The friendship mechanic is really unique, i love it! I agree just gifting the same stuff over and over again is weird and boring, i really like this system!
I just wanted to say that, too. Great stuff, could you mail that idea to the Animal Crossing team? haha Seriously very creative idea on the friendship concept. And a surprisingly "simple" solution.
I love it too, hope it won't become an abusable feature like just using npcs when doing tasks, I think he could combat that by the NPCs taking the items that they get when with you, and maybe they will give you some of the items when you are friendly with them, that way it would only become rewarding after investing time in being with them but idk maybe it works even without that.
yeah, i like it too,, had an idea where the npc could check for free time on their schedule for an activity and maybe postponing some stuff depending on priorities but that may be too complex for the game
Sorry that mechanic is too fun for me not use the same idea in some form at some point years in the future. More games should have that kind of simplistic depth to their interactions.
I love the friendship mechanic, it is a really nice concept but it is a little bit weird how they just accept to follow you for an entire day when then may not know you, sometimes at all. Maybe if you could help them in some way before so they get to know you and have an actual reason to follow you around. But mostly keep on going, I love the art and your videos!
I think the easiest solution for this would be to check for a minimum friendship-level before the following-option gets enabled for each npc. Maybe this could be combined with some character-traits, if you'd like to expand the current personalities to reflect more than just the behaviour in combat... Like some npcs being more adventourous and outgoing and therefore requiring a smaller friendship level to accept the invitation, opposed to shy npcs who need to gain a little more friendship-points first, but maybe increase their frienship points faster afterwards, to make it worth the effort?
I think a friendship quest should be the way for all NPCs, but it should be a least medium level. After completing the quest you gain their trust and can interact more with them.
Maybe you could have a 'Trust' variable and when it gets higher they will want to hang out more. And at the beginning when they dont know you they will only follow you if they are going to their current event or are done with their events for the day
The idea of having NPC friends follow you instead of just getting items or rewards from them is super cool! Definitely something I have never seen before.
I think your friendship option should be more like “If you do things they like, they hang out with you more, but if you do things they don’t like, they’d leave”, and say a fearful character gets into a fight, they’d cower and run and you’d have to protect them, but if they get hot then you lose friendship with them
I have to echo everyone else and say your NPC friendship mechanic is brilliant! Maybe in certain situations you could have multiple people follow you? For tough fights or maybe story set pieces? So many cool opportunities and such a unique idea! Looking forward to seeing what you come up with :)
okay I have 2 suggestions. The first is some goblins hang out with eachother as part of their schedule and you can ask to join. They only do things both of them like so you can easily know what those 2 like to do and they will both follow you giving 2 npcs friendship. The second suggestion is another way to gain friendship, community theatre. You build an elevated platform (maybe you can upgrade to get masks and costumes) and you play a story with a goblin like movies in stardew. They have stories they like and characters they like to play. the audience may also get minimal friendship, seems a bit op, right? but there's a catch. every play has a battle where you avoid projectiles. if you don't dodge properly, the friendship point gain is decreased or maybe some is lost. also, the building can change npc base clothing to the costumes. maybe costumes are collectables or are a rare one time drop for each enemy (like one in 500 or something) and looks like that enemy, something you could get from it or something keeping with the theme, so a slime might drop a slime mask or contact lenses that change eye color
For anyone who wants to add multiplayer to their game I recommend they read Factorio’s dev blog on the subject. It explains how to keep a local instance of the game for responsiveness and a server copy to prevent the issues discussed in this video
The multiplayer is really cool but that friendship mechanic stole my heart. I always thought those gift mechanics lacked depth. It might be interesting to allow gifting as well, but if you don't have a good relationship, it isn't a special day, or if you've already done it too much, it would hurt your relationship. There should be a variety of ways to interact with NPCs, not just one great way. I think a final thing that could really give them life is have them do tasks that you could help with. Maybe one will go fighting and appreciate the help, but maybe one likes to fish alone and won't enjoy the company unless you're already close.
Made me giggle multiple times lol, love the new features, the bow and arrow is so simple yet makes complete sense, and the roll animation is hilarious but also makes total sense. Looks like everything is going in a great direction!
