16 months of progress on my goblin game
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- Опубліковано 10 вер 2024
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16 months down! A lot of changes this time were smaller tweaks to gameplay so this video is a bit shorter. The next video might be the same, so let me know down below if there's anything else you'd like to see instead of the usual updates!
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Isle Goblin Website: islegoblin.com
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I see goblin video. I click. I watch. I be happy.
Me Happy
I decide I gotta talk with my crush
(Continue chain here)
Same 😆
yay
Monkey see monkey do
I have a suggestion for being far away for when you want to sleep. You can make the player set up a temporary camp kind of like a house so they can sleep far away from home. So u make them set up a torch or a campfire with a tent or a sleeping bag so they can sleep far away from home. That way you can promote long expeditions so the player doesn’t feel like there stuck in town
that is exactly what I was thinking
there could also be a nice rock that you can take and then you can put it down and use it as a pillow
YEAH THIS!
Stardew + Terraria + Don't Starve
Also add the random chance to be Waylaid by enemies... "You have been waylaid by enemies and must defend yourself" =)
W - Watt
W - Watt
D - Design
C - Update (the C is silent)
Worldwide Developers Conference
@@aguywithpotatoes nahh that doesn't sound right
W - W Vid from
W - Watt
D - Design
C - Cool
Add some sparks when hiting rocks
what wiggle does correct
After rigorous testing, I can confirm the like button both rotates and warps upon clicking.
haha me too!
2am seems a bit too restrictive to pass out, especially considering their a goblin so I can imagine them staying up late. You could instead make it 4am or that you fall asleep if you stay up to 2am after not sleeping the previous night
would be a nice compliment to the antithesis of humans
It would be cool if they were nocturnal or crepuscular. Either they're awake at night, or they can be awake whenever but get a bonus during the morning and evening. Like cats.
Perhaps they could slap a bed anytime they wanted and so long as they didn't go like 18 hours without sleeping they are fine?
Btw it’s been changed
@@_Snout_ what did it change to?
Love the little goblin drawings you do for these videos. I love the expressiveness and wanted to let you know your effort does not go unnoticed!
I have two suggestions
1. Add a hot key to close the minimap so we can enjoy a clean design if we want to, or even better, add a hotkey that show an overlay of the minimap in your screen, I remember this being one feature a lot of people asked for in diablo IV including myself
2. Getting back town when you fall sleep seems a little rough if you're already very far in your exploration, I like the idea exploring on the darkness, so maybe this could happens every 2 days? 😂
Keep the great work ❤🎉
Or if there was a camp system in place where you had to set up like a torch a tent or a sleeping bags sort of like a temporary town to sleep the night
having some sort of sleeping bag would be cool too
crazy progress, genuinely cannot wait
No likes and comments? Let me fix that :)
😮
Absolutely can not WAIT to play this. Keep up the fantastic work amigo!
Yo It’s Waffel Time?
Bro. This is ONE OF THE BEST game dev channels out there. I love your videos. I’m so excited to become a developer
For the exhaustion/sleep mechanic I think it’d be useful to have a clock dial thing in the UI that shoes how much time in the day you have left like Pikmin 4. In a similar vein, maybe there. Can be resources that expand how long you can be up at night at the cost of the timer going faster like Coffee, or even night expeditions/quests that require resources only found around that time. That way planning around exhaustion becomes an exploration mechanic that opens up more as the player engages with different systems. Plus, night/darkness is such a fun way to shake up the world in visuals, interactions, and behaviours. I’m just imagining night versions of creatures, fairy lights that lead to secret night merchants, or even fish/plants that only surface at night.
The second thing I wanted to comment on was for fishing and farming to offer more than just a way to get money, as if all activities just increase the player’s cash flow then eventually they’d just find the most efficient thing to grind. In turn, making the diversity in activities null by increasing the apathy threshold. I don’t know what designs you have cooking, but making a way for each system to interface with the pillars of combat, exploration, building, and social interaction could naturally guide players to engage with more of the systems.
For example, let’s say an npc requests a moon mushroom as a key ingredient in a food/potion they are making. This mushroom only appears at night in certain biomes. So to find the location the player can ask npcs, remember there is a mushroom biome, or possibly buy a book page on night happenings from a merchant. Then once the location is found/approximated, they realize that the mushroom only appears at a time near/past when they collapse from exhaustion. So to overcome that they could build an outpost so they can wake-up closer to the mushroom and race to collect it. They could grow a crop that increases move speed whilst also slightly extending how long they can stay up. They could even, idk, bribe a raccoon with a fish so it collects the mushroom for them. Then one the mushroom is turned in they get fun dialogue and relationship boost with the quest giver, then access to a new recipe that extends how long they can stay up at night and/or allows them to see farther in the dark. Essentially, with this game design tangent as I really love the art and this project, making non-monetary reasons for the player to engage with the side systems that in turn show them more aspects of the game. Like terraria and Pikmin 4 accomplish.
you should change the name from "schemes" to "shenanigans"
Honestly, having experienced stardews 2am mechanic, I would much prefer a system that heavily insentivices sleep but allows you to skip it, like morning buffs, debuffs for staying up that sort of thing. I find the pass out immersion breaking and frustrating. Great video as usual!
