If Fangir is rock based (rocks on model), he has camouflage and easy movement over the mountain. Sporepit is in danger. Ambush from mountain, be careful
I believe Gargoyles can also be summoned via the Tome of Rock, and Fangir does love his Materium Tomes. If the God-King has not built a Spell Jammer, then these Gargoyles may not be sneaking at all, but rather simply appearing where they are needed!
Hey, you’re doing great on your own, but I just wanted to mention- if you pull a shock unit back, then have them charge the guy they were just next to, it does a bit more damage than just attacking would. Seems to count the ‘backing up’ as part of the charge, too, so it’s pretty easy to max out the bonus damage from hexes traveled. Great vid, btw!
T4 nature tomes also includes the Time of Paradise, which has Gaia's Chosen. It's one of the best transformations in the game. It doesn't mention it but it turns your race into plants. I say no peace. They are asking for peace because they know they can't win
Personally, i think you should accept the truce with Hot'toe Dee, it would give you the opportunity to focus on fixing your economy and deal with Fangir, because he seems to be the biggest threat to the Growth right now, what with him constantly sending troops over the mountains directly to your capital.
I don’t think you can have more than 6 cities! The repeatable for extra cities stops at 3. You should try and release some cities as vassals as the third city option is 800 imperium and will take more than 10 turns to earn.
Out of curiosity would it be a little strategic to take a city underground to keep sights on the third enemy or have an outpost near the third enemy underground just in case they show up in spore when the beacons are lit.
Good battle, that ability to replenish casting points is invaluable. I am still confused about where those Bastions have come from though. Was it the AI casting summoning? I thought you cannot cast at your first turn. Frankly, it is not very clear when the AI casts spells just from watching the battle.
Note that it is *either* Gold OR Mana, O God-King. That being said, I believe that it *is* still wisest in this case to accept 10 Turns of Peace for an instant 250 Mana. Allow me to elucidate, as a fellow Barbarian Ruler, with assurance that I mean no disrespect. Mana is critically low in your Majesty's realm, and you currently wage a war on no less than two fronts, with your vast and expensive armies stretched thin. Master Fangir may well be summoning Gargoyles *directly* into your ancestral territory, with the hopes of pillaging your lands and weakening your already buckling infrastructure - taxed as it is by the limitations of the overall poor quality of the land itself, Majesty. Furthermore, Your Majesty's forces currently appear to be rather light on forces that specialize in reducing fortifications, and Uppestrand's mighty walls have been rated at a heretofore unprecedented 220 Defense Power by Your Majesty's own monitoring; that siege will be both long and arduous, O God-King, if the recent Siege of Stoneforge is an indication of the army's current Siege Power of 16 *with* 2 Siege Projects enacted: even 22 Siege Power would require 10 long Turns to breach the Walls... all to conquer a foe who is willing to *pay* for 10 Turns of Peace. What would Your Majesty rather spend the next 10 Turns doing: standing outside the walls of Uppestrand, or returning to the homeland to both fend off Fangir's forces and regroup to move on Karissa? Your Majesty could even use these 10 Turns with one less war to field as an opportunity to purge any extraneous Summoned or Magic Origin Units from your large army, to save on Mana Upkeep; I find that my own army often has at least a few Nymphs, Fairies, Animals, Plants, or Golems that don't even have two Promotion Medals on them that are straggling behind the momentum of conquest, draining me 12 or 20 Mana per Turn only to forever aimlessly try to catch up to the ever advancing warfront. A Truce is not a defeat, O God-King, nor is it necessarily a promise that these other Toadkin will be spared in the end; it simply means that 250 Mana and some time to focus on more pressing matters could be beneficial to the Growth at this particular moment. I pray that this external perspective does not offend Your Majesty, for I assure you that is not the intent. I see much of my own Ratkin Warlocks in your Growth, and am all too familiar with how trying it can be to balance both expansion and the economy in the face of warfare. May fortune find you, God-King Gur-Gul! I shall continue to observe your progress with great interest! Give Karissa hell, and tell her that the Ratkin send their regards. Godspeed!
I say truce you've obviously asserted ur dominance and he could be a formidable ally as shown throughout this war, let's just say we indoctrinated him into The Growth.
(do not go for the truce) don't get me wrong is a good deal are very good deal but for what I understand about Gur Gul and The Growth they will not be interested in a truce.
Missed a previous episode? Full playlist is available here - ua-cam.com/video/Urz5sKwxe0w/v-deo.html !
You missed the Tome of Paradise, which has Gaia's Chosen the awesome major race transformation!
If Fangir is rock based (rocks on model), he has camouflage and easy movement over the mountain. Sporepit is in danger. Ambush from mountain, be careful
Gargoyles have rocky camouflage. The brown icons, type and movement bonuses. That mountain is not helping
I believe Gargoyles can also be summoned via the Tome of Rock, and Fangir does love his Materium Tomes. If the God-King has not built a Spell Jammer, then these Gargoyles may not be sneaking at all, but rather simply appearing where they are needed!