I'm always amazed how much progress you make between each devlogs. The new changes look amazing! Love the new artwork and I'm happy to hear that the multiplayer feature didn't messed things up! This is definetely a BIG improvement for the game! :) I also love the friendship mechanic! I was planning to implement a similar one in my own game, but had not the time to start working on it yet... And also my pathfinding needs some refactoring first... 😅 If you ever plan to do programming tutorials, I would be very interested in your solution for this feature! Keep up your good work! I'm soooo looking forward to play this game! 🥰
How dare you say that about NH 😭😭 we have....A GORGEOUS VIEW IN THE FALL! 5:10 Awesome looking game by the way. Definitely going to keep watching! Love the videos. I was super surprised to click on a random game dev log and see a New Hampshire sponsorship hehe
Omg i just had this idea where after a certain amount of time, there is a raid of humain and you could gather around all the NPC from a belt. Then they could follow you to beat the raid. I don’t know if it’s a good idea, but idk, sounds fu. Great game, great progress!
Im really happy with the direction you're taking the game! I was a little worried about the random generation but it seems as though you're thinking of all the things when making it work for the game! The friendship mechanic is super cool! Maybe a combination with gift giving and maybe quests could add a little more life to it. I just know I only hang out with people to go fight monsters when we've been chatting for at least a few days.
I'm actually really excited for this game and amazed at how well you've been able to make it. I've only partially gotten multiplayer working and the method I used is now broken. I feel like I'll never be able to do any of this but I'm only 15 so I think I need to realize that I have time. I do plan to get a computer science degree though so I don't struggle with your similar issues. I hope you're able to figure something out and I'm very excited for the game to release. I'll be playing it the day it does.
a game in early access is currently doing coop update, they had a problem where if your friend opens a chest, you have to wait until its closed since it pauses the whole game I guess that's one of the reasons multiplayer is considered to be such a huge hurdle
i just randomly found your channel and im immediately intrested to see this game being progressively cooler and fun looking, and the friendship mechanic actually makes sense, instead of gifting them things and they become friend, you actually hangout and do things with the goblins.
Wow okay, initially I thought this would just be a simple open-world story survival game but with just the few things you did today you really set your game apart from the crowd
3:36 dem jiggle physics though like GGGGYYYYYYYAAAATTTTTTT DYYYYAAAAAAAAMMMMMMMMMM, also nice work im excited for this game(+goblin ball) and patient enough to wait however long for it
I must admit, when you originally announce the change in direction I was a bit skeptical But after seeing a few devlogs on it now, I'm way into this new conecpt over the old one! Looks like it's going in a super fun direction!
Maybe add compliments/flirting, but if you do it with a low friendship the NPCs might find it as weird or awkward. Maybe add a negative friendship so if you attack the NPC or do things they don't like, it can go below 0. I would love for there to be a way to "get rid" of NPCs by having -10 friendship and them asking to leave. You could always add some sort of wizard to bring them back to your island if they leave. The reason I want negative friendship is because I want the player (one would be me) to see the consequences of their actions and for the player to have true freedom. Maybe the less the friendship is the less you can do with the npc. For example, if you slowly get more negative friendship they won't want to follow you, help you or even talk to you. A way to get back to good terms with an NPC is to give them a gift or maybe a "sorry" postcard. Obviously won't work straight away. Going back to the wizard concept, you could go back to 0 friendship levels by talking to the wizard and perhaps paying a lot of money. Anyways I hope you enjoy my ideas.
I tried for so long to figure out unity multiplayer and have literally cried myself to sleep over it. I'm so envious of people skilled enough to figure stuff like this out. Good for you, man. 😢
No but these videos are actually so hard to watch because of how many hundreds of hours I've spent trying to do this only for everyone else on the internet to have absolutely no problem doing it. I'm so sad
This is my first time seeing your content, I really like your game and can't wait to be able to play it with my friends during our game nights! I really think it's unique and fun looking :) You got a new subscriber and another wishlist on steam 😀
As far sending world data over the network: if you're doing procedural generation, you can just send the seed and then store any changes made to the world which should be significantly smaller than sending every block.
I really like the friendship mechanic you made where the npc actually hangs out with you. I can vividly imagine getting immersed into the game and attached to npc's with whom I spent time with. Genius idea!
I've been enjoying the ride for a while, just wanted to chime in and say thanks for all the videos. Love the art style, storytelling, and the lessons you let us learn vicariously through you. Good luck with the game, and excited to see the next update!