ISLE GOBLIN UPDATE! I literally gasped when i saw this
I was so happy to see it
Building Structures help display would profit from a visual of a simple valid room.
It would clarify edge-case questions for some players wondering why their room isn't valid.
- bed/torch need to be within walls?
- floor need to cover the whole space?
- door need to be between two wall segments?
- walls need to fully encase room?
Unless you want the players to explore these details organically.
16 months really flies by!
Dude!!! This devlog is unlike many others - it's clear you are actually trying to MAKE A GAME!!! Like complete it!! I love watching this rapid-fire of new features - the telltale sign that you are actually honing a project for release. So cool. Cute minimap.
Also, I wonder if you could add particles or something on the tiles as they're being broken?
Excited for this game, good luck with testing and your eventual launch! It's a wild ride :) make sure to enjoy it!
BALTARO'S DEV?!
Great to hear that it is on steam or getting ready for steam can’t wait to play it and I’m glad you made it!!🎉
I love the idea of this game and all the art you make. I really hope you lean into the multiplayer aspect, giving more reasons to interact and have a laugh
thank you for keeping us updated. I can't wait to play it, I really love the idea of playing goblins that fight humans
I am consistently blown away with how much effort you put into this game. From the looks of it, especially considering world generation, NPC interaction, enemy AI/spawning, cycles and farming, etc., this game looks like it took thousands of hours of effort. Idk if that's true, but you definitely make it look like it. Adding a minimap to my game would take a solid week or two at least, but you made it look like it took 1hr max. Even though it's your first game (or second?) and you aren't a "professional", I definitely think you have the makings of one, and it's incredibly impressive and cool. It's definitely inspiring to my own game dev journey, and I look forward to playtesting/buying it in the future! Also, the goblin illustrations you do are incredible and eerily reminiscent of my art style that I use to freak my sister out with, so I resonate with that on a spiritual level. Love the work you do man
Amazing progress can’t wait to see the full game
Almost 27,000 Wishlist is super impressive cant wait for the game to come out
very much looking forward to this passion project, take as long as you need!
i'm a full time dentist with a passion for pixelart and game development and seeing you accomplish such incredible dev work on top of a full time job inspires me to do the same. i've worked on some mods and custom maps for already made games but im in the process of learning how to use unity so i can do what you do and make one in my free time after work. You're really an inspiration man, keep it up.
0:34
I’ve steadily improved my own video game over time by doing lots of playtesting and having other people playtest. Not only does it help me find glitches, but it helps me improve the pacing/flow of gameplay and improve the game in general.
I think a curfew where you automatically pass out at 2 AM is too harsh. Maybe make it so if you don’t get enough sleep, the next day you sleep in late and have less stamina/lose stamina at a higher rate than you typically would. IIRC, this is how some of the Harvest Moon games handled staying up late.
I feel like the forced sleep mechanic sounds way too punishing - People falling asleep mid-boss fight, or while walking to an exciting bit of loot, etc... especially as I will 100% forget to pay attention to the clock. Goblins just passing out all over the land for nappies like a bunch of toddlers.
Possible alternatives: Debuff that can be fended off with goblin equivalent of coffee? Or just a notification "!" on screen during the daytime when any awake villagers have demands?
(Also, first time posting here because I am lurker at heart, but been watching these videos for a while and this game looks awesome, thank you for posting all these updates)
Just ideas:
- Orcs and Trolls are similar to goblins, maybe a combat/mining NPC?
- Instead of waking up the next day at a set time, make it if they pass out at 4am they have to sleep a number of hours (e.g. 7) which means they will wake up at 1 the next day, restricting the next day. Sleeping earlier (e.g. 9pm) would mean they would wake up at 5.
Keep up the great work, love the videos!
Honestly, your style of devlog is the most interesting one I've seen so far, and I actually engaged with them first before the idea of Goblin Island, but I did fall in love with it shortly after, I can't wait to buy it once it comes out
I recently found your channel while looking for an Aseprite tutorial. Im super impressed with your work and am definitely following Isle Goblin. Keep up the good work!
i suddenly found this channel again, omg the game has moved on so much, i’ll definitely be adding it to my wish list!! (75K here we come!)
