As someone who plays against bots mostly. I would recommend any armor with fortified perk to help with the rockets and any weapon the deals with explosives. Like the eruptor, and autocannon; and if you to be more daring use the railgun. (The railgun is great against hulks and can one tap devistators). Hope this can be helpful
It's something unlike anything gamers have had since the xbox 360 days. Awesome. Just awesome. Definitely a work in progress type of game & lots of frustration to be had but its just awesome.. (not so awesome people sometimes)
To anyone who says the game is dead because the playercount is low - 1) Just play the game. If there are enough people playing for you to get a few players to start a mission with quickly, the game is not dead, period. 2) The game is being actively supported and worked on by the studio, so it may look dead to a gen z brat who can fathom the timeframe of one month and will have an aneurysm if they dont get new content every week - sometimes small studios take time to make stuff and maybe the game will be slower to develop than most. That doesnt mean its dead, that just means the studio is small. 3) Wait for the game to get fixed and come back later. Theres many games that have found success way after launch. Its not over till its over, it's not dead till it's dead. Relax.
I agree, no idea why people are saying it’s dead when I very quickly get teammates for a mission when I accidentally forget to make my lobby invite only
596 currently recorded hours in the game and plenty more to come, I've solo queued in random lobbies for the majority of my time playing. I enjoy the hell out of the game and I can safely say it's one of my favourites, I spend most of my time nowadays just teaching new players or getting people plenty of samples and XP
@@Vanity7k You're not. It didn't die. The devs never expected to get the initial numbers it did, nor was the game engineered to wisthand that playercount. Arrowhead expected the playercount it has now. It didn't die, it just initially had far more life than anyone thought it would. The game is designed to be put down when the player wants to, and return to it when they want to. There's no FOMO shit or any of the other predatory practices designed to keep players locked in - it's a player-centric game, and Arrowhead never expected nor particularly wanted 500k players concurrently forever. It doesn't need that playercount to be an 'alive game'. Good video, btw dude.
Thinking about buying the game and it looks awesome
Dude, do it. It's incredible.
@@UnifiedFilms I just bought it legit one of the best games I have ever played
@Cody_Rogers what's your gamertag?
@@subzero9775 I'm playing on pc steam
We're still enlisting!
HD2 is the embodiment of:
“is it worth it?”
“oh yea its worth it. only if youre strong enough.”
So true
As someone who plays against bots mostly. I would recommend any armor with fortified perk to help with the rockets and any weapon the deals with explosives. Like the eruptor, and autocannon; and if you to be more daring use the railgun. (The railgun is great against hulks and can one tap devistators). Hope this can be helpful
Thanks for the tip!
It's something unlike anything gamers have had since the xbox 360 days. Awesome. Just awesome. Definitely a work in progress type of game & lots of frustration to be had but its just awesome.. (not so awesome people sometimes)
I agree!
To anyone who says the game is dead because the playercount is low - 1) Just play the game. If there are enough people playing for you to get a few players to start a mission with quickly, the game is not dead, period.
2) The game is being actively supported and worked on by the studio, so it may look dead to a gen z brat who can fathom the timeframe of one month and will have an aneurysm if they dont get new content every week - sometimes small studios take time to make stuff and maybe the game will be slower to develop than most. That doesnt mean its dead, that just means the studio is small.
3) Wait for the game to get fixed and come back later. Theres many games that have found success way after launch. Its not over till its over, it's not dead till it's dead. Relax.
I agree, no idea why people are saying it’s dead when I very quickly get teammates for a mission when I accidentally forget to make my lobby invite only
596 currently recorded hours in the game and plenty more to come, I've solo queued in random lobbies for the majority of my time playing. I enjoy the hell out of the game and I can safely say it's one of my favourites, I spend most of my time nowadays just teaching new players or getting people plenty of samples and XP
That’s bad f*ckin ass man!
@@Vanity7k Does 1,116 kills in a single mission tell you what you need to know? 🤣
@@scurjj no way..
I find the automatons easier myself. It's fun both ways though.
Interesting!
game died months ago...
I must be out of the loop
Honestly if there is a consistent player count of 45k - 50k it’s not dead. Sure it’s not at where it was (like 450k) the game is still doing good.
@@Vanity7k It didnt die. Theres lots of people on. People are just hysterical
No, it didn't. In what world is 40k players dead?
@@Vanity7k You're not. It didn't die. The devs never expected to get the initial numbers it did, nor was the game engineered to wisthand that playercount. Arrowhead expected the playercount it has now. It didn't die, it just initially had far more life than anyone thought it would. The game is designed to be put down when the player wants to, and return to it when they want to. There's no FOMO shit or any of the other predatory practices designed to keep players locked in - it's a player-centric game, and Arrowhead never expected nor particularly wanted 500k players concurrently forever. It doesn't need that playercount to be an 'alive game'. Good video, btw dude.