I think you should add events for all the npcs or some of them so they can become comfortable around you before they just hang out with you no questions asked. I also find the gift friendship boring but, you could make it so that their friendship meter grows faster if a present is given. It could be op but you could add a timer to stop people spamming say in stardew you can only give people gifts once a day twice a week.
SNHU has some great classes getting started in IT related fields, I enjoyed it when I went. Also enjoy seeing the progress in the videos you post too for the game!
Added to my wishlist Im a multiplayer guy that always looks for games to play with my friends We like to try new games sometimes and i would really like to try this one once it is released with multiplayer!
you have really impressed me with what you have added this week. Multiplayer is no small feat, then you just casually added a livable NPC system? awesome work!
the npc should check if you are fighting with him or just waiting until he kills an enemy(to gain or lose points in the friendship), that would be interesting
Make voice acting for the NPCs. They don't have to say exactly what the dialog says, but basic grunts, sighs, groans, cheers, and laughs to add emotion, and personality, the recording can just play with every new script of dialog, or even just when you first click on the character. Give them different voices so they all feel unique and individual. I feel like it'd add a lot to the aesthetic of the game.
Can not stress how happy I am with this new version of the game. And online multiplayer (Excitedness to high to show in comment section). Most games devlog games i dont want to buy, but this I want to so bad. Keep up the good work
Awesome update, been following you for a bit and this was really cool to see. Not planning multiplayer for my stuff until a game or two into the future, but it's awesome to see how you got it working. Keep it up!
Instead of packing all the data and then sending it to a connecting client, I recommend just sending the seed that was used to generate the world and then generating the world client side. Changes that are made to the world can be sent under a separate packet which will hardly ever exceed the data limit.
I commented this when you first posted this vid, but I just wanna say it again: Thank you so much for making your content, I love it! I really hope you pursue this gam until finish!
I feel like for when it’s day you should change the black outer area that shows beyond areas into maybe a more fog like white grey and then when it’s night you have the black. Just a suggestion, and the progress so far on this cool game is really great so far, can’t wait to see more locations and enemies added. Keep up the great work. :)
I think you could just delete the block and drop an item on the ground asynchronosously, no need to wait. The server then can keep track on who will recieve the dropped item in inventory. To make things appear faster you could do some predictions/determinations.
The arrow shouldn't slide on the ground if the sprite is going to change to look like it's impaled! I think that would make it look/feel much better. Otherwise, love the direction, keep up the great work!
The gift system makes some sense because, well, there is a love language for gifts. I definitely do not respond to that at all, so I’m glad for finally some representation
How can you make the NPCs interesting in new playthroughs? Eventually personalities, dialogue, and faces will repeat and once that happens the immersion will shatter. Also how can we procedurally generate interesting characters in the first place? That's what happened to me with Wildermyth. That and past events and characters especially are never mentioned again. Looking forward to see your continued development!
Loving the look of this game and multiplayer is super important! Wondering how much creative / building there is in the game so far? I love doing quests and stuff but nice to switch to just making an awesome creation and gathering the resources to do it!
Good question! So far you can place things and create houses for the NPCs (which have some requirements, like Terraria), but other than that there aren't a ton of opportunities for building yet... It's hard to get too creative with it in the top down format.. But any opportunities that pop up, I'll jump on it! Laying out farmland and livestock enclosures will be coming soon, along with a few other things along those lines
This is so awesome! I know this is a long shot, but would you ever consider making a tutorial for you building system? Or at least share some resources you used to help you make it? This project is looking so good!!
I think the power of the bow should creep back down after reaching full draw power. As it would be both more immersive and add some timing skill to it. Holding a traditional bow intended for combat at full draw is actually pretty hard to do. The whole holding your draw thing can only be done for a few moments irl. So you could make it so releasing the bow as it hits the peak deals full damage, but loosing too early does less damage and travels less distance the earlier its released. And holding the shot for too long also reduces its power and range. Giving you a skill based sweet spot for loosing the arrow.
I hope you can add back some of the old walls and trees and stuff to make it look a little more varied, it gets a little stale right now, and I love the ols pixel art.
You should have it, so if you consistently bring an npc to do something that they dont like, they occasionally don't want to follow you or learn to like the activity over time.