As a solo dev working on my first project, you are such an inspiration! Keep up the great work :)
Just a note, steam doesn't count steam key reviewers as legitimate reviews, so you can sabotage your game in the recommended system by making sure the people who will love your game, won't count in the algorithm.
Damn, you,re working on this solo? Probably one of the most impressive solo projects I've ever seen! Most people skimp out on the art, but this is GORGEOUS too!
So love this game actually, the style, the atmosphere, the gameplay itself(as i can see)
Yayyyyyyy another video!! Excited to play this game I can tell the work put into it is legit and well thought out!
WWDC and a Watt Design upload? This is a good day!
as it says in the top comment by @thumbsup5427
W - Watt
W - Watt
D - Design
C - Update (the C is silent)
@@vortexstudios_echo Ok?
This is one of those games that I wish I had the idea to make before you did, which inevitably means I will enjoy playing it.
I have to say, you are a big inspo. I am still a kid, but i want to create games and i love your vids and devlogs.I am looking forward to the release!
I love seeing the way the game evolves!! Cant wait to see the full release!!! :33
This game looks fantastic, can't wait to see the final product. I could see lots ahead for you in the future.
I was literally just binging this series again and you uploaded this lol, the game looks to be coming together great!
Hey! I just stumbled upon your Isle Goblin videos and not only is the game looking great, but your videos are very well done! Also, huge huge congrats on the wishlists. That is no easy task and I am also going to go ahead and add it to mine. These are not usually the type of games that I would play, but if someone is putting this much effort and listening to feedback then sign me up. This could be the turning point for me and start playing more of these. I'm looking forward to it!
Brother, this project is busted. I’ve been following for a while, and bloody hell I’m not leaving any time soon if at all. Great video as always ;D
I just stumbled across this video. I did not know about your game before. But I will definitely wishlist it or keep an eye out for it. It looks absolutely lovely! Good luck with your next steps :)
Wishlisted. Last time I heard of this, I thought it still was in its infancy as some concept.
Didnt know it was this cool
Looks incredible man i can see the passion ! Cant wait to support
This reminds me a lot of Corekeeper which I love and I am sure you are aware of. But I really do love the flavor of your game, feels silly and fun, can't wait to try it. Good luck on the progress and I added you to my wishlist!
This game looks awesome!! I look forward to watching you continue to make progress! keep up the great work :)
This really looks like it could be one of those indie games that goes big! hoping it comes out on ps or switch eventually but it might be the first game I'd get on steam. Amazing work!!
Great work! Always love to see indie devs progressing ❤🎉
This game is honestly coming together so nicely, dont think Ive been genuinely excited to play an indie game since cuphead
Your devlogs are the best. I follow quite a few, and yours just keeps cracking me up. It’s by far the one I look forward to the most each month.
Great sense of humor, interesting game, and just an overall entertaining guy to follow. I hope your game sells to the moon❤
Dropped it in to my Steam wishlist and signed up for a future play test. This looks great.
You increased your wishlist goal since last video. Be careful with shifting goalposts, you're doing amazing as is
Loving the progress of the game so far! At night, I think the most fun, would be to include some night-only content. Might seem like lots of work, but some creativity might give the game a unique feature that might help get to the 75k wishlists. What happens at night? Elite enemies that give a choice of going to bed or staying up fighting? Side quests?
One small suggestion - when placing structures or fencing, it's just pop out instant and I think it's not gobliny thing. It should have transparent structure kinda blueprint then goblin will hit the grid , then walls should be created. You can find the reference from survival games like valhiem type games
Im a mod dev and ive been keeping up with this projects development for a while i think it would be cool if when this came out i made a mod where instead of just passing out a giant scary creature chases you past a certain time-frame (also if you think this would be cool u can also add it we’ll see
Wishlisted! Keep being a goblin grinding away! but be healthy :). Can't wait to see this game come to fruition. My only (unsolicited) request is please have a quickstack to nearby chests option like Terraria or something along those lines. Too many games force the player to open 40 chests to put loot away which becomes tedious.
💪🏽 doing my part to make sure more people see, can’t wait to get up to Goblin schemes
perhaps as a suggestion, to convey that a block is being damaged or hit you could make the block 'jostle' at increasing frequency. If you ever played something like starbound environmental objects will do that to show they're about to break. I think it would be a lot clearer which block is being worked on rather than the surrounding area warping. Game looks fun btw, happy for your progress
From all game devs i watched, for this game i am waiting the most😊
Legendary. Love these updates. Keep going!!
Good to know about the patreon and the play testing. So stoked for your success Watt. Glad to know we have similar inspirations.
I hope there are achievements with hat rewards. Nothing better than achievements with hat rewards 😂😂😂
Phenomenal! Learning so much! Thank you! I went and wishlisted too!
