. Holding them while doing the input makes this surprisingly easy. Many thanks.
Or you could just be fast. Don’t need any hacks. Just get some execution skills
That’s great,hope you consider restarting this game
Who's Kyo rivalry in the SNK storyline?
It's Iori Yagami
1:36 did you drop this combo or did you put the wrong notation on screen.
wrong notation, used the wrong text option when editing.
0:59 is realy harddddddddddddddddddddddddddd ufff
There's even harder combos that Kyo can do, might show them in the future
@@MasterLuke_Video_Games this 3 hits is hardd strict perfect timing
Toturialhow to use gauge because im a newbie
mp + mk
kyo is good in this game ?