This is really cool! I think multiplayer would make this game even better then it already is, I can only imagine playing with friends and just bonking each other with swords or axes
Hey, so a better solution then to send the whole map data over is to just send a seed and have the other player construct the same map from the same seed. As long as the generation is deterministic this is a far better option. (Random can be deterministic,)
The friendship mechanic is really unique, i love it! I agree just gifting the same stuff over and over again is weird and boring, i really like this system!
I just wanted to say that, too. Great stuff, could you mail that idea to the Animal Crossing team? haha
Seriously very creative idea on the friendship concept. And a surprisingly "simple" solution.
I love it too, hope it won't become an abusable feature like just using npcs when doing tasks, I think he could combat that by the NPCs taking the items that they get when with you, and maybe they will give you some of the items when you are friendly with them, that way it would only become rewarding after investing time in being with them but idk maybe it works even without that.
yeah, i like it too,, had an idea where the npc could check for free time on their schedule for an activity and maybe postponing some stuff depending on priorities but that may be too complex for the game
Sorry that mechanic is too fun for me not use the same idea in some form at some point years in the future. More games should have that kind of simplistic depth to their interactions.
😢
The new twist on the friendship mechanic makes me want to play this game even more now. I feel like it will make the NPC's feel more alive.
Goblin Island! Goblin Island! Goblin Island!
Lol 11 months ago and only 5 likes on a comment MADE BY UNITY
I love the friendship mechanic, it is a really nice concept but it is a little bit weird how they just accept to follow you for an entire day when then may not know you, sometimes at all.
Maybe if you could help them in some way before so they get to know you and have an actual reason to follow you around.
But mostly keep on going, I love the art and your videos!
I think the easiest solution for this would be to check for a minimum friendship-level before the following-option gets enabled for each npc.
Maybe this could be combined with some character-traits, if you'd like to expand the current personalities to reflect more than just the behaviour in combat... Like some npcs being more adventourous and outgoing and therefore requiring a smaller friendship level to accept the invitation, opposed to shy npcs who need to gain a little more friendship-points first, but maybe increase their frienship points faster afterwards, to make it worth the effort?
I think a friendship quest should be the way for all NPCs, but it should be a least medium level. After completing the quest you gain their trust and can interact more with them.
Maybe you could have a 'Trust' variable and when it gets higher they will want to hang out more. And at the beginning when they dont know you they will only follow you if they are going to their current event or are done with their events for the day
yandere simulator moment
The idea of having NPC friends follow you instead of just getting items or rewards from them is super cool! Definitely something I have never seen before.
I think your friendship option should be more like “If you do things they like, they hang out with you more, but if you do things they don’t like, they’d leave”, and say a fearful character gets into a fight, they’d cower and run and you’d have to protect them, but if they get hot then you lose friendship with them
I have to echo everyone else and say your NPC friendship mechanic is brilliant! Maybe in certain situations you could have multiple people follow you? For tough fights or maybe story set pieces? So many cool opportunities and such a unique idea! Looking forward to seeing what you come up with :)
okay I have 2 suggestions. The first is some goblins hang out with eachother as part of their schedule and you can ask to join. They only do things both of them like so you can easily know what those 2 like to do and they will both follow you giving 2 npcs friendship. The second suggestion is another way to gain friendship, community theatre. You build an elevated platform (maybe you can upgrade to get masks and costumes) and you play a story with a goblin like movies in stardew. They have stories they like and characters they like to play. the audience may also get minimal friendship, seems a bit op, right? but there's a catch. every play has a battle where you avoid projectiles. if you don't dodge properly, the friendship point gain is decreased or maybe some is lost. also, the building can change npc base clothing to the costumes. maybe costumes are collectables or are a rare one time drop for each enemy (like one in 500 or something) and looks like that enemy, something you could get from it or something keeping with the theme, so a slime might drop a slime mask or contact lenses that change eye color
YESSS the friendship mechanic is amazing! I always hated the gift mechanic, it felt really fake. I love this though.