I like the wobble on the trees, and I know why you kept it simple, but what the stone blocks REALLY need is cracked versions of themselves. maybe a 1- 2 tier set of cracks at most to get through it, and i know it involves more versions of the same block, but it will make that difference. also, trashing items sucks. pleas offer at least like 10% value for trashing. maybe instead of trash, it's "salvage". I absolutely love the idea of calling them "schemes" instead of quests and highly encourage you to lean further into that anti-human ideal. lol. even with sleeping. humans sleep during night. I bet goblins sleep randomly as they get tired, wether it's night or not. they are chaotic beasts, after all. fantastic keep itup, just requested access, so I'm ready for playtesting when you are. thanks for all your hard work!
Game looks cool, seems similar to necesse, which is good because I love that game.
Honesty it looks similar enough to where if you played necesse you could probably carry over some of the really good ideas from that game, like the in depth villager interaction.
The visuals are eye candy, I'll probably play just because of that
You made me start game development AND pixel art. Thank you so much and I hope you continue with this channel for a wile more.
A good idea that can work really well, is if there is the option to zoom. In my opinion, the goblin is too small, so it would be really nice if you had the option to zoom
this game is soo fricking good keep it up u my fave indie game dev youtuber ever keep it up u da best
This game already looks finished. I can’t wait to play it, hopefully it comes to ps5 or switch, because my computer is horrendously bad lol. Good luck with the game, and the playtest, so hyped for this game it’s unbelievable.
In the game you should add a group of less evolved goblins living in a cave somewhere on the map and have the player gift the tribe certain items until they agree to come join your village 🤔
Cool idea!
This game still sounds amazing, cant wait for it to be done
just a thought- won't it feel bad if you're never able to venture further than you can in a day because you respawn back at town every 24 hours? i personally do not think it feels good when a game forces me to sleep, wouldn't it be better to encourage sleep with buffs rather than punish the player for not sleeping? think like how food works in Valheim, you don't HAVE to eat but it is highly encouraged.
Maybe a system where its a mix of both? For instance if theres a tiredness meter, and if it falls below 10% your character takes extra damage and moves slower? But you can still progress in the game and are not forced to go to a town. Also if you just slept then you get stat buffs.
Maybe even create a bonfire system where if you’re out exploring and theres no nearby towns you can craft a bonfire and sleep that way.
Reminds me of my Don't Starve plays, although rest isn't mandatory you need light at night and a fire to cook food, so I ended up making mini bases when I got to a certain distance from my main base. Maybe a camping situation you could craft?
i will 100 purcent play this game with my friend when it comes out. keep up the good work your game looks amazing
Game Devlog content is enjoyable in general, but the art popups on these videos definitely make these better than most.
so it would be complicated but it would cool if you could set up multiple camps in different biomes and have trade lines between the camps so every settlement gets the resources they need even if the resources are biome exclusive so it and the research table could have a feature to research better supply wagons and you could get npcs to protect the supply convoys (or you could add it in a future dlc that might show the goblins getting a little more industrial)
but keep up the good work man
so cool to see this game progress! best of luck!
This is simply one of the best games I've seen in years!!
I have binge watched the goblin development. I am pleased. I need more, here take my money- 🦷🦷🦷
I love where this is going!!!
Winkling as feedback is good an easy way but if you want a more flesh out look, try particles with different stages for the object which will be destroyed.
This whole series made me want to pursue what’s been there my whole life video games you are such a Inspiration and are so talented please keep up the amazing work with each game you make thank you for the awesome content
Hot dam! 26,000 of us wishlisted it? No pressure...
I eagerly await the next update.
Enjoyable video as allways game seems to be coming along nicely keep up the great work
Maybe instead of forcing the player to sleep you can give them exhaustion or let them sleep in a tent or something because it would feel annoying if you couldn't get too far away from your base
This is so cool I am so excited to play this when it comes out!
I’m buying this game when it comes out
Glad to hear from you, I'd forgotten to wishlist but I've fixed that now :>
This is a beautiful game and I cannot wait for its release
PLEASE make the rotation origin point of the trees when they shake from you hitting them be at the base of the three instead of the middle centre of the sprite so they don't uproot temporarily and float around when you hit them
Love the idea of this game, looks really fun, and honestly a cool thought since I’m just seeing this for the first time, I think possibly some rimworld aspects for materials gathering and community building. There’s my two cents after never playing it lol, I can’t wait to play it though
The goblin drawings will stay in my head for some time 💀
Thanks, I really like the chill vibe in your videos, I can’t wait for the game!
I can indeed confirm that the like button WILL wiggle and even pop with color when clicking it, just as good as warping
this is really cool !!! as a game design student who's about to graduate this friday, this fills me with inspiration and gives me that game making fever. hope to see more videos soon!
you could try making a scheme where you need to paint on a canvas but its just pixel art
this looks incredible!