Batman Classic - Blender 3D - Character Creation Time-Lapse

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  • Опубліковано 14 лип 2024
  • Batman Classic - Full Character Modeling Process Time-Lapse
    This is my personal take on the caped crusader, taking inspiration from the Year One graphic novel and Arkham Asylum video game. The main features are: black and gray color scheme, simple cowl features and realistic materials.
    Chapters:
    00:00 Basemesh
    01:40 Cowl
    04:42 Sculpting
    06:55 Boots
    07:37 Gauntlets
    07:57 Chest Emblem
    09:00 Fixing the Cowl
    09:45 Suit Material
    10:00 Cowl Material
    11:38 Stubble
    13:50 More Detail
    14:30 Super-Undies
    15:10 Suit Bump Map
    16:15 More Sculpting
    16:55 Gauntlet Fins
    17:47 Belt
    19:50 Cape
    23:55 New Blender Version
    27:55 Cape Clipping Fix
    28:14 Suit Damage and Blood
    29:50 Test Animations
    30:31 Final Render
    This is the way I make many of my models, but there are certainly other ways to do this. Leave a comment if there's something you want me to make a video about, and I'll see what I can do.
    I started this project almost a year ago and dropped it for other "side projects", but after getting a new PC, and feeling motivated, I picked it back up. Luckily I had recorded the whole process and still had all of the files. I can finally put this one to rest and possibly find some use for this new model...
    Software used:
    Makehuman
    Blender 3.3 / 3.6
    DaVinci Resolve
    Hardware:
    GTX 1070 ti / RTX 4070 ti
    i5 4690k / i7 14700k
    16 GB DDR3 / 64 GB DDR5
    Music:
    Epidemic Sound
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