For anyone who wants to add multiplayer to their game I recommend they read Factorio’s dev blog on the subject. It explains how to keep a local instance of the game for responsiveness and a server copy to prevent the issues discussed in this video
The multiplayer is really cool but that friendship mechanic stole my heart. I always thought those gift mechanics lacked depth. It might be interesting to allow gifting as well, but if you don't have a good relationship, it isn't a special day, or if you've already done it too much, it would hurt your relationship. There should be a variety of ways to interact with NPCs, not just one great way. I think a final thing that could really give them life is have them do tasks that you could help with. Maybe one will go fighting and appreciate the help, but maybe one likes to fish alone and won't enjoy the company unless you're already close.
i cant wait to see where its gonna go next! you always seem to have great ideas
Made me giggle multiple times lol, love the new features, the bow and arrow is so simple yet makes complete sense, and the roll animation is hilarious but also makes total sense. Looks like everything is going in a great direction!
i love that friendship mechanic. it might be the best one i've seen in a game so far.
Always glad to see an update on this game, looks very cool
I'm always amazed how much progress you make between each devlogs. The new changes look amazing! Love the new artwork and I'm happy to hear that the multiplayer feature didn't messed things up! This is definetely a BIG improvement for the game! :)
I also love the friendship mechanic! I was planning to implement a similar one in my own game, but had not the time to start working on it yet... And also my pathfinding needs some refactoring first... 😅
If you ever plan to do programming tutorials, I would be very interested in your solution for this feature!
Keep up your good work! I'm soooo looking forward to play this game! 🥰
fishtanks, i think haveing them as a sort of decoration you can place and put fish in is one of my favorite things a game like this.
Fantastic and brave making this multiplayer. It's looking great so far and can't wait to see what else you add!
How dare you say that about NH 😭😭 we have....A GORGEOUS VIEW IN THE FALL! 5:10
Awesome looking game by the way. Definitely going to keep watching! Love the videos. I was super surprised to click on a random game dev log and see a New Hampshire sponsorship hehe
Omg i just had this idea where after a certain amount of time, there is a raid of humain and you could gather around all the NPC from a belt. Then they could follow you to beat the raid. I don’t know if it’s a good idea, but idk, sounds fu. Great game, great progress!
Im really happy with the direction you're taking the game! I was a little worried about the random generation but it seems as though you're thinking of all the things when making it work for the game!
The friendship mechanic is super cool! Maybe a combination with gift giving and maybe quests could add a little more life to it. I just know I only hang out with people to go fight monsters when we've been chatting for at least a few days.
I'm actually really excited for this game and amazed at how well you've been able to make it. I've only partially gotten multiplayer working and the method I used is now broken. I feel like I'll never be able to do any of this but I'm only 15 so I think I need to realize that I have time. I do plan to get a computer science degree though so I don't struggle with your similar issues. I hope you're able to figure something out and I'm very excited for the game to release. I'll be playing it the day it does.
i just want to say because of this you have inspired me to start game making
a game in early access is currently doing coop update,
they had a problem where if your friend opens a chest, you have to wait until its closed since it pauses the whole game
I guess that's one of the reasons multiplayer is considered to be such a huge hurdle
i just randomly found your channel and im immediately intrested to see this game being progressively cooler and fun looking, and the friendship mechanic actually makes sense, instead of gifting them things and they become friend, you actually hangout and do things with the goblins.
I've had this wishlisted for a while now and am excited to follow these updates.
If you use deterministic PRNG, you can ensure that each host generates exactly the same map. Then the server only needs to send seeds and differences
Wow okay, initially I thought this would just be a simple open-world story survival game but with just the few things you did today you really set your game apart from the crowd
3:36 dem jiggle physics though like GGGGYYYYYYYAAAATTTTTTT DYYYYAAAAAAAAMMMMMMMMMM, also nice work im excited for this game(+goblin ball) and patient enough to wait however long for it
Watt Designs you're doing very well despite any job search set backs.Thank you for posting your progress and insight.
I must admit, when you originally announce the change in direction I was a bit skeptical
But after seeing a few devlogs on it now, I'm way into this new conecpt over the old one!
Looks like it's going in a super fun direction!
Maybe add compliments/flirting, but if you do it with a low friendship the NPCs might find it as weird or awkward. Maybe add a negative friendship so if you attack the NPC or do things they don't like, it can go below 0. I would love for there to be a way to "get rid" of NPCs by having -10 friendship and them asking to leave. You could always add some sort of wizard to bring them back to your island if they leave.