You can take a city and delay its fate. You don't have to make a choice that turn.
I also say take the toad out. Lol
always excited for some growth plays every other day
Hey, you’re doing great on your own, but I just wanted to mention- if you pull a shock unit back, then have them charge the guy they were just next to, it does a bit more damage than just attacking would. Seems to count the ‘backing up’ as part of the charge, too, so it’s pretty easy to max out the bonus damage from hexes traveled. Great vid, btw!
Take peace with a bunch of mana after you finish taking control of Stoneforge.
The Growth recedes but never surrenders!
T4 nature tomes also includes the Time of Paradise, which has Gaia's Chosen. It's one of the best transformations in the game. It doesn't mention it but it turns your race into plants. I say no peace. They are asking for peace because they know they can't win
I need more episodes man 😂 keep up the good work
"hit the like button just for that" was indeed worth it. Good tactics party!! Once again you've inspired me to buy a game haha
Honestly I would take the peace. For the purpose of closing a front we are fighting on 3 fronts To"See Karissa & fangir close a front
That extra mana is tempting but war must go on
War must go on.
Can't believe we've grown up so big!
Come on. The Growth doesn't negotiate. The Growth CONSUMES.
Personally, i think you should accept the truce with Hot'toe Dee, it would give you the opportunity to focus on fixing your economy and deal with Fangir, because he seems to be the biggest threat to the Growth right now, what with him constantly sending troops over the mountains directly to your capital.
I don’t think you can have more than 6 cities! The repeatable for extra cities stops at 3. You should try and release some cities as vassals as the third city option is 800 imperium and will take more than 10 turns to earn.
Out of curiosity would it be a little strategic to take a city underground to keep sights on the third enemy or have an outpost near the third enemy underground just in case they show up in spore when the beacons are lit.
Good battle, that ability to replenish casting points is invaluable.
I am still confused about where those Bastions have come from though. Was it the AI casting summoning? I thought you cannot cast at your first turn. Frankly, it is not very clear when the AI casts spells just from watching the battle.
Go for the truce - hottodee is a now dying empire. They were touched by the god king gur gul and they were poisoned.
Note that it is *either* Gold OR Mana, O God-King. That being said, I believe that it *is* still wisest in this case to accept 10 Turns of Peace for an instant 250 Mana. Allow me to elucidate, as a fellow Barbarian Ruler, with assurance that I mean no disrespect.
Mana is critically low in your Majesty's realm, and you currently wage a war on no less than two fronts, with your vast and expensive armies stretched thin. Master Fangir may well be summoning Gargoyles *directly* into your ancestral territory, with the hopes of pillaging your lands and weakening your already buckling infrastructure - taxed as it is by the limitations of the overall poor quality of the land itself, Majesty.
Furthermore, Your Majesty's forces currently appear to be rather light on forces that specialize in reducing fortifications, and Uppestrand's mighty walls have been rated at a heretofore unprecedented 220 Defense Power by Your Majesty's own monitoring; that siege will be both long and arduous, O God-King, if the recent Siege of Stoneforge is an indication of the army's current Siege Power of 16 *with* 2 Siege Projects enacted: even 22 Siege Power would require 10 long Turns to breach the Walls... all to conquer a foe who is willing to *pay* for 10 Turns of Peace.
What would Your Majesty rather spend the next 10 Turns doing: standing outside the walls of Uppestrand, or returning to the homeland to both fend off Fangir's forces and regroup to move on Karissa? Your Majesty could even use these 10 Turns with one less war to field as an opportunity to purge any extraneous Summoned or Magic Origin Units from your large army, to save on Mana Upkeep; I find that my own army often has at least a few Nymphs, Fairies, Animals, Plants, or Golems that don't even have two Promotion Medals on them that are straggling behind the momentum of conquest, draining me 12 or 20 Mana per Turn only to forever aimlessly try to catch up to the ever advancing warfront.
A Truce is not a defeat, O God-King, nor is it necessarily a promise that these other Toadkin will be spared in the end; it simply means that 250 Mana and some time to focus on more pressing matters could be beneficial to the Growth at this particular moment.
I pray that this external perspective does not offend Your Majesty, for I assure you that is not the intent. I see much of my own Ratkin Warlocks in your Growth, and am all too familiar with how trying it can be to balance both expansion and the economy in the face of warfare.
May fortune find you, God-King Gur-Gul! I shall continue to observe your progress with great interest! Give Karissa hell, and tell her that the Ratkin send their regards. Godspeed!
I say truce you've obviously asserted ur dominance and he could be a formidable ally as shown throughout this war, let's just say we indoctrinated him into The Growth.
Stoneforge -> Bonegorge. Because mushrooms eat dead things?
MARK AS PREY
A truce does not seem appropriate. He seems to be retreating.
(do not go for the truce) don't get me wrong is a good deal are very good deal but for what I understand about Gur Gul and The Growth they will not be interested in a truce.
Grow
Where's planet zoo