The reason I want negative friendship is because I want the player (one would be me) to see the consequences of their actions and for the player to have true freedom. Maybe the less the friendship is the less you can do with the npc. For example, if you slowly get more negative friendship they won't want to follow you, help you or even talk to you. A way to get back to good terms with an NPC is to give them a gift or maybe a "sorry" postcard. Obviously won't work straight away.
Going back to the wizard concept, you could go back to 0 friendship levels by talking to the wizard and perhaps paying a lot of money. Anyways I hope you enjoy my ideas.
I tried for so long to figure out unity multiplayer and have literally cried myself to sleep over it. I'm so envious of people skilled enough to figure stuff like this out. Good for you, man. 😢
No but these videos are actually so hard to watch because of how many hundreds of hours I've spent trying to do this only for everyone else on the internet to have absolutely no problem doing it. I'm so sad
This is my first time seeing your content, I really like your game and can't wait to be able to play it with my friends during our game nights! I really think it's unique and fun looking :) You got a new subscriber and another wishlist on steam 😀
As far sending world data over the network: if you're doing procedural generation, you can just send the seed and then store any changes made to the world which should be significantly smaller than sending every block.
WOW! This keeps getting better with each devlog, I can't wait to see where you take it, good job!
Young at hart old lady NPC that likes to clean up slime
I love it :D
bruh this actually sounds like a really intresting and fun game I cant wait till it comes out
I really like the friendship mechanic you made where the npc actually hangs out with you.
I can vividly imagine getting immersed into the game and attached to npc's with whom I spent time with.
Genius idea!
You are really unique and underrated! You have gained a sub. Keep up the great work.
I've been enjoying the ride for a while, just wanted to chime in and say thanks for all the videos. Love the art style, storytelling, and the lessons you let us learn vicariously through you.
Good luck with the game, and excited to see the next update!
I think you should add events for all the npcs or some of them so they can become comfortable around you before they just hang out with you no questions asked. I also find the gift friendship boring but, you could make it so that their friendship meter grows faster if a present is given. It could be op but you could add a timer to stop people spamming say in stardew you can only give people gifts once a day twice a week.
The friendship mechanic kinda reminds me of Littlewood's.
That friendship technique is SO COOL
SNHU has some great classes getting started in IT related fields, I enjoyed it when I went. Also enjoy seeing the progress in the videos you post too for the game!
This game looks amazing! Keep up the good work!
Added to my wishlist
Im a multiplayer guy that always looks for games to play with my friends
We like to try new games sometimes and i would really like to try this one once it is released with multiplayer!
woahhhh the NPC following system is awesome dude!! it brought so much life to your game seeing you run around with another goblin that’s so awesome!!
"how hard could it be?" has the same energy as "atleast it worked eventually, right?"
Looks amazing keep up the good work can't wait to play
Love to see your game grow. An inspiration to all
you have really impressed me with what you have added this week.
Multiplayer is no small feat, then you just casually added a livable NPC system? awesome work!
Wow! Some really good improvements!
the npc should check if you are fighting with him or just waiting until he kills an enemy(to gain or lose points in the friendship), that would be interesting
Make voice acting for the NPCs. They don't have to say exactly what the dialog says, but basic grunts, sighs, groans, cheers, and laughs to add emotion, and personality, the recording can just play with every new script of dialog, or even just when you first click on the character. Give them different voices so they all feel unique and individual. I feel like it'd add a lot to the aesthetic of the game.
Looks/seems better than I expected.
this game looks really fun and im going to be getting it im glad i found you
I really like that friendship mechanic! 100% better than other present-based machanics. Thanks for the video!
Omg, the way you solve friendship and fishing is so unique and creative. I wonder how long it took for you to come up with these 🤔
You're my favorite channel recently, you are very good in what you do!
Omg, someone actually changing the harvest moon relationship mechanic. THANK YOU!!!!!!
Could you make it so then it would like so the npc’s interests? This game is really coming along!
Can not stress how happy I am with this new version of the game. And online multiplayer (Excitedness to high to show in comment section). Most games devlog games i dont want to buy, but this I want to so bad. Keep up the good work
You threw the cookie cutters right out the window! I love that.
Awesome update, been following you for a bit and this was really cool to see. Not planning multiplayer for my stuff until a game or two into the future, but it's awesome to see how you got it working. Keep it up!
Instead of packing all the data and then sending it to a connecting client, I recommend just sending the seed that was used to generate the world and then generating the world client side. Changes that are made to the world can be sent under a separate packet which will hardly ever exceed the data limit.
I commented this when you first posted this vid, but I just wanna say it again:
Thank you so much for making your content, I love it! I really hope you pursue this gam until finish!
I appreciate the kind words! :)
I feel like for when it’s day you should change the black outer area that shows beyond areas into maybe a more fog like white grey and then when it’s night you have the black. Just a suggestion, and the progress so far on this cool game is really great so far, can’t wait to see more locations and enemies added. Keep up the great work. :)
Your a good youtuber.
have a nice day and i hope your game blows up.
The friendship mechanic seems really really intressting great idea and work !
I think you could just delete the block and drop an item on the ground asynchronosously, no need to wait. The server then can keep track on who will recieve the dropped item in inventory. To make things appear faster you could do some predictions/determinations.
Damn man this actually is a game i would love to play love when games make a world that feels alive !
Wow, this was only a year ago, game’s come a long way
man you are crazy for sure
Good luck on your adventure (:
GL with this project
The arrow shouldn't slide on the ground if the sprite is going to change to look like it's impaled! I think that would make it look/feel much better. Otherwise, love the direction, keep up the great work!
The gift system makes some sense because, well, there is a love language for gifts. I definitely do not respond to that at all, so I’m glad for finally some representation
Looking great!
How can you make the NPCs interesting in new playthroughs? Eventually personalities, dialogue, and faces will repeat and once that happens the immersion will shatter. Also how can we procedurally generate interesting characters in the first place?
That's what happened to me with Wildermyth. That and past events and characters especially are never mentioned again.
Looking forward to see your continued development!
welp, guess I've found a new devlog youtuber to practically obsess about
Loving the look of this game and multiplayer is super important!
Wondering how much creative / building there is in the game so far? I love doing quests and stuff but nice to switch to just making an awesome creation and gathering the resources to do it!
Good question! So far you can place things and create houses for the NPCs (which have some requirements, like Terraria), but other than that there aren't a ton of opportunities for building yet... It's hard to get too creative with it in the top down format.. But any opportunities that pop up, I'll jump on it! Laying out farmland and livestock enclosures will be coming soon, along with a few other things along those lines
This is so awesome! I know this is a long shot, but would you ever consider making a tutorial for you building system? Or at least share some resources you used to help you make it? This project is looking so good!!
I wish you had talked about the multiplayer part more, but over all, i like the way you think and do stuffs, wish you the best
I think the power of the bow should creep back down after reaching full draw power. As it would be both more immersive and add some timing skill to it. Holding a traditional bow intended for combat at full draw is actually pretty hard to do. The whole holding your draw thing can only be done for a few moments irl. So you could make it so releasing the bow as it hits the peak deals full damage, but loosing too early does less damage and travels less distance the earlier its released. And holding the shot for too long also reduces its power and range. Giving you a skill based sweet spot for loosing the arrow.
Really like the new direction your game is going in! Keep up the good work.
goblin customization, and maybe even unlocking a new type of a goblin
Thank you so much for posting! love the changes you made!
honestly this game looks good, keep it up
I hope you can add back some of the old walls and trees and stuff to make it look a little more varied, it gets a little stale right now, and I love the ols pixel art.
Just started at Southern New Hampshire University!
You should have it, so if you consistently bring an npc to do something that they dont like, they occasionally don't want to follow you or learn to like the activity over time.
Damn, I need this game. Nothing looks interesting. Except this.
This is really cool! I think multiplayer would make this game even better then it already is, I can only imagine playing with friends and just bonking each other with swords or axes
AMAZING DEVLOG. 💕
Revolutionary friendship system nicely done I'm excited for every game to copy this genius!
Hey, so a better solution then to send the whole map data over is to just send a seed and have the other player construct the same map from the same seed. As long as the generation is deterministic this is a far better option. (Random can be deterministic,)
This game seems very fun, I'd love to play it one day.
This game looks great already! Love the passion for details!
Looks promising, adding this to my wishlist :)
Hey man, the game looks solid, and I like the details and passion you put into it.